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avcodec/ac3: Remove unused fields

Nicolas Gaullier committed 3 years ago

Commit 3153c441 parent 432adca1 file · +0 −2Browse files

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libavcodec/ac3dec.h+0−2
@@ -90,7 +90,6 @@ typedef struct AC3DecodeContext { · 89 unmodified lines
90 int lfe_on; ///< lfe channel in use90 int lfe_on; ///< lfe channel in use
91 int dialog_normalization[2]; ///< dialog level in dBFS (dialnorm)91 int dialog_normalization[2]; ///< dialog level in dBFS (dialnorm)
92 int compression_exists[2]; ///< compression field is valid for frame (compre)92 int compression_exists[2]; ///< compression field is valid for frame (compre)
93 int compression_gain[2]; ///< gain to apply for heavy compression (compr)
94 int channel_map; ///< custom channel map (chanmap)93 int channel_map; ///< custom channel map (chanmap)
95 int preferred_downmix; ///< Preferred 2-channel downmix mode (dmixmod)94 int preferred_downmix; ///< Preferred 2-channel downmix mode (dmixmod)
96 int center_mix_level; ///< Center mix level index95 int center_mix_level; ///< Center mix level index
@@ -100,7 +99,6 @@ typedef struct AC3DecodeContext { · 3 unmodified lines
100 int lfe_mix_level_exists; ///< indicates if lfemixlevcod is specified (lfemixlevcode)99 int lfe_mix_level_exists; ///< indicates if lfemixlevcod is specified (lfemixlevcode)
101 int lfe_mix_level; ///< LFE mix level index (lfemixlevcod)100 int lfe_mix_level; ///< LFE mix level index (lfemixlevcod)
102 int eac3; ///< indicates if current frame is E-AC-3101 int eac3; ///< indicates if current frame is E-AC-3
103 int eac3_frame_dependent_found; ///< bitstream has E-AC-3 dependent frame(s)
104 int eac3_subsbtreamid_found; ///< bitstream has E-AC-3 additional substream(s)102 int eac3_subsbtreamid_found; ///< bitstream has E-AC-3 additional substream(s)
105 int eac3_extension_type_a; ///< bitstream has E-AC-3 extension type A enabled frame(s)103 int eac3_extension_type_a; ///< bitstream has E-AC-3 extension type A enabled frame(s)
106 int dolby_surround_mode; ///< dolby surround mode (dsurmod)104 int dolby_surround_mode; ///< dolby surround mode (dsurmod)

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