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vulkan_filter: use GENERAL image layout when no sampler is given

This allows using the generic filter code with STORAGE image inputs.

Lynne committed 1 year ago

Commit 042ed961 parent 1029f511 file · +16 −7Browse files

Unified · Split

libavfilter/vulkan_filter.c+16−7
@@ -249,6 +249,9 @@ int ff_vk_filter_process_simple(FFVulkanContext *vkctx, FFVkExecPool *e, · 248 unmodified lines
249 VkImageView out_views[AV_NUM_DATA_POINTERS];249 VkImageView out_views[AV_NUM_DATA_POINTERS];
250 VkImageMemoryBarrier2 img_bar[37];250 VkImageMemoryBarrier2 img_bar[37];
251 int nb_img_bar = 0;251 int nb_img_bar = 0;
252 VkImageLayout in_layout = sampler != VK_NULL_HANDLE ?
253 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
254 VK_IMAGE_LAYOUT_GENERAL;
252 255
253 /* Update descriptors and init the exec context */256 /* Update descriptors and init the exec context */
254 FFVkExecContext *exec = ff_vk_exec_get(vkctx, e);257 FFVkExecContext *exec = ff_vk_exec_get(vkctx, e);
@@ -267,8 +270,8 @@ int ff_vk_filter_process_simple(FFVulkanContext *vkctx, FFVkExecPool *e, · 12 unmodified lines
267 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT));270 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT));
268 RET(ff_vk_create_imageviews(vkctx, exec, in_views, in_f, FF_VK_REP_FLOAT));271 RET(ff_vk_create_imageviews(vkctx, exec, in_views, in_f, FF_VK_REP_FLOAT));
269 ff_vk_shader_update_img_array(vkctx, exec, shd, in_f, in_views, 0, 0,272 ff_vk_shader_update_img_array(vkctx, exec, shd, in_f, in_views, 0, 0,
270 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,273 in_layout,
271 sampler);274 sampler);
272 }275 }
273 276
274 /* Bind pipeline, update push data */277 /* Bind pipeline, update push data */
@@ -289,7 +292,7 @@ int ff_vk_filter_process_simple(FFVulkanContext *vkctx, FFVkExecPool *e, · 14 unmodified lines
289 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,292 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
290 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,293 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
291 VK_ACCESS_SHADER_READ_BIT,294 VK_ACCESS_SHADER_READ_BIT,
292 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,295 in_layout,
293 VK_QUEUE_FAMILY_IGNORED);296 VK_QUEUE_FAMILY_IGNORED);
294 297
295 vk->CmdPipelineBarrier2(exec->buf, &(VkDependencyInfo) {298 vk->CmdPipelineBarrier2(exec->buf, &(VkDependencyInfo) {
@@ -321,6 +324,9 @@ int ff_vk_filter_process_2pass(FFVulkanContext *vkctx, FFVkExecPool *e, · 25 unmodified lines
321 VkImageView out_views[AV_NUM_DATA_POINTERS];324 VkImageView out_views[AV_NUM_DATA_POINTERS];
322 VkImageMemoryBarrier2 img_bar[37];325 VkImageMemoryBarrier2 img_bar[37];
323 int nb_img_bar = 0;326 int nb_img_bar = 0;
327 VkImageLayout in_layout = sampler != VK_NULL_HANDLE ?
328 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
329 VK_IMAGE_LAYOUT_GENERAL;
324 330
325 /* Update descriptors and init the exec context */331 /* Update descriptors and init the exec context */
326 FFVkExecContext *exec = ff_vk_exec_get(vkctx, e);332 FFVkExecContext *exec = ff_vk_exec_get(vkctx, e);
@@ -344,7 +350,7 @@ int ff_vk_filter_process_2pass(FFVulkanContext *vkctx, FFVkExecPool *e, · 17 unmodified lines
344 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,350 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
345 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,351 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
346 VK_ACCESS_SHADER_READ_BIT,352 VK_ACCESS_SHADER_READ_BIT,
347 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,353 in_layout,
348 VK_QUEUE_FAMILY_IGNORED);354 VK_QUEUE_FAMILY_IGNORED);
349 ff_vk_frame_barrier(vkctx, exec, tmp, img_bar, &nb_img_bar,355 ff_vk_frame_barrier(vkctx, exec, tmp, img_bar, &nb_img_bar,
350 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,356 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
@@ -373,7 +379,7 @@ int ff_vk_filter_process_2pass(FFVulkanContext *vkctx, FFVkExecPool *e, · 22 unmodified lines
373 VkImageView *dst_views = !i ? tmp_views : out_views;379 VkImageView *dst_views = !i ? tmp_views : out_views;
374 380
375 ff_vk_shader_update_img_array(vkctx, exec, shd, src_f, src_views, 0, 0,381 ff_vk_shader_update_img_array(vkctx, exec, shd, src_f, src_views, 0, 0,
376 !i ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :382 !i ? in_layout :
377 VK_IMAGE_LAYOUT_GENERAL,383 VK_IMAGE_LAYOUT_GENERAL,
378 sampler);384 sampler);
379 ff_vk_shader_update_img_array(vkctx, exec, shd, dst_f, dst_views, 0, 1,385 ff_vk_shader_update_img_array(vkctx, exec, shd, dst_f, dst_views, 0, 1,
@@ -409,6 +415,9 @@ int ff_vk_filter_process_Nin(FFVulkanContext *vkctx, FFVkExecPool *e, · 29 unmodified lines
409 VkImageView out_views[AV_NUM_DATA_POINTERS];415 VkImageView out_views[AV_NUM_DATA_POINTERS];
410 VkImageMemoryBarrier2 img_bar[128];416 VkImageMemoryBarrier2 img_bar[128];
411 int nb_img_bar = 0;417 int nb_img_bar = 0;
418 VkImageLayout in_layout = sampler != VK_NULL_HANDLE ?
419 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
420 VK_IMAGE_LAYOUT_GENERAL;
412 421
413 /* Update descriptors and init the exec context */422 /* Update descriptors and init the exec context */
414 FFVkExecContext *exec = ff_vk_exec_get(vkctx, e);423 FFVkExecContext *exec = ff_vk_exec_get(vkctx, e);
@@ -432,7 +441,7 @@ int ff_vk_filter_process_Nin(FFVulkanContext *vkctx, FFVkExecPool *e, · 17 unmodified lines
432 VK_NULL_HANDLE);441 VK_NULL_HANDLE);
433 for (int i = 0; i < nb_in; i++)442 for (int i = 0; i < nb_in; i++)
434 ff_vk_shader_update_img_array(vkctx, exec, shd, in[i], in_views[i], 0, i,443 ff_vk_shader_update_img_array(vkctx, exec, shd, in[i], in_views[i], 0, i,
435 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,444 in_layout,
436 sampler);445 sampler);
437 446
438 /* Bind pipeline, update push data */447 /* Bind pipeline, update push data */
@@ -453,7 +462,7 @@ int ff_vk_filter_process_Nin(FFVulkanContext *vkctx, FFVkExecPool *e, · 14 unmodified lines
453 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,462 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
454 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,463 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
455 VK_ACCESS_SHADER_READ_BIT,464 VK_ACCESS_SHADER_READ_BIT,
456 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,465 in_layout,
457 VK_QUEUE_FAMILY_IGNORED);466 VK_QUEUE_FAMILY_IGNORED);
458 467
459 vk->CmdPipelineBarrier2(exec->buf, &(VkDependencyInfo) {468 vk->CmdPipelineBarrier2(exec->buf, &(VkDependencyInfo) {

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