// 41.ck : event // declare an event Event e; // declare function fun int hi( Event e ) { // wait on event e e => now; // this only happens AFTER e is signaled <<<"success">>>; } // spork shred with e spork ~ hi( e ); // allow time to pass to give the shred a chance to run 1::ms => now; // signal e e.signal(); // advance time to let the other shred run // (the parent shred will free the child shred) 1::samp => now;