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My first initial commit with all of mine experimental changes.

Dmitry Kabak (userdima committed 13 years ago

Commit d37b88d1 parent 3f5b46618352 files · +2598093 −-8690Browse files

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1+/*
2+ * Copyright (c) 2007, 2011, Oracle and/or its affiliates. All rights reserved.
3+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4+ *
5+ * This code is free software; you can redistribute it and/or modify it
6+ * under the terms of the GNU General Public License version 2 only, as
7+ * published by the Free Software Foundation. Oracle designates this
8+ * particular file as subject to the "Classpath" exception as provided
9+ * by Oracle in the LICENSE file that accompanied this code.
10+ *
11+ * This code is distributed in the hope that it will be useful, but WITHOUT
12+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14+ * version 2 for more details (a copy is included in the LICENSE file that
15+ * accompanied this code).
16+ *
17+ * You should have received a copy of the GNU General Public License version
18+ * 2 along with this work; if not, write to the Free Software Foundation,
19+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20+ *
21+ * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
22+ * or visit www.oracle.com if you need additional information or have any
23+ * questions.
24+ */
25+
26+package sun.java2d.pisces;
27+
28+import java.util.Arrays;
29+import static java.lang.Math.PI;
30+import static java.lang.Math.cos;
31+import static java.lang.Math.sqrt;
32+import static java.lang.Math.cbrt;
33+import static java.lang.Math.acos;
34+
35+
36+final class Helpers {
37+ private Helpers() {
38+ throw new Error("This is a non instantiable class");
39+ }
40+
41+ static boolean within(final float x, final float y, final float err) {
42+ final float d = y - x;
43+ return (d <= err && d >= -err);
44+ }
45+
46+ static boolean within(final double x, final double y, final double err) {
47+ final double d = y - x;
48+ return (d <= err && d >= -err);
49+ }
50+
51+ static int quadraticRoots(final float a, final float b,
52+ final float c, float[] zeroes, final int off)
53+ {
54+ int ret = off;
55+ float t;
56+ if (a != 0f) {
57+ final float dis = b*b - 4*a*c;
58+ if (dis > 0) {
59+ final float sqrtDis = (float)Math.sqrt(dis);
60+ // depending on the sign of b we use a slightly different
61+ // algorithm than the traditional one to find one of the roots
62+ // so we can avoid adding numbers of different signs (which
63+ // might result in loss of precision).
64+ if (b >= 0) {
65+ zeroes[ret++] = (2 * c) / (-b - sqrtDis);
66+ zeroes[ret++] = (-b - sqrtDis) / (2 * a);
67+ } else {
68+ zeroes[ret++] = (-b + sqrtDis) / (2 * a);
69+ zeroes[ret++] = (2 * c) / (-b + sqrtDis);
70+ }
71+ } else if (dis == 0f) {
72+ t = (-b) / (2 * a);
73+ zeroes[ret++] = t;
74+ }
75+ } else {
76+ if (b != 0f) {
77+ t = (-c) / b;
78+ zeroes[ret++] = t;
79+ }
80+ }
81+ return ret - off;
82+ }
83+
84+ // find the roots of g(t) = d*t^3 + a*t^2 + b*t + c in [A,B)
85+ static int cubicRootsInAB(float d, float a, float b, float c,
86+ float[] pts, final int off,
87+ final float A, final float B)
88+ {
89+ if (d == 0) {
90+ int num = quadraticRoots(a, b, c, pts, off);
91+ return filterOutNotInAB(pts, off, num, A, B) - off;
92+ }
93+ // From Graphics Gems:
94+ // http://tog.acm.org/resources/GraphicsGems/gems/Roots3And4.c
95+ // (also from awt.geom.CubicCurve2D. But here we don't need as
96+ // much accuracy and we don't want to create arrays so we use
97+ // our own customized version).
98+
99+ /* normal form: x^3 + ax^2 + bx + c = 0 */
100+ a /= d;
101+ b /= d;
102+ c /= d;
103+
104+ // substitute x = y - A/3 to eliminate quadratic term:
105+ // x^3 +Px + Q = 0
106+ //
107+ // Since we actually need P/3 and Q/2 for all of the
108+ // calculations that follow, we will calculate
109+ // p = P/3
110+ // q = Q/2
111+ // instead and use those values for simplicity of the code.
112+ double sq_A = a * a;
113+ double p = 1.0/3 * (-1.0/3 * sq_A + b);
114+ double q = 1.0/2 * (2.0/27 * a * sq_A - 1.0/3 * a * b + c);
115+
116+ /* use Cardano's formula */
117+
118+ double cb_p = p * p * p;
119+ double D = q * q + cb_p;
120+
121+ int num;
122+ if (D < 0) {
123+ // see: http://en.wikipedia.org/wiki/Cubic_function#Trigonometric_.28and_hyperbolic.29_method
124+ final double phi = 1.0/3 * acos(-q / sqrt(-cb_p));
125+ final double t = 2 * sqrt(-p);
126+
127+ pts[ off+0 ] = (float)( t * cos(phi));
128+ pts[ off+1 ] = (float)(-t * cos(phi + PI / 3));
129+ pts[ off+2 ] = (float)(-t * cos(phi - PI / 3));
130+ num = 3;
131+ } else {
132+ final double sqrt_D = sqrt(D);
133+ final double u = cbrt(sqrt_D - q);
134+ final double v = - cbrt(sqrt_D + q);
135+
136+ pts[ off ] = (float)(u + v);
137+ num = 1;
138+
139+ if (within(D, 0, 1e-8)) {
140+ pts[off+1] = -(pts[off] / 2);
141+ num = 2;
142+ }
143+ }
144+
145+ final float sub = 1.0f/3 * a;
146+
147+ for (int i = 0; i < num; ++i) {
148+ pts[ off+i ] -= sub;
149+ }
150+
151+ return filterOutNotInAB(pts, off, num, A, B) - off;
152+ }
153+
154+ // These use a hardcoded factor of 2 for increasing sizes. Perhaps this
155+ // should be provided as an argument.
156+ static float[] widenArray(float[] in, final int cursize, final int numToAdd) {
157+ if (in.length >= cursize + numToAdd) {
158+ return in;
159+ }
160+ return Arrays.copyOf(in, 2 * (cursize + numToAdd));
161+ }
162+
163+ static int[] widenArray(int[] in, final int cursize, final int numToAdd) {
164+ if (in.length >= cursize + numToAdd) {
165+ return in;
166+ }
167+ return Arrays.copyOf(in, 2 * (cursize + numToAdd));
168+ }
169+
170+ static float evalCubic(final float a, final float b,
171+ final float c, final float d,
172+ final float t)
173+ {
174+ return t * (t * (t * a + b) + c) + d;
175+ }
176+
177+ static float evalQuad(final float a, final float b,
178+ final float c, final float t)
179+ {
180+ return t * (t * a + b) + c;
181+ }
182+
183+ // returns the index 1 past the last valid element remaining after filtering
184+ static int filterOutNotInAB(float[] nums, final int off, final int len,
185+ final float a, final float b)
186+ {
187+ int ret = off;
188+ for (int i = off; i < off + len; i++) {
189+ if (nums[i] >= a && nums[i] < b) {
190+ nums[ret++] = nums[i];
191+ }
192+ }
193+ return ret;
194+ }
195+
196+ static float polyLineLength(float[] poly, final int off, final int nCoords) {
197+ assert nCoords % 2 == 0 && poly.length >= off + nCoords : "";
198+ float acc = 0;
199+ for (int i = off + 2; i < off + nCoords; i += 2) {
200+ acc += linelen(poly[i], poly[i+1], poly[i-2], poly[i-1]);
201+ }
202+ return acc;
203+ }
204+
205+ static float linelen(float x1, float y1, float x2, float y2) {
206+ final float dx = x2 - x1;
207+ final float dy = y2 - y1;
208+ return (float)Math.sqrt(dx*dx + dy*dy);
209+ }
210+
211+ static void subdivide(float[] src, int srcoff, float[] left, int leftoff,
212+ float[] right, int rightoff, int type)
213+ {
214+ switch(type) {
215+ case 6:
216+ Helpers.subdivideQuad(src, srcoff, left, leftoff, right, rightoff);
217+ break;
218+ case 8:
219+ Helpers.subdivideCubic(src, srcoff, left, leftoff, right, rightoff);
220+ break;
221+ default:
222+ throw new InternalError("Unsupported curve type");
223+ }
224+ }
225+
226+ static void isort(float[] a, int off, int len) {
227+ for (int i = off + 1; i < off + len; i++) {
228+ float ai = a[i];
229+ int j = i - 1;
230+ for (; j >= off && a[j] > ai; j--) {
231+ a[j+1] = a[j];
232+ }
233+ a[j+1] = ai;
234+ }
235+ }
236+
237+ // Most of these are copied from classes in java.awt.geom because we need
238+ // float versions of these functions, and Line2D, CubicCurve2D,
239+ // QuadCurve2D don't provide them.
240+ /**
241+ * Subdivides the cubic curve specified by the coordinates
242+ * stored in the <code>src</code> array at indices <code>srcoff</code>
243+ * through (<code>srcoff</code>&nbsp;+&nbsp;7) and stores the
244+ * resulting two subdivided curves into the two result arrays at the
245+ * corresponding indices.
246+ * Either or both of the <code>left</code> and <code>right</code>
247+ * arrays may be <code>null</code> or a reference to the same array
248+ * as the <code>src</code> array.
249+ * Note that the last point in the first subdivided curve is the
250+ * same as the first point in the second subdivided curve. Thus,
251+ * it is possible to pass the same array for <code>left</code>
252+ * and <code>right</code> and to use offsets, such as <code>rightoff</code>
253+ * equals (<code>leftoff</code> + 6), in order
254+ * to avoid allocating extra storage for this common point.
255+ * @param src the array holding the coordinates for the source curve
256+ * @param srcoff the offset into the array of the beginning of the
257+ * the 6 source coordinates
258+ * @param left the array for storing the coordinates for the first
259+ * half of the subdivided curve
260+ * @param leftoff the offset into the array of the beginning of the
261+ * the 6 left coordinates
262+ * @param right the array for storing the coordinates for the second
263+ * half of the subdivided curve
264+ * @param rightoff the offset into the array of the beginning of the
265+ * the 6 right coordinates
266+ * @since 1.7
267+ */
268+ static void subdivideCubic(float src[], int srcoff,
269+ float left[], int leftoff,
270+ float right[], int rightoff)
271+ {
272+ float x1 = src[srcoff + 0];
273+ float y1 = src[srcoff + 1];
274+ float ctrlx1 = src[srcoff + 2];
275+ float ctrly1 = src[srcoff + 3];
276+ float ctrlx2 = src[srcoff + 4];
277+ float ctrly2 = src[srcoff + 5];
278+ float x2 = src[srcoff + 6];
279+ float y2 = src[srcoff + 7];
280+ if (left != null) {
281+ left[leftoff + 0] = x1;
282+ left[leftoff + 1] = y1;
283+ }
284+ if (right != null) {
285+ right[rightoff + 6] = x2;
286+ right[rightoff + 7] = y2;
287+ }
288+ x1 = (x1 + ctrlx1) / 2.0f;
289+ y1 = (y1 + ctrly1) / 2.0f;
290+ x2 = (x2 + ctrlx2) / 2.0f;
291+ y2 = (y2 + ctrly2) / 2.0f;
292+ float centerx = (ctrlx1 + ctrlx2) / 2.0f;
293+ float centery = (ctrly1 + ctrly2) / 2.0f;
294+ ctrlx1 = (x1 + centerx) / 2.0f;
295+ ctrly1 = (y1 + centery) / 2.0f;
296+ ctrlx2 = (x2 + centerx) / 2.0f;
297+ ctrly2 = (y2 + centery) / 2.0f;
298+ centerx = (ctrlx1 + ctrlx2) / 2.0f;
299+ centery = (ctrly1 + ctrly2) / 2.0f;
300+ if (left != null) {
301+ left[leftoff + 2] = x1;
302+ left[leftoff + 3] = y1;
303+ left[leftoff + 4] = ctrlx1;
304+ left[leftoff + 5] = ctrly1;
305+ left[leftoff + 6] = centerx;
306+ left[leftoff + 7] = centery;
307+ }
308+ if (right != null) {
309+ right[rightoff + 0] = centerx;
310+ right[rightoff + 1] = centery;
311+ right[rightoff + 2] = ctrlx2;
312+ right[rightoff + 3] = ctrly2;
313+ right[rightoff + 4] = x2;
314+ right[rightoff + 5] = y2;
315+ }
316+ }
317+
318+
319+ static void subdivideCubicAt(float t, float src[], int srcoff,
320+ float left[], int leftoff,
321+ float right[], int rightoff)
322+ {
323+ float x1 = src[srcoff + 0];
324+ float y1 = src[srcoff + 1];
325+ float ctrlx1 = src[srcoff + 2];
326+ float ctrly1 = src[srcoff + 3];
327+ float ctrlx2 = src[srcoff + 4];
328+ float ctrly2 = src[srcoff + 5];
329+ float x2 = src[srcoff + 6];
330+ float y2 = src[srcoff + 7];
331+ if (left != null) {
332+ left[leftoff + 0] = x1;
333+ left[leftoff + 1] = y1;
334+ }
335+ if (right != null) {
336+ right[rightoff + 6] = x2;
337+ right[rightoff + 7] = y2;
338+ }
339+ x1 = x1 + t * (ctrlx1 - x1);
340+ y1 = y1 + t * (ctrly1 - y1);
341+ x2 = ctrlx2 + t * (x2 - ctrlx2);
342+ y2 = ctrly2 + t * (y2 - ctrly2);
343+ float centerx = ctrlx1 + t * (ctrlx2 - ctrlx1);
344+ float centery = ctrly1 + t * (ctrly2 - ctrly1);
345+ ctrlx1 = x1 + t * (centerx - x1);
346+ ctrly1 = y1 + t * (centery - y1);
347+ ctrlx2 = centerx + t * (x2 - centerx);
348+ ctrly2 = centery + t * (y2 - centery);
349+ centerx = ctrlx1 + t * (ctrlx2 - ctrlx1);
350+ centery = ctrly1 + t * (ctrly2 - ctrly1);
351+ if (left != null) {
352+ left[leftoff + 2] = x1;
353+ left[leftoff + 3] = y1;
354+ left[leftoff + 4] = ctrlx1;
355+ left[leftoff + 5] = ctrly1;
356+ left[leftoff + 6] = centerx;
357+ left[leftoff + 7] = centery;
358+ }
359+ if (right != null) {
360+ right[rightoff + 0] = centerx;
361+ right[rightoff + 1] = centery;
362+ right[rightoff + 2] = ctrlx2;
363+ right[rightoff + 3] = ctrly2;
364+ right[rightoff + 4] = x2;
365+ right[rightoff + 5] = y2;
366+ }
367+ }
368+
369+ static void subdivideQuad(float src[], int srcoff,
370+ float left[], int leftoff,
371+ float right[], int rightoff)
372+ {
373+ float x1 = src[srcoff + 0];
374+ float y1 = src[srcoff + 1];
375+ float ctrlx = src[srcoff + 2];
376+ float ctrly = src[srcoff + 3];
377+ float x2 = src[srcoff + 4];
378+ float y2 = src[srcoff + 5];
379+ if (left != null) {
380+ left[leftoff + 0] = x1;
381+ left[leftoff + 1] = y1;
382+ }
383+ if (right != null) {
384+ right[rightoff + 4] = x2;
385+ right[rightoff + 5] = y2;
386+ }
387+ x1 = (x1 + ctrlx) / 2.0f;
388+ y1 = (y1 + ctrly) / 2.0f;
389+ x2 = (x2 + ctrlx) / 2.0f;
390+ y2 = (y2 + ctrly) / 2.0f;
391+ ctrlx = (x1 + x2) / 2.0f;
392+ ctrly = (y1 + y2) / 2.0f;
393+ if (left != null) {
394+ left[leftoff + 2] = x1;
395+ left[leftoff + 3] = y1;
396+ left[leftoff + 4] = ctrlx;
397+ left[leftoff + 5] = ctrly;
398+ }
399+ if (right != null) {
400+ right[rightoff + 0] = ctrlx;
401+ right[rightoff + 1] = ctrly;
402+ right[rightoff + 2] = x2;
403+ right[rightoff + 3] = y2;
404+ }
405+ }
406+
407+ static void subdivideQuadAt(float t, float src[], int srcoff,
408+ float left[], int leftoff,
409+ float right[], int rightoff)
410+ {
411+ float x1 = src[srcoff + 0];
412+ float y1 = src[srcoff + 1];
413+ float ctrlx = src[srcoff + 2];
414+ float ctrly = src[srcoff + 3];
415+ float x2 = src[srcoff + 4];
416+ float y2 = src[srcoff + 5];
417+ if (left != null) {
418+ left[leftoff + 0] = x1;
419+ left[leftoff + 1] = y1;
420+ }
421+ if (right != null) {
422+ right[rightoff + 4] = x2;
423+ right[rightoff + 5] = y2;
424+ }
425+ x1 = x1 + t * (ctrlx - x1);
426+ y1 = y1 + t * (ctrly - y1);
427+ x2 = ctrlx + t * (x2 - ctrlx);
428+ y2 = ctrly + t * (y2 - ctrly);
429+ ctrlx = x1 + t * (x2 - x1);
430+ ctrly = y1 + t * (y2 - y1);
431+ if (left != null) {
432+ left[leftoff + 2] = x1;
433+ left[leftoff + 3] = y1;
434+ left[leftoff + 4] = ctrlx;
435+ left[leftoff + 5] = ctrly;
436+ }
437+ if (right != null) {
438+ right[rightoff + 0] = ctrlx;
439+ right[rightoff + 1] = ctrly;
440+ right[rightoff + 2] = x2;
441+ right[rightoff + 3] = y2;
442+ }
443+ }
444+
445+ static void subdivideAt(float t, float src[], int srcoff,
446+ float left[], int leftoff,
447+ float right[], int rightoff, int size)
448+ {
449+ switch(size) {
450+ case 8:
451+ subdivideCubicAt(t, src, srcoff, left, leftoff, right, rightoff);
452+ break;
453+ case 6:
454+ subdivideQuadAt(t, src, srcoff, left, leftoff, right, rightoff);
455+ break;
456+ }
457+ }
458+}