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lavfi: add Perlin noise generator

Stefano Sabatini committed 2 years ago

Commit 3764b8e1 parent c9151ea7 files · +597 −0Browse files

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7 files
  1. Changelog +1 −0
  2. doc/filters.texi +100 −0
  3. libavfilter/Makefile +1 −0
  4. libavfilter/allfilters.c +1 −0
  5. libavfilter/perlin.c +224 −0
  6. libavfilter/perlin.h +101 −0
  7. libavfilter/vsrc_perlin.c +169 −0
Changelog+1−0
@@ -14,6 +14,7 @@ version <next>: · 13 unmodified lines
1414 - xHE-AAC decoder
1515 - removed DEC Alpha DSP and support code
1616 - VVC encoding support via libvvenc
17+- perlin video source
1718
1819
1920 version 7.0:
doc/filters.texi+100−0
@@ -17290,6 +17290,9 @@ The command accepts the same syntax of the corresponding option. · 17289 unmodified lines
1729017290 If the specified expression is not valid, it is kept at its current
1729117291 value.
1729217292
17293+@anchor{lutrgb}
17294+@anchor{lutyuv}
17295+@anchor{lut}
1729317296 @section lut, lutrgb, lutyuv
1729417297
1729517298 Compute a look-up table for binding each pixel component input value
@@ -29281,6 +29284,103 @@ ffplay -f lavfi life=s=300x200:mold=10:r=60:ratio=0.1:death_color=#C83232:life_c · 11985 unmodified lines
2928129284 @end example
2928229285 @end itemize
2928329286
29287+@section perlin
29288+Generate Perlin noise.
29289+
29290+Perlin noise is a kind of noise with local continuity in space. This
29291+can be used to generate patterns with continuity in space and time,
29292+e.g. to simulate smoke, fluids, or terrain.
29293+
29294+In case more than one octave is specified through the @option{octaves}
29295+option, Perlin noise is generated as a sum of components, each one
29296+with doubled frequency. In this case the @option{persistence} option
29297+specify the ratio of the amplitude with respect to the previous
29298+component. More octave components enable to specify more high
29299+frequency details in the generated noise (e.g. small size variations
29300+due to boulders in a generated terrain).
29301+
29302+@subsection Options
29303+@table @option
29304+
29305+@item size, s
29306+Specify the size (width and height) of the buffered video frames. For the
29307+syntax of this option, check the
29308+@ref{video size syntax,,"Video size" section in the ffmpeg-utils manual,ffmpeg-utils}.
29309+
29310+@item rate, r
29311+Specify the frame rate expected for the video stream, expressed as a
29312+number of frames per second.
29313+
29314+@item octaves
29315+Specify the total number of components making up the noise, each one
29316+with doubled frequency.
29317+
29318+@item persistence
29319+Set the ratio used to compute the amplitude of the next octave
29320+component with respect to the previous component amplitude.
29321+
29322+@item xscale
29323+@item yscale
29324+Define a scale factor used to multiple the x, y coordinates. This can
29325+be useful to define an effect with a pattern stretched along the x or
29326+y axis.
29327+
29328+@item tscale
29329+Define a scale factor used to multiple the time coordinate. This can
29330+be useful to change the time variation speed.
29331+
29332+@item random_mode
29333+Set random mode used to compute initial pattern.
29334+
29335+Supported values are:
29336+@table @option
29337+@item random
29338+Compute and use random seed.
29339+
29340+@item ken
29341+Use the predefined initial pattern defined by Ken Perlin in the
29342+original article, can be useful to compare the output with other
29343+sources.
29344+
29345+@item seed
29346+Use the value specified by @option{random_seed} option.
29347+@end table
29348+
29349+@item random_seed, seed
29350+When @option{random_mode} is set to @var{random_seed}, use this value
29351+to compute the initial pattern.
29352+@end table
29353+
29354+@subsection Examples
29355+@itemize
29356+@item
29357+Generate single component:
29358+@example
29359+perlin
29360+@end example
29361+
29362+@item
29363+Use Perlin noise with 7 components, each one with a halved contribution
29364+to total amplitude:
29365+@example
29366+perlin=octaves=7:persistence=0.5
29367+@end example
29368+
29369+@item
29370+Chain Perlin noise with the @ref{lutyuv} to generate a black&white
29371+effect:
29372+@example
29373+perlin=octaves=3:tscale=0.3,lutyuv=y='if(lt(val\,128)\,255\,0)'
29374+@end example
29375+
29376+@item
29377+Stretch noise along the y axis, and convert gray level to red-only
29378+signal:
29379+@example
29380+perlin=octaves=7:tscale=0.4:yscale=0.3,lutrgb=r=val:b=0:g=0
29381+@end example
29382+@end itemize
29383+
2928429384 @section qrencodesrc
2928529385
2928629386 Generate a QR code using the libqrencode library (see
libavfilter/Makefile+1−0
@@ -603,6 +603,7 @@ OBJS-$(CONFIG_NULLSRC_FILTER) += vsrc_testsrc.o · 602 unmodified lines
603603 OBJS-$(CONFIG_OPENCLSRC_FILTER) += vf_program_opencl.o opencl.o
604604 OBJS-$(CONFIG_PAL75BARS_FILTER) += vsrc_testsrc.o
605605 OBJS-$(CONFIG_PAL100BARS_FILTER) += vsrc_testsrc.o
606+OBJS-$(CONFIG_PERLIN_FILTER) += vsrc_perlin.o perlin.o
606607 OBJS-$(CONFIG_QRENCODE_FILTER) += qrencode.o textutils.o
607608 OBJS-$(CONFIG_QRENCODESRC_FILTER) += qrencode.o textutils.o
608609 OBJS-$(CONFIG_RGBTESTSRC_FILTER) += vsrc_testsrc.o
libavfilter/allfilters.c+1−0
@@ -569,6 +569,7 @@ extern const AVFilter ff_vsrc_openclsrc; · 568 unmodified lines
569569 extern const AVFilter ff_vsrc_qrencodesrc;
570570 extern const AVFilter ff_vsrc_pal75bars;
571571 extern const AVFilter ff_vsrc_pal100bars;
572+extern const AVFilter ff_vsrc_perlin;
572573 extern const AVFilter ff_vsrc_rgbtestsrc;
573574 extern const AVFilter ff_vsrc_sierpinski;
574575 extern const AVFilter ff_vsrc_smptebars;
libavfilter/perlin.c+224−0
@@ -0,0 +1,224 @@
1+/*
2+ * This file is part of FFmpeg.
3+ *
4+ * FFmpeg is free software; you can redistribute it and/or modify
5+ * it under the terms of the GNU General Public License as published by
6+ * the Free Software Foundation; either version 2 of the License, or
7+ * (at your option) any later version.
8+ *
9+ * FFmpeg is distributed in the hope that it will be useful,
10+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
11+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12+ * GNU General Public License for more details.
13+ *
14+ * You should have received a copy of the GNU General Public License along
15+ * with FFmpeg; if not, write to the Free Software Foundation, Inc.,
16+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17+ */
18+
19+/**
20+ * @file
21+ * Perlin Noise generator, based on code from:
22+ * https://adrianb.io/2014/08/09/perlinnoise.html
23+ *
24+ * Original article from Ken Perlin:
25+ * http://mrl.nyu.edu/~perlin/paper445.pdf
26+ */
27+
28+#include <math.h>
29+
30+#include "libavutil/lfg.h"
31+#include "libavutil/random_seed.h"
32+#include "perlin.h"
33+
34+static inline int inc(int num, int period)
35+{
36+ num++;
37+ if (period > 0)
38+ num %= period;
39+ return num;
40+}
41+
42+static inline double grad(int hash, double x, double y, double z)
43+{
44+ // Take the hashed value and take the first 4 bits of it (15 == 0b1111)
45+ int h = hash & 15;
46+ // If the most significant bit (MSB) of the hash is 0 then set u = x. Otherwise y.
47+ double u = h < 8 /* 0b1000 */ ? x : y;
48+ double v;
49+
50+ // In Ken Perlin's original implementation this was another
51+ // conditional operator (?:), then expanded for readability.
52+ if (h < 4 /* 0b0100 */)
53+ // If the first and second significant bits are 0 set v = y
54+ v = y;
55+ // If the first and second significant bits are 1 set v = x
56+ else if (h == 12 /* 0b1100 */ || h == 14 /* 0b1110 */)
57+ v = x;
58+ else
59+ // If the first and second significant bits are not equal (0/1, 1/0) set v = z
60+ v = z;
61+
62+ // Use the last 2 bits to decide if u and v are positive or negative. Then return their addition.
63+ return ((h&1) == 0 ? u : -u)+((h&2) == 0 ? v : -v);
64+}
65+
66+static inline double fade(double t)
67+{
68+ // Fade function as defined by Ken Perlin. This eases coordinate values
69+ // so that they will "ease" towards integral values. This ends up smoothing
70+ // the final output.
71+ // use Horner method to compute: 6t^5 - 15t^4 + 10t^3
72+ return t * t * t * (t * (t * 6 - 15) + 10);
73+}
74+
75+static double lerp(double a, double b, double x)
76+{
77+ return a + x * (b - a);
78+}
79+
80+// Hash lookup table as defined by Ken Perlin. This is a randomly
81+// arranged array of all numbers from 0-255 inclusive.
82+static uint8_t ken_permutations[] = {
83+ 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225,
84+ 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148,
85+ 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32,
86+ 57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175,
87+ 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122,
88+ 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54,
89+ 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169,
90+ 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64,
91+ 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212,
92+ 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213,
93+ 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9,
94+ 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104,
95+ 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241,
96+ 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157,
97+ 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93,
98+ 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180
99+};
100+
101+int ff_perlin_init(FFPerlin *perlin, double period, int octaves, double persistence,
102+ enum FFPerlinRandomMode random_mode, unsigned int random_seed)
103+{
104+ int i;
105+
106+ perlin->period = period;
107+ perlin->octaves = octaves;
108+ perlin->persistence = persistence;
109+ perlin->random_mode = random_mode;
110+ perlin->random_seed = random_seed;
111+
112+ if (perlin->random_mode == FF_PERLIN_RANDOM_MODE_KEN) {
113+ for (i = 0; i < 512; i++) {
114+ perlin->permutations[i] = ken_permutations[i % 256];
115+ }
116+ } else {
117+ AVLFG lfg;
118+ uint8_t random_permutations[256];
119+
120+ if (perlin->random_mode == FF_PERLIN_RANDOM_MODE_RANDOM)
121+ perlin->random_seed = av_get_random_seed();
122+
123+ av_lfg_init(&lfg, perlin->random_seed);
124+
125+ for (i = 0; i < 256; i++) {
126+ random_permutations[i] = i;
127+ }
128+
129+ for (i = 0; i < 256; i++) {
130+ unsigned int random_idx = av_lfg_get(&lfg) % (256-i);
131+ uint8_t random_val = random_permutations[random_idx];
132+ random_permutations[random_idx] = random_permutations[256-i];
133+
134+ perlin->permutations[i] = perlin->permutations[i+256] = random_val;
135+ }
136+ }
137+
138+ return 0;
139+}
140+
141+static double perlin_get(FFPerlin *perlin, double x, double y, double z)
142+{
143+ int xi, yi, zi;
144+ double xf, yf, zf;
145+ double u, v, w;
146+ const uint8_t *p = perlin->permutations;
147+ double period = perlin->period;
148+ int aaa, aba, aab, abb, baa, bba, bab, bbb;
149+ double x1, x2, y1, y2;
150+
151+ if (perlin->period > 0) {
152+ // If we have any period on, change the coordinates to their "local" repetitions
153+ x = fmod(x, perlin->period);
154+ y = fmod(y, perlin->period);
155+ z = fmod(z, perlin->period);
156+ }
157+
158+ // Calculate the "unit cube" that the point asked will be located in
159+ // The left bound is ( |_x_|,|_y_|,|_z_| ) and the right bound is that
160+ // plus 1. Next we calculate the location (from 0.0 to 1.0) in that cube.
161+ xi = (int)x & 255;
162+ yi = (int)y & 255;
163+ zi = (int)z & 255;
164+
165+ xf = x - (int)x;
166+ yf = y - (int)y;
167+ zf = z - (int)z;
168+
169+ // We also fade the location to smooth the result.
170+ u = fade(xf);
171+ v = fade(yf);
172+ w = fade(zf);
173+
174+ aaa = p[p[p[ xi ] + yi ] + zi ];
175+ aba = p[p[p[ xi ] + inc(yi, period)] + zi ];
176+ aab = p[p[p[ xi ] + yi ] + inc(zi, period)];
177+ abb = p[p[p[ xi ] + inc(yi, period)] + inc(zi, period)];
178+ baa = p[p[p[inc(xi, period)] + yi ] + zi ];
179+ bba = p[p[p[inc(xi, period)] + inc(yi, period)] + zi ];
180+ bab = p[p[p[inc(xi, period)] + yi ] + inc(zi, period)];
181+ bbb = p[p[p[inc(xi, period)] + inc(yi, period)] + inc(zi, period)];
182+
183+ // The gradient function calculates the dot product between a pseudorandom
184+ // gradient vector and the vector from the input coordinate to the 8
185+ // surrounding points in its unit cube.
186+ // This is all then lerped together as a sort of weighted average based on the faded (u,v,w)
187+ // values we made earlier.
188+ x1 = lerp(grad(aaa, xf , yf , zf),
189+ grad(baa, xf-1, yf , zf),
190+ u);
191+ x2 = lerp(grad(aba, xf , yf-1, zf),
192+ grad(bba, xf-1, yf-1, zf),
193+ u);
194+ y1 = lerp(x1, x2, v);
195+
196+ x1 = lerp(grad(aab, xf , yf , zf-1),
197+ grad(bab, xf-1, yf , zf-1),
198+ u);
199+ x2 = lerp(grad(abb, xf , yf-1, zf-1),
200+ grad(bbb, xf-1, yf-1, zf-1),
201+ u);
202+ y2 = lerp(x1, x2, v);
203+
204+ // For convenience we bound it to 0 - 1 (theoretical min/max before is -1 - 1)
205+ return (lerp(y1, y2, w) + 1) / 2;
206+}
207+
208+double ff_perlin_get(FFPerlin *perlin, double x, double y, double z)
209+{
210+ double total = 0;
211+ double frequency = 1;
212+ double amplitude = 1;
213+ double max_value = 0; // Used for normalizing result to 0.0 - 1.0
214+
215+ for (int i = 0; i < perlin->octaves; i++) {
216+ total += perlin_get(perlin, x * frequency, y * frequency, z * frequency) * amplitude;
217+ max_value += amplitude;
218+ amplitude *= perlin->persistence;
219+ frequency *= 2;
220+ }
221+
222+ return total / max_value;
223+}
224+
libavfilter/perlin.h+101−0
@@ -0,0 +1,101 @@
1+/*
2+ * Perlin noise generator
3+ *
4+ * This file is part of FFmpeg.
5+ *
6+ * FFmpeg is free software; you can redistribute it and/or
7+ * modify it under the terms of the GNU Lesser General Public
8+ * License as published by the Free Software Foundation; either
9+ * version 2.1 of the License, or (at your option) any later version.
10+ *
11+ * FFmpeg is distributed in the hope that it will be useful,
12+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
13+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14+ * Lesser General Public License for more details.
15+ *
16+ * You should have received a copy of the GNU Lesser General Public
17+ * License along with FFmpeg; if not, write to the Free Software
18+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19+ */
20+
21+/**
22+ * @file
23+ * Perlin Noise generator
24+ */
25+
26+#ifndef AVFILTER_PERLIN_H
27+#define AVFILTER_PERLIN_H
28+
29+#include <stdint.h>
30+
31+enum FFPerlinRandomMode {
32+ FF_PERLIN_RANDOM_MODE_RANDOM,
33+ FF_PERLIN_RANDOM_MODE_KEN,
34+ FF_PERLIN_RANDOM_MODE_SEED,
35+ FF_PERLIN_RANDOM_MODE_NB
36+};
37+
38+/**
39+ * Perlin generator context. This needs to be initialized with the
40+ * parameters used to generate the Perlin noise.
41+ */
42+typedef struct FFPerlin {
43+ /**
44+ * spatial repeat period, if negative it is ignored
45+ */
46+ double period;
47+
48+ /**
49+ * total number of components making up the noise, each one with
50+ * doubled frequency
51+ */
52+ int octaves;
53+
54+ /**
55+ * ratio used to compute the amplitude of the next octave
56+ * component with respect to the previous component
57+ */
58+ double persistence;
59+
60+ /**
61+ * permutations array used to compute the Perlin noise hash
62+ */
63+ uint8_t permutations[512];
64+
65+ /**
66+ * define how to compute the permutations array
67+ */
68+ enum FFPerlinRandomMode random_mode;
69+
70+ /**
71+ * when random_mode is set FF_PERLIN_RANDOM_MODE_RANDOM, set random
72+ * seed used to compute the permutations array
73+ */
74+ unsigned int random_seed;
75+} FFPerlin;
76+
77+/**
78+ * Initialize the Perlin noise generator with parameters.
79+ *
80+ * @param perlin Perlin noise generator context
81+ * @param period spatial repeat period, if negative it is ignored
82+ * @param octaves total number of components making up the noise, each one with doubled frequency
83+ * @param persistence define ratio used to compute the amplitude of the next octave
84+ * component with respect to the previous component
85+ * @param random_mode define how to compute the permutations array
86+ * @param random_seed when random_mode is set to FF_PERLIN_RANDOM_MODE_RANDOM, set random
87+ * seed used to compute the permutations array
88+ * @return a negative AVERROR code in case of error, a non negative value otherwise
89+ */
90+int ff_perlin_init(FFPerlin *perlin, double period, int octaves, double persistence,
91+ enum FFPerlinRandomMode random_mode, unsigned int random_seed);
92+
93+/**
94+ * Compute Perlin noise given the x, y, z coordinates.
95+ *
96+ * @param perlin Perlin noise generator context
97+ * @return normalized value for the perlin noise, in the range [0, 1]
98+ */
99+double ff_perlin_get(FFPerlin *perlin, double x, double y, double z);
100+
101+#endif /* AVFILTER_PERLIN_H */
libavfilter/vsrc_perlin.c+169−0
@@ -0,0 +1,169 @@
1+/*
2+ * This file is part of FFmpeg.
3+ *
4+ * FFmpeg is free software; you can redistribute it and/or
5+ * modify it under the terms of the GNU Lesser General Public
6+ * License as published by the Free Software Foundation; either
7+ * version 2.1 of the License, or (at your option) any later version.
8+ *
9+ * FFmpeg is distributed in the hope that it will be useful,
10+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
11+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12+ * Lesser General Public License for more details.
13+ *
14+ * You should have received a copy of the GNU Lesser General Public
15+ * License along with FFmpeg; if not, write to the Free Software
16+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
17+ */
18+
19+/**
20+ * @file
21+ * Perlin noise generator
22+ */
23+
24+#include <float.h>
25+
26+#include "perlin.h"
27+#include "libavutil/lfg.h"
28+#include "libavutil/opt.h"
29+#include "avfilter.h"
30+#include "internal.h"
31+#include "formats.h"
32+#include "video.h"
33+
34+typedef struct PerlinContext {
35+ const AVClass *class;
36+
37+ int w, h;
38+ AVRational frame_rate;
39+
40+ FFPerlin perlin;
41+ int octaves;
42+ double persistence;
43+ unsigned int random_seed;
44+ enum FFPerlinRandomMode random_mode;
45+
46+ double xscale, yscale, tscale;
47+ uint64_t pts;
48+} PerlinContext;
49+
50+#define OFFSET(x) offsetof(PerlinContext, x)
51+#define FLAGS AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_FILTERING_PARAM
52+
53+static const AVOption perlin_options[] = {
54+ { "size", "set video size", OFFSET(w), AV_OPT_TYPE_IMAGE_SIZE, {.str="320x240"}, 0, 0, FLAGS },
55+ { "s", "set video size", OFFSET(w), AV_OPT_TYPE_IMAGE_SIZE, {.str="320x240"}, 0, 0, FLAGS },
56+ { "rate", "set video rate", OFFSET(frame_rate), AV_OPT_TYPE_VIDEO_RATE, {.str="25"}, 0, INT_MAX, FLAGS },
57+ { "r", "set video rate", OFFSET(frame_rate), AV_OPT_TYPE_VIDEO_RATE, {.str="25"}, 0, INT_MAX, FLAGS },
58+ { "octaves", "set the number of components to use to generate the noise", OFFSET(octaves), AV_OPT_TYPE_INT, {.i64=1}, 1, INT_MAX, FLAGS },
59+ { "persistence", "set the octaves persistence", OFFSET(persistence), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 0.0, DBL_MAX, FLAGS },
60+
61+ { "xscale", "set x-scale factor", OFFSET(xscale), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 0.0, DBL_MAX, FLAGS },
62+ { "yscale", "set y-scale factor", OFFSET(yscale), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 0.0, DBL_MAX, FLAGS },
63+ { "tscale", "set t-scale factor", OFFSET(tscale), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 0.0, DBL_MAX, FLAGS },
64+
65+ { "random_mode", "set random mode used to compute initial pattern", OFFSET(random_mode), AV_OPT_TYPE_INT, {.i64=FF_PERLIN_RANDOM_MODE_RANDOM}, 0, FF_PERLIN_RANDOM_MODE_NB-1, FLAGS, .unit = "random_mode" },
66+ { "random", "compute and use random seed", 0, AV_OPT_TYPE_CONST, {.i64=FF_PERLIN_RANDOM_MODE_RANDOM}, 0, 0, FLAGS, .unit = "random_mode" },
67+ { "ken", "use the predefined initial pattern defined by Ken Perlin in the original article", 0, AV_OPT_TYPE_CONST, {.i64=FF_PERLIN_RANDOM_MODE_KEN}, 0, 0, FLAGS, .unit = "random_mode" },
68+ { "seed", "use the value specified by random_seed", 0, AV_OPT_TYPE_CONST, {.i64=FF_PERLIN_RANDOM_MODE_SEED}, 0, 0, FLAGS, .unit="random_mode" },
69+
70+ { "random_seed", "set the seed for filling the initial pattern", OFFSET(random_seed), AV_OPT_TYPE_UINT, {.i64=0}, 0, UINT_MAX, FLAGS },
71+ { "seed", "set the seed for filling the initial pattern", OFFSET(random_seed), AV_OPT_TYPE_UINT, {.i64=0}, 0, UINT_MAX, FLAGS },
72+ { NULL }
73+};
74+
75+AVFILTER_DEFINE_CLASS(perlin);
76+
77+static av_cold int init(AVFilterContext *ctx)
78+{
79+ PerlinContext *perlin = ctx->priv;
80+ int ret;
81+
82+ if (ret = ff_perlin_init(&perlin->perlin, -1, perlin->octaves, perlin->persistence,
83+ perlin->random_mode, perlin->random_seed)) {
84+ return ret;
85+ }
86+
87+ av_log(ctx, AV_LOG_VERBOSE,
88+ "s:%dx%d r:%d/%d octaves:%d persistence:%f xscale:%f yscale:%f tscale:%f\n",
89+ perlin->w, perlin->h, perlin->frame_rate.num, perlin->frame_rate.den,
90+ perlin->octaves, perlin->persistence,
91+ perlin->xscale, perlin->yscale, perlin->tscale);
92+ return 0;
93+}
94+
95+static int config_props(AVFilterLink *outlink)
96+{
97+ PerlinContext *perlin = outlink->src->priv;
98+
99+ outlink->w = perlin->w;
100+ outlink->h = perlin->h;
101+ outlink->time_base = av_inv_q(perlin->frame_rate);
102+ outlink->frame_rate = perlin->frame_rate;
103+
104+ return 0;
105+}
106+
107+static int request_frame(AVFilterLink *outlink)
108+{
109+ AVFilterContext *ctx = outlink->src;
110+ PerlinContext *perlin = ctx->priv;
111+ AVFrame *picref = ff_get_video_buffer(outlink, perlin->w, perlin->h);
112+ int i, j;
113+ uint8_t *data0, *data;
114+ double x, y, t;
115+
116+ if (!picref)
117+ return AVERROR(ENOMEM);
118+
119+ picref->sample_aspect_ratio = (AVRational) {1, 1};
120+ picref->pts = perlin->pts++;
121+ picref->duration = 1;
122+
123+ t = perlin->tscale * (perlin->pts * av_q2d(outlink->time_base));
124+ data0 = picref->data[0];
125+
126+ for (i = 0; i < perlin->h; i++) {
127+ y = perlin->yscale * (double)i / perlin->h;
128+
129+ data = data0;
130+
131+ for (j = 0; j < perlin->w; j++) {
132+ double res;
133+ x = perlin->xscale * (double)j / perlin->w;
134+ res = ff_perlin_get(&perlin->perlin, x, y, t);
135+ av_log(ctx, AV_LOG_DEBUG, "x:%f y:%f t:%f => %f\n", x, y, t, res);
136+ *data++ = res * 255;
137+ }
138+ data0 += picref->linesize[0];
139+ }
140+
141+ return ff_filter_frame(outlink, picref);
142+}
143+
144+static int query_formats(AVFilterContext *ctx)
145+{
146+ enum AVPixelFormat pix_fmts[] = { AV_PIX_FMT_GRAY8, AV_PIX_FMT_NONE };
147+
148+ return ff_set_common_formats_from_list(ctx, pix_fmts);
149+}
150+
151+static const AVFilterPad perlin_outputs[] = {
152+ {
153+ .name = "default",
154+ .type = AVMEDIA_TYPE_VIDEO,
155+ .request_frame = request_frame,
156+ .config_props = config_props,
157+ },
158+};
159+
160+const AVFilter ff_vsrc_perlin = {
161+ .name = "perlin",
162+ .description = NULL_IF_CONFIG_SMALL("Generate Perlin noise"),
163+ .priv_size = sizeof(PerlinContext),
164+ .priv_class = &perlin_class,
165+ .init = init,
166+ .inputs = NULL,
167+ FILTER_OUTPUTS(perlin_outputs),
168+ FILTER_QUERY_FUNC(query_formats),
169+};

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