// bitmap class #include class LoadFail; class SaveFail; class Incompatible; class Bitmap { public: Bitmap(char*); ~Bitmap() {} void ConvertTo256(RGBQUAD *DestPal,int PalSize); void ConvertTo24Bit(); void SaveRaw(char *fName); void ChangeSize(int w,int h); Pointer Pal; Pointer Image; int Width,Height,Pitch,Bits; };