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grid coloring

Sigrid Haflínudóttir committed 6 years ago

Commit 3ddecd71 parent 6a804781 file · +31 −30Browse files

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9tetris.c+31−30
@@ -113,7 +113,7 @@ int big9logo[FIELD_HEIGHT][FIELD_WIDTH] = { · 112 unmodified lines
113 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },113 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
114};114};
115 115
116Image *colorimages[8];116Image *colorimages[8], *grey;
117int field[FIELD_HEIGHT][FIELD_WIDTH];117int field[FIELD_HEIGHT][FIELD_WIDTH];
118Piece *currentpiece;118Piece *currentpiece;
119Point currentpiecepos;119Point currentpiecepos;
@@ -131,6 +131,25 @@ void currentpiecestuck(void); · 11 unmodified lines
131void clearrows(void);131void clearrows(void);
132void startgame(void);132void startgame(void);
133 133
134static char *helps[3][5] = {
135 {
136 "** PAUSED **",
137 nil,
138 },
139 {
140 "** GAME OVER **",
141 "Press enter for a new game",
142 nil,
143 },
144 {
145 "Move: o/p ",
146 "Rotate: q/w ",
147 "Fast: space",
148 "Start/Pause: enter",
149 nil,
150 },
151};
152
134void153void
135rotatepieceleft(Piece *p)154rotatepieceleft(Piece *p)
136{155{
@@ -277,6 +296,7 @@ setupcolors(void) · 140 unmodified lines
277 colorimages[ORANGE] = eallocimage(r, 1, DDarkyellow);296 colorimages[ORANGE] = eallocimage(r, 1, DDarkyellow);
278 colorimages[CYAN] = eallocimage(r, 1, DCyan);297 colorimages[CYAN] = eallocimage(r, 1, DCyan);
279 colorimages[PURPLE] = eallocimage(r, 1, DPurpleblue);298 colorimages[PURPLE] = eallocimage(r, 1, DPurpleblue);
299 grey = eallocimage(r, 1, 0xb0b0b0ff);
280}300}
281 301
282void302void
@@ -299,17 +319,18 @@ drawblock(int row, int col, int color) · 16 unmodified lines
299void319void
300drawgrid(void)320drawgrid(void)
301{321{
302 /* Horizontal lines */322 int i;
303 for(int i = 0; i <= FIELD_HEIGHT; i++){323
324 for(i = 0; i <= FIELD_HEIGHT; i++){
304 Point p0 = Pt(0, i * BLOCK_SIZE);325 Point p0 = Pt(0, i * BLOCK_SIZE);
305 Point p1 = Pt(FIELD_WIDTH * BLOCK_SIZE, i * BLOCK_SIZE);326 Point p1 = Pt(FIELD_WIDTH * BLOCK_SIZE+1, i * BLOCK_SIZE);
306 line(screen, addpt(p0, center.min), addpt(p1, center.min), 0, 0, 0, display->black, ZP);327 line(screen, addpt(p0, center.min), addpt(p1, center.min), 0, 0, 0, (i % FIELD_HEIGHT) ? grey : display->black, ZP);
307 }328 }
308 /* Vertial lines */329
309 for(int j = 0; j <= FIELD_WIDTH; j++){330 for(i = 0; i <= FIELD_WIDTH; i++){
310 Point p0 = Pt(j * BLOCK_SIZE, 0);331 Point p0 = Pt(i * BLOCK_SIZE, (i % FIELD_WIDTH) ? 1 : 0);
311 Point p1 = Pt(j * BLOCK_SIZE, FIELD_HEIGHT * BLOCK_SIZE);332 Point p1 = Pt(i * BLOCK_SIZE, FIELD_HEIGHT * BLOCK_SIZE);
312 line(screen, addpt(p0, center.min), addpt(p1, center.min), 0, 0, 0, display->black, ZP);333 line(screen, addpt(p0, center.min), addpt(p1, center.min), 0, 0, 0, (i % FIELD_WIDTH) ? grey : display->black, ZP);
313 }334 }
314}335}
315 336
@@ -338,25 +359,6 @@ drawcurrentpiece(void) · 22 unmodified lines
338 }359 }
339}360}
340 361
341static char *helps[3][5] = {
342 {
343 "** PAUSED **",
344 nil,
345 },
346 {
347 "** GAME OVER **",
348 "Press enter for a new game",
349 nil,
350 },
351 {
352 "Move: o/p ",
353 "Rotate: q/w ",
354 "Fast: space",
355 "Start/Pause: enter",
356 nil,
357 },
358};
359
360void362void
361drawinfo(void)363drawinfo(void)
362{364{
@@ -448,7 +450,6 @@ iscurrentpiececolliding(void) · 85 unmodified lines
448 return ispiececolliding(currentpiece, currentpiecepos);450 return ispiececolliding(currentpiece, currentpiecepos);
449}451}
450 452
451
452int453int
453isrowfull(int row)454isrowfull(int row)
454{455{

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