# Copyright (C) 2018 David Boddie # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to # deal in the Software without restriction, including without limitation the # rights to use, copy, modify, merge, publish, distribute, sublicense, and/or # sell copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER # DEALINGS IN THE SOFTWARE. implement Boot; include "sys.m"; include "sh.m"; include "bufio.m"; include "draw.m"; draw: Draw; Context: import draw; include "wmlib.m"; wmlib: Wmlib; Boot: module { init: fn(ctxt: ref Context, argv: list of string); }; init(ctxt: ref Context, argv: list of string) { sys := load Sys Sys->PATH; sh := load Sh Sh->PATH; wmlib := load Wmlib Wmlib->PATH; # Care must be taken to keep these definitions together and not define some # above and redefine others here. bufio := load Bufio Bufio->PATH; Iobuf: import bufio; iobuf: ref Iobuf; iobuf = bufio->open("/dis/standalone/appname", Sys->OREAD); if (iobuf == nil) { sys->print("Failed to find the /dis/standalone/appname file. Exiting...\n"); return; } appname: string = iobuf.gets('\n'); if (appname[len(appname) - 1:] == "\n") appname = appname[:len(appname) - 1]; (n, dir) := sys->stat(appname); if (n != 0) { sys->print("Failed to find the %s file. Exiting...\n", appname); return; } # We could either bind all the things we need into a new directory and # bind / to that directory, hiding the non-bound files and directories, # or just unmount / to leave the root directory. sys->unmount(nil, "/"); # Run the shell with the file name of the application obtained from the # appname file. mod: Command; mod = load Command appname; mod->init(ctxt, argv); }