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My first initial commit with all of mine experimental changes.

Dmitry Kabak (userdima committed 13 years ago

Commit d37b88d1 parent 3f5b46618352 files · +2598093 −-8690Browse files

Showing the changes to java/pkg/sun/java2d/loops/RenderLoops.java (1 of 18352 files). Show all

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java/pkg/sun/java2d/loops/RenderLoops.java+55−0
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1+/*
2+ * Copyright (c) 1999, 2010, Oracle and/or its affiliates. All rights reserved.
3+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4+ *
5+ * This code is free software; you can redistribute it and/or modify it
6+ * under the terms of the GNU General Public License version 2 only, as
7+ * published by the Free Software Foundation. Oracle designates this
8+ * particular file as subject to the "Classpath" exception as provided
9+ * by Oracle in the LICENSE file that accompanied this code.
10+ *
11+ * This code is distributed in the hope that it will be useful, but WITHOUT
12+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14+ * version 2 for more details (a copy is included in the LICENSE file that
15+ * accompanied this code).
16+ *
17+ * You should have received a copy of the GNU General Public License version
18+ * 2 along with this work; if not, write to the Free Software Foundation,
19+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20+ *
21+ * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
22+ * or visit www.oracle.com if you need additional information or have any
23+ * questions.
24+ */
25+
26+package sun.java2d.loops;
27+
28+/*
29+ * This class stores the various loops that are used by the
30+ * standard rendering pipelines. The loops for a given instance
31+ * of this class will all share the same destination type and the
32+ * same supported paint and composite operation.
33+ * Each instance of this class should be shared by all graphics
34+ * objects that render onto the same type of destination with the
35+ * same paint and composite combination to reduce the amount of
36+ * time spent looking up loops appropriate for the current fill
37+ * technique.
38+ */
39+public class RenderLoops {
40+
41+ public static final int primTypeID = GraphicsPrimitive.makePrimTypeID();
42+
43+ public DrawLine drawLineLoop;
44+ public FillRect fillRectLoop;
45+ public DrawRect drawRectLoop;
46+ public DrawPolygons drawPolygonsLoop;
47+ public DrawPath drawPathLoop;
48+ public FillPath fillPathLoop;
49+ public FillSpans fillSpansLoop;
50+ public FillParallelogram fillParallelogramLoop;
51+ public DrawParallelogram drawParallelogramLoop;
52+ public DrawGlyphList drawGlyphListLoop;
53+ public DrawGlyphListAA drawGlyphListAALoop;
54+ public DrawGlyphListLCD drawGlyphListLCDLoop;
55+}