fun vec3 missingReturn() { // missing return } fun vec3 hasReturn() { return @(1,0,0); } // missing return statements default to 0 as appropriate // for return type; this tests that and that the stack // is okay afterwards, even for larger-than-int return types // like vec3 <<< hasReturn(), missingReturn() >>>; // before the fix in 1.5.0.0, the above would incorrectly print // #(0.0000,0.0000,1.0000) #(0.0000,0.0000,0.0000) // this implies the stack pointer is off, due to missingReturn // not accounting for the size of its return type, vec3