r8 r16/r16f r32f Sure, GLSL. Makes sense.
Unified · Split
| @@ -1335,8 +1335,8 @@ const char *ff_vk_shader_rep_fmt(enum AVPixelFormat pix_fmt, · 1334 unmodified lines | |||
| 1335 | case AV_PIX_FMT_RGBF32: | 1335 | case AV_PIX_FMT_RGBF32: |
| 1336 | case AV_PIX_FMT_RGBAF32: { | 1336 | case AV_PIX_FMT_RGBAF32: { |
| 1337 | const char *rep_tab[] = { | 1337 | const char *rep_tab[] = { |
| 1338 | [FF_VK_REP_NATIVE] = "rgba32", | 1338 | [FF_VK_REP_NATIVE] = "rgba32f", |
| 1339 | [FF_VK_REP_FLOAT] = "rgba32", | 1339 | [FF_VK_REP_FLOAT] = "rgba32f", |
| 1340 | [FF_VK_REP_INT] = "rgba32i", | 1340 | [FF_VK_REP_INT] = "rgba32i", |
| 1341 | [FF_VK_REP_UINT] = "rgba32ui", | 1341 | [FF_VK_REP_UINT] = "rgba32ui", |
| 1342 | }; | 1342 | }; |