// 53.ck : one event broadcast // the event Event e; // handler fun int hi( Event e, string id ) { while( true ) { // wait on event e => now; <<>>; } } // spork spork ~ hi( e, "yo" ); spork ~ hi( e, "hi" ); spork ~ hi( e, "hello" ); spork ~ hi( e, "hey come back here!" ); // infinite time loop while( true ) { // advance time 1::second => now; // broadcast all waiting shreds e.broadcast(); }