Fix #9195 It looks like vf_vibrance.c is similar to https://github.com/zachsaw/RenderScripts/blob/master/RenderScripts/ImageProcessingShaders/SweetFX/Vibrance.hlsl and https://github.com/kevinlekiller/kwin-effect-shaders_shaders/blob/main/Vibrance.frag Originall written by Christian Cann Schuldt Jensen ~ CeeJay.dk. They use same matrix coeff.
Unified · Split
| @@ -423,9 +423,9 @@ static const AVOption vibrance_options[] = { · 422 unmodified lines | ||
| 423 | 423 | { "rbal", "set the red balance value", OFFSET(balance[2]), AV_OPT_TYPE_FLOAT, {.dbl=1}, -10, 10, VF }, |
| 424 | 424 | { "gbal", "set the green balance value", OFFSET(balance[0]), AV_OPT_TYPE_FLOAT, {.dbl=1}, -10, 10, VF }, |
| 425 | 425 | { "bbal", "set the blue balance value", OFFSET(balance[1]), AV_OPT_TYPE_FLOAT, {.dbl=1}, -10, 10, VF }, |
| 426 | − { "rlum", "set the red luma coefficient", OFFSET(lcoeffs[2]), AV_OPT_TYPE_FLOAT, {.dbl=0.072186}, 0, 1, VF }, | |
| 426 | + { "rlum", "set the red luma coefficient", OFFSET(lcoeffs[2]), AV_OPT_TYPE_FLOAT, {.dbl=0.212656}, 0, 1, VF }, | |
| 427 | 427 | { "glum", "set the green luma coefficient", OFFSET(lcoeffs[0]), AV_OPT_TYPE_FLOAT, {.dbl=0.715158}, 0, 1, VF }, |
| 428 | − { "blum", "set the blue luma coefficient", OFFSET(lcoeffs[1]), AV_OPT_TYPE_FLOAT, {.dbl=0.212656}, 0, 1, VF }, | |
| 428 | + { "blum", "set the blue luma coefficient", OFFSET(lcoeffs[1]), AV_OPT_TYPE_FLOAT, {.dbl=0.072186}, 0, 1, VF }, | |
| 429 | 429 | { "alternate", "use alternate colors", OFFSET(alternate), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, VF }, |
| 430 | 430 | { NULL } |
| 431 | 431 | }; |