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vf_overlay: add support to alpha pre-multiplication in the RGBA path

Based on the work of Mark Himsley <mark@mdsh.com>. See thread: Subject: [FFmpeg-devel] libavfilter: extending overlay filter Date: Sun, 13 Mar 2011 14:18:42 +0000

Stefano Sabatini committed 15 years ago

Commit 2f7c8ae1 parent 3013bfa1 file · +29 −0Browse files

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libavfilter/vf_overlay.c+29−0
@@ -360,18 +360,35 @@ static void blend_slice(AVFilterContext *ctx, · 359 unmodified lines
360 const int dr = over->main_rgba_map[R];360 const int dr = over->main_rgba_map[R];
361 const int dg = over->main_rgba_map[G];361 const int dg = over->main_rgba_map[G];
362 const int db = over->main_rgba_map[B];362 const int db = over->main_rgba_map[B];
363 const int da = over->main_rgba_map[A];
363 const int dstep = over->main_pix_step[0];364 const int dstep = over->main_pix_step[0];
364 const int sr = over->overlay_rgba_map[R];365 const int sr = over->overlay_rgba_map[R];
365 const int sg = over->overlay_rgba_map[G];366 const int sg = over->overlay_rgba_map[G];
366 const int sb = over->overlay_rgba_map[B];367 const int sb = over->overlay_rgba_map[B];
367 const int sa = over->overlay_rgba_map[A];368 const int sa = over->overlay_rgba_map[A];
368 const int sstep = over->overlay_pix_step[0];369 const int sstep = over->overlay_pix_step[0];
370 const int main_has_alpha = over->main_has_alpha;
369 if (slice_y > y)371 if (slice_y > y)
370 sp += (slice_y - y) * src->linesize[0];372 sp += (slice_y - y) * src->linesize[0];
371 for (i = 0; i < height; i++) {373 for (i = 0; i < height; i++) {
372 uint8_t *d = dp, *s = sp;374 uint8_t *d = dp, *s = sp;
373 for (j = 0; j < width; j++) {375 for (j = 0; j < width; j++) {
374 alpha = s[sa];376 alpha = s[sa];
377
378 // if the main channel has an alpha channel, alpha has to be calculated
379 // to create an un-premultiplied (straight) alpha value
380 if (main_has_alpha && alpha != 0 && alpha != 255) {
381 // apply the general equation:
382 // alpha = alpha_overlay / ( (alpha_main + alpha_overlay) - (alpha_main * alpha_overlay) )
383 alpha =
384 // the next line is a faster version of: 255 * 255 * alpha
385 ( (alpha << 16) - (alpha << 9) + alpha )
386 /
387 // the next line is a faster version of: 255 * (alpha + d[da])
388 ( ((alpha + d[da]) << 8 ) - (alpha + d[da])
389 - d[da] * alpha );
390 }
391
375 switch (alpha) {392 switch (alpha) {
376 case 0:393 case 0:
377 break;394 break;
@@ -387,6 +404,18 @@ static void blend_slice(AVFilterContext *ctx, · 9 unmodified lines
387 d[dg] = FAST_DIV255(d[dg] * (255 - alpha) + s[sg] * alpha);404 d[dg] = FAST_DIV255(d[dg] * (255 - alpha) + s[sg] * alpha);
388 d[db] = FAST_DIV255(d[db] * (255 - alpha) + s[sb] * alpha);405 d[db] = FAST_DIV255(d[db] * (255 - alpha) + s[sb] * alpha);
389 }406 }
407 if (main_has_alpha) {
408 switch (alpha) {
409 case 0:
410 break;
411 case 255:
412 d[da] = s[sa];
413 break;
414 default:
415 // apply alpha compositing: main_alpha += (1-main_alpha) * overlay_alpha
416 d[da] += FAST_DIV255((255 - d[da]) * s[sa]);
417 }
418 }
390 d += dstep;419 d += dstep;
391 s += sstep;420 s += sstep;
392 }421 }

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