History

Merge remote-tracking branch 'upstream/master'

Sigrid Solveig Haflínudóttir committed 3 years ago

Commit dfe013b2 parents f6e05c9 0ee14b8168 files · +18209 −6088Browse files

Unified · Split

168 files
  1. .gitignore +11 −12
  2. ft2-clone.entitlements +8 −0
  3. make-linux-nomidi-noflac.sh +1 −1
  4. make-linux.sh +1 −1
  5. make-macos.sh +2 −1
  6. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL.h +37 −36
  7. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_assert.h +6 −4
  8. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_atomic.h +24 −4
  9. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_audio.h +49 −13
  10. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_bits.h +3 −3
  11. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +6 −8
  12. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +50 −3
  13. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config.h +15 −11
  14. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +4 −7
  15. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +42 −7
  16. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_endian.h +37 −6
  17. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_error.h +3 −3
  18. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_events.h +45 −14
  19. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +8 −4
  20. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +85 −12
  21. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gesture.h +6 −6
  22. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_guid.h +100 −0
  23. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_haptic.h +5 −5
  24. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_hidapi.h +3 −3
  25. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_hints.h +648 −46
  26. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_joystick.h +131 −11
  27. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +44 −7
  28. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keycode.h +8 −3
  29. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_loadso.h +4 −4
  30. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_locale.h +4 −4
  31. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_log.h +5 −5
  32. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_main.h +45 −5
  33. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +4 −4
  34. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_metal.h +5 −4
  35. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_misc.h +3 −3
  36. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mouse.h +17 −6
  37. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mutex.h +4 −4
  38. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengl.h +3 −54
  39. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengl_glext.h +2260 −231
  40. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles.h +1 −1
  41. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +5 −5
  42. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2_gl2.h +374 −339
  43. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2_gl2ext.h +3479 −1496
  44. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2_gl2platform.h +6 −9
  45. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2_khrplatform.h +43 −14
  46. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_pixels.h +4 −4
  47. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_platform.h +34 −8
  48. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_power.h +3 −3
  49. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_quit.h +2 −2
  50. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rect.h +160 −8
  51. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_render.h +51 −22
  52. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_revision.h +6 −1
  53. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rwops.h +5 −19
  54. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_scancode.h +47 −22
  55. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_sensor.h +28 −7
  56. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_shape.h +7 −7
  57. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +122 −11
  58. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_surface.h +10 −8
  59. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_system.h +72 −12
  60. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_syswm.h +9 −7
  61. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_thread.h +11 −11
  62. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_timer.h +4 −4
  63. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_touch.h +13 −5
  64. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_types.h +1 −1
  65. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_version.h +22 −6
  66. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_video.h +77 −15
  67. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_vulkan.h +3 −3
  68. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/begin_code.h +4 −4
  69. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/CMake/sdl2-config-version.cmake +48 −0
  70. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/CMake/sdl2-config.cmake +69 −0
  71. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/Info.plist +10 −10
  72. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/ReadMe.txt +13 −1
  73. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/default.metallib +0 −0
  74. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/SDL2 +0 −0
  75. release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/_CodeSignature/CodeResources +174 −133
  76. release/macos/ft2-clone-macos.app/Contents/Info.plist +2 −0
  77. release/win32/SDL2.dll +0 −0
  78. release/win64/SDL2.dll +0 −0
  79. src/ft2_audio.c +11 −30
  80. src/ft2_audio.h +16 −6
  81. src/ft2_checkboxes.c +8 −2
  82. src/ft2_checkboxes.h +3 −0
  83. src/ft2_config.c +65 −25
  84. src/ft2_config.h +3 −1
  85. src/ft2_diskop.c +7 −2
  86. src/ft2_edit.c +9 −1
  87. src/ft2_events.c +18 −51
  88. src/ft2_events.h +0 −3
  89. src/ft2_header.h +4 −7
  90. src/ft2_hpc.c +163 −0
  91. src/ft2_hpc.h +24 −0
  92. src/ft2_inst_ed.c +2 −1
  93. src/ft2_keyboard.c +2 −2
  94. src/ft2_main.c +13 −35
  95. src/ft2_mouse.c +42 −6
  96. src/ft2_mouse.h +1 −1
  97. src/ft2_pushbuttons.c +1 −1
  98. src/ft2_replayer.c +22 −5
  99. src/ft2_sample_ed.c +31 −19
  100. src/ft2_sampling.c +1 −1
  101. src/ft2_sysreqs.c +2 −2
  102. src/ft2_textboxes.c +32 −29
  103. src/ft2_video.c +125 −93
  104. src/ft2_video.h +6 −7
  105. src/ft2_wav_renderer.c +37 −30
  106. src/ft2_wav_renderer.h +1 −2
  107. src/helpdata/FT2.HLP +11 −7
  108. src/helpdata/ft2_help_data.h +542 −532
  109. src/mixer/ft2_mix_macros.h +69 −0
  110. src/mixer/ft2_windowed_sinc.c +4 −7
  111. src/mixer/ft2_windowed_sinc.h +9 −8
  112. src/modloaders/ft2_load_digi.c +1 −1
  113. src/modloaders/ft2_load_mod.c +0 −3
  114. src/scopes/ft2_scopes.c +5 −42
  115. vs2019_project/ft2-clone/SDL2.dll +0 −0
  116. vs2019_project/ft2-clone/ft2-clone.vcxproj +2 −0
  117. vs2019_project/ft2-clone/ft2-clone.vcxproj.filters +4 −0
  118. vs2019_project/ft2-clone/sdl/include/SDL2/SDL.h +1 −0
  119. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_assert.h +4 −2
  120. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_atomic.h +20 −0
  121. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_audio.h +40 −4
  122. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_blendmode.h +4 −6
  123. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_clipboard.h +47 −0
  124. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_config.h +72 −46
  125. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_cpuinfo.h +39 −4
  126. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_egl.h +59 −9
  127. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_endian.h +34 −3
  128. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_events.h +32 −1
  129. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_filesystem.h +5 −1
  130. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_gamecontroller.h +78 −5
  131. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_guid.h +100 −0
  132. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_hints.h +645 −43
  133. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_joystick.h +127 −7
  134. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_keyboard.h +38 −1
  135. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_keycode.h +6 −1
  136. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_log.h +2 −2
  137. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_main.h +42 −2
  138. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_metal.h +2 −1
  139. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_mouse.h +12 −1
  140. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_opengl.h +0 −51
  141. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_opengl_glext.h +2260 −231
  142. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_opengles2_gl2.h +374 −339
  143. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_opengles2_gl2ext.h +3479 −1496
  144. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_opengles2_gl2platform.h +6 −9
  145. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_opengles2_khrplatform.h +43 −14
  146. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_platform.h +32 −6
  147. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_rect.h +154 −2
  148. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_render.h +46 −17
  149. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_revision.h +6 −1
  150. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_rwops.h +1 −15
  151. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_scancode.h +46 −21
  152. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_sensor.h +24 −3
  153. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_stdinc.h +119 −8
  154. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_surface.h +3 −1
  155. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_system.h +66 −6
  156. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_syswm.h +2 −0
  157. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_test_common.h +1 −0
  158. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_test_font.h +90 −3
  159. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_thread.h +5 −5
  160. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_touch.h +8 −0
  161. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_version.h +19 −3
  162. vs2019_project/ft2-clone/sdl/include/SDL2/SDL_video.h +71 −9
  163. vs2019_project/ft2-clone/sdl/include/SDL2/begin_code.h +4 −4
  164. vs2019_project/ft2-clone/sdl/lib/SDL2.lib +0 −0
  165. vs2019_project/ft2-clone/sdl/lib/SDL2main.lib +0 −0
  166. vs2019_project/ft2-clone/sdl/lib64/SDL2.lib +0 −0
  167. vs2019_project/ft2-clone/sdl/lib64/SDL2main.lib +0 −0
  168. vs2019_project/x64/Debug/SDL2.dll +0 −0
.gitignore+11−12
@@ -1,25 +1,24 @@
11
2+vs2019_project/.vs/ft2-clone/v16/.suo
3+vs2019_project/ft2-clone/Release/ft2-clone.vcxproj.FileListAbsolute.txt
4+vs2019_project/ft2-clone/x64/Debug/ft2-clone.vcxproj.FileListAbsolute.txt
5+vs2019_project/ft2-clone/Debug/ft2-clone.vcxproj.FileListAbsolute.txt
6+.DS_Store
7+*.exe
28 *.db
39 *.ilk
410 *.pdb
11+*.obj
512 *.log
613 *.res
714 *.tlog
8−*.obj
915 *.idb
10−*.exe
11−*.enc
1216 *.cache
13−vs2019_project/.vs/ft2-clone/v16/.suo
1417 *.ipch
15−.DS_Store
16−vs2019_project/ft2-clone/Release/ft2-clone.vcxproj.FileListAbsolute.txt
17−vs2019_project/ft2-clone/x64/Debug/ft2-clone.vcxproj.FileListAbsolute.txt
18−*.cod
19−vs2019_project/ft2-clone/Debug/ft2-clone.vcxproj.FileListAbsolute.txt
2018 *.opendb
21−*.db-shm
19+*.cod
2220 *.db-wal
21+*.db-shm
2322 *.recipe
24−vs2019_project/ft2-clone/Release/ft2-clone-win64.iobj
25−vs2019_project/ft2-clone/Release/ft2-clone-win32.iobj
23+*.iobj
24+*.enc
ft2-clone.entitlements+8−0
@@ -0,0 +1,8 @@
1+<?xml version="1.0" encoding="UTF-8"?>
2+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
3+<plist version="1.0">
4+<dict>
5+ <key>com.apple.security.device.audio-input</key>
6+ <true/>
7+</dict>
8+</plist>
make-linux-nomidi-noflac.sh+1−1
@@ -3,7 +3,7 @@ · 2 unmodified lines
33 rm release/other/ft2-clone &> /dev/null
44 echo Compiling \(with no MIDI and no FLAC functionality\), please wait patiently...
55
6−gcc -DNDEBUG src/gfxdata/*.c src/mixer/*.c src/scopes/*.c src/modloaders/*.c src/smploaders/*.c src/*.c -lSDL2 -lm -Wshadow -Winit-self -Wall -Wno-missing-field-initializers -Wno-unused-result -Wno-strict-aliasing -Wextra -Wunused -Wunreachable-code -Wswitch-default -march=native -mtune=native -O3 -o release/other/ft2-clone
6+gcc -DNDEBUG src/gfxdata/*.c src/mixer/*.c src/scopes/*.c src/modloaders/*.c src/smploaders/*.c src/*.c -lSDL2 -lm -Wshadow -Winit-self -Wall -Wno-missing-field-initializers -Wno-unused-result -Wno-strict-aliasing -Wextra -Wunused -Wunreachable-code -Wswitch-default -Wno-stringop-overflow -march=native -mtune=native -O3 -o release/other/ft2-clone
77
88 rm src/gfxdata/*.o src/*.o &> /dev/null
99
make-linux.sh+1−1
@@ -3,7 +3,7 @@ · 2 unmodified lines
33 rm release/other/ft2-clone &> /dev/null
44 echo Compiling, please wait patiently...
55
6−gcc -DNDEBUG -DHAS_MIDI -D__LINUX_ALSA__ -DHAS_LIBFLAC src/rtmidi/*.cpp src/gfxdata/*.c src/mixer/*.c src/scopes/*.c src/modloaders/*.c src/smploaders/*.c src/libflac/*.c src/*.c -lSDL2 -lpthread -lasound -lstdc++ -lm -Wshadow -Winit-self -Wall -Wno-missing-field-initializers -Wno-unused-result -Wno-strict-aliasing -Wextra -Wunused -Wunreachable-code -Wswitch-default -march=native -mtune=native -O3 -o release/other/ft2-clone
6+gcc -DNDEBUG -DHAS_MIDI -D__LINUX_ALSA__ -DHAS_LIBFLAC src/rtmidi/*.cpp src/gfxdata/*.c src/mixer/*.c src/scopes/*.c src/modloaders/*.c src/smploaders/*.c src/libflac/*.c src/*.c -lSDL2 -lpthread -lasound -lstdc++ -lm -Wshadow -Winit-self -Wall -Wno-missing-field-initializers -Wno-unused-result -Wno-strict-aliasing -Wextra -Wunused -Wunreachable-code -Wswitch-default -Wno-stringop-overflow -march=native -mtune=native -O3 -o release/other/ft2-clone
77
88 rm src/rtmidi/*.o src/gfxdata/*.o src/*.o &> /dev/null
99
make-macos.sh+2−1
@@ -41,7 +41,7 @@ function compile() { · 40 unmodified lines
4141 }
4242
4343 echo Compiling x86_64 binary, please wait patiently...
44−CFLAGS="-target x86_64-apple-macos10.7 -mmacosx-version-min=10.7 -arch x86_64 -mmmx -mfpmath=sse -msse2 -O3"
44+CFLAGS="-target x86_64-apple-macos10.9 -mmacosx-version-min=10.9 -arch x86_64 -mmmx -mfpmath=sse -msse2 -O3"
4545 LDFLAGS=
4646 export SDKROOT=/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk
4747 compile $TARGET_X86_64
@@ -72,6 +72,7 @@ rm $TARGET_X86_64 · 24 unmodified lines
7272 rm $TARGET_ARM64
7373 strip $TARGET_UNIVERSAL
7474 install_name_tool -change @rpath/SDL2.framework/Versions/A/SDL2 @executable_path/../Frameworks/SDL2.framework/Versions/A/SDL2 $TARGET_UNIVERSAL
75+codesign -s - --entitlements ft2-clone.entitlements release/macOS/ft2-clone-macos.app
7576 echo Done. The executable can be found in \'${RELEASE_MACOS_DIR}\' if everything went well.
7677
7778 #
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL.h+37−36
@@ -29,41 +29,42 @@ · 28 unmodified lines
2929 #ifndef SDL_h_
3030 #define SDL_h_
3131
32−#include "SDL_main.h"
33−#include "SDL_stdinc.h"
34−#include "SDL_assert.h"
35−#include "SDL_atomic.h"
36−#include "SDL_audio.h"
37−#include "SDL_clipboard.h"
38−#include "SDL_cpuinfo.h"
39−#include "SDL_endian.h"
40−#include "SDL_error.h"
41−#include "SDL_events.h"
42−#include "SDL_filesystem.h"
43−#include "SDL_gamecontroller.h"
44−#include "SDL_haptic.h"
45−#include "SDL_hidapi.h"
46−#include "SDL_hints.h"
47−#include "SDL_joystick.h"
48−#include "SDL_loadso.h"
49−#include "SDL_log.h"
50−#include "SDL_messagebox.h"
51−#include "SDL_metal.h"
52−#include "SDL_mutex.h"
53−#include "SDL_power.h"
54−#include "SDL_render.h"
55−#include "SDL_rwops.h"
56−#include "SDL_sensor.h"
57−#include "SDL_shape.h"
58−#include "SDL_system.h"
59−#include "SDL_thread.h"
60−#include "SDL_timer.h"
61−#include "SDL_version.h"
62−#include "SDL_video.h"
63−#include "SDL_locale.h"
64−#include "SDL_misc.h"
65−
66−#include "begin_code.h"
32+#include <SDL2/SDL_main.h>
33+#include <SDL2/SDL_stdinc.h>
34+#include <SDL2/SDL_assert.h>
35+#include <SDL2/SDL_atomic.h>
36+#include <SDL2/SDL_audio.h>
37+#include <SDL2/SDL_clipboard.h>
38+#include <SDL2/SDL_cpuinfo.h>
39+#include <SDL2/SDL_endian.h>
40+#include <SDL2/SDL_error.h>
41+#include <SDL2/SDL_events.h>
42+#include <SDL2/SDL_filesystem.h>
43+#include <SDL2/SDL_gamecontroller.h>
44+#include <SDL2/SDL_guid.h>
45+#include <SDL2/SDL_haptic.h>
46+#include <SDL2/SDL_hidapi.h>
47+#include <SDL2/SDL_hints.h>
48+#include <SDL2/SDL_joystick.h>
49+#include <SDL2/SDL_loadso.h>
50+#include <SDL2/SDL_log.h>
51+#include <SDL2/SDL_messagebox.h>
52+#include <SDL2/SDL_metal.h>
53+#include <SDL2/SDL_mutex.h>
54+#include <SDL2/SDL_power.h>
55+#include <SDL2/SDL_render.h>
56+#include <SDL2/SDL_rwops.h>
57+#include <SDL2/SDL_sensor.h>
58+#include <SDL2/SDL_shape.h>
59+#include <SDL2/SDL_system.h>
60+#include <SDL2/SDL_thread.h>
61+#include <SDL2/SDL_timer.h>
62+#include <SDL2/SDL_version.h>
63+#include <SDL2/SDL_video.h>
64+#include <SDL2/SDL_locale.h>
65+#include <SDL2/SDL_misc.h>
66+
67+#include <SDL2/begin_code.h>
6768 /* Set up for C function definitions, even when using C++ */
6869 #ifdef __cplusplus
6970 extern "C" {
@@ -225,7 +226,7 @@ extern DECLSPEC void SDLCALL SDL_Quit(void); · 155 unmodified lines
225226 #ifdef __cplusplus
226227 }
227228 #endif
228−#include "close_code.h"
229+#include <SDL2/close_code.h>
229230
230231 #endif /* SDL_h_ */
231232
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_assert.h+6−4
@@ -22,9 +22,9 @@ · 21 unmodified lines
2222 #ifndef SDL_assert_h_
2323 #define SDL_assert_h_
2424
25−#include "SDL_config.h"
25+#include <SDL2/SDL_stdinc.h>
2626
27−#include "begin_code.h"
27+#include <SDL2/begin_code.h>
2828 /* Set up for C function definitions, even when using C++ */
2929 #ifdef __cplusplus
3030 extern "C" {
@@ -51,6 +51,8 @@ assert can have unique static variables associated with it. · 20 unmodified lines
5151 /* Don't include intrin.h here because it contains C++ code */
5252 extern void __cdecl __debugbreak(void);
5353 #define SDL_TriggerBreakpoint() __debugbreak()
54+#elif _SDL_HAS_BUILTIN(__builtin_debugtrap)
55+ #define SDL_TriggerBreakpoint() __builtin_debugtrap()
5456 #elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
5557 #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
5658 #elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
@@ -69,7 +71,7 @@ assert can have unique static variables associated with it. · 12 unmodified lines
6971
7072 #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
7173 # define SDL_FUNCTION __func__
72−#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__))
74+#elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__))
7375 # define SDL_FUNCTION __FUNCTION__
7476 #else
7577 # define SDL_FUNCTION "???"
@@ -317,7 +319,7 @@ extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); · 241 unmodified lines
317319 #ifdef __cplusplus
318320 }
319321 #endif
320−#include "close_code.h"
322+#include <SDL2/close_code.h>
321323
322324 #endif /* SDL_assert_h_ */
323325
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_atomic.h+24−4
@@ -59,10 +59,10 @@ · 58 unmodified lines
5959 #ifndef SDL_atomic_h_
6060 #define SDL_atomic_h_
6161
62−#include "SDL_stdinc.h"
63−#include "SDL_platform.h"
62+#include <SDL2/SDL_stdinc.h>
63+#include <SDL2/SDL_platform.h>
6464
65−#include "begin_code.h"
65+#include <SDL2/begin_code.h>
6666
6767 /* Set up for C function definitions, even when using C++ */
6868 #ifdef __cplusplus
@@ -237,6 +237,26 @@ typedef void (*SDL_KernelMemoryBarrierFunc)(); · 168 unmodified lines
237237 #endif
238238 #endif
239239
240+/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */
241+#if (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
242+ #define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */
243+#elif (defined(__arm__) && __ARM_ARCH >= 7) || defined(__aarch64__)
244+ #define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory")
245+#elif (defined(__powerpc__) || defined(__powerpc64__))
246+ #define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27");
247+#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
248+ #define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */
249+#elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64))
250+ #define SDL_CPUPauseInstruction() __yield()
251+#elif defined(__WATCOMC__) && defined(__386__)
252+ /* watcom assembler rejects PAUSE if CPU < i686, and it refuses REP NOP as an invalid combination. Hardcode the bytes. */
253+ extern __inline void SDL_CPUPauseInstruction(void);
254+ #pragma aux SDL_CPUPauseInstruction = "db 0f3h,90h"
255+#else
256+ #define SDL_CPUPauseInstruction()
257+#endif
258+
259+
240260 /**
241261 * \brief A type representing an atomic integer value. It is a struct
242262 * so people don't accidentally use numeric operations on it.
@@ -388,7 +408,7 @@ extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a); · 145 unmodified lines
388408 }
389409 #endif
390410
391−#include "close_code.h"
411+#include <SDL2/close_code.h>
392412
393413 #endif /* SDL_atomic_h_ */
394414
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_audio.h+49−13
@@ -30,14 +30,14 @@ · 29 unmodified lines
3030 #ifndef SDL_audio_h_
3131 #define SDL_audio_h_
3232
33−#include "SDL_stdinc.h"
34−#include "SDL_error.h"
35−#include "SDL_endian.h"
36−#include "SDL_mutex.h"
37−#include "SDL_thread.h"
38−#include "SDL_rwops.h"
39−
40−#include "begin_code.h"
33+#include <SDL2/SDL_stdinc.h>
34+#include <SDL2/SDL_error.h>
35+#include <SDL2/SDL_endian.h>
36+#include <SDL2/SDL_mutex.h>
37+#include <SDL2/SDL_thread.h>
38+#include <SDL2/SDL_rwops.h>
39+
40+#include <SDL2/begin_code.h>
4141 /* Set up for C function definitions, even when using C++ */
4242 #ifdef __cplusplus
4343 extern "C" {
@@ -172,7 +172,7 @@ typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, · 128 unmodified lines
172172 * 2: FL FR (stereo)
173173 * 3: FL FR LFE (2.1 surround)
174174 * 4: FL FR BL BR (quad)
175− * 5: FL FR FC BL BR (quad + center)
175+ * 5: FL FR LFE BL BR (4.1 surround)
176176 * 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
177177 * 7: FL FR FC LFE BC SL SR (6.1 surround)
178178 * 8: FL FR FC LFE BL BR SL SR (7.1 surround)
@@ -487,6 +487,7 @@ extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); · 308 unmodified lines
487487 * \since This function is available since SDL 2.0.0.
488488 *
489489 * \sa SDL_GetNumAudioDevices
490+ * \sa SDL_GetDefaultAudioInfo
490491 */
491492 extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
492493 int iscapture);
@@ -500,9 +501,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, · 7 unmodified lines
500501 * hardware.
501502 *
502503 * `spec` will be filled with the sample rate, sample format, and channel
503− * count. All other values in the structure are filled with 0. When the
504− * supported struct members are 0, SDL was unable to get the property from the
505− * backend.
504+ * count.
506505 *
507506 * \param index the index of the audio device; valid values range from 0 to
508507 * SDL_GetNumAudioDevices() - 1
@@ -514,12 +513,48 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, · 5 unmodified lines
514513 * \since This function is available since SDL 2.0.16.
515514 *
516515 * \sa SDL_GetNumAudioDevices
516+ * \sa SDL_GetDefaultAudioInfo
517517 */
518518 extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
519519 int iscapture,
520520 SDL_AudioSpec *spec);
521521
522522
523+/**
524+ * Get the name and preferred format of the default audio device.
525+ *
526+ * Some (but not all!) platforms have an isolated mechanism to get information
527+ * about the "default" device. This can actually be a completely different
528+ * device that's not in the list you get from SDL_GetAudioDeviceSpec(). It can
529+ * even be a network address! (This is discussed in SDL_OpenAudioDevice().)
530+ *
531+ * As a result, this call is not guaranteed to be performant, as it can query
532+ * the sound server directly every time, unlike the other query functions. You
533+ * should call this function sparingly!
534+ *
535+ * `spec` will be filled with the sample rate, sample format, and channel
536+ * count, if a default device exists on the system. If `name` is provided,
537+ * will be filled with either a dynamically-allocated UTF-8 string or NULL.
538+ *
539+ * \param name A pointer to be filled with the name of the default device (can
540+ * be NULL). Please call SDL_free() when you are done with this
541+ * pointer!
542+ * \param spec The SDL_AudioSpec to be initialized by this function.
543+ * \param iscapture non-zero to query the default recording device, zero to
544+ * query the default output device.
545+ * \returns 0 on success, nonzero on error
546+ *
547+ * \since This function is available since SDL 2.24.0.
548+ *
549+ * \sa SDL_GetAudioDeviceName
550+ * \sa SDL_GetAudioDeviceSpec
551+ * \sa SDL_OpenAudioDevice
552+ */
553+extern DECLSPEC int SDLCALL SDL_GetDefaultAudioInfo(char **name,
554+ SDL_AudioSpec *spec,
555+ int iscapture);
556+
557+
523558 /**
524559 * Open a specific audio device.
525560 *
@@ -586,6 +621,7 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index, · 60 unmodified lines
586621 * - `SDL_AUDIO_ALLOW_FREQUENCY_CHANGE`
587622 * - `SDL_AUDIO_ALLOW_FORMAT_CHANGE`
588623 * - `SDL_AUDIO_ALLOW_CHANNELS_CHANGE`
624+ * - `SDL_AUDIO_ALLOW_SAMPLES_CHANGE`
589625 * - `SDL_AUDIO_ALLOW_ANY_CHANGE`
590626 *
591627 * These flags specify how SDL should behave when a device cannot offer a
@@ -1457,7 +1493,7 @@ extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); · 865 unmodified lines
14571493 #ifdef __cplusplus
14581494 }
14591495 #endif
1460−#include "close_code.h"
1496+#include <SDL2/close_code.h>
14611497
14621498 #endif /* SDL_audio_h_ */
14631499
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_bits.h+3−3
@@ -28,9 +28,9 @@ · 27 unmodified lines
2828 #ifndef SDL_bits_h_
2929 #define SDL_bits_h_
3030
31−#include "SDL_stdinc.h"
31+#include <SDL2/SDL_stdinc.h>
3232
33−#include "begin_code.h"
33+#include <SDL2/begin_code.h>
3434 /* Set up for C function definitions, even when using C++ */
3535 #ifdef __cplusplus
3636 extern "C" {
@@ -119,7 +119,7 @@ SDL_HasExactlyOneBitSet32(Uint32 x) · 82 unmodified lines
119119 #ifdef __cplusplus
120120 }
121121 #endif
122−#include "close_code.h"
122+#include <SDL2/close_code.h>
123123
124124 #endif /* SDL_bits_h_ */
125125
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_blendmode.h+6−8
@@ -28,7 +28,7 @@ · 27 unmodified lines
2828 #ifndef SDL_blendmode_h_
2929 #define SDL_blendmode_h_
3030
31−#include "begin_code.h"
31+#include <SDL2/begin_code.h>
3232 /* Set up for C function definitions, even when using C++ */
3333 #ifdef __cplusplus
3434 extern "C" {
@@ -67,9 +67,8 @@ typedef enum · 32 unmodified lines
6767 SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
6868 SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
6969 SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
70− SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */
71− SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */
72−
70+ SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */
71+ SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */
7372 } SDL_BlendOperation;
7473
7574 /**
@@ -87,7 +86,6 @@ typedef enum · 11 unmodified lines
8786 SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
8887 SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
8988 SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
90−
9189 } SDL_BlendFactor;
9290
9391 /**
@@ -135,10 +133,10 @@ typedef enum · 41 unmodified lines
135133 * SDL 2.0.6. All renderers support the four blend modes listed in the
136134 * SDL_BlendMode enumeration.
137135 *
138− * - **direct3d**: Supports `SDL_BLENDOPERATION_ADD` with all factors.
139− * - **direct3d11**: Supports all operations with all factors. However, some
136+ * - **direct3d**: Supports all operations with all factors. However, some
140137 * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
141138 * `SDL_BLENDOPERATION_MAXIMUM`.
139+ * - **direct3d11**: Same as Direct3D 9.
142140 * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
143141 * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL
144142 * 2.0.6.
@@ -193,7 +191,7 @@ extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor · 48 unmodified lines
193191 #ifdef __cplusplus
194192 }
195193 #endif
196−#include "close_code.h"
194+#include <SDL2/close_code.h>
197195
198196 #endif /* SDL_blendmode_h_ */
199197
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_clipboard.h+50−3
@@ -28,9 +28,9 @@ · 27 unmodified lines
2828 #ifndef SDL_clipboard_h_
2929 #define SDL_clipboard_h_
3030
31−#include "SDL_stdinc.h"
31+#include <SDL2/SDL_stdinc.h>
3232
33−#include "begin_code.h"
33+#include <SDL2/begin_code.h>
3434 /* Set up for C function definitions, even when using C++ */
3535 #ifdef __cplusplus
3636 extern "C" {
@@ -82,12 +82,59 @@ extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void); · 45 unmodified lines
8282 */
8383 extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
8484
85+/**
86+ * Put UTF-8 text into the primary selection.
87+ *
88+ * \param text the text to store in the primary selection
89+ * \returns 0 on success or a negative error code on failure; call
90+ * SDL_GetError() for more information.
91+ *
92+ * \since This function is available since SDL 2.26.0.
93+ *
94+ * \sa SDL_GetPrimarySelectionText
95+ * \sa SDL_HasPrimarySelectionText
96+ */
97+extern DECLSPEC int SDLCALL SDL_SetPrimarySelectionText(const char *text);
98+
99+/**
100+ * Get UTF-8 text from the primary selection, which must be freed with
101+ * SDL_free().
102+ *
103+ * This functions returns empty string if there was not enough memory left for
104+ * a copy of the primary selection's content.
105+ *
106+ * \returns the primary selection text on success or an empty string on
107+ * failure; call SDL_GetError() for more information. Caller must
108+ * call SDL_free() on the returned pointer when done with it (even if
109+ * there was an error).
110+ *
111+ * \since This function is available since SDL 2.26.0.
112+ *
113+ * \sa SDL_HasPrimarySelectionText
114+ * \sa SDL_SetPrimarySelectionText
115+ */
116+extern DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void);
117+
118+/**
119+ * Query whether the primary selection exists and contains a non-empty text
120+ * string.
121+ *
122+ * \returns SDL_TRUE if the primary selection has text, or SDL_FALSE if it
123+ * does not.
124+ *
125+ * \since This function is available since SDL 2.26.0.
126+ *
127+ * \sa SDL_GetPrimarySelectionText
128+ * \sa SDL_SetPrimarySelectionText
129+ */
130+extern DECLSPEC SDL_bool SDLCALL SDL_HasPrimarySelectionText(void);
131+
85132
86133 /* Ends C function definitions when using C++ */
87134 #ifdef __cplusplus
88135 }
89136 #endif
90−#include "close_code.h"
137+#include <SDL2/close_code.h>
91138
92139 #endif /* SDL_clipboard_h_ */
93140
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config.h+15−11
@@ -22,7 +22,7 @@ · 21 unmodified lines
2222 #ifndef SDL_config_h_
2323 #define SDL_config_h_
2424
25−#include "SDL_platform.h"
25+#include <SDL2/SDL_platform.h>
2626
2727 /**
2828 * \file SDL_config.h
@@ -30,24 +30,28 @@ · 1 unmodified line
3030
3131 /* Add any platform that doesn't build using the configure system. */
3232 #if defined(__WIN32__)
33−#include "SDL_config_windows.h"
33+#include <SDL2/SDL_config_windows.h>
3434 #elif defined(__WINRT__)
35−#include "SDL_config_winrt.h"
35+#include <SDL2/SDL_config_winrt.h>
36+#elif defined(__WINGDK__)
37+#include <SDL2/SDL_config_wingdk.h>
38+#elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
39+#include <SDL2/SDL_config_xbox.h>
3640 #elif defined(__MACOSX__)
37−#include "SDL_config_macosx.h"
41+#include <SDL2/SDL_config_macosx.h>
3842 #elif defined(__IPHONEOS__)
39−#include "SDL_config_iphoneos.h"
43+#include <SDL2/SDL_config_iphoneos.h>
4044 #elif defined(__ANDROID__)
41−#include "SDL_config_android.h"
42−#elif defined(__PSP__)
43−#include "SDL_config_psp.h"
45+#include <SDL2/SDL_config_android.h>
4446 #elif defined(__OS2__)
45−#include "SDL_config_os2.h"
47+#include <SDL2/SDL_config_os2.h>
4648 #elif defined(__EMSCRIPTEN__)
47−#include "SDL_config_emscripten.h"
49+#include <SDL2/SDL_config_emscripten.h>
50+#elif defined(__NGAGE__)
51+#include <SDL2/SDL_config_ngage.h>
4852 #else
4953 /* This is a minimal configuration just to get SDL running on new platforms. */
50−#include "SDL_config_minimal.h"
54+#include <SDL2/SDL_config_minimal.h>
5155 #endif /* platform config */
5256
5357 #ifdef USING_GENERATED_CONFIG_H
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h+4−7
@@ -23,7 +23,7 @@ · 22 unmodified lines
2323 #define SDL_config_macosx_h_
2424 #define SDL_config_h_
2525
26−#include "SDL_platform.h"
26+#include <SDL2/SDL_platform.h>
2727
2828 /* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
2929 #include <AvailabilityMacros.h>
@@ -63,6 +63,7 @@ · 33 unmodified lines
6363 #define HAVE_PUTENV 1
6464 #define HAVE_UNSETENV 1
6565 #define HAVE_QSORT 1
66+#define HAVE_BSEARCH 1
6667 #define HAVE_ABS 1
6768 #define HAVE_BCOPY 1
6869 #define HAVE_MEMSET 1
@@ -87,6 +88,7 @@ · 18 unmodified lines
8788 #define HAVE_STRNCMP 1
8889 #define HAVE_STRCASECMP 1
8990 #define HAVE_STRNCASECMP 1
91+#define HAVE_STRCASESTR 1
9092 #define HAVE_VSSCANF 1
9193 #define HAVE_VSNPRINTF 1
9294 #define HAVE_M_PI 1
@@ -120,7 +122,7 @@ · 27 unmodified lines
120122 #define HAVE_LROUNDF 1
121123 #define HAVE_POW 1
122124 #define HAVE_POWF 1
123−#define HAVE_ROUND 1
125+#define HAVE_ROUND 1
124126 #define HAVE_ROUNDF 1
125127 #define HAVE_SCALBN 1
126128 #define HAVE_SCALBNF 1
@@ -185,17 +187,13 @@ · 58 unmodified lines
185187 #undef SDL_VIDEO_DRIVER_X11
186188 #define SDL_VIDEO_DRIVER_X11_DYNAMIC "/opt/X11/lib/libX11.6.dylib"
187189 #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/opt/X11/lib/libXext.6.dylib"
188−#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/opt/X11/lib/libXinerama.1.dylib"
189190 #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/opt/X11/lib/libXi.6.dylib"
190191 #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/opt/X11/lib/libXrandr.2.dylib"
191192 #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/opt/X11/lib/libXss.1.dylib"
192−#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/opt/X11/lib/libXxf86vm.1.dylib"
193193 #define SDL_VIDEO_DRIVER_X11_XDBE 1
194−#define SDL_VIDEO_DRIVER_X11_XINERAMA 1
195194 #define SDL_VIDEO_DRIVER_X11_XRANDR 1
196195 #define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1
197196 #define SDL_VIDEO_DRIVER_X11_XSHAPE 1
198−#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1
199197 #define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1
200198
201199 #ifdef MAC_OS_X_VERSION_10_8
@@ -272,7 +270,6 @@ · 70 unmodified lines
272270 #define SDL_FILESYSTEM_COCOA 1
273271
274272 /* Enable assembly routines */
275−#define SDL_ASSEMBLY_ROUTINES 1
276273 #ifdef __ppc__
277274 #define SDL_ALTIVEC_BLITTERS 1
278275 #endif
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h+42−7
@@ -28,7 +28,7 @@ · 27 unmodified lines
2828 #ifndef SDL_cpuinfo_h_
2929 #define SDL_cpuinfo_h_
3030
31−#include "SDL_stdinc.h"
31+#include <SDL2/SDL_stdinc.h>
3232
3333 /* Need to do this here because intrin.h has C++ code in it */
3434 /* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
@@ -79,7 +79,7 @@ _m_prefetch(void *__P) · 44 unmodified lines
7979 #if !defined(SDL_DISABLE_ARM_NEON_H)
8080 # if defined(__ARM_NEON)
8181 # include <arm_neon.h>
82−# elif defined(__WINDOWS__) || defined(__WINRT__)
82+# elif defined(__WINDOWS__) || defined(__WINRT__) || defined(__GDK__)
8383 /* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */
8484 # if defined(_M_ARM)
8585 # include <armintr.h>
@@ -90,6 +90,7 @@ _m_prefetch(void *__P) · 4 unmodified lines
9090 # include <arm64intr.h>
9191 # include <arm64_neon.h>
9292 # define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
93+# define __ARM_ARCH 8
9394 # endif
9495 # endif
9596 #endif
@@ -98,6 +99,14 @@ _m_prefetch(void *__P) · 2 unmodified lines
9899 #if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H)
99100 #include <mm3dnow.h>
100101 #endif
102+#if defined(__loongarch_sx) && !defined(SDL_DISABLE_LSX_H)
103+#include <lsxintrin.h>
104+#define __LSX__
105+#endif
106+#if defined(__loongarch_asx) && !defined(SDL_DISABLE_LASX_H)
107+#include <lasxintrin.h>
108+#define __LASX__
109+#endif
101110 #if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H)
102111 #include <immintrin.h>
103112 #else
@@ -115,7 +124,7 @@ _m_prefetch(void *__P) · 11 unmodified lines
115124 #endif
116125 #endif /* HAVE_IMMINTRIN_H */
117126
118−#include "begin_code.h"
127+#include <SDL2/begin_code.h>
119128 /* Set up for C function definitions, even when using C++ */
120129 #ifdef __cplusplus
121130 extern "C" {
@@ -433,10 +442,36 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void); · 311 unmodified lines
433442 */
434443 extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
435444
445+/**
446+ * Determine whether the CPU has LSX (LOONGARCH SIMD) features.
447+ *
448+ * This always returns false on CPUs that aren't using LOONGARCH instruction
449+ * sets.
450+ *
451+ * \returns SDL_TRUE if the CPU has LOONGARCH LSX features or SDL_FALSE if
452+ * not.
453+ *
454+ * \since This function is available since SDL 2.24.0.
455+ */
456+extern DECLSPEC SDL_bool SDLCALL SDL_HasLSX(void);
457+
458+/**
459+ * Determine whether the CPU has LASX (LOONGARCH SIMD) features.
460+ *
461+ * This always returns false on CPUs that aren't using LOONGARCH instruction
462+ * sets.
463+ *
464+ * \returns SDL_TRUE if the CPU has LOONGARCH LASX features or SDL_FALSE if
465+ * not.
466+ *
467+ * \since This function is available since SDL 2.24.0.
468+ */
469+extern DECLSPEC SDL_bool SDLCALL SDL_HasLASX(void);
470+
436471 /**
437472 * Get the amount of RAM configured in the system.
438473 *
439− * \returns the amount of RAM configured in the system in MB.
474+ * \returns the amount of RAM configured in the system in MiB.
440475 *
441476 * \since This function is available since SDL 2.0.1.
442477 */
@@ -494,7 +529,7 @@ extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void); · 51 unmodified lines
494529 *
495530 * \since This function is available since SDL 2.0.10.
496531 *
497− * \sa SDL_SIMDAlignment
532+ * \sa SDL_SIMDGetAlignment
498533 * \sa SDL_SIMDRealloc
499534 * \sa SDL_SIMDFree
500535 */
@@ -518,7 +553,7 @@ extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len); · 17 unmodified lines
518553 *
519554 * \since This function is available since SDL 2.0.14.
520555 *
521− * \sa SDL_SIMDAlignment
556+ * \sa SDL_SIMDGetAlignment
522557 * \sa SDL_SIMDAlloc
523558 * \sa SDL_SIMDFree
524559 */
@@ -552,7 +587,7 @@ extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr); · 27 unmodified lines
552587 #ifdef __cplusplus
553588 }
554589 #endif
555−#include "close_code.h"
590+#include <SDL2/close_code.h>
556591
557592 #endif /* SDL_cpuinfo_h_ */
558593
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_endian.h+37−6
@@ -28,7 +28,7 @@ · 27 unmodified lines
2828 #ifndef SDL_endian_h_
2929 #define SDL_endian_h_
3030
31−#include "SDL_stdinc.h"
31+#include <SDL2/SDL_stdinc.h>
3232
3333 #if defined(_MSC_VER) && (_MSC_VER >= 1400)
3434 /* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
@@ -39,7 +39,7 @@ · 4 unmodified lines
3939 static __inline__ void __attribute__((__always_inline__, __nodebug__))
4040 _m_prefetch(void *__P)
4141 {
42− __builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */);
42+ __builtin_prefetch(__P, 0, 3 /* _MM_HINT_T0 */);
4343 }
4444 #endif /* __PRFCHWINTRIN_H */
4545 #endif /* __clang__ */
@@ -59,17 +59,26 @@ _m_prefetch(void *__P) · 13 unmodified lines
5959 #ifdef __linux__
6060 #include <endian.h>
6161 #define SDL_BYTEORDER __BYTE_ORDER
62−#elif defined(__OpenBSD__)
62+#elif defined(__OpenBSD__) || defined(__DragonFly__)
6363 #include <endian.h>
6464 #define SDL_BYTEORDER BYTE_ORDER
6565 #elif defined(__FreeBSD__) || defined(__NetBSD__)
6666 #include <sys/endian.h>
6767 #define SDL_BYTEORDER BYTE_ORDER
68+/* predefs from newer gcc and clang versions: */
69+#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__BYTE_ORDER__)
70+#if (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__)
71+#define SDL_BYTEORDER SDL_LIL_ENDIAN
72+#elif (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
73+#define SDL_BYTEORDER SDL_BIG_ENDIAN
74+#else
75+#error Unsupported endianness
76+#endif /**/
6877 #else
6978 #if defined(__hppa__) || \
7079 defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
7180 (defined(__MIPS__) && defined(__MIPSEB__)) || \
72− defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
81+ defined(__ppc__) || defined(__POWERPC__) || defined(__powerpc__) || defined(__PPC__) || \
7382 defined(__sparc__)
7483 #define SDL_BYTEORDER SDL_BIG_ENDIAN
7584 #else
@@ -78,8 +87,30 @@ _m_prefetch(void *__P) · 2 unmodified lines
7887 #endif /* __linux__ */
7988 #endif /* !SDL_BYTEORDER */
8089
90+#ifndef SDL_FLOATWORDORDER /* Not defined in SDL_config.h? */
91+/* predefs from newer gcc versions: */
92+#if defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__FLOAT_WORD_ORDER__)
93+#if (__FLOAT_WORD_ORDER__ == __ORDER_LITTLE_ENDIAN__)
94+#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN
95+#elif (__FLOAT_WORD_ORDER__ == __ORDER_BIG_ENDIAN__)
96+#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN
97+#else
98+#error Unsupported endianness
99+#endif /**/
100+#elif defined(__MAVERICK__)
101+/* For Maverick, float words are always little-endian. */
102+#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN
103+#elif (defined(__arm__) || defined(__thumb__)) && !defined(__VFP_FP__) && !defined(__ARM_EABI__)
104+/* For FPA, float words are always big-endian. */
105+#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN
106+#else
107+/* By default, assume that floats words follow the memory system mode. */
108+#define SDL_FLOATWORDORDER SDL_BYTEORDER
109+#endif /* __FLOAT_WORD_ORDER__ */
110+#endif /* !SDL_FLOATWORDORDER */
111+
81112
82−#include "begin_code.h"
113+#include <SDL2/begin_code.h>
83114 /* Set up for C function definitions, even when using C++ */
84115 #ifdef __cplusplus
85116 extern "C" {
@@ -310,7 +341,7 @@ SDL_SwapFloat(float x) · 224 unmodified lines
310341 #ifdef __cplusplus
311342 }
312343 #endif
313−#include "close_code.h"
344+#include <SDL2/close_code.h>
314345
315346 #endif /* SDL_endian_h_ */
316347
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_error.h+3−3
@@ -28,9 +28,9 @@ · 27 unmodified lines
2828 #ifndef SDL_error_h_
2929 #define SDL_error_h_
3030
31−#include "SDL_stdinc.h"
31+#include <SDL2/SDL_stdinc.h>
3232
33−#include "begin_code.h"
33+#include <SDL2/begin_code.h>
3434 /* Set up for C function definitions, even when using C++ */
3535 #ifdef __cplusplus
3636 extern "C" {
@@ -156,7 +156,7 @@ extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code); · 119 unmodified lines
156156 #ifdef __cplusplus
157157 }
158158 #endif
159−#include "close_code.h"
159+#include <SDL2/close_code.h>
160160
161161 #endif /* SDL_error_h_ */
162162
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_events.h+45−14
@@ -28,18 +28,18 @@ · 27 unmodified lines
2828 #ifndef SDL_events_h_
2929 #define SDL_events_h_
3030
31−#include "SDL_stdinc.h"
32−#include "SDL_error.h"
33−#include "SDL_video.h"
34−#include "SDL_keyboard.h"
35−#include "SDL_mouse.h"
36−#include "SDL_joystick.h"
37−#include "SDL_gamecontroller.h"
38−#include "SDL_quit.h"
39−#include "SDL_gesture.h"
40−#include "SDL_touch.h"
41−
42−#include "begin_code.h"
31+#include <SDL2/SDL_stdinc.h>
32+#include <SDL2/SDL_error.h>
33+#include <SDL2/SDL_video.h>
34+#include <SDL2/SDL_keyboard.h>
35+#include <SDL2/SDL_mouse.h>
36+#include <SDL2/SDL_joystick.h>
37+#include <SDL2/SDL_gamecontroller.h>
38+#include <SDL2/SDL_quit.h>
39+#include <SDL2/SDL_gesture.h>
40+#include <SDL2/SDL_touch.h>
41+
42+#include <SDL2/begin_code.h>
4343 /* Set up for C function definitions, even when using C++ */
4444 #ifdef __cplusplus
4545 extern "C" {
@@ -102,6 +102,7 @@ typedef enum · 56 unmodified lines
102102 SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an
103103 input language or keyboard layout change.
104104 */
105+ SDL_TEXTEDITING_EXT, /**< Extended keyboard text editing (composition) */
105106
106107 /* Mouse events */
107108 SDL_MOUSEMOTION = 0x400, /**< Mouse moved */
@@ -117,6 +118,7 @@ typedef enum · 9 unmodified lines
117118 SDL_JOYBUTTONUP, /**< Joystick button released */
118119 SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */
119120 SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */
121+ SDL_JOYBATTERYUPDATED, /**< Joystick battery level change */
120122
121123 /* Game controller events */
122124 SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */
@@ -141,7 +143,7 @@ typedef enum · 18 unmodified lines
141143 SDL_MULTIGESTURE,
142144
143145 /* Clipboard events */
144− SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
146+ SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard or primary selection changed */
145147
146148 /* Drag and drop events */
147149 SDL_DROPFILE = 0x1000, /**< The system requests a file open */
@@ -243,6 +245,19 @@ typedef struct SDL_TextEditingEvent · 95 unmodified lines
243245 Sint32 length; /**< The length of selected editing text */
244246 } SDL_TextEditingEvent;
245247
248+/**
249+ * \brief Extended keyboard text editing event structure (event.editExt.*) when text would be
250+ * truncated if stored in the text buffer SDL_TextEditingEvent
251+ */
252+typedef struct SDL_TextEditingExtEvent
253+{
254+ Uint32 type; /**< ::SDL_TEXTEDITING_EXT */
255+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
256+ Uint32 windowID; /**< The window with keyboard focus, if any */
257+ char* text; /**< The editing text, which should be freed with SDL_free(), and will not be NULL */
258+ Sint32 start; /**< The start cursor of selected editing text */
259+ Sint32 length; /**< The length of selected editing text */
260+} SDL_TextEditingExtEvent;
246261
247262 #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
248263 /**
@@ -303,6 +318,8 @@ typedef struct SDL_MouseWheelEvent · 54 unmodified lines
303318 Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
304319 float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */
305320 float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */
321+ Sint32 mouseX; /**< X coordinate, relative to window (added in 2.26.0) */
322+ Sint32 mouseY; /**< Y coordinate, relative to window (added in 2.26.0) */
306323 } SDL_MouseWheelEvent;
307324
308325 /**
@@ -381,6 +398,16 @@ typedef struct SDL_JoyDeviceEvent · 72 unmodified lines
381398 Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
382399 } SDL_JoyDeviceEvent;
383400
401+/**
402+ * \brief Joysick battery level change event structure (event.jbattery.*)
403+ */
404+typedef struct SDL_JoyBatteryEvent
405+{
406+ Uint32 type; /**< ::SDL_JOYBATTERYUPDATED */
407+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
408+ SDL_JoystickID which; /**< The joystick instance id */
409+ SDL_JoystickPowerLevel level; /**< The joystick battery level */
410+} SDL_JoyBatteryEvent;
384411
385412 /**
386413 * \brief Game controller axis motion event structure (event.caxis.*)
@@ -449,6 +476,7 @@ typedef struct SDL_ControllerSensorEvent · 62 unmodified lines
449476 SDL_JoystickID which; /**< The joystick instance id */
450477 Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */
451478 float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
479+ Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */
452480 } SDL_ControllerSensorEvent;
453481
454482 /**
@@ -540,6 +568,7 @@ typedef struct SDL_SensorEvent · 85 unmodified lines
540568 Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
541569 Sint32 which; /**< The instance ID of the sensor */
542570 float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */
571+ Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */
543572 } SDL_SensorEvent;
544573
545574 /**
@@ -601,6 +630,7 @@ typedef union SDL_Event · 55 unmodified lines
601630 SDL_WindowEvent window; /**< Window event data */
602631 SDL_KeyboardEvent key; /**< Keyboard event data */
603632 SDL_TextEditingEvent edit; /**< Text editing event data */
633+ SDL_TextEditingExtEvent editExt; /**< Extended text editing event data */
604634 SDL_TextInputEvent text; /**< Text input event data */
605635 SDL_MouseMotionEvent motion; /**< Mouse motion event data */
606636 SDL_MouseButtonEvent button; /**< Mouse button event data */
@@ -610,6 +640,7 @@ typedef union SDL_Event · 3 unmodified lines
610640 SDL_JoyHatEvent jhat; /**< Joystick hat event data */
611641 SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
612642 SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
643+ SDL_JoyBatteryEvent jbattery; /**< Joystick battery event data */
613644 SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
614645 SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
615646 SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
@@ -1128,7 +1159,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); · 512 unmodified lines
11281159 #ifdef __cplusplus
11291160 }
11301161 #endif
1131−#include "close_code.h"
1162+#include <SDL2/close_code.h>
11321163
11331164 #endif /* SDL_events_h_ */
11341165
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_filesystem.h+8−4
@@ -28,9 +28,9 @@ · 27 unmodified lines
2828 #ifndef SDL_filesystem_h_
2929 #define SDL_filesystem_h_
3030
31−#include "SDL_stdinc.h"
31+#include <SDL2/SDL_stdinc.h>
3232
33−#include "begin_code.h"
33+#include <SDL2/begin_code.h>
3434
3535 /* Set up for C function definitions, even when using C++ */
3636 #ifdef __cplusplus
@@ -60,6 +60,10 @@ extern "C" { · 23 unmodified lines
6060 * - `parent`: the containing directory of the bundle. For example:
6161 * `/Applications/SDLApp/`
6262 *
63+ * **Nintendo 3DS Specific Functionality**: This function returns "romfs"
64+ * directory of the application as it is uncommon to store resources outside
65+ * the executable. As such it is not a writable directory.
66+ *
6367 * The returned path is guaranteed to end with a path separator ('\' on
6468 * Windows, '/' on most other platforms).
6569 *
@@ -92,7 +96,7 @@ extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); · 26 unmodified lines
9296 *
9397 * `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\`
9498 *
95− * On Linux, the string might look like"
99+ * On Linux, the string might look like:
96100 *
97101 * `/home/bob/.local/share/My Program Name/`
98102 *
@@ -138,7 +142,7 @@ extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); · 39 unmodified lines
138142 #ifdef __cplusplus
139143 }
140144 #endif
141−#include "close_code.h"
145+#include <SDL2/close_code.h>
142146
143147 #endif /* SDL_filesystem_h_ */
144148
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h+85−12
@@ -28,13 +28,13 @@ · 27 unmodified lines
2828 #ifndef SDL_gamecontroller_h_
2929 #define SDL_gamecontroller_h_
3030
31−#include "SDL_stdinc.h"
32−#include "SDL_error.h"
33−#include "SDL_rwops.h"
34−#include "SDL_sensor.h"
35−#include "SDL_joystick.h"
31+#include <SDL2/SDL_stdinc.h>
32+#include <SDL2/SDL_error.h>
33+#include <SDL2/SDL_rwops.h>
34+#include <SDL2/SDL_sensor.h>
35+#include <SDL2/SDL_joystick.h>
3636
37−#include "begin_code.h"
37+#include <SDL2/begin_code.h>
3838 /* Set up for C function definitions, even when using C++ */
3939 #ifdef __cplusplus
4040 extern "C" {
@@ -69,7 +69,11 @@ typedef enum · 28 unmodified lines
6969 SDL_CONTROLLER_TYPE_VIRTUAL,
7070 SDL_CONTROLLER_TYPE_PS5,
7171 SDL_CONTROLLER_TYPE_AMAZON_LUNA,
72− SDL_CONTROLLER_TYPE_GOOGLE_STADIA
72+ SDL_CONTROLLER_TYPE_GOOGLE_STADIA,
73+ SDL_CONTROLLER_TYPE_NVIDIA_SHIELD,
74+ SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT,
75+ SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT,
76+ SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
7377 } SDL_GameControllerType;
7478
7579 typedef enum
@@ -289,6 +293,25 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); · 213 unmodified lines
289293 */
290294 extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
291295
296+/**
297+ * Get the implementation dependent path for the game controller.
298+ *
299+ * This function can be called before any controllers are opened.
300+ *
301+ * `joystick_index` is the same as the `device_index` passed to
302+ * SDL_JoystickOpen().
303+ *
304+ * \param joystick_index the device_index of a device, from zero to
305+ * SDL_NumJoysticks()-1
306+ * \returns the implementation-dependent path for the game controller, or NULL
307+ * if there is no path or the index is invalid.
308+ *
309+ * \since This function is available since SDL 2.24.0.
310+ *
311+ * \sa SDL_GameControllerPath
312+ */
313+extern DECLSPEC const char *SDLCALL SDL_GameControllerPathForIndex(int joystick_index);
314+
292315 /**
293316 * Get the type of a game controller.
294317 *
@@ -386,6 +409,23 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromPlayerIndex(in · 91 unmodified lines
386409 */
387410 extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
388411
412+/**
413+ * Get the implementation-dependent path for an opened game controller.
414+ *
415+ * This is the same path as returned by SDL_GameControllerNameForIndex(), but
416+ * it takes a controller identifier instead of the (unstable) device index.
417+ *
418+ * \param gamecontroller a game controller identifier previously returned by
419+ * SDL_GameControllerOpen()
420+ * \returns the implementation dependent path for the game controller, or NULL
421+ * if there is no path or the identifier passed is invalid.
422+ *
423+ * \since This function is available since SDL 2.24.0.
424+ *
425+ * \sa SDL_GameControllerPathForIndex
426+ */
427+extern DECLSPEC const char *SDLCALL SDL_GameControllerPath(SDL_GameController *gamecontroller);
428+
389429 /**
390430 * Get the type of this currently opened controller
391431 *
@@ -415,7 +455,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController · 23 unmodified lines
415455 * Set the player index of an opened game controller.
416456 *
417457 * \param gamecontroller the game controller object to adjust.
418− * \param player_index Player index to assign to this controller.
458+ * \param player_index Player index to assign to this controller, or -1 to
459+ * clear the player index and turn off player LEDs.
419460 *
420461 * \since This function is available since SDL 2.0.12.
421462 */
@@ -457,6 +498,18 @@ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * · 35 unmodified lines
457498 */
458499 extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller);
459500
501+/**
502+ * Get the firmware version of an opened controller, if available.
503+ *
504+ * If the firmware version isn't available this function returns 0.
505+ *
506+ * \param gamecontroller the game controller object to query.
507+ * \return the controller firmware version, or zero if unavailable.
508+ *
509+ * \since This function is available since SDL 2.24.0.
510+ */
511+extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetFirmwareVersion(SDL_GameController *gamecontroller);
512+
460513 /**
461514 * Get the serial number of an opened controller, if available.
462515 *
@@ -701,7 +754,7 @@ extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFrom · 238 unmodified lines
701754 * The caller should not SDL_free() the returned string.
702755 *
703756 * \param button an enum value for a given SDL_GameControllerButton
704− * \returns a string for the given button, or NULL if an invalid axis is
757+ * \returns a string for the given button, or NULL if an invalid button is
705758 * specified. The string returned is of the format used by
706759 * SDL_GameController mapping strings.
707760 *
@@ -842,6 +895,25 @@ extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameContro · 134 unmodified lines
842895 */
843896 extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values);
844897
898+/**
899+ * Get the current state of a game controller sensor with the timestamp of the
900+ * last update.
901+ *
902+ * The number of values and interpretation of the data is sensor dependent.
903+ * See SDL_sensor.h for the details for each type of sensor.
904+ *
905+ * \param gamecontroller The controller to query
906+ * \param type The type of sensor to query
907+ * \param timestamp A pointer filled with the timestamp in microseconds of the
908+ * current sensor reading if available, or 0 if not
909+ * \param data A pointer filled with the current sensor state
910+ * \param num_values The number of values to write to data
911+ * \return 0 or -1 if an error occurred.
912+ *
913+ * \since This function is available since SDL 2.26.0.
914+ */
915+extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values);
916+
845917 /**
846918 * Start a rumble effect on a game controller.
847919 *
@@ -869,8 +941,9 @@ extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecon · 21 unmodified lines
869941 * calling it with 0 intensity stops any rumbling.
870942 *
871943 * Note that this is rumbling of the _triggers_ and not the game controller as
872− * a whole. The first controller to offer this feature was the PlayStation 5's
873− * DualShock 5.
944+ * a whole. This is currently only supported on Xbox One controllers. If you
945+ * want the (more common) whole-controller rumble, use
946+ * SDL_GameControllerRumble() instead.
874947 *
875948 * \param gamecontroller The controller to vibrate
876949 * \param left_rumble The intensity of the left trigger rumble motor, from 0
@@ -994,7 +1067,7 @@ extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForAx · 117 unmodified lines
9941067 #ifdef __cplusplus
9951068 }
9961069 #endif
997−#include "close_code.h"
1070+#include <SDL2/close_code.h>
9981071
9991072 #endif /* SDL_gamecontroller_h_ */
10001073
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gesture.h+6−6
@@ -28,14 +28,14 @@ · 27 unmodified lines
2828 #ifndef SDL_gesture_h_
2929 #define SDL_gesture_h_
3030
31−#include "SDL_stdinc.h"
32−#include "SDL_error.h"
33−#include "SDL_video.h"
31+#include <SDL2/SDL_stdinc.h>
32+#include <SDL2/SDL_error.h>
33+#include <SDL2/SDL_video.h>
3434
35−#include "SDL_touch.h"
35+#include <SDL2/SDL_touch.h>
3636
3737
38−#include "begin_code.h"
38+#include <SDL2/begin_code.h>
3939 /* Set up for C function definitions, even when using C++ */
4040 #ifdef __cplusplus
4141 extern "C" {
@@ -110,7 +110,7 @@ extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWo · 68 unmodified lines
110110 #ifdef __cplusplus
111111 }
112112 #endif
113−#include "close_code.h"
113+#include <SDL2/close_code.h>
114114
115115 #endif /* SDL_gesture_h_ */
116116
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_guid.h+100−0
@@ -0,0 +1,100 @@
1+/*
2+ Simple DirectMedia Layer
3+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4+
5+ This software is provided 'as-is', without any express or implied
6+ warranty. In no event will the authors be held liable for any damages
7+ arising from the use of this software.
8+
9+ Permission is granted to anyone to use this software for any purpose,
10+ including commercial applications, and to alter it and redistribute it
11+ freely, subject to the following restrictions:
12+
13+ 1. The origin of this software must not be misrepresented; you must not
14+ claim that you wrote the original software. If you use this software
15+ in a product, an acknowledgment in the product documentation would be
16+ appreciated but is not required.
17+ 2. Altered source versions must be plainly marked as such, and must not be
18+ misrepresented as being the original software.
19+ 3. This notice may not be removed or altered from any source distribution.
20+*/
21+
22+/**
23+ * \file SDL_guid.h
24+ *
25+ * Include file for handling ::SDL_GUID values.
26+ */
27+
28+#ifndef SDL_guid_h_
29+#define SDL_guid_h_
30+
31+#include <SDL2/SDL_stdinc.h>
32+#include <SDL2/SDL_error.h>
33+
34+#include <SDL2/begin_code.h>
35+/* Set up for C function definitions, even when using C++ */
36+#ifdef __cplusplus
37+extern "C" {
38+#endif
39+
40+/**
41+ * An SDL_GUID is a 128-bit identifier for an input device that
42+ * identifies that device across runs of SDL programs on the same
43+ * platform. If the device is detached and then re-attached to a
44+ * different port, or if the base system is rebooted, the device
45+ * should still report the same GUID.
46+ *
47+ * GUIDs are as precise as possible but are not guaranteed to
48+ * distinguish physically distinct but equivalent devices. For
49+ * example, two game controllers from the same vendor with the same
50+ * product ID and revision may have the same GUID.
51+ *
52+ * GUIDs may be platform-dependent (i.e., the same device may report
53+ * different GUIDs on different operating systems).
54+ */
55+typedef struct {
56+ Uint8 data[16];
57+} SDL_GUID;
58+
59+/* Function prototypes */
60+
61+/**
62+ * Get an ASCII string representation for a given ::SDL_GUID.
63+ *
64+ * You should supply at least 33 bytes for pszGUID.
65+ *
66+ * \param guid the ::SDL_GUID you wish to convert to string
67+ * \param pszGUID buffer in which to write the ASCII string
68+ * \param cbGUID the size of pszGUID
69+ *
70+ * \since This function is available since SDL 2.24.0.
71+ *
72+ * \sa SDL_GUIDFromString
73+ */
74+extern DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID);
75+
76+/**
77+ * Convert a GUID string into a ::SDL_GUID structure.
78+ *
79+ * Performs no error checking. If this function is given a string containing
80+ * an invalid GUID, the function will silently succeed, but the GUID generated
81+ * will not be useful.
82+ *
83+ * \param pchGUID string containing an ASCII representation of a GUID
84+ * \returns a ::SDL_GUID structure.
85+ *
86+ * \since This function is available since SDL 2.24.0.
87+ *
88+ * \sa SDL_GUIDToString
89+ */
90+extern DECLSPEC SDL_GUID SDLCALL SDL_GUIDFromString(const char *pchGUID);
91+
92+/* Ends C function definitions when using C++ */
93+#ifdef __cplusplus
94+}
95+#endif
96+#include <SDL2/close_code.h>
97+
98+#endif /* SDL_guid_h_ */
99+
100+/* vi: set ts=4 sw=4 expandtab: */
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_haptic.h+5−5
@@ -107,11 +107,11 @@ · 106 unmodified lines
107107 #ifndef SDL_haptic_h_
108108 #define SDL_haptic_h_
109109
110−#include "SDL_stdinc.h"
111−#include "SDL_error.h"
112−#include "SDL_joystick.h"
110+#include <SDL2/SDL_stdinc.h>
111+#include <SDL2/SDL_error.h>
112+#include <SDL2/SDL_joystick.h>
113113
114−#include "begin_code.h"
114+#include <SDL2/begin_code.h>
115115 /* Set up for C function definitions, even when using C++ */
116116 #ifdef __cplusplus
117117 extern "C" {
@@ -1334,7 +1334,7 @@ extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); · 1216 unmodified lines
13341334 #ifdef __cplusplus
13351335 }
13361336 #endif
1337−#include "close_code.h"
1337+#include <SDL2/close_code.h>
13381338
13391339 #endif /* SDL_haptic_h_ */
13401340
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_hidapi.h+3−3
@@ -62,9 +62,9 @@ · 61 unmodified lines
6262 #ifndef SDL_hidapi_h_
6363 #define SDL_hidapi_h_
6464
65−#include "SDL_stdinc.h"
65+#include <SDL2/SDL_stdinc.h>
6666
67−#include "begin_code.h"
67+#include <SDL2/begin_code.h>
6868 /* Set up for C function definitions, even when using C++ */
6969 #ifdef __cplusplus
7070 extern "C" {
@@ -444,7 +444,7 @@ extern DECLSPEC void SDLCALL SDL_hid_ble_scan(SDL_bool active); · 373 unmodified lines
444444 #ifdef __cplusplus
445445 }
446446 #endif
447−#include "close_code.h"
447+#include <SDL2/close_code.h>
448448
449449 #endif /* SDL_hidapi_h_ */
450450
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_hints.h+648−46
@@ -39,9 +39,9 @@ · 38 unmodified lines
3939 #ifndef SDL_hints_h_
4040 #define SDL_hints_h_
4141
42−#include "SDL_stdinc.h"
42+#include <SDL2/SDL_stdinc.h>
4343
44−#include "begin_code.h"
44+#include <SDL2/begin_code.h>
4545 /* Set up for C function definitions, even when using C++ */
4646 #ifdef __cplusplus
4747 extern "C" {
@@ -278,10 +278,7 @@ extern "C" { · 230 unmodified lines
278278 * If this hint isn't specified to a valid setting, or libsamplerate isn't
279279 * available, SDL will use the default, internal resampling algorithm.
280280 *
281− * Note that this is currently only applicable to resampling audio that is
282− * being written to a device for playback or audio being read from a device
283− * for capture. SDL_AudioCVT always uses the default resampler (although this
284− * might change for SDL 2.1).
281+ * As of SDL 2.26, SDL_ConvertAudio() respects this hint when libsamplerate is available.
285282 *
286283 * This hint is currently only checked at audio subsystem initialization.
287284 *
@@ -392,13 +389,14 @@ extern "C" { · 104 unmodified lines
392389 #define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS"
393390
394391 /**
395− * \brief A variable controlling whether SDL logs all events pushed onto its internal queue.
392+ * \brief A variable controlling verbosity of the logging of SDL events pushed onto the internal queue.
396393 *
397− * This variable can be set to the following values:
394+ * This variable can be set to the following values, from least to most verbose:
398395 *
399396 * "0" - Don't log any events (default)
400− * "1" - Log all events except mouse and finger motion, which are pretty spammy.
401− * "2" - Log all events.
397+ * "1" - Log most events (other than the really spammy ones).
398+ * "2" - Include mouse and finger motion events.
399+ * "3" - Include SDL_SysWMEvent events.
402400 *
403401 * This is generally meant to be used to debug SDL itself, but can be useful
404402 * for application developers that need better visibility into what is going
@@ -412,6 +410,19 @@ extern "C" { · 7 unmodified lines
412410 */
413411 #define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING"
414412
413+/**
414+ * \brief A variable controlling whether raising the window should be done more forcefully
415+ *
416+ * This variable can be set to the following values:
417+ * "0" - No forcing (the default)
418+ * "1" - Extra level of forcing
419+ *
420+ * At present, this is only an issue under MS Windows, which makes it nearly impossible to
421+ * programmatically move a window to the foreground, for "security" reasons. See
422+ * http://stackoverflow.com/a/34414846 for a discussion.
423+ */
424+#define SDL_HINT_FORCE_RAISEWINDOW "SDL_HINT_FORCE_RAISEWINDOW"
425+
415426 /**
416427 * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
417428 *
@@ -528,6 +539,14 @@ extern "C" { · 110 unmodified lines
528539 */
529540 #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
530541
542+/**
543+ * \brief A variable containing a list of devices to ignore in SDL_hid_enumerate()
544+ *
545+ * For example, to ignore the Shanwan DS3 controller and any Valve controller, you might
546+ * have the string "0x2563/0x0523,0x28de/0x0000"
547+ */
548+#define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES"
549+
531550 /**
532551 * \brief A variable controlling whether the idle timer is disabled on iOS.
533552 *
@@ -566,6 +585,17 @@ extern "C" { · 32 unmodified lines
566585 */
567586 #define SDL_HINT_IME_SHOW_UI "SDL_IME_SHOW_UI"
568587
588+/**
589+ * \brief A variable to control if extended IME text support is enabled.
590+ * If enabled then SDL_TextEditingExtEvent will be issued if the text would be truncated otherwise.
591+ * Additionally SDL_TextInputEvent will be dispatched multiple times so that it is not truncated.
592+ *
593+ * The variable can be set to the following values:
594+ * "0" - Legacy behavior. Text can be truncated, no heap allocations. (default)
595+ * "1" - Modern behavior.
596+ */
597+#define SDL_HINT_IME_SUPPORT_EXTENDED_TEXT "SDL_IME_SUPPORT_EXTENDED_TEXT"
598+
569599 /**
570600 * \brief A variable controlling whether the home indicator bar on iPhone X
571601 * should be hidden.
@@ -612,18 +642,53 @@ extern "C" { · 40 unmodified lines
612642 */
613643 #define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE"
614644
615− /**
616− * \brief A variable controlling whether Switch Joy-Cons should be treated the same as Switch Pro Controllers when using the HIDAPI driver.
645+/**
646+ * \brief A variable controlling whether "low_frequency_rumble" and "high_frequency_rumble" is used to implement
647+ * the GameCube controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2)
648+ * this is useful for applications that need full compatibility for things like ADSR envelopes.
649+ * Stop is implemented by setting "low_frequency_rumble" to "0" and "high_frequency_rumble" ">0"
650+ * Rumble is both at any arbitrary value,
651+ * StopHard is implemented by setting both "low_frequency_rumble" and "high_frequency_rumble" to "0"
652+ *
653+ * This variable can be set to the following values:
654+ * "0" - Normal rumble behavior is behavior is used (default)
655+ * "1" - Proper GameCube controller rumble behavior is used
656+ *
657+ */
658+#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_GAMECUBE_RUMBLE_BRAKE"
659+
660+/**
661+ * \brief A variable controlling whether the HIDAPI driver for Nintendo Switch Joy-Cons should be used.
617662 *
618663 * This variable can be set to the following values:
619− * "0" - basic Joy-Con support with no analog input (the default)
620− * "1" - Joy-Cons treated as half full Pro Controllers with analog inputs and sensors
664+ * "0" - HIDAPI driver is not used
665+ * "1" - HIDAPI driver is used
621666 *
622− * This does not combine Joy-Cons into a single controller. That's up to the user.
667+ * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
623668 */
624669 #define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS"
625670
626− /**
671+/**
672+ * \brief A variable controlling whether Nintendo Switch Joy-Con controllers will be combined into a single Pro-like controller when using the HIDAPI driver
673+ *
674+ * This variable can be set to the following values:
675+ * "0" - Left and right Joy-Con controllers will not be combined and each will be a mini-gamepad
676+ * "1" - Left and right Joy-Con controllers will be combined into a single controller (the default)
677+ */
678+#define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS"
679+
680+/**
681+ * \brief A variable controlling whether Nintendo Switch Joy-Con controllers will be in vertical mode when using the HIDAPI driver
682+ *
683+ * This variable can be set to the following values:
684+ * "0" - Left and right Joy-Con controllers will not be in vertical mode (the default)
685+ * "1" - Left and right Joy-Con controllers will be in vertical mode
686+ *
687+ * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
688+ */
689+#define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS"
690+
691+/**
627692 * \brief A variable controlling whether the HIDAPI driver for Amazon Luna controllers connected via Bluetooth should be used.
628693 *
629694 * This variable can be set to the following values:
@@ -634,6 +699,42 @@ extern "C" { · 4 unmodified lines
634699 */
635700 #define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA"
636701
702+/**
703+ * \brief A variable controlling whether the HIDAPI driver for Nintendo Online classic controllers should be used.
704+ *
705+ * This variable can be set to the following values:
706+ * "0" - HIDAPI driver is not used
707+ * "1" - HIDAPI driver is used
708+ *
709+ * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
710+ */
711+#define SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC "SDL_JOYSTICK_HIDAPI_NINTENDO_CLASSIC"
712+
713+/**
714+ * \brief A variable controlling whether the HIDAPI driver for NVIDIA SHIELD controllers should be used.
715+ *
716+ * This variable can be set to the following values:
717+ * "0" - HIDAPI driver is not used
718+ * "1" - HIDAPI driver is used
719+ *
720+ * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
721+ */
722+#define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD"
723+
724+/**
725+ * \brief A variable controlling whether the HIDAPI driver for PS3 controllers should be used.
726+ *
727+ * This variable can be set to the following values:
728+ * "0" - HIDAPI driver is not used
729+ * "1" - HIDAPI driver is used
730+ *
731+ * The default is the value of SDL_HINT_JOYSTICK_HIDAPI on macOS, and "0" on other platforms.
732+ *
733+ * It is not possible to use this driver on Windows, due to limitations in the default drivers
734+ * installed. See https://github.com/ViGEm/DsHidMini for an alternative driver on Windows.
735+ */
736+#define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3"
737+
637738 /**
638739 * \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used.
639740 *
@@ -716,7 +817,7 @@ extern "C" { · 76 unmodified lines
716817 #define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA"
717818
718819 /**
719− * \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used.
820+ * \brief A variable controlling whether the HIDAPI driver for Bluetooth Steam Controllers should be used.
720821 *
721822 * This variable can be set to the following values:
722823 * "0" - HIDAPI driver is not used
@@ -739,16 +840,56 @@ extern "C" { · 16 unmodified lines
739840 #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH"
740841
741842 /**
742− * \brief A variable controlling whether the Home button LED should be turned on when a Nintendo Switch controller is opened
843+ * \brief A variable controlling whether the Home button LED should be turned on when a Nintendo Switch Pro controller is opened
743844 *
744845 * This variable can be set to the following values:
745846 * "0" - home button LED is turned off
746847 * "1" - home button LED is turned on
747848 *
748− * By default the Home button LED state is not changed.
849+ * By default the Home button LED state is not changed. This hint can also be set to a floating point value between 0.0 and 1.0 which controls the brightness of the Home button LED.
749850 */
750851 #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED"
751852
853+/**
854+ * \brief A variable controlling whether the Home button LED should be turned on when a Nintendo Switch Joy-Con controller is opened
855+ *
856+ * This variable can be set to the following values:
857+ * "0" - home button LED is turned off
858+ * "1" - home button LED is turned on
859+ *
860+ * By default the Home button LED state is not changed. This hint can also be set to a floating point value between 0.0 and 1.0 which controls the brightness of the Home button LED.
861+ */
862+#define SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED "SDL_JOYSTICK_HIDAPI_JOYCON_HOME_LED"
863+
864+/**
865+ * \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with a Nintendo Switch controller.
866+ *
867+ * This variable can be set to the following values:
868+ * "0" - player LEDs are not enabled
869+ * "1" - player LEDs are enabled (the default)
870+ */
871+#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED"
872+
873+/**
874+ * \brief A variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U controllers should be used.
875+ *
876+ * This variable can be set to the following values:
877+ * "0" - HIDAPI driver is not used
878+ * "1" - HIDAPI driver is used
879+ *
880+ * This driver doesn't work with the dolphinbar, so the default is SDL_FALSE for now.
881+ */
882+#define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII"
883+
884+/**
885+ * \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with a Wii controller.
886+ *
887+ * This variable can be set to the following values:
888+ * "0" - player LEDs are not enabled
889+ * "1" - player LEDs are enabled (the default)
890+ */
891+#define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED"
892+
752893 /**
753894 * \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used.
754895 *
@@ -760,17 +901,69 @@ extern "C" { · 5 unmodified lines
760901 */
761902 #define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
762903
763− /**
904+/**
905+ * \brief A variable controlling whether the HIDAPI driver for XBox 360 controllers should be used.
906+ *
907+ * This variable can be set to the following values:
908+ * "0" - HIDAPI driver is not used
909+ * "1" - HIDAPI driver is used
910+ *
911+ * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX
912+ */
913+#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360"
914+
915+/**
916+ * \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with an Xbox 360 controller.
917+ *
918+ * This variable can be set to the following values:
919+ * "0" - player LEDs are not enabled
920+ * "1" - player LEDs are enabled (the default)
921+ */
922+#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED"
923+
924+/**
925+ * \brief A variable controlling whether the HIDAPI driver for XBox 360 wireless controllers should be used.
926+ *
927+ * This variable can be set to the following values:
928+ * "0" - HIDAPI driver is not used
929+ * "1" - HIDAPI driver is used
930+ *
931+ * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_360
932+ */
933+#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS"
934+
935+/**
936+ * \brief A variable controlling whether the HIDAPI driver for XBox One controllers should be used.
937+ *
938+ * This variable can be set to the following values:
939+ * "0" - HIDAPI driver is not used
940+ * "1" - HIDAPI driver is used
941+ *
942+ * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX
943+ */
944+#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE"
945+
946+/**
947+ * \brief A variable controlling whether the Home button LED should be turned on when an Xbox One controller is opened
948+ *
949+ * This variable can be set to the following values:
950+ * "0" - home button LED is turned off
951+ * "1" - home button LED is turned on
952+ *
953+ * By default the Home button LED state is not changed. This hint can also be set to a floating point value between 0.0 and 1.0 which controls the brightness of the Home button LED. The default brightness is 0.4.
954+ */
955+#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED"
956+
957+/**
764958 * \brief A variable controlling whether the RAWINPUT joystick drivers should be used for better handling XInput-capable devices.
765959 *
766960 * This variable can be set to the following values:
767961 * "0" - RAWINPUT drivers are not used
768962 * "1" - RAWINPUT drivers are used (the default)
769− *
770963 */
771964 #define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT"
772965
773− /**
966+/**
774967 * \brief A variable controlling whether the RAWINPUT driver should pull correlated data from XInput.
775968 *
776969 * This variable can be set to the following values:
@@ -783,7 +976,16 @@ extern "C" { · 6 unmodified lines
783976 */
784977 #define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT"
785978
786− /**
979+/**
980+ * \brief A variable controlling whether the ROG Chakram mice should show up as joysticks
981+ *
982+ * This variable can be set to the following values:
983+ * "0" - ROG Chakram mice do not show up as joysticks (the default)
984+ * "1" - ROG Chakram mice show up as joysticks
985+ */
986+#define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM"
987+
988+/**
787989 * \brief A variable controlling whether a separate thread should be used
788990 * for handling joystick detection and raw input messages on Windows
789991 *
@@ -817,14 +1019,32 @@ extern "C" { · 27 unmodified lines
8171019 */
8181020 #define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER"
8191021
820− /**
1022+/**
8211023 * \brief A comma separated list of devices to open as joysticks
8221024 *
8231025 * This variable is currently only used by the Linux joystick driver.
8241026 */
8251027 #define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE"
8261028
827− /**
1029+/**
1030+ * \brief A variable controlling whether joysticks on Linux will always treat 'hat' axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking whether they may be analog.
1031+ *
1032+ * This variable can be set to the following values:
1033+ * "0" - Only map hat axis inputs to digital hat outputs if the input axes appear to actually be digital (the default)
1034+ * "1" - Always handle the input axes numbered ABS_HAT0X to ABS_HAT3Y as digital hats
1035+ */
1036+#define SDL_HINT_LINUX_DIGITAL_HATS "SDL_LINUX_DIGITAL_HATS"
1037+
1038+/**
1039+ * \brief A variable controlling whether digital hats on Linux will apply deadzones to their underlying input axes or use unfiltered values.
1040+ *
1041+ * This variable can be set to the following values:
1042+ * "0" - Return digital hat values based on unfiltered input axis values
1043+ * "1" - Return digital hat values with deadzones on the input axes taken into account (the default)
1044+ */
1045+#define SDL_HINT_LINUX_HAT_DEADZONES "SDL_LINUX_HAT_DEADZONES"
1046+
1047+/**
8281048 * \brief A variable controlling whether to use the classic /dev/input/js* joystick interface or the newer /dev/input/event* joystick interface on Linux
8291049 *
8301050 * This variable can be set to the following values:
@@ -835,7 +1055,7 @@ extern "C" { · 4 unmodified lines
8351055 */
8361056 #define SDL_HINT_LINUX_JOYSTICK_CLASSIC "SDL_LINUX_JOYSTICK_CLASSIC"
8371057
838− /**
1058+/**
8391059 * \brief A variable controlling whether joysticks on Linux adhere to their HID-defined deadzones or return unfiltered values.
8401060 *
8411061 * This variable can be set to the following values:
@@ -860,6 +1080,24 @@ extern "C" { · 18 unmodified lines
8601080 */
8611081 #define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
8621082
1083+/**
1084+ * \brief A variable controlling whether dispatching OpenGL context updates should block the dispatching thread until the main thread finishes processing
1085+ *
1086+ * This variable can be set to the following values:
1087+ * "0" - Dispatching OpenGL context updates will block the dispatching thread until the main thread finishes processing (default).
1088+ * "1" - Dispatching OpenGL context updates will allow the dispatching thread to continue execution.
1089+ *
1090+ * Generally you want the default, but if you have OpenGL code in a background thread on a Mac, and the main thread
1091+ * hangs because it's waiting for that background thread, but that background thread is also hanging because it's
1092+ * waiting for the main thread to do an update, this might fix your issue.
1093+ *
1094+ * This hint only applies to macOS.
1095+ *
1096+ * This hint is available since SDL 2.24.0.
1097+ *
1098+ */
1099+#define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH "SDL_MAC_OPENGL_ASYNC_DISPATCH"
1100+
8631101 /**
8641102 * \brief A variable setting the double click radius, in pixels.
8651103 */
@@ -886,6 +1124,22 @@ extern "C" { · 20 unmodified lines
8861124 */
8871125 #define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE"
8881126
1127+/**
1128+ * \brief A variable controlling whether relative mouse mode constrains the mouse to the center of the window
1129+ *
1130+ * This variable can be set to the following values:
1131+ * "0" - Relative mouse mode constrains the mouse to the window
1132+ * "1" - Relative mouse mode constrains the mouse to the center of the window
1133+ *
1134+ * Constraining to the center of the window works better for FPS games and when the
1135+ * application is running over RDP. Constraining to the whole window works better
1136+ * for 2D games and increases the chance that the mouse will be in the correct
1137+ * position when using high DPI mice.
1138+ *
1139+ * By default SDL will constrain the mouse to the center of the window
1140+ */
1141+#define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER "SDL_MOUSE_RELATIVE_MODE_CENTER"
1142+
8891143 /**
8901144 * \brief A variable controlling whether relative mouse mode is implemented using mouse warping
8911145 *
@@ -913,6 +1167,28 @@ extern "C" { · 21 unmodified lines
9131167 */
9141168 #define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE"
9151169
1170+/**
1171+ * \brief A variable controlling whether the system mouse acceleration curve is used for relative mouse motion.
1172+ *
1173+ * This variable can be set to the following values:
1174+ * "0" - Relative mouse motion will be unscaled (the default)
1175+ * "1" - Relative mouse motion will be scaled using the system mouse acceleration curve.
1176+ *
1177+ * If SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE is set, that will override the system speed scale.
1178+ */
1179+#define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE "SDL_MOUSE_RELATIVE_SYSTEM_SCALE"
1180+
1181+/**
1182+ * \brief A variable controlling whether a motion event should be generated for mouse warping in relative mode.
1183+ *
1184+ * This variable can be set to the following values:
1185+ * "0" - Warping the mouse will not generate a motion event in relative mode
1186+ * "1" - Warping the mouse will generate a motion event in relative mode
1187+ *
1188+ * By default warping the mouse will not generate motion events in relative mode. This avoids the application having to filter out large relative motion due to warping.
1189+ */
1190+#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION"
1191+
9161192 /**
9171193 * \brief A variable controlling whether mouse events should generate synthetic touch events
9181194 *
@@ -922,6 +1198,19 @@ extern "C" { · 3 unmodified lines
9221198 */
9231199 #define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS"
9241200
1201+/**
1202+ * \brief A variable controlling whether the mouse is captured while mouse buttons are pressed
1203+ *
1204+ * This variable can be set to the following values:
1205+ * "0" - The mouse is not captured while mouse buttons are pressed
1206+ * "1" - The mouse is captured while mouse buttons are pressed
1207+ *
1208+ * By default the mouse is captured while mouse buttons are pressed so if the mouse is dragged
1209+ * outside the window, the application continues to receive mouse events until the button is
1210+ * released.
1211+ */
1212+#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE"
1213+
9251214 /**
9261215 * \brief Tell SDL not to catch the SIGINT or SIGTERM signals.
9271216 *
@@ -987,7 +1276,7 @@ extern "C" { · 59 unmodified lines
9871276 * When polling for events, SDL_PumpEvents is used to gather new events from devices.
9881277 * If a device keeps producing new events between calls to SDL_PumpEvents, a poll loop will
9891278 * become stuck until the new events stop.
990− * This is most noticable when moving a high frequency mouse.
1279+ * This is most noticeable when moving a high frequency mouse.
9911280 *
9921281 * By default, poll sentinels are enabled.
9931282 */
@@ -1105,6 +1394,8 @@ extern "C" { · 111 unmodified lines
11051394 *
11061395 * This variable is case insensitive and can be set to the following values:
11071396 * "direct3d"
1397+ * "direct3d11"
1398+ * "direct3d12"
11081399 * "opengl"
11091400 * "opengles2"
11101401 * "opengles"
@@ -1161,7 +1452,18 @@ extern "C" { · 50 unmodified lines
11611452 */
11621453 #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
11631454
1164− /**
1455+/**
1456+ * \brief A variable controlling if VSYNC is automatically disable if doesn't reach the enough FPS
1457+ *
1458+ * This variable can be set to the following values:
1459+ * "0" - It will be using VSYNC as defined in the main flag. Default
1460+ * "1" - If VSYNC was previously enabled, then it will disable VSYNC if doesn't reach enough speed
1461+ *
1462+ * By default SDL does not enable the automatic VSYNC
1463+ */
1464+#define SDL_HINT_PS2_DYNAMIC_VSYNC "SDL_PS2_DYNAMIC_VSYNC"
1465+
1466+/**
11651467 * \brief A variable to control whether the return key on the soft keyboard
11661468 * should hide the soft keyboard on Android and iOS.
11671469 *
@@ -1278,6 +1580,18 @@ extern "C" { · 110 unmodified lines
12781580 */
12791581 #define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS"
12801582
1583+/**
1584+ * \brief A variable controlling which touchpad should generate synthetic mouse events
1585+ *
1586+ * This variable can be set to the following values:
1587+ * "0" - Only front touchpad should generate mouse events. Default
1588+ * "1" - Only back touchpad should generate mouse events.
1589+ * "2" - Both touchpads should generate mouse events.
1590+ *
1591+ * By default SDL will generate mouse events for all touch devices
1592+ */
1593+#define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE "SDL_HINT_VITA_TOUCH_MOUSE_DEVICE"
1594+
12811595 /**
12821596 * \brief A variable controlling whether the Android / tvOS remotes
12831597 * should be listed as joystick devices, instead of sending keyboard events.
@@ -1362,9 +1676,7 @@ extern "C" { · 78 unmodified lines
13621676 * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
13631677 * button on their titlebars).
13641678 *
1365− * The default value is "1". Spaces are disabled regardless of this hint if
1366− * the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
1367− * any windows are created.
1679+ * The default value is "1". This hint must be set before any windows are created.
13681680 */
13691681 #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
13701682
@@ -1387,6 +1699,52 @@ extern "C" { · 16 unmodified lines
13871699 */
13881700 #define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR"
13891701
1702+/**
1703+ * \brief A variable controlling whether the libdecor Wayland backend is preferred over native decrations.
1704+ *
1705+ * When this hint is set, libdecor will be used to provide window decorations, even if xdg-decoration is
1706+ * available. (Note that, by default, libdecor will use xdg-decoration itself if available).
1707+ *
1708+ * This variable can be set to the following values:
1709+ * "0" - libdecor is enabled only if server-side decorations are unavailable.
1710+ * "1" - libdecor is always enabled if available.
1711+ *
1712+ * libdecor is used over xdg-shell when xdg-decoration protocol is unavailable.
1713+ */
1714+#define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR"
1715+
1716+/**
1717+ * \brief A variable controlling whether video mode emulation is enabled under Wayland.
1718+ *
1719+ * When this hint is set, a standard set of emulated CVT video modes will be exposed for use by the application.
1720+ * If it is disabled, the only modes exposed will be the logical desktop size and, in the case of a scaled
1721+ * desktop, the native display resolution.
1722+ *
1723+ * This variable can be set to the following values:
1724+ * "0" - Video mode emulation is disabled.
1725+ * "1" - Video mode emulation is enabled.
1726+ *
1727+ * By default video mode emulation is enabled.
1728+ */
1729+#define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION"
1730+
1731+/**
1732+ * \brief Enable or disable mouse pointer warp emulation, needed by some older games.
1733+ *
1734+ * When this hint is set, any SDL will emulate mouse warps using relative mouse mode.
1735+ * This is required for some older games (such as Source engine games), which warp the
1736+ * mouse to the centre of the screen rather than using relative mouse motion. Note that
1737+ * relative mouse mode may have different mouse acceleration behaviour than pointer warps.
1738+ *
1739+ * This variable can be set to the following values:
1740+ * "0" - All mouse warps fail, as mouse warping is not available under wayland.
1741+ * "1" - Some mouse warps will be emulated by forcing relative mouse mode.
1742+ *
1743+ * If not set, this is automatically enabled unless an application uses relative mouse
1744+ * mode directly.
1745+ */
1746+#define SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP "SDL_VIDEO_WAYLAND_EMULATE_MOUSE_WARP"
1747+
13901748 /**
13911749 * \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
13921750 *
@@ -1406,6 +1764,28 @@ extern "C" { · 13 unmodified lines
14061764 */
14071765 #define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
14081766
1767+/**
1768+ * \brief When calling SDL_CreateWindowFrom(), make the window compatible with OpenGL.
1769+ *
1770+ * This variable can be set to the following values:
1771+ * "0" - Don't add any graphics flags to the SDL_WindowFlags
1772+ * "1" - Add SDL_WINDOW_OPENGL to the SDL_WindowFlags
1773+ *
1774+ * By default SDL will not make the foreign window compatible with OpenGL.
1775+ */
1776+#define SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL "SDL_VIDEO_FOREIGN_WINDOW_OPENGL"
1777+
1778+/**
1779+ * \brief When calling SDL_CreateWindowFrom(), make the window compatible with Vulkan.
1780+ *
1781+ * This variable can be set to the following values:
1782+ * "0" - Don't add any graphics flags to the SDL_WindowFlags
1783+ * "1" - Add SDL_WINDOW_VULKAN to the SDL_WindowFlags
1784+ *
1785+ * By default SDL will not make the foreign window compatible with Vulkan.
1786+ */
1787+#define SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN "SDL_VIDEO_FOREIGN_WINDOW_VULKAN"
1788+
14091789 /**
14101790 * \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
14111791 *
@@ -1466,13 +1846,11 @@ extern "C" { · 54 unmodified lines
14661846 #define SDL_HINT_VIDEO_X11_WINDOW_VISUALID "SDL_VIDEO_X11_WINDOW_VISUALID"
14671847
14681848 /**
1469− * \brief A variable controlling whether the X11 Xinerama extension should be used.
1470− *
1471− * This variable can be set to the following values:
1472− * "0" - Disable Xinerama
1473− * "1" - Enable Xinerama
1849+ * \brief A no-longer-used variable controlling whether the X11 Xinerama extension should be used.
14741850 *
1475− * By default SDL will use Xinerama if it is available.
1851+ * Before SDL 2.0.24, this would let apps and users disable Xinerama support on X11.
1852+ * Now SDL never uses Xinerama, and does not check for this hint at all.
1853+ * The preprocessor define is left here for source compatibility.
14761854 */
14771855 #define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA"
14781856
@@ -1483,18 +1861,16 @@ extern "C" { · 4 unmodified lines
14831861 * "0" - Disable XRandR
14841862 * "1" - Enable XRandR
14851863 *
1486− * By default SDL will not use XRandR because of window manager issues.
1864+ * By default SDL will use XRandR.
14871865 */
14881866 #define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
14891867
14901868 /**
1491− * \brief A variable controlling whether the X11 VidMode extension should be used.
1492− *
1493− * This variable can be set to the following values:
1494− * "0" - Disable XVidMode
1495− * "1" - Enable XVidMode
1869+ * \brief A no-longer-used variable controlling whether the X11 VidMode extension should be used.
14961870 *
1497− * By default SDL will use XVidMode if it is available.
1871+ * Before SDL 2.0.24, this would let apps and users disable XVidMode support on X11.
1872+ * Now SDL never uses XVidMode, and does not check for this hint at all.
1873+ * The preprocessor define is left here for source compatibility.
14981874 */
14991875 #define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE"
15001876
@@ -1654,6 +2030,57 @@ extern "C" { · 153 unmodified lines
16542030 */
16552031 #define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX"
16562032
2033+/**
2034+ * \brief Controls whether SDL will declare the process to be DPI aware.
2035+ *
2036+ * This hint must be set before initializing the video subsystem.
2037+ *
2038+ * The main purpose of declaring DPI awareness is to disable OS bitmap scaling of SDL windows on monitors with
2039+ * a DPI scale factor.
2040+ *
2041+ * This hint is equivalent to requesting DPI awareness via external means (e.g. calling SetProcessDpiAwarenessContext)
2042+ * and does not cause SDL to use a virtualized coordinate system, so it will generally give you 1 SDL coordinate = 1 pixel
2043+ * even on high-DPI displays.
2044+ *
2045+ * For more information, see:
2046+ * https://docs.microsoft.com/en-us/windows/win32/hidpi/high-dpi-desktop-application-development-on-windows
2047+ *
2048+ * This variable can be set to the following values:
2049+ * "" - Do not change the DPI awareness (default).
2050+ * "unaware" - Declare the process as DPI unaware. (Windows 8.1 and later).
2051+ * "system" - Request system DPI awareness. (Vista and later).
2052+ * "permonitor" - Request per-monitor DPI awareness. (Windows 8.1 and later).
2053+ * "permonitorv2" - Request per-monitor V2 DPI awareness. (Windows 10, version 1607 and later).
2054+ * The most visible difference from "permonitor" is that window title bar will be scaled
2055+ * to the visually correct size when dragging between monitors with different scale factors.
2056+ * This is the preferred DPI awareness level.
2057+ *
2058+ * If the requested DPI awareness is not available on the currently running OS, SDL will try to request the best
2059+ * available match.
2060+ */
2061+#define SDL_HINT_WINDOWS_DPI_AWARENESS "SDL_WINDOWS_DPI_AWARENESS"
2062+
2063+/**
2064+ * \brief Uses DPI-scaled points as the SDL coordinate system on Windows.
2065+ *
2066+ * This changes the SDL coordinate system units to be DPI-scaled points, rather than pixels everywhere.
2067+ * This means windows will be appropriately sized, even when created on high-DPI displays with scaling.
2068+ *
2069+ * e.g. requesting a 640x480 window from SDL, on a display with 125% scaling in Windows display settings,
2070+ * will create a window with an 800x600 client area (in pixels).
2071+ *
2072+ * Setting this to "1" implicitly requests process DPI awareness (setting SDL_WINDOWS_DPI_AWARENESS is unnecessary),
2073+ * and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows.
2074+ *
2075+ * This variable can be set to the following values:
2076+ * "0" - SDL coordinates equal Windows coordinates. No automatic window resizing when dragging
2077+ * between monitors with different scale factors (unless this is performed by
2078+ * Windows itself, which is the case when the process is DPI unaware).
2079+ * "1" - SDL coordinates are in DPI-scaled points. Automatically resize windows as needed on
2080+ * displays with non-100% scale factors.
2081+ */
2082+#define SDL_HINT_WINDOWS_DPI_SCALING "SDL_WINDOWS_DPI_SCALING"
2083+
16572084 /**
16582085 * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden
16592086 *
@@ -1796,6 +2223,15 @@ extern "C" { · 136 unmodified lines
17962223 */
17972224 #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
17982225
2226+ /**
2227+ * \brief A variable that lets you disable the detection and use of DirectInput gamepad devices
2228+ *
2229+ * The variable can be set to the following values:
2230+ * "0" - Disable DirectInput detection (only uses XInput)
2231+ * "1" - Enable DirectInput detection (the default)
2232+ */
2233+#define SDL_HINT_DIRECTINPUT_ENABLED "SDL_DIRECTINPUT_ENABLED"
2234+
17992235 /**
18002236 * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices.
18012237 *
@@ -1824,6 +2260,133 @@ extern "C" { · 22 unmodified lines
18242260 */
18252261 #define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS"
18262262
2263+/**
2264+ * \brief A variable that forces X11 windows to create as a custom type.
2265+ *
2266+ * This is currently only used for X11 and ignored elsewhere.
2267+ *
2268+ * During SDL_CreateWindow, SDL uses the _NET_WM_WINDOW_TYPE X11 property
2269+ * to report to the window manager the type of window it wants to create.
2270+ * This might be set to various things if SDL_WINDOW_TOOLTIP or
2271+ * SDL_WINDOW_POPUP_MENU, etc, were specified. For "normal" windows that
2272+ * haven't set a specific type, this hint can be used to specify a custom
2273+ * type. For example, a dock window might set this to
2274+ * "_NET_WM_WINDOW_TYPE_DOCK".
2275+ *
2276+ * If not set or set to "", this hint is ignored. This hint must be set
2277+ * before the SDL_CreateWindow() call that it is intended to affect.
2278+ *
2279+ * This hint is available since SDL 2.0.22.
2280+ */
2281+#define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE"
2282+
2283+/**
2284+ * \brief A variable that decides whether to send SDL_QUIT when closing the final window.
2285+ *
2286+ * By default, SDL sends an SDL_QUIT event when there is only one window
2287+ * and it receives an SDL_WINDOWEVENT_CLOSE event, under the assumption most
2288+ * apps would also take the loss of this window as a signal to terminate the
2289+ * program.
2290+ *
2291+ * However, it's not unreasonable in some cases to have the program continue
2292+ * to live on, perhaps to create new windows later.
2293+ *
2294+ * Changing this hint to "0" will cause SDL to not send an SDL_QUIT event
2295+ * when the final window is requesting to close. Note that in this case,
2296+ * there are still other legitimate reasons one might get an SDL_QUIT
2297+ * event: choosing "Quit" from the macOS menu bar, sending a SIGINT (ctrl-c)
2298+ * on Unix, etc.
2299+ *
2300+ * The default value is "1". This hint can be changed at any time.
2301+ *
2302+ * This hint is available since SDL 2.0.22. Before then, you always get
2303+ * an SDL_QUIT event when closing the final window.
2304+ */
2305+#define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE"
2306+
2307+
2308+/**
2309+ * \brief A variable that decides what video backend to use.
2310+ *
2311+ * By default, SDL will try all available video backends in a reasonable
2312+ * order until it finds one that can work, but this hint allows the app
2313+ * or user to force a specific target, such as "x11" if, say, you are
2314+ * on Wayland but want to try talking to the X server instead.
2315+ *
2316+ * This functionality has existed since SDL 2.0.0 (indeed, before that)
2317+ * but before 2.0.22 this was an environment variable only. In 2.0.22,
2318+ * it was upgraded to a full SDL hint, so you can set the environment
2319+ * variable as usual or programatically set the hint with SDL_SetHint,
2320+ * which won't propagate to child processes.
2321+ *
2322+ * The default value is unset, in which case SDL will try to figure out
2323+ * the best video backend on your behalf. This hint needs to be set
2324+ * before SDL_Init() is called to be useful.
2325+ *
2326+ * This hint is available since SDL 2.0.22. Before then, you could set
2327+ * the environment variable to get the same effect.
2328+ */
2329+#define SDL_HINT_VIDEODRIVER "SDL_VIDEODRIVER"
2330+
2331+/**
2332+ * \brief A variable that decides what audio backend to use.
2333+ *
2334+ * By default, SDL will try all available audio backends in a reasonable
2335+ * order until it finds one that can work, but this hint allows the app
2336+ * or user to force a specific target, such as "alsa" if, say, you are
2337+ * on PulseAudio but want to try talking to the lower level instead.
2338+ *
2339+ * This functionality has existed since SDL 2.0.0 (indeed, before that)
2340+ * but before 2.0.22 this was an environment variable only. In 2.0.22,
2341+ * it was upgraded to a full SDL hint, so you can set the environment
2342+ * variable as usual or programatically set the hint with SDL_SetHint,
2343+ * which won't propagate to child processes.
2344+ *
2345+ * The default value is unset, in which case SDL will try to figure out
2346+ * the best audio backend on your behalf. This hint needs to be set
2347+ * before SDL_Init() is called to be useful.
2348+ *
2349+ * This hint is available since SDL 2.0.22. Before then, you could set
2350+ * the environment variable to get the same effect.
2351+ */
2352+#define SDL_HINT_AUDIODRIVER "SDL_AUDIODRIVER"
2353+
2354+/**
2355+ * \brief A variable that decides what KMSDRM device to use.
2356+ *
2357+ * Internally, SDL might open something like "/dev/dri/cardNN" to
2358+ * access KMSDRM functionality, where "NN" is a device index number.
2359+ *
2360+ * SDL makes a guess at the best index to use (usually zero), but the
2361+ * app or user can set this hint to a number between 0 and 99 to
2362+ * force selection.
2363+ *
2364+ * This hint is available since SDL 2.24.0.
2365+ */
2366+#define SDL_HINT_KMSDRM_DEVICE_INDEX "SDL_KMSDRM_DEVICE_INDEX"
2367+
2368+
2369+/**
2370+ * \brief A variable that treats trackpads as touch devices.
2371+ *
2372+ * On macOS (and possibly other platforms in the future), SDL will report
2373+ * touches on a trackpad as mouse input, which is generally what users
2374+ * expect from this device; however, these are often actually full
2375+ * multitouch-capable touch devices, so it might be preferable to some apps
2376+ * to treat them as such.
2377+ *
2378+ * Setting this hint to true will make the trackpad input report as a
2379+ * multitouch device instead of a mouse. The default is false.
2380+ *
2381+ * Note that most platforms don't support this hint. As of 2.24.0, it
2382+ * only supports MacBooks' trackpads on macOS. Others may follow later.
2383+ *
2384+ * This hint is checked during SDL_Init and can not be changed after.
2385+ *
2386+ * This hint is available since SDL 2.24.0.
2387+ */
2388+#define SDL_HINT_TRACKPAD_IS_TOUCH_ONLY "SDL_TRACKPAD_IS_TOUCH_ONLY"
2389+
18272390
18282391 /**
18292392 * \brief An enumeration of hint priorities
@@ -1876,6 +2439,38 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, · 46 unmodified lines
18762439 extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
18772440 const char *value);
18782441
2442+/**
2443+ * Reset a hint to the default value.
2444+ *
2445+ * This will reset a hint to the value of the environment variable, or NULL if
2446+ * the environment isn't set. Callbacks will be called normally with this
2447+ * change.
2448+ *
2449+ * \param name the hint to set
2450+ * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise.
2451+ *
2452+ * \since This function is available since SDL 2.24.0.
2453+ *
2454+ * \sa SDL_GetHint
2455+ * \sa SDL_SetHint
2456+ */
2457+extern DECLSPEC SDL_bool SDLCALL SDL_ResetHint(const char *name);
2458+
2459+/**
2460+ * Reset all hints to the default values.
2461+ *
2462+ * This will reset all hints to the value of the associated environment
2463+ * variable, or NULL if the environment isn't set. Callbacks will be called
2464+ * normally with this change.
2465+ *
2466+ * \since This function is available since SDL 2.26.0.
2467+ *
2468+ * \sa SDL_GetHint
2469+ * \sa SDL_SetHint
2470+ * \sa SDL_ResetHint
2471+ */
2472+extern DECLSPEC void SDLCALL SDL_ResetHints(void);
2473+
18792474 /**
18802475 * Get the value of a hint.
18812476 *
@@ -1949,9 +2544,16 @@ extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, · 67 unmodified lines
19492544 /**
19502545 * Clear all hints.
19512546 *
1952− * This function is automatically called during SDL_Quit().
2547+ * This function is automatically called during SDL_Quit(), and deletes all
2548+ * callbacks without calling them and frees all memory associated with hints.
2549+ * If you're calling this from application code you probably want to call
2550+ * SDL_ResetHints() instead.
2551+ *
2552+ * This function will be removed from the API the next time we rev the ABI.
19532553 *
19542554 * \since This function is available since SDL 2.0.0.
2555+ *
2556+ * \sa SDL_ResetHints
19552557 */
19562558 extern DECLSPEC void SDLCALL SDL_ClearHints(void);
19572559
@@ -1960,7 +2562,7 @@ extern DECLSPEC void SDLCALL SDL_ClearHints(void); · 2 unmodified lines
19602562 #ifdef __cplusplus
19612563 }
19622564 #endif
1963−#include "close_code.h"
2565+#include <SDL2/close_code.h>
19642566
19652567 #endif /* SDL_hints_h_ */
19662568
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_joystick.h+131−11
@@ -41,10 +41,11 @@ · 40 unmodified lines
4141 #ifndef SDL_joystick_h_
4242 #define SDL_joystick_h_
4343
44−#include "SDL_stdinc.h"
45−#include "SDL_error.h"
44+#include <SDL2/SDL_stdinc.h>
45+#include <SDL2/SDL_error.h>
46+#include <SDL2/SDL_guid.h>
4647
47−#include "begin_code.h"
48+#include <SDL2/begin_code.h>
4849 /* Set up for C function definitions, even when using C++ */
4950 #ifdef __cplusplus
5051 extern "C" {
@@ -69,9 +70,7 @@ struct _SDL_Joystick; · 18 unmodified lines
6970 typedef struct _SDL_Joystick SDL_Joystick;
7071
7172 /* A structure that encodes the stable unique id for a joystick device */
72−typedef struct {
73− Uint8 data[16];
74−} SDL_JoystickGUID;
73+typedef SDL_GUID SDL_JoystickGUID;
7574
7675 /**
7776 * This is a unique ID for a joystick for the time it is connected to the system,
@@ -125,6 +124,11 @@ typedef enum · 47 unmodified lines
125124 * the API functions that take a joystick index will be valid, and joystick
126125 * and game controller events will not be delivered.
127126 *
127+ * As of SDL 2.26.0, you can take the joystick lock around reinitializing the
128+ * joystick subsystem, to prevent other threads from seeing joysticks in an
129+ * uninitialized state. However, all open joysticks will be closed and SDL
130+ * functions called with them will fail.
131+ *
128132 * \since This function is available since SDL 2.0.7.
129133 */
130134 extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
@@ -153,6 +157,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); · 22 unmodified lines
153157 * \since This function is available since SDL 2.0.0.
154158 *
155159 * \sa SDL_JoystickName
160+ * \sa SDL_JoystickPath
156161 * \sa SDL_JoystickOpen
157162 */
158163 extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
@@ -174,6 +179,23 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); · 15 unmodified lines
174179 */
175180 extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
176181
182+/**
183+ * Get the implementation dependent path of a joystick.
184+ *
185+ * This can be called before any joysticks are opened.
186+ *
187+ * \param device_index the index of the joystick to query (the N'th joystick
188+ * on the system)
189+ * \returns the path of the selected joystick. If no path can be found, this
190+ * function returns NULL; call SDL_GetError() for more information.
191+ *
192+ * \since This function is available since SDL 2.24.0.
193+ *
194+ * \sa SDL_JoystickPath
195+ * \sa SDL_JoystickOpen
196+ */
197+extern DECLSPEC const char *SDLCALL SDL_JoystickPathForIndex(int device_index);
198+
177199 /**
178200 * Get the player index of a joystick, or -1 if it's not available This can be
179201 * called before any joysticks are opened.
@@ -330,6 +352,54 @@ extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, · 150 unmodified lines
330352 int nbuttons,
331353 int nhats);
332354
355+/**
356+ * The structure that defines an extended virtual joystick description
357+ *
358+ * The caller must zero the structure and then initialize the version with `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` before passing it to SDL_JoystickAttachVirtualEx()
359+ * All other elements of this structure are optional and can be left 0.
360+ *
361+ * \sa SDL_JoystickAttachVirtualEx
362+ */
363+typedef struct SDL_VirtualJoystickDesc
364+{
365+ Uint16 version; /**< `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` */
366+ Uint16 type; /**< `SDL_JoystickType` */
367+ Uint16 naxes; /**< the number of axes on this joystick */
368+ Uint16 nbuttons; /**< the number of buttons on this joystick */
369+ Uint16 nhats; /**< the number of hats on this joystick */
370+ Uint16 vendor_id; /**< the USB vendor ID of this joystick */
371+ Uint16 product_id; /**< the USB product ID of this joystick */
372+ Uint16 padding; /**< unused */
373+ Uint32 button_mask; /**< A mask of which buttons are valid for this controller
374+ e.g. (1 << SDL_CONTROLLER_BUTTON_A) */
375+ Uint32 axis_mask; /**< A mask of which axes are valid for this controller
376+ e.g. (1 << SDL_CONTROLLER_AXIS_LEFTX) */
377+ const char *name; /**< the name of the joystick */
378+
379+ void *userdata; /**< User data pointer passed to callbacks */
380+ void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */
381+ void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */
382+ int (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_JoystickRumble() */
383+ int (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_JoystickRumbleTriggers() */
384+ int (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_JoystickSetLED() */
385+ int (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_JoystickSendEffect() */
386+
387+} SDL_VirtualJoystickDesc;
388+
389+/**
390+ * \brief The current version of the SDL_VirtualJoystickDesc structure
391+ */
392+#define SDL_VIRTUAL_JOYSTICK_DESC_VERSION 1
393+
394+/**
395+ * Attach a new virtual joystick with extended properties.
396+ *
397+ * \returns the joystick's device index, or -1 if an error occurred.
398+ *
399+ * \since This function is available since SDL 2.24.0.
400+ */
401+extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtualEx(const SDL_VirtualJoystickDesc *desc);
402+
333403 /**
334404 * Detach a virtual joystick.
335405 *
@@ -360,6 +430,10 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index); · 24 unmodified lines
360430 * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
361431 * SDL_WaitEvent.
362432 *
433+ * Note that when sending trigger axes, you should scale the value to the full
434+ * range of Sint16. For example, a trigger at rest would have the value of
435+ * `SDL_JOYSTICK_AXIS_MIN`.
436+ *
363437 * \param joystick the virtual joystick on which to set state.
364438 * \param axis the specific axis on the virtual joystick to set.
365439 * \param value the new value for the specified axis.
@@ -419,6 +493,19 @@ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, in · 53 unmodified lines
419493 */
420494 extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
421495
496+/**
497+ * Get the implementation dependent path of a joystick.
498+ *
499+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
500+ * \returns the path of the selected joystick. If no path can be found, this
501+ * function returns NULL; call SDL_GetError() for more information.
502+ *
503+ * \since This function is available since SDL 2.24.0.
504+ *
505+ * \sa SDL_JoystickPathForIndex
506+ */
507+extern DECLSPEC const char *SDLCALL SDL_JoystickPath(SDL_Joystick *joystick);
508+
422509 /**
423510 * Get the player index of an opened joystick.
424511 *
@@ -436,7 +523,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick); · 11 unmodified lines
436523 * Set the player index of an opened joystick.
437524 *
438525 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
439− * \param player_index the player index to set.
526+ * \param player_index Player index to assign to this joystick, or -1 to clear
527+ * the player index and turn off player LEDs.
440528 *
441529 * \since This function is available since SDL 2.0.12.
442530 */
@@ -495,6 +583,19 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick); · 52 unmodified lines
495583 */
496584 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
497585
586+/**
587+ * Get the firmware version of an opened joystick, if available.
588+ *
589+ * If the firmware version isn't available this function returns 0.
590+ *
591+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
592+ * \returns the firmware version of the selected joystick, or 0 if
593+ * unavailable.
594+ *
595+ * \since This function is available since SDL 2.24.0.
596+ */
597+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetFirmwareVersion(SDL_Joystick *joystick);
598+
498599 /**
499600 * Get the serial number of an opened joystick, if available.
500601 *
@@ -551,6 +652,25 @@ extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, ch · 50 unmodified lines
551652 */
552653 extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
553654
655+/**
656+ * Get the device information encoded in a SDL_JoystickGUID structure
657+ *
658+ * \param guid the SDL_JoystickGUID you wish to get info about
659+ * \param vendor A pointer filled in with the device VID, or 0 if not
660+ * available
661+ * \param product A pointer filled in with the device PID, or 0 if not
662+ * available
663+ * \param version A pointer filled in with the device version, or 0 if not
664+ * available
665+ * \param crc16 A pointer filled in with a CRC used to distinguish different
666+ * products with the same VID/PID, or 0 if not available
667+ *
668+ * \since This function is available since SDL 2.26.0.
669+ *
670+ * \sa SDL_JoystickGetDeviceGUID
671+ */
672+extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16);
673+
554674 /**
555675 * Get the status of a specified joystick.
556676 *
@@ -829,9 +949,9 @@ extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 lo · 272 unmodified lines
829949 * Each call to this function cancels any previous trigger rumble effect, and
830950 * calling it with 0 intensity stops any rumbling.
831951 *
832− * Note that this function is for _trigger_ rumble; the first joystick to
833− * support this was the PlayStation 5's DualShock 5 controller. If you want
834− * the (more common) whole-controller rumble, use SDL_JoystickRumble()
952+ * Note that this is rumbling of the _triggers_ and not the game controller as
953+ * a whole. This is currently only supported on Xbox One controllers. If you
954+ * want the (more common) whole-controller rumble, use SDL_JoystickRumble()
835955 * instead.
836956 *
837957 * \param joystick The joystick to vibrate
@@ -939,7 +1059,7 @@ extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL · 101 unmodified lines
9391059 #ifdef __cplusplus
9401060 }
9411061 #endif
942−#include "close_code.h"
1062+#include <SDL2/close_code.h>
9431063
9441064 #endif /* SDL_joystick_h_ */
9451065
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keyboard.h+44−7
@@ -28,12 +28,12 @@ · 27 unmodified lines
2828 #ifndef SDL_keyboard_h_
2929 #define SDL_keyboard_h_
3030
31−#include "SDL_stdinc.h"
32−#include "SDL_error.h"
33−#include "SDL_keycode.h"
34−#include "SDL_video.h"
31+#include <SDL2/SDL_stdinc.h>
32+#include <SDL2/SDL_error.h>
33+#include <SDL2/SDL_keycode.h>
34+#include <SDL2/SDL_video.h>
3535
36−#include "begin_code.h"
36+#include <SDL2/begin_code.h>
3737 /* Set up for C function definitions, even when using C++ */
3838 #ifdef __cplusplus
3939 extern "C" {
@@ -90,9 +90,21 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); · 50 unmodified lines
9090 * \since This function is available since SDL 2.0.0.
9191 *
9292 * \sa SDL_PumpEvents
93+ * \sa SDL_ResetKeyboard
9394 */
9495 extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
9596
97+/**
98+ * Clear the state of the keyboard
99+ *
100+ * This function will generate key up events for all pressed keys.
101+ *
102+ * \since This function is available since SDL 2.24.0.
103+ *
104+ * \sa SDL_GetKeyboardState
105+ */
106+extern DECLSPEC void SDLCALL SDL_ResetKeyboard(void);
107+
96108 /**
97109 * Get the current key modifier state for the keyboard.
98110 *
@@ -268,9 +280,34 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); · 169 unmodified lines
268280 */
269281 extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
270282
283+/**
284+ * Dismiss the composition window/IME without disabling the subsystem.
285+ *
286+ * \since This function is available since SDL 2.0.22.
287+ *
288+ * \sa SDL_StartTextInput
289+ * \sa SDL_StopTextInput
290+ */
291+extern DECLSPEC void SDLCALL SDL_ClearComposition(void);
292+
293+/**
294+ * Returns if an IME Composite or Candidate window is currently shown.
295+ *
296+ * \since This function is available since SDL 2.0.22.
297+ */
298+extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void);
299+
271300 /**
272301 * Set the rectangle used to type Unicode text inputs.
273302 *
303+ * To start text input in a given location, this function is intended to be
304+ * called before SDL_StartTextInput, although some platforms support moving
305+ * the rectangle even while text input (and a composition) is active.
306+ *
307+ * Note: If you want to use the system native IME window, try setting hint
308+ * **SDL_HINT_IME_SHOW_UI** to **1**, otherwise this function won't give you
309+ * any feedback.
310+ *
274311 * \param rect the SDL_Rect structure representing the rectangle to receive
275312 * text (ignored if NULL)
276313 *
@@ -278,7 +315,7 @@ extern DECLSPEC void SDLCALL SDL_StopTextInput(void); · 1 unmodified line
278315 *
279316 * \sa SDL_StartTextInput
280317 */
281−extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
318+extern DECLSPEC void SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect);
282319
283320 /**
284321 * Check whether the platform has screen keyboard support.
@@ -309,7 +346,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); · 24 unmodified lines
309346 #ifdef __cplusplus
310347 }
311348 #endif
312−#include "close_code.h"
349+#include <SDL2/close_code.h>
313350
314351 #endif /* SDL_keyboard_h_ */
315352
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keycode.h+8−3
@@ -28,8 +28,8 @@ · 27 unmodified lines
2828 #ifndef SDL_keycode_h_
2929 #define SDL_keycode_h_
3030
31−#include "SDL_stdinc.h"
32−#include "SDL_scancode.h"
31+#include <SDL2/SDL_stdinc.h>
32+#include <SDL2/SDL_scancode.h>
3333
3434 /**
3535 * \brief The SDL virtual key representation.
@@ -318,7 +318,12 @@ typedef enum · 282 unmodified lines
318318 SDLK_APP2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP2),
319319
320320 SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND),
321− SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD)
321+ SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD),
322+
323+ SDLK_SOFTLEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTLEFT),
324+ SDLK_SOFTRIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTRIGHT),
325+ SDLK_CALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALL),
326+ SDLK_ENDCALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ENDCALL)
322327 } SDL_KeyCode;
323328
324329 /**
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_loadso.h+4−4
@@ -41,10 +41,10 @@ · 40 unmodified lines
4141 #ifndef SDL_loadso_h_
4242 #define SDL_loadso_h_
4343
44−#include "SDL_stdinc.h"
45−#include "SDL_error.h"
44+#include <SDL2/SDL_stdinc.h>
45+#include <SDL2/SDL_error.h>
4646
47−#include "begin_code.h"
47+#include <SDL2/begin_code.h>
4848 /* Set up for C function definitions, even when using C++ */
4949 #ifdef __cplusplus
5050 extern "C" {
@@ -108,7 +108,7 @@ extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); · 57 unmodified lines
108108 #ifdef __cplusplus
109109 }
110110 #endif
111−#include "close_code.h"
111+#include <SDL2/close_code.h>
112112
113113 #endif /* SDL_loadso_h_ */
114114
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_locale.h+4−4
@@ -28,10 +28,10 @@ · 27 unmodified lines
2828 #ifndef _SDL_locale_h
2929 #define _SDL_locale_h
3030
31−#include "SDL_stdinc.h"
32−#include "SDL_error.h"
31+#include <SDL2/SDL_stdinc.h>
32+#include <SDL2/SDL_error.h>
3333
34−#include "begin_code.h"
34+#include <SDL2/begin_code.h>
3535 /* Set up for C function definitions, even when using C++ */
3636 #ifdef __cplusplus
3737 /* *INDENT-OFF* */
@@ -96,7 +96,7 @@ extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void); · 58 unmodified lines
9696 }
9797 /* *INDENT-ON* */
9898 #endif
99−#include "close_code.h"
99+#include <SDL2/close_code.h>
100100
101101 #endif /* _SDL_locale_h */
102102
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_log.h+5−5
@@ -37,9 +37,9 @@ · 36 unmodified lines
3737 #ifndef SDL_log_h_
3838 #define SDL_log_h_
3939
40−#include "SDL_stdinc.h"
40+#include <SDL2/SDL_stdinc.h>
4141
42−#include "begin_code.h"
42+#include <SDL2/begin_code.h>
4343 /* Set up for C function definitions, even when using C++ */
4444 #ifdef __cplusplus
4545 extern "C" {
@@ -47,9 +47,9 @@ extern "C" { · 1 unmodified line
4747
4848
4949 /**
50− * \brief The maximum size of a log message
50+ * \brief The maximum size of a log message prior to SDL 2.0.24
5151 *
52− * Messages longer than the maximum size will be truncated
52+ * As of 2.0.24 there is no limit to the length of SDL log messages.
5353 */
5454 #define SDL_MAX_LOG_MESSAGE 4096
5555
@@ -397,7 +397,7 @@ extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction call · 341 unmodified lines
397397 #ifdef __cplusplus
398398 }
399399 #endif
400−#include "close_code.h"
400+#include <SDL2/close_code.h>
401401
402402 #endif /* SDL_log_h_ */
403403
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_main.h+45−5
@@ -22,7 +22,7 @@ · 21 unmodified lines
2222 #ifndef SDL_main_h_
2323 #define SDL_main_h_
2424
25−#include "SDL_stdinc.h"
25+#include <SDL2/SDL_stdinc.h>
2626
2727 /**
2828 * \file SDL_main.h
@@ -51,6 +51,15 @@ · 22 unmodified lines
5151 */
5252 #define SDL_MAIN_NEEDED
5353
54+#elif defined(__GDK__)
55+/* On GDK, SDL provides a main function that initializes the game runtime.
56+
57+ Please note that #include'ing SDL_main.h is not enough to get a main()
58+ function working. You must either link against SDL2main or, if not possible,
59+ call the SDL_GDKRunApp function from your entry point.
60+*/
61+#define SDL_MAIN_NEEDED
62+
5463 #elif defined(__IPHONEOS__)
5564 /* On iOS SDL provides a main function that creates an application delegate
5665 and starts the iOS application run loop.
@@ -92,6 +101,22 @@ · 35 unmodified lines
92101 */
93102 #define SDL_MAIN_AVAILABLE
94103
104+#elif defined(__PS2__)
105+#define SDL_MAIN_AVAILABLE
106+
107+#define SDL_PS2_SKIP_IOP_RESET() \
108+ void reset_IOP(); \
109+ void reset_IOP() {}
110+
111+#elif defined(__3DS__)
112+/*
113+ On N3DS, SDL provides a main function that sets up the screens
114+ and storage.
115+
116+ If you provide this yourself, you may define SDL_MAIN_HANDLED
117+*/
118+#define SDL_MAIN_AVAILABLE
119+
95120 #endif
96121 #endif /* SDL_MAIN_HANDLED */
97122
@@ -118,7 +143,7 @@ · 20 unmodified lines
118143 #define main SDL_main
119144 #endif
120145
121−#include "begin_code.h"
146+#include <SDL2/begin_code.h>
122147 #ifdef __cplusplus
123148 extern "C" {
124149 #endif
@@ -145,7 +170,7 @@ extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]); · 20 unmodified lines
145170 */
146171 extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
147172
148−#ifdef __WIN32__
173+#if defined(__WIN32__) || defined(__GDK__)
149174
150175 /**
151176 * Register a win32 window class for SDL's use.
@@ -189,7 +214,7 @@ extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void · 37 unmodified lines
189214 */
190215 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
191216
192−#endif /* __WIN32__ */
217+#endif /* defined(__WIN32__) || defined(__GDK__) */
193218
194219
195220 #ifdef __WINRT__
@@ -224,11 +249,26 @@ extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_fun · 28 unmodified lines
224249
225250 #endif /* __IPHONEOS__ */
226251
252+#ifdef __GDK__
253+
254+/**
255+ * Initialize and launch an SDL GDK application.
256+ *
257+ * \param mainFunction the SDL app's C-style main(), an SDL_main_func
258+ * \param reserved reserved for future use; should be NULL
259+ * \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve
260+ * more information on the failure.
261+ *
262+ * \since This function is available since SDL 2.24.0.
263+ */
264+extern DECLSPEC int SDLCALL SDL_GDKRunApp(SDL_main_func mainFunction, void *reserved);
265+
266+#endif /* __GDK__ */
227267
228268 #ifdef __cplusplus
229269 }
230270 #endif
231−#include "close_code.h"
271+#include <SDL2/close_code.h>
232272
233273 #endif /* SDL_main_h_ */
234274
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_messagebox.h+4−4
@@ -22,10 +22,10 @@ · 21 unmodified lines
2222 #ifndef SDL_messagebox_h_
2323 #define SDL_messagebox_h_
2424
25−#include "SDL_stdinc.h"
26−#include "SDL_video.h" /* For SDL_Window */
25+#include <SDL2/SDL_stdinc.h>
26+#include <SDL2/SDL_video.h> /* For SDL_Window */
2727
28−#include "begin_code.h"
28+#include <SDL2/begin_code.h>
2929 /* Set up for C function definitions, even when using C++ */
3030 #ifdef __cplusplus
3131 extern "C" {
@@ -186,7 +186,7 @@ extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *t · 154 unmodified lines
186186 #ifdef __cplusplus
187187 }
188188 #endif
189−#include "close_code.h"
189+#include <SDL2/close_code.h>
190190
191191 #endif /* SDL_messagebox_h_ */
192192
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_metal.h+5−4
@@ -28,9 +28,9 @@ · 27 unmodified lines
2828 #ifndef SDL_metal_h_
2929 #define SDL_metal_h_
3030
31−#include "SDL_video.h"
31+#include <SDL2/SDL_video.h>
3232
33−#include "begin_code.h"
33+#include <SDL2/begin_code.h>
3434 /* Set up for C function definitions, even when using C++ */
3535 #ifdef __cplusplus
3636 extern "C" {
@@ -82,7 +82,7 @@ extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); · 45 unmodified lines
8282 *
8383 * \since This function is available since SDL 2.0.14.
8484 *
85− * \sa SDL_MetalCreateView
85+ * \sa SDL_Metal_CreateView
8686 */
8787 extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
8888
@@ -92,6 +92,7 @@ extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view); · 3 unmodified lines
9292 *
9393 * \param window SDL_Window from which the drawable size should be queried
9494 * \param w Pointer to variable for storing the width in pixels, may be NULL
95+ * \param h Pointer to variable for storing the height in pixels, may be NULL
9596 *
9697 * \since This function is available since SDL 2.0.14.
9798 *
@@ -107,6 +108,6 @@ extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int * · 9 unmodified lines
107108 #ifdef __cplusplus
108109 }
109110 #endif
110−#include "close_code.h"
111+#include <SDL2/close_code.h>
111112
112113 #endif /* SDL_metal_h_ */
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_misc.h+3−3
@@ -28,9 +28,9 @@ · 27 unmodified lines
2828 #ifndef SDL_misc_h_
2929 #define SDL_misc_h_
3030
31−#include "SDL_stdinc.h"
31+#include <SDL2/SDL_stdinc.h>
3232
33−#include "begin_code.h"
33+#include <SDL2/begin_code.h>
3434
3535 /* Set up for C function definitions, even when using C++ */
3636 #ifdef __cplusplus
@@ -72,7 +72,7 @@ extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url); · 35 unmodified lines
7272 #ifdef __cplusplus
7373 }
7474 #endif
75−#include "close_code.h"
75+#include <SDL2/close_code.h>
7676
7777 #endif /* SDL_misc_h_ */
7878
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mouse.h+17−6
@@ -28,11 +28,11 @@ · 27 unmodified lines
2828 #ifndef SDL_mouse_h_
2929 #define SDL_mouse_h_
3030
31−#include "SDL_stdinc.h"
32−#include "SDL_error.h"
33−#include "SDL_video.h"
31+#include <SDL2/SDL_stdinc.h>
32+#include <SDL2/SDL_error.h>
33+#include <SDL2/SDL_video.h>
3434
35−#include "begin_code.h"
35+#include <SDL2/begin_code.h>
3636 /* Set up for C function definitions, even when using C++ */
3737 #ifdef __cplusplus
3838 extern "C" {
@@ -154,7 +154,9 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); · 115 unmodified lines
154154 /**
155155 * Move the mouse cursor to the given position within the window.
156156 *
157− * This function generates a mouse motion event.
157+ * This function generates a mouse motion event if relative mode is not
158+ * enabled. If relative mode is enabled, you can force mouse events for the
159+ * warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint.
158160 *
159161 * Note that this function will appear to succeed, but not actually move the
160162 * mouse when used over Microsoft Remote Desktop.
@@ -245,6 +247,15 @@ extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); · 84 unmodified lines
245247 * While capturing is enabled, the current window will have the
246248 * `SDL_WINDOW_MOUSE_CAPTURE` flag set.
247249 *
250+ * Please note that as of SDL 2.0.22, SDL will attempt to "auto capture" the
251+ * mouse while the user is pressing a button; this is to try and make mouse
252+ * behavior more consistent between platforms, and deal with the common case
253+ * of a user dragging the mouse outside of the window. This means that if you
254+ * are calling SDL_CaptureMouse() only to deal with this situation, you no
255+ * longer have to (although it is safe to do so). If this causes problems for
256+ * your app, you can disable auto capture by setting the
257+ * `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero.
258+ *
248259 * \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable.
249260 * \returns 0 on success or -1 if not supported; call SDL_GetError() for more
250261 * information.
@@ -447,7 +458,7 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); · 196 unmodified lines
447458 #ifdef __cplusplus
448459 }
449460 #endif
450−#include "close_code.h"
461+#include <SDL2/close_code.h>
451462
452463 #endif /* SDL_mouse_h_ */
453464
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mutex.h+4−4
@@ -28,10 +28,10 @@ · 27 unmodified lines
2828 * Functions to provide thread synchronization primitives.
2929 */
3030
31−#include "SDL_stdinc.h"
32−#include "SDL_error.h"
31+#include <SDL2/SDL_stdinc.h>
32+#include <SDL2/SDL_error.h>
3333
34−#include "begin_code.h"
34+#include <SDL2/begin_code.h>
3535 /* Set up for C function definitions, even when using C++ */
3636 #ifdef __cplusplus
3737 extern "C" {
@@ -464,7 +464,7 @@ extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, · 426 unmodified lines
464464 #ifdef __cplusplus
465465 }
466466 #endif
467−#include "close_code.h"
467+#include <SDL2/close_code.h>
468468
469469 #endif /* SDL_mutex_h_ */
470470
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengl.h+3−54
@@ -35,7 +35,7 @@ · 34 unmodified lines
3535 #ifndef SDL_opengl_h_
3636 #define SDL_opengl_h_
3737
38−#include "SDL_config.h"
38+#include <SDL2/SDL_config.h>
3939
4040 #ifndef __IPHONEOS__ /* No OpenGL on iOS. */
4141
@@ -69,7 +69,7 @@ · 27 unmodified lines
6969 #define __gl_h_
7070
7171 #if defined(USE_MGL_NAMESPACE)
72−#include "gl_mangle.h"
72+#include <SDL2/gl_mangle.h>
7373 #endif
7474
7575
@@ -2102,62 +2102,11 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLsh · 2026 unmodified lines
21022102 * defined in gl.h). Otherwise, extensions will be included from glext.h.
21032103 */
21042104 #if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
2105−#include "SDL_opengl_glext.h"
2105+#include <SDL2/SDL_opengl_glext.h>
21062106 #endif /* GL_GLEXT_LEGACY */
21072107
21082108
21092109
2110−/*
2111− * ???. GL_MESA_packed_depth_stencil
2112− * XXX obsolete
2113− */
2114−#ifndef GL_MESA_packed_depth_stencil
2115−#define GL_MESA_packed_depth_stencil 1
2116−
2117−#define GL_DEPTH_STENCIL_MESA 0x8750
2118−#define GL_UNSIGNED_INT_24_8_MESA 0x8751
2119−#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
2120−#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
2121−#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
2122−
2123−#endif /* GL_MESA_packed_depth_stencil */
2124−
2125−
2126−#ifndef GL_ATI_blend_equation_separate
2127−#define GL_ATI_blend_equation_separate 1
2128−
2129−#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
2130−
2131−GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
2132−typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
2133−
2134−#endif /* GL_ATI_blend_equation_separate */
2135−
2136−
2137−/* GL_OES_EGL_image */
2138−#ifndef GL_OES_EGL_image
2139−typedef void* GLeglImageOES;
2140−#endif
2141−
2142−#ifndef GL_OES_EGL_image
2143−#define GL_OES_EGL_image 1
2144−#ifdef GL_GLEXT_PROTOTYPES
2145−GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
2146−GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
2147−#endif
2148−typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
2149−typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
2150−#endif
2151−
2152−
2153−/**
2154− ** NOTE!!!!! If you add new functions to this file, or update
2155− ** glext.h be sure to regenerate the gl_mangle.h file. See comments
2156− ** in that file for details.
2157− **/
2158−
2159−
2160−
21612110 /**********************************************************************
21622111 * Begin system-specific stuff
21632112 */
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengl_glext.h+2260−231
@@ -1,12 +1,45 @@
1−#ifndef __glext_h_
2−#define __glext_h_ 1
1+#ifndef __gl_glext_h_
2+#define __gl_glext_h_ 1
33
44 #ifdef __cplusplus
55 extern "C" {
66 #endif
77
88 /*
9−** Copyright (c) 2013-2014 The Khronos Group Inc.
9+** Copyright 2013-2020 The Khronos Group Inc.
10+** SPDX-License-Identifier: MIT
11+**
12+** This header is generated from the Khronos OpenGL / OpenGL ES XML
13+** API Registry. The current version of the Registry, generator scripts
14+** used to make the header, and the header can be found at
15+** https://github.com/KhronosGroup/OpenGL-Registry
16+*/
17+
18+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
19+#ifndef WIN32_LEAN_AND_MEAN
20+#define WIN32_LEAN_AND_MEAN 1
21+#endif
22+#include <windows.h>
23+#endif
24+
25+#ifndef APIENTRY
26+#define APIENTRY
27+#endif
28+#ifndef APIENTRYP
29+#define APIENTRYP APIENTRY *
30+#endif
31+#ifndef GLAPI
32+#define GLAPI extern
33+#endif
34+
35+#define GL_GLEXT_VERSION 20220530
36+
37+/*#include <KHR/khrplatform.h>*/
38+#ifndef __khrplatform_h_
39+#define __khrplatform_h_
40+
41+/*
42+** Copyright (c) 2008-2018 The Khronos Group Inc.
1043 **
1144 ** Permission is hereby granted, free of charge, to any person obtaining a
1245 ** copy of this software and/or associated documentation files (the
@@ -27,36 +60,292 @@ extern "C" { · 14 unmodified lines
2760 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
2861 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
2962 */
30−/*
31−** This header is generated from the Khronos OpenGL / OpenGL ES XML
32−** API Registry. The current version of the Registry, generator scripts
33−** used to make the header, and the header can be found at
34−** http://www.opengl.org/registry/
35−**
36−** Khronos $Revision: 26745 $ on $Date: 2014-05-21 03:12:26 -0700 (Wed, 21 May 2014) $
37−*/
3863
39−#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
40−#ifndef WIN32_LEAN_AND_MEAN
41−#define WIN32_LEAN_AND_MEAN 1
64+/* Khronos platform-specific types and definitions.
65+ *
66+ * The master copy of khrplatform.h is maintained in the Khronos EGL
67+ * Registry repository at https://github.com/KhronosGroup/EGL-Registry
68+ * The last semantic modification to khrplatform.h was at commit ID:
69+ * 67a3e0864c2d75ea5287b9f3d2eb74a745936692
70+ *
71+ * Adopters may modify this file to suit their platform. Adopters are
72+ * encouraged to submit platform specific modifications to the Khronos
73+ * group so that they can be included in future versions of this file.
74+ * Please submit changes by filing pull requests or issues on
75+ * the EGL Registry repository linked above.
76+ *
77+ *
78+ * See the Implementer's Guidelines for information about where this file
79+ * should be located on your system and for more details of its use:
80+ * http://www.khronos.org/registry/implementers_guide.pdf
81+ *
82+ * This file should be included as
83+ * #include <KHR/khrplatform.h>
84+ * by Khronos client API header files that use its types and defines.
85+ *
86+ * The types in khrplatform.h should only be used to define API-specific types.
87+ *
88+ * Types defined in khrplatform.h:
89+ * khronos_int8_t signed 8 bit
90+ * khronos_uint8_t unsigned 8 bit
91+ * khronos_int16_t signed 16 bit
92+ * khronos_uint16_t unsigned 16 bit
93+ * khronos_int32_t signed 32 bit
94+ * khronos_uint32_t unsigned 32 bit
95+ * khronos_int64_t signed 64 bit
96+ * khronos_uint64_t unsigned 64 bit
97+ * khronos_intptr_t signed same number of bits as a pointer
98+ * khronos_uintptr_t unsigned same number of bits as a pointer
99+ * khronos_ssize_t signed size
100+ * khronos_usize_t unsigned size
101+ * khronos_float_t signed 32 bit floating point
102+ * khronos_time_ns_t unsigned 64 bit time in nanoseconds
103+ * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
104+ * nanoseconds
105+ * khronos_stime_nanoseconds_t signed time interval in nanoseconds
106+ * khronos_boolean_enum_t enumerated boolean type. This should
107+ * only be used as a base type when a client API's boolean type is
108+ * an enum. Client APIs which use an integer or other type for
109+ * booleans cannot use this as the base type for their boolean.
110+ *
111+ * Tokens defined in khrplatform.h:
112+ *
113+ * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
114+ *
115+ * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
116+ * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
117+ *
118+ * Calling convention macros defined in this file:
119+ * KHRONOS_APICALL
120+ * KHRONOS_APIENTRY
121+ * KHRONOS_APIATTRIBUTES
122+ *
123+ * These may be used in function prototypes as:
124+ *
125+ * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
126+ * int arg1,
127+ * int arg2) KHRONOS_APIATTRIBUTES;
128+ */
129+
130+#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
131+# define KHRONOS_STATIC 1
42132 #endif
43−#ifndef NOMINMAX /* don't define min() and max(). */
44−#define NOMINMAX
133+
134+/*-------------------------------------------------------------------------
135+ * Definition of KHRONOS_APICALL
136+ *-------------------------------------------------------------------------
137+ * This precedes the return type of the function in the function prototype.
138+ */
139+#if defined(KHRONOS_STATIC)
140+ /* If the preprocessor constant KHRONOS_STATIC is defined, make the
141+ * header compatible with static linking. */
142+# define KHRONOS_APICALL
143+#elif defined(_WIN32)
144+# define KHRONOS_APICALL __declspec(dllimport)
145+#elif defined (__SYMBIAN32__)
146+# define KHRONOS_APICALL IMPORT_C
147+#elif defined(__ANDROID__)
148+# define KHRONOS_APICALL __attribute__((visibility("default")))
149+#else
150+# define KHRONOS_APICALL
45151 #endif
46−#include <windows.h>
152+
153+/*-------------------------------------------------------------------------
154+ * Definition of KHRONOS_APIENTRY
155+ *-------------------------------------------------------------------------
156+ * This follows the return type of the function and precedes the function
157+ * name in the function prototype.
158+ */
159+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
160+ /* Win32 but not WinCE */
161+# define KHRONOS_APIENTRY __stdcall
162+#else
163+# define KHRONOS_APIENTRY
47164 #endif
48165
49−#ifndef APIENTRY
50−#define APIENTRY
166+/*-------------------------------------------------------------------------
167+ * Definition of KHRONOS_APIATTRIBUTES
168+ *-------------------------------------------------------------------------
169+ * This follows the closing parenthesis of the function prototype arguments.
170+ */
171+#if defined (__ARMCC_2__)
172+#define KHRONOS_APIATTRIBUTES __softfp
173+#else
174+#define KHRONOS_APIATTRIBUTES
51175 #endif
52−#ifndef APIENTRYP
53−#define APIENTRYP APIENTRY *
176+
177+/*-------------------------------------------------------------------------
178+ * basic type definitions
179+ *-----------------------------------------------------------------------*/
180+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
181+
182+
183+/*
184+ * Using <stdint.h>
185+ */
186+#include <stdint.h>
187+typedef int32_t khronos_int32_t;
188+typedef uint32_t khronos_uint32_t;
189+typedef int64_t khronos_int64_t;
190+typedef uint64_t khronos_uint64_t;
191+#define KHRONOS_SUPPORT_INT64 1
192+#define KHRONOS_SUPPORT_FLOAT 1
193+/*
194+ * To support platform where unsigned long cannot be used interchangeably with
195+ * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
196+ * Ideally, we could just use (u)intptr_t everywhere, but this could result in
197+ * ABI breakage if khronos_uintptr_t is changed from unsigned long to
198+ * unsigned long long or similar (this results in different C++ name mangling).
199+ * To avoid changes for existing platforms, we restrict usage of intptr_t to
200+ * platforms where the size of a pointer is larger than the size of long.
201+ */
202+#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
203+#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
204+#define KHRONOS_USE_INTPTR_T
54205 #endif
55−#ifndef GLAPI
56−#define GLAPI extern
57206 #endif
58207
59−#define GL_GLEXT_VERSION 20140521
208+#elif defined(__VMS ) || defined(__sgi)
209+
210+/*
211+ * Using <inttypes.h>
212+ */
213+#include <inttypes.h>
214+typedef int32_t khronos_int32_t;
215+typedef uint32_t khronos_uint32_t;
216+typedef int64_t khronos_int64_t;
217+typedef uint64_t khronos_uint64_t;
218+#define KHRONOS_SUPPORT_INT64 1
219+#define KHRONOS_SUPPORT_FLOAT 1
220+
221+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
222+
223+/*
224+ * Win32
225+ */
226+typedef __int32 khronos_int32_t;
227+typedef unsigned __int32 khronos_uint32_t;
228+typedef __int64 khronos_int64_t;
229+typedef unsigned __int64 khronos_uint64_t;
230+#define KHRONOS_SUPPORT_INT64 1
231+#define KHRONOS_SUPPORT_FLOAT 1
232+
233+#elif defined(__sun__) || defined(__digital__)
234+
235+/*
236+ * Sun or Digital
237+ */
238+typedef int khronos_int32_t;
239+typedef unsigned int khronos_uint32_t;
240+#if defined(__arch64__) || defined(_LP64)
241+typedef long int khronos_int64_t;
242+typedef unsigned long int khronos_uint64_t;
243+#else
244+typedef long long int khronos_int64_t;
245+typedef unsigned long long int khronos_uint64_t;
246+#endif /* __arch64__ */
247+#define KHRONOS_SUPPORT_INT64 1
248+#define KHRONOS_SUPPORT_FLOAT 1
249+
250+#elif 0
251+
252+/*
253+ * Hypothetical platform with no float or int64 support
254+ */
255+typedef int khronos_int32_t;
256+typedef unsigned int khronos_uint32_t;
257+#define KHRONOS_SUPPORT_INT64 0
258+#define KHRONOS_SUPPORT_FLOAT 0
259+
260+#else
261+
262+/*
263+ * Generic fallback
264+ */
265+#include <stdint.h>
266+typedef int32_t khronos_int32_t;
267+typedef uint32_t khronos_uint32_t;
268+typedef int64_t khronos_int64_t;
269+typedef uint64_t khronos_uint64_t;
270+#define KHRONOS_SUPPORT_INT64 1
271+#define KHRONOS_SUPPORT_FLOAT 1
272+
273+#endif
274+
275+
276+/*
277+ * Types that are (so far) the same on all platforms
278+ */
279+typedef signed char khronos_int8_t;
280+typedef unsigned char khronos_uint8_t;
281+typedef signed short int khronos_int16_t;
282+typedef unsigned short int khronos_uint16_t;
283+
284+/*
285+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
286+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
287+ * to be the only LLP64 architecture in current use.
288+ */
289+#ifdef KHRONOS_USE_INTPTR_T
290+typedef intptr_t khronos_intptr_t;
291+typedef uintptr_t khronos_uintptr_t;
292+#elif defined(_WIN64)
293+typedef signed long long int khronos_intptr_t;
294+typedef unsigned long long int khronos_uintptr_t;
295+#else
296+typedef signed long int khronos_intptr_t;
297+typedef unsigned long int khronos_uintptr_t;
298+#endif
299+
300+#if defined(_WIN64)
301+typedef signed long long int khronos_ssize_t;
302+typedef unsigned long long int khronos_usize_t;
303+#else
304+typedef signed long int khronos_ssize_t;
305+typedef unsigned long int khronos_usize_t;
306+#endif
307+
308+#if KHRONOS_SUPPORT_FLOAT
309+/*
310+ * Float type
311+ */
312+typedef float khronos_float_t;
313+#endif
314+
315+#if KHRONOS_SUPPORT_INT64
316+/* Time types
317+ *
318+ * These types can be used to represent a time interval in nanoseconds or
319+ * an absolute Unadjusted System Time. Unadjusted System Time is the number
320+ * of nanoseconds since some arbitrary system event (e.g. since the last
321+ * time the system booted). The Unadjusted System Time is an unsigned
322+ * 64 bit value that wraps back to 0 every 584 years. Time intervals
323+ * may be either signed or unsigned.
324+ */
325+typedef khronos_uint64_t khronos_utime_nanoseconds_t;
326+typedef khronos_int64_t khronos_stime_nanoseconds_t;
327+#endif
328+
329+/*
330+ * Dummy value used to pad enum types to 32 bits.
331+ */
332+#ifndef KHRONOS_MAX_ENUM
333+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
334+#endif
335+
336+/*
337+ * Enumerated boolean type
338+ *
339+ * Values other than zero should be considered to be true. Therefore
340+ * comparisons should not be made against KHRONOS_TRUE.
341+ */
342+typedef enum {
343+ KHRONOS_FALSE = 0,
344+ KHRONOS_TRUE = 1,
345+ KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
346+} khronos_boolean_enum_t;
347+
348+#endif /* __khrplatform_h_ */
60349
61350 /* Generated C header for:
62351 * API: gl
@@ -358,15 +647,17 @@ GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); · 295 unmodified lines
358647 #define GL_TEXTURE_FILTER_CONTROL 0x8500
359648 #define GL_DEPTH_TEXTURE_MODE 0x884B
360649 #define GL_COMPARE_R_TO_TEXTURE 0x884E
361−#define GL_FUNC_ADD 0x8006
362−#define GL_FUNC_SUBTRACT 0x800A
363−#define GL_FUNC_REVERSE_SUBTRACT 0x800B
364−#define GL_MIN 0x8007
365−#define GL_MAX 0x8008
650+#define GL_BLEND_COLOR 0x8005
651+#define GL_BLEND_EQUATION 0x8009
366652 #define GL_CONSTANT_COLOR 0x8001
367653 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
368654 #define GL_CONSTANT_ALPHA 0x8003
369655 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
656+#define GL_FUNC_ADD 0x8006
657+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
658+#define GL_FUNC_SUBTRACT 0x800A
659+#define GL_MIN 0x8007
660+#define GL_MAX 0x8008
370661 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
371662 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
372663 typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
@@ -467,14 +758,8 @@ GLAPI void APIENTRY glBlendEquation (GLenum mode); · 94 unmodified lines
467758
468759 #ifndef GL_VERSION_1_5
469760 #define GL_VERSION_1_5 1
470−#include <stddef.h>
471−#ifdef __MACOSX__
472−typedef long GLsizeiptr;
473−typedef long GLintptr;
474−#else
475−typedef ptrdiff_t GLsizeiptr;
476−typedef ptrdiff_t GLintptr;
477−#endif
761+typedef khronos_ssize_t GLsizeiptr;
762+typedef khronos_intptr_t GLintptr;
478763 #define GL_BUFFER_SIZE 0x8764
479764 #define GL_BUFFER_USAGE 0x8765
480765 #define GL_QUERY_COUNTER_BITS 0x8864
@@ -887,7 +1172,7 @@ GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboole · 406 unmodified lines
8871172
8881173 #ifndef GL_VERSION_3_0
8891174 #define GL_VERSION_3_0 1
890−typedef unsigned short GLhalf;
1175+typedef khronos_uint16_t GLhalf;
8911176 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
8921177 #define GL_CLIP_DISTANCE0 0x3000
8931178 #define GL_CLIP_DISTANCE1 0x3001
@@ -1049,6 +1334,22 @@ typedef unsigned short GLhalf; · 155 unmodified lines
10491334 #define GL_COLOR_ATTACHMENT13 0x8CED
10501335 #define GL_COLOR_ATTACHMENT14 0x8CEE
10511336 #define GL_COLOR_ATTACHMENT15 0x8CEF
1337+#define GL_COLOR_ATTACHMENT16 0x8CF0
1338+#define GL_COLOR_ATTACHMENT17 0x8CF1
1339+#define GL_COLOR_ATTACHMENT18 0x8CF2
1340+#define GL_COLOR_ATTACHMENT19 0x8CF3
1341+#define GL_COLOR_ATTACHMENT20 0x8CF4
1342+#define GL_COLOR_ATTACHMENT21 0x8CF5
1343+#define GL_COLOR_ATTACHMENT22 0x8CF6
1344+#define GL_COLOR_ATTACHMENT23 0x8CF7
1345+#define GL_COLOR_ATTACHMENT24 0x8CF8
1346+#define GL_COLOR_ATTACHMENT25 0x8CF9
1347+#define GL_COLOR_ATTACHMENT26 0x8CFA
1348+#define GL_COLOR_ATTACHMENT27 0x8CFB
1349+#define GL_COLOR_ATTACHMENT28 0x8CFC
1350+#define GL_COLOR_ATTACHMENT29 0x8CFD
1351+#define GL_COLOR_ATTACHMENT30 0x8CFE
1352+#define GL_COLOR_ATTACHMENT31 0x8CFF
10521353 #define GL_DEPTH_ATTACHMENT 0x8D00
10531354 #define GL_STENCIL_ATTACHMENT 0x8D20
10541355 #define GL_FRAMEBUFFER 0x8D40
@@ -1316,11 +1617,13 @@ GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); · 261 unmodified lines
13161617 #define GL_UNIFORM_BUFFER_START 0x8A29
13171618 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
13181619 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1620+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
13191621 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
13201622 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
13211623 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
13221624 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
13231625 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1626+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
13241627 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
13251628 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
13261629 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
@@ -1339,6 +1642,7 @@ GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); · 12 unmodified lines
13391642 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
13401643 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
13411644 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1645+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
13421646 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
13431647 #define GL_INVALID_INDEX 0xFFFFFFFFu
13441648 typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
@@ -1372,45 +1676,8 @@ GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIn · 27 unmodified lines
13721676 #ifndef GL_VERSION_3_2
13731677 #define GL_VERSION_3_2 1
13741678 typedef struct __GLsync *GLsync;
1375−#ifndef GLEXT_64_TYPES_DEFINED
1376−/* This code block is duplicated in glxext.h, so must be protected */
1377−#define GLEXT_64_TYPES_DEFINED
1378−/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
1379−/* (as used in the GL_EXT_timer_query extension). */
1380−#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
1381−#include <inttypes.h>
1382−#elif defined(__sun__) || defined(__digital__)
1383−#include <inttypes.h>
1384−#if defined(__STDC__)
1385−#if defined(__arch64__) || defined(_LP64)
1386−typedef long int int64_t;
1387−typedef unsigned long int uint64_t;
1388−#else
1389−typedef long long int int64_t;
1390−typedef unsigned long long int uint64_t;
1391−#endif /* __arch64__ */
1392−#endif /* __STDC__ */
1393−#elif defined( __VMS ) || defined(__sgi)
1394−#include <inttypes.h>
1395−#elif defined(__SCO__) || defined(__USLC__)
1396−#include <stdint.h>
1397−#elif defined(__UNIXOS2__) || defined(__SOL64__)
1398−typedef long int int32_t;
1399−typedef long long int int64_t;
1400−typedef unsigned long long int uint64_t;
1401−#elif defined(_WIN32) && defined(__GNUC__)
1402−#include <stdint.h>
1403−#elif defined(_WIN32)
1404−typedef __int32 int32_t;
1405−typedef __int64 int64_t;
1406−typedef unsigned __int64 uint64_t;
1407−#else
1408−/* Fallback if nothing above works */
1409−#include <inttypes.h>
1410−#endif
1411−#endif
1412−typedef uint64_t GLuint64;
1413−typedef int64_t GLint64;
1679+typedef khronos_uint64_t GLuint64;
1680+typedef khronos_int64_t GLint64;
14141681 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
14151682 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
14161683 #define GL_LINES_ADJACENCY 0x000A
@@ -1486,7 +1753,7 @@ typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); · 69 unmodified lines
14861753 typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
14871754 typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
14881755 typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
1489−typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
1756+typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
14901757 typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
14911758 typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
14921759 typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
@@ -1506,7 +1773,7 @@ GLAPI void APIENTRY glDeleteSync (GLsync sync); · 13 unmodified lines
15061773 GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
15071774 GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
15081775 GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
1509−GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
1776+GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
15101777 GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
15111778 GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
15121779 GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);
@@ -1762,8 +2029,8 @@ typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, · 249 unmodified lines
17622029 typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name);
17632030 typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name);
17642031 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
1765−typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
1766−typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
2032+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
2033+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
17672034 typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices);
17682035 typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params);
17692036 typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values);
@@ -1809,8 +2076,8 @@ GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *pa · 39 unmodified lines
18092076 GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name);
18102077 GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name);
18112078 GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
1812−GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
1813−GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
2079+GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
2080+GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
18142081 GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices);
18152082 GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params);
18162083 GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values);
@@ -1868,7 +2135,7 @@ GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pna · 51 unmodified lines
18682135 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
18692136 #define GL_UNDEFINED_VERTEX 0x8260
18702137 typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
1871−typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
2138+typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
18722139 typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
18732140 typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
18742141 typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
@@ -1957,7 +2224,7 @@ typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfl · 82 unmodified lines
19572224 typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
19582225 #ifdef GL_GLEXT_PROTOTYPES
19592226 GLAPI void APIENTRY glReleaseShaderCompiler (void);
1960−GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
2227+GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
19612228 GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
19622229 GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f);
19632230 GLAPI void APIENTRY glClearDepthf (GLfloat d);
@@ -2049,6 +2316,10 @@ GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data) · 85 unmodified lines
20492316
20502317 #ifndef GL_VERSION_4_2
20512318 #define GL_VERSION_4_2 1
2319+#define GL_COPY_READ_BUFFER_BINDING 0x8F36
2320+#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
2321+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
2322+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
20522323 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
20532324 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
20542325 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
@@ -2160,7 +2431,7 @@ GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data) · 105 unmodified lines
21602431 typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
21612432 typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
21622433 typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
2163−typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
2434+typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);
21642435 typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
21652436 typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
21662437 typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
@@ -2173,7 +2444,7 @@ typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum m · 6 unmodified lines
21732444 GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
21742445 GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
21752446 GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
2176−GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
2447+GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);
21772448 GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
21782449 GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
21792450 GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers);
@@ -2220,6 +2491,7 @@ typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum · 40 unmodified lines
22202491 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
22212492 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
22222493 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
2494+#define GL_COMPUTE_SHADER_BIT 0x00000020
22232495 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
22242496 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
22252497 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
@@ -2453,7 +2725,7 @@ typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); · 227 unmodified lines
24532725 typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
24542726 typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
24552727 typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
2456−typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
2728+typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params);
24572729 typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
24582730 typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level);
24592731 typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
@@ -2465,7 +2737,7 @@ typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum · 5 unmodified lines
24652737 typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
24662738 typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
24672739 typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
2468−typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
2740+typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params);
24692741 typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name);
24702742 typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
24712743 typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
@@ -2497,7 +2769,7 @@ GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); · 25 unmodified lines
24972769 GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
24982770 GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);
24992771 GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
2500−GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
2772+GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params);
25012773 GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
25022774 GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level);
25032775 GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length);
@@ -2509,7 +2781,7 @@ GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const · 5 unmodified lines
25092781 GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
25102782 GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);
25112783 GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
2512−GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
2784+GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params);
25132785 GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name);
25142786 GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name);
25152787 GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
@@ -2579,10 +2851,345 @@ GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLui · 63 unmodified lines
25792851 #endif
25802852 #endif /* GL_VERSION_4_4 */
25812853
2854+#ifndef GL_VERSION_4_5
2855+#define GL_VERSION_4_5 1
2856+#define GL_CONTEXT_LOST 0x0507
2857+#define GL_NEGATIVE_ONE_TO_ONE 0x935E
2858+#define GL_ZERO_TO_ONE 0x935F
2859+#define GL_CLIP_ORIGIN 0x935C
2860+#define GL_CLIP_DEPTH_MODE 0x935D
2861+#define GL_QUERY_WAIT_INVERTED 0x8E17
2862+#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
2863+#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
2864+#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
2865+#define GL_MAX_CULL_DISTANCES 0x82F9
2866+#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
2867+#define GL_TEXTURE_TARGET 0x1006
2868+#define GL_QUERY_TARGET 0x82EA
2869+#define GL_GUILTY_CONTEXT_RESET 0x8253
2870+#define GL_INNOCENT_CONTEXT_RESET 0x8254
2871+#define GL_UNKNOWN_CONTEXT_RESET 0x8255
2872+#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
2873+#define GL_LOSE_CONTEXT_ON_RESET 0x8252
2874+#define GL_NO_RESET_NOTIFICATION 0x8261
2875+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
2876+#define GL_COLOR_TABLE 0x80D0
2877+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
2878+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
2879+#define GL_PROXY_COLOR_TABLE 0x80D3
2880+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
2881+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
2882+#define GL_CONVOLUTION_1D 0x8010
2883+#define GL_CONVOLUTION_2D 0x8011
2884+#define GL_SEPARABLE_2D 0x8012
2885+#define GL_HISTOGRAM 0x8024
2886+#define GL_PROXY_HISTOGRAM 0x8025
2887+#define GL_MINMAX 0x802E
2888+#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
2889+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
2890+typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth);
2891+typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
2892+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer);
2893+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
2894+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param);
2895+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
2896+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
2897+typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers);
2898+typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
2899+typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
2900+typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
2901+typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
2902+typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
2903+typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
2904+typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access);
2905+typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
2906+typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer);
2907+typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
2908+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params);
2909+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params);
2910+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params);
2911+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
2912+typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
2913+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
2914+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param);
2915+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
2916+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
2917+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf);
2918+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs);
2919+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src);
2920+typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);
2921+typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
2922+typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
2923+typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
2924+typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
2925+typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
2926+typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2927+typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target);
2928+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param);
2929+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
2930+typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
2931+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
2932+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
2933+typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params);
2934+typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures);
2935+typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer);
2936+typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
2937+typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
2938+typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
2939+typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
2940+typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
2941+typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
2942+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
2943+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
2944+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
2945+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
2946+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
2947+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
2948+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
2949+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
2950+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
2951+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param);
2952+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param);
2953+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param);
2954+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params);
2955+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params);
2956+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param);
2957+typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture);
2958+typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture);
2959+typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
2960+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels);
2961+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params);
2962+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params);
2963+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params);
2964+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params);
2965+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params);
2966+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params);
2967+typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
2968+typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index);
2969+typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index);
2970+typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer);
2971+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
2972+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
2973+typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
2974+typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
2975+typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
2976+typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
2977+typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);
2978+typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param);
2979+typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
2980+typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);
2981+typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers);
2982+typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
2983+typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids);
2984+typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
2985+typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
2986+typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
2987+typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
2988+typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);
2989+typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
2990+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
2991+typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void);
2992+typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels);
2993+typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
2994+typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
2995+typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
2996+typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
2997+typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
2998+typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
2999+typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
3000+typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
3001+typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v);
3002+typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values);
3003+typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values);
3004+typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values);
3005+typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern);
3006+typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);
3007+typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);
3008+typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);
3009+typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
3010+typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
3011+typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void);
3012+#ifdef GL_GLEXT_PROTOTYPES
3013+GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth);
3014+GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids);
3015+GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer);
3016+GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
3017+GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param);
3018+GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param);
3019+GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
3020+GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers);
3021+GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
3022+GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
3023+GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
3024+GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
3025+GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
3026+GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
3027+GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access);
3028+GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
3029+GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer);
3030+GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length);
3031+GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params);
3032+GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params);
3033+GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params);
3034+GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
3035+GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers);
3036+GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
3037+GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param);
3038+GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
3039+GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
3040+GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf);
3041+GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs);
3042+GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src);
3043+GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);
3044+GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
3045+GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
3046+GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
3047+GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
3048+GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
3049+GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
3050+GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target);
3051+GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param);
3052+GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
3053+GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers);
3054+GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
3055+GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
3056+GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params);
3057+GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures);
3058+GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer);
3059+GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
3060+GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
3061+GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
3062+GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
3063+GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
3064+GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
3065+GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
3066+GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
3067+GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
3068+GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
3069+GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
3070+GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
3071+GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
3072+GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
3073+GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
3074+GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param);
3075+GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param);
3076+GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param);
3077+GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params);
3078+GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params);
3079+GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param);
3080+GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture);
3081+GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture);
3082+GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
3083+GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels);
3084+GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params);
3085+GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params);
3086+GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params);
3087+GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params);
3088+GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params);
3089+GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params);
3090+GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays);
3091+GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index);
3092+GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index);
3093+GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer);
3094+GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
3095+GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
3096+GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
3097+GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
3098+GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
3099+GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
3100+GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor);
3101+GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param);
3102+GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
3103+GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);
3104+GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers);
3105+GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines);
3106+GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids);
3107+GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
3108+GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
3109+GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
3110+GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
3111+GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
3112+GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
3113+GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
3114+GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void);
3115+GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels);
3116+GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
3117+GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
3118+GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
3119+GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params);
3120+GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
3121+GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
3122+GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
3123+GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
3124+GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v);
3125+GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values);
3126+GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values);
3127+GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values);
3128+GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern);
3129+GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);
3130+GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);
3131+GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);
3132+GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
3133+GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
3134+GLAPI void APIENTRY glTextureBarrier (void);
3135+#endif
3136+#endif /* GL_VERSION_4_5 */
3137+
3138+#ifndef GL_VERSION_4_6
3139+#define GL_VERSION_4_6 1
3140+#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
3141+#define GL_SPIR_V_BINARY 0x9552
3142+#define GL_PARAMETER_BUFFER 0x80EE
3143+#define GL_PARAMETER_BUFFER_BINDING 0x80EF
3144+#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
3145+#define GL_VERTICES_SUBMITTED 0x82EE
3146+#define GL_PRIMITIVES_SUBMITTED 0x82EF
3147+#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
3148+#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
3149+#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
3150+#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
3151+#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
3152+#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
3153+#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
3154+#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
3155+#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
3156+#define GL_SPIR_V_EXTENSIONS 0x9553
3157+#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
3158+#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
3159+#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
3160+#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
3161+#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
3162+typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
3163+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
3164+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
3165+typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp);
3166+#ifdef GL_GLEXT_PROTOTYPES
3167+GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
3168+GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
3169+GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
3170+GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp);
3171+#endif
3172+#endif /* GL_VERSION_4_6 */
3173+
25823174 #ifndef GL_ARB_ES2_compatibility
25833175 #define GL_ARB_ES2_compatibility 1
25843176 #endif /* GL_ARB_ES2_compatibility */
25853177
3178+#ifndef GL_ARB_ES3_1_compatibility
3179+#define GL_ARB_ES3_1_compatibility 1
3180+#endif /* GL_ARB_ES3_1_compatibility */
3181+
3182+#ifndef GL_ARB_ES3_2_compatibility
3183+#define GL_ARB_ES3_2_compatibility 1
3184+#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
3185+#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
3186+#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
3187+typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
3188+#ifdef GL_GLEXT_PROTOTYPES
3189+GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
3190+#endif
3191+#endif /* GL_ARB_ES3_2_compatibility */
3192+
25863193 #ifndef GL_ARB_ES3_compatibility
25873194 #define GL_ARB_ES3_compatibility 1
25883195 #endif /* GL_ARB_ES3_compatibility */
@@ -2597,7 +3204,7 @@ GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLui · 8 unmodified lines
25973204
25983205 #ifndef GL_ARB_bindless_texture
25993206 #define GL_ARB_bindless_texture 1
2600−typedef uint64_t GLuint64EXT;
3207+typedef khronos_uint64_t GLuint64EXT;
26013208 #define GL_UNSIGNED_INT64_ARB 0x140F
26023209 typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture);
26033210 typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler);
@@ -2663,6 +3270,10 @@ GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, s · 59 unmodified lines
26633270 #define GL_ARB_clear_texture 1
26643271 #endif /* GL_ARB_clear_texture */
26653272
3273+#ifndef GL_ARB_clip_control
3274+#define GL_ARB_clip_control 1
3275+#endif /* GL_ARB_clip_control */
3276+
26663277 #ifndef GL_ARB_color_buffer_float
26673278 #define GL_ARB_color_buffer_float 1
26683279 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
@@ -2686,7 +3297,6 @@ GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); · 17 unmodified lines
26863297
26873298 #ifndef GL_ARB_compute_shader
26883299 #define GL_ARB_compute_shader 1
2689−#define GL_COMPUTE_SHADER_BIT 0x00000020
26903300 #endif /* GL_ARB_compute_shader */
26913301
26923302 #ifndef GL_ARB_compute_variable_group_size
@@ -2701,20 +3311,26 @@ GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint n · 8 unmodified lines
27013311 #endif
27023312 #endif /* GL_ARB_compute_variable_group_size */
27033313
3314+#ifndef GL_ARB_conditional_render_inverted
3315+#define GL_ARB_conditional_render_inverted 1
3316+#endif /* GL_ARB_conditional_render_inverted */
3317+
27043318 #ifndef GL_ARB_conservative_depth
27053319 #define GL_ARB_conservative_depth 1
27063320 #endif /* GL_ARB_conservative_depth */
27073321
27083322 #ifndef GL_ARB_copy_buffer
27093323 #define GL_ARB_copy_buffer 1
2710−#define GL_COPY_READ_BUFFER_BINDING 0x8F36
2711−#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
27123324 #endif /* GL_ARB_copy_buffer */
27133325
27143326 #ifndef GL_ARB_copy_image
27153327 #define GL_ARB_copy_image 1
27163328 #endif /* GL_ARB_copy_image */
27173329
3330+#ifndef GL_ARB_cull_distance
3331+#define GL_ARB_cull_distance 1
3332+#endif /* GL_ARB_cull_distance */
3333+
27183334 #ifndef GL_ARB_debug_output
27193335 #define GL_ARB_debug_output 1
27203336 typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
@@ -2769,6 +3385,14 @@ GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GL · 48 unmodified lines
27693385 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
27703386 #endif /* GL_ARB_depth_texture */
27713387
3388+#ifndef GL_ARB_derivative_control
3389+#define GL_ARB_derivative_control 1
3390+#endif /* GL_ARB_derivative_control */
3391+
3392+#ifndef GL_ARB_direct_state_access
3393+#define GL_ARB_direct_state_access 1
3394+#endif /* GL_ARB_direct_state_access */
3395+
27723396 #ifndef GL_ARB_draw_buffers
27733397 #define GL_ARB_draw_buffers 1
27743398 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
@@ -2979,6 +3603,10 @@ GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); · 204 unmodified lines
29793603 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
29803604 #endif /* GL_ARB_fragment_shader */
29813605
3606+#ifndef GL_ARB_fragment_shader_interlock
3607+#define GL_ARB_fragment_shader_interlock 1
3608+#endif /* GL_ARB_fragment_shader_interlock */
3609+
29823610 #ifndef GL_ARB_framebuffer_no_attachments
29833611 #define GL_ARB_framebuffer_no_attachments 1
29843612 #endif /* GL_ARB_framebuffer_no_attachments */
@@ -2991,11 +3619,6 @@ GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); · 6 unmodified lines
29913619 #define GL_ARB_framebuffer_sRGB 1
29923620 #endif /* GL_ARB_framebuffer_sRGB */
29933621
2994−#ifndef GL_KHR_context_flush_control
2995−#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
2996−#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
2997−#endif /* GL_KHR_context_flush_control */
2998−
29993622 #ifndef GL_ARB_geometry_shader4
30003623 #define GL_ARB_geometry_shader4 1
30013624 #define GL_LINES_ADJACENCY_ARB 0x000A
@@ -3032,6 +3655,20 @@ GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachmen · 30 unmodified lines
30323655 #define GL_ARB_get_program_binary 1
30333656 #endif /* GL_ARB_get_program_binary */
30343657
3658+#ifndef GL_ARB_get_texture_sub_image
3659+#define GL_ARB_get_texture_sub_image 1
3660+#endif /* GL_ARB_get_texture_sub_image */
3661+
3662+#ifndef GL_ARB_gl_spirv
3663+#define GL_ARB_gl_spirv 1
3664+#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
3665+#define GL_SPIR_V_BINARY_ARB 0x9552
3666+typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
3667+#ifdef GL_GLEXT_PROTOTYPES
3668+GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
3669+#endif
3670+#endif /* GL_ARB_gl_spirv */
3671+
30353672 #ifndef GL_ARB_gpu_shader5
30363673 #define GL_ARB_gpu_shader5 1
30373674 #endif /* GL_ARB_gpu_shader5 */
@@ -3040,9 +3677,94 @@ GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachmen · 2 unmodified lines
30403677 #define GL_ARB_gpu_shader_fp64 1
30413678 #endif /* GL_ARB_gpu_shader_fp64 */
30423679
3680+#ifndef GL_ARB_gpu_shader_int64
3681+#define GL_ARB_gpu_shader_int64 1
3682+#define GL_INT64_ARB 0x140E
3683+#define GL_INT64_VEC2_ARB 0x8FE9
3684+#define GL_INT64_VEC3_ARB 0x8FEA
3685+#define GL_INT64_VEC4_ARB 0x8FEB
3686+#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
3687+#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
3688+#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
3689+typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x);
3690+typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y);
3691+typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z);
3692+typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
3693+typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value);
3694+typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value);
3695+typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value);
3696+typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value);
3697+typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x);
3698+typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y);
3699+typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
3700+typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
3701+typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value);
3702+typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value);
3703+typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value);
3704+typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value);
3705+typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params);
3706+typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params);
3707+typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params);
3708+typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params);
3709+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x);
3710+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y);
3711+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
3712+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
3713+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value);
3714+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value);
3715+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value);
3716+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value);
3717+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x);
3718+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y);
3719+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
3720+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
3721+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
3722+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
3723+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
3724+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
3725+#ifdef GL_GLEXT_PROTOTYPES
3726+GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x);
3727+GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y);
3728+GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z);
3729+GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
3730+GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value);
3731+GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value);
3732+GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value);
3733+GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value);
3734+GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x);
3735+GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y);
3736+GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
3737+GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
3738+GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value);
3739+GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value);
3740+GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value);
3741+GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value);
3742+GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params);
3743+GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params);
3744+GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params);
3745+GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params);
3746+GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x);
3747+GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y);
3748+GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
3749+GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
3750+GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value);
3751+GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value);
3752+GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value);
3753+GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value);
3754+GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x);
3755+GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y);
3756+GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
3757+GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
3758+GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
3759+GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
3760+GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
3761+GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
3762+#endif
3763+#endif /* GL_ARB_gpu_shader_int64 */
3764+
30433765 #ifndef GL_ARB_half_float_pixel
30443766 #define GL_ARB_half_float_pixel 1
3045−typedef unsigned short GLhalfARB;
3767+typedef khronos_uint16_t GLhalfARB;
30463768 #define GL_HALF_FLOAT_ARB 0x140B
30473769 #endif /* GL_ARB_half_float_pixel */
30483770
@@ -3052,11 +3774,6 @@ typedef unsigned short GLhalfARB; · 3 unmodified lines
30523774
30533775 #ifndef GL_ARB_imaging
30543776 #define GL_ARB_imaging 1
3055−#define GL_BLEND_COLOR 0x8005
3056−#define GL_BLEND_EQUATION 0x8009
3057−#define GL_CONVOLUTION_1D 0x8010
3058−#define GL_CONVOLUTION_2D 0x8011
3059−#define GL_SEPARABLE_2D 0x8012
30603777 #define GL_CONVOLUTION_BORDER_MODE 0x8013
30613778 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
30623779 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
@@ -3074,8 +3791,6 @@ typedef unsigned short GLhalfARB; · 11 unmodified lines
30743791 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
30753792 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
30763793 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
3077−#define GL_HISTOGRAM 0x8024
3078−#define GL_PROXY_HISTOGRAM 0x8025
30793794 #define GL_HISTOGRAM_WIDTH 0x8026
30803795 #define GL_HISTOGRAM_FORMAT 0x8027
30813796 #define GL_HISTOGRAM_RED_SIZE 0x8028
@@ -3084,7 +3799,6 @@ typedef unsigned short GLhalfARB; · 2 unmodified lines
30843799 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
30853800 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
30863801 #define GL_HISTOGRAM_SINK 0x802D
3087−#define GL_MINMAX 0x802E
30883802 #define GL_MINMAX_FORMAT 0x802F
30893803 #define GL_MINMAX_SINK 0x8030
30903804 #define GL_TABLE_TOO_LARGE 0x8031
@@ -3099,12 +3813,6 @@ typedef unsigned short GLhalfARB; · 8 unmodified lines
30993813 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
31003814 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
31013815 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
3102−#define GL_COLOR_TABLE 0x80D0
3103−#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
3104−#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
3105−#define GL_PROXY_COLOR_TABLE 0x80D3
3106−#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
3107−#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
31083816 #define GL_COLOR_TABLE_SCALE 0x80D6
31093817 #define GL_COLOR_TABLE_BIAS 0x80D7
31103818 #define GL_COLOR_TABLE_FORMAT 0x80D8
@@ -3190,11 +3898,11 @@ GLAPI void APIENTRY glResetMinmax (GLenum target); · 79 unmodified lines
31903898 #define GL_ARB_indirect_parameters 1
31913899 #define GL_PARAMETER_BUFFER_ARB 0x80EE
31923900 #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
3193−typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
3194−typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
3901+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
3902+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
31953903 #ifdef GL_GLEXT_PROTOTYPES
3196−GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
3197−GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
3904+GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
3905+GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
31983906 #endif
31993907 #endif /* GL_ARB_indirect_parameters */
32003908
@@ -3214,6 +3922,25 @@ GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); · 13 unmodified lines
32143922 #ifndef GL_ARB_internalformat_query2
32153923 #define GL_ARB_internalformat_query2 1
32163924 #define GL_SRGB_DECODE_ARB 0x8299
3925+#define GL_VIEW_CLASS_EAC_R11 0x9383
3926+#define GL_VIEW_CLASS_EAC_RG11 0x9384
3927+#define GL_VIEW_CLASS_ETC2_RGB 0x9385
3928+#define GL_VIEW_CLASS_ETC2_RGBA 0x9386
3929+#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387
3930+#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388
3931+#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389
3932+#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A
3933+#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B
3934+#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C
3935+#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D
3936+#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E
3937+#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F
3938+#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390
3939+#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391
3940+#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392
3941+#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393
3942+#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394
3943+#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395
32173944 #endif /* GL_ARB_internalformat_query2 */
32183945
32193946 #ifndef GL_ARB_invalidate_subdata
@@ -3419,6 +4146,30 @@ GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *par · 199 unmodified lines
34194146 #define GL_ARB_occlusion_query2 1
34204147 #endif /* GL_ARB_occlusion_query2 */
34214148
4149+#ifndef GL_ARB_parallel_shader_compile
4150+#define GL_ARB_parallel_shader_compile 1
4151+#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
4152+#define GL_COMPLETION_STATUS_ARB 0x91B1
4153+typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count);
4154+#ifdef GL_GLEXT_PROTOTYPES
4155+GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count);
4156+#endif
4157+#endif /* GL_ARB_parallel_shader_compile */
4158+
4159+#ifndef GL_ARB_pipeline_statistics_query
4160+#define GL_ARB_pipeline_statistics_query 1
4161+#define GL_VERTICES_SUBMITTED_ARB 0x82EE
4162+#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
4163+#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
4164+#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
4165+#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
4166+#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
4167+#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
4168+#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
4169+#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
4170+#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
4171+#endif /* GL_ARB_pipeline_statistics_query */
4172+
34224173 #ifndef GL_ARB_pixel_buffer_object
34234174 #define GL_ARB_pixel_buffer_object 1
34244175 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
@@ -3447,6 +4198,14 @@ GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); · 22 unmodified lines
34474198 #define GL_COORD_REPLACE_ARB 0x8862
34484199 #endif /* GL_ARB_point_sprite */
34494200
4201+#ifndef GL_ARB_polygon_offset_clamp
4202+#define GL_ARB_polygon_offset_clamp 1
4203+#endif /* GL_ARB_polygon_offset_clamp */
4204+
4205+#ifndef GL_ARB_post_depth_coverage
4206+#define GL_ARB_post_depth_coverage 1
4207+#endif /* GL_ARB_post_depth_coverage */
4208+
34504209 #ifndef GL_ARB_program_interface_query
34514210 #define GL_ARB_program_interface_query 1
34524211 #endif /* GL_ARB_program_interface_query */
@@ -3520,6 +4279,26 @@ GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum form · 67 unmodified lines
35204279 #define GL_ARB_robustness_isolation 1
35214280 #endif /* GL_ARB_robustness_isolation */
35224281
4282+#ifndef GL_ARB_sample_locations
4283+#define GL_ARB_sample_locations 1
4284+#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
4285+#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
4286+#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
4287+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
4288+#define GL_SAMPLE_LOCATION_ARB 0x8E50
4289+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
4290+#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
4291+#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
4292+typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
4293+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
4294+typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void);
4295+#ifdef GL_GLEXT_PROTOTYPES
4296+GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
4297+GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
4298+GLAPI void APIENTRY glEvaluateDepthValuesARB (void);
4299+#endif
4300+#endif /* GL_ARB_sample_locations */
4301+
35234302 #ifndef GL_ARB_sample_shading
35244303 #define GL_ARB_sample_shading 1
35254304 #define GL_SAMPLE_SHADING_ARB 0x8C36
@@ -3546,14 +4325,26 @@ GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); · 20 unmodified lines
35464325 #define GL_ARB_separate_shader_objects 1
35474326 #endif /* GL_ARB_separate_shader_objects */
35484327
4328+#ifndef GL_ARB_shader_atomic_counter_ops
4329+#define GL_ARB_shader_atomic_counter_ops 1
4330+#endif /* GL_ARB_shader_atomic_counter_ops */
4331+
35494332 #ifndef GL_ARB_shader_atomic_counters
35504333 #define GL_ARB_shader_atomic_counters 1
35514334 #endif /* GL_ARB_shader_atomic_counters */
35524335
4336+#ifndef GL_ARB_shader_ballot
4337+#define GL_ARB_shader_ballot 1
4338+#endif /* GL_ARB_shader_ballot */
4339+
35534340 #ifndef GL_ARB_shader_bit_encoding
35544341 #define GL_ARB_shader_bit_encoding 1
35554342 #endif /* GL_ARB_shader_bit_encoding */
35564343
4344+#ifndef GL_ARB_shader_clock
4345+#define GL_ARB_shader_clock 1
4346+#endif /* GL_ARB_shader_clock */
4347+
35574348 #ifndef GL_ARB_shader_draw_parameters
35584349 #define GL_ARB_shader_draw_parameters 1
35594350 #endif /* GL_ARB_shader_draw_parameters */
@@ -3710,10 +4501,18 @@ GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GL · 150 unmodified lines
37104501 #define GL_ARB_shader_subroutine 1
37114502 #endif /* GL_ARB_shader_subroutine */
37124503
4504+#ifndef GL_ARB_shader_texture_image_samples
4505+#define GL_ARB_shader_texture_image_samples 1
4506+#endif /* GL_ARB_shader_texture_image_samples */
4507+
37134508 #ifndef GL_ARB_shader_texture_lod
37144509 #define GL_ARB_shader_texture_lod 1
37154510 #endif /* GL_ARB_shader_texture_lod */
37164511
4512+#ifndef GL_ARB_shader_viewport_layer_array
4513+#define GL_ARB_shader_viewport_layer_array 1
4514+#endif /* GL_ARB_shader_viewport_layer_array */
4515+
37174516 #ifndef GL_ARB_shading_language_100
37184517 #define GL_ARB_shading_language_100 1
37194518 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
@@ -3760,11 +4559,25 @@ GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GL · 40 unmodified lines
37604559 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
37614560 #endif /* GL_ARB_shadow_ambient */
37624561
4562+#ifndef GL_ARB_sparse_buffer
4563+#define GL_ARB_sparse_buffer 1
4564+#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
4565+#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
4566+typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
4567+typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
4568+typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
4569+#ifdef GL_GLEXT_PROTOTYPES
4570+GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
4571+GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
4572+GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
4573+#endif
4574+#endif /* GL_ARB_sparse_buffer */
4575+
37634576 #ifndef GL_ARB_sparse_texture
37644577 #define GL_ARB_sparse_texture 1
37654578 #define GL_TEXTURE_SPARSE_ARB 0x91A6
37664579 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
3767−#define GL_MIN_SPARSE_LEVEL_ARB 0x919B
4580+#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
37684581 #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
37694582 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
37704583 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
@@ -3773,12 +4586,24 @@ GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GL · 2 unmodified lines
37734586 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
37744587 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
37754588 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
3776−typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident);
4589+typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
37774590 #ifdef GL_GLEXT_PROTOTYPES
3778−GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident);
4591+GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
37794592 #endif
37804593 #endif /* GL_ARB_sparse_texture */
37814594
4595+#ifndef GL_ARB_sparse_texture2
4596+#define GL_ARB_sparse_texture2 1
4597+#endif /* GL_ARB_sparse_texture2 */
4598+
4599+#ifndef GL_ARB_sparse_texture_clamp
4600+#define GL_ARB_sparse_texture_clamp 1
4601+#endif /* GL_ARB_sparse_texture_clamp */
4602+
4603+#ifndef GL_ARB_spirv_extensions
4604+#define GL_ARB_spirv_extensions 1
4605+#endif /* GL_ARB_spirv_extensions */
4606+
37824607 #ifndef GL_ARB_stencil_texturing
37834608 #define GL_ARB_stencil_texturing 1
37844609 #endif /* GL_ARB_stencil_texturing */
@@ -3791,6 +4616,10 @@ GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xo · 6 unmodified lines
37914616 #define GL_ARB_tessellation_shader 1
37924617 #endif /* GL_ARB_tessellation_shader */
37934618
4619+#ifndef GL_ARB_texture_barrier
4620+#define GL_ARB_texture_barrier 1
4621+#endif /* GL_ARB_texture_barrier */
4622+
37944623 #ifndef GL_ARB_texture_border_clamp
37954624 #define GL_ARB_texture_border_clamp 1
37964625 #define GL_CLAMP_TO_BORDER_ARB 0x812D
@@ -3927,6 +4756,16 @@ GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void · 130 unmodified lines
39274756 #define GL_DOT3_RGBA_ARB 0x86AF
39284757 #endif /* GL_ARB_texture_env_dot3 */
39294758
4759+#ifndef GL_ARB_texture_filter_anisotropic
4760+#define GL_ARB_texture_filter_anisotropic 1
4761+#endif /* GL_ARB_texture_filter_anisotropic */
4762+
4763+#ifndef GL_ARB_texture_filter_minmax
4764+#define GL_ARB_texture_filter_minmax 1
4765+#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
4766+#define GL_WEIGHTED_AVERAGE_ARB 0x9367
4767+#endif /* GL_ARB_texture_filter_minmax */
4768+
39304769 #ifndef GL_ARB_texture_float
39314770 #define GL_ARB_texture_float 1
39324771 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
@@ -4025,8 +4864,6 @@ GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void · 92 unmodified lines
40254864
40264865 #ifndef GL_ARB_transform_feedback2
40274866 #define GL_ARB_transform_feedback2 1
4028−#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
4029−#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
40304867 #endif /* GL_ARB_transform_feedback2 */
40314868
40324869 #ifndef GL_ARB_transform_feedback3
@@ -4037,6 +4874,12 @@ GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void · 4 unmodified lines
40374874 #define GL_ARB_transform_feedback_instanced 1
40384875 #endif /* GL_ARB_transform_feedback_instanced */
40394876
4877+#ifndef GL_ARB_transform_feedback_overflow_query
4878+#define GL_ARB_transform_feedback_overflow_query 1
4879+#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
4880+#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
4881+#endif /* GL_ARB_transform_feedback_overflow_query */
4882+
40404883 #ifndef GL_ARB_transpose_matrix
40414884 #define GL_ARB_transpose_matrix 1
40424885 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
@@ -4057,9 +4900,6 @@ GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); · 14 unmodified lines
40574900
40584901 #ifndef GL_ARB_uniform_buffer_object
40594902 #define GL_ARB_uniform_buffer_object 1
4060−#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
4061−#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
4062−#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
40634903 #endif /* GL_ARB_uniform_buffer_object */
40644904
40654905 #ifndef GL_ARB_vertex_array_bgra
@@ -4148,13 +4988,8 @@ GLAPI void APIENTRY glVertexBlendARB (GLint count); · 82 unmodified lines
41484988
41494989 #ifndef GL_ARB_vertex_buffer_object
41504990 #define GL_ARB_vertex_buffer_object 1
4151−#ifdef __MACOSX__ /* The OS X headers haven't caught up with Khronos yet */
4152−typedef long GLsizeiptrARB;
4153−typedef long GLintptrARB;
4154−#else
4155−typedef ptrdiff_t GLsizeiptrARB;
4156−typedef ptrdiff_t GLintptrARB;
4157−#endif
4991+typedef khronos_ssize_t GLsizeiptrARB;
4992+typedef khronos_intptr_t GLintptrARB;
41584993 #define GL_BUFFER_SIZE_ARB 0x8764
41594994 #define GL_BUFFER_USAGE_ARB 0x8765
41604995 #define GL_ARRAY_BUFFER_ARB 0x8892
@@ -4349,6 +5184,12 @@ GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcha · 188 unmodified lines
43495184
43505185 #ifndef GL_ARB_viewport_array
43515186 #define GL_ARB_viewport_array 1
5187+typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC) (GLuint first, GLsizei count, const GLdouble *v);
5188+typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC) (GLuint index, GLdouble n, GLdouble f);
5189+#ifdef GL_GLEXT_PROTOTYPES
5190+GLAPI void APIENTRY glDepthRangeArraydvNV (GLuint first, GLsizei count, const GLdouble *v);
5191+GLAPI void APIENTRY glDepthRangeIndexeddNV (GLuint index, GLdouble n, GLdouble f);
5192+#endif
43525193 #endif /* GL_ARB_viewport_array */
43535194
43545195 #ifndef GL_ARB_window_pos
@@ -4389,10 +5230,82 @@ GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); · 34 unmodified lines
43895230 #endif
43905231 #endif /* GL_ARB_window_pos */
43915232
5233+#ifndef GL_KHR_blend_equation_advanced
5234+#define GL_KHR_blend_equation_advanced 1
5235+#define GL_MULTIPLY_KHR 0x9294
5236+#define GL_SCREEN_KHR 0x9295
5237+#define GL_OVERLAY_KHR 0x9296
5238+#define GL_DARKEN_KHR 0x9297
5239+#define GL_LIGHTEN_KHR 0x9298
5240+#define GL_COLORDODGE_KHR 0x9299
5241+#define GL_COLORBURN_KHR 0x929A
5242+#define GL_HARDLIGHT_KHR 0x929B
5243+#define GL_SOFTLIGHT_KHR 0x929C
5244+#define GL_DIFFERENCE_KHR 0x929E
5245+#define GL_EXCLUSION_KHR 0x92A0
5246+#define GL_HSL_HUE_KHR 0x92AD
5247+#define GL_HSL_SATURATION_KHR 0x92AE
5248+#define GL_HSL_COLOR_KHR 0x92AF
5249+#define GL_HSL_LUMINOSITY_KHR 0x92B0
5250+typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void);
5251+#ifdef GL_GLEXT_PROTOTYPES
5252+GLAPI void APIENTRY glBlendBarrierKHR (void);
5253+#endif
5254+#endif /* GL_KHR_blend_equation_advanced */
5255+
5256+#ifndef GL_KHR_blend_equation_advanced_coherent
5257+#define GL_KHR_blend_equation_advanced_coherent 1
5258+#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
5259+#endif /* GL_KHR_blend_equation_advanced_coherent */
5260+
5261+#ifndef GL_KHR_context_flush_control
5262+#define GL_KHR_context_flush_control 1
5263+#endif /* GL_KHR_context_flush_control */
5264+
43925265 #ifndef GL_KHR_debug
43935266 #define GL_KHR_debug 1
43945267 #endif /* GL_KHR_debug */
43955268
5269+#ifndef GL_KHR_no_error
5270+#define GL_KHR_no_error 1
5271+#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
5272+#endif /* GL_KHR_no_error */
5273+
5274+#ifndef GL_KHR_parallel_shader_compile
5275+#define GL_KHR_parallel_shader_compile 1
5276+#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
5277+#define GL_COMPLETION_STATUS_KHR 0x91B1
5278+typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count);
5279+#ifdef GL_GLEXT_PROTOTYPES
5280+GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count);
5281+#endif
5282+#endif /* GL_KHR_parallel_shader_compile */
5283+
5284+#ifndef GL_KHR_robust_buffer_access_behavior
5285+#define GL_KHR_robust_buffer_access_behavior 1
5286+#endif /* GL_KHR_robust_buffer_access_behavior */
5287+
5288+#ifndef GL_KHR_robustness
5289+#define GL_KHR_robustness 1
5290+#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
5291+#endif /* GL_KHR_robustness */
5292+
5293+#ifndef GL_KHR_shader_subgroup
5294+#define GL_KHR_shader_subgroup 1
5295+#define GL_SUBGROUP_SIZE_KHR 0x9532
5296+#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533
5297+#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534
5298+#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535
5299+#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001
5300+#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002
5301+#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004
5302+#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008
5303+#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010
5304+#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020
5305+#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040
5306+#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080
5307+#endif /* GL_KHR_shader_subgroup */
5308+
43965309 #ifndef GL_KHR_texture_compression_astc_hdr
43975310 #define GL_KHR_texture_compression_astc_hdr 1
43985311 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
@@ -4429,6 +5342,10 @@ GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); · 30 unmodified lines
44295342 #define GL_KHR_texture_compression_astc_ldr 1
44305343 #endif /* GL_KHR_texture_compression_astc_ldr */
44315344
5345+#ifndef GL_KHR_texture_compression_astc_sliced_3d
5346+#define GL_KHR_texture_compression_astc_sliced_3d 1
5347+#endif /* GL_KHR_texture_compression_astc_sliced_3d */
5348+
44325349 #ifndef GL_OES_byte_coordinates
44335350 #define GL_OES_byte_coordinates 1
44345351 typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s);
@@ -4447,11 +5364,11 @@ typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); · 12 unmodified lines
44475364 typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords);
44485365 typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q);
44495366 typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords);
4450−typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x);
5367+typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y);
44515368 typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords);
4452−typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y);
5369+typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z);
44535370 typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords);
4454−typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z);
5371+typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w);
44555372 typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords);
44565373 #ifdef GL_GLEXT_PROTOTYPES
44575374 GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s);
@@ -4470,11 +5387,11 @@ GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); · 12 unmodified lines
44705387 GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords);
44715388 GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q);
44725389 GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords);
4473−GLAPI void APIENTRY glVertex2bOES (GLbyte x);
5390+GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y);
44745391 GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords);
4475−GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y);
5392+GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z);
44765393 GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords);
4477−GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z);
5394+GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w);
44785395 GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords);
44795396 #endif
44805397 #endif /* GL_OES_byte_coordinates */
@@ -4495,7 +5412,7 @@ GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); · 14 unmodified lines
44955412
44965413 #ifndef GL_OES_fixed_point
44975414 #define GL_OES_fixed_point 1
4498−typedef GLint GLfixed;
5415+typedef khronos_int32_t GLfixed;
44995416 #define GL_FIXED_OES 0x140C
45005417 typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref);
45015418 typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
@@ -4526,7 +5443,6 @@ typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfix · 24 unmodified lines
45265443 typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size);
45275444 typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units);
45285445 typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
4529−typedef void (APIENTRYP PFNGLSAMPLECOVERAGEOESPROC) (GLfixed value, GLboolean invert);
45305446 typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
45315447 typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param);
45325448 typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
@@ -4631,7 +5547,6 @@ GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); · 98 unmodified lines
46315547 GLAPI void APIENTRY glPointSizexOES (GLfixed size);
46325548 GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units);
46335549 GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
4634−GLAPI void APIENTRY glSampleCoverageOES (GLfixed value, GLboolean invert);
46355550 GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z);
46365551 GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param);
46375552 GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params);
@@ -4793,12 +5708,12 @@ typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severi · 155 unmodified lines
47935708 typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
47945709 typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);
47955710 typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam);
4796−typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);
5711+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);
47975712 #ifdef GL_GLEXT_PROTOTYPES
47985713 GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
47995714 GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);
48005715 GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam);
4801−GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);
5716+GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);
48025717 #endif
48035718 #endif /* GL_AMD_debug_output */
48045719
@@ -4822,13 +5737,68 @@ GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRG · 17 unmodified lines
48225737 #endif
48235738 #endif /* GL_AMD_draw_buffers_blend */
48245739
5740+#ifndef GL_AMD_framebuffer_multisample_advanced
5741+#define GL_AMD_framebuffer_multisample_advanced 1
5742+#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2
5743+#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3
5744+#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4
5745+#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5
5746+#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6
5747+#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7
5748+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
5749+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
5750+#ifdef GL_GLEXT_PROTOTYPES
5751+GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
5752+GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
5753+#endif
5754+#endif /* GL_AMD_framebuffer_multisample_advanced */
5755+
5756+#ifndef GL_AMD_framebuffer_sample_positions
5757+#define GL_AMD_framebuffer_sample_positions 1
5758+#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
5759+#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE
5760+#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF
5761+#define GL_ALL_PIXELS_AMD 0xFFFFFFFF
5762+typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values);
5763+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values);
5764+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);
5765+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);
5766+#ifdef GL_GLEXT_PROTOTYPES
5767+GLAPI void APIENTRY glFramebufferSamplePositionsfvAMD (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values);
5768+GLAPI void APIENTRY glNamedFramebufferSamplePositionsfvAMD (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values);
5769+GLAPI void APIENTRY glGetFramebufferParameterfvAMD (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);
5770+GLAPI void APIENTRY glGetNamedFramebufferParameterfvAMD (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);
5771+#endif
5772+#endif /* GL_AMD_framebuffer_sample_positions */
5773+
48255774 #ifndef GL_AMD_gcn_shader
48265775 #define GL_AMD_gcn_shader 1
48275776 #endif /* GL_AMD_gcn_shader */
48285777
5778+#ifndef GL_AMD_gpu_shader_half_float
5779+#define GL_AMD_gpu_shader_half_float 1
5780+#define GL_FLOAT16_NV 0x8FF8
5781+#define GL_FLOAT16_VEC2_NV 0x8FF9
5782+#define GL_FLOAT16_VEC3_NV 0x8FFA
5783+#define GL_FLOAT16_VEC4_NV 0x8FFB
5784+#define GL_FLOAT16_MAT2_AMD 0x91C5
5785+#define GL_FLOAT16_MAT3_AMD 0x91C6
5786+#define GL_FLOAT16_MAT4_AMD 0x91C7
5787+#define GL_FLOAT16_MAT2x3_AMD 0x91C8
5788+#define GL_FLOAT16_MAT2x4_AMD 0x91C9
5789+#define GL_FLOAT16_MAT3x2_AMD 0x91CA
5790+#define GL_FLOAT16_MAT3x4_AMD 0x91CB
5791+#define GL_FLOAT16_MAT4x2_AMD 0x91CC
5792+#define GL_FLOAT16_MAT4x3_AMD 0x91CD
5793+#endif /* GL_AMD_gpu_shader_half_float */
5794+
5795+#ifndef GL_AMD_gpu_shader_int16
5796+#define GL_AMD_gpu_shader_int16 1
5797+#endif /* GL_AMD_gpu_shader_int16 */
5798+
48295799 #ifndef GL_AMD_gpu_shader_int64
48305800 #define GL_AMD_gpu_shader_int64 1
4831−typedef int64_t GLint64EXT;
5801+typedef khronos_int64_t GLint64EXT;
48325802 #define GL_INT64_NV 0x140E
48335803 #define GL_UNSIGNED_INT64_NV 0x140F
48345804 #define GL_INT8_NV 0x8FE0
@@ -4853,10 +5823,6 @@ typedef int64_t GLint64EXT; · 18 unmodified lines
48535823 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
48545824 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
48555825 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
4856−#define GL_FLOAT16_NV 0x8FF8
4857−#define GL_FLOAT16_VEC2_NV 0x8FF9
4858−#define GL_FLOAT16_VEC3_NV 0x8FFA
4859−#define GL_FLOAT16_VEC4_NV 0x8FFB
48605826 typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
48615827 typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
48625828 typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
@@ -5029,7 +5995,6 @@ GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname · 166 unmodified lines
50295995
50305996 #ifndef GL_AMD_sample_positions
50315997 #define GL_AMD_sample_positions 1
5032−#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
50335998 typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val);
50345999 #ifdef GL_GLEXT_PROTOTYPES
50356000 GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val);
@@ -5044,6 +6009,22 @@ GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLf · 8 unmodified lines
50446009 #define GL_AMD_shader_atomic_counter_ops 1
50456010 #endif /* GL_AMD_shader_atomic_counter_ops */
50466011
6012+#ifndef GL_AMD_shader_ballot
6013+#define GL_AMD_shader_ballot 1
6014+#endif /* GL_AMD_shader_ballot */
6015+
6016+#ifndef GL_AMD_shader_explicit_vertex_parameter
6017+#define GL_AMD_shader_explicit_vertex_parameter 1
6018+#endif /* GL_AMD_shader_explicit_vertex_parameter */
6019+
6020+#ifndef GL_AMD_shader_gpu_shader_half_float_fetch
6021+#define GL_AMD_shader_gpu_shader_half_float_fetch 1
6022+#endif /* GL_AMD_shader_gpu_shader_half_float_fetch */
6023+
6024+#ifndef GL_AMD_shader_image_load_store_lod
6025+#define GL_AMD_shader_image_load_store_lod 1
6026+#endif /* GL_AMD_shader_image_load_store_lod */
6027+
50476028 #ifndef GL_AMD_shader_stencil_export
50486029 #define GL_AMD_shader_stencil_export 1
50496030 #endif /* GL_AMD_shader_stencil_export */
@@ -5083,6 +6064,10 @@ GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); · 33 unmodified lines
50836064 #endif
50846065 #endif /* GL_AMD_stencil_operation_extended */
50856066
6067+#ifndef GL_AMD_texture_gather_bias_lod
6068+#define GL_AMD_texture_gather_bias_lod 1
6069+#endif /* GL_AMD_texture_gather_bias_lod */
6070+
50866071 #ifndef GL_AMD_texture_texture4
50876072 #define GL_AMD_texture_texture4 1
50886073 #endif /* GL_AMD_texture_texture4 */
@@ -5783,6 +6768,21 @@ GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); · 694 unmodified lines
57836768 #define GL_422_REV_AVERAGE_EXT 0x80CF
57846769 #endif /* GL_EXT_422_pixels */
57856770
6771+#ifndef GL_EXT_EGL_image_storage
6772+#define GL_EXT_EGL_image_storage 1
6773+typedef void *GLeglImageOES;
6774+typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list);
6775+typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list);
6776+#ifdef GL_GLEXT_PROTOTYPES
6777+GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list);
6778+GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list);
6779+#endif
6780+#endif /* GL_EXT_EGL_image_storage */
6781+
6782+#ifndef GL_EXT_EGL_sync
6783+#define GL_EXT_EGL_sync 1
6784+#endif /* GL_EXT_EGL_sync */
6785+
57866786 #ifndef GL_EXT_abgr
57876787 #define GL_EXT_abgr 1
57886788 #define GL_ABGR_EXT 0x8000
@@ -6345,7 +7345,7 @@ typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaob · 556 unmodified lines
63457345 typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
63467346 typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);
63477347 typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
6348−typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident);
7348+typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
63497349 typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor);
63507350 #ifdef GL_GLEXT_PROTOTYPES
63517351 GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m);
@@ -6601,7 +7601,7 @@ GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint at · 249 unmodified lines
66017601 GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
66027602 GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor);
66037603 GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
6604−GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident);
7604+GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
66057605 GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor);
66067606 #endif
66077607 #endif /* GL_EXT_direct_state_access */
@@ -6634,6 +7634,17 @@ GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint en · 26 unmodified lines
66347634 #endif
66357635 #endif /* GL_EXT_draw_range_elements */
66367636
7637+#ifndef GL_EXT_external_buffer
7638+#define GL_EXT_external_buffer 1
7639+typedef void *GLeglClientBufferEXT;
7640+typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
7641+typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
7642+#ifdef GL_GLEXT_PROTOTYPES
7643+GLAPI void APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
7644+GLAPI void APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
7645+#endif
7646+#endif /* GL_EXT_external_buffer */
7647+
66377648 #ifndef GL_EXT_fog_coord
66387649 #define GL_EXT_fog_coord 1
66397650 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
@@ -6824,7 +7835,6 @@ GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, · 184 unmodified lines
68247835
68257836 #ifndef GL_EXT_gpu_shader4
68267837 #define GL_EXT_gpu_shader4 1
6827−#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
68287838 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
68297839 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
68307840 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
@@ -6852,6 +7862,7 @@ GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, · 21 unmodified lines
68527862 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
68537863 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
68547864 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
7865+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
68557866 typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
68567867 typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
68577868 typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
@@ -6863,6 +7874,29 @@ typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, · 5 unmodified lines
68637874 typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
68647875 typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
68657876 typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
7877+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
7878+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
7879+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
7880+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
7881+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
7882+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
7883+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
7884+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
7885+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
7886+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
7887+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
7888+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
7889+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
7890+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
7891+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
7892+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
7893+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
7894+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
7895+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
7896+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
7897+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
7898+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
7899+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
68667900 #ifdef GL_GLEXT_PROTOTYPES
68677901 GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params);
68687902 GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name);
@@ -6875,6 +7909,29 @@ GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuin · 6 unmodified lines
68757909 GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value);
68767910 GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value);
68777911 GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value);
7912+GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x);
7913+GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y);
7914+GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z);
7915+GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w);
7916+GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x);
7917+GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y);
7918+GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z);
7919+GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
7920+GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v);
7921+GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v);
7922+GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v);
7923+GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v);
7924+GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v);
7925+GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v);
7926+GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v);
7927+GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v);
7928+GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v);
7929+GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v);
7930+GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v);
7931+GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v);
7932+GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
7933+GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params);
7934+GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params);
68787935 #endif
68797936 #endif /* GL_EXT_gpu_shader4 */
68807937
@@ -6977,6 +8034,89 @@ GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); · 96 unmodified lines
69778034 #endif
69788035 #endif /* GL_EXT_light_texture */
69798036
8037+#ifndef GL_EXT_memory_object
8038+#define GL_EXT_memory_object 1
8039+#define GL_TEXTURE_TILING_EXT 0x9580
8040+#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581
8041+#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B
8042+#define GL_NUM_TILING_TYPES_EXT 0x9582
8043+#define GL_TILING_TYPES_EXT 0x9583
8044+#define GL_OPTIMAL_TILING_EXT 0x9584
8045+#define GL_LINEAR_TILING_EXT 0x9585
8046+#define GL_NUM_DEVICE_UUIDS_EXT 0x9596
8047+#define GL_DEVICE_UUID_EXT 0x9597
8048+#define GL_DRIVER_UUID_EXT 0x9598
8049+#define GL_UUID_SIZE_EXT 16
8050+typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data);
8051+typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data);
8052+typedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects);
8053+typedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject);
8054+typedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects);
8055+typedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params);
8056+typedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params);
8057+typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
8058+typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
8059+typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
8060+typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
8061+typedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
8062+typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
8063+typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
8064+typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
8065+typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
8066+typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
8067+typedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
8068+typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
8069+#ifdef GL_GLEXT_PROTOTYPES
8070+GLAPI void APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data);
8071+GLAPI void APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data);
8072+GLAPI void APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects);
8073+GLAPI GLboolean APIENTRY glIsMemoryObjectEXT (GLuint memoryObject);
8074+GLAPI void APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects);
8075+GLAPI void APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params);
8076+GLAPI void APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params);
8077+GLAPI void APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
8078+GLAPI void APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
8079+GLAPI void APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
8080+GLAPI void APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
8081+GLAPI void APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
8082+GLAPI void APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
8083+GLAPI void APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
8084+GLAPI void APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
8085+GLAPI void APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
8086+GLAPI void APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
8087+GLAPI void APIENTRY glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
8088+GLAPI void APIENTRY glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
8089+#endif
8090+#endif /* GL_EXT_memory_object */
8091+
8092+#ifndef GL_EXT_memory_object_fd
8093+#define GL_EXT_memory_object_fd 1
8094+#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586
8095+typedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
8096+#ifdef GL_GLEXT_PROTOTYPES
8097+GLAPI void APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
8098+#endif
8099+#endif /* GL_EXT_memory_object_fd */
8100+
8101+#ifndef GL_EXT_memory_object_win32
8102+#define GL_EXT_memory_object_win32 1
8103+#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587
8104+#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
8105+#define GL_DEVICE_LUID_EXT 0x9599
8106+#define GL_DEVICE_NODE_MASK_EXT 0x959A
8107+#define GL_LUID_SIZE_EXT 8
8108+#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
8109+#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
8110+#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B
8111+#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
8112+typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle);
8113+typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name);
8114+#ifdef GL_GLEXT_PROTOTYPES
8115+GLAPI void APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle);
8116+GLAPI void APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name);
8117+#endif
8118+#endif /* GL_EXT_memory_object_win32 */
8119+
69808120 #ifndef GL_EXT_misc_attribute
69818121 #define GL_EXT_misc_attribute 1
69828122 #endif /* GL_EXT_misc_attribute */
@@ -7018,6 +8158,18 @@ GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); · 35 unmodified lines
70188158 #endif
70198159 #endif /* GL_EXT_multisample */
70208160
8161+#ifndef GL_EXT_multiview_tessellation_geometry_shader
8162+#define GL_EXT_multiview_tessellation_geometry_shader 1
8163+#endif /* GL_EXT_multiview_tessellation_geometry_shader */
8164+
8165+#ifndef GL_EXT_multiview_texture_multisample
8166+#define GL_EXT_multiview_texture_multisample 1
8167+#endif /* GL_EXT_multiview_texture_multisample */
8168+
8169+#ifndef GL_EXT_multiview_timer_query
8170+#define GL_EXT_multiview_timer_query 1
8171+#endif /* GL_EXT_multiview_timer_query */
8172+
70218173 #ifndef GL_EXT_packed_depth_stencil
70228174 #define GL_EXT_packed_depth_stencil 1
70238175 #define GL_DEPTH_STENCIL_EXT 0x84F9
@@ -7127,6 +8279,19 @@ GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); · 103 unmodified lines
71278279 #endif
71288280 #endif /* GL_EXT_polygon_offset */
71298281
8282+#ifndef GL_EXT_polygon_offset_clamp
8283+#define GL_EXT_polygon_offset_clamp 1
8284+#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
8285+typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp);
8286+#ifdef GL_GLEXT_PROTOTYPES
8287+GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp);
8288+#endif
8289+#endif /* GL_EXT_polygon_offset_clamp */
8290+
8291+#ifndef GL_EXT_post_depth_coverage
8292+#define GL_EXT_post_depth_coverage 1
8293+#endif /* GL_EXT_post_depth_coverage */
8294+
71308295 #ifndef GL_EXT_provoking_vertex
71318296 #define GL_EXT_provoking_vertex 1
71328297 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
@@ -7139,6 +8304,20 @@ GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); · 6 unmodified lines
71398304 #endif
71408305 #endif /* GL_EXT_provoking_vertex */
71418306
8307+#ifndef GL_EXT_raster_multisample
8308+#define GL_EXT_raster_multisample 1
8309+#define GL_RASTER_MULTISAMPLE_EXT 0x9327
8310+#define GL_RASTER_SAMPLES_EXT 0x9328
8311+#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
8312+#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
8313+#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
8314+#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
8315+typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations);
8316+#ifdef GL_GLEXT_PROTOTYPES
8317+GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations);
8318+#endif
8319+#endif /* GL_EXT_raster_multisample */
8320+
71428321 #ifndef GL_EXT_rescale_normal
71438322 #define GL_EXT_rescale_normal 1
71448323 #define GL_RESCALE_NORMAL_EXT 0x803A
@@ -7191,6 +8370,55 @@ GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei · 46 unmodified lines
71918370 #endif
71928371 #endif /* GL_EXT_secondary_color */
71938372
8373+#ifndef GL_EXT_semaphore
8374+#define GL_EXT_semaphore 1
8375+#define GL_LAYOUT_GENERAL_EXT 0x958D
8376+#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
8377+#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
8378+#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
8379+#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
8380+#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
8381+#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593
8382+#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530
8383+#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531
8384+typedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores);
8385+typedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores);
8386+typedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore);
8387+typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params);
8388+typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params);
8389+typedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);
8390+typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);
8391+#ifdef GL_GLEXT_PROTOTYPES
8392+GLAPI void APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores);
8393+GLAPI void APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores);
8394+GLAPI GLboolean APIENTRY glIsSemaphoreEXT (GLuint semaphore);
8395+GLAPI void APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params);
8396+GLAPI void APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params);
8397+GLAPI void APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);
8398+GLAPI void APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);
8399+#endif
8400+#endif /* GL_EXT_semaphore */
8401+
8402+#ifndef GL_EXT_semaphore_fd
8403+#define GL_EXT_semaphore_fd 1
8404+typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd);
8405+#ifdef GL_GLEXT_PROTOTYPES
8406+GLAPI void APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd);
8407+#endif
8408+#endif /* GL_EXT_semaphore_fd */
8409+
8410+#ifndef GL_EXT_semaphore_win32
8411+#define GL_EXT_semaphore_win32 1
8412+#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594
8413+#define GL_D3D12_FENCE_VALUE_EXT 0x9595
8414+typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle);
8415+typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name);
8416+#ifdef GL_GLEXT_PROTOTYPES
8417+GLAPI void APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle);
8418+GLAPI void APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name);
8419+#endif
8420+#endif /* GL_EXT_semaphore_win32 */
8421+
71948422 #ifndef GL_EXT_separate_shader_objects
71958423 #define GL_EXT_separate_shader_objects 1
71968424 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D
@@ -7211,6 +8439,19 @@ GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *strin · 14 unmodified lines
72118439 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
72128440 #endif /* GL_EXT_separate_specular_color */
72138441
8442+#ifndef GL_EXT_shader_framebuffer_fetch
8443+#define GL_EXT_shader_framebuffer_fetch 1
8444+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
8445+#endif /* GL_EXT_shader_framebuffer_fetch */
8446+
8447+#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent
8448+#define GL_EXT_shader_framebuffer_fetch_non_coherent 1
8449+typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void);
8450+#ifdef GL_GLEXT_PROTOTYPES
8451+GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void);
8452+#endif
8453+#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */
8454+
72148455 #ifndef GL_EXT_shader_image_load_formatted
72158456 #define GL_EXT_shader_image_load_formatted 1
72168457 #endif /* GL_EXT_shader_image_load_formatted */
@@ -7284,6 +8525,10 @@ GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); · 67 unmodified lines
72848525 #define GL_EXT_shader_integer_mix 1
72858526 #endif /* GL_EXT_shader_integer_mix */
72868527
8528+#ifndef GL_EXT_shader_samples_identical
8529+#define GL_EXT_shader_samples_identical 1
8530+#endif /* GL_EXT_shader_samples_identical */
8531+
72878532 #ifndef GL_EXT_shadow_funcs
72888533 #define GL_EXT_shadow_funcs 1
72898534 #endif /* GL_EXT_shadow_funcs */
@@ -7293,6 +8538,10 @@ GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); · 3 unmodified lines
72938538 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
72948539 #endif /* GL_EXT_shared_texture_palette */
72958540
8541+#ifndef GL_EXT_sparse_texture2
8542+#define GL_EXT_sparse_texture2 1
8543+#endif /* GL_EXT_sparse_texture2 */
8544+
72968545 #ifndef GL_EXT_stencil_clear_tag
72978546 #define GL_EXT_stencil_clear_tag 1
72988547 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
@@ -7405,6 +8654,10 @@ GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffse · 106 unmodified lines
74058654 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
74068655 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
74078656 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
8657+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
8658+#ifdef GL_GLEXT_PROTOTYPES
8659+GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
8660+#endif
74088661 #endif /* GL_EXT_texture_array */
74098662
74108663 #ifndef GL_EXT_texture_buffer_object
@@ -7501,6 +8754,12 @@ GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint · 90 unmodified lines
75018754 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
75028755 #endif /* GL_EXT_texture_filter_anisotropic */
75038756
8757+#ifndef GL_EXT_texture_filter_minmax
8758+#define GL_EXT_texture_filter_minmax 1
8759+#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
8760+#define GL_WEIGHTED_AVERAGE_EXT 0x9367
8761+#endif /* GL_EXT_texture_filter_minmax */
8762+
75048763 #ifndef GL_EXT_texture_integer
75058764 #define GL_EXT_texture_integer 1
75068765 #define GL_RGBA32UI_EXT 0x8D70
@@ -7633,6 +8892,16 @@ GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); · 126 unmodified lines
76338892 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
76348893 #endif /* GL_EXT_texture_sRGB */
76358894
8895+#ifndef GL_EXT_texture_sRGB_R8
8896+#define GL_EXT_texture_sRGB_R8 1
8897+#define GL_SR8_EXT 0x8FBD
8898+#endif /* GL_EXT_texture_sRGB_R8 */
8899+
8900+#ifndef GL_EXT_texture_sRGB_RG8
8901+#define GL_EXT_texture_sRGB_RG8 1
8902+#define GL_SRG8_EXT 0x8FBE
8903+#endif /* GL_EXT_texture_sRGB_RG8 */
8904+
76368905 #ifndef GL_EXT_texture_sRGB_decode
76378906 #define GL_EXT_texture_sRGB_decode 1
76388907 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
@@ -7640,6 +8909,10 @@ GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); · 1 unmodified line
76408909 #define GL_SKIP_DECODE_EXT 0x8A4A
76418910 #endif /* GL_EXT_texture_sRGB_decode */
76428911
8912+#ifndef GL_EXT_texture_shadow_lod
8913+#define GL_EXT_texture_shadow_lod 1
8914+#endif /* GL_EXT_texture_shadow_lod */
8915+
76438916 #ifndef GL_EXT_texture_shared_exponent
76448917 #define GL_EXT_texture_shared_exponent 1
76458918 #define GL_RGB9_E5_EXT 0x8C3D
@@ -7667,6 +8940,36 @@ GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); · 21 unmodified lines
76678940 #define GL_RGBA_SNORM 0x8F93
76688941 #endif /* GL_EXT_texture_snorm */
76698942
8943+#ifndef GL_EXT_texture_storage
8944+#define GL_EXT_texture_storage 1
8945+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
8946+#define GL_RGBA32F_EXT 0x8814
8947+#define GL_RGB32F_EXT 0x8815
8948+#define GL_ALPHA32F_EXT 0x8816
8949+#define GL_LUMINANCE32F_EXT 0x8818
8950+#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
8951+#define GL_RGBA16F_EXT 0x881A
8952+#define GL_RGB16F_EXT 0x881B
8953+#define GL_ALPHA16F_EXT 0x881C
8954+#define GL_LUMINANCE16F_EXT 0x881E
8955+#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
8956+#define GL_BGRA8_EXT 0x93A1
8957+#define GL_R8_EXT 0x8229
8958+#define GL_RG8_EXT 0x822B
8959+#define GL_R32F_EXT 0x822E
8960+#define GL_RG32F_EXT 0x8230
8961+#define GL_R16F_EXT 0x822D
8962+#define GL_RG16F_EXT 0x822F
8963+typedef void (APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
8964+typedef void (APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
8965+typedef void (APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
8966+#ifdef GL_GLEXT_PROTOTYPES
8967+GLAPI void APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
8968+GLAPI void APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
8969+GLAPI void APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
8970+#endif
8971+#endif /* GL_EXT_texture_storage */
8972+
76708973 #ifndef GL_EXT_texture_swizzle
76718974 #define GL_EXT_texture_swizzle 1
76728975 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
@@ -8045,6 +9348,30 @@ GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei s · 372 unmodified lines
80459348 #endif
80469349 #endif /* GL_EXT_vertex_weighting */
80479350
9351+#ifndef GL_EXT_win32_keyed_mutex
9352+#define GL_EXT_win32_keyed_mutex 1
9353+typedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout);
9354+typedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key);
9355+#ifdef GL_GLEXT_PROTOTYPES
9356+GLAPI GLboolean APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout);
9357+GLAPI GLboolean APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key);
9358+#endif
9359+#endif /* GL_EXT_win32_keyed_mutex */
9360+
9361+#ifndef GL_EXT_window_rectangles
9362+#define GL_EXT_window_rectangles 1
9363+#define GL_INCLUSIVE_EXT 0x8F10
9364+#define GL_EXCLUSIVE_EXT 0x8F11
9365+#define GL_WINDOW_RECTANGLE_EXT 0x8F12
9366+#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
9367+#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
9368+#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
9369+typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box);
9370+#ifdef GL_GLEXT_PROTOTYPES
9371+GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box);
9372+#endif
9373+#endif /* GL_EXT_window_rectangles */
9374+
80489375 #ifndef GL_EXT_x11_sync_object
80499376 #define GL_EXT_x11_sync_object 1
80509377 #define GL_SYNC_X11_FENCE_EXT 0x90E1
@@ -8222,10 +9549,28 @@ GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRG · 171 unmodified lines
82229549 #define GL_INTERLACE_READ_INGR 0x8568
82239550 #endif /* GL_INGR_interlace_read */
82249551
9552+#ifndef GL_INTEL_blackhole_render
9553+#define GL_INTEL_blackhole_render 1
9554+#define GL_BLACKHOLE_RENDER_INTEL 0x83FC
9555+#endif /* GL_INTEL_blackhole_render */
9556+
9557+#ifndef GL_INTEL_conservative_rasterization
9558+#define GL_INTEL_conservative_rasterization 1
9559+#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
9560+#endif /* GL_INTEL_conservative_rasterization */
9561+
82259562 #ifndef GL_INTEL_fragment_shader_ordering
82269563 #define GL_INTEL_fragment_shader_ordering 1
82279564 #endif /* GL_INTEL_fragment_shader_ordering */
82289565
9566+#ifndef GL_INTEL_framebuffer_CMAA
9567+#define GL_INTEL_framebuffer_CMAA 1
9568+typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void);
9569+#ifdef GL_GLEXT_PROTOTYPES
9570+GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void);
9571+#endif
9572+#endif /* GL_INTEL_framebuffer_CMAA */
9573+
82299574 #ifndef GL_INTEL_map_texture
82309575 #define GL_INTEL_map_texture 1
82319576 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
@@ -8290,7 +9635,7 @@ typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); · 58 unmodified lines
82909635 typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId);
82919636 typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId);
82929637 typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
8293−typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
9638+typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
82949639 typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId);
82959640 typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
82969641 #ifdef GL_GLEXT_PROTOTYPES
@@ -8301,7 +9646,7 @@ GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); · 4 unmodified lines
83019646 GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId);
83029647 GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId);
83039648 GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
8304−GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
9649+GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
83059650 GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId);
83069651 GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
83079652 #endif
@@ -8317,11 +9662,37 @@ GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLen · 9 unmodified lines
83179662 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
83189663 #endif /* GL_MESAX_texture_stack */
83199664
9665+#ifndef GL_MESA_framebuffer_flip_x
9666+#define GL_MESA_framebuffer_flip_x 1
9667+#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC
9668+#endif /* GL_MESA_framebuffer_flip_x */
9669+
9670+#ifndef GL_MESA_framebuffer_flip_y
9671+#define GL_MESA_framebuffer_flip_y 1
9672+#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
9673+typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param);
9674+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params);
9675+#ifdef GL_GLEXT_PROTOTYPES
9676+GLAPI void APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param);
9677+GLAPI void APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params);
9678+#endif
9679+#endif /* GL_MESA_framebuffer_flip_y */
9680+
9681+#ifndef GL_MESA_framebuffer_swap_xy
9682+#define GL_MESA_framebuffer_swap_xy 1
9683+#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD
9684+#endif /* GL_MESA_framebuffer_swap_xy */
9685+
83209686 #ifndef GL_MESA_pack_invert
83219687 #define GL_MESA_pack_invert 1
83229688 #define GL_PACK_INVERT_MESA 0x8758
83239689 #endif /* GL_MESA_pack_invert */
83249690
9691+#ifndef GL_MESA_program_binary_formats
9692+#define GL_MESA_program_binary_formats 1
9693+#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F
9694+#endif /* GL_MESA_program_binary_formats */
9695+
83259696 #ifndef GL_MESA_resize_buffers
83269697 #define GL_MESA_resize_buffers 1
83279698 typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
@@ -8330,6 +9701,17 @@ GLAPI void APIENTRY glResizeBuffersMESA (void); · 2 unmodified lines
83309701 #endif
83319702 #endif /* GL_MESA_resize_buffers */
83329703
9704+#ifndef GL_MESA_shader_integer_functions
9705+#define GL_MESA_shader_integer_functions 1
9706+#endif /* GL_MESA_shader_integer_functions */
9707+
9708+#ifndef GL_MESA_tile_raster_order
9709+#define GL_MESA_tile_raster_order 1
9710+#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8
9711+#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9
9712+#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA
9713+#endif /* GL_MESA_tile_raster_order */
9714+
83339715 #ifndef GL_MESA_window_pos
83349716 #define GL_MESA_window_pos 1
83359717 typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
@@ -8391,6 +9773,10 @@ GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); · 55 unmodified lines
83919773 #define GL_YCBCR_MESA 0x8757
83929774 #endif /* GL_MESA_ycbcr_texture */
83939775
9776+#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers
9777+#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
9778+#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */
9779+
83949780 #ifndef GL_NVX_conditional_render
83959781 #define GL_NVX_conditional_render 1
83969782 typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id);
@@ -8410,6 +9796,65 @@ GLAPI void APIENTRY glEndConditionalRenderNVX (void); · 13 unmodified lines
84109796 #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
84119797 #endif /* GL_NVX_gpu_memory_info */
84129798
9799+#ifndef GL_NVX_gpu_multicast2
9800+#define GL_NVX_gpu_multicast2 1
9801+#define GL_UPLOAD_GPU_MASK_NVX 0x954A
9802+typedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC) (GLbitfield mask);
9803+typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v);
9804+typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff);
9805+typedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLint *v);
9806+typedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);
9807+typedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);
9808+#ifdef GL_GLEXT_PROTOTYPES
9809+GLAPI void APIENTRY glUploadGpuMaskNVX (GLbitfield mask);
9810+GLAPI void APIENTRY glMulticastViewportArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v);
9811+GLAPI void APIENTRY glMulticastViewportPositionWScaleNVX (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff);
9812+GLAPI void APIENTRY glMulticastScissorArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLint *v);
9813+GLAPI GLuint APIENTRY glAsyncCopyBufferSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);
9814+GLAPI GLuint APIENTRY glAsyncCopyImageSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);
9815+#endif
9816+#endif /* GL_NVX_gpu_multicast2 */
9817+
9818+#ifndef GL_NVX_linked_gpu_multicast
9819+#define GL_NVX_linked_gpu_multicast 1
9820+#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800
9821+#define GL_MAX_LGPU_GPUS_NVX 0x92BA
9822+typedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
9823+typedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
9824+typedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC) (void);
9825+#ifdef GL_GLEXT_PROTOTYPES
9826+GLAPI void APIENTRY glLGPUNamedBufferSubDataNVX (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
9827+GLAPI void APIENTRY glLGPUCopyImageSubDataNVX (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
9828+GLAPI void APIENTRY glLGPUInterlockNVX (void);
9829+#endif
9830+#endif /* GL_NVX_linked_gpu_multicast */
9831+
9832+#ifndef GL_NVX_progress_fence
9833+#define GL_NVX_progress_fence 1
9834+typedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC) (void);
9835+typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC) (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);
9836+typedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC) (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);
9837+typedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);
9838+#ifdef GL_GLEXT_PROTOTYPES
9839+GLAPI GLuint APIENTRY glCreateProgressFenceNVX (void);
9840+GLAPI void APIENTRY glSignalSemaphoreui64NVX (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);
9841+GLAPI void APIENTRY glWaitSemaphoreui64NVX (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);
9842+GLAPI void APIENTRY glClientWaitSemaphoreui64NVX (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);
9843+#endif
9844+#endif /* GL_NVX_progress_fence */
9845+
9846+#ifndef GL_NV_alpha_to_coverage_dither_control
9847+#define GL_NV_alpha_to_coverage_dither_control 1
9848+#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D
9849+#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E
9850+#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F
9851+#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF
9852+typedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode);
9853+#ifdef GL_GLEXT_PROTOTYPES
9854+GLAPI void APIENTRY glAlphaToCoverageDitherControlNV (GLenum mode);
9855+#endif
9856+#endif /* GL_NV_alpha_to_coverage_dither_control */
9857+
84139858 #ifndef GL_NV_bindless_multi_draw_indirect
84149859 #define GL_NV_bindless_multi_draw_indirect 1
84159860 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
@@ -8420,6 +9865,16 @@ GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum t · 4 unmodified lines
84209865 #endif
84219866 #endif /* GL_NV_bindless_multi_draw_indirect */
84229867
9868+#ifndef GL_NV_bindless_multi_draw_indirect_count
9869+#define GL_NV_bindless_multi_draw_indirect_count 1
9870+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
9871+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
9872+#ifdef GL_GLEXT_PROTOTYPES
9873+GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
9874+GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
9875+#endif
9876+#endif /* GL_NV_bindless_multi_draw_indirect_count */
9877+
84239878 #ifndef GL_NV_bindless_texture
84249879 #define GL_NV_bindless_texture 1
84259880 typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);
@@ -8516,16 +9971,94 @@ GLAPI void APIENTRY glBlendBarrierNV (void); · 90 unmodified lines
85169971 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
85179972 #endif /* GL_NV_blend_equation_advanced_coherent */
85189973
9974+#ifndef GL_NV_blend_minmax_factor
9975+#define GL_NV_blend_minmax_factor 1
9976+#endif /* GL_NV_blend_minmax_factor */
9977+
85199978 #ifndef GL_NV_blend_square
85209979 #define GL_NV_blend_square 1
85219980 #endif /* GL_NV_blend_square */
85229981
9982+#ifndef GL_NV_clip_space_w_scaling
9983+#define GL_NV_clip_space_w_scaling 1
9984+#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
9985+#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
9986+#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
9987+typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
9988+#ifdef GL_GLEXT_PROTOTYPES
9989+GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
9990+#endif
9991+#endif /* GL_NV_clip_space_w_scaling */
9992+
9993+#ifndef GL_NV_command_list
9994+#define GL_NV_command_list 1
9995+#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
9996+#define GL_NOP_COMMAND_NV 0x0001
9997+#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
9998+#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003
9999+#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
10000+#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
10001+#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
10002+#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
10003+#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
10004+#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
10005+#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A
10006+#define GL_BLEND_COLOR_COMMAND_NV 0x000B
10007+#define GL_STENCIL_REF_COMMAND_NV 0x000C
10008+#define GL_LINE_WIDTH_COMMAND_NV 0x000D
10009+#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E
10010+#define GL_ALPHA_REF_COMMAND_NV 0x000F
10011+#define GL_VIEWPORT_COMMAND_NV 0x0010
10012+#define GL_SCISSOR_COMMAND_NV 0x0011
10013+#define GL_FRONT_FACE_COMMAND_NV 0x0012
10014+typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states);
10015+typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states);
10016+typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state);
10017+typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode);
10018+typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size);
10019+typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype);
10020+typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count);
10021+typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count);
10022+typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
10023+typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
10024+typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists);
10025+typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists);
10026+typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list);
10027+typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
10028+typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments);
10029+typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list);
10030+typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list);
10031+#ifdef GL_GLEXT_PROTOTYPES
10032+GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states);
10033+GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states);
10034+GLAPI GLboolean APIENTRY glIsStateNV (GLuint state);
10035+GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode);
10036+GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size);
10037+GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype);
10038+GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count);
10039+GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count);
10040+GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
10041+GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
10042+GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists);
10043+GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists);
10044+GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list);
10045+GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
10046+GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments);
10047+GLAPI void APIENTRY glCompileCommandListNV (GLuint list);
10048+GLAPI void APIENTRY glCallCommandListNV (GLuint list);
10049+#endif
10050+#endif /* GL_NV_command_list */
10051+
852310052 #ifndef GL_NV_compute_program5
852410053 #define GL_NV_compute_program5 1
852510054 #define GL_COMPUTE_PROGRAM_NV 0x90FB
852610055 #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
852710056 #endif /* GL_NV_compute_program5 */
852810057
10058+#ifndef GL_NV_compute_shader_derivatives
10059+#define GL_NV_compute_shader_derivatives 1
10060+#endif /* GL_NV_compute_shader_derivatives */
10061+
852910062 #ifndef GL_NV_conditional_render
853010063 #define GL_NV_conditional_render 1
853110064 #define GL_QUERY_WAIT_NV 0x8E13
@@ -8540,6 +10073,49 @@ GLAPI void APIENTRY glEndConditionalRenderNV (void); · 8 unmodified lines
854010073 #endif
854110074 #endif /* GL_NV_conditional_render */
854210075
10076+#ifndef GL_NV_conservative_raster
10077+#define GL_NV_conservative_raster 1
10078+#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
10079+#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
10080+#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
10081+#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
10082+typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits);
10083+#ifdef GL_GLEXT_PROTOTYPES
10084+GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits);
10085+#endif
10086+#endif /* GL_NV_conservative_raster */
10087+
10088+#ifndef GL_NV_conservative_raster_dilate
10089+#define GL_NV_conservative_raster_dilate 1
10090+#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
10091+#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
10092+#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
10093+typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value);
10094+#ifdef GL_GLEXT_PROTOTYPES
10095+GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value);
10096+#endif
10097+#endif /* GL_NV_conservative_raster_dilate */
10098+
10099+#ifndef GL_NV_conservative_raster_pre_snap
10100+#define GL_NV_conservative_raster_pre_snap 1
10101+#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
10102+#endif /* GL_NV_conservative_raster_pre_snap */
10103+
10104+#ifndef GL_NV_conservative_raster_pre_snap_triangles
10105+#define GL_NV_conservative_raster_pre_snap_triangles 1
10106+#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
10107+#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
10108+#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
10109+typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param);
10110+#ifdef GL_GLEXT_PROTOTYPES
10111+GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param);
10112+#endif
10113+#endif /* GL_NV_conservative_raster_pre_snap_triangles */
10114+
10115+#ifndef GL_NV_conservative_raster_underestimation
10116+#define GL_NV_conservative_raster_underestimation 1
10117+#endif /* GL_NV_conservative_raster_underestimation */
10118+
854310119 #ifndef GL_NV_copy_depth_to_color
854410120 #define GL_NV_copy_depth_to_color 1
854510121 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
@@ -8589,6 +10165,23 @@ GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, · 43 unmodified lines
858910165 #endif
859010166 #endif /* GL_NV_draw_texture */
859110167
10168+#ifndef GL_NV_draw_vulkan_image
10169+#define GL_NV_draw_vulkan_image 1
10170+typedef void (APIENTRY *GLVULKANPROCNV)(void);
10171+typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
10172+typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name);
10173+typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
10174+typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
10175+typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence);
10176+#ifdef GL_GLEXT_PROTOTYPES
10177+GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
10178+GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name);
10179+GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore);
10180+GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore);
10181+GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence);
10182+#endif
10183+#endif /* GL_NV_draw_vulkan_image */
10184+
859210185 #ifndef GL_NV_evaluators
859310186 #define GL_NV_evaluators 1
859410187 #define GL_EVAL_2D_NV 0x86C0
@@ -8682,6 +10275,11 @@ GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); · 87 unmodified lines
868210275 #endif
868310276 #endif /* GL_NV_fence */
868410277
10278+#ifndef GL_NV_fill_rectangle
10279+#define GL_NV_fill_rectangle 1
10280+#define GL_FILL_RECTANGLE_NV 0x933C
10281+#endif /* GL_NV_fill_rectangle */
10282+
868510283 #ifndef GL_NV_float_buffer
868610284 #define GL_NV_float_buffer 1
868710285 #define GL_FLOAT_R_NV 0x8880
@@ -8708,6 +10306,16 @@ GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); · 20 unmodified lines
870810306 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
870910307 #endif /* GL_NV_fog_distance */
871010308
10309+#ifndef GL_NV_fragment_coverage_to_color
10310+#define GL_NV_fragment_coverage_to_color 1
10311+#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
10312+#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
10313+typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color);
10314+#ifdef GL_GLEXT_PROTOTYPES
10315+GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color);
10316+#endif
10317+#endif /* GL_NV_fragment_coverage_to_color */
10318+
871110319 #ifndef GL_NV_fragment_program
871210320 #define GL_NV_fragment_program 1
871310321 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
@@ -8749,6 +10357,34 @@ GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, cons · 35 unmodified lines
874910357 #define GL_NV_fragment_program_option 1
875010358 #endif /* GL_NV_fragment_program_option */
875110359
10360+#ifndef GL_NV_fragment_shader_barycentric
10361+#define GL_NV_fragment_shader_barycentric 1
10362+#endif /* GL_NV_fragment_shader_barycentric */
10363+
10364+#ifndef GL_NV_fragment_shader_interlock
10365+#define GL_NV_fragment_shader_interlock 1
10366+#endif /* GL_NV_fragment_shader_interlock */
10367+
10368+#ifndef GL_NV_framebuffer_mixed_samples
10369+#define GL_NV_framebuffer_mixed_samples 1
10370+#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
10371+#define GL_COLOR_SAMPLES_NV 0x8E20
10372+#define GL_DEPTH_SAMPLES_NV 0x932D
10373+#define GL_STENCIL_SAMPLES_NV 0x932E
10374+#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
10375+#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
10376+#define GL_COVERAGE_MODULATION_NV 0x9332
10377+#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
10378+typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v);
10379+typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v);
10380+typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components);
10381+#ifdef GL_GLEXT_PROTOTYPES
10382+GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v);
10383+GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v);
10384+GLAPI void APIENTRY glCoverageModulationNV (GLenum components);
10385+#endif
10386+#endif /* GL_NV_framebuffer_mixed_samples */
10387+
875210388 #ifndef GL_NV_framebuffer_multisample_coverage
875310389 #define GL_NV_framebuffer_multisample_coverage 1
875410390 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
@@ -8768,12 +10404,10 @@ GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, G · 13 unmodified lines
876810404 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
876910405 typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
877010406 typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
8771−typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
877210407 typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
877310408 #ifdef GL_GLEXT_PROTOTYPES
877410409 GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit);
877510410 GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level);
8776−GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
877710411 GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
877810412 #endif
877910413 #endif /* GL_NV_geometry_program4 */
@@ -8782,6 +10416,45 @@ GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachmen · 2 unmodified lines
878210416 #define GL_NV_geometry_shader4 1
878310417 #endif /* GL_NV_geometry_shader4 */
878410418
10419+#ifndef GL_NV_geometry_shader_passthrough
10420+#define GL_NV_geometry_shader_passthrough 1
10421+#endif /* GL_NV_geometry_shader_passthrough */
10422+
10423+#ifndef GL_NV_gpu_multicast
10424+#define GL_NV_gpu_multicast 1
10425+#define GL_PER_GPU_STORAGE_BIT_NV 0x0800
10426+#define GL_MULTICAST_GPUS_NV 0x92BA
10427+#define GL_RENDER_GPU_MASK_NV 0x9558
10428+#define GL_PER_GPU_STORAGE_NV 0x9548
10429+#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549
10430+typedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask);
10431+typedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
10432+typedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
10433+typedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
10434+typedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
10435+typedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
10436+typedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC) (void);
10437+typedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask);
10438+typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint *params);
10439+typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint *params);
10440+typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64 *params);
10441+typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params);
10442+#ifdef GL_GLEXT_PROTOTYPES
10443+GLAPI void APIENTRY glRenderGpuMaskNV (GLbitfield mask);
10444+GLAPI void APIENTRY glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
10445+GLAPI void APIENTRY glMulticastCopyBufferSubDataNV (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
10446+GLAPI void APIENTRY glMulticastCopyImageSubDataNV (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
10447+GLAPI void APIENTRY glMulticastBlitFramebufferNV (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
10448+GLAPI void APIENTRY glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
10449+GLAPI void APIENTRY glMulticastBarrierNV (void);
10450+GLAPI void APIENTRY glMulticastWaitSyncNV (GLuint signalGpu, GLbitfield waitGpuMask);
10451+GLAPI void APIENTRY glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint *params);
10452+GLAPI void APIENTRY glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint *params);
10453+GLAPI void APIENTRY glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64 *params);
10454+GLAPI void APIENTRY glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params);
10455+#endif
10456+#endif /* GL_NV_gpu_multicast */
10457+
878510458 #ifndef GL_NV_gpu_program4
878610459 #define GL_NV_gpu_program4 1
878710460 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
@@ -8954,15 +10627,130 @@ GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfN · 166 unmodified lines
895410627 #endif
895510628 #endif /* GL_NV_half_float */
895610629
10630+#ifndef GL_NV_internalformat_sample_query
10631+#define GL_NV_internalformat_sample_query 1
10632+#define GL_MULTISAMPLES_NV 0x9371
10633+#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
10634+#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
10635+#define GL_CONFORMANT_NV 0x9374
10636+typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params);
10637+#ifdef GL_GLEXT_PROTOTYPES
10638+GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params);
10639+#endif
10640+#endif /* GL_NV_internalformat_sample_query */
10641+
895710642 #ifndef GL_NV_light_max_exponent
895810643 #define GL_NV_light_max_exponent 1
895910644 #define GL_MAX_SHININESS_NV 0x8504
896010645 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
896110646 #endif /* GL_NV_light_max_exponent */
896210647
10648+#ifndef GL_NV_memory_attachment
10649+#define GL_NV_memory_attachment 1
10650+#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4
10651+#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5
10652+#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6
10653+#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7
10654+#define GL_MEMORY_ATTACHABLE_NV 0x95A8
10655+#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9
10656+#define GL_DETACHED_TEXTURES_NV 0x95AA
10657+#define GL_DETACHED_BUFFERS_NV 0x95AB
10658+#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC
10659+#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD
10660+typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);
10661+typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname);
10662+typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset);
10663+typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset);
10664+typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset);
10665+typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset);
10666+#ifdef GL_GLEXT_PROTOTYPES
10667+GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);
10668+GLAPI void APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname);
10669+GLAPI void APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset);
10670+GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset);
10671+GLAPI void APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset);
10672+GLAPI void APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset);
10673+#endif
10674+#endif /* GL_NV_memory_attachment */
10675+
10676+#ifndef GL_NV_memory_object_sparse
10677+#define GL_NV_memory_object_sparse 1
10678+typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
10679+typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
10680+typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
10681+typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
10682+#ifdef GL_GLEXT_PROTOTYPES
10683+GLAPI void APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
10684+GLAPI void APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
10685+GLAPI void APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
10686+GLAPI void APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
10687+#endif
10688+#endif /* GL_NV_memory_object_sparse */
10689+
10690+#ifndef GL_NV_mesh_shader
10691+#define GL_NV_mesh_shader 1
10692+#define GL_MESH_SHADER_NV 0x9559
10693+#define GL_TASK_SHADER_NV 0x955A
10694+#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60
10695+#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61
10696+#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62
10697+#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63
10698+#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64
10699+#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65
10700+#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66
10701+#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67
10702+#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68
10703+#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69
10704+#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A
10705+#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B
10706+#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C
10707+#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D
10708+#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E
10709+#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F
10710+#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2
10711+#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3
10712+#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536
10713+#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537
10714+#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538
10715+#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539
10716+#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A
10717+#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D
10718+#define GL_MAX_MESH_VIEWS_NV 0x9557
10719+#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF
10720+#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543
10721+#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B
10722+#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C
10723+#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E
10724+#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F
10725+#define GL_MESH_VERTICES_OUT_NV 0x9579
10726+#define GL_MESH_PRIMITIVES_OUT_NV 0x957A
10727+#define GL_MESH_OUTPUT_TYPE_NV 0x957B
10728+#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C
10729+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D
10730+#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0
10731+#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1
10732+#define GL_MESH_SHADER_BIT_NV 0x00000040
10733+#define GL_TASK_SHADER_BIT_NV 0x00000080
10734+#define GL_MESH_SUBROUTINE_NV 0x957C
10735+#define GL_TASK_SUBROUTINE_NV 0x957D
10736+#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E
10737+#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F
10738+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E
10739+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F
10740+typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count);
10741+typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect);
10742+typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride);
10743+typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
10744+#ifdef GL_GLEXT_PROTOTYPES
10745+GLAPI void APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count);
10746+GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect);
10747+GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride);
10748+GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
10749+#endif
10750+#endif /* GL_NV_mesh_shader */
10751+
896310752 #ifndef GL_NV_multisample_coverage
896410753 #define GL_NV_multisample_coverage 1
8965−#define GL_COLOR_SAMPLES_NV 0x8E20
896610754 #endif /* GL_NV_multisample_coverage */
896710755
896810756 #ifndef GL_NV_multisample_filter_hint
@@ -9075,13 +10863,11 @@ GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindi · 106 unmodified lines
907510863 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9
907610864 #define GL_USE_MISSING_GLYPH_NV 0x90AA
907710865 #define GL_PATH_ERROR_POSITION_NV 0x90AB
9078−#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
907910866 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
908010867 #define GL_ADJACENT_PAIRS_NV 0x90AE
908110868 #define GL_FIRST_TO_REST_NV 0x90AF
908210869 #define GL_PATH_GEN_MODE_NV 0x90B0
908310870 #define GL_PATH_GEN_COEFF_NV 0x90B1
9084−#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
908510871 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3
908610872 #define GL_PATH_STENCIL_FUNC_NV 0x90B7
908710873 #define GL_PATH_STENCIL_REF_NV 0x90B8
@@ -9150,8 +10936,44 @@ GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindi · 62 unmodified lines
915010936 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
915110937 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
915210938 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
10939+#define GL_ROUNDED_RECT_NV 0xE8
10940+#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
10941+#define GL_ROUNDED_RECT2_NV 0xEA
10942+#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
10943+#define GL_ROUNDED_RECT4_NV 0xEC
10944+#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
10945+#define GL_ROUNDED_RECT8_NV 0xEE
10946+#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
10947+#define GL_RELATIVE_RECT_NV 0xF7
10948+#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
10949+#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
10950+#define GL_FONT_UNAVAILABLE_NV 0x936A
10951+#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
10952+#define GL_CONIC_CURVE_TO_NV 0x1A
10953+#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
10954+#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
10955+#define GL_STANDARD_FONT_FORMAT_NV 0x936C
10956+#define GL_2_BYTES_NV 0x1407
10957+#define GL_3_BYTES_NV 0x1408
10958+#define GL_4_BYTES_NV 0x1409
10959+#define GL_EYE_LINEAR_NV 0x2400
10960+#define GL_OBJECT_LINEAR_NV 0x2401
10961+#define GL_CONSTANT_NV 0x8576
10962+#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
915310963 #define GL_PRIMARY_COLOR_NV 0x852C
915410964 #define GL_SECONDARY_COLOR_NV 0x852D
10965+#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
10966+#define GL_PATH_PROJECTION_NV 0x1701
10967+#define GL_PATH_MODELVIEW_NV 0x1700
10968+#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
10969+#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
10970+#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
10971+#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
10972+#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
10973+#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
10974+#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
10975+#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
10976+#define GL_FRAGMENT_INPUT_NV 0x936D
915510977 typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range);
915610978 typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
915710979 typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path);
@@ -9178,9 +11000,6 @@ typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint refere · 20 unmodified lines
917811000 typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
917911001 typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
918011002 typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func);
9181−typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);
9182−typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);
9183−typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode);
918411003 typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
918511004 typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);
918611005 typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
@@ -9193,14 +11012,32 @@ typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dash · 6 unmodified lines
919311012 typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
919411013 typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
919511014 typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
9196−typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value);
9197−typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value);
9198−typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value);
9199−typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value);
920011015 typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
920111016 typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
920211017 typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
920311018 typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
11019+typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);
11020+typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
11021+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
11022+typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);
11023+typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
11024+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
11025+typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
11026+typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
11027+typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
11028+typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
11029+typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount);
11030+typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
11031+typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
11032+typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
11033+typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params);
11034+typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);
11035+typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);
11036+typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode);
11037+typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value);
11038+typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value);
11039+typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value);
11040+typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value);
920411041 #ifdef GL_GLEXT_PROTOTYPES
920511042 GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range);
920611043 GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range);
@@ -9228,9 +11065,6 @@ GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint · 21 unmodified lines
922811065 GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
922911066 GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
923011067 GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func);
9231−GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);
9232−GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);
9233−GLAPI void APIENTRY glPathFogGenNV (GLenum genMode);
923411068 GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode);
923511069 GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode);
923611070 GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
@@ -9243,17 +11077,40 @@ GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); · 6 unmodified lines
924311077 GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
924411078 GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
924511079 GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
9246−GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value);
9247−GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value);
9248−GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value);
9249−GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value);
925011080 GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y);
925111081 GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y);
925211082 GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments);
925311083 GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
11084+GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m);
11085+GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m);
11086+GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);
11087+GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m);
11088+GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m);
11089+GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);
11090+GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
11091+GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
11092+GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
11093+GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
11094+GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount);
11095+GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
11096+GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
11097+GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
11098+GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params);
11099+GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);
11100+GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);
11101+GLAPI void APIENTRY glPathFogGenNV (GLenum genMode);
11102+GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value);
11103+GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value);
11104+GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value);
11105+GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value);
925411106 #endif
925511107 #endif /* GL_NV_path_rendering */
925611108
11109+#ifndef GL_NV_path_rendering_shared_edge
11110+#define GL_NV_path_rendering_shared_edge 1
11111+#define GL_SHARED_EDGE_NV 0xC0
11112+#endif /* GL_NV_path_rendering_shared_edge */
11113+
925711114 #ifndef GL_NV_pixel_data_range
925811115 #define GL_NV_pixel_data_range 1
925911116 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
@@ -9319,6 +11176,38 @@ GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); · 59 unmodified lines
931911176 #endif
932011177 #endif /* GL_NV_primitive_restart */
932111178
11179+#ifndef GL_NV_primitive_shading_rate
11180+#define GL_NV_primitive_shading_rate 1
11181+#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1
11182+#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2
11183+#endif /* GL_NV_primitive_shading_rate */
11184+
11185+#ifndef GL_NV_query_resource
11186+#define GL_NV_query_resource 1
11187+#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540
11188+#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542
11189+#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544
11190+#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545
11191+#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546
11192+#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547
11193+typedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC) (GLenum queryType, GLint tagId, GLuint count, GLint *buffer);
11194+#ifdef GL_GLEXT_PROTOTYPES
11195+GLAPI GLint APIENTRY glQueryResourceNV (GLenum queryType, GLint tagId, GLuint count, GLint *buffer);
11196+#endif
11197+#endif /* GL_NV_query_resource */
11198+
11199+#ifndef GL_NV_query_resource_tag
11200+#define GL_NV_query_resource_tag 1
11201+typedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC) (GLsizei n, GLint *tagIds);
11202+typedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC) (GLsizei n, const GLint *tagIds);
11203+typedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC) (GLint tagId, const GLchar *tagString);
11204+#ifdef GL_GLEXT_PROTOTYPES
11205+GLAPI void APIENTRY glGenQueryResourceTagNV (GLsizei n, GLint *tagIds);
11206+GLAPI void APIENTRY glDeleteQueryResourceTagNV (GLsizei n, const GLint *tagIds);
11207+GLAPI void APIENTRY glQueryResourceTagNV (GLint tagId, const GLchar *tagString);
11208+#endif
11209+#endif /* GL_NV_query_resource_tag */
11210+
932211211 #ifndef GL_NV_register_combiners
932311212 #define GL_NV_register_combiners 1
932411213 #define GL_REGISTER_COMBINERS_NV 0x8522
@@ -9411,6 +11300,52 @@ GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, · 86 unmodified lines
941111300 #endif
941211301 #endif /* GL_NV_register_combiners2 */
941311302
11303+#ifndef GL_NV_representative_fragment_test
11304+#define GL_NV_representative_fragment_test 1
11305+#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F
11306+#endif /* GL_NV_representative_fragment_test */
11307+
11308+#ifndef GL_NV_robustness_video_memory_purge
11309+#define GL_NV_robustness_video_memory_purge 1
11310+#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
11311+#endif /* GL_NV_robustness_video_memory_purge */
11312+
11313+#ifndef GL_NV_sample_locations
11314+#define GL_NV_sample_locations 1
11315+#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
11316+#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
11317+#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
11318+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
11319+#define GL_SAMPLE_LOCATION_NV 0x8E50
11320+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
11321+#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
11322+#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
11323+typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
11324+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
11325+typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void);
11326+#ifdef GL_GLEXT_PROTOTYPES
11327+GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
11328+GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
11329+GLAPI void APIENTRY glResolveDepthValuesNV (void);
11330+#endif
11331+#endif /* GL_NV_sample_locations */
11332+
11333+#ifndef GL_NV_sample_mask_override_coverage
11334+#define GL_NV_sample_mask_override_coverage 1
11335+#endif /* GL_NV_sample_mask_override_coverage */
11336+
11337+#ifndef GL_NV_scissor_exclusive
11338+#define GL_NV_scissor_exclusive 1
11339+#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555
11340+#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556
11341+typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
11342+typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v);
11343+#ifdef GL_GLEXT_PROTOTYPES
11344+GLAPI void APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height);
11345+GLAPI void APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v);
11346+#endif
11347+#endif /* GL_NV_scissor_exclusive */
11348+
941411349 #ifndef GL_NV_shader_atomic_counters
941511350 #define GL_NV_shader_atomic_counters 1
941611351 #endif /* GL_NV_shader_atomic_counters */
@@ -9419,6 +11354,18 @@ GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, · 2 unmodified lines
941911354 #define GL_NV_shader_atomic_float 1
942011355 #endif /* GL_NV_shader_atomic_float */
942111356
11357+#ifndef GL_NV_shader_atomic_float64
11358+#define GL_NV_shader_atomic_float64 1
11359+#endif /* GL_NV_shader_atomic_float64 */
11360+
11361+#ifndef GL_NV_shader_atomic_fp16_vector
11362+#define GL_NV_shader_atomic_fp16_vector 1
11363+#endif /* GL_NV_shader_atomic_fp16_vector */
11364+
11365+#ifndef GL_NV_shader_atomic_int64
11366+#define GL_NV_shader_atomic_int64 1
11367+#endif /* GL_NV_shader_atomic_int64 */
11368+
942211369 #ifndef GL_NV_shader_buffer_load
942311370 #define GL_NV_shader_buffer_load 1
942411371 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
@@ -9463,6 +11410,15 @@ GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLs · 38 unmodified lines
946311410 #define GL_NV_shader_storage_buffer_object 1
946411411 #endif /* GL_NV_shader_storage_buffer_object */
946511412
11413+#ifndef GL_NV_shader_subgroup_partitioned
11414+#define GL_NV_shader_subgroup_partitioned 1
11415+#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100
11416+#endif /* GL_NV_shader_subgroup_partitioned */
11417+
11418+#ifndef GL_NV_shader_texture_footprint
11419+#define GL_NV_shader_texture_footprint 1
11420+#endif /* GL_NV_shader_texture_footprint */
11421+
946611422 #ifndef GL_NV_shader_thread_group
946711423 #define GL_NV_shader_thread_group 1
946811424 #define GL_WARP_SIZE_NV 0x9339
@@ -9474,6 +11430,51 @@ GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLs · 5 unmodified lines
947411430 #define GL_NV_shader_thread_shuffle 1
947511431 #endif /* GL_NV_shader_thread_shuffle */
947611432
11433+#ifndef GL_NV_shading_rate_image
11434+#define GL_NV_shading_rate_image 1
11435+#define GL_SHADING_RATE_IMAGE_NV 0x9563
11436+#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564
11437+#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565
11438+#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566
11439+#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567
11440+#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568
11441+#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569
11442+#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A
11443+#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B
11444+#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C
11445+#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D
11446+#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E
11447+#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F
11448+#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B
11449+#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C
11450+#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D
11451+#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E
11452+#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F
11453+#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE
11454+#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF
11455+#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0
11456+typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture);
11457+typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate);
11458+typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location);
11459+typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize);
11460+typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates);
11461+typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order);
11462+typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations);
11463+#ifdef GL_GLEXT_PROTOTYPES
11464+GLAPI void APIENTRY glBindShadingRateImageNV (GLuint texture);
11465+GLAPI void APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate);
11466+GLAPI void APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location);
11467+GLAPI void APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize);
11468+GLAPI void APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates);
11469+GLAPI void APIENTRY glShadingRateSampleOrderNV (GLenum order);
11470+GLAPI void APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations);
11471+#endif
11472+#endif /* GL_NV_shading_rate_image */
11473+
11474+#ifndef GL_NV_stereo_view_rendering
11475+#define GL_NV_stereo_view_rendering 1
11476+#endif /* GL_NV_stereo_view_rendering */
11477+
947711478 #ifndef GL_NV_tessellation_program5
947811479 #define GL_NV_tessellation_program5 1
947911480 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
@@ -9550,6 +11551,10 @@ GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenu · 70 unmodified lines
955011551 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
955111552 #endif /* GL_NV_texture_rectangle */
955211553
11554+#ifndef GL_NV_texture_rectangle_compressed
11555+#define GL_NV_texture_rectangle_compressed 1
11556+#endif /* GL_NV_texture_rectangle_compressed */
11557+
955311558 #ifndef GL_NV_texture_shader
955411559 #define GL_NV_texture_shader 1
955511560 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
@@ -9653,6 +11658,23 @@ GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenu · 97 unmodified lines
965311658 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
965411659 #endif /* GL_NV_texture_shader3 */
965511660
11661+#ifndef GL_NV_timeline_semaphore
11662+#define GL_NV_timeline_semaphore 1
11663+#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595
11664+#define GL_SEMAPHORE_TYPE_NV 0x95B3
11665+#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4
11666+#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5
11667+#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6
11668+typedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores);
11669+typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params);
11670+typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params);
11671+#ifdef GL_GLEXT_PROTOTYPES
11672+GLAPI void APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores);
11673+GLAPI void APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params);
11674+GLAPI void APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params);
11675+#endif
11676+#endif /* GL_NV_timeline_semaphore */
11677+
965611678 #ifndef GL_NV_transform_feedback
965711679 #define GL_NV_transform_feedback 1
965811680 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
@@ -9688,7 +11710,7 @@ GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenu · 29 unmodified lines
968811710 #define GL_SKIP_COMPONENTS1_NV -6
968911711 typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
969011712 typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
9691−typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
11713+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode);
969211714 typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
969311715 typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
969411716 typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
@@ -9701,7 +11723,7 @@ typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei coun · 6 unmodified lines
970111723 #ifdef GL_GLEXT_PROTOTYPES
970211724 GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode);
970311725 GLAPI void APIENTRY glEndTransformFeedbackNV (void);
9704−GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode);
11726+GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode);
970511727 GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
970611728 GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
970711729 GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer);
@@ -9738,6 +11760,13 @@ GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); · 30 unmodified lines
973811760 #endif
973911761 #endif /* GL_NV_transform_feedback2 */
974011762
11763+#ifndef GL_NV_uniform_buffer_unified_memory
11764+#define GL_NV_uniform_buffer_unified_memory 1
11765+#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
11766+#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
11767+#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
11768+#endif /* GL_NV_uniform_buffer_unified_memory */
11769+
974111770 #ifndef GL_NV_vdpau_interop
974211771 #define GL_NV_vdpau_interop 1
974311772 typedef GLintptr GLvdpauSurfaceNV;
@@ -9751,7 +11780,7 @@ typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const · 7 unmodified lines
975111780 typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
975211781 typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
975311782 typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
9754−typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
11783+typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
975511784 typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access);
975611785 typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);
975711786 typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);
@@ -9762,13 +11791,21 @@ GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSu · 4 unmodified lines
976211791 GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
976311792 GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface);
976411793 GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface);
9765−GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
11794+GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
976611795 GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access);
976711796 GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);
976811797 GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);
976911798 #endif
977011799 #endif /* GL_NV_vdpau_interop */
977111800
11801+#ifndef GL_NV_vdpau_interop2
11802+#define GL_NV_vdpau_interop2 1
11803+typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure);
11804+#ifdef GL_GLEXT_PROTOTYPES
11805+GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceWithPictureStructureNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure);
11806+#endif
11807+#endif /* GL_NV_vdpau_interop2 */
11808+
977211809 #ifndef GL_NV_vertex_array_range
977311810 #define GL_NV_vertex_array_range 1
977411811 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
@@ -10124,54 +12161,6 @@ GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GL · 349 unmodified lines
1012412161 #ifndef GL_NV_vertex_program4
1012512162 #define GL_NV_vertex_program4 1
1012612163 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
10127−typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
10128−typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
10129−typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
10130−typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
10131−typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
10132−typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
10133−typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
10134−typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
10135−typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
10136−typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
10137−typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
10138−typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
10139−typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
10140−typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
10141−typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
10142−typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
10143−typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
10144−typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
10145−typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
10146−typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
10147−typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
10148−typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
10149−typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
10150−#ifdef GL_GLEXT_PROTOTYPES
10151−GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x);
10152−GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y);
10153−GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z);
10154−GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w);
10155−GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x);
10156−GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y);
10157−GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z);
10158−GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
10159−GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v);
10160−GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v);
10161−GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v);
10162−GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v);
10163−GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v);
10164−GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v);
10165−GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v);
10166−GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v);
10167−GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v);
10168−GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v);
10169−GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v);
10170−GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v);
10171−GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
10172−GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params);
10173−GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params);
10174−#endif
1017512164 #endif /* GL_NV_vertex_program4 */
1017612165
1017712166 #ifndef GL_NV_video_capture
@@ -10233,6 +12222,30 @@ GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot · 55 unmodified lines
1023312222 #endif
1023412223 #endif /* GL_NV_video_capture */
1023512224
12225+#ifndef GL_NV_viewport_array2
12226+#define GL_NV_viewport_array2 1
12227+#endif /* GL_NV_viewport_array2 */
12228+
12229+#ifndef GL_NV_viewport_swizzle
12230+#define GL_NV_viewport_swizzle 1
12231+#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
12232+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
12233+#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
12234+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
12235+#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
12236+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
12237+#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
12238+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
12239+#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
12240+#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
12241+#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
12242+#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
12243+typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
12244+#ifdef GL_GLEXT_PROTOTYPES
12245+GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
12246+#endif
12247+#endif /* GL_NV_viewport_swizzle */
12248+
1023612249 #ifndef GL_OML_interlace
1023712250 #define GL_OML_interlace 1
1023812251 #define GL_INTERLACE_OML 0x8980
@@ -10255,6 +12268,22 @@ GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot · 16 unmodified lines
1025512268 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
1025612269 #endif /* GL_OML_subsample */
1025712270
12271+#ifndef GL_OVR_multiview
12272+#define GL_OVR_multiview 1
12273+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
12274+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
12275+#define GL_MAX_VIEWS_OVR 0x9631
12276+#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
12277+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
12278+#ifdef GL_GLEXT_PROTOTYPES
12279+GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
12280+#endif
12281+#endif /* GL_OVR_multiview */
12282+
12283+#ifndef GL_OVR_multiview2
12284+#define GL_OVR_multiview2 1
12285+#endif /* GL_OVR_multiview2 */
12286+
1025812287 #ifndef GL_PGI_misc_hints
1025912288 #define GL_PGI_misc_hints 1
1026012289 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
@@ -10811,10 +12840,10 @@ GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); · 550 unmodified lines
1081112840
1081212841 #ifndef GL_SGIX_resample
1081312842 #define GL_SGIX_resample 1
10814−#define GL_PACK_RESAMPLE_SGIX 0x842C
10815−#define GL_UNPACK_RESAMPLE_SGIX 0x842D
10816−#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
10817−#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
12843+#define GL_PACK_RESAMPLE_SGIX 0x842E
12844+#define GL_UNPACK_RESAMPLE_SGIX 0x842F
12845+#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
12846+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
1081812847 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
1081912848 #endif /* GL_SGIX_resample */
1082012849
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles.h+1−1
@@ -24,7 +24,7 @@ · 23 unmodified lines
2424 *
2525 * This is a simple file to encapsulate the OpenGL ES 1.X API headers.
2626 */
27−#include "SDL_config.h"
27+#include <SDL2/SDL_config.h>
2828
2929 #ifdef __IPHONEOS__
3030 #include <OpenGLES/ES1/gl.h>
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2.h+5−5
@@ -24,7 +24,7 @@ · 23 unmodified lines
2424 *
2525 * This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
2626 */
27−#include "SDL_config.h"
27+#include <SDL2/SDL_config.h>
2828
2929 #if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
3030
@@ -40,10 +40,10 @@ · 9 unmodified lines
4040 #else /* _MSC_VER */
4141
4242 /* OpenGL ES2 headers for Visual Studio */
43−#include "SDL_opengles2_khrplatform.h"
44−#include "SDL_opengles2_gl2platform.h"
45−#include "SDL_opengles2_gl2.h"
46−#include "SDL_opengles2_gl2ext.h"
43+#include <SDL2/SDL_opengles2_khrplatform.h>
44+#include <SDL2/SDL_opengles2_gl2platform.h>
45+#include <SDL2/SDL_opengles2_gl2.h>
46+#include <SDL2/SDL_opengles2_gl2ext.h>
4747
4848 #endif /* _MSC_VER */
4949
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2_gl2.h+374−339
@@ -1,56 +1,70 @@
1−#ifndef __gl2_h_
2−#define __gl2_h_
3−
4−/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
5−
6−/*#include <GLES2/gl2platform.h>*/
1+#ifndef __gles2_gl2_h_
2+#define __gles2_gl2_h_ 1
73
84 #ifdef __cplusplus
95 extern "C" {
106 #endif
117
128 /*
13− * This document is licensed under the SGI Free Software B License Version
14− * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
15− */
9+** Copyright 2013-2020 The Khronos Group Inc.
10+** SPDX-License-Identifier: MIT
11+**
12+** This header is generated from the Khronos OpenGL / OpenGL ES XML
13+** API Registry. The current version of the Registry, generator scripts
14+** used to make the header, and the header can be found at
15+** https://github.com/KhronosGroup/OpenGL-Registry
16+*/
1617
17−/*-------------------------------------------------------------------------
18− * Data type definitions
19− *-----------------------------------------------------------------------*/
18+/*#include <GLES2/gl2platform.h>*/
2019
21−typedef void GLvoid;
22−typedef char GLchar;
23−typedef unsigned int GLenum;
24−typedef unsigned char GLboolean;
25−typedef unsigned int GLbitfield;
26−typedef khronos_int8_t GLbyte;
27−typedef short GLshort;
28−typedef int GLint;
29−typedef int GLsizei;
30−typedef khronos_uint8_t GLubyte;
31−typedef unsigned short GLushort;
32−typedef unsigned int GLuint;
33−typedef khronos_float_t GLfloat;
34−typedef khronos_float_t GLclampf;
35−typedef khronos_int32_t GLfixed;
20+#ifndef GL_APIENTRYP
21+#define GL_APIENTRYP GL_APIENTRY*
22+#endif
3623
37−/* GL types for handling large vertex buffer objects */
38−typedef khronos_intptr_t GLintptr;
39−typedef khronos_ssize_t GLsizeiptr;
24+#ifndef GL_GLES_PROTOTYPES
25+#define GL_GLES_PROTOTYPES 1
26+#endif
4027
41−/* OpenGL ES core versions */
42−#define GL_ES_VERSION_2_0 1
28+/* Generated on date 20220530 */
4329
44−/* ClearBufferMask */
30+/* Generated C header for:
31+ * API: gles2
32+ * Profile: common
33+ * Versions considered: 2\.[0-9]
34+ * Versions emitted: .*
35+ * Default extensions included: None
36+ * Additional extensions included: _nomatch_^
37+ * Extensions removed: _nomatch_^
38+ */
39+
40+#ifndef GL_ES_VERSION_2_0
41+#define GL_ES_VERSION_2_0 1
42+/*#include <KHR/khrplatform.h>*/
43+typedef khronos_int8_t GLbyte;
44+typedef khronos_float_t GLclampf;
45+typedef khronos_int32_t GLfixed;
46+typedef khronos_int16_t GLshort;
47+typedef khronos_uint16_t GLushort;
48+typedef void GLvoid;
49+typedef struct __GLsync *GLsync;
50+typedef khronos_int64_t GLint64;
51+typedef khronos_uint64_t GLuint64;
52+typedef unsigned int GLenum;
53+typedef unsigned int GLuint;
54+typedef char GLchar;
55+typedef khronos_float_t GLfloat;
56+typedef khronos_ssize_t GLsizeiptr;
57+typedef khronos_intptr_t GLintptr;
58+typedef unsigned int GLbitfield;
59+typedef int GLint;
60+typedef unsigned char GLboolean;
61+typedef int GLsizei;
62+typedef khronos_uint8_t GLubyte;
4563 #define GL_DEPTH_BUFFER_BIT 0x00000100
4664 #define GL_STENCIL_BUFFER_BIT 0x00000400
4765 #define GL_COLOR_BUFFER_BIT 0x00004000
48−
49−/* Boolean */
5066 #define GL_FALSE 0
5167 #define GL_TRUE 1
52−
53−/* BeginMode */
5468 #define GL_POINTS 0x0000
5569 #define GL_LINES 0x0001
5670 #define GL_LINE_LOOP 0x0002
@@ -58,18 +72,6 @@ typedef khronos_ssize_t GLsizeiptr; · 1 unmodified line
5872 #define GL_TRIANGLES 0x0004
5973 #define GL_TRIANGLE_STRIP 0x0005
6074 #define GL_TRIANGLE_FAN 0x0006
61−
62−/* AlphaFunction (not supported in ES20) */
63−/* GL_NEVER */
64−/* GL_LESS */
65−/* GL_EQUAL */
66−/* GL_LEQUAL */
67−/* GL_GREATER */
68−/* GL_NOTEQUAL */
69−/* GL_GEQUAL */
70−/* GL_ALWAYS */
71−
72−/* BlendingFactorDest */
7375 #define GL_ZERO 0
7476 #define GL_ONE 1
7577 #define GL_SRC_COLOR 0x0300
@@ -78,29 +80,15 @@ typedef khronos_ssize_t GLsizeiptr; · 2 unmodified lines
7880 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
7981 #define GL_DST_ALPHA 0x0304
8082 #define GL_ONE_MINUS_DST_ALPHA 0x0305
81−
82−/* BlendingFactorSrc */
83−/* GL_ZERO */
84−/* GL_ONE */
8583 #define GL_DST_COLOR 0x0306
8684 #define GL_ONE_MINUS_DST_COLOR 0x0307
8785 #define GL_SRC_ALPHA_SATURATE 0x0308
88−/* GL_SRC_ALPHA */
89−/* GL_ONE_MINUS_SRC_ALPHA */
90−/* GL_DST_ALPHA */
91−/* GL_ONE_MINUS_DST_ALPHA */
92−
93−/* BlendEquationSeparate */
9486 #define GL_FUNC_ADD 0x8006
9587 #define GL_BLEND_EQUATION 0x8009
96−#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
88+#define GL_BLEND_EQUATION_RGB 0x8009
9789 #define GL_BLEND_EQUATION_ALPHA 0x883D
98−
99−/* BlendSubtract */
10090 #define GL_FUNC_SUBTRACT 0x800A
10191 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
102−
103−/* Separate Blend Functions */
10492 #define GL_BLEND_DST_RGB 0x80C8
10593 #define GL_BLEND_SRC_RGB 0x80C9
10694 #define GL_BLEND_DST_ALPHA 0x80CA
@@ -110,38 +98,19 @@ typedef khronos_ssize_t GLsizeiptr; · 3 unmodified lines
11098 #define GL_CONSTANT_ALPHA 0x8003
11199 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
112100 #define GL_BLEND_COLOR 0x8005
113−
114−/* Buffer Objects */
115101 #define GL_ARRAY_BUFFER 0x8892
116102 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
117103 #define GL_ARRAY_BUFFER_BINDING 0x8894
118104 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
119−
120105 #define GL_STREAM_DRAW 0x88E0
121106 #define GL_STATIC_DRAW 0x88E4
122107 #define GL_DYNAMIC_DRAW 0x88E8
123−
124108 #define GL_BUFFER_SIZE 0x8764
125109 #define GL_BUFFER_USAGE 0x8765
126−
127110 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
128−
129−/* CullFaceMode */
130111 #define GL_FRONT 0x0404
131112 #define GL_BACK 0x0405
132113 #define GL_FRONT_AND_BACK 0x0408
133−
134−/* DepthFunction */
135−/* GL_NEVER */
136−/* GL_LESS */
137−/* GL_EQUAL */
138−/* GL_LEQUAL */
139−/* GL_GREATER */
140−/* GL_NOTEQUAL */
141−/* GL_GEQUAL */
142−/* GL_ALWAYS */
143−
144−/* EnableCap */
145114 #define GL_TEXTURE_2D 0x0DE1
146115 #define GL_CULL_FACE 0x0B44
147116 #define GL_BLEND 0x0BE2
@@ -152,19 +121,13 @@ typedef khronos_ssize_t GLsizeiptr; · 4 unmodified lines
152121 #define GL_POLYGON_OFFSET_FILL 0x8037
153122 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
154123 #define GL_SAMPLE_COVERAGE 0x80A0
155−
156−/* ErrorCode */
157124 #define GL_NO_ERROR 0
158125 #define GL_INVALID_ENUM 0x0500
159126 #define GL_INVALID_VALUE 0x0501
160127 #define GL_INVALID_OPERATION 0x0502
161128 #define GL_OUT_OF_MEMORY 0x0505
162−
163−/* FrontFaceDirection */
164129 #define GL_CW 0x0900
165130 #define GL_CCW 0x0901
166−
167−/* GetPName */
168131 #define GL_LINE_WIDTH 0x0B21
169132 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
170133 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
@@ -191,7 +154,6 @@ typedef khronos_ssize_t GLsizeiptr; · 20 unmodified lines
191154 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
192155 #define GL_VIEWPORT 0x0BA2
193156 #define GL_SCISSOR_BOX 0x0C10
194−/* GL_SCISSOR_TEST */
195157 #define GL_COLOR_CLEAR_VALUE 0x0C22
196158 #define GL_COLOR_WRITEMASK 0x0C23
197159 #define GL_UNPACK_ALIGNMENT 0x0CF5
@@ -206,32 +168,18 @@ typedef khronos_ssize_t GLsizeiptr; · 8 unmodified lines
206168 #define GL_DEPTH_BITS 0x0D56
207169 #define GL_STENCIL_BITS 0x0D57
208170 #define GL_POLYGON_OFFSET_UNITS 0x2A00
209−/* GL_POLYGON_OFFSET_FILL */
210171 #define GL_POLYGON_OFFSET_FACTOR 0x8038
211172 #define GL_TEXTURE_BINDING_2D 0x8069
212173 #define GL_SAMPLE_BUFFERS 0x80A8
213174 #define GL_SAMPLES 0x80A9
214175 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
215176 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
216−
217−/* GetTextureParameter */
218−/* GL_TEXTURE_MAG_FILTER */
219−/* GL_TEXTURE_MIN_FILTER */
220−/* GL_TEXTURE_WRAP_S */
221−/* GL_TEXTURE_WRAP_T */
222−
223177 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
224178 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
225−
226−/* HintMode */
227179 #define GL_DONT_CARE 0x1100
228180 #define GL_FASTEST 0x1101
229181 #define GL_NICEST 0x1102
230−
231−/* HintTarget */
232−#define GL_GENERATE_MIPMAP_HINT 0x8192
233−
234−/* DataType */
182+#define GL_GENERATE_MIPMAP_HINT 0x8192
235183 #define GL_BYTE 0x1400
236184 #define GL_UNSIGNED_BYTE 0x1401
237185 #define GL_SHORT 0x1402
@@ -240,44 +188,35 @@ typedef khronos_ssize_t GLsizeiptr; · 2 unmodified lines
240188 #define GL_UNSIGNED_INT 0x1405
241189 #define GL_FLOAT 0x1406
242190 #define GL_FIXED 0x140C
243−
244−/* PixelFormat */
245191 #define GL_DEPTH_COMPONENT 0x1902
246192 #define GL_ALPHA 0x1906
247193 #define GL_RGB 0x1907
248194 #define GL_RGBA 0x1908
249195 #define GL_LUMINANCE 0x1909
250196 #define GL_LUMINANCE_ALPHA 0x190A
251−
252−/* PixelType */
253−/* GL_UNSIGNED_BYTE */
254197 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
255198 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
256199 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
257−
258−/* Shaders */
259−#define GL_FRAGMENT_SHADER 0x8B30
260−#define GL_VERTEX_SHADER 0x8B31
261−#define GL_MAX_VERTEX_ATTRIBS 0x8869
262−#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
263−#define GL_MAX_VARYING_VECTORS 0x8DFC
200+#define GL_FRAGMENT_SHADER 0x8B30
201+#define GL_VERTEX_SHADER 0x8B31
202+#define GL_MAX_VERTEX_ATTRIBS 0x8869
203+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
204+#define GL_MAX_VARYING_VECTORS 0x8DFC
264205 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
265−#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
266−#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
267−#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
268−#define GL_SHADER_TYPE 0x8B4F
269−#define GL_DELETE_STATUS 0x8B80
270−#define GL_LINK_STATUS 0x8B82
271−#define GL_VALIDATE_STATUS 0x8B83
272−#define GL_ATTACHED_SHADERS 0x8B85
273−#define GL_ACTIVE_UNIFORMS 0x8B86
274−#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
275−#define GL_ACTIVE_ATTRIBUTES 0x8B89
276−#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
277−#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
278−#define GL_CURRENT_PROGRAM 0x8B8D
279−
280−/* StencilFunction */
206+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
207+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
208+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
209+#define GL_SHADER_TYPE 0x8B4F
210+#define GL_DELETE_STATUS 0x8B80
211+#define GL_LINK_STATUS 0x8B82
212+#define GL_VALIDATE_STATUS 0x8B83
213+#define GL_ATTACHED_SHADERS 0x8B85
214+#define GL_ACTIVE_UNIFORMS 0x8B86
215+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
216+#define GL_ACTIVE_ATTRIBUTES 0x8B89
217+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
218+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
219+#define GL_CURRENT_PROGRAM 0x8B8D
281220 #define GL_NEVER 0x0200
282221 #define GL_LESS 0x0201
283222 #define GL_EQUAL 0x0202
@@ -286,9 +225,6 @@ typedef khronos_ssize_t GLsizeiptr; · 2 unmodified lines
286225 #define GL_NOTEQUAL 0x0205
287226 #define GL_GEQUAL 0x0206
288227 #define GL_ALWAYS 0x0207
289−
290−/* StencilOp */
291−/* GL_ZERO */
292228 #define GL_KEEP 0x1E00
293229 #define GL_REPLACE 0x1E01
294230 #define GL_INCR 0x1E02
@@ -296,35 +232,21 @@ typedef khronos_ssize_t GLsizeiptr; · 1 unmodified line
296232 #define GL_INVERT 0x150A
297233 #define GL_INCR_WRAP 0x8507
298234 #define GL_DECR_WRAP 0x8508
299−
300−/* StringName */
301235 #define GL_VENDOR 0x1F00
302236 #define GL_RENDERER 0x1F01
303237 #define GL_VERSION 0x1F02
304238 #define GL_EXTENSIONS 0x1F03
305−
306−/* TextureMagFilter */
307239 #define GL_NEAREST 0x2600
308240 #define GL_LINEAR 0x2601
309−
310−/* TextureMinFilter */
311−/* GL_NEAREST */
312−/* GL_LINEAR */
313241 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
314242 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
315243 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
316244 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
317−
318−/* TextureParameterName */
319245 #define GL_TEXTURE_MAG_FILTER 0x2800
320246 #define GL_TEXTURE_MIN_FILTER 0x2801
321247 #define GL_TEXTURE_WRAP_S 0x2802
322248 #define GL_TEXTURE_WRAP_T 0x2803
323−
324−/* TextureTarget */
325−/* GL_TEXTURE_2D */
326249 #define GL_TEXTURE 0x1702
327−
328250 #define GL_TEXTURE_CUBE_MAP 0x8513
329251 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
330252 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
@@ -334,8 +256,6 @@ typedef khronos_ssize_t GLsizeiptr; · 3 unmodified lines
334256 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
335257 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
336258 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
337−
338−/* TextureUnit */
339259 #define GL_TEXTURE0 0x84C0
340260 #define GL_TEXTURE1 0x84C1
341261 #define GL_TEXTURE2 0x84C2
@@ -369,13 +289,9 @@ typedef khronos_ssize_t GLsizeiptr; · 27 unmodified lines
369289 #define GL_TEXTURE30 0x84DE
370290 #define GL_TEXTURE31 0x84DF
371291 #define GL_ACTIVE_TEXTURE 0x84E0
372−
373−/* TextureWrapMode */
374292 #define GL_REPEAT 0x2901
375293 #define GL_CLAMP_TO_EDGE 0x812F
376294 #define GL_MIRRORED_REPEAT 0x8370
377−
378−/* Uniform Types */
379295 #define GL_FLOAT_VEC2 0x8B50
380296 #define GL_FLOAT_VEC3 0x8B51
381297 #define GL_FLOAT_VEC4 0x8B52
@@ -391,48 +307,34 @@ typedef khronos_ssize_t GLsizeiptr; · 9 unmodified lines
391307 #define GL_FLOAT_MAT4 0x8B5C
392308 #define GL_SAMPLER_2D 0x8B5E
393309 #define GL_SAMPLER_CUBE 0x8B60
394−
395−/* Vertex Arrays */
396−#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
397−#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
398−#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
399−#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
400−#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
401−#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
310+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
311+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
312+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
313+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
314+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
315+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
402316 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
403−
404−/* Read Format */
405−#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
317+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
406318 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
407−
408−/* Shader Source */
409319 #define GL_COMPILE_STATUS 0x8B81
410320 #define GL_INFO_LOG_LENGTH 0x8B84
411321 #define GL_SHADER_SOURCE_LENGTH 0x8B88
412322 #define GL_SHADER_COMPILER 0x8DFA
413−
414−/* Shader Binary */
415323 #define GL_SHADER_BINARY_FORMATS 0x8DF8
416324 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
417−
418−/* Shader Precision-Specified Types */
419325 #define GL_LOW_FLOAT 0x8DF0
420326 #define GL_MEDIUM_FLOAT 0x8DF1
421327 #define GL_HIGH_FLOAT 0x8DF2
422328 #define GL_LOW_INT 0x8DF3
423329 #define GL_MEDIUM_INT 0x8DF4
424330 #define GL_HIGH_INT 0x8DF5
425−
426−/* Framebuffer Object. */
427331 #define GL_FRAMEBUFFER 0x8D40
428332 #define GL_RENDERBUFFER 0x8D41
429−
430333 #define GL_RGBA4 0x8056
431334 #define GL_RGB5_A1 0x8057
432335 #define GL_RGB565 0x8D62
433336 #define GL_DEPTH_COMPONENT16 0x81A5
434337 #define GL_STENCIL_INDEX8 0x8D48
435−
436338 #define GL_RENDERBUFFER_WIDTH 0x8D42
437339 #define GL_RENDERBUFFER_HEIGHT 0x8D43
438340 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
@@ -442,180 +344,313 @@ typedef khronos_ssize_t GLsizeiptr; · 3 unmodified lines
442344 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
443345 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
444346 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
445−
446−#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
447−#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
448−#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
347+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
348+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
349+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
449350 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
450−
451351 #define GL_COLOR_ATTACHMENT0 0x8CE0
452352 #define GL_DEPTH_ATTACHMENT 0x8D00
453353 #define GL_STENCIL_ATTACHMENT 0x8D20
454−
455354 #define GL_NONE 0
456−
457−#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
458−#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
355+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
356+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
459357 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
460−#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
461−#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
462−
358+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
359+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
463360 #define GL_FRAMEBUFFER_BINDING 0x8CA6
464361 #define GL_RENDERBUFFER_BINDING 0x8CA7
465362 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
466−
467363 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
468−
469−/*-------------------------------------------------------------------------
470− * GL core functions.
471− *-----------------------------------------------------------------------*/
472−
473−GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
474−GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475−GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
476−GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477−GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478−GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479−GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
480−GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
481−GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
482−GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
483−GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
484−GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
485−GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
486−GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
487−GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
488−GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
489−GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
490−GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
491−GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
492−GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
493−GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
494−GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
495−GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
496−GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
497−GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
498−GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
499−GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
500−GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
501−GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
502−GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
503−GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
504−GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
505−GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
506−GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
507−GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
508−GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
509−GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
510−GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
511−GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
512−GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
513−GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
514−GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
515−GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
516−GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
517−GL_APICALL void GL_APIENTRY glFinish (void);
518−GL_APICALL void GL_APIENTRY glFlush (void);
519−GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
520−GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
521−GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
522−GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
523−GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
524−GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
525−GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
526−GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
527−GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
528−GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
529−GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
530−GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
531−GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
532−GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
533−GL_APICALL GLenum GL_APIENTRY glGetError (void);
534−GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
535−GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
536−GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
537−GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
538−GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
539−GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
540−GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541−GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
542−GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
543−GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
544−GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
545−GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
546−GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
547−GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
548−GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
549−GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
550−GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
551−GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
552−GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
553−GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
554−GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
555−GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
556−GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
557−GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
558−GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
559−GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
560−GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
561−GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
562−GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
563−GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
564−GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
565−GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
566−GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
567−GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
568−GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
569−GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
570−GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
571−GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
572−GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
573−GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
574−GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
575−GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
576−GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
577−GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
578−GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
579−GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
580−GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
581−GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
582−GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
583−GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
584−GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
585−GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
586−GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
587−GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
588−GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
589−GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
590−GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
591−GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
592−GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
593−GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
594−GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
595−GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
596−GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
597−GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
598−GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
599−GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
600−GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
601−GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
602−GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
603−GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
604−GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
605−GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
606−GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
607−GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
608−GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
609−GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
610−GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
611−GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
612−GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
613−GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
614−GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
364+typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
365+typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
366+typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
367+typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
368+typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
369+typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
370+typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
371+typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
372+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
373+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
374+typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
375+typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
376+typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
377+typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
378+typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
379+typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
380+typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
381+typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
382+typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
383+typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
384+typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
385+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
386+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
387+typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
388+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
389+typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
390+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
391+typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
392+typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
393+typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
394+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
395+typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
396+typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
397+typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
398+typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
399+typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
400+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
401+typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
402+typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
403+typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
404+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
405+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
406+typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
407+typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
408+typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
409+typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
410+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
411+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
412+typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
413+typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
414+typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
415+typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
416+typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
417+typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
418+typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
419+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
420+typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
421+typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
422+typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
423+typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
424+typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
425+typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
426+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
427+typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
428+typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
429+typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
430+typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
431+typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
432+typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
433+typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
434+typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
435+typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
436+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
437+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
438+typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
439+typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
440+typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
441+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
442+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
443+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
444+typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
445+typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
446+typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
447+typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
448+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
449+typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
450+typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
451+typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
452+typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
453+typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
454+typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
455+typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
456+typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
457+typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
458+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
459+typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
460+typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
461+typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
462+typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
463+typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
464+typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
465+typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
466+typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
467+typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
468+typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
469+typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
470+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
471+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
472+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
473+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
474+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
475+typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
476+typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
477+typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
478+typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
479+typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
480+typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
481+typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
482+typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
483+typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
484+typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
485+typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
486+typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
487+typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
488+typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
489+typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
490+typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
491+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
492+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
495+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
496+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
497+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
498+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
499+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
500+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
501+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
502+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
503+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
504+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
505+typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
506+#if GL_GLES_PROTOTYPES
507+GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508+GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509+GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510+GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511+GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512+GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513+GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514+GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515+GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516+GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
517+GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
518+GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
519+GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
520+GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
521+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
522+GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
523+GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
524+GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
525+GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
526+GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
527+GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
528+GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
529+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
530+GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
531+GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
532+GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
533+GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
534+GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
535+GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
536+GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
537+GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
538+GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
539+GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
540+GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
541+GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
542+GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
543+GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
544+GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
545+GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
546+GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
547+GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
548+GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
549+GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
550+GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
551+GL_APICALL void GL_APIENTRY glFinish (void);
552+GL_APICALL void GL_APIENTRY glFlush (void);
553+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
554+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
555+GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
556+GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
557+GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
558+GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
559+GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
560+GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
561+GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
562+GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
563+GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
564+GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
565+GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
566+GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
567+GL_APICALL GLenum GL_APIENTRY glGetError (void);
568+GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
569+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
570+GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
571+GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
572+GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
573+GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
574+GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
575+GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
576+GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
577+GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
578+GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
579+GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
580+GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
581+GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
582+GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
583+GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
584+GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
585+GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
586+GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
587+GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
588+GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
589+GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
590+GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
591+GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
592+GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
593+GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
594+GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
595+GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
596+GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
597+GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
598+GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
599+GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
600+GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
601+GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
602+GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
603+GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
604+GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
605+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
606+GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
607+GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
608+GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
609+GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
610+GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
611+GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
612+GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
613+GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
614+GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
615+GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
616+GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
617+GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
618+GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
619+GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
620+GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
621+GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
622+GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
623+GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
624+GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
625+GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
626+GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
627+GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
628+GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
629+GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
630+GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
631+GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
632+GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
633+GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
634+GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
635+GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
636+GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
637+GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
638+GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
639+GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
640+GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
641+GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
642+GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
643+GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
644+GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
645+GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
646+GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
647+GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
648+GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
649+#endif
650+#endif /* GL_ES_VERSION_2_0 */
615651
616652 #ifdef __cplusplus
617653 }
618654 #endif
619655
620−#endif /* __gl2_h_ */
621−
656+#endif
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2_gl2ext.h+3479−1496
@@ -1,1395 +1,1013 @@
1−#ifndef __gl2ext_h_
2−#define __gl2ext_h_
3−
4−/* $Revision: 22801 $ on $Date:: 2013-08-21 03:20:48 -0700 #$ */
1+#ifndef __gles2_gl2ext_h_
2+#define __gles2_gl2ext_h_ 1
53
64 #ifdef __cplusplus
75 extern "C" {
86 #endif
97
108 /*
11− * This document is licensed under the SGI Free Software B License Version
12− * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
13− */
9+** Copyright 2013-2020 The Khronos Group Inc.
10+** SPDX-License-Identifier: MIT
11+**
12+** This header is generated from the Khronos OpenGL / OpenGL ES XML
13+** API Registry. The current version of the Registry, generator scripts
14+** used to make the header, and the header can be found at
15+** https://github.com/KhronosGroup/OpenGL-Registry
16+*/
1417
1518 #ifndef GL_APIENTRYP
16−# define GL_APIENTRYP GL_APIENTRY*
19+#define GL_APIENTRYP GL_APIENTRY*
1720 #endif
1821
19−/* New types shared by several extensions */
22+/* Generated on date 20220530 */
2023
21−#ifndef __gl3_h_
22−/* These are defined with respect to <inttypes.h> in the
23− * Apple extension spec, but they are also used by non-APPLE
24− * extensions, and in the Khronos header we use the Khronos
25− * portable types in khrplatform.h, which must be defined.
24+/* Generated C header for:
25+ * API: gles2
26+ * Profile: common
27+ * Versions considered: 2\.[0-9]
28+ * Versions emitted: _nomatch_^
29+ * Default extensions included: gles2
30+ * Additional extensions included: _nomatch_^
31+ * Extensions removed: _nomatch_^
2632 */
27−typedef khronos_int64_t GLint64;
28−typedef khronos_uint64_t GLuint64;
29−typedef struct __GLsync *GLsync;
30−#endif
31−
32−
33−/*------------------------------------------------------------------------*
34− * OES extension tokens
35− *------------------------------------------------------------------------*/
36−
37−/* GL_OES_compressed_ETC1_RGB8_texture */
38−#ifndef GL_OES_compressed_ETC1_RGB8_texture
39−#define GL_ETC1_RGB8_OES 0x8D64
40−#endif
41−
42−/* GL_OES_compressed_paletted_texture */
43−#ifndef GL_OES_compressed_paletted_texture
44−#define GL_PALETTE4_RGB8_OES 0x8B90
45−#define GL_PALETTE4_RGBA8_OES 0x8B91
46−#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
47−#define GL_PALETTE4_RGBA4_OES 0x8B93
48−#define GL_PALETTE4_RGB5_A1_OES 0x8B94
49−#define GL_PALETTE8_RGB8_OES 0x8B95
50−#define GL_PALETTE8_RGBA8_OES 0x8B96
51−#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
52−#define GL_PALETTE8_RGBA4_OES 0x8B98
53−#define GL_PALETTE8_RGB5_A1_OES 0x8B99
54−#endif
55−
56−/* GL_OES_depth24 */
57−#ifndef GL_OES_depth24
58−#define GL_DEPTH_COMPONENT24_OES 0x81A6
59−#endif
60−
61−/* GL_OES_depth32 */
62−#ifndef GL_OES_depth32
63−#define GL_DEPTH_COMPONENT32_OES 0x81A7
64−#endif
65−
66−/* GL_OES_depth_texture */
67−/* No new tokens introduced by this extension. */
68−
69−/* GL_OES_EGL_image */
70−#ifndef GL_OES_EGL_image
71−typedef void* GLeglImageOES;
72−#endif
73−
74−/* GL_OES_EGL_image_external */
75−#ifndef GL_OES_EGL_image_external
76−/* GLeglImageOES defined in GL_OES_EGL_image already. */
77−#define GL_TEXTURE_EXTERNAL_OES 0x8D65
78−#define GL_SAMPLER_EXTERNAL_OES 0x8D66
79−#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
80−#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
81−#endif
82−
83−/* GL_OES_element_index_uint */
84−#ifndef GL_OES_element_index_uint
85−#define GL_UNSIGNED_INT 0x1405
86−#endif
87−
88−/* GL_OES_get_program_binary */
89−#ifndef GL_OES_get_program_binary
90−#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
91−#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
92−#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
93−#endif
94−
95−/* GL_OES_mapbuffer */
96−#ifndef GL_OES_mapbuffer
97−#define GL_WRITE_ONLY_OES 0x88B9
98−#define GL_BUFFER_ACCESS_OES 0x88BB
99−#define GL_BUFFER_MAPPED_OES 0x88BC
100−#define GL_BUFFER_MAP_POINTER_OES 0x88BD
101−#endif
102−
103−/* GL_OES_packed_depth_stencil */
104−#ifndef GL_OES_packed_depth_stencil
105−#define GL_DEPTH_STENCIL_OES 0x84F9
106−#define GL_UNSIGNED_INT_24_8_OES 0x84FA
107−#define GL_DEPTH24_STENCIL8_OES 0x88F0
108−#endif
109−
110−/* GL_OES_required_internalformat */
111−#ifndef GL_OES_required_internalformat
112−#define GL_ALPHA8_OES 0x803C
113−#define GL_DEPTH_COMPONENT16_OES 0x81A5
114−/* reuse GL_DEPTH_COMPONENT24_OES */
115−/* reuse GL_DEPTH24_STENCIL8_OES */
116−/* reuse GL_DEPTH_COMPONENT32_OES */
117−#define GL_LUMINANCE4_ALPHA4_OES 0x8043
118−#define GL_LUMINANCE8_ALPHA8_OES 0x8045
119−#define GL_LUMINANCE8_OES 0x8040
120−#define GL_RGBA4_OES 0x8056
121−#define GL_RGB5_A1_OES 0x8057
122−#define GL_RGB565_OES 0x8D62
123−/* reuse GL_RGB8_OES */
124−/* reuse GL_RGBA8_OES */
125−/* reuse GL_RGB10_EXT */
126−/* reuse GL_RGB10_A2_EXT */
127−#endif
128−
129−/* GL_OES_rgb8_rgba8 */
130−#ifndef GL_OES_rgb8_rgba8
131−#define GL_RGB8_OES 0x8051
132−#define GL_RGBA8_OES 0x8058
133−#endif
134−
135−/* GL_OES_standard_derivatives */
136−#ifndef GL_OES_standard_derivatives
137−#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
138−#endif
139−
140−/* GL_OES_stencil1 */
141−#ifndef GL_OES_stencil1
142−#define GL_STENCIL_INDEX1_OES 0x8D46
143−#endif
144−
145−/* GL_OES_stencil4 */
146−#ifndef GL_OES_stencil4
147−#define GL_STENCIL_INDEX4_OES 0x8D47
148−#endif
149−
150−#ifndef GL_OES_surfaceless_context
151−#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
152−#endif
153−
154−/* GL_OES_texture_3D */
155−#ifndef GL_OES_texture_3D
156−#define GL_TEXTURE_WRAP_R_OES 0x8072
157−#define GL_TEXTURE_3D_OES 0x806F
158−#define GL_TEXTURE_BINDING_3D_OES 0x806A
159−#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
160−#define GL_SAMPLER_3D_OES 0x8B5F
161−#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
162−#endif
163−
164−/* GL_OES_texture_float */
165−/* No new tokens introduced by this extension. */
16633
167−/* GL_OES_texture_float_linear */
168−/* No new tokens introduced by this extension. */
169−
170−/* GL_OES_texture_half_float */
171−#ifndef GL_OES_texture_half_float
172−#define GL_HALF_FLOAT_OES 0x8D61
173−#endif
174−
175−/* GL_OES_texture_half_float_linear */
176−/* No new tokens introduced by this extension. */
177−
178−/* GL_OES_texture_npot */
179−/* No new tokens introduced by this extension. */
180−
181−/* GL_OES_vertex_array_object */
182−#ifndef GL_OES_vertex_array_object
183−#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
34+#ifndef GL_KHR_blend_equation_advanced
35+#define GL_KHR_blend_equation_advanced 1
36+#define GL_MULTIPLY_KHR 0x9294
37+#define GL_SCREEN_KHR 0x9295
38+#define GL_OVERLAY_KHR 0x9296
39+#define GL_DARKEN_KHR 0x9297
40+#define GL_LIGHTEN_KHR 0x9298
41+#define GL_COLORDODGE_KHR 0x9299
42+#define GL_COLORBURN_KHR 0x929A
43+#define GL_HARDLIGHT_KHR 0x929B
44+#define GL_SOFTLIGHT_KHR 0x929C
45+#define GL_DIFFERENCE_KHR 0x929E
46+#define GL_EXCLUSION_KHR 0x92A0
47+#define GL_HSL_HUE_KHR 0x92AD
48+#define GL_HSL_SATURATION_KHR 0x92AE
49+#define GL_HSL_COLOR_KHR 0x92AF
50+#define GL_HSL_LUMINOSITY_KHR 0x92B0
51+typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void);
52+#ifdef GL_GLEXT_PROTOTYPES
53+GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
18454 #endif
55+#endif /* GL_KHR_blend_equation_advanced */
18556
186−/* GL_OES_vertex_half_float */
187−/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
188−
189−/* GL_OES_vertex_type_10_10_10_2 */
190−#ifndef GL_OES_vertex_type_10_10_10_2
191−#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
192−#define GL_INT_10_10_10_2_OES 0x8DF7
193−#endif
57+#ifndef GL_KHR_blend_equation_advanced_coherent
58+#define GL_KHR_blend_equation_advanced_coherent 1
59+#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
60+#endif /* GL_KHR_blend_equation_advanced_coherent */
19461
195−/*------------------------------------------------------------------------*
196− * KHR extension tokens
197− *------------------------------------------------------------------------*/
62+#ifndef GL_KHR_context_flush_control
63+#define GL_KHR_context_flush_control 1
64+#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
65+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
66+#endif /* GL_KHR_context_flush_control */
19867
19968 #ifndef GL_KHR_debug
200−typedef void (GL_APIENTRYP GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
201−#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
202−#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
203−#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
204−#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
205−#define GL_DEBUG_SOURCE_API_KHR 0x8246
206−#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
207−#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
208−#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
209−#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
210−#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
211−#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
212−#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
213−#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
214−#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
215−#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
216−#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
217−#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
218−#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
219−#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
220−#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
221−#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
222−#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
223−#define GL_BUFFER_KHR 0x82E0
224−#define GL_SHADER_KHR 0x82E1
225−#define GL_PROGRAM_KHR 0x82E2
226−#define GL_QUERY_KHR 0x82E3
227−/* PROGRAM_PIPELINE only in GL */
228−#define GL_SAMPLER_KHR 0x82E6
229−/* DISPLAY_LIST only in GL */
230−#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
231−#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
232−#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
233−#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
234−#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
235−#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
236−#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
237−#define GL_DEBUG_OUTPUT_KHR 0x92E0
238−#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
239−#define GL_STACK_OVERFLOW_KHR 0x0503
240−#define GL_STACK_UNDERFLOW_KHR 0x0504
241−#endif
242−
243−#ifndef GL_KHR_texture_compression_astc_ldr
244−#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
245−#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
246−#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
247−#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
248−#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
249−#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
250−#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
251−#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
252−#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
253−#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
254−#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
255−#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
256−#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
257−#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
258−#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
259−#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
260−#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
261−#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
262−#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
263−#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
264−#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
265−#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
266−#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
267−#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
268−#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
269−#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
270−#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
271−#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
272−#endif
273−
274−/*------------------------------------------------------------------------*
275− * AMD extension tokens
276− *------------------------------------------------------------------------*/
277−
278−/* GL_AMD_compressed_3DC_texture */
279−#ifndef GL_AMD_compressed_3DC_texture
280−#define GL_3DC_X_AMD 0x87F9
281−#define GL_3DC_XY_AMD 0x87FA
282−#endif
283−
284−/* GL_AMD_compressed_ATC_texture */
285−#ifndef GL_AMD_compressed_ATC_texture
286−#define GL_ATC_RGB_AMD 0x8C92
287−#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
288−#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
289−#endif
290−
291−/* GL_AMD_performance_monitor */
292−#ifndef GL_AMD_performance_monitor
293−#define GL_COUNTER_TYPE_AMD 0x8BC0
294−#define GL_COUNTER_RANGE_AMD 0x8BC1
295−#define GL_UNSIGNED_INT64_AMD 0x8BC2
296−#define GL_PERCENTAGE_AMD 0x8BC3
297−#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
298−#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
299−#define GL_PERFMON_RESULT_AMD 0x8BC6
300−#endif
301−
302−/* GL_AMD_program_binary_Z400 */
303−#ifndef GL_AMD_program_binary_Z400
304−#define GL_Z400_BINARY_AMD 0x8740
305−#endif
306−
307−/*------------------------------------------------------------------------*
308− * ANGLE extension tokens
309− *------------------------------------------------------------------------*/
310−
311−/* GL_ANGLE_depth_texture */
312−#ifndef GL_ANGLE_depth_texture
313−#define GL_DEPTH_COMPONENT 0x1902
314−#define GL_DEPTH_STENCIL_OES 0x84F9
315−#define GL_UNSIGNED_SHORT 0x1403
316−#define GL_UNSIGNED_INT 0x1405
317−#define GL_UNSIGNED_INT_24_8_OES 0x84FA
318−#define GL_DEPTH_COMPONENT16 0x81A5
319−#define GL_DEPTH_COMPONENT32_OES 0x81A7
320−#define GL_DEPTH24_STENCIL8_OES 0x88F0
321−#endif
322−
323−/* GL_ANGLE_framebuffer_blit */
324−#ifndef GL_ANGLE_framebuffer_blit
325−#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
326−#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
327−#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
328−#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
329−#endif
330−
331−/* GL_ANGLE_framebuffer_multisample */
332−#ifndef GL_ANGLE_framebuffer_multisample
333−#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
334−#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
335−#define GL_MAX_SAMPLES_ANGLE 0x8D57
336−#endif
337−
338−/* GL_ANGLE_instanced_arrays */
339−#ifndef GL_ANGLE_instanced_arrays
340−#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
341−#endif
342−
343−/* GL_ANGLE_pack_reverse_row_order */
344−#ifndef GL_ANGLE_pack_reverse_row_order
345−#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
346−#endif
347−
348−/* GL_ANGLE_program_binary */
349−#ifndef GL_ANGLE_program_binary
350−#define GL_PROGRAM_BINARY_ANGLE 0x93A6
351−#endif
352−
353−/* GL_ANGLE_texture_compression_dxt3 */
354−#ifndef GL_ANGLE_texture_compression_dxt3
355−#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
356−#endif
357−
358−/* GL_ANGLE_texture_compression_dxt5 */
359−#ifndef GL_ANGLE_texture_compression_dxt5
360−#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
361−#endif
362−
363−/* GL_ANGLE_texture_usage */
364−#ifndef GL_ANGLE_texture_usage
365−#define GL_TEXTURE_USAGE_ANGLE 0x93A2
366−#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
367−#endif
368−
369−/* GL_ANGLE_translated_shader_source */
370−#ifndef GL_ANGLE_translated_shader_source
371−#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
372−#endif
373−
374−/*------------------------------------------------------------------------*
375− * APPLE extension tokens
376− *------------------------------------------------------------------------*/
377−
378−/* GL_APPLE_copy_texture_levels */
379−/* No new tokens introduced by this extension. */
380−
381−/* GL_APPLE_framebuffer_multisample */
382−#ifndef GL_APPLE_framebuffer_multisample
383−#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
384−#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
385−#define GL_MAX_SAMPLES_APPLE 0x8D57
386−#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
387−#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
388−#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
389−#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
390−#endif
391−
392−/* GL_APPLE_rgb_422 */
393−#ifndef GL_APPLE_rgb_422
394−#define GL_RGB_422_APPLE 0x8A1F
395−#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
396−#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
397−#endif
398−
399−/* GL_APPLE_sync */
400−#ifndef GL_APPLE_sync
401−
402−#define GL_SYNC_OBJECT_APPLE 0x8A53
403−#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
404−#define GL_OBJECT_TYPE_APPLE 0x9112
405−#define GL_SYNC_CONDITION_APPLE 0x9113
406−#define GL_SYNC_STATUS_APPLE 0x9114
407−#define GL_SYNC_FLAGS_APPLE 0x9115
408−#define GL_SYNC_FENCE_APPLE 0x9116
409−#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
410−#define GL_UNSIGNALED_APPLE 0x9118
411−#define GL_SIGNALED_APPLE 0x9119
412−#define GL_ALREADY_SIGNALED_APPLE 0x911A
413−#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
414−#define GL_CONDITION_SATISFIED_APPLE 0x911C
415−#define GL_WAIT_FAILED_APPLE 0x911D
416−#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
417−#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
418−#endif
419−
420−/* GL_APPLE_texture_format_BGRA8888 */
421−#ifndef GL_APPLE_texture_format_BGRA8888
422−#define GL_BGRA_EXT 0x80E1
423−#endif
424−
425−/* GL_APPLE_texture_max_level */
426−#ifndef GL_APPLE_texture_max_level
427−#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
428−#endif
429−
430−/*------------------------------------------------------------------------*
431− * ARM extension tokens
432− *------------------------------------------------------------------------*/
433−
434−/* GL_ARM_mali_program_binary */
435−#ifndef GL_ARM_mali_program_binary
436−#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
437−#endif
438−
439−/* GL_ARM_mali_shader_binary */
440−#ifndef GL_ARM_mali_shader_binary
441−#define GL_MALI_SHADER_BINARY_ARM 0x8F60
442−#endif
443−
444−/* GL_ARM_rgba8 */
445−/* No new tokens introduced by this extension. */
446−
447−/*------------------------------------------------------------------------*
448− * EXT extension tokens
449− *------------------------------------------------------------------------*/
450−
451−/* GL_EXT_blend_minmax */
452−#ifndef GL_EXT_blend_minmax
453−#define GL_MIN_EXT 0x8007
454−#define GL_MAX_EXT 0x8008
455−#endif
456−
457−/* GL_EXT_color_buffer_half_float */
458−#ifndef GL_EXT_color_buffer_half_float
459−#define GL_RGBA16F_EXT 0x881A
460−#define GL_RGB16F_EXT 0x881B
461−#define GL_RG16F_EXT 0x822F
462−#define GL_R16F_EXT 0x822D
463−#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
464−#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
465−#endif
466−
467−/* GL_EXT_debug_label */
468−#ifndef GL_EXT_debug_label
469−#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
470−#define GL_PROGRAM_OBJECT_EXT 0x8B40
471−#define GL_SHADER_OBJECT_EXT 0x8B48
472−#define GL_BUFFER_OBJECT_EXT 0x9151
473−#define GL_QUERY_OBJECT_EXT 0x9153
474−#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
475−#endif
476−
477−/* GL_EXT_debug_marker */
478−/* No new tokens introduced by this extension. */
479−
480−/* GL_EXT_discard_framebuffer */
481−#ifndef GL_EXT_discard_framebuffer
482−#define GL_COLOR_EXT 0x1800
483−#define GL_DEPTH_EXT 0x1801
484−#define GL_STENCIL_EXT 0x1802
485−#endif
486−
487−#ifndef GL_EXT_disjoint_timer_query
488−#define GL_QUERY_COUNTER_BITS_EXT 0x8864
489−#define GL_CURRENT_QUERY_EXT 0x8865
490−#define GL_QUERY_RESULT_EXT 0x8866
491−#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
492−#define GL_TIME_ELAPSED_EXT 0x88BF
493−#define GL_TIMESTAMP_EXT 0x8E28
494−#define GL_GPU_DISJOINT_EXT 0x8FBB
495−#endif
496−
497−#ifndef GL_EXT_draw_buffers
498−#define GL_EXT_draw_buffers 1
499−#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
500−#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
501−#define GL_DRAW_BUFFER0_EXT 0x8825
502−#define GL_DRAW_BUFFER1_EXT 0x8826
503−#define GL_DRAW_BUFFER2_EXT 0x8827
504−#define GL_DRAW_BUFFER3_EXT 0x8828
505−#define GL_DRAW_BUFFER4_EXT 0x8829
506−#define GL_DRAW_BUFFER5_EXT 0x882A
507−#define GL_DRAW_BUFFER6_EXT 0x882B
508−#define GL_DRAW_BUFFER7_EXT 0x882C
509−#define GL_DRAW_BUFFER8_EXT 0x882D
510−#define GL_DRAW_BUFFER9_EXT 0x882E
511−#define GL_DRAW_BUFFER10_EXT 0x882F
512−#define GL_DRAW_BUFFER11_EXT 0x8830
513−#define GL_DRAW_BUFFER12_EXT 0x8831
514−#define GL_DRAW_BUFFER13_EXT 0x8832
515−#define GL_DRAW_BUFFER14_EXT 0x8833
516−#define GL_DRAW_BUFFER15_EXT 0x8834
517−#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
518−#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
519−#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
520−#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
521−#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
522−#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
523−#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
524−#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
525−#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
526−#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
527−#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
528−#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
529−#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
530−#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
531−#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
532−#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
533−#endif
534−
535−/* GL_EXT_map_buffer_range */
536−#ifndef GL_EXT_map_buffer_range
537−#define GL_MAP_READ_BIT_EXT 0x0001
538−#define GL_MAP_WRITE_BIT_EXT 0x0002
539−#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
540−#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
541−#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
542−#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
543−#endif
544−
545−/* GL_EXT_multisampled_render_to_texture */
546−#ifndef GL_EXT_multisampled_render_to_texture
547−#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
548−/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */
549−#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
550−#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
551−#define GL_MAX_SAMPLES_EXT 0x8D57
552−#endif
553−
554−/* GL_EXT_multiview_draw_buffers */
555−#ifndef GL_EXT_multiview_draw_buffers
556−#define GL_COLOR_ATTACHMENT_EXT 0x90F0
557−#define GL_MULTIVIEW_EXT 0x90F1
558−#define GL_DRAW_BUFFER_EXT 0x0C01
559−#define GL_READ_BUFFER_EXT 0x0C02
560−#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
561−#endif
562−
563−/* GL_EXT_multi_draw_arrays */
564−/* No new tokens introduced by this extension. */
565−
566−/* GL_EXT_occlusion_query_boolean */
567−#ifndef GL_EXT_occlusion_query_boolean
568−#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
569−#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
570−#define GL_CURRENT_QUERY_EXT 0x8865
571−#define GL_QUERY_RESULT_EXT 0x8866
572−#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
573−#endif
574−
575−/* GL_EXT_read_format_bgra */
576−#ifndef GL_EXT_read_format_bgra
577−#define GL_BGRA_EXT 0x80E1
578−#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
579−#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
580−#endif
581−
582−/* GL_EXT_robustness */
583−#ifndef GL_EXT_robustness
584−/* reuse GL_NO_ERROR */
585−#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
586−#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
587−#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
588−#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
589−#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
590−#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
591−#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
592−#endif
593−
594−/* GL_EXT_separate_shader_objects */
595−#ifndef GL_EXT_separate_shader_objects
596−#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
597−#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
598−#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
599−#define GL_PROGRAM_SEPARABLE_EXT 0x8258
600−#define GL_ACTIVE_PROGRAM_EXT 0x8259
601−#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
602−#endif
603−
604−/* GL_EXT_shader_framebuffer_fetch */
605−#ifndef GL_EXT_shader_framebuffer_fetch
606−#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
607−#endif
608−
609−/* GL_EXT_shader_texture_lod */
610−/* No new tokens introduced by this extension. */
611−
612−/* GL_EXT_shadow_samplers */
613−#ifndef GL_EXT_shadow_samplers
614−#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
615−#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
616−#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
617−#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
618−#endif
619−
620−/* GL_EXT_sRGB */
621−#ifndef GL_EXT_sRGB
622−#define GL_SRGB_EXT 0x8C40
623−#define GL_SRGB_ALPHA_EXT 0x8C42
624−#define GL_SRGB8_ALPHA8_EXT 0x8C43
625−#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
626−#endif
627−
628−/* GL_EXT_sRGB_write_control */
629−#ifndef GL_EXT_sRGB_write_control
630−#define GL_EXT_sRGB_write_control 1
631−#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
632−#endif
633−
634−/* GL_EXT_texture_compression_dxt1 */
635−#ifndef GL_EXT_texture_compression_dxt1
636−#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
637−#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
638−#endif
639−
640−/* GL_EXT_texture_filter_anisotropic */
641−#ifndef GL_EXT_texture_filter_anisotropic
642−#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
643−#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
644−#endif
645−
646−/* GL_EXT_texture_format_BGRA8888 */
647−#ifndef GL_EXT_texture_format_BGRA8888
648−#define GL_BGRA_EXT 0x80E1
649−#endif
650−
651−/* GL_EXT_texture_rg */
652−#ifndef GL_EXT_texture_rg
653−#define GL_RED_EXT 0x1903
654−#define GL_RG_EXT 0x8227
655−#define GL_R8_EXT 0x8229
656−#define GL_RG8_EXT 0x822B
657−#endif
658−
659−/* GL_EXT_texture_sRGB_decode */
660−#ifndef GL_EXT_texture_sRGB_decode
661−#define GL_EXT_texture_sRGB_decode 1
662−#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
663−#define GL_DECODE_EXT 0x8A49
664−#define GL_SKIP_DECODE_EXT 0x8A4A
665−#endif
666−
667−/* GL_EXT_texture_storage */
668−#ifndef GL_EXT_texture_storage
669−#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
670−#define GL_ALPHA8_EXT 0x803C
671−#define GL_LUMINANCE8_EXT 0x8040
672−#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
673−#define GL_RGBA32F_EXT 0x8814
674−#define GL_RGB32F_EXT 0x8815
675−#define GL_ALPHA32F_EXT 0x8816
676−#define GL_LUMINANCE32F_EXT 0x8818
677−#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
678−/* reuse GL_RGBA16F_EXT */
679−/* reuse GL_RGB16F_EXT */
680−#define GL_ALPHA16F_EXT 0x881C
681−#define GL_LUMINANCE16F_EXT 0x881E
682−#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
683−#define GL_RGB10_A2_EXT 0x8059
684−#define GL_RGB10_EXT 0x8052
685−#define GL_BGRA8_EXT 0x93A1
686−#define GL_R8_EXT 0x8229
687−#define GL_RG8_EXT 0x822B
688−#define GL_R32F_EXT 0x822E
689−#define GL_RG32F_EXT 0x8230
690−#define GL_R16F_EXT 0x822D
691−#define GL_RG16F_EXT 0x822F
692−#endif
693−
694−/* GL_EXT_texture_type_2_10_10_10_REV */
695−#ifndef GL_EXT_texture_type_2_10_10_10_REV
696−#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
697−#endif
698−
699−/* GL_EXT_unpack_subimage */
700−#ifndef GL_EXT_unpack_subimage
701−#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
702−#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
703−#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
704−#endif
705−
706−/*------------------------------------------------------------------------*
707− * DMP extension tokens
708− *------------------------------------------------------------------------*/
709−
710−/* GL_DMP_shader_binary */
711−#ifndef GL_DMP_shader_binary
712−#define GL_SHADER_BINARY_DMP 0x9250
713−#endif
714−
715−/*------------------------------------------------------------------------*
716− * FJ extension tokens
717− *------------------------------------------------------------------------*/
718−
719−/* GL_FJ_shader_binary_GCCSO */
720−#ifndef GL_FJ_shader_binary_GCCSO
721−#define GL_GCCSO_SHADER_BINARY_FJ 0x9260
722−#endif
723−
724−/*------------------------------------------------------------------------*
725− * IMG extension tokens
726− *------------------------------------------------------------------------*/
727−
728−/* GL_IMG_program_binary */
729−#ifndef GL_IMG_program_binary
730−#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
731−#endif
732−
733−/* GL_IMG_read_format */
734−#ifndef GL_IMG_read_format
735−#define GL_BGRA_IMG 0x80E1
736−#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
737−#endif
738−
739−/* GL_IMG_shader_binary */
740−#ifndef GL_IMG_shader_binary
741−#define GL_SGX_BINARY_IMG 0x8C0A
742−#endif
743−
744−/* GL_IMG_texture_compression_pvrtc */
745−#ifndef GL_IMG_texture_compression_pvrtc
746−#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
747−#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
748−#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
749−#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
750−#endif
751−
752−/* GL_IMG_texture_compression_pvrtc2 */
753−#ifndef GL_IMG_texture_compression_pvrtc2
754−#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
755−#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
756−#endif
757−
758−/* GL_IMG_multisampled_render_to_texture */
759−#ifndef GL_IMG_multisampled_render_to_texture
760−#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
761−#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
762−#define GL_MAX_SAMPLES_IMG 0x9135
763−#define GL_TEXTURE_SAMPLES_IMG 0x9136
764−#endif
765−
766−/*------------------------------------------------------------------------*
767− * NV extension tokens
768− *------------------------------------------------------------------------*/
769−
770−/* GL_NV_coverage_sample */
771−#ifndef GL_NV_coverage_sample
772−#define GL_COVERAGE_COMPONENT_NV 0x8ED0
773−#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
774−#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
775−#define GL_COVERAGE_BUFFERS_NV 0x8ED3
776−#define GL_COVERAGE_SAMPLES_NV 0x8ED4
777−#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
778−#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
779−#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
780−#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000
781−#endif
782−
783−/* GL_NV_depth_nonlinear */
784−#ifndef GL_NV_depth_nonlinear
785−#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
786−#endif
787−
788−/* GL_NV_draw_buffers */
789−#ifndef GL_NV_draw_buffers
790−#define GL_MAX_DRAW_BUFFERS_NV 0x8824
791−#define GL_DRAW_BUFFER0_NV 0x8825
792−#define GL_DRAW_BUFFER1_NV 0x8826
793−#define GL_DRAW_BUFFER2_NV 0x8827
794−#define GL_DRAW_BUFFER3_NV 0x8828
795−#define GL_DRAW_BUFFER4_NV 0x8829
796−#define GL_DRAW_BUFFER5_NV 0x882A
797−#define GL_DRAW_BUFFER6_NV 0x882B
798−#define GL_DRAW_BUFFER7_NV 0x882C
799−#define GL_DRAW_BUFFER8_NV 0x882D
800−#define GL_DRAW_BUFFER9_NV 0x882E
801−#define GL_DRAW_BUFFER10_NV 0x882F
802−#define GL_DRAW_BUFFER11_NV 0x8830
803−#define GL_DRAW_BUFFER12_NV 0x8831
804−#define GL_DRAW_BUFFER13_NV 0x8832
805−#define GL_DRAW_BUFFER14_NV 0x8833
806−#define GL_DRAW_BUFFER15_NV 0x8834
807−#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
808−#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
809−#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
810−#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
811−#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
812−#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
813−#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
814−#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
815−#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
816−#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
817−#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
818−#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
819−#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
820−#define GL_COLOR_ATTACHMENT13_NV 0x8CED
821−#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
822−#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
823−#endif
824−
825−/* GL_NV_draw_instanced */
826−/* No new tokens introduced by this extension. */
827−
828−/* GL_NV_fbo_color_attachments */
829−#ifndef GL_NV_fbo_color_attachments
830−#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
831−/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */
832−#endif
833−
834−/* GL_NV_fence */
835−#ifndef GL_NV_fence
836−#define GL_ALL_COMPLETED_NV 0x84F2
837−#define GL_FENCE_STATUS_NV 0x84F3
838−#define GL_FENCE_CONDITION_NV 0x84F4
839−#endif
840−
841−/* GL_NV_framebuffer_blit */
842−#ifndef GL_NV_framebuffer_blit
843−#define GL_READ_FRAMEBUFFER_NV 0x8CA8
844−#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
845−#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
846−#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
847−#endif
848−
849−/* GL_NV_framebuffer_multisample */
850−#ifndef GL_NV_framebuffer_multisample
851−#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
852−#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
853−#define GL_MAX_SAMPLES_NV 0x8D57
854−#endif
855−
856−/* GL_NV_generate_mipmap_sRGB */
857−/* No new tokens introduced by this extension. */
858−
859−/* GL_NV_instanced_arrays */
860−#ifndef GL_NV_instanced_arrays
861−#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
862−#endif
863−
864−/* GL_NV_read_buffer */
865−#ifndef GL_NV_read_buffer
866−#define GL_READ_BUFFER_NV 0x0C02
867−#endif
868−
869−/* GL_NV_read_buffer_front */
870−/* No new tokens introduced by this extension. */
871−
872−/* GL_NV_read_depth */
873−/* No new tokens introduced by this extension. */
874−
875−/* GL_NV_read_depth_stencil */
876−/* No new tokens introduced by this extension. */
877−
878−/* GL_NV_read_stencil */
879−/* No new tokens introduced by this extension. */
880−
881−/* GL_NV_shadow_samplers_array */
882−#ifndef GL_NV_shadow_samplers_array
883−#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
884−#endif
885−
886−/* GL_NV_shadow_samplers_cube */
887−#ifndef GL_NV_shadow_samplers_cube
888−#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
889−#endif
890−
891−/* GL_NV_sRGB_formats */
892−#ifndef GL_NV_sRGB_formats
893−#define GL_SLUMINANCE_NV 0x8C46
894−#define GL_SLUMINANCE_ALPHA_NV 0x8C44
895−#define GL_SRGB8_NV 0x8C41
896−#define GL_SLUMINANCE8_NV 0x8C47
897−#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45
898−#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
899−#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
900−#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
901−#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
902−#define GL_ETC1_SRGB8_NV 0x88EE
903−#endif
904−
905−/* GL_NV_texture_border_clamp */
906−#ifndef GL_NV_texture_border_clamp
907−#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
908−#define GL_CLAMP_TO_BORDER_NV 0x812D
69+#define GL_KHR_debug 1
70+typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
71+#define GL_SAMPLER 0x82E6
72+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
73+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
74+#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
75+#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
76+#define GL_DEBUG_SOURCE_API_KHR 0x8246
77+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
78+#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
79+#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
80+#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
81+#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
82+#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
83+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
84+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
85+#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
86+#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
87+#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
88+#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
89+#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
90+#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
91+#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
92+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
93+#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
94+#define GL_BUFFER_KHR 0x82E0
95+#define GL_SHADER_KHR 0x82E1
96+#define GL_PROGRAM_KHR 0x82E2
97+#define GL_VERTEX_ARRAY_KHR 0x8074
98+#define GL_QUERY_KHR 0x82E3
99+#define GL_PROGRAM_PIPELINE_KHR 0x82E4
100+#define GL_SAMPLER_KHR 0x82E6
101+#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
102+#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
103+#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
104+#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
105+#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
106+#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
107+#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
108+#define GL_DEBUG_OUTPUT_KHR 0x92E0
109+#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
110+#define GL_STACK_OVERFLOW_KHR 0x0503
111+#define GL_STACK_UNDERFLOW_KHR 0x0504
112+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
113+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
114+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam);
115+typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
116+typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
117+typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void);
118+typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
119+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
120+typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label);
121+typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
122+typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params);
123+#ifdef GL_GLEXT_PROTOTYPES
124+GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
125+GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
126+GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam);
127+GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
128+GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message);
129+GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void);
130+GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
131+GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
132+GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label);
133+GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
134+GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params);
909135 #endif
136+#endif /* GL_KHR_debug */
910137
911−/* GL_NV_texture_compression_s3tc_update */
912−/* No new tokens introduced by this extension. */
913−
914−/* GL_NV_texture_npot_2D_mipmap */
915−/* No new tokens introduced by this extension. */
138+#ifndef GL_KHR_no_error
139+#define GL_KHR_no_error 1
140+#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
141+#endif /* GL_KHR_no_error */
916142
917−/*------------------------------------------------------------------------*
918− * QCOM extension tokens
919− *------------------------------------------------------------------------*/
920−
921−/* GL_QCOM_alpha_test */
922−#ifndef GL_QCOM_alpha_test
923−#define GL_ALPHA_TEST_QCOM 0x0BC0
924−#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
925−#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
926−#endif
143+#ifndef GL_KHR_parallel_shader_compile
144+#define GL_KHR_parallel_shader_compile 1
145+#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
146+#define GL_COMPLETION_STATUS_KHR 0x91B1
147+typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count);
148+#ifdef GL_GLEXT_PROTOTYPES
149+GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count);
150+#endif
151+#endif /* GL_KHR_parallel_shader_compile */
152+
153+#ifndef GL_KHR_robust_buffer_access_behavior
154+#define GL_KHR_robust_buffer_access_behavior 1
155+#endif /* GL_KHR_robust_buffer_access_behavior */
156+
157+#ifndef GL_KHR_robustness
158+#define GL_KHR_robustness 1
159+#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
160+#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
161+#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
162+#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
163+#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
164+#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
165+#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
166+#define GL_CONTEXT_LOST_KHR 0x0507
167+typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void);
168+typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
169+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
170+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
171+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
172+#ifdef GL_GLEXT_PROTOTYPES
173+GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void);
174+GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
175+GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
176+GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params);
177+GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
178+#endif
179+#endif /* GL_KHR_robustness */
180+
181+#ifndef GL_KHR_shader_subgroup
182+#define GL_KHR_shader_subgroup 1
183+#define GL_SUBGROUP_SIZE_KHR 0x9532
184+#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533
185+#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534
186+#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535
187+#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001
188+#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002
189+#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004
190+#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008
191+#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010
192+#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020
193+#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040
194+#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080
195+#endif /* GL_KHR_shader_subgroup */
196+
197+#ifndef GL_KHR_texture_compression_astc_hdr
198+#define GL_KHR_texture_compression_astc_hdr 1
199+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
200+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
201+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
202+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
203+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
204+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
205+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
206+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
207+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
208+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
209+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
210+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
211+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
212+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
213+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
214+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
215+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
216+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
217+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
218+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
219+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
220+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
221+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
222+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
223+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
224+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
225+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
226+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
227+#endif /* GL_KHR_texture_compression_astc_hdr */
927228
928−/* GL_QCOM_binning_control */
929−#ifndef GL_QCOM_binning_control
930−#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
931−#define GL_CPU_OPTIMIZED_QCOM 0x8FB1
932−#define GL_GPU_OPTIMIZED_QCOM 0x8FB2
933−#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
934−#endif
229+#ifndef GL_KHR_texture_compression_astc_ldr
230+#define GL_KHR_texture_compression_astc_ldr 1
231+#endif /* GL_KHR_texture_compression_astc_ldr */
935232
936−/* GL_QCOM_driver_control */
937−/* No new tokens introduced by this extension. */
233+#ifndef GL_KHR_texture_compression_astc_sliced_3d
234+#define GL_KHR_texture_compression_astc_sliced_3d 1
235+#endif /* GL_KHR_texture_compression_astc_sliced_3d */
938236
939−/* GL_QCOM_extended_get */
940−#ifndef GL_QCOM_extended_get
941−#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
942−#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
943−#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
944−#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
945−#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
946−#define GL_TEXTURE_TYPE_QCOM 0x8BD7
947−#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
948−#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
949−#define GL_TEXTURE_TARGET_QCOM 0x8BDA
950−#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
951−#define GL_STATE_RESTORE 0x8BDC
952−#endif
953−
954−/* GL_QCOM_extended_get2 */
955−/* No new tokens introduced by this extension. */
956−
957−/* GL_QCOM_perfmon_global_mode */
958−#ifndef GL_QCOM_perfmon_global_mode
959−#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
960−#endif
961−
962−/* GL_QCOM_writeonly_rendering */
963−#ifndef GL_QCOM_writeonly_rendering
964−#define GL_WRITEONLY_RENDERING_QCOM 0x8823
237+#ifndef GL_OES_EGL_image
238+#define GL_OES_EGL_image 1
239+typedef void *GLeglImageOES;
240+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
241+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
242+#ifdef GL_GLEXT_PROTOTYPES
243+GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
244+GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
965245 #endif
246+#endif /* GL_OES_EGL_image */
966247
967−/* GL_QCOM_tiled_rendering */
968−#ifndef GL_QCOM_tiled_rendering
969−#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
970−#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
971−#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
972−#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
973−#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
974−#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
975−#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
976−#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
977−#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
978−#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
979−#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
980−#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
981−#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
982−#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
983−#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
984−#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
985−#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
986−#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
987−#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
988−#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
989−#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
990−#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
991−#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
992−#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
993−#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
994−#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
995−#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
996−#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
997−#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
998−#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
999−#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
1000−#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
1001−#endif
1002−
1003−/*------------------------------------------------------------------------*
1004− * VIV extension tokens
1005− *------------------------------------------------------------------------*/
1006−
1007−/* GL_VIV_shader_binary */
1008−#ifndef GL_VIV_shader_binary
1009−#define GL_SHADER_BINARY_VIV 0x8FC4
1010−#endif
248+#ifndef GL_OES_EGL_image_external
249+#define GL_OES_EGL_image_external 1
250+#define GL_TEXTURE_EXTERNAL_OES 0x8D65
251+#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
252+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
253+#define GL_SAMPLER_EXTERNAL_OES 0x8D66
254+#endif /* GL_OES_EGL_image_external */
1011255
1012−/*------------------------------------------------------------------------*
1013− * End of extension tokens, start of corresponding extension functions
1014− *------------------------------------------------------------------------*/
256+#ifndef GL_OES_EGL_image_external_essl3
257+#define GL_OES_EGL_image_external_essl3 1
258+#endif /* GL_OES_EGL_image_external_essl3 */
1015259
1016−/*------------------------------------------------------------------------*
1017− * OES extension functions
1018− *------------------------------------------------------------------------*/
260+#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture
261+#define GL_OES_compressed_ETC1_RGB8_sub_texture 1
262+#endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */
1019263
1020−/* GL_OES_compressed_ETC1_RGB8_texture */
1021264 #ifndef GL_OES_compressed_ETC1_RGB8_texture
1022265 #define GL_OES_compressed_ETC1_RGB8_texture 1
1023−#endif
266+#define GL_ETC1_RGB8_OES 0x8D64
267+#endif /* GL_OES_compressed_ETC1_RGB8_texture */
1024268
1025−/* GL_OES_compressed_paletted_texture */
1026269 #ifndef GL_OES_compressed_paletted_texture
1027270 #define GL_OES_compressed_paletted_texture 1
271+#define GL_PALETTE4_RGB8_OES 0x8B90
272+#define GL_PALETTE4_RGBA8_OES 0x8B91
273+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
274+#define GL_PALETTE4_RGBA4_OES 0x8B93
275+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
276+#define GL_PALETTE8_RGB8_OES 0x8B95
277+#define GL_PALETTE8_RGBA8_OES 0x8B96
278+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
279+#define GL_PALETTE8_RGBA4_OES 0x8B98
280+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
281+#endif /* GL_OES_compressed_paletted_texture */
282+
283+#ifndef GL_OES_copy_image
284+#define GL_OES_copy_image 1
285+typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
286+#ifdef GL_GLEXT_PROTOTYPES
287+GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
1028288 #endif
289+#endif /* GL_OES_copy_image */
1029290
1030−/* GL_OES_depth24 */
1031291 #ifndef GL_OES_depth24
1032292 #define GL_OES_depth24 1
1033−#endif
293+#define GL_DEPTH_COMPONENT24_OES 0x81A6
294+#endif /* GL_OES_depth24 */
1034295
1035−/* GL_OES_depth32 */
1036296 #ifndef GL_OES_depth32
1037297 #define GL_OES_depth32 1
1038−#endif
298+#define GL_DEPTH_COMPONENT32_OES 0x81A7
299+#endif /* GL_OES_depth32 */
1039300
1040−/* GL_OES_depth_texture */
1041301 #ifndef GL_OES_depth_texture
1042302 #define GL_OES_depth_texture 1
1043−#endif
1044−
1045−/* GL_OES_EGL_image */
1046−#ifndef GL_OES_EGL_image
1047−#define GL_OES_EGL_image 1
303+#endif /* GL_OES_depth_texture */
304+
305+#ifndef GL_OES_draw_buffers_indexed
306+#define GL_OES_draw_buffers_indexed 1
307+#define GL_MIN 0x8007
308+#define GL_MAX 0x8008
309+typedef void (GL_APIENTRYP PFNGLENABLEIOESPROC) (GLenum target, GLuint index);
310+typedef void (GL_APIENTRYP PFNGLDISABLEIOESPROC) (GLenum target, GLuint index);
311+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode);
312+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
313+typedef void (GL_APIENTRYP PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst);
314+typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
315+typedef void (GL_APIENTRYP PFNGLCOLORMASKIOESPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
316+typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index);
1048317 #ifdef GL_GLEXT_PROTOTYPES
1049−GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
1050−GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
1051−#endif
1052−typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
1053−typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
1054−#endif
1055−
1056−/* GL_OES_EGL_image_external */
1057−#ifndef GL_OES_EGL_image_external
1058−#define GL_OES_EGL_image_external 1
1059−/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */
318+GL_APICALL void GL_APIENTRY glEnableiOES (GLenum target, GLuint index);
319+GL_APICALL void GL_APIENTRY glDisableiOES (GLenum target, GLuint index);
320+GL_APICALL void GL_APIENTRY glBlendEquationiOES (GLuint buf, GLenum mode);
321+GL_APICALL void GL_APIENTRY glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
322+GL_APICALL void GL_APIENTRY glBlendFunciOES (GLuint buf, GLenum src, GLenum dst);
323+GL_APICALL void GL_APIENTRY glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
324+GL_APICALL void GL_APIENTRY glColorMaskiOES (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
325+GL_APICALL GLboolean GL_APIENTRY glIsEnablediOES (GLenum target, GLuint index);
326+#endif
327+#endif /* GL_OES_draw_buffers_indexed */
328+
329+#ifndef GL_OES_draw_elements_base_vertex
330+#define GL_OES_draw_elements_base_vertex 1
331+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
332+typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
333+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
334+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
335+#ifdef GL_GLEXT_PROTOTYPES
336+GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
337+GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
338+GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
339+GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
1060340 #endif
341+#endif /* GL_OES_draw_elements_base_vertex */
1061342
1062−/* GL_OES_element_index_uint */
1063343 #ifndef GL_OES_element_index_uint
1064344 #define GL_OES_element_index_uint 1
1065−#endif
345+#endif /* GL_OES_element_index_uint */
1066346
1067−/* GL_OES_fbo_render_mipmap */
1068347 #ifndef GL_OES_fbo_render_mipmap
1069348 #define GL_OES_fbo_render_mipmap 1
1070−#endif
349+#endif /* GL_OES_fbo_render_mipmap */
1071350
1072−/* GL_OES_fragment_precision_high */
1073351 #ifndef GL_OES_fragment_precision_high
1074352 #define GL_OES_fragment_precision_high 1
353+#endif /* GL_OES_fragment_precision_high */
354+
355+#ifndef GL_OES_geometry_point_size
356+#define GL_OES_geometry_point_size 1
357+#endif /* GL_OES_geometry_point_size */
358+
359+#ifndef GL_OES_geometry_shader
360+#define GL_OES_geometry_shader 1
361+#define GL_GEOMETRY_SHADER_OES 0x8DD9
362+#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004
363+#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916
364+#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917
365+#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918
366+#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F
367+#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E
368+#define GL_LINES_ADJACENCY_OES 0x000A
369+#define GL_LINE_STRIP_ADJACENCY_OES 0x000B
370+#define GL_TRIANGLES_ADJACENCY_OES 0x000C
371+#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D
372+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF
373+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C
374+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32
375+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123
376+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124
377+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0
378+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1
379+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A
380+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29
381+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF
382+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5
383+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD
384+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7
385+#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D
386+#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E
387+#define GL_UNDEFINED_VERTEX_OES 0x8260
388+#define GL_PRIMITIVES_GENERATED_OES 0x8C87
389+#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312
390+#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317
391+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8
392+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7
393+#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309
394+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREOESPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
395+#ifdef GL_GLEXT_PROTOTYPES
396+GL_APICALL void GL_APIENTRY glFramebufferTextureOES (GLenum target, GLenum attachment, GLuint texture, GLint level);
1075397 #endif
398+#endif /* GL_OES_geometry_shader */
1076399
1077−/* GL_OES_get_program_binary */
1078400 #ifndef GL_OES_get_program_binary
1079401 #define GL_OES_get_program_binary 1
402+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
403+#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
404+#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
405+typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
406+typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
1080407 #ifdef GL_GLEXT_PROTOTYPES
1081−GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
1082−GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
1083−#endif
1084−typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
1085−typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
408+GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
409+GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
1086410 #endif
411+#endif /* GL_OES_get_program_binary */
412+
413+#ifndef GL_OES_gpu_shader5
414+#define GL_OES_gpu_shader5 1
415+#endif /* GL_OES_gpu_shader5 */
1087416
1088−/* GL_OES_mapbuffer */
1089417 #ifndef GL_OES_mapbuffer
1090418 #define GL_OES_mapbuffer 1
419+#define GL_WRITE_ONLY_OES 0x88B9
420+#define GL_BUFFER_ACCESS_OES 0x88BB
421+#define GL_BUFFER_MAPPED_OES 0x88BC
422+#define GL_BUFFER_MAP_POINTER_OES 0x88BD
423+typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
424+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
425+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params);
1091426 #ifdef GL_GLEXT_PROTOTYPES
1092−GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
427+GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
1093428 GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
1094−GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid **params);
1095−#endif
1096−typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
1097−typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
1098−typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid **params);
429+GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params);
1099430 #endif
431+#endif /* GL_OES_mapbuffer */
1100432
1101−/* GL_OES_packed_depth_stencil */
1102433 #ifndef GL_OES_packed_depth_stencil
1103434 #define GL_OES_packed_depth_stencil 1
435+#define GL_DEPTH_STENCIL_OES 0x84F9
436+#define GL_UNSIGNED_INT_24_8_OES 0x84FA
437+#define GL_DEPTH24_STENCIL8_OES 0x88F0
438+#endif /* GL_OES_packed_depth_stencil */
439+
440+#ifndef GL_OES_primitive_bounding_box
441+#define GL_OES_primitive_bounding_box 1
442+#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE
443+typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXOESPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
444+#ifdef GL_GLEXT_PROTOTYPES
445+GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxOES (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
1104446 #endif
447+#endif /* GL_OES_primitive_bounding_box */
1105448
1106−/* GL_OES_required_internalformat */
1107449 #ifndef GL_OES_required_internalformat
1108450 #define GL_OES_required_internalformat 1
1109−#endif
451+#define GL_ALPHA8_OES 0x803C
452+#define GL_DEPTH_COMPONENT16_OES 0x81A5
453+#define GL_LUMINANCE4_ALPHA4_OES 0x8043
454+#define GL_LUMINANCE8_ALPHA8_OES 0x8045
455+#define GL_LUMINANCE8_OES 0x8040
456+#define GL_RGBA4_OES 0x8056
457+#define GL_RGB5_A1_OES 0x8057
458+#define GL_RGB565_OES 0x8D62
459+#define GL_RGB8_OES 0x8051
460+#define GL_RGBA8_OES 0x8058
461+#define GL_RGB10_EXT 0x8052
462+#define GL_RGB10_A2_EXT 0x8059
463+#endif /* GL_OES_required_internalformat */
1110464
1111−/* GL_OES_rgb8_rgba8 */
1112465 #ifndef GL_OES_rgb8_rgba8
1113466 #define GL_OES_rgb8_rgba8 1
467+#endif /* GL_OES_rgb8_rgba8 */
468+
469+#ifndef GL_OES_sample_shading
470+#define GL_OES_sample_shading 1
471+#define GL_SAMPLE_SHADING_OES 0x8C36
472+#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37
473+typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value);
474+#ifdef GL_GLEXT_PROTOTYPES
475+GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value);
1114476 #endif
477+#endif /* GL_OES_sample_shading */
478+
479+#ifndef GL_OES_sample_variables
480+#define GL_OES_sample_variables 1
481+#endif /* GL_OES_sample_variables */
482+
483+#ifndef GL_OES_shader_image_atomic
484+#define GL_OES_shader_image_atomic 1
485+#endif /* GL_OES_shader_image_atomic */
486+
487+#ifndef GL_OES_shader_io_blocks
488+#define GL_OES_shader_io_blocks 1
489+#endif /* GL_OES_shader_io_blocks */
490+
491+#ifndef GL_OES_shader_multisample_interpolation
492+#define GL_OES_shader_multisample_interpolation 1
493+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B
494+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C
495+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
496+#endif /* GL_OES_shader_multisample_interpolation */
1115497
1116−/* GL_OES_standard_derivatives */
1117498 #ifndef GL_OES_standard_derivatives
1118499 #define GL_OES_standard_derivatives 1
1119−#endif
500+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
501+#endif /* GL_OES_standard_derivatives */
1120502
1121−/* GL_OES_stencil1 */
1122503 #ifndef GL_OES_stencil1
1123504 #define GL_OES_stencil1 1
1124−#endif
505+#define GL_STENCIL_INDEX1_OES 0x8D46
506+#endif /* GL_OES_stencil1 */
1125507
1126−/* GL_OES_stencil4 */
1127508 #ifndef GL_OES_stencil4
1128509 #define GL_OES_stencil4 1
1129−#endif
510+#define GL_STENCIL_INDEX4_OES 0x8D47
511+#endif /* GL_OES_stencil4 */
1130512
1131513 #ifndef GL_OES_surfaceless_context
1132514 #define GL_OES_surfaceless_context 1
515+#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
516+#endif /* GL_OES_surfaceless_context */
517+
518+#ifndef GL_OES_tessellation_point_size
519+#define GL_OES_tessellation_point_size 1
520+#endif /* GL_OES_tessellation_point_size */
521+
522+#ifndef GL_OES_tessellation_shader
523+#define GL_OES_tessellation_shader 1
524+#define GL_PATCHES_OES 0x000E
525+#define GL_PATCH_VERTICES_OES 0x8E72
526+#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75
527+#define GL_TESS_GEN_MODE_OES 0x8E76
528+#define GL_TESS_GEN_SPACING_OES 0x8E77
529+#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78
530+#define GL_TESS_GEN_POINT_MODE_OES 0x8E79
531+#define GL_ISOLINES_OES 0x8E7A
532+#define GL_QUADS_OES 0x0007
533+#define GL_FRACTIONAL_ODD_OES 0x8E7B
534+#define GL_FRACTIONAL_EVEN_OES 0x8E7C
535+#define GL_MAX_PATCH_VERTICES_OES 0x8E7D
536+#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E
537+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F
538+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80
539+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81
540+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82
541+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83
542+#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84
543+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85
544+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86
545+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89
546+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A
547+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C
548+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D
549+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E
550+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F
551+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD
552+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE
553+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3
554+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4
555+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB
556+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC
557+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8
558+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9
559+#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221
560+#define GL_IS_PER_PATCH_OES 0x92E7
561+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307
562+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308
563+#define GL_TESS_CONTROL_SHADER_OES 0x8E88
564+#define GL_TESS_EVALUATION_SHADER_OES 0x8E87
565+#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008
566+#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010
567+typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIOESPROC) (GLenum pname, GLint value);
568+#ifdef GL_GLEXT_PROTOTYPES
569+GL_APICALL void GL_APIENTRY glPatchParameteriOES (GLenum pname, GLint value);
1133570 #endif
571+#endif /* GL_OES_tessellation_shader */
1134572
1135−/* GL_OES_texture_3D */
1136573 #ifndef GL_OES_texture_3D
1137574 #define GL_OES_texture_3D 1
575+#define GL_TEXTURE_WRAP_R_OES 0x8072
576+#define GL_TEXTURE_3D_OES 0x806F
577+#define GL_TEXTURE_BINDING_3D_OES 0x806A
578+#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
579+#define GL_SAMPLER_3D_OES 0x8B5F
580+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
581+typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
582+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
583+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
584+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
585+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
586+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
1138587 #ifdef GL_GLEXT_PROTOTYPES
1139−GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
1140−GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
588+GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
589+GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1141590 GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1142−GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
1143−GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
591+GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
592+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1144593 GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
1145594 #endif
1146−typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
1147−typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
1148−typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1149−typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
1150−typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
1151−typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
1152−#endif
595+#endif /* GL_OES_texture_3D */
596+
597+#ifndef GL_OES_texture_border_clamp
598+#define GL_OES_texture_border_clamp 1
599+#define GL_TEXTURE_BORDER_COLOR_OES 0x1004
600+#define GL_CLAMP_TO_BORDER_OES 0x812D
601+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint *params);
602+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint *params);
603+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint *params);
604+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint *params);
605+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint *param);
606+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint *param);
607+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint *params);
608+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint *params);
609+#ifdef GL_GLEXT_PROTOTYPES
610+GL_APICALL void GL_APIENTRY glTexParameterIivOES (GLenum target, GLenum pname, const GLint *params);
611+GL_APICALL void GL_APIENTRY glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint *params);
612+GL_APICALL void GL_APIENTRY glGetTexParameterIivOES (GLenum target, GLenum pname, GLint *params);
613+GL_APICALL void GL_APIENTRY glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint *params);
614+GL_APICALL void GL_APIENTRY glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint *param);
615+GL_APICALL void GL_APIENTRY glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint *param);
616+GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint *params);
617+GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint *params);
618+#endif
619+#endif /* GL_OES_texture_border_clamp */
620+
621+#ifndef GL_OES_texture_buffer
622+#define GL_OES_texture_buffer 1
623+#define GL_TEXTURE_BUFFER_OES 0x8C2A
624+#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A
625+#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B
626+#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C
627+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D
628+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F
629+#define GL_SAMPLER_BUFFER_OES 0x8DC2
630+#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0
631+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8
632+#define GL_IMAGE_BUFFER_OES 0x9051
633+#define GL_INT_IMAGE_BUFFER_OES 0x905C
634+#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067
635+#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D
636+#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E
637+typedef void (GL_APIENTRYP PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer);
638+typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
639+#ifdef GL_GLEXT_PROTOTYPES
640+GL_APICALL void GL_APIENTRY glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer);
641+GL_APICALL void GL_APIENTRY glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
642+#endif
643+#endif /* GL_OES_texture_buffer */
644+
645+#ifndef GL_OES_texture_compression_astc
646+#define GL_OES_texture_compression_astc 1
647+#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
648+#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
649+#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
650+#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
651+#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
652+#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
653+#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
654+#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
655+#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
656+#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
657+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
658+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
659+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
660+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
661+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
662+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
663+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
664+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
665+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
666+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
667+#endif /* GL_OES_texture_compression_astc */
668+
669+#ifndef GL_OES_texture_cube_map_array
670+#define GL_OES_texture_cube_map_array 1
671+#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009
672+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A
673+#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C
674+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D
675+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E
676+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F
677+#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054
678+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F
679+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A
680+#endif /* GL_OES_texture_cube_map_array */
1153681
1154−/* GL_OES_texture_float */
1155682 #ifndef GL_OES_texture_float
1156683 #define GL_OES_texture_float 1
1157−#endif
684+#endif /* GL_OES_texture_float */
1158685
1159−/* GL_OES_texture_float_linear */
1160686 #ifndef GL_OES_texture_float_linear
1161−#define GL_OES_texture_float_linear 1
1162−#endif
1163−
1164−/* GL_OES_texture_half_float */
1165−#ifndef GL_OES_texture_half_float
1166−#define GL_OES_texture_half_float 1
1167−#endif
1168−
1169−/* GL_OES_texture_half_float_linear */
1170−#ifndef GL_OES_texture_half_float_linear
1171−#define GL_OES_texture_half_float_linear 1
1172−#endif
1173−
1174−/* GL_OES_texture_npot */
1175−#ifndef GL_OES_texture_npot
1176−#define GL_OES_texture_npot 1
1177−#endif
1178−
1179−/* GL_OES_vertex_array_object */
1180−#ifndef GL_OES_vertex_array_object
1181−#define GL_OES_vertex_array_object 1
1182−#ifdef GL_GLEXT_PROTOTYPES
1183−GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
1184−GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
1185−GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
1186−GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
1187−#endif
1188−typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
1189−typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
1190−typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
1191−typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
1192−#endif
1193−
1194−/* GL_OES_vertex_half_float */
1195−#ifndef GL_OES_vertex_half_float
1196−#define GL_OES_vertex_half_float 1
1197−#endif
1198−
1199−/* GL_OES_vertex_type_10_10_10_2 */
1200−#ifndef GL_OES_vertex_type_10_10_10_2
1201−#define GL_OES_vertex_type_10_10_10_2 1
1202−#endif
1203−
1204−/*------------------------------------------------------------------------*
1205− * KHR extension functions
1206− *------------------------------------------------------------------------*/
1207−
1208−#ifndef GL_KHR_debug
1209−#define GL_KHR_debug 1
1210−#ifdef GL_GLEXT_PROTOTYPES
1211−GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
1212−GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
1213−GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam);
1214−GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
1215−GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message);
1216−GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void);
1217−GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
1218−GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
1219−GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label);
1220−GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
1221−GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, GLvoid **params);
1222−#endif
1223−typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
1224−typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
1225−typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam);
1226−typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
1227−typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
1228−typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void);
1229−typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
1230−typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
1231−typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label);
1232−typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
1233−typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, GLvoid **params);
687+#define GL_OES_texture_float_linear 1
688+#endif /* GL_OES_texture_float_linear */
689+
690+#ifndef GL_OES_texture_half_float
691+#define GL_OES_texture_half_float 1
692+#define GL_HALF_FLOAT_OES 0x8D61
693+#endif /* GL_OES_texture_half_float */
694+
695+#ifndef GL_OES_texture_half_float_linear
696+#define GL_OES_texture_half_float_linear 1
697+#endif /* GL_OES_texture_half_float_linear */
698+
699+#ifndef GL_OES_texture_npot
700+#define GL_OES_texture_npot 1
701+#endif /* GL_OES_texture_npot */
702+
703+#ifndef GL_OES_texture_stencil8
704+#define GL_OES_texture_stencil8 1
705+#define GL_STENCIL_INDEX_OES 0x1901
706+#define GL_STENCIL_INDEX8_OES 0x8D48
707+#endif /* GL_OES_texture_stencil8 */
708+
709+#ifndef GL_OES_texture_storage_multisample_2d_array
710+#define GL_OES_texture_storage_multisample_2d_array 1
711+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
712+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
713+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
714+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
715+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
716+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
717+#ifdef GL_GLEXT_PROTOTYPES
718+GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
719+#endif
720+#endif /* GL_OES_texture_storage_multisample_2d_array */
721+
722+#ifndef GL_OES_texture_view
723+#define GL_OES_texture_view 1
724+#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB
725+#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC
726+#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD
727+#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE
728+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
729+typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
730+#ifdef GL_GLEXT_PROTOTYPES
731+GL_APICALL void GL_APIENTRY glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
1234732 #endif
733+#endif /* GL_OES_texture_view */
1235734
1236−#ifndef GL_KHR_texture_compression_astc_ldr
1237−#define GL_KHR_texture_compression_astc_ldr 1
735+#ifndef GL_OES_vertex_array_object
736+#define GL_OES_vertex_array_object 1
737+#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
738+typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
739+typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
740+typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
741+typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
742+#ifdef GL_GLEXT_PROTOTYPES
743+GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
744+GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
745+GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
746+GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
1238747 #endif
748+#endif /* GL_OES_vertex_array_object */
1239749
750+#ifndef GL_OES_vertex_half_float
751+#define GL_OES_vertex_half_float 1
752+#endif /* GL_OES_vertex_half_float */
1240753
1241−/*------------------------------------------------------------------------*
1242− * AMD extension functions
1243− *------------------------------------------------------------------------*/
754+#ifndef GL_OES_vertex_type_10_10_10_2
755+#define GL_OES_vertex_type_10_10_10_2 1
756+#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
757+#define GL_INT_10_10_10_2_OES 0x8DF7
758+#endif /* GL_OES_vertex_type_10_10_10_2 */
759+
760+#ifndef GL_OES_viewport_array
761+#define GL_OES_viewport_array 1
762+#define GL_MAX_VIEWPORTS_OES 0x825B
763+#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C
764+#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D
765+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F
766+typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVOESPROC) (GLuint first, GLsizei count, const GLfloat *v);
767+typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFOESPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
768+typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVOESPROC) (GLuint index, const GLfloat *v);
769+typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVOESPROC) (GLuint first, GLsizei count, const GLint *v);
770+typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDOESPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
771+typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVOESPROC) (GLuint index, const GLint *v);
772+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVOESPROC) (GLuint first, GLsizei count, const GLfloat *v);
773+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFOESPROC) (GLuint index, GLfloat n, GLfloat f);
774+typedef void (GL_APIENTRYP PFNGLGETFLOATI_VOESPROC) (GLenum target, GLuint index, GLfloat *data);
775+#ifdef GL_GLEXT_PROTOTYPES
776+GL_APICALL void GL_APIENTRY glViewportArrayvOES (GLuint first, GLsizei count, const GLfloat *v);
777+GL_APICALL void GL_APIENTRY glViewportIndexedfOES (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
778+GL_APICALL void GL_APIENTRY glViewportIndexedfvOES (GLuint index, const GLfloat *v);
779+GL_APICALL void GL_APIENTRY glScissorArrayvOES (GLuint first, GLsizei count, const GLint *v);
780+GL_APICALL void GL_APIENTRY glScissorIndexedOES (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
781+GL_APICALL void GL_APIENTRY glScissorIndexedvOES (GLuint index, const GLint *v);
782+GL_APICALL void GL_APIENTRY glDepthRangeArrayfvOES (GLuint first, GLsizei count, const GLfloat *v);
783+GL_APICALL void GL_APIENTRY glDepthRangeIndexedfOES (GLuint index, GLfloat n, GLfloat f);
784+GL_APICALL void GL_APIENTRY glGetFloati_vOES (GLenum target, GLuint index, GLfloat *data);
785+#endif
786+#endif /* GL_OES_viewport_array */
1244787
1245−/* GL_AMD_compressed_3DC_texture */
1246788 #ifndef GL_AMD_compressed_3DC_texture
1247789 #define GL_AMD_compressed_3DC_texture 1
1248−#endif
790+#define GL_3DC_X_AMD 0x87F9
791+#define GL_3DC_XY_AMD 0x87FA
792+#endif /* GL_AMD_compressed_3DC_texture */
1249793
1250−/* GL_AMD_compressed_ATC_texture */
1251794 #ifndef GL_AMD_compressed_ATC_texture
1252795 #define GL_AMD_compressed_ATC_texture 1
796+#define GL_ATC_RGB_AMD 0x8C92
797+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
798+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
799+#endif /* GL_AMD_compressed_ATC_texture */
800+
801+#ifndef GL_AMD_framebuffer_multisample_advanced
802+#define GL_AMD_framebuffer_multisample_advanced 1
803+#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2
804+#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3
805+#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4
806+#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5
807+#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6
808+#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7
809+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
810+typedef void (GL_APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
811+#ifdef GL_GLEXT_PROTOTYPES
812+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
813+GL_APICALL void GL_APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
1253814 #endif
815+#endif /* GL_AMD_framebuffer_multisample_advanced */
1254816
1255−/* AMD_performance_monitor */
1256817 #ifndef GL_AMD_performance_monitor
1257818 #define GL_AMD_performance_monitor 1
819+#define GL_COUNTER_TYPE_AMD 0x8BC0
820+#define GL_COUNTER_RANGE_AMD 0x8BC1
821+#define GL_UNSIGNED_INT64_AMD 0x8BC2
822+#define GL_PERCENTAGE_AMD 0x8BC3
823+#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
824+#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
825+#define GL_PERFMON_RESULT_AMD 0x8BC6
826+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
827+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
828+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
829+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
830+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);
831+typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
832+typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
833+typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
834+typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
835+typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
836+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
1258837 #ifdef GL_GLEXT_PROTOTYPES
1259838 GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
1260839 GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
1261840 GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
1262841 GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
1263−GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
842+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data);
1264843 GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
1265844 GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
1266−GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
845+GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
1267846 GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
1268847 GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
1269848 GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
1270849 #endif
1271−typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
1272−typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
1273−typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
1274−typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
1275−typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
1276−typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
1277−typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
1278−typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
1279−typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
1280−typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
1281−typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
1282−#endif
850+#endif /* GL_AMD_performance_monitor */
1283851
1284−/* GL_AMD_program_binary_Z400 */
1285852 #ifndef GL_AMD_program_binary_Z400
1286853 #define GL_AMD_program_binary_Z400 1
1287−#endif
854+#define GL_Z400_BINARY_AMD 0x8740
855+#endif /* GL_AMD_program_binary_Z400 */
1288856
1289−/*------------------------------------------------------------------------*
1290− * ANGLE extension functions
1291− *------------------------------------------------------------------------*/
857+#ifndef GL_ANDROID_extension_pack_es31a
858+#define GL_ANDROID_extension_pack_es31a 1
859+#endif /* GL_ANDROID_extension_pack_es31a */
1292860
1293−/* GL_ANGLE_depth_texture */
1294861 #ifndef GL_ANGLE_depth_texture
1295862 #define GL_ANGLE_depth_texture 1
1296−#endif
863+#endif /* GL_ANGLE_depth_texture */
1297864
1298−/* GL_ANGLE_framebuffer_blit */
1299865 #ifndef GL_ANGLE_framebuffer_blit
1300866 #define GL_ANGLE_framebuffer_blit 1
867+#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
868+#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
869+#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
870+#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
871+typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1301872 #ifdef GL_GLEXT_PROTOTYPES
1302873 GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1303874 #endif
1304−typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1305−#endif
875+#endif /* GL_ANGLE_framebuffer_blit */
1306876
1307−/* GL_ANGLE_framebuffer_multisample */
1308877 #ifndef GL_ANGLE_framebuffer_multisample
1309878 #define GL_ANGLE_framebuffer_multisample 1
879+#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
880+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
881+#define GL_MAX_SAMPLES_ANGLE 0x8D57
882+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1310883 #ifdef GL_GLEXT_PROTOTYPES
1311884 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1312885 #endif
1313−typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1314−#endif
886+#endif /* GL_ANGLE_framebuffer_multisample */
1315887
1316888 #ifndef GL_ANGLE_instanced_arrays
1317889 #define GL_ANGLE_instanced_arrays 1
890+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
891+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
892+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
893+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
1318894 #ifdef GL_GLEXT_PROTOTYPES
1319895 GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
1320896 GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
1321897 GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
1322898 #endif
1323−typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
1324−typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
1325−typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
1326−#endif
899+#endif /* GL_ANGLE_instanced_arrays */
1327900
1328−/* GL_ANGLE_pack_reverse_row_order */
1329901 #ifndef GL_ANGLE_pack_reverse_row_order
1330902 #define GL_ANGLE_pack_reverse_row_order 1
1331−#endif
903+#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
904+#endif /* GL_ANGLE_pack_reverse_row_order */
1332905
1333−/* GL_ANGLE_program_binary */
1334906 #ifndef GL_ANGLE_program_binary
1335907 #define GL_ANGLE_program_binary 1
1336−#endif
908+#define GL_PROGRAM_BINARY_ANGLE 0x93A6
909+#endif /* GL_ANGLE_program_binary */
1337910
1338−/* GL_ANGLE_texture_compression_dxt3 */
1339911 #ifndef GL_ANGLE_texture_compression_dxt3
1340912 #define GL_ANGLE_texture_compression_dxt3 1
1341−#endif
913+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
914+#endif /* GL_ANGLE_texture_compression_dxt3 */
1342915
1343−/* GL_ANGLE_texture_compression_dxt5 */
1344916 #ifndef GL_ANGLE_texture_compression_dxt5
1345917 #define GL_ANGLE_texture_compression_dxt5 1
1346−#endif
918+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
919+#endif /* GL_ANGLE_texture_compression_dxt5 */
1347920
1348−/* GL_ANGLE_texture_usage */
1349921 #ifndef GL_ANGLE_texture_usage
1350922 #define GL_ANGLE_texture_usage 1
1351−#endif
923+#define GL_TEXTURE_USAGE_ANGLE 0x93A2
924+#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
925+#endif /* GL_ANGLE_texture_usage */
1352926
1353927 #ifndef GL_ANGLE_translated_shader_source
1354928 #define GL_ANGLE_translated_shader_source 1
929+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
930+typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
1355931 #ifdef GL_GLEXT_PROTOTYPES
1356−GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
1357−#endif
1358−typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
1359−#endif
1360−
1361−/*------------------------------------------------------------------------*
1362− * APPLE extension functions
1363− *------------------------------------------------------------------------*/
932+GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
933+#endif
934+#endif /* GL_ANGLE_translated_shader_source */
935+
936+#ifndef GL_APPLE_clip_distance
937+#define GL_APPLE_clip_distance 1
938+#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32
939+#define GL_CLIP_DISTANCE0_APPLE 0x3000
940+#define GL_CLIP_DISTANCE1_APPLE 0x3001
941+#define GL_CLIP_DISTANCE2_APPLE 0x3002
942+#define GL_CLIP_DISTANCE3_APPLE 0x3003
943+#define GL_CLIP_DISTANCE4_APPLE 0x3004
944+#define GL_CLIP_DISTANCE5_APPLE 0x3005
945+#define GL_CLIP_DISTANCE6_APPLE 0x3006
946+#define GL_CLIP_DISTANCE7_APPLE 0x3007
947+#endif /* GL_APPLE_clip_distance */
948+
949+#ifndef GL_APPLE_color_buffer_packed_float
950+#define GL_APPLE_color_buffer_packed_float 1
951+#endif /* GL_APPLE_color_buffer_packed_float */
1364952
1365−/* GL_APPLE_copy_texture_levels */
1366953 #ifndef GL_APPLE_copy_texture_levels
1367954 #define GL_APPLE_copy_texture_levels 1
955+typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
1368956 #ifdef GL_GLEXT_PROTOTYPES
1369957 GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
1370958 #endif
1371−typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
1372−#endif
959+#endif /* GL_APPLE_copy_texture_levels */
1373960
1374−/* GL_APPLE_framebuffer_multisample */
1375961 #ifndef GL_APPLE_framebuffer_multisample
1376962 #define GL_APPLE_framebuffer_multisample 1
963+#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
964+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
965+#define GL_MAX_SAMPLES_APPLE 0x8D57
966+#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
967+#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
968+#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
969+#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
970+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
971+typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
1377972 #ifdef GL_GLEXT_PROTOTYPES
1378973 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1379974 GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
1380−#endif /* GL_GLEXT_PROTOTYPES */
1381−typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1382−typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
1383975 #endif
976+#endif /* GL_APPLE_framebuffer_multisample */
1384977
1385−/* GL_APPLE_rgb_422 */
1386978 #ifndef GL_APPLE_rgb_422
1387979 #define GL_APPLE_rgb_422 1
1388−#endif
980+#define GL_RGB_422_APPLE 0x8A1F
981+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
982+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
983+#define GL_RGB_RAW_422_APPLE 0x8A51
984+#endif /* GL_APPLE_rgb_422 */
1389985
1390−/* GL_APPLE_sync */
1391986 #ifndef GL_APPLE_sync
1392987 #define GL_APPLE_sync 1
988+#define GL_SYNC_OBJECT_APPLE 0x8A53
989+#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
990+#define GL_OBJECT_TYPE_APPLE 0x9112
991+#define GL_SYNC_CONDITION_APPLE 0x9113
992+#define GL_SYNC_STATUS_APPLE 0x9114
993+#define GL_SYNC_FLAGS_APPLE 0x9115
994+#define GL_SYNC_FENCE_APPLE 0x9116
995+#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
996+#define GL_UNSIGNALED_APPLE 0x9118
997+#define GL_SIGNALED_APPLE 0x9119
998+#define GL_ALREADY_SIGNALED_APPLE 0x911A
999+#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
1000+#define GL_CONDITION_SATISFIED_APPLE 0x911C
1001+#define GL_WAIT_FAILED_APPLE 0x911D
1002+#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
1003+#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
1004+typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
1005+typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
1006+typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
1007+typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1008+typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1009+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
1010+typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
13931011 #ifdef GL_GLEXT_PROTOTYPES
13941012 GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
13951013 GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
@@ -1397,95 +1015,283 @@ GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); · 1 unmodified line
13971015 GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
13981016 GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
13991017 GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
1400−GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
1401−#endif
1402−typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
1403−typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
1404−typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
1405−typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1406−typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1407−typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
1408−typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
1018+GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
14091019 #endif
1020+#endif /* GL_APPLE_sync */
14101021
1411−/* GL_APPLE_texture_format_BGRA8888 */
14121022 #ifndef GL_APPLE_texture_format_BGRA8888
14131023 #define GL_APPLE_texture_format_BGRA8888 1
1414−#endif
1024+#define GL_BGRA_EXT 0x80E1
1025+#define GL_BGRA8_EXT 0x93A1
1026+#endif /* GL_APPLE_texture_format_BGRA8888 */
14151027
1416−/* GL_APPLE_texture_max_level */
14171028 #ifndef GL_APPLE_texture_max_level
14181029 #define GL_APPLE_texture_max_level 1
1419−#endif
1030+#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
1031+#endif /* GL_APPLE_texture_max_level */
14201032
1421−/*------------------------------------------------------------------------*
1422− * ARM extension functions
1423− *------------------------------------------------------------------------*/
1033+#ifndef GL_APPLE_texture_packed_float
1034+#define GL_APPLE_texture_packed_float 1
1035+#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B
1036+#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E
1037+#define GL_R11F_G11F_B10F_APPLE 0x8C3A
1038+#define GL_RGB9_E5_APPLE 0x8C3D
1039+#endif /* GL_APPLE_texture_packed_float */
14241040
1425−/* GL_ARM_mali_program_binary */
14261041 #ifndef GL_ARM_mali_program_binary
14271042 #define GL_ARM_mali_program_binary 1
1428−#endif
1043+#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
1044+#endif /* GL_ARM_mali_program_binary */
14291045
1430−/* GL_ARM_mali_shader_binary */
14311046 #ifndef GL_ARM_mali_shader_binary
14321047 #define GL_ARM_mali_shader_binary 1
1433−#endif
1048+#define GL_MALI_SHADER_BINARY_ARM 0x8F60
1049+#endif /* GL_ARM_mali_shader_binary */
14341050
1435−/* GL_ARM_rgba8 */
14361051 #ifndef GL_ARM_rgba8
14371052 #define GL_ARM_rgba8 1
1438−#endif
1053+#endif /* GL_ARM_rgba8 */
1054+
1055+#ifndef GL_ARM_shader_framebuffer_fetch
1056+#define GL_ARM_shader_framebuffer_fetch 1
1057+#define GL_FETCH_PER_SAMPLE_ARM 0x8F65
1058+#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
1059+#endif /* GL_ARM_shader_framebuffer_fetch */
1060+
1061+#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil
1062+#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1
1063+#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */
1064+
1065+#ifndef GL_ARM_texture_unnormalized_coordinates
1066+#define GL_ARM_texture_unnormalized_coordinates 1
1067+#define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A
1068+#endif /* GL_ARM_texture_unnormalized_coordinates */
1069+
1070+#ifndef GL_DMP_program_binary
1071+#define GL_DMP_program_binary 1
1072+#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251
1073+#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252
1074+#define GL_DMP_PROGRAM_BINARY_DMP 0x9253
1075+#endif /* GL_DMP_program_binary */
1076+
1077+#ifndef GL_DMP_shader_binary
1078+#define GL_DMP_shader_binary 1
1079+#define GL_SHADER_BINARY_DMP 0x9250
1080+#endif /* GL_DMP_shader_binary */
1081+
1082+#ifndef GL_EXT_EGL_image_array
1083+#define GL_EXT_EGL_image_array 1
1084+#endif /* GL_EXT_EGL_image_array */
14391085
1440−/*------------------------------------------------------------------------*
1441− * EXT extension functions
1442− *------------------------------------------------------------------------*/
1086+#ifndef GL_EXT_EGL_image_storage
1087+#define GL_EXT_EGL_image_storage 1
1088+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list);
1089+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list);
1090+#ifdef GL_GLEXT_PROTOTYPES
1091+GL_APICALL void GL_APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list);
1092+GL_APICALL void GL_APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list);
1093+#endif
1094+#endif /* GL_EXT_EGL_image_storage */
1095+
1096+#ifndef GL_EXT_EGL_image_storage_compression
1097+#define GL_EXT_EGL_image_storage_compression 1
1098+#define GL_SURFACE_COMPRESSION_EXT 0x96C0
1099+#define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1
1100+#define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2
1101+#endif /* GL_EXT_EGL_image_storage_compression */
1102+
1103+#ifndef GL_EXT_YUV_target
1104+#define GL_EXT_YUV_target 1
1105+#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7
1106+#endif /* GL_EXT_YUV_target */
1107+
1108+#ifndef GL_EXT_base_instance
1109+#define GL_EXT_base_instance 1
1110+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
1111+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
1112+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
1113+#ifdef GL_GLEXT_PROTOTYPES
1114+GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
1115+GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
1116+GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
1117+#endif
1118+#endif /* GL_EXT_base_instance */
1119+
1120+#ifndef GL_EXT_blend_func_extended
1121+#define GL_EXT_blend_func_extended 1
1122+#define GL_SRC1_COLOR_EXT 0x88F9
1123+#define GL_SRC1_ALPHA_EXT 0x8589
1124+#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA
1125+#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB
1126+#define GL_SRC_ALPHA_SATURATE_EXT 0x0308
1127+#define GL_LOCATION_INDEX_EXT 0x930F
1128+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC
1129+typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
1130+typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
1131+typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar *name);
1132+typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar *name);
1133+#ifdef GL_GLEXT_PROTOTYPES
1134+GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
1135+GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name);
1136+GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar *name);
1137+GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLuint program, const GLchar *name);
1138+#endif
1139+#endif /* GL_EXT_blend_func_extended */
14431140
1444−/* GL_EXT_blend_minmax */
14451141 #ifndef GL_EXT_blend_minmax
14461142 #define GL_EXT_blend_minmax 1
1143+#define GL_MIN_EXT 0x8007
1144+#define GL_MAX_EXT 0x8008
1145+#endif /* GL_EXT_blend_minmax */
1146+
1147+#ifndef GL_EXT_buffer_storage
1148+#define GL_EXT_buffer_storage 1
1149+#define GL_MAP_READ_BIT 0x0001
1150+#define GL_MAP_WRITE_BIT 0x0002
1151+#define GL_MAP_PERSISTENT_BIT_EXT 0x0040
1152+#define GL_MAP_COHERENT_BIT_EXT 0x0080
1153+#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100
1154+#define GL_CLIENT_STORAGE_BIT_EXT 0x0200
1155+#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000
1156+#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F
1157+#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220
1158+typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
1159+#ifdef GL_GLEXT_PROTOTYPES
1160+GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
14471161 #endif
1162+#endif /* GL_EXT_buffer_storage */
1163+
1164+#ifndef GL_EXT_clear_texture
1165+#define GL_EXT_clear_texture 1
1166+typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
1167+typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
1168+#ifdef GL_GLEXT_PROTOTYPES
1169+GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
1170+GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
1171+#endif
1172+#endif /* GL_EXT_clear_texture */
1173+
1174+#ifndef GL_EXT_clip_control
1175+#define GL_EXT_clip_control 1
1176+#define GL_LOWER_LEFT_EXT 0x8CA1
1177+#define GL_UPPER_LEFT_EXT 0x8CA2
1178+#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E
1179+#define GL_ZERO_TO_ONE_EXT 0x935F
1180+#define GL_CLIP_ORIGIN_EXT 0x935C
1181+#define GL_CLIP_DEPTH_MODE_EXT 0x935D
1182+typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth);
1183+#ifdef GL_GLEXT_PROTOTYPES
1184+GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth);
1185+#endif
1186+#endif /* GL_EXT_clip_control */
1187+
1188+#ifndef GL_EXT_clip_cull_distance
1189+#define GL_EXT_clip_cull_distance 1
1190+#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32
1191+#define GL_MAX_CULL_DISTANCES_EXT 0x82F9
1192+#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA
1193+#define GL_CLIP_DISTANCE0_EXT 0x3000
1194+#define GL_CLIP_DISTANCE1_EXT 0x3001
1195+#define GL_CLIP_DISTANCE2_EXT 0x3002
1196+#define GL_CLIP_DISTANCE3_EXT 0x3003
1197+#define GL_CLIP_DISTANCE4_EXT 0x3004
1198+#define GL_CLIP_DISTANCE5_EXT 0x3005
1199+#define GL_CLIP_DISTANCE6_EXT 0x3006
1200+#define GL_CLIP_DISTANCE7_EXT 0x3007
1201+#endif /* GL_EXT_clip_cull_distance */
1202+
1203+#ifndef GL_EXT_color_buffer_float
1204+#define GL_EXT_color_buffer_float 1
1205+#endif /* GL_EXT_color_buffer_float */
14481206
1449−/* GL_EXT_color_buffer_half_float */
14501207 #ifndef GL_EXT_color_buffer_half_float
14511208 #define GL_EXT_color_buffer_half_float 1
1209+#define GL_RGBA16F_EXT 0x881A
1210+#define GL_RGB16F_EXT 0x881B
1211+#define GL_RG16F_EXT 0x822F
1212+#define GL_R16F_EXT 0x822D
1213+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
1214+#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
1215+#endif /* GL_EXT_color_buffer_half_float */
1216+
1217+#ifndef GL_EXT_conservative_depth
1218+#define GL_EXT_conservative_depth 1
1219+#endif /* GL_EXT_conservative_depth */
1220+
1221+#ifndef GL_EXT_copy_image
1222+#define GL_EXT_copy_image 1
1223+typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
1224+#ifdef GL_GLEXT_PROTOTYPES
1225+GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
14521226 #endif
1227+#endif /* GL_EXT_copy_image */
14531228
1454−/* GL_EXT_debug_label */
14551229 #ifndef GL_EXT_debug_label
14561230 #define GL_EXT_debug_label 1
1231+#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
1232+#define GL_PROGRAM_OBJECT_EXT 0x8B40
1233+#define GL_SHADER_OBJECT_EXT 0x8B48
1234+#define GL_BUFFER_OBJECT_EXT 0x9151
1235+#define GL_QUERY_OBJECT_EXT 0x9153
1236+#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
1237+#define GL_TRANSFORM_FEEDBACK 0x8E22
1238+typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
1239+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
14571240 #ifdef GL_GLEXT_PROTOTYPES
14581241 GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
14591242 GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
14601243 #endif
1461−typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
1462−typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
1463−#endif
1244+#endif /* GL_EXT_debug_label */
14641245
1465−/* GL_EXT_debug_marker */
14661246 #ifndef GL_EXT_debug_marker
14671247 #define GL_EXT_debug_marker 1
1248+typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
1249+typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
1250+typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
14681251 #ifdef GL_GLEXT_PROTOTYPES
14691252 GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
14701253 GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
14711254 GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
14721255 #endif
1473−typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
1474−typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
1475−typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
1476−#endif
1256+#endif /* GL_EXT_debug_marker */
1257+
1258+#ifndef GL_EXT_depth_clamp
1259+#define GL_EXT_depth_clamp 1
1260+#define GL_DEPTH_CLAMP_EXT 0x864F
1261+#endif /* GL_EXT_depth_clamp */
14771262
1478−/* GL_EXT_discard_framebuffer */
14791263 #ifndef GL_EXT_discard_framebuffer
14801264 #define GL_EXT_discard_framebuffer 1
1265+#define GL_COLOR_EXT 0x1800
1266+#define GL_DEPTH_EXT 0x1801
1267+#define GL_STENCIL_EXT 0x1802
1268+typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
14811269 #ifdef GL_GLEXT_PROTOTYPES
14821270 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
14831271 #endif
1484−typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1485−#endif
1272+#endif /* GL_EXT_discard_framebuffer */
14861273
14871274 #ifndef GL_EXT_disjoint_timer_query
14881275 #define GL_EXT_disjoint_timer_query 1
1276+#define GL_QUERY_COUNTER_BITS_EXT 0x8864
1277+#define GL_CURRENT_QUERY_EXT 0x8865
1278+#define GL_QUERY_RESULT_EXT 0x8866
1279+#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
1280+#define GL_TIME_ELAPSED_EXT 0x88BF
1281+#define GL_TIMESTAMP_EXT 0x8E28
1282+#define GL_GPU_DISJOINT_EXT 0x8FBB
1283+typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
1284+typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
1285+typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
1286+typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
1287+typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
1288+typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target);
1289+typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
1290+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params);
1291+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
1292+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params);
1293+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params);
1294+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64 *data);
14891295 #ifdef GL_GLEXT_PROTOTYPES
14901296 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
14911297 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
@@ -1498,209 +1304,991 @@ GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLin · 6 unmodified lines
14981304 GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
14991305 GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params);
15001306 GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params);
1307+GL_APICALL void GL_APIENTRY glGetInteger64vEXT (GLenum pname, GLint64 *data);
15011308 #endif
1502−typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
1503−typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
1504−typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
1505−typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
1506−typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
1507−typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target);
1508−typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
1509−typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params);
1510−typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
1511−typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params);
1512−typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params);
15131309 #endif /* GL_EXT_disjoint_timer_query */
15141310
15151311 #ifndef GL_EXT_draw_buffers
15161312 #define GL_EXT_draw_buffers 1
1313+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
1314+#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
1315+#define GL_DRAW_BUFFER0_EXT 0x8825
1316+#define GL_DRAW_BUFFER1_EXT 0x8826
1317+#define GL_DRAW_BUFFER2_EXT 0x8827
1318+#define GL_DRAW_BUFFER3_EXT 0x8828
1319+#define GL_DRAW_BUFFER4_EXT 0x8829
1320+#define GL_DRAW_BUFFER5_EXT 0x882A
1321+#define GL_DRAW_BUFFER6_EXT 0x882B
1322+#define GL_DRAW_BUFFER7_EXT 0x882C
1323+#define GL_DRAW_BUFFER8_EXT 0x882D
1324+#define GL_DRAW_BUFFER9_EXT 0x882E
1325+#define GL_DRAW_BUFFER10_EXT 0x882F
1326+#define GL_DRAW_BUFFER11_EXT 0x8830
1327+#define GL_DRAW_BUFFER12_EXT 0x8831
1328+#define GL_DRAW_BUFFER13_EXT 0x8832
1329+#define GL_DRAW_BUFFER14_EXT 0x8833
1330+#define GL_DRAW_BUFFER15_EXT 0x8834
1331+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
1332+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
1333+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
1334+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
1335+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
1336+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
1337+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
1338+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
1339+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
1340+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
1341+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
1342+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
1343+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
1344+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
1345+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
1346+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
1347+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs);
15171348 #ifdef GL_GLEXT_PROTOTYPES
15181349 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs);
15191350 #endif
1520−typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs);
15211351 #endif /* GL_EXT_draw_buffers */
15221352
1523−/* GL_EXT_map_buffer_range */
1353+#ifndef GL_EXT_draw_buffers_indexed
1354+#define GL_EXT_draw_buffers_indexed 1
1355+typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index);
1356+typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index);
1357+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode);
1358+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
1359+typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst);
1360+typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
1361+typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
1362+typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index);
1363+#ifdef GL_GLEXT_PROTOTYPES
1364+GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index);
1365+GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index);
1366+GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode);
1367+GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
1368+GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst);
1369+GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
1370+GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
1371+GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index);
1372+#endif
1373+#endif /* GL_EXT_draw_buffers_indexed */
1374+
1375+#ifndef GL_EXT_draw_elements_base_vertex
1376+#define GL_EXT_draw_elements_base_vertex 1
1377+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
1378+typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
1379+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
1380+#ifdef GL_GLEXT_PROTOTYPES
1381+GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
1382+GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
1383+GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
1384+#endif
1385+#endif /* GL_EXT_draw_elements_base_vertex */
1386+
1387+#ifndef GL_EXT_draw_instanced
1388+#define GL_EXT_draw_instanced 1
1389+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
1390+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
1391+#ifdef GL_GLEXT_PROTOTYPES
1392+GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
1393+GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
1394+#endif
1395+#endif /* GL_EXT_draw_instanced */
1396+
1397+#ifndef GL_EXT_draw_transform_feedback
1398+#define GL_EXT_draw_transform_feedback 1
1399+typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id);
1400+typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount);
1401+#ifdef GL_GLEXT_PROTOTYPES
1402+GL_APICALL void GL_APIENTRY glDrawTransformFeedbackEXT (GLenum mode, GLuint id);
1403+GL_APICALL void GL_APIENTRY glDrawTransformFeedbackInstancedEXT (GLenum mode, GLuint id, GLsizei instancecount);
1404+#endif
1405+#endif /* GL_EXT_draw_transform_feedback */
1406+
1407+#ifndef GL_EXT_external_buffer
1408+#define GL_EXT_external_buffer 1
1409+typedef void *GLeglClientBufferEXT;
1410+typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
1411+typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
1412+#ifdef GL_GLEXT_PROTOTYPES
1413+GL_APICALL void GL_APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
1414+GL_APICALL void GL_APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
1415+#endif
1416+#endif /* GL_EXT_external_buffer */
1417+
1418+#ifndef GL_EXT_float_blend
1419+#define GL_EXT_float_blend 1
1420+#endif /* GL_EXT_float_blend */
1421+
1422+#ifndef GL_EXT_fragment_shading_rate
1423+#define GL_EXT_fragment_shading_rate 1
1424+#define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6
1425+#define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7
1426+#define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8
1427+#define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9
1428+#define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA
1429+#define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB
1430+#define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC
1431+#define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD
1432+#define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE
1433+#define GL_SHADING_RATE_EXT 0x96D0
1434+#define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1
1435+#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2
1436+#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3
1437+#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4
1438+#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5
1439+#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6
1440+#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7
1441+#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8
1442+#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9
1443+#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA
1444+#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB
1445+#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC
1446+#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD
1447+#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE
1448+#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF
1449+#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F
1450+typedef void (GL_APIENTRYP PFNGLGETFRAGMENTSHADINGRATESEXTPROC) (GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates);
1451+typedef void (GL_APIENTRYP PFNGLSHADINGRATEEXTPROC) (GLenum rate);
1452+typedef void (GL_APIENTRYP PFNGLSHADINGRATECOMBINEROPSEXTPROC) (GLenum combinerOp0, GLenum combinerOp1);
1453+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight);
1454+#ifdef GL_GLEXT_PROTOTYPES
1455+GL_APICALL void GL_APIENTRY glGetFragmentShadingRatesEXT (GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates);
1456+GL_APICALL void GL_APIENTRY glShadingRateEXT (GLenum rate);
1457+GL_APICALL void GL_APIENTRY glShadingRateCombinerOpsEXT (GLenum combinerOp0, GLenum combinerOp1);
1458+GL_APICALL void GL_APIENTRY glFramebufferShadingRateEXT (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight);
1459+#endif
1460+#endif /* GL_EXT_fragment_shading_rate */
1461+
1462+#ifndef GL_EXT_geometry_point_size
1463+#define GL_EXT_geometry_point_size 1
1464+#endif /* GL_EXT_geometry_point_size */
1465+
1466+#ifndef GL_EXT_geometry_shader
1467+#define GL_EXT_geometry_shader 1
1468+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
1469+#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004
1470+#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
1471+#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
1472+#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
1473+#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
1474+#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E
1475+#define GL_LINES_ADJACENCY_EXT 0x000A
1476+#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
1477+#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
1478+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
1479+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
1480+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C
1481+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32
1482+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123
1483+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124
1484+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
1485+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
1486+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A
1487+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
1488+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF
1489+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5
1490+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD
1491+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7
1492+#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
1493+#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
1494+#define GL_UNDEFINED_VERTEX_EXT 0x8260
1495+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
1496+#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312
1497+#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317
1498+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
1499+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
1500+#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309
1501+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
1502+#ifdef GL_GLEXT_PROTOTYPES
1503+GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level);
1504+#endif
1505+#endif /* GL_EXT_geometry_shader */
1506+
1507+#ifndef GL_EXT_gpu_shader5
1508+#define GL_EXT_gpu_shader5 1
1509+#endif /* GL_EXT_gpu_shader5 */
1510+
1511+#ifndef GL_EXT_instanced_arrays
1512+#define GL_EXT_instanced_arrays 1
1513+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
1514+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor);
1515+#ifdef GL_GLEXT_PROTOTYPES
1516+GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor);
1517+#endif
1518+#endif /* GL_EXT_instanced_arrays */
1519+
15241520 #ifndef GL_EXT_map_buffer_range
15251521 #define GL_EXT_map_buffer_range 1
1522+#define GL_MAP_READ_BIT_EXT 0x0001
1523+#define GL_MAP_WRITE_BIT_EXT 0x0002
1524+#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
1525+#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
1526+#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
1527+#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
1528+typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1529+typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
15261530 #ifdef GL_GLEXT_PROTOTYPES
1527−GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1531+GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
15281532 GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
15291533 #endif
1530−typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1531−typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
1534+#endif /* GL_EXT_map_buffer_range */
1535+
1536+#ifndef GL_EXT_memory_object
1537+#define GL_EXT_memory_object 1
1538+#define GL_TEXTURE_TILING_EXT 0x9580
1539+#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581
1540+#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B
1541+#define GL_NUM_TILING_TYPES_EXT 0x9582
1542+#define GL_TILING_TYPES_EXT 0x9583
1543+#define GL_OPTIMAL_TILING_EXT 0x9584
1544+#define GL_LINEAR_TILING_EXT 0x9585
1545+#define GL_NUM_DEVICE_UUIDS_EXT 0x9596
1546+#define GL_DEVICE_UUID_EXT 0x9597
1547+#define GL_DRIVER_UUID_EXT 0x9598
1548+#define GL_UUID_SIZE_EXT 16
1549+typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data);
1550+typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data);
1551+typedef void (GL_APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects);
1552+typedef GLboolean (GL_APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject);
1553+typedef void (GL_APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects);
1554+typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params);
1555+typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params);
1556+typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
1557+typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1558+typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
1559+typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1560+typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
1561+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
1562+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1563+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
1564+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1565+typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
1566+#ifdef GL_GLEXT_PROTOTYPES
1567+GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data);
1568+GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data);
1569+GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects);
1570+GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT (GLuint memoryObject);
1571+GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects);
1572+GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params);
1573+GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params);
1574+GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
1575+GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1576+GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
1577+GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1578+GL_APICALL void GL_APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
1579+GL_APICALL void GL_APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
1580+GL_APICALL void GL_APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1581+GL_APICALL void GL_APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
1582+GL_APICALL void GL_APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1583+GL_APICALL void GL_APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
1584+#endif
1585+#endif /* GL_EXT_memory_object */
1586+
1587+#ifndef GL_EXT_memory_object_fd
1588+#define GL_EXT_memory_object_fd 1
1589+#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586
1590+typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
1591+#ifdef GL_GLEXT_PROTOTYPES
1592+GL_APICALL void GL_APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
1593+#endif
1594+#endif /* GL_EXT_memory_object_fd */
1595+
1596+#ifndef GL_EXT_memory_object_win32
1597+#define GL_EXT_memory_object_win32 1
1598+#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587
1599+#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
1600+#define GL_DEVICE_LUID_EXT 0x9599
1601+#define GL_DEVICE_NODE_MASK_EXT 0x959A
1602+#define GL_LUID_SIZE_EXT 8
1603+#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
1604+#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
1605+#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B
1606+#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
1607+typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle);
1608+typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name);
1609+#ifdef GL_GLEXT_PROTOTYPES
1610+GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle);
1611+GL_APICALL void GL_APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name);
15321612 #endif
1613+#endif /* GL_EXT_memory_object_win32 */
15331614
1534−/* GL_EXT_multisampled_render_to_texture */
1535−#ifndef GL_EXT_multisampled_render_to_texture
1536−#define GL_EXT_multisampled_render_to_texture 1
1615+#ifndef GL_EXT_multi_draw_arrays
1616+#define GL_EXT_multi_draw_arrays 1
1617+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
1618+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
15371619 #ifdef GL_GLEXT_PROTOTYPES
1538−GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1539−GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
1620+GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
1621+GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
15401622 #endif
1623+#endif /* GL_EXT_multi_draw_arrays */
1624+
1625+#ifndef GL_EXT_multi_draw_indirect
1626+#define GL_EXT_multi_draw_indirect 1
1627+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
1628+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
1629+#ifdef GL_GLEXT_PROTOTYPES
1630+GL_APICALL void GL_APIENTRY glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
1631+GL_APICALL void GL_APIENTRY glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
1632+#endif
1633+#endif /* GL_EXT_multi_draw_indirect */
1634+
1635+#ifndef GL_EXT_multisampled_compatibility
1636+#define GL_EXT_multisampled_compatibility 1
1637+#define GL_MULTISAMPLE_EXT 0x809D
1638+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
1639+#endif /* GL_EXT_multisampled_compatibility */
1640+
1641+#ifndef GL_EXT_multisampled_render_to_texture
1642+#define GL_EXT_multisampled_render_to_texture 1
1643+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
1644+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
1645+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
1646+#define GL_MAX_SAMPLES_EXT 0x8D57
15411647 typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
15421648 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
1649+#ifdef GL_GLEXT_PROTOTYPES
1650+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1651+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
15431652 #endif
1653+#endif /* GL_EXT_multisampled_render_to_texture */
1654+
1655+#ifndef GL_EXT_multisampled_render_to_texture2
1656+#define GL_EXT_multisampled_render_to_texture2 1
1657+#endif /* GL_EXT_multisampled_render_to_texture2 */
15441658
1545−/* GL_EXT_multiview_draw_buffers */
15461659 #ifndef GL_EXT_multiview_draw_buffers
15471660 #define GL_EXT_multiview_draw_buffers 1
1661+#define GL_COLOR_ATTACHMENT_EXT 0x90F0
1662+#define GL_MULTIVIEW_EXT 0x90F1
1663+#define GL_DRAW_BUFFER_EXT 0x0C01
1664+#define GL_READ_BUFFER_EXT 0x0C02
1665+#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
1666+typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
1667+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);
1668+typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);
15481669 #ifdef GL_GLEXT_PROTOTYPES
15491670 GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
15501671 GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
15511672 GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
15521673 #endif
1553−typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
1554−typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);
1555−typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);
1556−#endif
1674+#endif /* GL_EXT_multiview_draw_buffers */
15571675
1558−#ifndef GL_EXT_multi_draw_arrays
1559−#define GL_EXT_multi_draw_arrays 1
1560−#ifdef GL_GLEXT_PROTOTYPES
1561−GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
1562−GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
1563−#endif /* GL_GLEXT_PROTOTYPES */
1564−typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
1565−typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
1566−#endif
1676+#ifndef GL_EXT_multiview_tessellation_geometry_shader
1677+#define GL_EXT_multiview_tessellation_geometry_shader 1
1678+#endif /* GL_EXT_multiview_tessellation_geometry_shader */
1679+
1680+#ifndef GL_EXT_multiview_texture_multisample
1681+#define GL_EXT_multiview_texture_multisample 1
1682+#endif /* GL_EXT_multiview_texture_multisample */
1683+
1684+#ifndef GL_EXT_multiview_timer_query
1685+#define GL_EXT_multiview_timer_query 1
1686+#endif /* GL_EXT_multiview_timer_query */
15671687
1568−/* GL_EXT_occlusion_query_boolean */
15691688 #ifndef GL_EXT_occlusion_query_boolean
15701689 #define GL_EXT_occlusion_query_boolean 1
1571−/* All entry points also exist in GL_EXT_disjoint_timer_query */
1690+#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
1691+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
1692+#endif /* GL_EXT_occlusion_query_boolean */
1693+
1694+#ifndef GL_EXT_polygon_offset_clamp
1695+#define GL_EXT_polygon_offset_clamp 1
1696+#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
1697+typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp);
1698+#ifdef GL_GLEXT_PROTOTYPES
1699+GL_APICALL void GL_APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp);
1700+#endif
1701+#endif /* GL_EXT_polygon_offset_clamp */
1702+
1703+#ifndef GL_EXT_post_depth_coverage
1704+#define GL_EXT_post_depth_coverage 1
1705+#endif /* GL_EXT_post_depth_coverage */
1706+
1707+#ifndef GL_EXT_primitive_bounding_box
1708+#define GL_EXT_primitive_bounding_box 1
1709+#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE
1710+typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
1711+#ifdef GL_GLEXT_PROTOTYPES
1712+GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
1713+#endif
1714+#endif /* GL_EXT_primitive_bounding_box */
1715+
1716+#ifndef GL_EXT_protected_textures
1717+#define GL_EXT_protected_textures 1
1718+#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010
1719+#define GL_TEXTURE_PROTECTED_EXT 0x8BFA
1720+#endif /* GL_EXT_protected_textures */
1721+
1722+#ifndef GL_EXT_pvrtc_sRGB
1723+#define GL_EXT_pvrtc_sRGB 1
1724+#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
1725+#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
1726+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
1727+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
1728+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0
1729+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1
1730+#endif /* GL_EXT_pvrtc_sRGB */
1731+
1732+#ifndef GL_EXT_raster_multisample
1733+#define GL_EXT_raster_multisample 1
1734+#define GL_RASTER_MULTISAMPLE_EXT 0x9327
1735+#define GL_RASTER_SAMPLES_EXT 0x9328
1736+#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
1737+#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
1738+#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
1739+#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
1740+typedef void (GL_APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations);
1741+#ifdef GL_GLEXT_PROTOTYPES
1742+GL_APICALL void GL_APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations);
15721743 #endif
1744+#endif /* GL_EXT_raster_multisample */
15731745
1574−/* GL_EXT_read_format_bgra */
15751746 #ifndef GL_EXT_read_format_bgra
15761747 #define GL_EXT_read_format_bgra 1
1577−#endif
1748+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
1749+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
1750+#endif /* GL_EXT_read_format_bgra */
1751+
1752+#ifndef GL_EXT_render_snorm
1753+#define GL_EXT_render_snorm 1
1754+#define GL_R8_SNORM 0x8F94
1755+#define GL_RG8_SNORM 0x8F95
1756+#define GL_RGBA8_SNORM 0x8F97
1757+#define GL_R16_SNORM_EXT 0x8F98
1758+#define GL_RG16_SNORM_EXT 0x8F99
1759+#define GL_RGBA16_SNORM_EXT 0x8F9B
1760+#endif /* GL_EXT_render_snorm */
15781761
1579−/* GL_EXT_robustness */
15801762 #ifndef GL_EXT_robustness
15811763 #define GL_EXT_robustness 1
1764+#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
1765+#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
1766+#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
1767+#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
1768+#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
1769+#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
1770+#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
1771+typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
1772+typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
1773+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
1774+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
15821775 #ifdef GL_GLEXT_PROTOTYPES
15831776 GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
1584−GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
1777+GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
15851778 GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
15861779 GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
15871780 #endif
1588−typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
1589−typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
1590−typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
1591−typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
1781+#endif /* GL_EXT_robustness */
1782+
1783+#ifndef GL_EXT_sRGB
1784+#define GL_EXT_sRGB 1
1785+#define GL_SRGB_EXT 0x8C40
1786+#define GL_SRGB_ALPHA_EXT 0x8C42
1787+#define GL_SRGB8_ALPHA8_EXT 0x8C43
1788+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
1789+#endif /* GL_EXT_sRGB */
1790+
1791+#ifndef GL_EXT_sRGB_write_control
1792+#define GL_EXT_sRGB_write_control 1
1793+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
1794+#endif /* GL_EXT_sRGB_write_control */
1795+
1796+#ifndef GL_EXT_semaphore
1797+#define GL_EXT_semaphore 1
1798+#define GL_LAYOUT_GENERAL_EXT 0x958D
1799+#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
1800+#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
1801+#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
1802+#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
1803+#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
1804+#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593
1805+#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530
1806+#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531
1807+typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores);
1808+typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores);
1809+typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore);
1810+typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params);
1811+typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params);
1812+typedef void (GL_APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);
1813+typedef void (GL_APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);
1814+#ifdef GL_GLEXT_PROTOTYPES
1815+GL_APICALL void GL_APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores);
1816+GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores);
1817+GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT (GLuint semaphore);
1818+GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params);
1819+GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params);
1820+GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);
1821+GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);
1822+#endif
1823+#endif /* GL_EXT_semaphore */
1824+
1825+#ifndef GL_EXT_semaphore_fd
1826+#define GL_EXT_semaphore_fd 1
1827+typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd);
1828+#ifdef GL_GLEXT_PROTOTYPES
1829+GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd);
1830+#endif
1831+#endif /* GL_EXT_semaphore_fd */
1832+
1833+#ifndef GL_EXT_semaphore_win32
1834+#define GL_EXT_semaphore_win32 1
1835+#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594
1836+#define GL_D3D12_FENCE_VALUE_EXT 0x9595
1837+typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle);
1838+typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name);
1839+#ifdef GL_GLEXT_PROTOTYPES
1840+GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle);
1841+GL_APICALL void GL_APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name);
15921842 #endif
1843+#endif /* GL_EXT_semaphore_win32 */
1844+
1845+#ifndef GL_EXT_separate_depth_stencil
1846+#define GL_EXT_separate_depth_stencil 1
1847+#endif /* GL_EXT_separate_depth_stencil */
15931848
1594−/* GL_EXT_separate_shader_objects */
15951849 #ifndef GL_EXT_separate_shader_objects
15961850 #define GL_EXT_separate_shader_objects 1
1851+#define GL_ACTIVE_PROGRAM_EXT 0x8259
1852+#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
1853+#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
1854+#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
1855+#define GL_PROGRAM_SEPARABLE_EXT 0x8258
1856+#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
1857+typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
1858+typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
1859+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
1860+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
1861+typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
1862+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
1863+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
1864+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
1865+typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
1866+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
1867+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1868+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
1869+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1870+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
1871+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1872+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
1873+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1874+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
1875+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1876+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
1877+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1878+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
1879+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1880+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1881+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1882+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1883+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1884+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1885+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
1886+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
1887+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
1888+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
1889+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
1890+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1891+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
1892+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
1893+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
1894+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
1895+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1896+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1897+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1898+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1899+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1900+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
15971901 #ifdef GL_GLEXT_PROTOTYPES
1598−GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
15991902 GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
1600−GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
16011903 GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
1904+GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
16021905 GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
16031906 GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
1907+GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
1908+GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
16041909 GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
16051910 GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
1606−GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
1607−GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x);
1608−GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y);
1609−GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z);
1610−GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
1611−GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x);
1612−GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y);
1613−GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
1614−GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1615−GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
1616−GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
1617−GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
1618−GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
1911+GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0);
16191912 GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1913+GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0);
1914+GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
1915+GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1);
16201916 GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1917+GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1);
1918+GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
1919+GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
16211920 GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1921+GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
1922+GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
1923+GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
16221924 GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1925+GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1926+GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
16231927 GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
16241928 GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
16251929 GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1930+GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
16261931 GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
1627−GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
1628−#endif
1629−typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
1630−typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
1631−typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
1632−typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
1633−typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
1634−typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
1635−typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
1636−typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
1637−typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
1638−typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x);
1639−typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y);
1640−typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
1641−typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
1642−typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x);
1643−typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
1644−typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
1645−typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1646−typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1647−typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1648−typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1649−typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1650−typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1651−typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1652−typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1653−typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1654−typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1655−typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1656−typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1657−typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
1658−typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
1659−#endif
1932+GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0);
1933+GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1);
1934+GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
1935+GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1936+GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
1937+GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
1938+GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
1939+GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
1940+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1941+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1942+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1943+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1944+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1945+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1946+#endif
1947+#endif /* GL_EXT_separate_shader_objects */
16601948
1661−/* GL_EXT_shader_framebuffer_fetch */
16621949 #ifndef GL_EXT_shader_framebuffer_fetch
16631950 #define GL_EXT_shader_framebuffer_fetch 1
1951+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
1952+#endif /* GL_EXT_shader_framebuffer_fetch */
1953+
1954+#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent
1955+#define GL_EXT_shader_framebuffer_fetch_non_coherent 1
1956+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void);
1957+#ifdef GL_GLEXT_PROTOTYPES
1958+GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierEXT (void);
1959+#endif
1960+#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */
1961+
1962+#ifndef GL_EXT_shader_group_vote
1963+#define GL_EXT_shader_group_vote 1
1964+#endif /* GL_EXT_shader_group_vote */
1965+
1966+#ifndef GL_EXT_shader_implicit_conversions
1967+#define GL_EXT_shader_implicit_conversions 1
1968+#endif /* GL_EXT_shader_implicit_conversions */
1969+
1970+#ifndef GL_EXT_shader_integer_mix
1971+#define GL_EXT_shader_integer_mix 1
1972+#endif /* GL_EXT_shader_integer_mix */
1973+
1974+#ifndef GL_EXT_shader_io_blocks
1975+#define GL_EXT_shader_io_blocks 1
1976+#endif /* GL_EXT_shader_io_blocks */
1977+
1978+#ifndef GL_EXT_shader_non_constant_global_initializers
1979+#define GL_EXT_shader_non_constant_global_initializers 1
1980+#endif /* GL_EXT_shader_non_constant_global_initializers */
1981+
1982+#ifndef GL_EXT_shader_pixel_local_storage
1983+#define GL_EXT_shader_pixel_local_storage 1
1984+#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
1985+#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67
1986+#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64
1987+#endif /* GL_EXT_shader_pixel_local_storage */
1988+
1989+#ifndef GL_EXT_shader_pixel_local_storage2
1990+#define GL_EXT_shader_pixel_local_storage2 1
1991+#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650
1992+#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651
1993+#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652
1994+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size);
1995+typedef GLsizei (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target);
1996+typedef void (GL_APIENTRYP PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint *values);
1997+#ifdef GL_GLEXT_PROTOTYPES
1998+GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size);
1999+GL_APICALL GLsizei GL_APIENTRY glGetFramebufferPixelLocalStorageSizeEXT (GLuint target);
2000+GL_APICALL void GL_APIENTRY glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint *values);
16642001 #endif
2002+#endif /* GL_EXT_shader_pixel_local_storage2 */
2003+
2004+#ifndef GL_EXT_shader_samples_identical
2005+#define GL_EXT_shader_samples_identical 1
2006+#endif /* GL_EXT_shader_samples_identical */
16652007
1666−/* GL_EXT_shader_texture_lod */
16672008 #ifndef GL_EXT_shader_texture_lod
16682009 #define GL_EXT_shader_texture_lod 1
1669−#endif
2010+#endif /* GL_EXT_shader_texture_lod */
16702011
1671−/* GL_EXT_shadow_samplers */
16722012 #ifndef GL_EXT_shadow_samplers
16732013 #define GL_EXT_shadow_samplers 1
2014+#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
2015+#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
2016+#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
2017+#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
2018+#endif /* GL_EXT_shadow_samplers */
2019+
2020+#ifndef GL_EXT_sparse_texture
2021+#define GL_EXT_sparse_texture 1
2022+#define GL_TEXTURE_SPARSE_EXT 0x91A6
2023+#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7
2024+#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA
2025+#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8
2026+#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195
2027+#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196
2028+#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197
2029+#define GL_TEXTURE_2D_ARRAY 0x8C1A
2030+#define GL_TEXTURE_3D 0x806F
2031+#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198
2032+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199
2033+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A
2034+#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9
2035+typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
2036+#ifdef GL_GLEXT_PROTOTYPES
2037+GL_APICALL void GL_APIENTRY glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
2038+#endif
2039+#endif /* GL_EXT_sparse_texture */
2040+
2041+#ifndef GL_EXT_sparse_texture2
2042+#define GL_EXT_sparse_texture2 1
2043+#endif /* GL_EXT_sparse_texture2 */
2044+
2045+#ifndef GL_EXT_tessellation_point_size
2046+#define GL_EXT_tessellation_point_size 1
2047+#endif /* GL_EXT_tessellation_point_size */
2048+
2049+#ifndef GL_EXT_tessellation_shader
2050+#define GL_EXT_tessellation_shader 1
2051+#define GL_PATCHES_EXT 0x000E
2052+#define GL_PATCH_VERTICES_EXT 0x8E72
2053+#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75
2054+#define GL_TESS_GEN_MODE_EXT 0x8E76
2055+#define GL_TESS_GEN_SPACING_EXT 0x8E77
2056+#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78
2057+#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79
2058+#define GL_ISOLINES_EXT 0x8E7A
2059+#define GL_QUADS_EXT 0x0007
2060+#define GL_FRACTIONAL_ODD_EXT 0x8E7B
2061+#define GL_FRACTIONAL_EVEN_EXT 0x8E7C
2062+#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D
2063+#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E
2064+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F
2065+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80
2066+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81
2067+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82
2068+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83
2069+#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84
2070+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85
2071+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86
2072+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89
2073+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A
2074+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C
2075+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D
2076+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E
2077+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F
2078+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD
2079+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE
2080+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3
2081+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4
2082+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB
2083+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC
2084+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8
2085+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9
2086+#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
2087+#define GL_IS_PER_PATCH_EXT 0x92E7
2088+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307
2089+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308
2090+#define GL_TESS_CONTROL_SHADER_EXT 0x8E88
2091+#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87
2092+#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008
2093+#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010
2094+typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value);
2095+#ifdef GL_GLEXT_PROTOTYPES
2096+GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value);
2097+#endif
2098+#endif /* GL_EXT_tessellation_shader */
2099+
2100+#ifndef GL_EXT_texture_border_clamp
2101+#define GL_EXT_texture_border_clamp 1
2102+#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004
2103+#define GL_CLAMP_TO_BORDER_EXT 0x812D
2104+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
2105+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
2106+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
2107+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
2108+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param);
2109+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param);
2110+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params);
2111+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params);
2112+#ifdef GL_GLEXT_PROTOTYPES
2113+GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params);
2114+GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params);
2115+GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params);
2116+GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params);
2117+GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param);
2118+GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param);
2119+GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params);
2120+GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params);
2121+#endif
2122+#endif /* GL_EXT_texture_border_clamp */
2123+
2124+#ifndef GL_EXT_texture_buffer
2125+#define GL_EXT_texture_buffer 1
2126+#define GL_TEXTURE_BUFFER_EXT 0x8C2A
2127+#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A
2128+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
2129+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
2130+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
2131+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F
2132+#define GL_SAMPLER_BUFFER_EXT 0x8DC2
2133+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
2134+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
2135+#define GL_IMAGE_BUFFER_EXT 0x9051
2136+#define GL_INT_IMAGE_BUFFER_EXT 0x905C
2137+#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
2138+#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D
2139+#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E
2140+typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
2141+typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
2142+#ifdef GL_GLEXT_PROTOTYPES
2143+GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer);
2144+GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
16742145 #endif
2146+#endif /* GL_EXT_texture_buffer */
16752147
1676−/* GL_EXT_sRGB */
1677−#ifndef GL_EXT_sRGB
1678−#define GL_EXT_sRGB 1
1679−#endif
2148+#ifndef GL_EXT_texture_compression_astc_decode_mode
2149+#define GL_EXT_texture_compression_astc_decode_mode 1
2150+#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69
2151+#endif /* GL_EXT_texture_compression_astc_decode_mode */
2152+
2153+#ifndef GL_EXT_texture_compression_bptc
2154+#define GL_EXT_texture_compression_bptc 1
2155+#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C
2156+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D
2157+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E
2158+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F
2159+#endif /* GL_EXT_texture_compression_bptc */
16802160
1681−/* GL_EXT_texture_compression_dxt1 */
16822161 #ifndef GL_EXT_texture_compression_dxt1
16832162 #define GL_EXT_texture_compression_dxt1 1
1684−#endif
2163+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
2164+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
2165+#endif /* GL_EXT_texture_compression_dxt1 */
2166+
2167+#ifndef GL_EXT_texture_compression_rgtc
2168+#define GL_EXT_texture_compression_rgtc 1
2169+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
2170+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
2171+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
2172+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
2173+#endif /* GL_EXT_texture_compression_rgtc */
2174+
2175+#ifndef GL_EXT_texture_compression_s3tc
2176+#define GL_EXT_texture_compression_s3tc 1
2177+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
2178+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
2179+#endif /* GL_EXT_texture_compression_s3tc */
2180+
2181+#ifndef GL_EXT_texture_compression_s3tc_srgb
2182+#define GL_EXT_texture_compression_s3tc_srgb 1
2183+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
2184+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
2185+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
2186+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
2187+#endif /* GL_EXT_texture_compression_s3tc_srgb */
2188+
2189+#ifndef GL_EXT_texture_cube_map_array
2190+#define GL_EXT_texture_cube_map_array 1
2191+#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009
2192+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A
2193+#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C
2194+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D
2195+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E
2196+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F
2197+#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
2198+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
2199+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
2200+#endif /* GL_EXT_texture_cube_map_array */
16852201
1686−/* GL_EXT_texture_filter_anisotropic */
16872202 #ifndef GL_EXT_texture_filter_anisotropic
16882203 #define GL_EXT_texture_filter_anisotropic 1
1689−#endif
2204+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
2205+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
2206+#endif /* GL_EXT_texture_filter_anisotropic */
2207+
2208+#ifndef GL_EXT_texture_filter_minmax
2209+#define GL_EXT_texture_filter_minmax 1
2210+#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
2211+#define GL_WEIGHTED_AVERAGE_EXT 0x9367
2212+#endif /* GL_EXT_texture_filter_minmax */
16902213
1691−/* GL_EXT_texture_format_BGRA8888 */
16922214 #ifndef GL_EXT_texture_format_BGRA8888
16932215 #define GL_EXT_texture_format_BGRA8888 1
1694−#endif
2216+#endif /* GL_EXT_texture_format_BGRA8888 */
2217+
2218+#ifndef GL_EXT_texture_format_sRGB_override
2219+#define GL_EXT_texture_format_sRGB_override 1
2220+#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF
2221+#endif /* GL_EXT_texture_format_sRGB_override */
2222+
2223+#ifndef GL_EXT_texture_mirror_clamp_to_edge
2224+#define GL_EXT_texture_mirror_clamp_to_edge 1
2225+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
2226+#endif /* GL_EXT_texture_mirror_clamp_to_edge */
2227+
2228+#ifndef GL_EXT_texture_norm16
2229+#define GL_EXT_texture_norm16 1
2230+#define GL_R16_EXT 0x822A
2231+#define GL_RG16_EXT 0x822C
2232+#define GL_RGBA16_EXT 0x805B
2233+#define GL_RGB16_EXT 0x8054
2234+#define GL_RGB16_SNORM_EXT 0x8F9A
2235+#endif /* GL_EXT_texture_norm16 */
2236+
2237+#ifndef GL_EXT_texture_query_lod
2238+#define GL_EXT_texture_query_lod 1
2239+#endif /* GL_EXT_texture_query_lod */
16952240
1696−/* GL_EXT_texture_rg */
16972241 #ifndef GL_EXT_texture_rg
16982242 #define GL_EXT_texture_rg 1
1699−#endif
2243+#define GL_RED_EXT 0x1903
2244+#define GL_RG_EXT 0x8227
2245+#define GL_R8_EXT 0x8229
2246+#define GL_RG8_EXT 0x822B
2247+#endif /* GL_EXT_texture_rg */
2248+
2249+#ifndef GL_EXT_texture_sRGB_R8
2250+#define GL_EXT_texture_sRGB_R8 1
2251+#define GL_SR8_EXT 0x8FBD
2252+#endif /* GL_EXT_texture_sRGB_R8 */
2253+
2254+#ifndef GL_EXT_texture_sRGB_RG8
2255+#define GL_EXT_texture_sRGB_RG8 1
2256+#define GL_SRG8_EXT 0x8FBE
2257+#endif /* GL_EXT_texture_sRGB_RG8 */
2258+
2259+#ifndef GL_EXT_texture_sRGB_decode
2260+#define GL_EXT_texture_sRGB_decode 1
2261+#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
2262+#define GL_DECODE_EXT 0x8A49
2263+#define GL_SKIP_DECODE_EXT 0x8A4A
2264+#endif /* GL_EXT_texture_sRGB_decode */
2265+
2266+#ifndef GL_EXT_texture_shadow_lod
2267+#define GL_EXT_texture_shadow_lod 1
2268+#endif /* GL_EXT_texture_shadow_lod */
17002269
1701−/* GL_EXT_texture_storage */
17022270 #ifndef GL_EXT_texture_storage
17032271 #define GL_EXT_texture_storage 1
2272+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
2273+#define GL_ALPHA8_EXT 0x803C
2274+#define GL_LUMINANCE8_EXT 0x8040
2275+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2276+#define GL_RGBA32F_EXT 0x8814
2277+#define GL_RGB32F_EXT 0x8815
2278+#define GL_ALPHA32F_EXT 0x8816
2279+#define GL_LUMINANCE32F_EXT 0x8818
2280+#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
2281+#define GL_ALPHA16F_EXT 0x881C
2282+#define GL_LUMINANCE16F_EXT 0x881E
2283+#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
2284+#define GL_R32F_EXT 0x822E
2285+#define GL_RG32F_EXT 0x8230
2286+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
2287+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
2288+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
2289+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
2290+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
2291+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
17042292 #ifdef GL_GLEXT_PROTOTYPES
17052293 GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
17062294 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
@@ -1709,130 +2297,552 @@ GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target · 2 unmodified lines
17092297 GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
17102298 GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
17112299 #endif
1712−typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
1713−typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1714−typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1715−typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
1716−typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1717−typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
2300+#endif /* GL_EXT_texture_storage */
2301+
2302+#ifndef GL_EXT_texture_storage_compression
2303+#define GL_EXT_texture_storage_compression 1
2304+#define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E
2305+#define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4
2306+#define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5
2307+#define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6
2308+#define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7
2309+#define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8
2310+#define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9
2311+#define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA
2312+#define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB
2313+#define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC
2314+#define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD
2315+#define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE
2316+#define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF
2317+typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list);
2318+typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list);
2319+#ifdef GL_GLEXT_PROTOTYPES
2320+GL_APICALL void GL_APIENTRY glTexStorageAttribs2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list);
2321+GL_APICALL void GL_APIENTRY glTexStorageAttribs3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list);
17182322 #endif
2323+#endif /* GL_EXT_texture_storage_compression */
17192324
1720−/* GL_EXT_texture_type_2_10_10_10_REV */
17212325 #ifndef GL_EXT_texture_type_2_10_10_10_REV
17222326 #define GL_EXT_texture_type_2_10_10_10_REV 1
2327+#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
2328+#endif /* GL_EXT_texture_type_2_10_10_10_REV */
2329+
2330+#ifndef GL_EXT_texture_view
2331+#define GL_EXT_texture_view 1
2332+#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB
2333+#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC
2334+#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD
2335+#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE
2336+typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
2337+#ifdef GL_GLEXT_PROTOTYPES
2338+GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
17232339 #endif
2340+#endif /* GL_EXT_texture_view */
17242341
1725−/* GL_EXT_unpack_subimage */
17262342 #ifndef GL_EXT_unpack_subimage
17272343 #define GL_EXT_unpack_subimage 1
2344+#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
2345+#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
2346+#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
2347+#endif /* GL_EXT_unpack_subimage */
2348+
2349+#ifndef GL_EXT_win32_keyed_mutex
2350+#define GL_EXT_win32_keyed_mutex 1
2351+typedef GLboolean (GL_APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout);
2352+typedef GLboolean (GL_APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key);
2353+#ifdef GL_GLEXT_PROTOTYPES
2354+GL_APICALL GLboolean GL_APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout);
2355+GL_APICALL GLboolean GL_APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key);
2356+#endif
2357+#endif /* GL_EXT_win32_keyed_mutex */
2358+
2359+#ifndef GL_EXT_window_rectangles
2360+#define GL_EXT_window_rectangles 1
2361+#define GL_INCLUSIVE_EXT 0x8F10
2362+#define GL_EXCLUSIVE_EXT 0x8F11
2363+#define GL_WINDOW_RECTANGLE_EXT 0x8F12
2364+#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
2365+#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
2366+#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
2367+typedef void (GL_APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box);
2368+#ifdef GL_GLEXT_PROTOTYPES
2369+GL_APICALL void GL_APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box);
17282370 #endif
2371+#endif /* GL_EXT_window_rectangles */
17292372
1730−/*------------------------------------------------------------------------*
1731− * DMP extension functions
1732− *------------------------------------------------------------------------*/
1733−
1734−/* GL_DMP_shader_binary */
1735−#ifndef GL_DMP_shader_binary
1736−#define GL_DMP_shader_binary 1
1737−#endif
1738−
1739−/*------------------------------------------------------------------------*
1740− * FJ extension functions
1741− *------------------------------------------------------------------------*/
1742−
1743−/* GL_FJ_shader_binary_GCCSO */
17442373 #ifndef GL_FJ_shader_binary_GCCSO
17452374 #define GL_FJ_shader_binary_GCCSO 1
2375+#define GL_GCCSO_SHADER_BINARY_FJ 0x9260
2376+#endif /* GL_FJ_shader_binary_GCCSO */
2377+
2378+#ifndef GL_IMG_bindless_texture
2379+#define GL_IMG_bindless_texture 1
2380+typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture);
2381+typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler);
2382+typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value);
2383+typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64 *value);
2384+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value);
2385+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
2386+#ifdef GL_GLEXT_PROTOTYPES
2387+GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleIMG (GLuint texture);
2388+GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleIMG (GLuint texture, GLuint sampler);
2389+GL_APICALL void GL_APIENTRY glUniformHandleui64IMG (GLint location, GLuint64 value);
2390+GL_APICALL void GL_APIENTRY glUniformHandleui64vIMG (GLint location, GLsizei count, const GLuint64 *value);
2391+GL_APICALL void GL_APIENTRY glProgramUniformHandleui64IMG (GLuint program, GLint location, GLuint64 value);
2392+GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vIMG (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
2393+#endif
2394+#endif /* GL_IMG_bindless_texture */
2395+
2396+#ifndef GL_IMG_framebuffer_downsample
2397+#define GL_IMG_framebuffer_downsample 1
2398+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C
2399+#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D
2400+#define GL_DOWNSAMPLE_SCALES_IMG 0x913E
2401+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F
2402+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale);
2403+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale);
2404+#ifdef GL_GLEXT_PROTOTYPES
2405+GL_APICALL void GL_APIENTRY glFramebufferTexture2DDownsampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale);
2406+GL_APICALL void GL_APIENTRY glFramebufferTextureLayerDownsampleIMG (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale);
17462407 #endif
2408+#endif /* GL_IMG_framebuffer_downsample */
17472409
1748−/*------------------------------------------------------------------------*
1749− * IMG extension functions
1750− *------------------------------------------------------------------------*/
2410+#ifndef GL_IMG_multisampled_render_to_texture
2411+#define GL_IMG_multisampled_render_to_texture 1
2412+#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
2413+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
2414+#define GL_MAX_SAMPLES_IMG 0x9135
2415+#define GL_TEXTURE_SAMPLES_IMG 0x9136
2416+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
2417+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
2418+#ifdef GL_GLEXT_PROTOTYPES
2419+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
2420+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
2421+#endif
2422+#endif /* GL_IMG_multisampled_render_to_texture */
17512423
1752−/* GL_IMG_program_binary */
17532424 #ifndef GL_IMG_program_binary
17542425 #define GL_IMG_program_binary 1
1755−#endif
2426+#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
2427+#endif /* GL_IMG_program_binary */
17562428
1757−/* GL_IMG_read_format */
17582429 #ifndef GL_IMG_read_format
17592430 #define GL_IMG_read_format 1
1760−#endif
2431+#define GL_BGRA_IMG 0x80E1
2432+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
2433+#endif /* GL_IMG_read_format */
17612434
1762−/* GL_IMG_shader_binary */
17632435 #ifndef GL_IMG_shader_binary
17642436 #define GL_IMG_shader_binary 1
1765−#endif
2437+#define GL_SGX_BINARY_IMG 0x8C0A
2438+#endif /* GL_IMG_shader_binary */
17662439
1767−/* GL_IMG_texture_compression_pvrtc */
17682440 #ifndef GL_IMG_texture_compression_pvrtc
17692441 #define GL_IMG_texture_compression_pvrtc 1
1770−#endif
2442+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
2443+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
2444+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
2445+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
2446+#endif /* GL_IMG_texture_compression_pvrtc */
17712447
1772−/* GL_IMG_texture_compression_pvrtc2 */
17732448 #ifndef GL_IMG_texture_compression_pvrtc2
17742449 #define GL_IMG_texture_compression_pvrtc2 1
2450+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
2451+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
2452+#endif /* GL_IMG_texture_compression_pvrtc2 */
2453+
2454+#ifndef GL_IMG_texture_filter_cubic
2455+#define GL_IMG_texture_filter_cubic 1
2456+#define GL_CUBIC_IMG 0x9139
2457+#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A
2458+#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B
2459+#endif /* GL_IMG_texture_filter_cubic */
2460+
2461+#ifndef GL_INTEL_blackhole_render
2462+#define GL_INTEL_blackhole_render 1
2463+#define GL_BLACKHOLE_RENDER_INTEL 0x83FC
2464+#endif /* GL_INTEL_blackhole_render */
2465+
2466+#ifndef GL_INTEL_conservative_rasterization
2467+#define GL_INTEL_conservative_rasterization 1
2468+#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
2469+#endif /* GL_INTEL_conservative_rasterization */
2470+
2471+#ifndef GL_INTEL_framebuffer_CMAA
2472+#define GL_INTEL_framebuffer_CMAA 1
2473+typedef void (GL_APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void);
2474+#ifdef GL_GLEXT_PROTOTYPES
2475+GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void);
2476+#endif
2477+#endif /* GL_INTEL_framebuffer_CMAA */
2478+
2479+#ifndef GL_INTEL_performance_query
2480+#define GL_INTEL_performance_query 1
2481+#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
2482+#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
2483+#define GL_PERFQUERY_WAIT_INTEL 0x83FB
2484+#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
2485+#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
2486+#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
2487+#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
2488+#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
2489+#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
2490+#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
2491+#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
2492+#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
2493+#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
2494+#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
2495+#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
2496+#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
2497+#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
2498+#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
2499+#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
2500+#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
2501+typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
2502+typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle);
2503+typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);
2504+typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);
2505+typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId);
2506+typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId);
2507+typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
2508+typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
2509+typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId);
2510+typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
2511+#ifdef GL_GLEXT_PROTOTYPES
2512+GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle);
2513+GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle);
2514+GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle);
2515+GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle);
2516+GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId);
2517+GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId);
2518+GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
2519+GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
2520+GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId);
2521+GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
2522+#endif
2523+#endif /* GL_INTEL_performance_query */
2524+
2525+#ifndef GL_MESA_bgra
2526+#define GL_MESA_bgra 1
2527+#define GL_BGR_EXT 0x80E0
2528+#endif /* GL_MESA_bgra */
2529+
2530+#ifndef GL_MESA_framebuffer_flip_x
2531+#define GL_MESA_framebuffer_flip_x 1
2532+#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC
2533+#endif /* GL_MESA_framebuffer_flip_x */
2534+
2535+#ifndef GL_MESA_framebuffer_flip_y
2536+#define GL_MESA_framebuffer_flip_y 1
2537+#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
2538+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param);
2539+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params);
2540+#ifdef GL_GLEXT_PROTOTYPES
2541+GL_APICALL void GL_APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param);
2542+GL_APICALL void GL_APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params);
2543+#endif
2544+#endif /* GL_MESA_framebuffer_flip_y */
2545+
2546+#ifndef GL_MESA_framebuffer_swap_xy
2547+#define GL_MESA_framebuffer_swap_xy 1
2548+#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD
2549+#endif /* GL_MESA_framebuffer_swap_xy */
2550+
2551+#ifndef GL_MESA_program_binary_formats
2552+#define GL_MESA_program_binary_formats 1
2553+#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F
2554+#endif /* GL_MESA_program_binary_formats */
2555+
2556+#ifndef GL_MESA_shader_integer_functions
2557+#define GL_MESA_shader_integer_functions 1
2558+#endif /* GL_MESA_shader_integer_functions */
2559+
2560+#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers
2561+#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
2562+#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */
2563+
2564+#ifndef GL_NV_bindless_texture
2565+#define GL_NV_bindless_texture 1
2566+typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);
2567+typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);
2568+typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
2569+typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
2570+typedef GLuint64 (GL_APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
2571+typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);
2572+typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
2573+typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);
2574+typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value);
2575+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);
2576+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
2577+typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
2578+typedef GLboolean (GL_APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);
2579+#ifdef GL_GLEXT_PROTOTYPES
2580+GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleNV (GLuint texture);
2581+GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler);
2582+GL_APICALL void GL_APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle);
2583+GL_APICALL void GL_APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle);
2584+GL_APICALL GLuint64 GL_APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
2585+GL_APICALL void GL_APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access);
2586+GL_APICALL void GL_APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle);
2587+GL_APICALL void GL_APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value);
2588+GL_APICALL void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value);
2589+GL_APICALL void GL_APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value);
2590+GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
2591+GL_APICALL GLboolean GL_APIENTRY glIsTextureHandleResidentNV (GLuint64 handle);
2592+GL_APICALL GLboolean GL_APIENTRY glIsImageHandleResidentNV (GLuint64 handle);
2593+#endif
2594+#endif /* GL_NV_bindless_texture */
2595+
2596+#ifndef GL_NV_blend_equation_advanced
2597+#define GL_NV_blend_equation_advanced 1
2598+#define GL_BLEND_OVERLAP_NV 0x9281
2599+#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
2600+#define GL_BLUE_NV 0x1905
2601+#define GL_COLORBURN_NV 0x929A
2602+#define GL_COLORDODGE_NV 0x9299
2603+#define GL_CONJOINT_NV 0x9284
2604+#define GL_CONTRAST_NV 0x92A1
2605+#define GL_DARKEN_NV 0x9297
2606+#define GL_DIFFERENCE_NV 0x929E
2607+#define GL_DISJOINT_NV 0x9283
2608+#define GL_DST_ATOP_NV 0x928F
2609+#define GL_DST_IN_NV 0x928B
2610+#define GL_DST_NV 0x9287
2611+#define GL_DST_OUT_NV 0x928D
2612+#define GL_DST_OVER_NV 0x9289
2613+#define GL_EXCLUSION_NV 0x92A0
2614+#define GL_GREEN_NV 0x1904
2615+#define GL_HARDLIGHT_NV 0x929B
2616+#define GL_HARDMIX_NV 0x92A9
2617+#define GL_HSL_COLOR_NV 0x92AF
2618+#define GL_HSL_HUE_NV 0x92AD
2619+#define GL_HSL_LUMINOSITY_NV 0x92B0
2620+#define GL_HSL_SATURATION_NV 0x92AE
2621+#define GL_INVERT_OVG_NV 0x92B4
2622+#define GL_INVERT_RGB_NV 0x92A3
2623+#define GL_LIGHTEN_NV 0x9298
2624+#define GL_LINEARBURN_NV 0x92A5
2625+#define GL_LINEARDODGE_NV 0x92A4
2626+#define GL_LINEARLIGHT_NV 0x92A7
2627+#define GL_MINUS_CLAMPED_NV 0x92B3
2628+#define GL_MINUS_NV 0x929F
2629+#define GL_MULTIPLY_NV 0x9294
2630+#define GL_OVERLAY_NV 0x9296
2631+#define GL_PINLIGHT_NV 0x92A8
2632+#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
2633+#define GL_PLUS_CLAMPED_NV 0x92B1
2634+#define GL_PLUS_DARKER_NV 0x9292
2635+#define GL_PLUS_NV 0x9291
2636+#define GL_RED_NV 0x1903
2637+#define GL_SCREEN_NV 0x9295
2638+#define GL_SOFTLIGHT_NV 0x929C
2639+#define GL_SRC_ATOP_NV 0x928E
2640+#define GL_SRC_IN_NV 0x928A
2641+#define GL_SRC_NV 0x9286
2642+#define GL_SRC_OUT_NV 0x928C
2643+#define GL_SRC_OVER_NV 0x9288
2644+#define GL_UNCORRELATED_NV 0x9282
2645+#define GL_VIVIDLIGHT_NV 0x92A6
2646+#define GL_XOR_NV 0x1506
2647+typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
2648+typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void);
2649+#ifdef GL_GLEXT_PROTOTYPES
2650+GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value);
2651+GL_APICALL void GL_APIENTRY glBlendBarrierNV (void);
2652+#endif
2653+#endif /* GL_NV_blend_equation_advanced */
2654+
2655+#ifndef GL_NV_blend_equation_advanced_coherent
2656+#define GL_NV_blend_equation_advanced_coherent 1
2657+#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
2658+#endif /* GL_NV_blend_equation_advanced_coherent */
2659+
2660+#ifndef GL_NV_blend_minmax_factor
2661+#define GL_NV_blend_minmax_factor 1
2662+#define GL_FACTOR_MIN_AMD 0x901C
2663+#define GL_FACTOR_MAX_AMD 0x901D
2664+#endif /* GL_NV_blend_minmax_factor */
2665+
2666+#ifndef GL_NV_clip_space_w_scaling
2667+#define GL_NV_clip_space_w_scaling 1
2668+#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
2669+#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
2670+#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
2671+typedef void (GL_APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
2672+#ifdef GL_GLEXT_PROTOTYPES
2673+GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
2674+#endif
2675+#endif /* GL_NV_clip_space_w_scaling */
2676+
2677+#ifndef GL_NV_compute_shader_derivatives
2678+#define GL_NV_compute_shader_derivatives 1
2679+#endif /* GL_NV_compute_shader_derivatives */
2680+
2681+#ifndef GL_NV_conditional_render
2682+#define GL_NV_conditional_render 1
2683+#define GL_QUERY_WAIT_NV 0x8E13
2684+#define GL_QUERY_NO_WAIT_NV 0x8E14
2685+#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
2686+#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
2687+typedef void (GL_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
2688+typedef void (GL_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);
2689+#ifdef GL_GLEXT_PROTOTYPES
2690+GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode);
2691+GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void);
2692+#endif
2693+#endif /* GL_NV_conditional_render */
2694+
2695+#ifndef GL_NV_conservative_raster
2696+#define GL_NV_conservative_raster 1
2697+#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
2698+#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
2699+#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
2700+#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
2701+typedef void (GL_APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits);
2702+#ifdef GL_GLEXT_PROTOTYPES
2703+GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits);
17752704 #endif
2705+#endif /* GL_NV_conservative_raster */
17762706
1777−/* GL_IMG_multisampled_render_to_texture */
1778−#ifndef GL_IMG_multisampled_render_to_texture
1779−#define GL_IMG_multisampled_render_to_texture 1
2707+#ifndef GL_NV_conservative_raster_pre_snap
2708+#define GL_NV_conservative_raster_pre_snap 1
2709+#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
2710+#endif /* GL_NV_conservative_raster_pre_snap */
2711+
2712+#ifndef GL_NV_conservative_raster_pre_snap_triangles
2713+#define GL_NV_conservative_raster_pre_snap_triangles 1
2714+#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
2715+#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
2716+#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
2717+typedef void (GL_APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param);
17802718 #ifdef GL_GLEXT_PROTOTYPES
1781−GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1782−GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
1783−#endif
1784−typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1785−typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
2719+GL_APICALL void GL_APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param);
17862720 #endif
2721+#endif /* GL_NV_conservative_raster_pre_snap_triangles */
17872722
1788−/*------------------------------------------------------------------------*
1789− * NV extension functions
1790− *------------------------------------------------------------------------*/
2723+#ifndef GL_NV_copy_buffer
2724+#define GL_NV_copy_buffer 1
2725+#define GL_COPY_READ_BUFFER_NV 0x8F36
2726+#define GL_COPY_WRITE_BUFFER_NV 0x8F37
2727+typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
2728+#ifdef GL_GLEXT_PROTOTYPES
2729+GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
2730+#endif
2731+#endif /* GL_NV_copy_buffer */
17912732
1792−/* GL_NV_coverage_sample */
17932733 #ifndef GL_NV_coverage_sample
17942734 #define GL_NV_coverage_sample 1
2735+#define GL_COVERAGE_COMPONENT_NV 0x8ED0
2736+#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
2737+#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
2738+#define GL_COVERAGE_BUFFERS_NV 0x8ED3
2739+#define GL_COVERAGE_SAMPLES_NV 0x8ED4
2740+#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
2741+#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
2742+#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
2743+#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000
2744+typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
2745+typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
17952746 #ifdef GL_GLEXT_PROTOTYPES
17962747 GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
17972748 GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
17982749 #endif
1799−typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
1800−typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
1801−#endif
2750+#endif /* GL_NV_coverage_sample */
18022751
1803−/* GL_NV_depth_nonlinear */
18042752 #ifndef GL_NV_depth_nonlinear
18052753 #define GL_NV_depth_nonlinear 1
1806−#endif
2754+#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
2755+#endif /* GL_NV_depth_nonlinear */
18072756
1808−/* GL_NV_draw_buffers */
18092757 #ifndef GL_NV_draw_buffers
18102758 #define GL_NV_draw_buffers 1
2759+#define GL_MAX_DRAW_BUFFERS_NV 0x8824
2760+#define GL_DRAW_BUFFER0_NV 0x8825
2761+#define GL_DRAW_BUFFER1_NV 0x8826
2762+#define GL_DRAW_BUFFER2_NV 0x8827
2763+#define GL_DRAW_BUFFER3_NV 0x8828
2764+#define GL_DRAW_BUFFER4_NV 0x8829
2765+#define GL_DRAW_BUFFER5_NV 0x882A
2766+#define GL_DRAW_BUFFER6_NV 0x882B
2767+#define GL_DRAW_BUFFER7_NV 0x882C
2768+#define GL_DRAW_BUFFER8_NV 0x882D
2769+#define GL_DRAW_BUFFER9_NV 0x882E
2770+#define GL_DRAW_BUFFER10_NV 0x882F
2771+#define GL_DRAW_BUFFER11_NV 0x8830
2772+#define GL_DRAW_BUFFER12_NV 0x8831
2773+#define GL_DRAW_BUFFER13_NV 0x8832
2774+#define GL_DRAW_BUFFER14_NV 0x8833
2775+#define GL_DRAW_BUFFER15_NV 0x8834
2776+#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
2777+#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
2778+#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
2779+#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
2780+#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
2781+#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
2782+#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
2783+#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
2784+#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
2785+#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
2786+#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
2787+#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
2788+#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
2789+#define GL_COLOR_ATTACHMENT13_NV 0x8CED
2790+#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
2791+#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
2792+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
18112793 #ifdef GL_GLEXT_PROTOTYPES
18122794 GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
18132795 #endif
1814−typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
1815−#endif
2796+#endif /* GL_NV_draw_buffers */
18162797
1817−/* GL_NV_draw_instanced */
18182798 #ifndef GL_NV_draw_instanced
18192799 #define GL_NV_draw_instanced 1
2800+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
2801+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
18202802 #ifdef GL_GLEXT_PROTOTYPES
18212803 GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
1822−GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
1823−#endif
1824−typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
1825−typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
2804+GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
2805+#endif
2806+#endif /* GL_NV_draw_instanced */
2807+
2808+#ifndef GL_NV_draw_vulkan_image
2809+#define GL_NV_draw_vulkan_image 1
2810+typedef void (GL_APIENTRY *GLVULKANPROCNV)(void);
2811+typedef void (GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
2812+typedef GLVULKANPROCNV (GL_APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name);
2813+typedef void (GL_APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
2814+typedef void (GL_APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
2815+typedef void (GL_APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence);
2816+#ifdef GL_GLEXT_PROTOTYPES
2817+GL_APICALL void GL_APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
2818+GL_APICALL GLVULKANPROCNV GL_APIENTRY glGetVkProcAddrNV (const GLchar *name);
2819+GL_APICALL void GL_APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore);
2820+GL_APICALL void GL_APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore);
2821+GL_APICALL void GL_APIENTRY glSignalVkFenceNV (GLuint64 vkFence);
18262822 #endif
2823+#endif /* GL_NV_draw_vulkan_image */
2824+
2825+#ifndef GL_NV_explicit_attrib_location
2826+#define GL_NV_explicit_attrib_location 1
2827+#endif /* GL_NV_explicit_attrib_location */
18272828
1828−/* GL_NV_fbo_color_attachments */
18292829 #ifndef GL_NV_fbo_color_attachments
18302830 #define GL_NV_fbo_color_attachments 1
1831−#endif
2831+#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
2832+#endif /* GL_NV_fbo_color_attachments */
18322833
1833−/* GL_NV_fence */
18342834 #ifndef GL_NV_fence
18352835 #define GL_NV_fence 1
2836+#define GL_ALL_COMPLETED_NV 0x84F2
2837+#define GL_FENCE_STATUS_NV 0x84F3
2838+#define GL_FENCE_CONDITION_NV 0x84F4
2839+typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
2840+typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
2841+typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
2842+typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
2843+typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
2844+typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
2845+typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
18362846 #ifdef GL_GLEXT_PROTOTYPES
18372847 GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
18382848 GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
@@ -1842,142 +2852,1008 @@ GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *p · 3 unmodified lines
18422852 GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence);
18432853 GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
18442854 #endif
1845−typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
1846−typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
1847−typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
1848−typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
1849−typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
1850−typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
1851−typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
2855+#endif /* GL_NV_fence */
2856+
2857+#ifndef GL_NV_fill_rectangle
2858+#define GL_NV_fill_rectangle 1
2859+#define GL_FILL_RECTANGLE_NV 0x933C
2860+#endif /* GL_NV_fill_rectangle */
2861+
2862+#ifndef GL_NV_fragment_coverage_to_color
2863+#define GL_NV_fragment_coverage_to_color 1
2864+#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
2865+#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
2866+typedef void (GL_APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color);
2867+#ifdef GL_GLEXT_PROTOTYPES
2868+GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color);
18522869 #endif
2870+#endif /* GL_NV_fragment_coverage_to_color */
2871+
2872+#ifndef GL_NV_fragment_shader_barycentric
2873+#define GL_NV_fragment_shader_barycentric 1
2874+#endif /* GL_NV_fragment_shader_barycentric */
2875+
2876+#ifndef GL_NV_fragment_shader_interlock
2877+#define GL_NV_fragment_shader_interlock 1
2878+#endif /* GL_NV_fragment_shader_interlock */
18532879
1854−/* GL_NV_framebuffer_blit */
18552880 #ifndef GL_NV_framebuffer_blit
18562881 #define GL_NV_framebuffer_blit 1
2882+#define GL_READ_FRAMEBUFFER_NV 0x8CA8
2883+#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
2884+#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
2885+#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
2886+typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
18572887 #ifdef GL_GLEXT_PROTOTYPES
18582888 GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
18592889 #endif
1860−typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2890+#endif /* GL_NV_framebuffer_blit */
2891+
2892+#ifndef GL_NV_framebuffer_mixed_samples
2893+#define GL_NV_framebuffer_mixed_samples 1
2894+#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
2895+#define GL_COLOR_SAMPLES_NV 0x8E20
2896+#define GL_DEPTH_SAMPLES_NV 0x932D
2897+#define GL_STENCIL_SAMPLES_NV 0x932E
2898+#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
2899+#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
2900+#define GL_COVERAGE_MODULATION_NV 0x9332
2901+#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
2902+typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v);
2903+typedef void (GL_APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v);
2904+typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components);
2905+#ifdef GL_GLEXT_PROTOTYPES
2906+GL_APICALL void GL_APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v);
2907+GL_APICALL void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v);
2908+GL_APICALL void GL_APIENTRY glCoverageModulationNV (GLenum components);
18612909 #endif
2910+#endif /* GL_NV_framebuffer_mixed_samples */
18622911
1863−/* GL_NV_framebuffer_multisample */
18642912 #ifndef GL_NV_framebuffer_multisample
18652913 #define GL_NV_framebuffer_multisample 1
2914+#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
2915+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
2916+#define GL_MAX_SAMPLES_NV 0x8D57
2917+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
18662918 #ifdef GL_GLEXT_PROTOTYPES
1867−GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1868−#endif
1869−typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
2919+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
18702920 #endif
2921+#endif /* GL_NV_framebuffer_multisample */
18712922
1872−/* GL_NV_generate_mipmap_sRGB */
18732923 #ifndef GL_NV_generate_mipmap_sRGB
18742924 #define GL_NV_generate_mipmap_sRGB 1
1875−#endif
2925+#endif /* GL_NV_generate_mipmap_sRGB */
2926+
2927+#ifndef GL_NV_geometry_shader_passthrough
2928+#define GL_NV_geometry_shader_passthrough 1
2929+#endif /* GL_NV_geometry_shader_passthrough */
2930+
2931+#ifndef GL_NV_gpu_shader5
2932+#define GL_NV_gpu_shader5 1
2933+typedef khronos_int64_t GLint64EXT;
2934+typedef khronos_uint64_t GLuint64EXT;
2935+#define GL_INT64_NV 0x140E
2936+#define GL_UNSIGNED_INT64_NV 0x140F
2937+#define GL_INT8_NV 0x8FE0
2938+#define GL_INT8_VEC2_NV 0x8FE1
2939+#define GL_INT8_VEC3_NV 0x8FE2
2940+#define GL_INT8_VEC4_NV 0x8FE3
2941+#define GL_INT16_NV 0x8FE4
2942+#define GL_INT16_VEC2_NV 0x8FE5
2943+#define GL_INT16_VEC3_NV 0x8FE6
2944+#define GL_INT16_VEC4_NV 0x8FE7
2945+#define GL_INT64_VEC2_NV 0x8FE9
2946+#define GL_INT64_VEC3_NV 0x8FEA
2947+#define GL_INT64_VEC4_NV 0x8FEB
2948+#define GL_UNSIGNED_INT8_NV 0x8FEC
2949+#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
2950+#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
2951+#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
2952+#define GL_UNSIGNED_INT16_NV 0x8FF0
2953+#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
2954+#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
2955+#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
2956+#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
2957+#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
2958+#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
2959+#define GL_FLOAT16_NV 0x8FF8
2960+#define GL_FLOAT16_VEC2_NV 0x8FF9
2961+#define GL_FLOAT16_VEC3_NV 0x8FFA
2962+#define GL_FLOAT16_VEC4_NV 0x8FFB
2963+#define GL_PATCHES 0x000E
2964+typedef void (GL_APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
2965+typedef void (GL_APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
2966+typedef void (GL_APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
2967+typedef void (GL_APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
2968+typedef void (GL_APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
2969+typedef void (GL_APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
2970+typedef void (GL_APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
2971+typedef void (GL_APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
2972+typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);
2973+typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);
2974+typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
2975+typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
2976+typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
2977+typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
2978+typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
2979+typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
2980+typedef void (GL_APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params);
2981+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);
2982+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
2983+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
2984+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
2985+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
2986+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
2987+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
2988+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
2989+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);
2990+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
2991+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
2992+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
2993+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
2994+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
2995+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
2996+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
2997+#ifdef GL_GLEXT_PROTOTYPES
2998+GL_APICALL void GL_APIENTRY glUniform1i64NV (GLint location, GLint64EXT x);
2999+GL_APICALL void GL_APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y);
3000+GL_APICALL void GL_APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
3001+GL_APICALL void GL_APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
3002+GL_APICALL void GL_APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
3003+GL_APICALL void GL_APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
3004+GL_APICALL void GL_APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
3005+GL_APICALL void GL_APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
3006+GL_APICALL void GL_APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x);
3007+GL_APICALL void GL_APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y);
3008+GL_APICALL void GL_APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
3009+GL_APICALL void GL_APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
3010+GL_APICALL void GL_APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
3011+GL_APICALL void GL_APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
3012+GL_APICALL void GL_APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
3013+GL_APICALL void GL_APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
3014+GL_APICALL void GL_APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params);
3015+GL_APICALL void GL_APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x);
3016+GL_APICALL void GL_APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
3017+GL_APICALL void GL_APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
3018+GL_APICALL void GL_APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
3019+GL_APICALL void GL_APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
3020+GL_APICALL void GL_APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
3021+GL_APICALL void GL_APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
3022+GL_APICALL void GL_APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
3023+GL_APICALL void GL_APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x);
3024+GL_APICALL void GL_APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
3025+GL_APICALL void GL_APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
3026+GL_APICALL void GL_APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
3027+GL_APICALL void GL_APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
3028+GL_APICALL void GL_APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
3029+GL_APICALL void GL_APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
3030+GL_APICALL void GL_APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
3031+#endif
3032+#endif /* GL_NV_gpu_shader5 */
3033+
3034+#ifndef GL_NV_image_formats
3035+#define GL_NV_image_formats 1
3036+#endif /* GL_NV_image_formats */
18763037
1877−/* GL_NV_instanced_arrays */
18783038 #ifndef GL_NV_instanced_arrays
18793039 #define GL_NV_instanced_arrays 1
3040+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
3041+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);
18803042 #ifdef GL_GLEXT_PROTOTYPES
18813043 GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor);
18823044 #endif
1883−typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);
3045+#endif /* GL_NV_instanced_arrays */
3046+
3047+#ifndef GL_NV_internalformat_sample_query
3048+#define GL_NV_internalformat_sample_query 1
3049+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
3050+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
3051+#define GL_MULTISAMPLES_NV 0x9371
3052+#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
3053+#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
3054+#define GL_CONFORMANT_NV 0x9374
3055+typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params);
3056+#ifdef GL_GLEXT_PROTOTYPES
3057+GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params);
3058+#endif
3059+#endif /* GL_NV_internalformat_sample_query */
3060+
3061+#ifndef GL_NV_memory_attachment
3062+#define GL_NV_memory_attachment 1
3063+#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4
3064+#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5
3065+#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6
3066+#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7
3067+#define GL_MEMORY_ATTACHABLE_NV 0x95A8
3068+#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9
3069+#define GL_DETACHED_TEXTURES_NV 0x95AA
3070+#define GL_DETACHED_BUFFERS_NV 0x95AB
3071+#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC
3072+#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD
3073+typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);
3074+typedef void (GL_APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname);
3075+typedef void (GL_APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset);
3076+typedef void (GL_APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset);
3077+typedef void (GL_APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset);
3078+typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset);
3079+#ifdef GL_GLEXT_PROTOTYPES
3080+GL_APICALL void GL_APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);
3081+GL_APICALL void GL_APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname);
3082+GL_APICALL void GL_APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset);
3083+GL_APICALL void GL_APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset);
3084+GL_APICALL void GL_APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset);
3085+GL_APICALL void GL_APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset);
3086+#endif
3087+#endif /* GL_NV_memory_attachment */
3088+
3089+#ifndef GL_NV_memory_object_sparse
3090+#define GL_NV_memory_object_sparse 1
3091+typedef void (GL_APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
3092+typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
3093+typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
3094+typedef void (GL_APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
3095+#ifdef GL_GLEXT_PROTOTYPES
3096+GL_APICALL void GL_APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
3097+GL_APICALL void GL_APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
3098+GL_APICALL void GL_APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
3099+GL_APICALL void GL_APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
3100+#endif
3101+#endif /* GL_NV_memory_object_sparse */
3102+
3103+#ifndef GL_NV_mesh_shader
3104+#define GL_NV_mesh_shader 1
3105+#define GL_MESH_SHADER_NV 0x9559
3106+#define GL_TASK_SHADER_NV 0x955A
3107+#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60
3108+#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61
3109+#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62
3110+#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63
3111+#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64
3112+#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65
3113+#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66
3114+#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67
3115+#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68
3116+#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69
3117+#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A
3118+#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B
3119+#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C
3120+#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D
3121+#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E
3122+#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F
3123+#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2
3124+#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3
3125+#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536
3126+#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537
3127+#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538
3128+#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539
3129+#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A
3130+#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D
3131+#define GL_MAX_MESH_VIEWS_NV 0x9557
3132+#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF
3133+#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543
3134+#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B
3135+#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C
3136+#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E
3137+#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F
3138+#define GL_MESH_VERTICES_OUT_NV 0x9579
3139+#define GL_MESH_PRIMITIVES_OUT_NV 0x957A
3140+#define GL_MESH_OUTPUT_TYPE_NV 0x957B
3141+#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C
3142+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D
3143+#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0
3144+#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1
3145+#define GL_MESH_SHADER_BIT_NV 0x00000040
3146+#define GL_TASK_SHADER_BIT_NV 0x00000080
3147+#define GL_MESH_SUBROUTINE_NV 0x957C
3148+#define GL_TASK_SUBROUTINE_NV 0x957D
3149+#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E
3150+#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F
3151+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E
3152+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F
3153+typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count);
3154+typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect);
3155+typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride);
3156+typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
3157+#ifdef GL_GLEXT_PROTOTYPES
3158+GL_APICALL void GL_APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count);
3159+GL_APICALL void GL_APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect);
3160+GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride);
3161+GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
3162+#endif
3163+#endif /* GL_NV_mesh_shader */
3164+
3165+#ifndef GL_NV_non_square_matrices
3166+#define GL_NV_non_square_matrices 1
3167+#define GL_FLOAT_MAT2x3_NV 0x8B65
3168+#define GL_FLOAT_MAT2x4_NV 0x8B66
3169+#define GL_FLOAT_MAT3x2_NV 0x8B67
3170+#define GL_FLOAT_MAT3x4_NV 0x8B68
3171+#define GL_FLOAT_MAT4x2_NV 0x8B69
3172+#define GL_FLOAT_MAT4x3_NV 0x8B6A
3173+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3174+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3175+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3176+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3177+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3178+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3179+#ifdef GL_GLEXT_PROTOTYPES
3180+GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3181+GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3182+GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3183+GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3184+GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3185+GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3186+#endif
3187+#endif /* GL_NV_non_square_matrices */
3188+
3189+#ifndef GL_NV_path_rendering
3190+#define GL_NV_path_rendering 1
3191+typedef double GLdouble;
3192+#define GL_PATH_FORMAT_SVG_NV 0x9070
3193+#define GL_PATH_FORMAT_PS_NV 0x9071
3194+#define GL_STANDARD_FONT_NAME_NV 0x9072
3195+#define GL_SYSTEM_FONT_NAME_NV 0x9073
3196+#define GL_FILE_NAME_NV 0x9074
3197+#define GL_PATH_STROKE_WIDTH_NV 0x9075
3198+#define GL_PATH_END_CAPS_NV 0x9076
3199+#define GL_PATH_INITIAL_END_CAP_NV 0x9077
3200+#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
3201+#define GL_PATH_JOIN_STYLE_NV 0x9079
3202+#define GL_PATH_MITER_LIMIT_NV 0x907A
3203+#define GL_PATH_DASH_CAPS_NV 0x907B
3204+#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
3205+#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
3206+#define GL_PATH_DASH_OFFSET_NV 0x907E
3207+#define GL_PATH_CLIENT_LENGTH_NV 0x907F
3208+#define GL_PATH_FILL_MODE_NV 0x9080
3209+#define GL_PATH_FILL_MASK_NV 0x9081
3210+#define GL_PATH_FILL_COVER_MODE_NV 0x9082
3211+#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
3212+#define GL_PATH_STROKE_MASK_NV 0x9084
3213+#define GL_COUNT_UP_NV 0x9088
3214+#define GL_COUNT_DOWN_NV 0x9089
3215+#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
3216+#define GL_CONVEX_HULL_NV 0x908B
3217+#define GL_BOUNDING_BOX_NV 0x908D
3218+#define GL_TRANSLATE_X_NV 0x908E
3219+#define GL_TRANSLATE_Y_NV 0x908F
3220+#define GL_TRANSLATE_2D_NV 0x9090
3221+#define GL_TRANSLATE_3D_NV 0x9091
3222+#define GL_AFFINE_2D_NV 0x9092
3223+#define GL_AFFINE_3D_NV 0x9094
3224+#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
3225+#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
3226+#define GL_UTF8_NV 0x909A
3227+#define GL_UTF16_NV 0x909B
3228+#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
3229+#define GL_PATH_COMMAND_COUNT_NV 0x909D
3230+#define GL_PATH_COORD_COUNT_NV 0x909E
3231+#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
3232+#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
3233+#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
3234+#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
3235+#define GL_SQUARE_NV 0x90A3
3236+#define GL_ROUND_NV 0x90A4
3237+#define GL_TRIANGULAR_NV 0x90A5
3238+#define GL_BEVEL_NV 0x90A6
3239+#define GL_MITER_REVERT_NV 0x90A7
3240+#define GL_MITER_TRUNCATE_NV 0x90A8
3241+#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
3242+#define GL_USE_MISSING_GLYPH_NV 0x90AA
3243+#define GL_PATH_ERROR_POSITION_NV 0x90AB
3244+#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
3245+#define GL_ADJACENT_PAIRS_NV 0x90AE
3246+#define GL_FIRST_TO_REST_NV 0x90AF
3247+#define GL_PATH_GEN_MODE_NV 0x90B0
3248+#define GL_PATH_GEN_COEFF_NV 0x90B1
3249+#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
3250+#define GL_PATH_STENCIL_FUNC_NV 0x90B7
3251+#define GL_PATH_STENCIL_REF_NV 0x90B8
3252+#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
3253+#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
3254+#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
3255+#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
3256+#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
3257+#define GL_MOVE_TO_RESETS_NV 0x90B5
3258+#define GL_MOVE_TO_CONTINUES_NV 0x90B6
3259+#define GL_CLOSE_PATH_NV 0x00
3260+#define GL_MOVE_TO_NV 0x02
3261+#define GL_RELATIVE_MOVE_TO_NV 0x03
3262+#define GL_LINE_TO_NV 0x04
3263+#define GL_RELATIVE_LINE_TO_NV 0x05
3264+#define GL_HORIZONTAL_LINE_TO_NV 0x06
3265+#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
3266+#define GL_VERTICAL_LINE_TO_NV 0x08
3267+#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
3268+#define GL_QUADRATIC_CURVE_TO_NV 0x0A
3269+#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
3270+#define GL_CUBIC_CURVE_TO_NV 0x0C
3271+#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
3272+#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
3273+#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
3274+#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
3275+#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
3276+#define GL_SMALL_CCW_ARC_TO_NV 0x12
3277+#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
3278+#define GL_SMALL_CW_ARC_TO_NV 0x14
3279+#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
3280+#define GL_LARGE_CCW_ARC_TO_NV 0x16
3281+#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
3282+#define GL_LARGE_CW_ARC_TO_NV 0x18
3283+#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
3284+#define GL_RESTART_PATH_NV 0xF0
3285+#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
3286+#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
3287+#define GL_RECT_NV 0xF6
3288+#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
3289+#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
3290+#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
3291+#define GL_ARC_TO_NV 0xFE
3292+#define GL_RELATIVE_ARC_TO_NV 0xFF
3293+#define GL_BOLD_BIT_NV 0x01
3294+#define GL_ITALIC_BIT_NV 0x02
3295+#define GL_GLYPH_WIDTH_BIT_NV 0x01
3296+#define GL_GLYPH_HEIGHT_BIT_NV 0x02
3297+#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
3298+#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
3299+#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
3300+#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
3301+#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
3302+#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
3303+#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
3304+#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
3305+#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
3306+#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
3307+#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
3308+#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
3309+#define GL_FONT_ASCENDER_BIT_NV 0x00200000
3310+#define GL_FONT_DESCENDER_BIT_NV 0x00400000
3311+#define GL_FONT_HEIGHT_BIT_NV 0x00800000
3312+#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
3313+#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
3314+#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
3315+#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
3316+#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
3317+#define GL_ROUNDED_RECT_NV 0xE8
3318+#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
3319+#define GL_ROUNDED_RECT2_NV 0xEA
3320+#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
3321+#define GL_ROUNDED_RECT4_NV 0xEC
3322+#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
3323+#define GL_ROUNDED_RECT8_NV 0xEE
3324+#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
3325+#define GL_RELATIVE_RECT_NV 0xF7
3326+#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
3327+#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
3328+#define GL_FONT_UNAVAILABLE_NV 0x936A
3329+#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
3330+#define GL_CONIC_CURVE_TO_NV 0x1A
3331+#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
3332+#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
3333+#define GL_STANDARD_FONT_FORMAT_NV 0x936C
3334+#define GL_PATH_PROJECTION_NV 0x1701
3335+#define GL_PATH_MODELVIEW_NV 0x1700
3336+#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
3337+#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
3338+#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
3339+#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
3340+#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
3341+#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
3342+#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
3343+#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
3344+#define GL_FRAGMENT_INPUT_NV 0x936D
3345+typedef GLuint (GL_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range);
3346+typedef void (GL_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
3347+typedef GLboolean (GL_APIENTRYP PFNGLISPATHNVPROC) (GLuint path);
3348+typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
3349+typedef void (GL_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
3350+typedef void (GL_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
3351+typedef void (GL_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
3352+typedef void (GL_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString);
3353+typedef void (GL_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3354+typedef void (GL_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3355+typedef void (GL_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
3356+typedef void (GL_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
3357+typedef void (GL_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
3358+typedef void (GL_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
3359+typedef void (GL_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value);
3360+typedef void (GL_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
3361+typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value);
3362+typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
3363+typedef void (GL_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray);
3364+typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
3365+typedef void (GL_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);
3366+typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
3367+typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
3368+typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
3369+typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
3370+typedef void (GL_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func);
3371+typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
3372+typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);
3373+typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3374+typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3375+typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value);
3376+typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value);
3377+typedef void (GL_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands);
3378+typedef void (GL_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords);
3379+typedef void (GL_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray);
3380+typedef void (GL_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
3381+typedef void (GL_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
3382+typedef void (GL_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
3383+typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
3384+typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
3385+typedef GLfloat (GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
3386+typedef GLboolean (GL_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
3387+typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);
3388+typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
3389+typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
3390+typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);
3391+typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
3392+typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
3393+typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
3394+typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
3395+typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3396+typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3397+typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount);
3398+typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3399+typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3400+typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
3401+typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params);
3402+typedef void (GL_APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
3403+typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode);
3404+typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
3405+typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
3406+typedef void (GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m);
3407+typedef void (GL_APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m);
3408+typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
3409+typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
3410+typedef void (GL_APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m);
3411+typedef void (GL_APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m);
3412+typedef void (GL_APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
3413+typedef void (GL_APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode);
3414+typedef void (GL_APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode);
3415+typedef void (GL_APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
3416+typedef void (GL_APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
3417+typedef void (GL_APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
3418+typedef void (GL_APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
3419+typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
3420+typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
3421+#ifdef GL_GLEXT_PROTOTYPES
3422+GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range);
3423+GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range);
3424+GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path);
3425+GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
3426+GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
3427+GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
3428+GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
3429+GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString);
3430+GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3431+GL_APICALL void GL_APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3432+GL_APICALL void GL_APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
3433+GL_APICALL void GL_APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath);
3434+GL_APICALL void GL_APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
3435+GL_APICALL void GL_APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
3436+GL_APICALL void GL_APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value);
3437+GL_APICALL void GL_APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value);
3438+GL_APICALL void GL_APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value);
3439+GL_APICALL void GL_APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value);
3440+GL_APICALL void GL_APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray);
3441+GL_APICALL void GL_APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask);
3442+GL_APICALL void GL_APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units);
3443+GL_APICALL void GL_APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask);
3444+GL_APICALL void GL_APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask);
3445+GL_APICALL void GL_APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
3446+GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
3447+GL_APICALL void GL_APIENTRY glPathCoverDepthFuncNV (GLenum func);
3448+GL_APICALL void GL_APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode);
3449+GL_APICALL void GL_APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode);
3450+GL_APICALL void GL_APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3451+GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3452+GL_APICALL void GL_APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value);
3453+GL_APICALL void GL_APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value);
3454+GL_APICALL void GL_APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands);
3455+GL_APICALL void GL_APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords);
3456+GL_APICALL void GL_APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray);
3457+GL_APICALL void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
3458+GL_APICALL void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
3459+GL_APICALL void GL_APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
3460+GL_APICALL GLboolean GL_APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y);
3461+GL_APICALL GLboolean GL_APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y);
3462+GL_APICALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments);
3463+GL_APICALL GLboolean GL_APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
3464+GL_APICALL void GL_APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m);
3465+GL_APICALL void GL_APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m);
3466+GL_APICALL void GL_APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);
3467+GL_APICALL void GL_APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m);
3468+GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m);
3469+GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);
3470+GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
3471+GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
3472+GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3473+GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3474+GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount);
3475+GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3476+GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3477+GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
3478+GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params);
3479+GL_APICALL void GL_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
3480+GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT (GLenum mode);
3481+GL_APICALL void GL_APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m);
3482+GL_APICALL void GL_APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m);
3483+GL_APICALL void GL_APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m);
3484+GL_APICALL void GL_APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m);
3485+GL_APICALL void GL_APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m);
3486+GL_APICALL void GL_APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m);
3487+GL_APICALL void GL_APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m);
3488+GL_APICALL void GL_APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m);
3489+GL_APICALL void GL_APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
3490+GL_APICALL void GL_APIENTRY glMatrixPopEXT (GLenum mode);
3491+GL_APICALL void GL_APIENTRY glMatrixPushEXT (GLenum mode);
3492+GL_APICALL void GL_APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
3493+GL_APICALL void GL_APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
3494+GL_APICALL void GL_APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
3495+GL_APICALL void GL_APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
3496+GL_APICALL void GL_APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
3497+GL_APICALL void GL_APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
3498+#endif
3499+#endif /* GL_NV_path_rendering */
3500+
3501+#ifndef GL_NV_path_rendering_shared_edge
3502+#define GL_NV_path_rendering_shared_edge 1
3503+#define GL_SHARED_EDGE_NV 0xC0
3504+#endif /* GL_NV_path_rendering_shared_edge */
3505+
3506+#ifndef GL_NV_pixel_buffer_object
3507+#define GL_NV_pixel_buffer_object 1
3508+#define GL_PIXEL_PACK_BUFFER_NV 0x88EB
3509+#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC
3510+#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED
3511+#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF
3512+#endif /* GL_NV_pixel_buffer_object */
3513+
3514+#ifndef GL_NV_polygon_mode
3515+#define GL_NV_polygon_mode 1
3516+#define GL_POLYGON_MODE_NV 0x0B40
3517+#define GL_POLYGON_OFFSET_POINT_NV 0x2A01
3518+#define GL_POLYGON_OFFSET_LINE_NV 0x2A02
3519+#define GL_POINT_NV 0x1B00
3520+#define GL_LINE_NV 0x1B01
3521+#define GL_FILL_NV 0x1B02
3522+typedef void (GL_APIENTRYP PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode);
3523+#ifdef GL_GLEXT_PROTOTYPES
3524+GL_APICALL void GL_APIENTRY glPolygonModeNV (GLenum face, GLenum mode);
18843525 #endif
3526+#endif /* GL_NV_polygon_mode */
3527+
3528+#ifndef GL_NV_primitive_shading_rate
3529+#define GL_NV_primitive_shading_rate 1
3530+#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1
3531+#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2
3532+#endif /* GL_NV_primitive_shading_rate */
18853533
1886−/* GL_NV_read_buffer */
18873534 #ifndef GL_NV_read_buffer
18883535 #define GL_NV_read_buffer 1
3536+#define GL_READ_BUFFER_NV 0x0C02
3537+typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
18893538 #ifdef GL_GLEXT_PROTOTYPES
18903539 GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
18913540 #endif
1892−typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
1893−#endif
3541+#endif /* GL_NV_read_buffer */
18943542
1895−/* GL_NV_read_buffer_front */
18963543 #ifndef GL_NV_read_buffer_front
18973544 #define GL_NV_read_buffer_front 1
1898−#endif
3545+#endif /* GL_NV_read_buffer_front */
18993546
1900−/* GL_NV_read_depth */
19013547 #ifndef GL_NV_read_depth
19023548 #define GL_NV_read_depth 1
1903−#endif
3549+#endif /* GL_NV_read_depth */
19043550
1905−/* GL_NV_read_depth_stencil */
19063551 #ifndef GL_NV_read_depth_stencil
19073552 #define GL_NV_read_depth_stencil 1
1908−#endif
3553+#endif /* GL_NV_read_depth_stencil */
19093554
1910−/* GL_NV_read_stencil */
19113555 #ifndef GL_NV_read_stencil
19123556 #define GL_NV_read_stencil 1
3557+#endif /* GL_NV_read_stencil */
3558+
3559+#ifndef GL_NV_representative_fragment_test
3560+#define GL_NV_representative_fragment_test 1
3561+#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F
3562+#endif /* GL_NV_representative_fragment_test */
3563+
3564+#ifndef GL_NV_sRGB_formats
3565+#define GL_NV_sRGB_formats 1
3566+#define GL_SLUMINANCE_NV 0x8C46
3567+#define GL_SLUMINANCE_ALPHA_NV 0x8C44
3568+#define GL_SRGB8_NV 0x8C41
3569+#define GL_SLUMINANCE8_NV 0x8C47
3570+#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45

522 more lines aren’t shown here.

release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2_gl2platform.h+6−9
@@ -1,20 +1,17 @@
11 #ifndef __gl2platform_h_
22 #define __gl2platform_h_
33
4−/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
5−
64 /*
7− * This document is licensed under the SGI Free Software B License Version
8− * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
9− */
5+** Copyright 2017-2020 The Khronos Group Inc.
6+** SPDX-License-Identifier: Apache-2.0
7+*/
108
119 /* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
1210 *
1311 * Adopters may modify khrplatform.h and this file to suit their platform.
14− * You are encouraged to submit all modifications to the Khronos group so that
15− * they can be included in future versions of this file. Please submit changes
16− * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
17− * by filing a bug against product "OpenGL-ES" component "Registry".
12+ * Please contribute modifications back to Khronos as pull requests on the
13+ * public github repository:
14+ * https://github.com/KhronosGroup/OpenGL-Registry
1815 */
1916
2017 /*#include <KHR/khrplatform.h>*/
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2_khrplatform.h+43−14
@@ -2,7 +2,7 @@ · 1 unmodified line
22 #define __khrplatform_h_
33
44 /*
5−** Copyright (c) 2008-2009 The Khronos Group Inc.
5+** Copyright (c) 2008-2018 The Khronos Group Inc.
66 **
77 ** Permission is hereby granted, free of charge, to any person obtaining a
88 ** copy of this software and/or associated documentation files (the
@@ -26,18 +26,16 @@ · 17 unmodified lines
2626
2727 /* Khronos platform-specific types and definitions.
2828 *
29− * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
29+ * The master copy of khrplatform.h is maintained in the Khronos EGL
30+ * Registry repository at https://github.com/KhronosGroup/EGL-Registry
31+ * The last semantic modification to khrplatform.h was at commit ID:
32+ * 67a3e0864c2d75ea5287b9f3d2eb74a745936692
3033 *
3134 * Adopters may modify this file to suit their platform. Adopters are
3235 * encouraged to submit platform specific modifications to the Khronos
3336 * group so that they can be included in future versions of this file.
34− * Please submit changes by sending them to the public Khronos Bugzilla
35− * (http://khronos.org/bugzilla) by filing a bug against product
36− * "Khronos (general)" component "Registry".
37− *
38− * A predefined template which fills in some of the bug fields can be
39− * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
40− * must create a Bugzilla login first.
37+ * Please submit changes by filing pull requests or issues on
38+ * the EGL Registry repository linked above.
4139 *
4240 *
4341 * See the Implementer's Guidelines for information about where this file
@@ -92,15 +90,25 @@ · 48 unmodified lines
9290 * int arg2) KHRONOS_APIATTRIBUTES;
9391 */
9492
93+#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
94+# define KHRONOS_STATIC 1
95+#endif
96+
9597 /*-------------------------------------------------------------------------
9698 * Definition of KHRONOS_APICALL
9799 *-------------------------------------------------------------------------
98100 * This precedes the return type of the function in the function prototype.
99101 */
100−#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
102+#if defined(KHRONOS_STATIC)
103+ /* If the preprocessor constant KHRONOS_STATIC is defined, make the
104+ * header compatible with static linking. */
105+# define KHRONOS_APICALL
106+#elif defined(_WIN32)
101107 # define KHRONOS_APICALL __declspec(dllimport)
102108 #elif defined (__SYMBIAN32__)
103109 # define KHRONOS_APICALL IMPORT_C
110+#elif defined(__ANDROID__)
111+# define KHRONOS_APICALL __attribute__((visibility("default")))
104112 #else
105113 # define KHRONOS_APICALL
106114 #endif
@@ -145,6 +153,20 @@ typedef int64_t khronos_int64_t; · 38 unmodified lines
145153 typedef uint64_t khronos_uint64_t;
146154 #define KHRONOS_SUPPORT_INT64 1
147155 #define KHRONOS_SUPPORT_FLOAT 1
156+/*
157+ * To support platform where unsigned long cannot be used interchangeably with
158+ * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
159+ * Ideally, we could just use (u)intptr_t everywhere, but this could result in
160+ * ABI breakage if khronos_uintptr_t is changed from unsigned long to
161+ * unsigned long long or similar (this results in different C++ name mangling).
162+ * To avoid changes for existing platforms, we restrict usage of intptr_t to
163+ * platforms where the size of a pointer is larger than the size of long.
164+ */
165+#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
166+#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
167+#define KHRONOS_USE_INTPTR_T
168+#endif
169+#endif
148170
149171 #elif defined(__VMS ) || defined(__sgi)
150172
@@ -223,18 +245,25 @@ typedef signed short int khronos_int16_t; · 72 unmodified lines
223245 typedef unsigned short int khronos_uint16_t;
224246
225247 /*
226− * Types that differ between LLP64 and LP64 architectures - in LLP64,
248+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
227249 * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
228250 * to be the only LLP64 architecture in current use.
229251 */
230−#ifdef _WIN64
252+#ifdef KHRONOS_USE_INTPTR_T
253+typedef intptr_t khronos_intptr_t;
254+typedef uintptr_t khronos_uintptr_t;
255+#elif defined(_WIN64)
231256 typedef signed long long int khronos_intptr_t;
232257 typedef unsigned long long int khronos_uintptr_t;
233−typedef signed long long int khronos_ssize_t;
234−typedef unsigned long long int khronos_usize_t;
235258 #else
236259 typedef signed long int khronos_intptr_t;
237260 typedef unsigned long int khronos_uintptr_t;
261+#endif
262+
263+#if defined(_WIN64)
264+typedef signed long long int khronos_ssize_t;
265+typedef unsigned long long int khronos_usize_t;
266+#else
238267 typedef signed long int khronos_ssize_t;
239268 typedef unsigned long int khronos_usize_t;
240269 #endif
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_pixels.h+4−4
@@ -28,10 +28,10 @@ · 27 unmodified lines
2828 #ifndef SDL_pixels_h_
2929 #define SDL_pixels_h_
3030
31−#include "SDL_stdinc.h"
32−#include "SDL_endian.h"
31+#include <SDL2/SDL_stdinc.h>
32+#include <SDL2/SDL_endian.h>
3333
34−#include "begin_code.h"
34+#include <SDL2/begin_code.h>
3535 /* Set up for C function definitions, even when using C++ */
3636 #ifdef __cplusplus
3737 extern "C" {
@@ -637,7 +637,7 @@ extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp); · 599 unmodified lines
637637 #ifdef __cplusplus
638638 }
639639 #endif
640−#include "close_code.h"
640+#include <SDL2/close_code.h>
641641
642642 #endif /* SDL_pixels_h_ */
643643
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_platform.h+34−8
@@ -65,11 +65,15 @@ · 64 unmodified lines
6565 #undef __LINUX__ /* do we need to do this? */
6666 #define __ANDROID__ 1
6767 #endif
68+#if defined(__NGAGE__)
69+#undef __NGAGE__
70+#define __NGAGE__ 1
71+#endif
6872
6973 #if defined(__APPLE__)
7074 /* lets us know what version of Mac OS X we're compiling on */
71−#include "AvailabilityMacros.h"
72−#include "TargetConditionals.h"
75+#include <AvailabilityMacros.h>
76+#include <TargetConditionals.h>
7377
7478 /* Fix building with older SDKs that don't define these
7579 See this for more information:
@@ -104,9 +108,9 @@ · 28 unmodified lines
104108 /* if not compiling for iOS */
105109 #undef __MACOSX__
106110 #define __MACOSX__ 1
107−#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
108−# error SDL for Mac OS X only supports deploying on 10.6 and above.
109−#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1060 */
111+#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
112+# error SDL for Mac OS X only supports deploying on 10.7 and above.
113+#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
110114 #endif /* TARGET_OS_IPHONE */
111115 #endif /* defined(__APPLE__) */
112116
@@ -140,7 +144,7 @@ · 27 unmodified lines
140144 #endif
141145
142146 #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
143−/* Try to find out if we're compiling for WinRT or non-WinRT */
147+/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
144148 #if defined(_MSC_VER) && defined(__has_include)
145149 #if __has_include(<winapifamily.h>)
146150 #define HAVE_WINAPIFAMILY_H 1
@@ -165,6 +169,15 @@ · 18 unmodified lines
165169 #if WINAPI_FAMILY_WINRT
166170 #undef __WINRT__
167171 #define __WINRT__ 1
172+#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
173+#undef __WINGDK__
174+#define __WINGDK__ 1
175+#elif defined(_GAMING_XBOX_XBOXONE)
176+#undef __XBOXONE__
177+#define __XBOXONE__ 1
178+#elif defined(_GAMING_XBOX_SCARLETT)
179+#undef __XBOXSERIES__
180+#define __XBOXSERIES__ 1
168181 #else
169182 #undef __WINDOWS__
170183 #define __WINDOWS__ 1
@@ -175,10 +188,18 @@ · 4 unmodified lines
175188 #undef __WIN32__
176189 #define __WIN32__ 1
177190 #endif
191+/* This is to support generic "any GDK" separate from a platform-specific GDK */
192+#if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
193+#undef __GDK__
194+#define __GDK__ 1
195+#endif
178196 #if defined(__PSP__)
179197 #undef __PSP__
180198 #define __PSP__ 1
181199 #endif
200+#if defined(PS2)
201+#define __PS2__ 1
202+#endif
182203
183204 /* The NACL compiler defines __native_client__ and __pnacl__
184205 * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
@@ -200,7 +221,12 @@ · 15 unmodified lines
200221 #define __VITA__ 1
201222 #endif
202223
203−#include "begin_code.h"
224+#if defined(__3DS__)
225+#undef __3DS__
226+#define __3DS__ 1
227+#endif
228+
229+#include <SDL2/begin_code.h>
204230 /* Set up for C function definitions, even when using C++ */
205231 #ifdef __cplusplus
206232 extern "C" {
@@ -228,7 +254,7 @@ extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); · 21 unmodified lines
228254 #ifdef __cplusplus
229255 }
230256 #endif
231−#include "close_code.h"
257+#include <SDL2/close_code.h>
232258
233259 #endif /* SDL_platform_h_ */
234260
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_power.h+3−3
@@ -28,9 +28,9 @@ · 27 unmodified lines
2828 * Header for the SDL power management routines.
2929 */
3030
31−#include "SDL_stdinc.h"
31+#include <SDL2/SDL_stdinc.h>
3232
33−#include "begin_code.h"
33+#include <SDL2/begin_code.h>
3434 /* Set up for C function definitions, even when using C++ */
3535 #ifdef __cplusplus
3636 extern "C" {
@@ -81,7 +81,7 @@ extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct); · 44 unmodified lines
8181 #ifdef __cplusplus
8282 }
8383 #endif
84−#include "close_code.h"
84+#include <SDL2/close_code.h>
8585
8686 #endif /* SDL_power_h_ */
8787
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_quit.h+2−2
@@ -28,8 +28,8 @@ · 27 unmodified lines
2828 #ifndef SDL_quit_h_
2929 #define SDL_quit_h_
3030
31−#include "SDL_stdinc.h"
32−#include "SDL_error.h"
31+#include <SDL2/SDL_stdinc.h>
32+#include <SDL2/SDL_error.h>
3333
3434 /**
3535 * \file SDL_quit.h
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rect.h+160−8
@@ -28,12 +28,12 @@ · 27 unmodified lines
2828 #ifndef SDL_rect_h_
2929 #define SDL_rect_h_
3030
31−#include "SDL_stdinc.h"
32−#include "SDL_error.h"
33−#include "SDL_pixels.h"
34−#include "SDL_rwops.h"
31+#include <SDL2/SDL_stdinc.h>
32+#include <SDL2/SDL_error.h>
33+#include <SDL2/SDL_pixels.h>
34+#include <SDL2/SDL_rwops.h>
3535
36−#include "begin_code.h"
36+#include <SDL2/begin_code.h>
3737 /* Set up for C function definitions, even when using C++ */
3838 #ifdef __cplusplus
3939 extern "C" {
@@ -54,8 +54,8 @@ typedef struct SDL_Point · 14 unmodified lines
5454 /**
5555 * The structure that defines a point (floating point)
5656 *
57− * \sa SDL_EnclosePoints
58− * \sa SDL_PointInRect
57+ * \sa SDL_EncloseFPoints
58+ * \sa SDL_PointInFRect
5959 */
6060 typedef struct SDL_FPoint
6161 {
@@ -71,6 +71,7 @@ typedef struct SDL_FPoint · 9 unmodified lines
7171 * \sa SDL_RectEquals
7272 * \sa SDL_HasIntersection
7373 * \sa SDL_IntersectRect
74+ * \sa SDL_IntersectRectAndLine
7475 * \sa SDL_UnionRect
7576 * \sa SDL_EnclosePoints
7677 */
@@ -83,6 +84,16 @@ typedef struct SDL_Rect · 6 unmodified lines
8384
8485 /**
8586 * A rectangle, with the origin at the upper left (floating point).
87+ *
88+ * \sa SDL_FRectEmpty
89+ * \sa SDL_FRectEquals
90+ * \sa SDL_FRectEqualsEpsilon
91+ * \sa SDL_HasIntersectionF
92+ * \sa SDL_IntersectFRect
93+ * \sa SDL_IntersectFRectAndLine
94+ * \sa SDL_UnionFRect
95+ * \sa SDL_EncloseFPoints
96+ * \sa SDL_PointInFRect
8697 */
8798 typedef struct SDL_FRect
8899 {
@@ -213,11 +224,152 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * · 124 unmodified lines
213224 int *Y1, int *X2,
214225 int *Y2);
215226
227+
228+/* SDL_FRect versions... */
229+
230+/**
231+ * Returns true if point resides inside a rectangle.
232+ */
233+SDL_FORCE_INLINE SDL_bool SDL_PointInFRect(const SDL_FPoint *p, const SDL_FRect *r)
234+{
235+ return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
236+ (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
237+}
238+
239+/**
240+ * Returns true if the rectangle has no area.
241+ */
242+SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r)
243+{
244+ return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE;
245+}
246+
247+/**
248+ * Returns true if the two rectangles are equal, within some given epsilon.
249+ *
250+ * \since This function is available since SDL 2.0.22.
251+ */
252+SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
253+{
254+ return (a && b && ((a == b) ||
255+ ((SDL_fabsf(a->x - b->x) <= epsilon) &&
256+ (SDL_fabsf(a->y - b->y) <= epsilon) &&
257+ (SDL_fabsf(a->w - b->w) <= epsilon) &&
258+ (SDL_fabsf(a->h - b->h) <= epsilon))))
259+ ? SDL_TRUE : SDL_FALSE;
260+}
261+
262+/**
263+ * Returns true if the two rectangles are equal, using a default epsilon.
264+ *
265+ * \since This function is available since SDL 2.0.22.
266+ */
267+SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b)
268+{
269+ return SDL_FRectEqualsEpsilon(a, b, SDL_FLT_EPSILON);
270+}
271+
272+/**
273+ * Determine whether two rectangles intersect with float precision.
274+ *
275+ * If either pointer is NULL the function will return SDL_FALSE.
276+ *
277+ * \param A an SDL_FRect structure representing the first rectangle
278+ * \param B an SDL_FRect structure representing the second rectangle
279+ * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
280+ *
281+ * \since This function is available since SDL 2.0.22.
282+ *
283+ * \sa SDL_IntersectRect
284+ */
285+extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersectionF(const SDL_FRect * A,
286+ const SDL_FRect * B);
287+
288+/**
289+ * Calculate the intersection of two rectangles with float precision.
290+ *
291+ * If `result` is NULL then this function will return SDL_FALSE.
292+ *
293+ * \param A an SDL_FRect structure representing the first rectangle
294+ * \param B an SDL_FRect structure representing the second rectangle
295+ * \param result an SDL_FRect structure filled in with the intersection of
296+ * rectangles `A` and `B`
297+ * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
298+ *
299+ * \since This function is available since SDL 2.0.22.
300+ *
301+ * \sa SDL_HasIntersectionF
302+ */
303+extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRect(const SDL_FRect * A,
304+ const SDL_FRect * B,
305+ SDL_FRect * result);
306+
307+/**
308+ * Calculate the union of two rectangles with float precision.
309+ *
310+ * \param A an SDL_FRect structure representing the first rectangle
311+ * \param B an SDL_FRect structure representing the second rectangle
312+ * \param result an SDL_FRect structure filled in with the union of rectangles
313+ * `A` and `B`
314+ *
315+ * \since This function is available since SDL 2.0.22.
316+ */
317+extern DECLSPEC void SDLCALL SDL_UnionFRect(const SDL_FRect * A,
318+ const SDL_FRect * B,
319+ SDL_FRect * result);
320+
321+/**
322+ * Calculate a minimal rectangle enclosing a set of points with float
323+ * precision.
324+ *
325+ * If `clip` is not NULL then only points inside of the clipping rectangle are
326+ * considered.
327+ *
328+ * \param points an array of SDL_FPoint structures representing points to be
329+ * enclosed
330+ * \param count the number of structures in the `points` array
331+ * \param clip an SDL_FRect used for clipping or NULL to enclose all points
332+ * \param result an SDL_FRect structure filled in with the minimal enclosing
333+ * rectangle
334+ * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
335+ * points were outside of the clipping rectangle.
336+ *
337+ * \since This function is available since SDL 2.0.22.
338+ */
339+extern DECLSPEC SDL_bool SDLCALL SDL_EncloseFPoints(const SDL_FPoint * points,
340+ int count,
341+ const SDL_FRect * clip,
342+ SDL_FRect * result);
343+
344+/**
345+ * Calculate the intersection of a rectangle and line segment with float
346+ * precision.
347+ *
348+ * This function is used to clip a line segment to a rectangle. A line segment
349+ * contained entirely within the rectangle or that does not intersect will
350+ * remain unchanged. A line segment that crosses the rectangle at either or
351+ * both ends will be clipped to the boundary of the rectangle and the new
352+ * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
353+ *
354+ * \param rect an SDL_FRect structure representing the rectangle to intersect
355+ * \param X1 a pointer to the starting X-coordinate of the line
356+ * \param Y1 a pointer to the starting Y-coordinate of the line
357+ * \param X2 a pointer to the ending X-coordinate of the line
358+ * \param Y2 a pointer to the ending Y-coordinate of the line
359+ * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
360+ *
361+ * \since This function is available since SDL 2.0.22.
362+ */
363+extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect *
364+ rect, float *X1,
365+ float *Y1, float *X2,
366+ float *Y2);
367+
216368 /* Ends C function definitions when using C++ */
217369 #ifdef __cplusplus
218370 }
219371 #endif
220−#include "close_code.h"
372+#include <SDL2/close_code.h>
221373
222374 #endif /* SDL_rect_h_ */
223375
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_render.h+51−22
@@ -48,11 +48,11 @@ · 47 unmodified lines
4848 #ifndef SDL_render_h_
4949 #define SDL_render_h_
5050
51−#include "SDL_stdinc.h"
52−#include "SDL_rect.h"
53−#include "SDL_video.h"
51+#include <SDL2/SDL_stdinc.h>
52+#include <SDL2/SDL_rect.h>
53+#include <SDL2/SDL_video.h>
5454
55−#include "begin_code.h"
55+#include <SDL2/begin_code.h>
5656 /* Set up for C function definitions, even when using C++ */
5757 #ifdef __cplusplus
5858 extern "C" {
@@ -261,6 +261,17 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * · 202 unmodified lines
261261 */
262262 extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
263263
264+/**
265+ * Get the window associated with a renderer.
266+ *
267+ * \param renderer the renderer to query
268+ * \returns the window on success or NULL on failure; call SDL_GetError() for
269+ * more information.
270+ *
271+ * \since This function is available since SDL 2.0.22.
272+ */
273+extern DECLSPEC SDL_Window * SDLCALL SDL_RenderGetWindow(SDL_Renderer *renderer);
274+
264275 /**
265276 * Get information about a rendering context.
266277 *
@@ -356,11 +367,15 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer · 89 unmodified lines
356367 * \param texture the texture to query
357368 * \param format a pointer filled in with the raw format of the texture; the
358369 * actual format may differ, but pixel transfers will use this
359− * format (one of the SDL_PixelFormatEnum values)
370+ * format (one of the SDL_PixelFormatEnum values). This argument
371+ * can be NULL if you don't need this information.
360372 * \param access a pointer filled in with the actual access to the texture
361− * (one of the SDL_TextureAccess values)
362− * \param w a pointer filled in with the width of the texture in pixels
363− * \param h a pointer filled in with the height of the texture in pixels
373+ * (one of the SDL_TextureAccess values). This argument can be
374+ * NULL if you don't need this information.
375+ * \param w a pointer filled in with the width of the texture in pixels. This
376+ * argument can be NULL if you don't need this information.
377+ * \param h a pointer filled in with the height of the texture in pixels. This
378+ * argument can be NULL if you don't need this information.
364379 * \returns 0 on success or a negative error code on failure; call
365380 * SDL_GetError() for more information.
366381 *
@@ -810,9 +825,13 @@ extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, in · 443 unmodified lines
810825 /**
811826 * Get device independent resolution for rendering.
812827 *
813− * This may return 0 for `w` and `h` if the SDL_Renderer has never had its
814− * logical size set by SDL_RenderSetLogicalSize() and never had a render
815− * target set.
828+ * When using the main rendering target (eg no target texture is set): this
829+ * may return 0 for `w` and `h` if the SDL_Renderer has never had its logical
830+ * size set by SDL_RenderSetLogicalSize(). Otherwise it returns the logical
831+ * width and height.
832+ *
833+ * When using a target texture: Never return 0 for `w` and `h` at first. Then
834+ * it returns the logical width and height that are set.
816835 *
817836 * \param renderer a rendering context
818837 * \param w an int to be filled with the width
@@ -985,7 +1004,7 @@ extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, · 166 unmodified lines
9851004 * and logical renderer size set
9861005 *
9871006 * \param renderer the renderer from which the logical coordinates should be
988− * calcualted
1007+ * calculated
9891008 * \param windowX the real X coordinate in the window
9901009 * \param windowY the real Y coordinate in the window
9911010 * \param logicalX the pointer filled with the logical x coordinate
@@ -1002,19 +1021,23 @@ extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer, · 10 unmodified lines
10021021 int windowX, int windowY,
10031022 float *logicalX, float *logicalY);
10041023
1005− /**
1006− * Get real coordinates of point in window when given logical coordinates of point in renderer.
1007− * Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set
1008− *
1009− * \param renderer the renderer from which the window coordinates should be calculated
1024+
1025+/**
1026+ * Get real coordinates of point in window when given logical coordinates of
1027+ * point in renderer.
1028+ *
1029+ * Logical coordinates will differ from real coordinates when render is scaled
1030+ * and logical renderer size set
1031+ *
1032+ * \param renderer the renderer from which the window coordinates should be
1033+ * calculated
10101034 * \param logicalX the logical x coordinate
10111035 * \param logicalY the logical y coordinate
10121036 * \param windowX the pointer filled with the real X coordinate in the window
10131037 * \param windowY the pointer filled with the real Y coordinate in the window
1014−
1015− *
1038+ *
10161039 * \since This function is available since SDL 2.0.18.
1017− *
1040+ *
10181041 * \sa SDL_RenderGetScale
10191042 * \sa SDL_RenderSetScale
10201043 * \sa SDL_RenderGetLogicalSize
@@ -1603,6 +1626,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, · 582 unmodified lines
16031626 * vertex array Color and alpha modulation is done per vertex
16041627 * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
16051628 *
1629+ * \param renderer The rendering context.
16061630 * \param texture (optional) The SDL texture to use.
16071631 * \param vertices Vertices.
16081632 * \param num_vertices Number of vertices.
@@ -1627,6 +1651,7 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, · 18 unmodified lines
16271651 * vertex arrays Color and alpha modulation is done per vertex
16281652 * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
16291653 *
1654+ * \param renderer The rendering context.
16301655 * \param texture (optional) The SDL texture to use.
16311656 * \param xy Vertex positions
16321657 * \param xy_stride Byte size to move from one element to the next element
@@ -1658,7 +1683,8 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, · 25 unmodified lines
16581683 * Read pixels from the current rendering target to an array of pixels.
16591684 *
16601685 * **WARNING**: This is a very slow operation, and should not be used
1661− * frequently.
1686+ * frequently. If you're using this on the main rendering target, it should be
1687+ * called after rendering and before SDL_RenderPresent().
16621688 *
16631689 * `pitch` specifies the number of bytes between rows in the destination
16641690 * `pixels` data. This allows you to write to a subrectangle or have padded
@@ -1739,6 +1765,9 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); · 74 unmodified lines
17391765 /**
17401766 * Destroy the rendering context for a window and free associated textures.
17411767 *
1768+ * If `renderer` is NULL, this function will return immediately after setting
1769+ * the SDL error message to "Invalid renderer". See SDL_GetError().
1770+ *
17421771 * \param renderer the rendering context
17431772 *
17441773 * \since This function is available since SDL 2.0.0.
@@ -1883,7 +1912,7 @@ extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync · 138 unmodified lines
18831912 #ifdef __cplusplus
18841913 }
18851914 #endif
1886−#include "close_code.h"
1915+#include <SDL2/close_code.h>
18871916
18881917 #endif /* SDL_render_h_ */
18891918
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_revision.h+6−1
@@ -1,2 +1,7 @@
1−#define SDL_REVISION "https://github.com/libsdl-org/SDL.git@b424665e0899769b200231ba943353a5fee1b6b6"
1+/* Generated by updaterev.sh, do not edit */
2+#ifdef SDL_VENDOR_INFO
3+#define SDL_REVISION "SDL-release-2.26.2-0-gf070c83a6 (" SDL_VENDOR_INFO ")"
4+#else
5+#define SDL_REVISION "SDL-release-2.26.2-0-gf070c83a6"
6+#endif
27 #define SDL_REVISION_NUMBER 0
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rwops.h+5−19
@@ -29,10 +29,10 @@ · 28 unmodified lines
2929 #ifndef SDL_rwops_h_
3030 #define SDL_rwops_h_
3131
32−#include "SDL_stdinc.h"
33−#include "SDL_error.h"
32+#include <SDL2/SDL_stdinc.h>
33+#include <SDL2/SDL_error.h>
3434
35−#include "begin_code.h"
35+#include <SDL2/begin_code.h>
3636 /* Set up for C function definitions, even when using C++ */
3737 #ifdef __cplusplus
3838 extern "C" {
@@ -45,9 +45,6 @@ extern "C" { · 6 unmodified lines
4545 #define SDL_RWOPS_JNIFILE 3U /**< Android asset */
4646 #define SDL_RWOPS_MEMORY 4U /**< Memory stream */
4747 #define SDL_RWOPS_MEMORY_RO 5U /**< Read-Only memory stream */
48−#if defined(__VITA__)
49−#define SDL_RWOPS_VITAFILE 6U /**< Vita file */
50−#endif
5148
5249 /**
5350 * This is the read/write operation structure -- very basic.
@@ -101,7 +98,7 @@ typedef struct SDL_RWops · 47 unmodified lines
10198 {
10299 void *asset;
103100 } androidio;
104−#elif defined(__WIN32__)
101+#elif defined(__WIN32__) || defined(__GDK__)
105102 struct
106103 {
107104 SDL_bool append;
@@ -113,17 +110,6 @@ typedef struct SDL_RWops · 5 unmodified lines
113110 size_t left;
114111 } buffer;
115112 } windowsio;
116−#elif defined(__VITA__)
117− struct
118− {
119− int h;
120− struct
121− {
122− void *data;
123− size_t size;
124− size_t left;
125− } buffer;
126− } vitaio;
127113 #endif
128114
129115 #ifdef HAVE_STDIO_H
@@ -848,7 +834,7 @@ extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value); · 718 unmodified lines
848834 #ifdef __cplusplus
849835 }
850836 #endif
851−#include "close_code.h"
837+#include <SDL2/close_code.h>
852838
853839 #endif /* SDL_rwops_h_ */
854840
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_scancode.h+47−22
@@ -28,7 +28,7 @@ · 27 unmodified lines
2828 #ifndef SDL_scancode_h_
2929 #define SDL_scancode_h_
3030
31−#include "SDL_stdinc.h"
31+#include <SDL2/SDL_stdinc.h>
3232
3333 /**
3434 * \brief The SDL keyboard scancode representation.
@@ -225,16 +225,16 @@ typedef enum · 190 unmodified lines
225225 SDL_SCANCODE_F23 = 114,
226226 SDL_SCANCODE_F24 = 115,
227227 SDL_SCANCODE_EXECUTE = 116,
228− SDL_SCANCODE_HELP = 117,
229− SDL_SCANCODE_MENU = 118,
228+ SDL_SCANCODE_HELP = 117, /**< AL Integrated Help Center */
229+ SDL_SCANCODE_MENU = 118, /**< Menu (show menu) */
230230 SDL_SCANCODE_SELECT = 119,
231− SDL_SCANCODE_STOP = 120,
232− SDL_SCANCODE_AGAIN = 121, /**< redo */
233− SDL_SCANCODE_UNDO = 122,
234− SDL_SCANCODE_CUT = 123,
235− SDL_SCANCODE_COPY = 124,
236− SDL_SCANCODE_PASTE = 125,
237− SDL_SCANCODE_FIND = 126,
231+ SDL_SCANCODE_STOP = 120, /**< AC Stop */
232+ SDL_SCANCODE_AGAIN = 121, /**< AC Redo/Repeat */
233+ SDL_SCANCODE_UNDO = 122, /**< AC Undo */
234+ SDL_SCANCODE_CUT = 123, /**< AC Cut */
235+ SDL_SCANCODE_COPY = 124, /**< AC Copy */
236+ SDL_SCANCODE_PASTE = 125, /**< AC Paste */
237+ SDL_SCANCODE_FIND = 126, /**< AC Find */
238238 SDL_SCANCODE_MUTE = 127,
239239 SDL_SCANCODE_VOLUMEUP = 128,
240240 SDL_SCANCODE_VOLUMEDOWN = 129,
@@ -265,9 +265,9 @@ typedef enum · 24 unmodified lines
265265 SDL_SCANCODE_LANG8 = 151, /**< reserved */
266266 SDL_SCANCODE_LANG9 = 152, /**< reserved */
267267
268− SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */
268+ SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */
269269 SDL_SCANCODE_SYSREQ = 154,
270− SDL_SCANCODE_CANCEL = 155,
270+ SDL_SCANCODE_CANCEL = 155, /**< AC Cancel */
271271 SDL_SCANCODE_CLEAR = 156,
272272 SDL_SCANCODE_PRIOR = 157,
273273 SDL_SCANCODE_RETURN2 = 158,
@@ -345,6 +345,11 @@ typedef enum · 71 unmodified lines
345345 * \name Usage page 0x0C
346346 *
347347 * These values are mapped from usage page 0x0C (USB consumer page).
348+ * See https://usb.org/sites/default/files/hut1_2.pdf
349+ *
350+ * There are way more keys in the spec than we can represent in the
351+ * current scancode range, so pick the ones that commonly come up in
352+ * real world usage.
348353 */
349354 /* @{ */
350355
@@ -354,17 +359,17 @@ typedef enum · 3 unmodified lines
354359 SDL_SCANCODE_AUDIOPLAY = 261,
355360 SDL_SCANCODE_AUDIOMUTE = 262,
356361 SDL_SCANCODE_MEDIASELECT = 263,
357− SDL_SCANCODE_WWW = 264,
362+ SDL_SCANCODE_WWW = 264, /**< AL Internet Browser */
358363 SDL_SCANCODE_MAIL = 265,
359− SDL_SCANCODE_CALCULATOR = 266,
364+ SDL_SCANCODE_CALCULATOR = 266, /**< AL Calculator */
360365 SDL_SCANCODE_COMPUTER = 267,
361− SDL_SCANCODE_AC_SEARCH = 268,
362− SDL_SCANCODE_AC_HOME = 269,
363− SDL_SCANCODE_AC_BACK = 270,
364− SDL_SCANCODE_AC_FORWARD = 271,
365− SDL_SCANCODE_AC_STOP = 272,
366− SDL_SCANCODE_AC_REFRESH = 273,
367− SDL_SCANCODE_AC_BOOKMARKS = 274,
366+ SDL_SCANCODE_AC_SEARCH = 268, /**< AC Search */
367+ SDL_SCANCODE_AC_HOME = 269, /**< AC Home */
368+ SDL_SCANCODE_AC_BACK = 270, /**< AC Back */
369+ SDL_SCANCODE_AC_FORWARD = 271, /**< AC Forward */
370+ SDL_SCANCODE_AC_STOP = 272, /**< AC Stop */
371+ SDL_SCANCODE_AC_REFRESH = 273, /**< AC Refresh */
372+ SDL_SCANCODE_AC_BOOKMARKS = 274, /**< AC Bookmarks */
368373
369374 /* @} *//* Usage page 0x0C */
370375
@@ -383,7 +388,7 @@ typedef enum · 12 unmodified lines
383388 SDL_SCANCODE_KBDILLUMDOWN = 279,
384389 SDL_SCANCODE_KBDILLUMUP = 280,
385390 SDL_SCANCODE_EJECT = 281,
386− SDL_SCANCODE_SLEEP = 282,
391+ SDL_SCANCODE_SLEEP = 282, /**< SC System Sleep */
387392
388393 SDL_SCANCODE_APP1 = 283,
389394 SDL_SCANCODE_APP2 = 284,
@@ -402,6 +407,26 @@ typedef enum · 12 unmodified lines
402407
403408 /* @} *//* Usage page 0x0C (additional media keys) */
404409
410+ /**
411+ * \name Mobile keys
412+ *
413+ * These are values that are often used on mobile phones.
414+ */
415+ /* @{ */
416+
417+ SDL_SCANCODE_SOFTLEFT = 287, /**< Usually situated below the display on phones and
418+ used as a multi-function feature key for selecting
419+ a software defined function shown on the bottom left
420+ of the display. */
421+ SDL_SCANCODE_SOFTRIGHT = 288, /**< Usually situated below the display on phones and
422+ used as a multi-function feature key for selecting
423+ a software defined function shown on the bottom right
424+ of the display. */
425+ SDL_SCANCODE_CALL = 289, /**< Used for accepting phone calls. */
426+ SDL_SCANCODE_ENDCALL = 290, /**< Used for rejecting phone calls. */
427+
428+ /* @} *//* Mobile keys */
429+
405430 /* Add any other keys here. */
406431
407432 SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_sensor.h+28−7
@@ -29,10 +29,10 @@ · 28 unmodified lines
2929 #ifndef SDL_sensor_h_
3030 #define SDL_sensor_h_
3131
32−#include "SDL_stdinc.h"
33−#include "SDL_error.h"
32+#include <SDL2/SDL_stdinc.h>
33+#include <SDL2/SDL_error.h>
3434
35−#include "begin_code.h"
35+#include <SDL2/begin_code.h>
3636 /* Set up for C function definitions, even when using C++ */
3737 #ifdef __cplusplus
3838 /* *INDENT-OFF* */
@@ -71,7 +71,11 @@ typedef enum · 32 unmodified lines
7171 SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */
7272 SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */
7373 SDL_SENSOR_ACCEL, /**< Accelerometer */
74− SDL_SENSOR_GYRO /**< Gyroscope */
74+ SDL_SENSOR_GYRO, /**< Gyroscope */
75+ SDL_SENSOR_ACCEL_L, /**< Accelerometer for left Joy-Con controller and Wii nunchuk */
76+ SDL_SENSOR_GYRO_L, /**< Gyroscope for left Joy-Con controller */
77+ SDL_SENSOR_ACCEL_R, /**< Accelerometer for right Joy-Con controller */
78+ SDL_SENSOR_GYRO_R /**< Gyroscope for right Joy-Con controller */
7579 } SDL_SensorType;
7680
7781 /**
@@ -263,7 +267,24 @@ extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor) · 185 unmodified lines
263267 *
264268 * \since This function is available since SDL 2.0.9.
265269 */
266−extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values);
270+extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor *sensor, float *data, int num_values);
271+
272+/**
273+ * Get the current state of an opened sensor with the timestamp of the last
274+ * update.
275+ *
276+ * The number of values and interpretation of the data is sensor dependent.
277+ *
278+ * \param sensor The SDL_Sensor object to query
279+ * \param timestamp A pointer filled with the timestamp in microseconds of the
280+ * current sensor reading if available, or 0 if not
281+ * \param data A pointer filled with the current sensor state
282+ * \param num_values The number of values to write to data
283+ * \returns 0 or -1 if an error occurred.
284+ *
285+ * \since This function is available since SDL 2.26.0.
286+ */
287+extern DECLSPEC int SDLCALL SDL_SensorGetDataWithTimestamp(SDL_Sensor *sensor, Uint64 *timestamp, float *data, int num_values);
267288
268289 /**
269290 * Close a sensor previously opened with SDL_SensorOpen().
@@ -272,7 +293,7 @@ extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, · 2 unmodified lines
272293 *
273294 * \since This function is available since SDL 2.0.9.
274295 */
275−extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor);
296+extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor *sensor);
276297
277298 /**
278299 * Update the current state of the open sensors.
@@ -294,7 +315,7 @@ extern DECLSPEC void SDLCALL SDL_SensorUpdate(void); · 15 unmodified lines
294315 }
295316 /* *INDENT-ON* */
296317 #endif
297−#include "close_code.h"
318+#include <SDL2/close_code.h>
298319
299320 #endif /* SDL_sensor_h_ */
300321
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_shape.h+7−7
@@ -22,13 +22,13 @@ · 21 unmodified lines
2222 #ifndef SDL_shape_h_
2323 #define SDL_shape_h_
2424
25−#include "SDL_stdinc.h"
26−#include "SDL_pixels.h"
27−#include "SDL_rect.h"
28−#include "SDL_surface.h"
29−#include "SDL_video.h"
25+#include <SDL2/SDL_stdinc.h>
26+#include <SDL2/SDL_pixels.h>
27+#include <SDL2/SDL_rect.h>
28+#include <SDL2/SDL_surface.h>
29+#include <SDL2/SDL_video.h>
3030
31−#include "begin_code.h"
31+#include <SDL2/begin_code.h>
3232 /* Set up for C function definitions, even when using C++ */
3333 #ifdef __cplusplus
3434 extern "C" {
@@ -150,6 +150,6 @@ extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_Windo · 115 unmodified lines
150150 #ifdef __cplusplus
151151 }
152152 #endif
153−#include "close_code.h"
153+#include <SDL2/close_code.h>
154154
155155 #endif /* SDL_shape_h_ */
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_stdinc.h+122−11
@@ -28,7 +28,7 @@ · 27 unmodified lines
2828 #ifndef SDL_stdinc_h_
2929 #define SDL_stdinc_h_
3030
31−#include "SDL_config.h"
31+#include <SDL2/SDL_config.h>
3232
3333 #ifdef __APPLE__
3434 #ifndef _DARWIN_C_SOURCE
@@ -80,9 +80,9 @@ · 45 unmodified lines
8080 # include <ctype.h>
8181 #endif
8282 #ifdef HAVE_MATH_H
83−# if defined(__WINRT__)
83+# if defined(_MSC_VER)
8484 /* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on
85− WinRT. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx
85+ Visual Studio. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx
8686 for more information.
8787 */
8888 # define _USE_MATH_DEFINES
@@ -115,6 +115,12 @@ char *alloca(); · 26 unmodified lines
115115 # endif
116116 #endif
117117
118+#ifdef SIZE_MAX
119+# define SDL_SIZE_MAX SIZE_MAX
120+#else
121+# define SDL_SIZE_MAX ((size_t) -1)
122+#endif
123+
118124 /**
119125 * Check if the compiler supports a given builtin.
120126 * Supported by virtually all clang versions and recent gcc. Use this
@@ -234,13 +240,26 @@ typedef uint64_t Uint64; · 113 unmodified lines
234240
235241 /* @} *//* Basic data types */
236242
243+/**
244+ * \name Floating-point constants
245+ */
246+/* @{ */
247+
248+#ifdef FLT_EPSILON
249+#define SDL_FLT_EPSILON FLT_EPSILON
250+#else
251+#define SDL_FLT_EPSILON 1.1920928955078125e-07F /* 0x0.000002p0 */
252+#endif
253+
254+/* @} *//* Floating-point constants */
255+
237256 /* Make sure we have macros for printing width-based integers.
238257 * <stdint.h> should define these but this is not true all platforms.
239258 * (for example win32) */
240259 #ifndef SDL_PRIs64
241260 #ifdef PRIs64
242261 #define SDL_PRIs64 PRIs64
243−#elif defined(__WIN32__)
262+#elif defined(__WIN32__) || defined(__GDK__)
244263 #define SDL_PRIs64 "I64d"
245264 #elif defined(__LINUX__) && defined(__LP64__)
246265 #define SDL_PRIs64 "ld"
@@ -251,7 +270,7 @@ typedef uint64_t Uint64; · 4 unmodified lines
251270 #ifndef SDL_PRIu64
252271 #ifdef PRIu64
253272 #define SDL_PRIu64 PRIu64
254−#elif defined(__WIN32__)
273+#elif defined(__WIN32__) || defined(__GDK__)
255274 #define SDL_PRIu64 "I64u"
256275 #elif defined(__LINUX__) && defined(__LP64__)
257276 #define SDL_PRIu64 "lu"
@@ -262,7 +281,7 @@ typedef uint64_t Uint64; · 4 unmodified lines
262281 #ifndef SDL_PRIx64
263282 #ifdef PRIx64
264283 #define SDL_PRIx64 PRIx64
265−#elif defined(__WIN32__)
284+#elif defined(__WIN32__) || defined(__GDK__)
266285 #define SDL_PRIx64 "I64x"
267286 #elif defined(__LINUX__) && defined(__LP64__)
268287 #define SDL_PRIx64 "lx"
@@ -273,7 +292,7 @@ typedef uint64_t Uint64; · 4 unmodified lines
273292 #ifndef SDL_PRIX64
274293 #ifdef PRIX64
275294 #define SDL_PRIX64 PRIX64
276−#elif defined(__WIN32__)
295+#elif defined(__WIN32__) || defined(__GDK__)
277296 #define SDL_PRIX64 "I64X"
278297 #elif defined(__LINUX__) && defined(__LP64__)
279298 #define SDL_PRIX64 "lX"
@@ -354,8 +373,22 @@ typedef uint64_t Uint64; · 74 unmodified lines
354373 #endif
355374 #endif /* SDL_DISABLE_ANALYZE_MACROS */
356375
376+#ifndef SDL_COMPILE_TIME_ASSERT
377+#if defined(__cplusplus)
378+#if (__cplusplus >= 201103L)
379+#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x)
380+#endif
381+#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
382+#define SDL_COMPILE_TIME_ASSERT(name, x) _Static_assert(x, #x)
383+#endif
384+#endif /* !SDL_COMPILE_TIME_ASSERT */
385+
386+#ifndef SDL_COMPILE_TIME_ASSERT
387+/* universal, but may trigger -Wunused-local-typedefs */
357388 #define SDL_COMPILE_TIME_ASSERT(name, x) \
358389 typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1]
390+#endif
391+
359392 /** \cond */
360393 #ifndef DOXYGEN_SHOULD_IGNORE_THIS
361394 SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1);
@@ -377,7 +410,7 @@ SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); · 15 unmodified lines
377410
378411 /** \cond */
379412 #ifndef DOXYGEN_SHOULD_IGNORE_THIS
380−#if !defined(__ANDROID__) && !defined(__VITA__)
413+#if !defined(__ANDROID__) && !defined(__VITA__) && !defined(__3DS__)
381414 /* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */
382415 typedef enum
383416 {
@@ -389,7 +422,7 @@ SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); · 5 unmodified lines
389422 #endif /* DOXYGEN_SHOULD_IGNORE_THIS */
390423 /** \endcond */
391424
392−#include "begin_code.h"
425+#include <SDL2/begin_code.h>
393426 /* Set up for C function definitions, even when using C++ */
394427 #ifdef __cplusplus
395428 extern "C" {
@@ -413,6 +446,16 @@ typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size); · 17 unmodified lines
413446 typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size);
414447 typedef void (SDLCALL *SDL_free_func)(void *mem);
415448
449+/**
450+ * Get the original set of SDL memory functions
451+ *
452+ * \since This function is available since SDL 2.24.0.
453+ */
454+extern DECLSPEC void SDLCALL SDL_GetOriginalMemoryFunctions(SDL_malloc_func *malloc_func,
455+ SDL_calloc_func *calloc_func,
456+ SDL_realloc_func *realloc_func,
457+ SDL_free_func *free_func);
458+
416459 /**
417460 * Get the current set of SDL memory functions
418461 *
@@ -443,7 +486,8 @@ extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void); · 24 unmodified lines
443486 extern DECLSPEC char *SDLCALL SDL_getenv(const char *name);
444487 extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite);
445488
446−extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (*compare) (const void *, const void *));
489+extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (SDLCALL *compare) (const void *, const void *));
490+extern DECLSPEC void * SDLCALL SDL_bsearch(const void *key, const void *base, size_t nmemb, size_t size, int (SDLCALL *compare) (const void *, const void *));
447491
448492 extern DECLSPEC int SDLCALL SDL_abs(int x);
449493
@@ -467,6 +511,7 @@ extern DECLSPEC int SDLCALL SDL_isgraph(int x); · 17 unmodified lines
467511 extern DECLSPEC int SDLCALL SDL_toupper(int x);
468512 extern DECLSPEC int SDLCALL SDL_tolower(int x);
469513
514+extern DECLSPEC Uint16 SDLCALL SDL_crc16(Uint16 crc, const void *data, size_t len);
470515 extern DECLSPEC Uint32 SDLCALL SDL_crc32(Uint32 crc, const void *data, size_t len);
471516
472517 extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len);
@@ -475,6 +520,11 @@ extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, · 2 unmodified lines
475520 #define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))
476521 #define SDL_zeroa(x) SDL_memset((x), 0, sizeof((x)))
477522
523+#define SDL_copyp(dst, src) \
524+ { SDL_COMPILE_TIME_ASSERT(SDL_copyp, sizeof (*(dst)) == sizeof (*(src))); } \
525+ SDL_memcpy((dst), (src), sizeof (*(src)))
526+
527+
478528 /* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */
479529 SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
480530 {
@@ -533,8 +583,10 @@ extern DECLSPEC char *SDLCALL SDL_strlwr(char *str); · 52 unmodified lines
533583 extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c);
534584 extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c);
535585 extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle);
586+extern DECLSPEC char *SDLCALL SDL_strcasestr(const char *haystack, const char *needle);
536587 extern DECLSPEC char *SDLCALL SDL_strtokr(char *s1, const char *s2, char **saveptr);
537588 extern DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str);
589+extern DECLSPEC size_t SDLCALL SDL_utf8strnlen(const char *str, size_t bytes);
538590
539591 extern DECLSPEC char *SDLCALL SDL_itoa(int value, char *str, int radix);
540592 extern DECLSPEC char *SDLCALL SDL_uitoa(unsigned int value, char *str, int radix);
@@ -708,11 +760,70 @@ SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_B · 167 unmodified lines
708760 return SDL_memcpy(dst, src, dwords * 4);
709761 }
710762
763+/**
764+ * If a * b would overflow, return -1. Otherwise store a * b via ret
765+ * and return 0.
766+ *
767+ * \since This function is available since SDL 2.24.0.
768+ */
769+SDL_FORCE_INLINE int SDL_size_mul_overflow (size_t a,
770+ size_t b,
771+ size_t *ret)
772+{
773+ if (a != 0 && b > SDL_SIZE_MAX / a) {
774+ return -1;
775+ }
776+ *ret = a * b;
777+ return 0;
778+}
779+
780+#if _SDL_HAS_BUILTIN(__builtin_mul_overflow)
781+/* This needs to be wrapped in an inline rather than being a direct #define,
782+ * because __builtin_mul_overflow() is type-generic, but we want to be
783+ * consistent about interpreting a and b as size_t. */
784+SDL_FORCE_INLINE int _SDL_size_mul_overflow_builtin (size_t a,
785+ size_t b,
786+ size_t *ret)
787+{
788+ return __builtin_mul_overflow(a, b, ret) == 0 ? 0 : -1;
789+}
790+#define SDL_size_mul_overflow(a, b, ret) (_SDL_size_mul_overflow_builtin(a, b, ret))
791+#endif
792+
793+/**
794+ * If a + b would overflow, return -1. Otherwise store a + b via ret
795+ * and return 0.
796+ *
797+ * \since This function is available since SDL 2.24.0.
798+ */
799+SDL_FORCE_INLINE int SDL_size_add_overflow (size_t a,
800+ size_t b,
801+ size_t *ret)
802+{
803+ if (b > SDL_SIZE_MAX - a) {
804+ return -1;
805+ }
806+ *ret = a + b;
807+ return 0;
808+}
809+
810+#if _SDL_HAS_BUILTIN(__builtin_add_overflow)
811+/* This needs to be wrapped in an inline rather than being a direct #define,
812+ * the same as the call to __builtin_mul_overflow() above. */
813+SDL_FORCE_INLINE int _SDL_size_add_overflow_builtin (size_t a,
814+ size_t b,
815+ size_t *ret)
816+{
817+ return __builtin_add_overflow(a, b, ret) == 0 ? 0 : -1;
818+}
819+#define SDL_size_add_overflow(a, b, ret) (_SDL_size_add_overflow_builtin(a, b, ret))
820+#endif
821+
711822 /* Ends C function definitions when using C++ */
712823 #ifdef __cplusplus
713824 }
714825 #endif
715−#include "close_code.h"
826+#include <SDL2/close_code.h>
716827
717828 #endif /* SDL_stdinc_h_ */
718829
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_surface.h+10−8
@@ -28,13 +28,13 @@ · 27 unmodified lines
2828 #ifndef SDL_surface_h_
2929 #define SDL_surface_h_
3030
31−#include "SDL_stdinc.h"
32−#include "SDL_pixels.h"
33−#include "SDL_rect.h"
34−#include "SDL_blendmode.h"
35−#include "SDL_rwops.h"
31+#include <SDL2/SDL_stdinc.h>
32+#include <SDL2/SDL_pixels.h>
33+#include <SDL2/SDL_rect.h>
34+#include <SDL2/SDL_blendmode.h>
35+#include <SDL2/SDL_rwops.h>
3636
37−#include "begin_code.h"
37+#include <SDL2/begin_code.h>
3838 /* Set up for C function definitions, even when using C++ */
3939 #ifdef __cplusplus
4040 extern "C" {
@@ -61,6 +61,8 @@ extern "C" { · 20 unmodified lines
6161 */
6262 #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
6363
64+typedef struct SDL_BlitMap SDL_BlitMap; /* this is an opaque type. */
65+
6466 /**
6567 * \brief A collection of pixels used in software blitting.
6668 *
@@ -88,7 +90,7 @@ typedef struct SDL_Surface · 21 unmodified lines
8890 SDL_Rect clip_rect; /**< Read-only */
8991
9092 /** info for fast blit mapping to other surfaces */
91− struct SDL_BlitMap *map; /**< Private */
93+ SDL_BlitMap *map; /**< Private */
9294
9395 /** Reference count -- used when freeing surface */
9496 int refcount; /**< Read-mostly */
@@ -988,7 +990,7 @@ extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResol · 893 unmodified lines
988990 #ifdef __cplusplus
989991 }
990992 #endif
991−#include "close_code.h"
993+#include <SDL2/close_code.h>
992994
993995 #endif /* SDL_surface_h_ */
994996
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_system.h+72−12
@@ -28,12 +28,12 @@ · 27 unmodified lines
2828 #ifndef SDL_system_h_
2929 #define SDL_system_h_
3030
31−#include "SDL_stdinc.h"
32−#include "SDL_keyboard.h"
33−#include "SDL_render.h"
34−#include "SDL_video.h"
31+#include <SDL2/SDL_stdinc.h>
32+#include <SDL2/SDL_keyboard.h>
33+#include <SDL2/SDL_render.h>
34+#include <SDL2/SDL_video.h>
3535
36−#include "begin_code.h"
36+#include <SDL2/begin_code.h>
3737 /* Set up for C function definitions, even when using C++ */
3838 #ifdef __cplusplus
3939 extern "C" {
@@ -41,7 +41,7 @@ extern "C" { · 1 unmodified line
4141
4242
4343 /* Platform specific functions for Windows */
44−#ifdef __WIN32__
44+#if defined(__WIN32__) || defined(__GDK__)
4545
4646 typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
4747
@@ -55,6 +55,10 @@ typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsi · 7 unmodified lines
5555 */
5656 extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
5757
58+#endif /* defined(__WIN32__) || defined(__GDK__) */
59+
60+#if defined(__WIN32__) || defined(__WINGDK__)
61+
5862 /**
5963 * Get the D3D9 adapter index that matches the specified display index.
6064 *
@@ -102,6 +106,30 @@ typedef struct ID3D11Device ID3D11Device; · 41 unmodified lines
102106 */
103107 extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer);
104108
109+#endif /* defined(__WIN32__) || defined(__WINGDK__) */
110+
111+#if defined(__WIN32__) || defined(__GDK__)
112+
113+typedef struct ID3D12Device ID3D12Device;
114+
115+/**
116+ * Get the D3D12 device associated with a renderer.
117+ *
118+ * Once you are done using the device, you should release it to avoid a
119+ * resource leak.
120+ *
121+ * \param renderer the renderer from which to get the associated D3D12 device
122+ * \returns the D3D12 device associated with given renderer or NULL if it is
123+ * not a D3D12 renderer; call SDL_GetError() for more information.
124+ *
125+ * \since This function is available since SDL 2.24.0.
126+ */
127+extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer);
128+
129+#endif /* defined(__WIN32__) || defined(__GDK__) */
130+
131+#if defined(__WIN32__) || defined(__WINGDK__)
132+
105133 /**
106134 * Get the DXGI Adapter and Output indices for the specified display index.
107135 *
@@ -122,8 +150,7 @@ extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * re · 14 unmodified lines
122150 */
123151 extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
124152
125−#endif /* __WIN32__ */
126−
153+#endif /* defined(__WIN32__) || defined(__WINGDK__) */
127154
128155 /* Platform specific functions for Linux */
129156 #ifdef __LINUX__
@@ -178,7 +205,7 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, · 48 unmodified lines
178205 * This function is only available on Apple iOS.
179206 *
180207 * For more information see:
181− * [README-ios.md](https://hg.libsdl.org/SDL/file/default/docs/README-ios.md)
208+ * https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md
182209 *
183210 * This functions is also accessible using the macro
184211 * SDL_iOSSetAnimationCallback() since SDL 2.0.4.
@@ -195,7 +222,7 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, · 10 unmodified lines
195222 *
196223 * \sa SDL_iPhoneSetEventPump
197224 */
198−extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
225+extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (SDLCALL *callback)(void*), void *callbackParam);
199226
200227 #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
201228
@@ -425,6 +452,18 @@ extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permis · 223 unmodified lines
425452 */
426453 extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset);
427454
455+/**
456+ * Send a user command to SDLActivity.
457+ *
458+ * Override "boolean onUnhandledMessage(Message msg)" to handle the message.
459+ *
460+ * \param command user command that must be greater or equal to 0x8000
461+ * \param param user parameter
462+ *
463+ * \since This function is available since SDL 2.0.22.
464+ */
465+extern DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param);
466+
428467 #endif /* __ANDROID__ */
429468
430469 /* Platform specific functions for WinRT */
@@ -520,7 +559,7 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path · 89 unmodified lines
520559 extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
521560
522561 /**
523− * Detects the device family of WinRT plattform at runtime.
562+ * Detects the device family of WinRT platform at runtime.
524563 *
525564 * \returns a value from the SDL_WinRT_DeviceFamily enum.
526565 *
@@ -552,11 +591,32 @@ extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void); · 25 unmodified lines
552591 extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
553592 #endif
554593
594+/* Functions used only by GDK */
595+#if defined(__GDK__)
596+typedef struct XTaskQueueObject * XTaskQueueHandle;
597+
598+/**
599+ * Gets a reference to the global async task queue handle for GDK,
600+ * initializing if needed.
601+ *
602+ * Once you are done with the task queue, you should call
603+ * XTaskQueueCloseHandle to reduce the reference count to avoid a resource
604+ * leak.
605+ *
606+ * \param outTaskQueue a pointer to be filled in with task queue handle.
607+ * \returns 0 if success, -1 if any error occurs.
608+ *
609+ * \since This function is available since SDL 2.24.0.
610+ */
611+extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue);
612+
613+#endif
614+
555615 /* Ends C function definitions when using C++ */
556616 #ifdef __cplusplus
557617 }
558618 #endif
559−#include "close_code.h"
619+#include <SDL2/close_code.h>
560620
561621 #endif /* SDL_system_h_ */
562622
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_syswm.h+9−7
@@ -28,10 +28,10 @@ · 27 unmodified lines
2828 #ifndef SDL_syswm_h_
2929 #define SDL_syswm_h_
3030
31−#include "SDL_stdinc.h"
32−#include "SDL_error.h"
33−#include "SDL_video.h"
34−#include "SDL_version.h"
31+#include <SDL2/SDL_stdinc.h>
32+#include <SDL2/SDL_error.h>
33+#include <SDL2/SDL_video.h>
34+#include <SDL2/SDL_version.h>
3535
3636 /**
3737 * \brief SDL_syswm.h
@@ -108,7 +108,7 @@ typedef void *EGLSurface; · 70 unmodified lines
108108 #endif
109109
110110 #if defined(SDL_VIDEO_DRIVER_VIVANTE)
111−#include "SDL_egl.h"
111+#include <SDL2/SDL_egl.h>
112112 #endif
113113
114114 #if defined(SDL_VIDEO_DRIVER_OS2)
@@ -122,7 +122,7 @@ struct gbm_device; · 7 unmodified lines
122122 #endif
123123
124124
125−#include "begin_code.h"
125+#include <SDL2/begin_code.h>
126126 /* Set up for C function definitions, even when using C++ */
127127 #ifdef __cplusplus
128128 extern "C" {
@@ -298,6 +298,8 @@ struct SDL_SysWMinfo · 169 unmodified lines
298298 struct wl_egl_window *egl_window; /**< Wayland EGL window (native window) */
299299 struct xdg_surface *xdg_surface; /**< Wayland xdg surface (window manager handle) */
300300 struct xdg_toplevel *xdg_toplevel; /**< Wayland xdg toplevel role */
301+ struct xdg_popup *xdg_popup; /**< Wayland xdg popup role */
302+ struct xdg_positioner *xdg_positioner; /**< Wayland xdg positioner, for popup */
301303 } wl;
302304 #endif
303305 #if defined(SDL_VIDEO_DRIVER_MIR) /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
@@ -377,7 +379,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, · 73 unmodified lines
377379 #ifdef __cplusplus
378380 }
379381 #endif
380−#include "close_code.h"
382+#include <SDL2/close_code.h>
381383
382384 #endif /* SDL_syswm_h_ */
383385
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_thread.h+11−11
@@ -28,14 +28,14 @@ · 27 unmodified lines
2828 * Header for the SDL thread management routines.
2929 */
3030
31−#include "SDL_stdinc.h"
32−#include "SDL_error.h"
31+#include <SDL2/SDL_stdinc.h>
32+#include <SDL2/SDL_error.h>
3333
3434 /* Thread synchronization primitives */
35−#include "SDL_atomic.h"
36−#include "SDL_mutex.h"
35+#include <SDL2/SDL_atomic.h>
36+#include <SDL2/SDL_mutex.h>
3737
38−#if defined(__WIN32__)
38+#if defined(__WIN32__) || defined(__GDK__)
3939 #include <process.h> /* _beginthreadex() and _endthreadex() */
4040 #endif
4141 #if defined(__OS2__) /* for _beginthread() and _endthread() */
@@ -46,7 +46,7 @@ · 4 unmodified lines
4646 #endif
4747 #endif
4848
49−#include "begin_code.h"
49+#include <SDL2/begin_code.h>
5050 /* Set up for C function definitions, even when using C++ */
5151 #ifdef __cplusplus
5252 extern "C" {
@@ -88,7 +88,7 @@ typedef enum { · 35 unmodified lines
8888 typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
8989
9090
91−#if defined(__WIN32__)
91+#if defined(__WIN32__) || defined(__GDK__)
9292 /**
9393 * \file SDL_thread.h
9494 *
@@ -129,7 +129,7 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, · 34 unmodified lines
129129 pfnSDL_CurrentEndThread pfnEndThread);
130130
131131 extern DECLSPEC SDL_Thread *SDLCALL
132−SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
132+SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn,
133133 const char *name, const size_t stacksize, void *data,
134134 pfnSDL_CurrentBeginThread pfnBeginThread,
135135 pfnSDL_CurrentEndThread pfnEndThread);
@@ -142,7 +142,7 @@ SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *), · 6 unmodified lines
142142 #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
143143 #else
144144 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
145−#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)SDL_endthread)
145+#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
146146 #endif
147147
148148 #elif defined(__OS2__)
@@ -175,7 +175,7 @@ SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const siz · 26 unmodified lines
175175 #undef SDL_CreateThread
176176 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
177177 #undef SDL_CreateThreadWithStackSize
178−#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
178+#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
179179 #else
180180 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
181181 #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
@@ -457,7 +457,7 @@ extern DECLSPEC void SDLCALL SDL_TLSCleanup(void); · 275 unmodified lines
457457 #ifdef __cplusplus
458458 }
459459 #endif
460−#include "close_code.h"
460+#include <SDL2/close_code.h>
461461
462462 #endif /* SDL_thread_h_ */
463463
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_timer.h+4−4
@@ -28,10 +28,10 @@ · 27 unmodified lines
2828 * Header for the SDL time management routines.
2929 */
3030
31−#include "SDL_stdinc.h"
32−#include "SDL_error.h"
31+#include <SDL2/SDL_stdinc.h>
32+#include <SDL2/SDL_error.h>
3333
34−#include "begin_code.h"
34+#include <SDL2/begin_code.h>
3535 /* Set up for C function definitions, even when using C++ */
3636 #ifdef __cplusplus
3737 extern "C" {
@@ -215,7 +215,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); · 177 unmodified lines
215215 #ifdef __cplusplus
216216 }
217217 #endif
218−#include "close_code.h"
218+#include <SDL2/close_code.h>
219219
220220 #endif /* SDL_timer_h_ */
221221
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_touch.h+13−5
@@ -28,11 +28,11 @@ · 27 unmodified lines
2828 #ifndef SDL_touch_h_
2929 #define SDL_touch_h_
3030
31−#include "SDL_stdinc.h"
32−#include "SDL_error.h"
33−#include "SDL_video.h"
31+#include <SDL2/SDL_stdinc.h>
32+#include <SDL2/SDL_error.h>
33+#include <SDL2/SDL_video.h>
3434
35−#include "begin_code.h"
35+#include <SDL2/begin_code.h>
3636 /* Set up for C function definitions, even when using C++ */
3737 #ifdef __cplusplus
3838 extern "C" {
@@ -95,6 +95,14 @@ extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); · 56 unmodified lines
9595 */
9696 extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
9797
98+/**
99+ * Get the touch device name as reported from the driver or NULL if the index
100+ * is invalid.
101+ *
102+ * \since This function is available since SDL 2.0.22.
103+ */
104+extern DECLSPEC const char* SDLCALL SDL_GetTouchName(int index);
105+
98106 /**
99107 * Get the type of the given touch device.
100108 *
@@ -135,7 +143,7 @@ extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int · 34 unmodified lines
135143 #ifdef __cplusplus
136144 }
137145 #endif
138−#include "close_code.h"
146+#include <SDL2/close_code.h>
139147
140148 #endif /* SDL_touch_h_ */
141149
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_types.h+1−1
@@ -26,4 +26,4 @@ · 25 unmodified lines
2626 */
2727
2828 /* DEPRECATED */
29−#include "SDL_stdinc.h"
29+#include <SDL2/SDL_stdinc.h>
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_version.h+22−6
@@ -28,9 +28,9 @@ · 27 unmodified lines
2828 #ifndef SDL_version_h_
2929 #define SDL_version_h_
3030
31−#include "SDL_stdinc.h"
31+#include <SDL2/SDL_stdinc.h>
3232
33−#include "begin_code.h"
33+#include <SDL2/begin_code.h>
3434 /* Set up for C function definitions, even when using C++ */
3535 #ifdef __cplusplus
3636 extern "C" {
@@ -58,8 +58,8 @@ typedef struct SDL_version · 21 unmodified lines
5858 /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
5959 */
6060 #define SDL_MAJOR_VERSION 2
61−#define SDL_MINOR_VERSION 0
62−#define SDL_PATCHLEVEL 20
61+#define SDL_MINOR_VERSION 26
62+#define SDL_PATCHLEVEL 2
6363
6464 /**
6565 * Macro to determine SDL version program was compiled against.
@@ -83,6 +83,8 @@ typedef struct SDL_version · 17 unmodified lines
8383 (x)->patch = SDL_PATCHLEVEL; \
8484 }
8585
86+/* TODO: Remove this whole block in SDL 3 */
87+#if SDL_MAJOR_VERSION < 3
8688 /**
8789 * This macro turns the version numbers into a numeric value:
8890 * \verbatim
@@ -90,21 +92,35 @@ typedef struct SDL_version · 1 unmodified line
9092 \endverbatim
9193 *
9294 * This assumes that there will never be more than 100 patchlevels.
95+ *
96+ * In versions higher than 2.9.0, the minor version overflows into
97+ * the thousands digit: for example, 2.23.0 is encoded as 4300,
98+ * and 2.255.99 would be encoded as 25799.
99+ * This macro will not be available in SDL 3.x.
93100 */
94101 #define SDL_VERSIONNUM(X, Y, Z) \
95102 ((X)*1000 + (Y)*100 + (Z))
96103
97104 /**
98105 * This is the version number macro for the current SDL version.
106+ *
107+ * In versions higher than 2.9.0, the minor version overflows into
108+ * the thousands digit: for example, 2.23.0 is encoded as 4300.
109+ * This macro will not be available in SDL 3.x.
110+ *
111+ * Deprecated, use SDL_VERSION_ATLEAST or SDL_VERSION instead.
99112 */
100113 #define SDL_COMPILEDVERSION \
101114 SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
115+#endif /* SDL_MAJOR_VERSION < 3 */
102116
103117 /**
104118 * This macro will evaluate to true if compiled with SDL at least X.Y.Z.
105119 */
106120 #define SDL_VERSION_ATLEAST(X, Y, Z) \
107− (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
121+ ((SDL_MAJOR_VERSION >= X) && \
122+ (SDL_MAJOR_VERSION > X || SDL_MINOR_VERSION >= Y) && \
123+ (SDL_MAJOR_VERSION > X || SDL_MINOR_VERSION > Y || SDL_PATCHLEVEL >= Z))
108124
109125 /**
110126 * Get the version of SDL that is linked against your program.
@@ -181,7 +197,7 @@ extern SDL_DEPRECATED DECLSPEC int SDLCALL SDL_GetRevisionNumber(void); · 70 unmodified lines
181197 #ifdef __cplusplus
182198 }
183199 #endif
184−#include "close_code.h"
200+#include <SDL2/close_code.h>
185201
186202 #endif /* SDL_version_h_ */
187203
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_video.h+77−15
@@ -28,12 +28,12 @@ · 27 unmodified lines
2828 #ifndef SDL_video_h_
2929 #define SDL_video_h_
3030
31−#include "SDL_stdinc.h"
32−#include "SDL_pixels.h"
33−#include "SDL_rect.h"
34−#include "SDL_surface.h"
31+#include <SDL2/SDL_stdinc.h>
32+#include <SDL2/SDL_pixels.h>
33+#include <SDL2/SDL_rect.h>
34+#include <SDL2/SDL_surface.h>
3535
36−#include "begin_code.h"
36+#include <SDL2/begin_code.h>
3737 /* Set up for C function definitions, even when using C++ */
3838 #ifdef __cplusplus
3939 extern "C" {
@@ -248,7 +248,8 @@ typedef enum · 208 unmodified lines
248248 SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
249249 SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
250250 SDL_GL_CONTEXT_RESET_NOTIFICATION,
251− SDL_GL_CONTEXT_NO_ERROR
251+ SDL_GL_CONTEXT_NO_ERROR,
252+ SDL_GL_FLOATBUFFERS
252253 } SDL_GLattr;
253254
254255 typedef enum
@@ -444,6 +445,15 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rec · 189 unmodified lines
444445 * A failure of this function usually means that either no DPI information is
445446 * available or the `displayIndex` is out of range.
446447 *
448+ * **WARNING**: This reports the DPI that the hardware reports, and it is not
449+ * always reliable! It is almost always better to use SDL_GetWindowSize() to
450+ * find the window size, which might be in logical points instead of pixels,
451+ * and then SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(),
452+ * SDL_Metal_GetDrawableSize(), or SDL_GetRendererOutputSize(), and compare
453+ * the two values to get an actual scaling value between the two. We will be
454+ * rethinking how high-dpi details should be managed in SDL3 to make things
455+ * more consistent, reliable, and clear.
456+ *
447457 * \param displayIndex the index of the display from which DPI information
448458 * should be queried
449459 * \param ddpi a pointer filled in with the diagonal DPI of the display; may
@@ -587,6 +597,35 @@ extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_Disp · 137 unmodified lines
587597 */
588598 extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
589599
600+/**
601+ * Get the index of the display containing a point
602+ *
603+ * \param point the point to query
604+ * \returns the index of the display containing the point or a negative error
605+ * code on failure; call SDL_GetError() for more information.
606+ *
607+ * \since This function is available since SDL 2.24.0.
608+ *
609+ * \sa SDL_GetDisplayBounds
610+ * \sa SDL_GetNumVideoDisplays
611+ */
612+extern DECLSPEC int SDLCALL SDL_GetPointDisplayIndex(const SDL_Point * point);
613+
614+/**
615+ * Get the index of the display primarily containing a rect
616+ *
617+ * \param rect the rect to query
618+ * \returns the index of the display entirely containing the rect or closest
619+ * to the center of the rect on success or a negative error code on
620+ * failure; call SDL_GetError() for more information.
621+ *
622+ * \since This function is available since SDL 2.24.0.
623+ *
624+ * \sa SDL_GetDisplayBounds
625+ * \sa SDL_GetNumVideoDisplays
626+ */
627+extern DECLSPEC int SDLCALL SDL_GetRectDisplayIndex(const SDL_Rect * rect);
628+
590629 /**
591630 * Get the index of the display associated with a window.
592631 *
@@ -697,7 +736,10 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); · 104 unmodified lines
697736 * in pixels may differ from its size in screen coordinates on platforms with
698737 * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the
699738 * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or
700− * SDL_GetRendererOutputSize() to query the drawable size in pixels.
739+ * SDL_GetRendererOutputSize() to query the drawable size in pixels. Note that
740+ * when this flag is set, the drawable size can vary after the window is
741+ * created and should be queried after major window events such as when the
742+ * window is resized or moved between displays.
701743 *
702744 * If the window is set fullscreen, the width and height parameters `w` and
703745 * `h` will not be used. However, invalid size parameters (e.g. too large) may
@@ -1004,6 +1046,27 @@ extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window, · 300 unmodified lines
10041046 int *top, int *left,
10051047 int *bottom, int *right);
10061048
1049+/**
1050+ * Get the size of a window in pixels.
1051+ *
1052+ * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
1053+ * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
1054+ * platform with high-DPI support (Apple calls this "Retina"), and not
1055+ * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
1056+ *
1057+ * \param window the window from which the drawable size should be queried
1058+ * \param w a pointer to variable for storing the width in pixels, may be NULL
1059+ * \param h a pointer to variable for storing the height in pixels, may be
1060+ * NULL
1061+ *
1062+ * \since This function is available since SDL 2.26.0.
1063+ *
1064+ * \sa SDL_CreateWindow
1065+ * \sa SDL_GetWindowSize
1066+ */
1067+extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window,
1068+ int *w, int *h);
1069+
10071070 /**
10081071 * Set the minimum size of a window's client area.
10091072 *
@@ -1337,6 +1400,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window, · 327 unmodified lines
13371400 * Mouse grab confines the mouse cursor to the window.
13381401 *
13391402 * \param window The window for which the mouse grab mode should be set.
1403+ * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
13401404 *
13411405 * \since This function is available since SDL 2.0.16.
13421406 *
@@ -1747,6 +1811,9 @@ extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); · 404 unmodified lines
17471811 * If you disable the screensaver, it is automatically re-enabled when SDL
17481812 * quits.
17491813 *
1814+ * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
1815+ * the screensaver was enabled by default.
1816+ *
17501817 * \since This function is available since SDL 2.0.0.
17511818 *
17521819 * \sa SDL_EnableScreenSaver
@@ -2008,13 +2075,8 @@ extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, · 255 unmodified lines
20082075 * retry the call with 1 for the interval.
20092076 *
20102077 * Adaptive vsync is implemented for some glX drivers with
2011− * GLX_EXT_swap_control_tear:
2012− *
2013− * https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt
2014− *
2015− * and for some Windows drivers with WGL_EXT_swap_control_tear:
2016− *
2017− * https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt
2078+ * GLX_EXT_swap_control_tear, and for some Windows drivers with
2079+ * WGL_EXT_swap_control_tear.
20182080 *
20192081 * Read more on the Khronos wiki:
20202082 * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
@@ -2081,7 +2143,7 @@ extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); · 60 unmodified lines
20812143 #ifdef __cplusplus
20822144 }
20832145 #endif
2084−#include "close_code.h"
2146+#include <SDL2/close_code.h>
20852147
20862148 #endif /* SDL_video_h_ */
20872149
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_vulkan.h+3−3
@@ -28,9 +28,9 @@ · 27 unmodified lines
2828 #ifndef SDL_vulkan_h_
2929 #define SDL_vulkan_h_
3030
31−#include "SDL_video.h"
31+#include <SDL2/SDL_video.h>
3232
33−#include "begin_code.h"
33+#include <SDL2/begin_code.h>
3434 /* Set up for C function definitions, even when using C++ */
3535 #ifdef __cplusplus
3636 extern "C" {
@@ -210,6 +210,6 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window, · 173 unmodified lines
210210 #ifdef __cplusplus
211211 }
212212 #endif
213−#include "close_code.h"
213+#include <SDL2/close_code.h>
214214
215215 #endif /* SDL_vulkan_h_ */
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/begin_code.h+4−4
@@ -34,7 +34,7 @@ · 33 unmodified lines
3434 #define _begin_code_h
3535
3636 #ifndef SDL_DEPRECATED
37−# if (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
37+# if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
3838 # define SDL_DEPRECATED __attribute__((deprecated))
3939 # else
4040 # define SDL_DEPRECATED
@@ -51,7 +51,7 @@ · 10 unmodified lines
5151
5252 /* Some compilers use a special export keyword */
5353 #ifndef DECLSPEC
54−# if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__)
54+# if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__) || defined(__GDK__)
5555 # ifdef DLL_EXPORT
5656 # define DECLSPEC __declspec(dllexport)
5757 # else
@@ -74,7 +74,7 @@ · 16 unmodified lines
7474
7575 /* By default SDL uses the C calling convention */
7676 #ifndef SDLCALL
77−#if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__)
77+#if (defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)) && !defined(__GNUC__)
7878 #define SDLCALL __cdecl
7979 #elif defined(__OS2__) || defined(__EMX__)
8080 #define SDLCALL _System
@@ -107,7 +107,7 @@ · 26 unmodified lines
107107 #ifdef __BORLANDC__
108108 #pragma nopackwarning
109109 #endif
110−#ifdef _M_X64
110+#ifdef _WIN64
111111 /* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
112112 #pragma pack(push,8)
113113 #else
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/CMake/sdl2-config-version.cmake+48−0
@@ -0,0 +1,48 @@
1+# based on the files generated by CMake's write_basic_package_version_file
2+
3+# SDL2 CMake version configuration file:
4+# This file is meant to be placed in Resources/CMake of a SDL2 framework
5+
6+if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h")
7+ message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the Resources/CMake directory of SDL2.framework")
8+ return()
9+endif()
10+
11+file(READ "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h" _sdl_version_h)
12+string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
13+set(_sdl_major "${CMAKE_MATCH_1}")
14+string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
15+set(_sdl_minor "${CMAKE_MATCH_1}")
16+string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_version_h}")
17+set(_sdl_patch "${CMAKE_MATCH_1}")
18+if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re)
19+ set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}")
20+else()
21+ message(AUTHOR_WARNING "Could not extract version from SDL_version.h.")
22+ return()
23+endif()
24+
25+if(PACKAGE_FIND_VERSION_RANGE)
26+ # Package version must be in the requested version range
27+ if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
28+ OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
29+ OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
30+ set(PACKAGE_VERSION_COMPATIBLE FALSE)
31+ else()
32+ set(PACKAGE_VERSION_COMPATIBLE TRUE)
33+ endif()
34+else()
35+ if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
36+ set(PACKAGE_VERSION_COMPATIBLE FALSE)
37+ else()
38+ set(PACKAGE_VERSION_COMPATIBLE TRUE)
39+ if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
40+ set(PACKAGE_VERSION_EXACT TRUE)
41+ endif()
42+ endif()
43+endif()
44+
45+# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
46+if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
47+ set(PACKAGE_VERSION_UNSUITABLE TRUE)
48+endif()
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/CMake/sdl2-config.cmake+69−0
@@ -0,0 +1,69 @@
1+# SDL2 CMake configuration file:
2+# This file is meant to be placed in Resources/CMake of a SDL2 framework
3+
4+# INTERFACE_LINK_OPTIONS needs CMake 3.12
5+cmake_minimum_required(VERSION 3.12)
6+
7+include(FeatureSummary)
8+set_package_properties(SDL2 PROPERTIES
9+ URL "https://www.libsdl.org/"
10+ DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
11+)
12+
13+# Copied from `configure_package_config_file`
14+macro(set_and_check _var _file)
15+ set(${_var} "${_file}")
16+ if(NOT EXISTS "${_file}")
17+ message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
18+ endif()
19+endmacro()
20+
21+# Copied from `configure_package_config_file`
22+macro(check_required_components _NAME)
23+ foreach(comp ${${_NAME}_FIND_COMPONENTS})
24+ if(NOT ${_NAME}_${comp}_FOUND)
25+ if(${_NAME}_FIND_REQUIRED_${comp})
26+ set(${_NAME}_FOUND FALSE)
27+ endif()
28+ endif()
29+ endforeach()
30+endmacro()
31+
32+set(SDL2_FOUND TRUE)
33+
34+string(REGEX REPLACE "SDL2\\.framework.*" "SDL2.framework" SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}")
35+string(REGEX REPLACE "SDL2\\.framework.*" "" SDL2_FRAMEWORK_PARENT_PATH "${CMAKE_CURRENT_LIST_DIR}")
36+
37+# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
38+
39+set_and_check(SDL2_PREFIX "${SDL2_FRAMEWORK_PATH}")
40+set_and_check(SDL2_EXEC_PREFIX "${SDL2_FRAMEWORK_PATH}")
41+set_and_check(SDL2_INCLUDE_DIR "${SDL2_FRAMEWORK_PATH}/Headers")
42+set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR};${SDL2_FRAMEWORK_PATH}")
43+set_and_check(SDL2_BINDIR "${SDL2_FRAMEWORK_PATH}")
44+set_and_check(SDL2_LIBDIR "${SDL2_FRAMEWORK_PATH}")
45+
46+set(SDL2_LIBRARIES "SDL2::SDL2")
47+
48+# All targets are created, even when some might not be requested though COMPONENTS.
49+# This is done for compatibility with CMake generated SDL2-target.cmake files.
50+
51+if(NOT TARGET SDL2::SDL2)
52+ add_library(SDL2::SDL2 INTERFACE IMPORTED)
53+ set_target_properties(SDL2::SDL2
54+ PROPERTIES
55+ INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\""
56+ INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
57+ INTERFACE_LINK_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\";SHELL:-framework SDL2"
58+ COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
59+ INTERFACE_SDL2_SHARED "ON"
60+ )
61+endif()
62+set(SDL2_SDL2_FOUND TRUE)
63+
64+if(NOT TARGET SDL2::SDL2main)
65+ add_library(SDL2::SDL2main INTERFACE IMPORTED)
66+endif()
67+set(SDL2_SDL2main_FOUND TRUE)
68+
69+check_required_components(SDL2)
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/Info.plist+10−10
@@ -3,7 +3,7 @@ · 2 unmodified lines
33 <plist version="1.0">
44 <dict>
55 <key>BuildMachineOSBuild</key>
6− <string>20G165</string>
6+ <string>22A400</string>
77 <key>CFBundleDevelopmentRegion</key>
88 <string>English</string>
99 <key>CFBundleExecutable</key>
@@ -19,7 +19,7 @@ · 9 unmodified lines
1919 <key>CFBundlePackageType</key>
2020 <string>FMWK</string>
2121 <key>CFBundleShortVersionString</key>
22− <string>2.0.20</string>
22+ <string>2.26.2</string>
2323 <key>CFBundleSignature</key>
2424 <string>SDLX</string>
2525 <key>CFBundleSupportedPlatforms</key>
@@ -27,24 +27,24 @@ · 1 unmodified line
2727 <string>MacOSX</string>
2828 </array>
2929 <key>CFBundleVersion</key>
30− <string>2.0.20</string>
30+ <string>2.26.2</string>
3131 <key>DTCompiler</key>
3232 <string>com.apple.compilers.llvm.clang.1_0</string>
3333 <key>DTPlatformBuild</key>
34− <string>13C100</string>
34+ <string>14B47b</string>
3535 <key>DTPlatformName</key>
3636 <string>macosx</string>
3737 <key>DTPlatformVersion</key>
38− <string>12.1</string>
38+ <string>13.0</string>
3939 <key>DTSDKBuild</key>
40− <string>21C46</string>
40+ <string>22A372</string>
4141 <key>DTSDKName</key>
42− <string>macosx12.1</string>
42+ <string>macosx13.0</string>
4343 <key>DTXcode</key>
44− <string>1321</string>
44+ <string>1410</string>
4545 <key>DTXcodeBuild</key>
46− <string>13C100</string>
46+ <string>14B47b</string>
4747 <key>LSMinimumSystemVersion</key>
48− <string>10.6</string>
48+ <string>10.9</string>
4949 </dict>
5050 </plist>
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/ReadMe.txt+13−1
@@ -18,7 +18,19 @@ To Install: · 17 unmodified lines
1818 Copy the SDL2.framework to /Library/Frameworks
1919
2020 You may alternatively install it in <Your home directory>/Library/Frameworks
21−if your access privileges are not high enough.
21+if your access privileges are not high enough.
22+
23+
24+Use in CMake projects:
25+SDL2.framework can be used in CMake projects using the following pattern:
26+```
27+find_package(SDL2 REQUIRED COMPONENTS SDL2)
28+add_executable(my_game ${MY_SOURCES})
29+target_link_libraries(my_game PRIVATE SDL2::SDL2)
30+```
31+If SDL2.framework is installed in a non-standard location,
32+please refer to the following link for ways to configure CMake:
33+https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure
2234
2335
2436 Additional References:
release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/default.metallib+0−0

Binary file not shown.

release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/SDL2+0−0

Binary file not shown.

release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/_CodeSignature/CodeResources+174−133
@@ -4,9 +4,17 @@ · 3 unmodified lines
44 <dict>
55 <key>files</key>
66 <dict>
7+ <key>Resources/CMake/sdl2-config-version.cmake</key>
8+ <data>
9+ GOmfPsl6+zUzjRroR1OeRUu1Do0=
10+ </data>
11+ <key>Resources/CMake/sdl2-config.cmake</key>
12+ <data>
13+ aottfZnkkRrcejRrYqK2L/49GIU=
14+ </data>
715 <key>Resources/Info.plist</key>
816 <data>
9− WA5ECtp9JdaZLsWF+EWo7CT3rrk=
17+ 0srrtdsGkAsDsNfVa8G4uQTmX18=
1018 </data>
1119 <key>Resources/License.txt</key>
1220 <data>
@@ -14,11 +22,11 @@ · 1 unmodified line
1422 </data>
1523 <key>Resources/ReadMe.txt</key>
1624 <data>
17− JbxWZUxpvG/D7Yb/DvLh6Aunla0=
25+ 04Gl3MPa3Etx4qtkaftLHaPqBVU=
1826 </data>
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2028 <data>
21− 9r12z/bRcfzLTZHZq/lX6aEe2XQ=
29+ IJbnxEB8M5Bm2m634ZoP3yyZ7hc=
2230 </data>
2331 </dict>
2432 <key>files2</key>
@@ -27,99 +35,99 @@ · 2 unmodified lines
2735 <dict>
2836 <key>hash</key>
2937 <data>
30− aTrG+5Kp2RqNz3APjcnTl3w2C4w=
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3644 </dict>
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3846 <dict>
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4755 </dict>
4856 <key>Headers/SDL_atomic.h</key>
4957 <dict>
5058 <key>hash</key>
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5866 </dict>
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6068 <dict>
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6876 </data>
6977 </dict>
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7987 </data>
8088 </dict>
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8290 <dict>
8391 <key>hash</key>
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9098 </data>
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93101 <dict>
94102 <key>hash</key>
95103 <data>
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101109 </data>
102110 </dict>
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105113 <key>hash</key>
106114 <data>
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108116 </data>
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157165 </dict>
158166 <key>Headers/SDL_error.h</key>
159167 <dict>
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182190 <key>hash</key>
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692711 <key>hash2</key>
693712 <data>
694− +Aw5Y41y8rkDqZGz/BMzCeAVDRUOVdlX5dEHIBxNNLg=
713+ m2YnnxZ3NFLyWa40RPyHe4X7MfV68puUdm1SdheubMY=
695714 </data>
696715 </dict>
697716 <key>Headers/SDL_video.h</key>
698717 <dict>
699718 <key>hash</key>
700719 <data>
701− q0CoxPrnkRWpMWS/pIHyPhbSMCM=
720+ 4jGRWrhQFyHkch8stq/9q4W1Ojs=
702721 </data>
703722 <key>hash2</key>
704723 <data>
705− DPvCDsIQY0QTiPeSMSbLRcQOWsT0oKupircD3OyJR3I=
724+ K3iiENHlz4P96m4GXYFrijlVAWWUeCWFdFm78pPl4Nk=
706725 </data>
707726 </dict>
708727 <key>Headers/SDL_vulkan.h</key>
709728 <dict>
710729 <key>hash</key>
711730 <data>
712− YzU8hEv6jByapIvIAasOdqkAyQU=
731+ k22upiGXgz0TzSKkWtDwaKrV2fw=
713732 </data>
714733 <key>hash2</key>
715734 <data>
716− PqC117S9gbnKmKCBf991rQDJ7N2ak+47yGX/gEdOG8c=
735+ kg2f48mMRh4+Ev5cnsEDDyQqf6YbP7YqWNhykRYzgDo=
717736 </data>
718737 </dict>
719738 <key>Headers/begin_code.h</key>
720739 <dict>
721740 <key>hash</key>
722741 <data>
723− h8hZ7hTZOrnc0cFWYRvvTyUhGOU=
742+ u4PDdbvfemkyR1H1QsODd6pLFRA=
724743 </data>
725744 <key>hash2</key>
726745 <data>
727− qDNWZktosRzVPtpK9+6MkP+OIGQNUrIIpu7WU11cI7g=
746+ mOMdpMYdVHyciBhBNbcuPQFKemkQLlxtdYNQI3z2snE=
728747 </data>
729748 </dict>
730749 <key>Headers/close_code.h</key>
@@ -738,15 +757,37 @@ · 7 unmodified lines
738757 9JEAM14hpDRV6tDnQvfIFtBJQXHOEJSONje5q/PKlTo=
739758 </data>
740759 </dict>
760+ <key>Resources/CMake/sdl2-config-version.cmake</key>
761+ <dict>
762+ <key>hash</key>
763+ <data>
764+ GOmfPsl6+zUzjRroR1OeRUu1Do0=
765+ </data>
766+ <key>hash2</key>
767+ <data>
768+ YeQ8SoXGqMam3mk/39htvQ5fF5Twd16X5JPfl7/hSuk=
769+ </data>
770+ </dict>
771+ <key>Resources/CMake/sdl2-config.cmake</key>
772+ <dict>
773+ <key>hash</key>
774+ <data>
775+ aottfZnkkRrcejRrYqK2L/49GIU=
776+ </data>
777+ <key>hash2</key>
778+ <data>
779+ NtAgweQRe487Cy32/RioObq+KAq6SXdUsRtQZaAvT6U=
780+ </data>
781+ </dict>
741782 <key>Resources/Info.plist</key>
742783 <dict>
743784 <key>hash</key>
744785 <data>
745− WA5ECtp9JdaZLsWF+EWo7CT3rrk=
786+ 0srrtdsGkAsDsNfVa8G4uQTmX18=
746787 </data>
747788 <key>hash2</key>
748789 <data>
749− ui83Z8gNUOjU063vj/ucfMrkooeLR2eRAT4bCQscyyE=
790+ dsUxoQk9XWlOiWXn9Ywz3s9X2VDH0jsvImZxBCRK3ck=
750791 </data>
751792 </dict>
752793 <key>Resources/License.txt</key>
@@ -764,22 +805,22 @@ · 11 unmodified lines
764805 <dict>
765806 <key>hash</key>
766807 <data>
767− JbxWZUxpvG/D7Yb/DvLh6Aunla0=
808+ 04Gl3MPa3Etx4qtkaftLHaPqBVU=
768809 </data>
769810 <key>hash2</key>
770811 <data>
771− pOpMHiFjj3pIWQqZ5KDvYNyp0twU7vCZmLwAQJLVkT4=
812+ OjTqSEaeNJpJyrrZIzKimvTn011CW6ucNulPPxUwgL0=
772813 </data>
773814 </dict>
774815 <key>Resources/default.metallib</key>
775816 <dict>
776817 <key>hash</key>
777818 <data>
778− 9r12z/bRcfzLTZHZq/lX6aEe2XQ=
819+ IJbnxEB8M5Bm2m634ZoP3yyZ7hc=
779820 </data>
780821 <key>hash2</key>
781822 <data>
782− wLvh//hzxtz/3NO439f1+KwR8WlN6SmtrhisJLt1J48=
823+ jER7vdakln2mbSKeyf0qvxSSq/5YH3yog8/x0a3iGGw=
783824 </data>
784825 </dict>
785826 </dict>
release/macos/ft2-clone-macos.app/Contents/Info.plist+2−0
@@ -129,5 +129,7 @@ https://16-bits.org</string> · 128 unmodified lines
129129 <true/>
130130 <key>NSHighResolutionCapable</key>
131131 <true/>
132+ <key>NSMicrophoneUsageDescription</key>
133+ <string>This program needs access to your audio device.</string>
132134 </dict>
133135 </plist>
release/win32/SDL2.dll+0−0

Binary file not shown.

release/win64/SDL2.dll+0−0

Binary file not shown.

src/ft2_audio.c+11−30
@@ -107,8 +107,6 @@ bool setNewAudioSettings(void) // only call this from the main input/video threa · 106 unmodified lines
107107
108108 resumeAudio();
109109
110− setWavRenderFrequency(audio.freq);
111− setWavRenderBitDepth((config.specialFlags & BITDEPTH_32) ? 32 : 16);
112110 return true;
113111 }
114112
@@ -272,8 +270,7 @@ static void voiceUpdateVolumes(int32_t i, uint8_t status) · 157 unmodified lines
272270 // if destination volume and current volume is the same (and we have no sample trigger), don't do ramp
273271 if (fVolumeL == v->fVolumeL && fVolumeR == v->fVolumeR && !(status & IS_Trigger))
274272 {
275− // there is no volume change
276− v->volumeRampLength = 0;
273+ v->volumeRampLength = 0; // there is no volume change
277274 }
278275 else
279276 {
@@ -889,7 +886,7 @@ static void fillVisualsSyncBuffer(void) · 609 unmodified lines
889886 pattSyncData.row = song.curReplayerRow;
890887 pattSyncData.pattNum = song.curReplayerPattNum;
891888 pattSyncData.songPos = song.curReplayerSongPos;
892− pattSyncData.BPM = song.BPM;
889+ pattSyncData.BPM = (uint8_t)song.BPM;
893890 pattSyncData.speed = (uint8_t)song.speed;
894891 pattSyncData.globalVolume = (uint8_t)song.globalVolume;
895892 pattSyncData.timestamp = audio.tickTime64;
@@ -985,41 +982,28 @@ static void SDLCALL audioCallback(void *userdata, Uint8 *stream, int len) · 89 unmodified lines
985982
986983 static bool setupAudioBuffers(void)
987984 {
988− const uint32_t sampleSize = sizeof (float);
989−
990− audio.fMixBufferLUnaligned = (float *)MALLOC_PAD(MAX_WAV_RENDER_SAMPLES_PER_TICK * sampleSize, 256);
991− audio.fMixBufferRUnaligned = (float *)MALLOC_PAD(MAX_WAV_RENDER_SAMPLES_PER_TICK * sampleSize, 256);
985+ audio.fMixBufferL = (float *)calloc(MAX_WAV_RENDER_SAMPLES_PER_TICK, sizeof (float));
986+ audio.fMixBufferR = (float *)calloc(MAX_WAV_RENDER_SAMPLES_PER_TICK, sizeof (float));
992987
993− if (audio.fMixBufferLUnaligned == NULL || audio.fMixBufferRUnaligned == NULL)
988+ if (audio.fMixBufferL == NULL || audio.fMixBufferR == NULL)
994989 return false;
995990
996− // make aligned main pointers
997− audio.fMixBufferL = (float *)ALIGN_PTR(audio.fMixBufferLUnaligned, 256);
998− audio.fMixBufferR = (float *)ALIGN_PTR(audio.fMixBufferRUnaligned, 256);
999−
1000− // clear buffers
1001− memset(audio.fMixBufferL, 0, MAX_WAV_RENDER_SAMPLES_PER_TICK * sampleSize);
1002− memset(audio.fMixBufferR, 0, MAX_WAV_RENDER_SAMPLES_PER_TICK * sampleSize);
1003−
1004991 return true;
1005992 }
1006993
1007994 static void freeAudioBuffers(void)
1008995 {
1009− if (audio.fMixBufferLUnaligned != NULL)
996+ if (audio.fMixBufferL != NULL)
1010997 {
1011− free(audio.fMixBufferLUnaligned);
1012− audio.fMixBufferLUnaligned = NULL;
998+ free(audio.fMixBufferL);
999+ audio.fMixBufferL = NULL;
10131000 }
10141001
1015− if (audio.fMixBufferRUnaligned != NULL)
1002+ if (audio.fMixBufferR != NULL)
10161003 {
1017− free(audio.fMixBufferRUnaligned);
1018− audio.fMixBufferRUnaligned = NULL;
1004+ free(audio.fMixBufferR);
1005+ audio.fMixBufferR = NULL;
10191006 }
1020−
1021− audio.fMixBufferL = NULL;
1022− audio.fMixBufferR = NULL;
10231007 }
10241008
10251009 void updateSendAudSamplesRoutine(bool lockMixer)
@@ -1214,9 +1198,6 @@ bool setupAudio(bool showErrorMsg) · 188 unmodified lines
12141198 updateSendAudSamplesRoutine(false);
12151199 audio.resetSyncTickTimeFlag = true;
12161200
1217− setWavRenderFrequency(audio.freq);
1218− setWavRenderBitDepth((config.specialFlags & BITDEPTH_32) ? 32 : 16);
1219−
12201201 return true;
12211202 }
12221203
src/ft2_audio.h+16−6
@@ -40,7 +40,7 @@ typedef struct audio_t · 39 unmodified lines
4040 uint32_t freq, audLatencyPerfValInt, audLatencyPerfValFrac, samplesPerTick, samplesPerTickFrac, musicTimeSpeedVal;
4141 uint64_t tickTime64, tickTime64Frac;
4242 float fRampQuickVolMul, fRampTickMul, fRampTickMulTab[(MAX_BPM-MIN_BPM)+1];
43− float *fMixBufferL, *fMixBufferR, *fMixBufferLUnaligned, *fMixBufferRUnaligned;
43+ float *fMixBufferL, *fMixBufferR;
4444 double dHz2MixDeltaMul, dAudioLatencyMs;
4545
4646 SDL_AudioDeviceID dev;
@@ -57,7 +57,7 @@ typedef struct · 10 unmodified lines
5757 uint32_t volumeRampLength;
5858
5959 uintCPUWord_t positionFrac, delta, oldDelta, scopeDelta;
60−#
60+
6161 // if (loopEnabled && hasLooped && samplingPos <= loopStart+SINC_LEFT_TAPS) readFixedTapsFromThisPointer();
6262 const int8_t *leftEdgeTaps8;
6363 const int16_t *leftEdgeTaps16;
@@ -66,12 +66,22 @@ typedef struct · 2 unmodified lines
6666 float fVolume, fVolumeL, fVolumeR, fVolumeLDelta, fVolumeRDelta, fVolumeLTarget, fVolumeRTarget;
6767 } voice_t;
6868
69−typedef struct pattSyncData_t
69+#ifdef _MSC_VER
70+#pragma pack(push)
71+#pragma pack(1)
72+#endif
73+typedef struct pattSyncData_t // used for audio/video sync queue (pack to save RAM)
7074 {
71− uint8_t pattNum, globalVolume, songPos, tick, speed, row;
72− uint16_t BPM;
75+ uint8_t pattNum, globalVolume, songPos, tick, speed, row, BPM;
7376 uint64_t timestamp;
74−} pattSyncData_t;
77+}
78+#ifdef __GNUC__
79+__attribute__ ((packed))
80+#endif
81+pattSyncData_t;
82+#ifdef _MSC_VER
83+#pragma pack(pop)
84+#endif
7585
7686 typedef struct pattSync_t
7787 {
src/ft2_checkboxes.c+8−2
@@ -14,6 +14,7 @@ · 13 unmodified lines
1414 #include "ft2_mouse.h"
1515 #include "ft2_edit.h"
1616 #include "ft2_bmp.h"
17+#include "ft2_wav_renderer.h"
1718 #include "ft2_structs.h"
1819
1920 checkBox_t checkBoxes[NUM_CHECKBOXES] =
@@ -90,6 +91,7 @@ checkBox_t checkBoxes[NUM_CHECKBOXES] = · 70 unmodified lines
9091 { 113, 79, 128, 12, cbConfigLineColors },
9192 { 113, 92, 126, 12, cbConfigChanNums },
9293 { 255, 14, 136, 12, cbConfigShowVolCol },
94+ { 237, 108, 13, 12, cbEnableCustomPointer },
9395 { 255, 158, 111, 12, cbSoftwareMouse },
9496 // ---------------------------------
9597 { 212, 2, 150, 12, cbSampCutToBuff },
@@ -108,10 +110,14 @@ checkBox_t checkBoxes[NUM_CHECKBOXES] = · 12 unmodified lines
108110 { 411, 119, 121, 12, cbMIDIRecTransp },
109111 { 411, 132, 109, 12, cbMIDIRecVelocity },
110112 { 411, 145, 124, 12, cbMIDIRecAftert },
111− { 113, 115, 74, 12, cbVsyncOff },
113+ { 113, 115, 75, 12, cbVsyncOff },
112114 { 113, 128, 78, 12, cbFullScreen },
113115 { 113, 141, 75, 12, cbStretchImage },
114− { 113, 154, 78, 12, cbPixelFilter }
116+ { 113, 154, 78, 12, cbPixelFilter },
117+
118+ // WAV RENDERER BPM MODE
119+ //x, y, w, h, funcOnUp
120+ { 3, 112, 71, 24, cbToggleWavRenderBPMMode }
115121 };
116122
117123 void drawCheckBox(uint16_t checkBoxID)
src/ft2_checkboxes.h+3−0
@@ -65,6 +65,7 @@ enum // CHECKBOXES · 64 unmodified lines
6565 CB_CONF_LINECOLORS,
6666 CB_CONF_CHANNUMS,
6767 CB_CONF_SHOW_VOLCOL,
68+ CB_CONF_ENABLE_CUSTOM_POINTER,
6869 CB_CONF_SOFTWARE_MOUSE,
6970
7071 // CONFIG MISCELLANEOUS
@@ -89,6 +90,8 @@ enum // CHECKBOXES · 18 unmodified lines
8990 CB_CONF_STRETCH_IMAGE,
9091 CB_CONF_PIXEL_FILTER,
9192
93+ CB_WAV_BPM_MODE,
94+
9295 NUM_CHECKBOXES
9396 };
9497
src/ft2_config.c+65−25
@@ -210,12 +210,40 @@ static void setDefaultConfigSettings(void) · 209 unmodified lines
210210 loadConfigFromBuffer(true);
211211 }
212212
213+static void updateImageStretchAndPixelFilter(uint8_t oldWindowFlags, uint8_t oldSpecialFlags2)
214+{
215+ bool didFullscreenUpdate = false;
216+
217+ // handle pixel filter change
218+ if ((oldWindowFlags & PIXEL_FILTER) != (config.windowFlags & PIXEL_FILTER))
219+ {
220+ recreateTexture();
221+ if (video.fullscreen) // force an update if in fullscreen mode
222+ {
223+ leaveFullscreen();
224+ enterFullscreen();
225+ didFullscreenUpdate = true;
226+ }
227+ }
228+
229+ // handle image stretch change
230+ if ((oldSpecialFlags2 & STRETCH_IMAGE) != (config.specialFlags2 & STRETCH_IMAGE))
231+ {
232+ if (video.fullscreen && !didFullscreenUpdate) // force an update if in fullscreen mode
233+ {
234+ leaveFullscreen();
235+ enterFullscreen();
236+ }
237+ }
238+}
239+
213240 void resetConfig(void)
214241 {
215242 if (okBox(2, "System request", "Are you sure you want to reset your FT2 configuration?") != 1)
216243 return;
217244
218245 const uint8_t oldWindowFlags = config.windowFlags;
246+ const uint8_t oldSpecialFlags2 = config.specialFlags2;
219247
220248 setDefaultConfigSettings();
221249 setToDefaultAudioOutputDevice();
@@ -228,17 +256,7 @@ void resetConfig(void) · 6 unmodified lines
228256 showBottomScreen();
229257
230258 setWindowSizeFromConfig(true);
231−
232− // handle pixel filter change
233− if ((oldWindowFlags & PIXEL_FILTER) != (config.windowFlags & PIXEL_FILTER))
234− {
235− recreateTexture();
236− if (video.fullscreen)
237− {
238− leaveFullScreen();
239− enterFullscreen();
240− }
241− }
259+ updateImageStretchAndPixelFilter(oldWindowFlags, oldSpecialFlags2);
242260
243261 if (config.specialFlags2 & HARDWARE_MOUSE)
244262 SDL_ShowCursor(SDL_TRUE);
@@ -339,6 +357,7 @@ bool loadConfig(bool showErrorFlag) · 94 unmodified lines
339357 void loadConfig2(void) // called by "Load config" button
340358 {
341359 const uint8_t oldWindowFlags = config.windowFlags;
360+ const uint8_t oldSpecialFlags2 = config.specialFlags2;
342361
343362 loadConfig(CONFIG_SHOW_ERRORS);
344363
@@ -346,16 +365,8 @@ void loadConfig2(void) // called by "Load config" button · 1 unmodified line
346365 showTopScreen(false);
347366 showBottomScreen();
348367
349− // handle pixel filter change
350− if ((oldWindowFlags & PIXEL_FILTER) != (config.windowFlags & PIXEL_FILTER))
351− {
352− recreateTexture();
353− if (video.fullscreen)
354− {
355− leaveFullScreen();
356− enterFullscreen();
357− }
358− }
368+ setWindowSizeFromConfig(true);
369+ updateImageStretchAndPixelFilter(oldWindowFlags, oldSpecialFlags2);
359370
360371 if (config.specialFlags2 & HARDWARE_MOUSE)
361372 SDL_ShowCursor(SDL_TRUE);
@@ -872,6 +883,7 @@ static void setConfigLayoutCheckButtonStates(void) · 510 unmodified lines
872883 checkBoxes[CB_CONF_LINECOLORS].checked = config.ptnLineLight;
873884 checkBoxes[CB_CONF_CHANNUMS].checked = config.ptnChnNumbers;
874885 checkBoxes[CB_CONF_SHOW_VOLCOL].checked = config.ptnShowVolColumn;
886+ checkBoxes[CB_CONF_ENABLE_CUSTOM_POINTER].checked = (config.specialFlags2 & USE_OS_MOUSE_POINTER) ? false : true;
875887 checkBoxes[CB_CONF_SOFTWARE_MOUSE].checked = (config.specialFlags2 & HARDWARE_MOUSE) ? false : true;
876888
877889 showCheckBox(CB_CONF_PATTSTRETCH);
@@ -882,6 +894,7 @@ static void setConfigLayoutCheckButtonStates(void) · 4 unmodified lines
882894 showCheckBox(CB_CONF_LINECOLORS);
883895 showCheckBox(CB_CONF_CHANNUMS);
884896 showCheckBox(CB_CONF_SHOW_VOLCOL);
897+ showCheckBox(CB_CONF_ENABLE_CUSTOM_POINTER);
885898 showCheckBox(CB_CONF_SOFTWARE_MOUSE);
886899 }
887900
@@ -1429,6 +1442,7 @@ void hideConfigScreen(void) · 541 unmodified lines
14291442 hideCheckBox(CB_CONF_LINECOLORS);
14301443 hideCheckBox(CB_CONF_CHANNUMS);
14311444 hideCheckBox(CB_CONF_SHOW_VOLCOL);
1445+ hideCheckBox(CB_CONF_ENABLE_CUSTOM_POINTER);
14321446 hideCheckBox(CB_CONF_SOFTWARE_MOUSE);
14331447 hidePushButton(PB_CONFIG_PAL_R_DOWN);
14341448 hidePushButton(PB_CONFIG_PAL_R_UP);
@@ -1737,6 +1751,29 @@ void cbConfigShowVolCol(void) · 302 unmodified lines
17371751 redrawPatternEditor();
17381752 }
17391753
1754+void cbEnableCustomPointer(void)
1755+{
1756+ config.specialFlags2 ^= USE_OS_MOUSE_POINTER;
1757+
1758+ if (config.specialFlags2 & USE_OS_MOUSE_POINTER)
1759+ {
1760+ checkBoxes[CB_CONF_ENABLE_CUSTOM_POINTER].checked = false;
1761+ drawCheckBox(CB_CONF_ENABLE_CUSTOM_POINTER);
1762+ }
1763+ else
1764+ {
1765+ checkBoxes[CB_CONF_ENABLE_CUSTOM_POINTER].checked = true;
1766+ drawCheckBox(CB_CONF_ENABLE_CUSTOM_POINTER);
1767+ }
1768+
1769+ if (config.specialFlags2 & HARDWARE_MOUSE)
1770+ SDL_ShowCursor(SDL_TRUE);
1771+ else
1772+ SDL_ShowCursor(SDL_FALSE);
1773+
1774+ createMouseCursors();
1775+}
1776+
17401777 void cbSoftwareMouse(void)
17411778 {
17421779 config.specialFlags2 ^= HARDWARE_MOUSE;
@@ -1747,14 +1784,17 @@ void cbSoftwareMouse(void) · 4 unmodified lines
17471784 {
17481785 checkBoxes[CB_CONF_SOFTWARE_MOUSE].checked = false;
17491786 drawCheckBox(CB_CONF_SOFTWARE_MOUSE);
1750− SDL_ShowCursor(SDL_TRUE);
17511787 }
17521788 else
17531789 {
17541790 checkBoxes[CB_CONF_SOFTWARE_MOUSE].checked = true;
17551791 drawCheckBox(CB_CONF_SOFTWARE_MOUSE);
1756− SDL_ShowCursor(SDL_FALSE);
17571792 }
1793+
1794+ if (config.specialFlags2 & HARDWARE_MOUSE)
1795+ SDL_ShowCursor(SDL_TRUE);
1796+ else
1797+ SDL_ShowCursor(SDL_FALSE);
17581798 }
17591799
17601800 void rbConfigMouseNice(void)
@@ -2081,7 +2121,7 @@ void cbPixelFilter(void) · 320 unmodified lines
20812121 recreateTexture();
20822122 if (video.fullscreen)
20832123 {
2084− leaveFullScreen();
2124+ leaveFullscreen();
20852125 enterFullscreen();
20862126 }
20872127 }
@@ -2092,7 +2132,7 @@ void cbStretchImage(void) · 4 unmodified lines
20922132
20932133 if (video.fullscreen)
20942134 {
2095− leaveFullScreen();
2135+ leaveFullscreen();
20962136 enterFullscreen();
20972137 }
20982138 }
src/ft2_config.h+3−1
@@ -80,9 +80,10 @@ enum · 79 unmodified lines
8080 LINED_SCOPES = 128,
8181
8282 // specialFlags2
83− DITHERED_AUDIO = 1, /* DEPRECATED */
83+ DITHERED_AUDIO = 1, /* DEPRECATED (but don't use it for anything else!) */
8484 HARDWARE_MOUSE = 2,
8585 STRETCH_IMAGE = 4,
86+ USE_OS_MOUSE_POINTER = 8,
8687
8788 // windowFlags
8889 WINSIZE_AUTO = 1,
@@ -260,6 +261,7 @@ void cbConfigFramework(void); · 171 unmodified lines
260261 void cbConfigLineColors(void);
261262 void cbConfigChanNums(void);
262263 void cbConfigShowVolCol(void);
264+void cbEnableCustomPointer(void);
263265 void cbSoftwareMouse(void);
264266 void cbSampCutToBuff(void);
265267 void cbPattCutToBuff(void);
src/ft2_diskop.c+7−2
@@ -2251,13 +2251,18 @@ void showDiskOpScreen(void) · 2250 unmodified lines
22512251 // first test if we can change the dir to the one stored in the config (if present)
22522252 if (FReq_ModCurPathU[0] == '\0' || UNICHAR_CHDIR(FReq_ModCurPathU) != 0)
22532253 {
2254− // nope, couldn't do that, set Disk Op. path to user/home directory
2254+ // nope, couldn't do that, set Disk Op. path to the user's desktop directory
22552255 #ifdef _WIN32
2256− SHGetFolderPathW(NULL, CSIDL_PROFILE, NULL, 0, FReq_ModCurPathU);
2256+ SHGetFolderPathW(NULL, CSIDL_DESKTOPDIRECTORY, NULL, 0, FReq_ModCurPathU);
22572257 #else
22582258 char *home = getenv("HOME");
22592259 if (home != NULL)
2260+ {
2261+ UNICHAR_CHDIR(home);
22602262 UNICHAR_STRCPY(FReq_ModCurPathU, home);
2263+
2264+ UNICHAR_STRCAT(FReq_ModCurPathU, "/Desktop");
2265+ }
22612266 #endif
22622267 UNICHAR_CHDIR(FReq_ModCurPathU);
22632268 }
src/ft2_edit.c+9−1
@@ -118,7 +118,15 @@ static bool testEditKeys(SDL_Scancode scancode, SDL_Keycode keycode) · 117 unmodified lines
118118 }
119119
120120 if (i == KEY2VOL_ENTRIES)
121− i = -1; // invalid key for slot
121+ {
122+ // volume column key not found, let's try a hack for '-' and '+' keys first
123+ if (scancode == SDL_SCANCODE_MINUS)
124+ i = 5;
125+ else if (scancode == SDL_SCANCODE_EQUALS)
126+ i = 6;
127+ else
128+ i = -1; // invalid key for slot
129+ }
122130 }
123131 else if (cursor.object == CURSOR_EFX0)
124132 {
src/ft2_events.c+18−51
@@ -38,7 +38,7 @@ · 37 unmodified lines
3838 "Try to mention what you did before the crash happened.\n" \
3939 "My email can be found at the bottom of www.16-bits.org."
4040
41−static bool backupMadeAfterCrash;
41+static bool backupMadeAfterCrash, didDropFile;
4242
4343 #ifdef _WIN32
4444 #define SYSMSG_FILE_ARG (WM_USER+1)
@@ -48,52 +48,16 @@ static bool backupMadeAfterCrash; · 3 unmodified lines
4848 static HWND hWnd;
4949 static HANDLE oneInstHandle, hMapFile;
5050 static LPCTSTR sharedMemBuf;
51−
52−// used for Windows usleep() implementation
53−static NTSTATUS (__stdcall *NtDelayExecution)(BOOL Alertable, PLARGE_INTEGER DelayInterval);
5451 #endif
5552
56−static void handleInput(void);
57−
58−// usleep() implementation for Windows (Warning: This might not be future-safe!)
59−#ifdef _WIN32
60−void usleep(uint32_t usec)
61−{
62− LARGE_INTEGER lpDueTime;
63−
64− if (NtDelayExecution == NULL)
65− {
66− // NtDelayExecution() is not available (shouldn't happen), use regular sleep()
67− Sleep(usec / 1000);
68− }
69− else
70− {
71− // this prevents a 64-bit MUL (will not overflow with the ranges we use anyway)
72− lpDueTime.HighPart = UINT32_MAX;
73− lpDueTime.LowPart = (DWORD)(-10 * (int32_t)usec);
74−
75− NtDelayExecution(false, &lpDueTime);
76− }
77−}
78−
79−void setupWin32Usleep(void)
80−{
81− NtDelayExecution = (NTSTATUS (__stdcall *)(BOOL, PLARGE_INTEGER))GetProcAddress(GetModuleHandle("ntdll.dll"), "NtDelayExecution");
82− timeBeginPeriod(0); // enter highest timer resolution
83−}
84−
85−void freeWin32Usleep(void)
86−{
87− timeEndPeriod(0); // exit highest timer resolution
88−}
89−#endif
53+static void handleSDLEvents(void);
9054
9155 void readInput(void)
9256 {
9357 readMouseXY();
9458 readKeyModifiers();
9559 setSyncedReplayerVars();
96− handleInput();
60+ handleSDLEvents();
9761 }
9862
9963 void handleThreadEvents(void)
@@ -402,21 +366,13 @@ void handleWaitVblQuirk(SDL_Event *event) · 302 unmodified lines
402366 else if (event->window.event == SDL_WINDOWEVENT_SHOWN)
403367 video.windowHidden = false;
404368
405− if (video.vsync60HzPresent)
406− {
407− /* If we minimize the window and vsync is present, vsync is temporarily turned off.
408− ** recalc waitVBL() vars so that it can sleep properly in said mode.
409− */
410− if (event->window.event == SDL_WINDOWEVENT_MINIMIZED ||
411− event->window.event == SDL_WINDOWEVENT_FOCUS_LOST)
412− {
413− setupWaitVBL();
414− }
415− }
369+ // reset vblank end time if we minimize window
370+ if (event->window.event == SDL_WINDOWEVENT_MINIMIZED || event->window.event == SDL_WINDOWEVENT_FOCUS_LOST)
371+ hpc_ResetCounters(&video.vblankHpc);
416372 }
417373 }
418374
419−static void handleInput(void)
375+static void handleSDLEvents(void)
420376 {
421377 SDL_Event event;
422378
@@ -492,6 +448,10 @@ static void handleInput(void) · 69 unmodified lines
492448 editor.autoPlayOnDrop = false;
493449 loadDroppedFile(event.drop.file, true);
494450 SDL_free(event.drop.file);
451+
452+ // kludge: allow focus-clickthrough after drag-n-drop
453+ SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
454+ didDropFile = true;
495455 }
496456 else if (event.type == SDL_QUIT)
497457 {
@@ -529,6 +489,13 @@ static void handleInput(void) · 31 unmodified lines
529489 else if (event.type == SDL_MOUSEBUTTONUP)
530490 {
531491 mouseButtonUpHandler(event.button.button);
492+
493+ // kludge: we drag-n-dropped a file before this mouse click release, restore focus-clickthrough mode
494+ if (didDropFile)
495+ {
496+ didDropFile = false;
497+ SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "0");
498+ }
532499 }
533500 else if (event.type == SDL_MOUSEBUTTONDOWN)
534501 {
src/ft2_events.h+0−3
@@ -20,7 +20,4 @@ void handleWaitVblQuirk(SDL_Event *event); · 19 unmodified lines
2020 #ifdef _WIN32
2121 bool handleSingleInstancing(int32_t argc, char **argv);
2222 void closeSingleInstancing(void);
23−void usleep(uint32_t usec);
24−void setupWin32Usleep(void);
25−void freeWin32Usleep(void);
2623 #endif
src/ft2_header.h+4−7
@@ -12,11 +12,11 @@ · 11 unmodified lines
1212 #endif
1313 #include "ft2_replayer.h"
1414
15−#define PROG_VER_STR "1.51"
15+#define PROG_VER_STR "1.63"
1616
1717 // do NOT change these! It will only mess things up...
1818
19−#define FT2_VBLANK_HZ 70
19+#define FT2_VBLANK_HZ 70.086302895323 /* nominal, 640x400 @ 70Hz */
2020 #define SCREEN_W 632
2121 #define SCREEN_H 400
2222
@@ -37,8 +37,8 @@ · 14 unmodified lines
3737 ** branchless in the inner channel mixer loop.
3838 ** Warning: Do not change this!
3939 */
40−#define SMP_DAT_OFFSET 32
41−#define SAMPLE_PAD_LENGTH (SMP_DAT_OFFSET+32)
40+#define SMP_DAT_OFFSET ((SINC_LEFT_TAPS*2)+1)
41+#define SAMPLE_PAD_LENGTH (SMP_DAT_OFFSET+(SINC_RIGHT_TAPS*2))
4242
4343 #ifndef _WIN32
4444 #define _stricmp strcasecmp
@@ -69,9 +69,6 @@ · 24 unmodified lines
6969 // fast 32-bit -> 16-bit clamp
7070 #define CLAMP16(i) if ((int16_t)(i) != i) i = 0x7FFF ^ (i >> 31)
7171
72−#define ALIGN_PTR(p, x) (((uintptr_t)(p) + ((x)-1)) & ~((x)-1))
73−#define MALLOC_PAD(size, pad) (malloc((size) + (pad)))
74−
7572 #define SWAP16(x) \
7673 ( \
7774 (((uint16_t)((x) & 0x00FF)) << 8) | \
src/ft2_hpc.c+163−0
@@ -0,0 +1,163 @@
1+/*
2+** Hardware Performance Counter delay routines
3+*/
4+
5+#ifdef _WIN32
6+#define WIN32_MEAN_AND_LEAN
7+#include <windows.h>
8+#else
9+#include <unistd.h>
10+#endif
11+#include <SDL2/SDL.h>
12+#include <stdint.h>
13+#include <stdbool.h>
14+#include "ft2_hpc.h"
15+
16+#define FRAC_BITS 63
17+#define FRAC_SCALE (1ULL << FRAC_BITS)
18+#define FRAC_MASK (FRAC_SCALE-1)
19+
20+hpcFreq_t hpcFreq;
21+
22+#ifdef _WIN32 // Windows usleep() implementation
23+
24+#define STATUS_SUCCESS 0
25+
26+static bool canAdjustTimerResolution;
27+
28+static NTSTATUS (__stdcall *NtDelayExecution)(BOOL Alertable, PLARGE_INTEGER DelayInterval);
29+static NTSTATUS (__stdcall *NtQueryTimerResolution)(PULONG MinimumResolution, PULONG MaximumResolution, PULONG ActualResolution);
30+static NTSTATUS (__stdcall *NtSetTimerResolution)(ULONG DesiredResolution, BOOLEAN SetResolution, PULONG CurrentResolution);
31+
32+static void (*usleep)(int32_t usec);
33+
34+static void usleepGood(int32_t usec)
35+{
36+ LARGE_INTEGER delayInterval;
37+
38+ // NtDelayExecution() delays in 100ns-units, and a negative value means to delay from current time
39+ usec *= -10;
40+
41+ delayInterval.HighPart = 0xFFFFFFFF; // negative 64-bit value, we only set the lower dword
42+ delayInterval.LowPart = usec;
43+ NtDelayExecution(false, &delayInterval);
44+}
45+
46+static void usleepPoor(int32_t usec) // fallback if no NtDelayExecution()
47+{
48+ Sleep((usec + 500) / 1000);
49+}
50+
51+static void windowsSetupUsleep(void)
52+{
53+ NtDelayExecution = (NTSTATUS (__stdcall *)(BOOL, PLARGE_INTEGER))GetProcAddress(GetModuleHandle("ntdll.dll"), "NtDelayExecution");
54+ usleep = (NtDelayExecution != NULL) ? usleepGood : usleepPoor;
55+
56+ NtQueryTimerResolution = (NTSTATUS (__stdcall *)(PULONG, PULONG, PULONG))GetProcAddress(GetModuleHandle("ntdll.dll"), "NtQueryTimerResolution");
57+ NtSetTimerResolution = (NTSTATUS (__stdcall *)(ULONG, BOOLEAN, PULONG))GetProcAddress(GetModuleHandle("ntdll.dll"), "NtSetTimerResolution");
58+ canAdjustTimerResolution = (NtQueryTimerResolution != NULL && NtSetTimerResolution != NULL);
59+}
60+#endif
61+
62+void hpc_Init(void)
63+{
64+#ifdef _WIN32
65+ windowsSetupUsleep();
66+#endif
67+ hpcFreq.freq64 = SDL_GetPerformanceFrequency();
68+
69+ double dFreq = (double)hpcFreq.freq64;
70+
71+ hpcFreq.dFreqMulMs = 1000.0 / dFreq;
72+ hpcFreq.dFreqMulMicro = (1000.0 * 1000.0) / dFreq;
73+}
74+
75+// returns 64-bit fractional part of u64 divided by u32
76+static uint64_t getFrac64FromU64DivU32(uint64_t dividend, uint32_t divisor)
77+{
78+ if (dividend == 0 || divisor == 0 || divisor >= dividend)
79+ return 0;
80+
81+ dividend %= divisor;
82+
83+ if (dividend == 0)
84+ return 0;
85+
86+ const uint32_t quotient = (uint32_t)((dividend << 32) / divisor);
87+ const uint32_t remainder = (uint32_t)((dividend << 32) % divisor);
88+
89+ const uint32_t resultHi = quotient;
90+ const uint32_t resultLo = (uint32_t)(((uint64_t)remainder << 32) / divisor);
91+
92+ return ((uint64_t)resultHi << 32) | resultLo;
93+}
94+
95+void hpc_SetDurationInHz(hpc_t *hpc, uint32_t hz)
96+{
97+ // set 64:63fp value
98+ hpc->durationInt = hpcFreq.freq64 / hz;
99+ hpc->durationFrac = getFrac64FromU64DivU32(hpcFreq.freq64, hz) >> 1;
100+
101+ hpc->resetFrame = hz * 3600; // reset counters every hour
102+}
103+
104+void hpc_ResetCounters(hpc_t *hpc)
105+{
106+ hpc->endTimeInt = SDL_GetPerformanceCounter() + hpc->durationInt;
107+ hpc->endTimeFrac = hpc->durationFrac;
108+}
109+
110+void hpc_Wait(hpc_t *hpc)
111+{
112+#ifdef _WIN32
113+ /* Make sure resolution is set to 0.5ms (safest minimum) - this is confirmed to improve
114+ ** NtDelayExecution() and Sleep(). This will only be changed when needed, not per frame.
115+ */
116+ ULONG curRes, minRes, maxRes, junk;
117+ if (canAdjustTimerResolution && NtQueryTimerResolution(&minRes, &maxRes, &curRes) == STATUS_SUCCESS)
118+ {
119+ if (curRes != 5000 && maxRes <= 5000)
120+ NtSetTimerResolution(5000, TRUE, &junk); // 0.5ms
121+ }
122+#endif
123+
124+ const uint64_t currTime64 = SDL_GetPerformanceCounter();
125+ if (currTime64 < hpc->endTimeInt)
126+ {
127+ uint64_t timeLeft64 = hpc->endTimeInt - currTime64;
128+
129+ // convert to int32_t for fast SSE2 SIMD usage lateron
130+ if (timeLeft64 > INT32_MAX)
131+ timeLeft64 = INT32_MAX;
132+
133+ const int32_t timeLeft32 = (int32_t)timeLeft64;
134+
135+ int32_t microSecsLeft = (int32_t)((timeLeft32 * hpcFreq.dFreqMulMicro) + 0.5); // rounded
136+ if (microSecsLeft > 0)
137+ usleep(microSecsLeft);
138+ }
139+
140+ // set next end time
141+
142+ hpc->endTimeInt += hpc->durationInt;
143+
144+ // handle fractional part
145+ hpc->endTimeFrac += hpc->durationFrac;
146+ if (hpc->endTimeFrac >= FRAC_SCALE)
147+ {
148+ hpc->endTimeFrac &= FRAC_MASK;
149+ hpc->endTimeInt++;
150+ }
151+
152+ /* The counter ("endTimeInt") can accumulate major errors after a couple of hours,
153+ ** since each frame is not happening at perfect intervals.
154+ ** To fix this, reset the counter's int & frac once every hour. We should only get
155+ ** up to one frame of stutter while they are resetting, then it's back to normal.
156+ */
157+ hpc->frameCounter++;
158+ if (hpc->frameCounter >= hpc->resetFrame)
159+ {
160+ hpc->frameCounter = 0;
161+ hpc_ResetCounters(hpc);
162+ }
163+}
src/ft2_hpc.h+24−0
@@ -0,0 +1,24 @@
1+#pragma once
2+
3+#include <stdint.h>
4+#include <stdbool.h>
5+
6+typedef struct
7+{
8+ uint64_t freq64;
9+ double dFreqMulMicro, dFreqMulMs;
10+} hpcFreq_t;
11+
12+typedef struct
13+{
14+ uint64_t durationInt, durationFrac;
15+ uint64_t endTimeInt, endTimeFrac;
16+ uint64_t frameCounter, resetFrame;
17+} hpc_t;
18+
19+extern hpcFreq_t hpcFreq;
20+
21+void hpc_Init(void);
22+void hpc_SetDurationInHz(hpc_t *hpc, uint32_t dHz);
23+void hpc_ResetCounters(hpc_t *hpc);
24+void hpc_Wait(hpc_t *hpc);
src/ft2_inst_ed.c+2−1
@@ -175,9 +175,10 @@ static int32_t SDLCALL copyInstrThread(void *ptr) · 174 unmodified lines
175175 pauseAudio();
176176 freeInstr(dstIns);
177177
178− bool error = true;
178+ bool error = false;
179179 if (instr[srcIns] != NULL)
180180 {
181+ error = true;
181182 if (allocateInstr(dstIns))
182183 {
183184 int16_t i;
src/ft2_keyboard.c+2−2
@@ -703,7 +703,7 @@ static bool checkModifiedKeys(SDL_Keycode keycode) · 702 unmodified lines
703703 {
704704 if (keyb.leftAltPressed)
705705 {
706− toggleFullScreen();
706+ toggleFullscreen();
707707
708708 // prevent fullscreen toggle from firing twice on certain SDL2 Linux ports
709709 #ifdef __unix__
@@ -896,7 +896,7 @@ static bool checkModifiedKeys(SDL_Keycode keycode) · 186 unmodified lines
896896 #ifdef __APPLE__
897897 if (keyb.leftCommandPressed && keyb.leftCtrlPressed)
898898 {
899− toggleFullScreen();
899+ toggleFullscreen();
900900 return true;
901901 }
902902 else
src/ft2_main.c+13−35
@@ -33,12 +33,12 @@ · 32 unmodified lines
3333 #include "ft2_events.h"
3434 #include "ft2_bmp.h"
3535 #include "ft2_structs.h"
36+#include "ft2_hpc.h"
3637
3738 #ifdef HAS_MIDI
3839 static SDL_Thread *initMidiThread;
3940 #endif
4041
41−static void setupPerfFreq(void);
4242 static void initializeVars(void);
4343 static void cleanUpAndExit(void); // never call this inside the main loop
4444 #ifdef __APPLE__
@@ -60,7 +60,7 @@ int main(int argc, char *argv[]) · 15 unmodified lines
6060 _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
6161 #endif
6262
63−#if SDL_PATCHLEVEL < 5
63+#if SDL_MAJOR_VERSION == 2 && SDL_MINOR_VERSION == 0 && SDL_PATCHLEVEL < 5
6464 #pragma message("WARNING: The SDL2 dev lib is older than ver 2.0.5. You'll get fullscreen mode issues and no audio input sampling.")
6565 #pragma message("At least version 2.0.7 is recommended.")
6666 #endif
@@ -93,12 +93,13 @@ int main(int argc, char *argv[]) · 26 unmodified lines
9393 }
9494 #endif
9595
96−#if SDL_PATCHLEVEL >= 4 // SDL 2.0.4 or later
97− SDL_SetHint(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, "1"); // windows only - prevent ALT+F4 from exiting (FT2 uses ALT+F4)
96+#ifdef _WIN32
97+
98+ // ALT+F4 is used in FT2, but is "close program" in Windows...
99+#if SDL_MINOR_VERSION >= 24 || (SDL_MINOR_VERSION == 0 && SDL_PATCHLEVEL >= 4)
100+ SDL_SetHint(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, "1");
98101 #endif
99102
100−#ifdef _WIN32
101−
102103 #ifndef _MSC_VER
103104 SetProcessDPIAware();
104105 #endif
@@ -117,7 +118,6 @@ int main(int argc, char *argv[]) · 12 unmodified lines
117118 return 0;
118119 }
119120
120− setupWin32Usleep();
121121 disableWasapi(); // disable problematic WASAPI SDL2 audio driver on Windows (causes clicks/pops sometimes...)
122122 // 13.03.2020: This is still needed with SDL 2.0.12...
123123 #endif
@@ -127,7 +127,7 @@ int main(int argc, char *argv[]) · 3 unmodified lines
127127 ** reinitialized in Windows and what not.
128128 ** Ref.: https://bugzilla.libsdl.org/show_bug.cgi?id=4391
129129 */
130−#if defined _WIN32 && SDL_PATCHLEVEL == 9
130+#if defined _WIN32 && SDL_MAJOR_VERSION == 2 && SDL_MINOR_VERSION == 0 && SDL_PATCHLEVEL == 9
131131 if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) != 0)
132132 #else
133133 if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO) != 0)
@@ -144,6 +144,9 @@ int main(int argc, char *argv[]) · 10 unmodified lines
144144 */
145145 SDL_StopTextInput();
146146
147+ hpc_Init();
148+ hpc_SetDurationInHz(&video.vblankHpc, VBLANK_HZ);
149+
147150 #ifdef __APPLE__
148151 osxSetDirToProgramDirFromArgs(argv);
149152 #endif
@@ -178,8 +181,6 @@ int main(int argc, char *argv[]) · 28 unmodified lines
178181 audio.currOutputDevice = getAudioOutputDeviceFromConfig();
179182 audio.currInputDevice = getAudioInputDeviceFromConfig();
180183
181− setupPerfFreq();
182−
183184 if (!setupAudio(CONFIG_HIDE_ERRORS)) // can we open the audio device?
184185 {
185186 // nope, try with the default audio device
@@ -232,11 +233,11 @@ int main(int argc, char *argv[]) · 46 unmodified lines
232233 SDL_DetachThread(initMidiThread); // don't wait for this thread, let it clean up when done
233234 #endif
234235
235− setupWaitVBL(); // this is needed for potential okBox() calls in handleModuleLoadFromArg()
236+ hpc_ResetCounters(&video.vblankHpc); // quirk: this is needed for potential okBox() calls in handleModuleLoadFromArg()
236237 handleModuleLoadFromArg(argc, argv);
237238
238239 editor.mainLoopOngoing = true;
239− setupWaitVBL(); // this must be the very last thing done before entering the main loop
240+ hpc_ResetCounters(&video.vblankHpc); // this must be the last thing we do before entering the main loop
240241
241242 while (editor.programRunning)
242243 {
@@ -377,7 +378,6 @@ static void cleanUpAndExit(void) // never call this inside the main loop! · 134 unmodified lines
377378 }
378379
379380 #ifdef _WIN32
380− freeWin32Usleep();
381381 closeSingleInstancing();
382382 #endif
383383
@@ -417,28 +417,6 @@ static void osxSetDirToProgramDirFromArgs(char **argv) · 33 unmodified lines
417417 }
418418 #endif
419419
420−static void setupPerfFreq(void)
421−{
422− double dInt;
423−
424− const uint64_t perfFreq64 = SDL_GetPerformanceFrequency();
425− assert(perfFreq64 != 0);
426−
427− editor.dPerfFreq = (double)perfFreq64;
428− editor.dPerfFreqMulMicro = 1000000.0 / editor.dPerfFreq;
429− editor.dPerfFreqMulMs = 1.0 / (editor.dPerfFreq / 1000.0);
430−
431− // calculate vblank time for performance counters and split into int/frac
432− double dFrac = modf(editor.dPerfFreq / VBLANK_HZ, &dInt);
433−
434− // integer part
435− video.vblankTimeLen = (int32_t)dInt;
436−
437− // fractional part scaled to 0..2^32-1
438− dFrac *= UINT32_MAX+1.0;
439− video.vblankTimeLenFrac = (uint32_t)dFrac;
440−}
441−
442420 #ifdef _WIN32
443421 static void disableWasapi(void)
444422 {
src/ft2_mouse.c+42−6
@@ -32,6 +32,12 @@ static SDL_Cursor *cursors[NUM_CURSORS]; · 31 unmodified lines
3232
3333 static bool setSystemCursor(SDL_Cursor *cur)
3434 {
35+ if (config.specialFlags2 & USE_OS_MOUSE_POINTER)
36+ {
37+ SDL_SetCursor(SDL_GetDefaultCursor());
38+ return true;
39+ }
40+
3541 if (cur == NULL)
3642 {
3743 SDL_SetCursor(SDL_GetDefaultCursor());
@@ -77,8 +83,18 @@ bool createMouseCursors(void) // creates scaled SDL surfaces for current mouse p · 39 unmodified lines
7783 if (surface == NULL)
7884 {
7985 freeMouseCursors();
80− config.specialFlags2 &= ~HARDWARE_MOUSE; // enable software mouse
81− SDL_ShowCursor(SDL_FALSE);
86+
87+ if (config.specialFlags2 & USE_OS_MOUSE_POINTER)
88+ {
89+ SDL_ShowCursor(SDL_TRUE);
90+ }
91+ else
92+ {
93+ // enable software mouse
94+ config.specialFlags2 &= ~HARDWARE_MOUSE;
95+ SDL_ShowCursor(SDL_FALSE);
96+ }
97+
8298 return false;
8399 }
84100
@@ -148,8 +164,18 @@ bool createMouseCursors(void) // creates scaled SDL surfaces for current mouse p · 63 unmodified lines
148164 {
149165 SDL_FreeSurface(surface);
150166 freeMouseCursors();
151− config.specialFlags2 &= ~HARDWARE_MOUSE; // enable software mouse
152− SDL_ShowCursor(SDL_FALSE);
167+
168+ if (config.specialFlags2 & USE_OS_MOUSE_POINTER)
169+ {
170+ SDL_ShowCursor(SDL_TRUE);
171+ }
172+ else
173+ {
174+ // enable software mouse
175+ config.specialFlags2 &= ~HARDWARE_MOUSE;
176+ SDL_ShowCursor(SDL_FALSE);
177+ }
178+
153179 return false;
154180 }
155181
@@ -658,8 +684,8 @@ void mouseButtonDownHandler(uint8_t mouseButton) · 502 unmodified lines
658684 return;
659685 }
660686
661− // mouse 0,0 = open exit dialog
662− if (mouse.x == 0 && mouse.y == 0)
687+ // mouse 0,0 = open exit dialog (also make sure the test always works in fullscreen mode)
688+ if ((mouse.x == 0 && mouse.y == 0) || (video.fullscreen && (video.renderX > 0 || video.renderY > 0) && (mouse.rawX == 0 && mouse.rawY == 0)))
663689 {
664690 if (quitBox(false) == 1)
665691 editor.throwExit = true;
@@ -808,8 +834,12 @@ void readMouseXY(void) · 142 unmodified lines
808834 {
809835 mouse.buttonState = SDL_GetGlobalMouseState(&mx, &my);
810836
837+ mouse.absX = mx;
838+ mouse.absY = my;
839+
811840 // convert desktop coords to window coords
812841 SDL_GetWindowPosition(video.window, &windowX, &windowY);
842+
813843 mx -= windowX;
814844 my -= windowY;
815845 }
@@ -817,8 +847,14 @@ void readMouseXY(void) · 1 unmodified line
817847 {
818848 // special mode for KMSDRM (XXX: Confirm that this still works...)
819849 mouse.buttonState = SDL_GetMouseState(&mx, &my);
850+
851+ mouse.absX = mx;
852+ mouse.absY = my;
820853 }
821854
855+ mouse.rawX = mx;
856+ mouse.rawY = my;
857+
822858 if (video.fullscreen)
823859 {
824860 // centered fullscreen mode (not stretched) needs further coord translation
src/ft2_mouse.h+1−1
@@ -20,7 +20,7 @@ typedef struct mouse_t · 19 unmodified lines
2020 bool firstTimePressingButton, mouseOverTextBox;
2121 int8_t buttonCounter, mode;
2222 int16_t lastUsedObjectID, lastUsedObjectType, lastEditBox;
23− int32_t x, y, lastX, lastY, xBias, yBias, setPosX, setPosY;
23+ int32_t absX, absY, rawX, rawY, x, y, lastX, lastY, xBias, yBias, setPosX, setPosY;
2424 int32_t lastScrollX, lastScrollXTmp, lastScrollY, saveMouseX, saveMouseY;
2525 uint32_t buttonState;
2626 } mouse_t;
src/ft2_pushbuttons.c+1−1
@@ -382,7 +382,7 @@ pushButton_t pushButtons[NUM_PUSHBUTTONS] = · 381 unmodified lines
382382
383383 // ------ WAV RENDERER PUSHBUTTONS ------
384384 //x, y, w, h, p, d, text #1, text #2, funcOnDown, funcOnUp
385− { 3, 111, 73, 43, 0, 0, "Export", NULL, NULL, pbWavRender },
385+ { 3, 138, 73, 16, 0, 0, "Export", NULL, NULL, pbWavRender },
386386 { 3, 155, 73, 16, 0, 0, "Exit", NULL, NULL, pbWavExit },
387387 { 253, 114, 18, 13, 1, 6, ARROW_UP_STRING, NULL, pbWavFreqUp, NULL },
388388 { 270, 114, 18, 13, 1, 6, ARROW_DOWN_STRING, NULL, pbWavFreqDown, NULL },
src/ft2_replayer.c+22−5
@@ -311,7 +311,7 @@ void setFrequencyTable(bool linearPeriodsFlag) · 310 unmodified lines
311311 if (ui.configScreenShown && editor.currConfigScreen == CONFIG_SCREEN_IO_DEVICES)
312312 {
313313 // update "frequency table" radiobutton, if it's shown
314− setConfigIORadioButtonStates();
314+ setConfigIORadioButtonStates();
315315
316316 // update mid-C freq. in instr. editor (it can slightly differ between Amiga/linear)
317317 if (ui.instEditorShown)
@@ -404,7 +404,7 @@ void calcReplayerLogTab(void) // for linear period -> hz calculation · 86 unmodified lines
404404 dExp2MulTab[i] = 1.0 / exp2(i); // 1/(2^i)
405405
406406 for (int32_t i = 0; i < 4*12*16; i++)
407− dLogTab[i] = 8363.0 * exp2(i / 768.0) * 256.0;
407+ dLogTab[i] = (8363.0 * 256.0) * exp2(i / (4.0 * 12.0 * 16.0));
408408 }
409409
410410 void calcReplayerVars(int32_t audioFreq)
@@ -839,7 +839,7 @@ static void setEnvelopePos(channel_t *ch, uint8_t param) · 428 unmodified lines
839839 }
840840
841841 // *** PANNING ENVELOPE ***
842− if (ins->volEnvFlags & ENV_SUSTAIN) // What..? An FT2 bug!?
842+ if (ins->volEnvFlags & ENV_SUSTAIN) // FT2 PLAYER BUG: Should've been ins->panEnvFlags
843843 {
844844 ch->panEnvTick = param-1;
845845
@@ -2215,6 +2215,15 @@ static void getNextPos(void) · 1369 unmodified lines
22152215 song.pattNum = song.orders[song.songPos & 0xFF];
22162216 song.currNumRows = patternNumRows[song.pattNum & 0xFF];
22172217 }
2218+
2219+ /*
2220+ ** Because of a bug in FT2, pattern loop commands will manipulate
2221+ ** the row the next pattern will begin at (should be 0).
2222+ ** However, this can overflow the number of rows (length) for that
2223+ ** pattern and cause out-of-bounds reads. Set to row 0 in this case.
2224+ */
2225+ if (song.row >= song.currNumRows)
2226+ song.row = 0;
22182227 }
22192228 }
22202229
@@ -2229,7 +2238,6 @@ void resumeMusic(void) // starts reading pattern data · 8 unmodified lines
22292238 musicPaused = false;
22302239 }
22312240
2232−
22332241 void tickReplayer(void) // periodically called from audio callback
22342242 {
22352243 int32_t i;
@@ -3127,11 +3135,20 @@ void resetReplayerState(void) · 891 unmodified lines
31273135 song.pBreakPos = 0;
31283136 song.pBreakFlag = false;
31293137
3138+ // reset pattern loops (E6x)
3139+ channel_t *ch = channel;
3140+ for (int32_t i = 0; i < song.numChannels; i++, ch++)
3141+ {
3142+ ch->jumpToRow = 0;
3143+ ch->patLoopCounter = 0;
3144+ }
3145+
3146+ // reset global volume (if song was playing)
31303147 if (songPlaying)
31313148 {
31323149 song.globalVolume = 64;
31333150
3134− channel_t *ch = channel;
3151+ ch = channel;
31353152 for (int32_t i = 0; i < song.numChannels; i++, ch++)
31363153 ch->status |= IS_Vol;
31373154 }
src/ft2_sample_ed.c+31−19
@@ -153,26 +153,34 @@ bool cloneSample(sample_t *src, sample_t *dst) · 152 unmodified lines
153153 smpPtr_t sp;
154154
155155 freeSmpData(dst);
156− memcpy(dst, src, sizeof (sample_t));
157156
158− // zero out stuff that wasn't supposed to be cloned
159− dst->origDataPtr = dst->dataPtr = NULL;
160− dst->isFixed = false;
161− dst->fixedPos = 0;
162−
163− // if source sample isn't empty, allocate room and copy it over (and fix it)
164− if (src->length > 0 && src->dataPtr != NULL)
157+ if (src == NULL)
165158 {
166− bool sample16Bit = !!(src->flags & SAMPLE_16BIT);
167− if (!allocateSmpDataPtr(&sp, src->length, sample16Bit))
159+ memset(dst, 0, sizeof (sample_t));
160+ }
161+ else
162+ {
163+ memcpy(dst, src, sizeof (sample_t));
164+
165+ // zero out stuff that wasn't supposed to be cloned
166+ dst->origDataPtr = dst->dataPtr = NULL;
167+ dst->isFixed = false;
168+ dst->fixedPos = 0;
169+
170+ // if source sample isn't empty, allocate room and copy it over (and fix it)
171+ if (src->length > 0 && src->dataPtr != NULL)
168172 {
169− dst->length = 0;
170− return false;
171− }
173+ bool sample16Bit = !!(src->flags & SAMPLE_16BIT);
174+ if (!allocateSmpDataPtr(&sp, src->length, sample16Bit))
175+ {
176+ dst->length = 0;
177+ return false;
178+ }
172179
173− setSmpDataPtr(dst, &sp);
174− memcpy(dst->dataPtr, src->dataPtr, src->length << sample16Bit);
175− fixSample(dst);
180+ setSmpDataPtr(dst, &sp);
181+ memcpy(dst->dataPtr, src->dataPtr, src->length << sample16Bit);
182+ fixSample(dst);
183+ }
176184 }
177185
178186 return true;
@@ -695,14 +703,18 @@ static bool getCopyBuffer(int32_t size, bool sample16Bit) · 516 unmodified lines
695703
696704 static int32_t SDLCALL copySampleThread(void *ptr)
697705 {
698− sample_t *src = &instr[editor.srcInstr]->smp[editor.srcSmp];
699− sample_t *dst = &instr[editor.curInstr]->smp[editor.curSmp];
700−
701706 pauseAudio();
702707
708+ sample_t *src;
709+ if (instr[editor.srcInstr] == NULL)
710+ src = NULL;
711+ else
712+ src = &instr[editor.srcInstr]->smp[editor.srcSmp];
713+
703714 if (instr[editor.curInstr] == NULL && !allocateInstr(editor.curInstr))
704715 goto error;
705716
717+ sample_t *dst = &instr[editor.curInstr]->smp[editor.curSmp];
706718 if (!cloneSample(src, dst))
707719 goto error;
708720
src/ft2_sampling.c+1−1
@@ -325,7 +325,7 @@ void handleSamplingUpdates(void) · 324 unmodified lines
325325
326326 void startSampling(void)
327327 {
328−#if SDL_PATCHLEVEL < 5
328+#if SDL_MAJOR_VERSION == 2 && SDL_MINOR_VERSION == 0 && SDL_PATCHLEVEL < 5
329329 okBox(0, "System message", "This program needs to be compiled with SDL 2.0.5 or later to support audio sampling.");
330330 return;
331331 #else
src/ft2_sysreqs.c+2−2
@@ -637,7 +637,7 @@ int16_t okBoxThreadSafe(int16_t type, const char *headline, const char *text) · 636 unmodified lines
637637
638638 // block multiple calls before they are completed (for safety)
639639 while (okBoxData.active)
640− SDL_Delay(1000 / VBLANK_HZ);
640+ SDL_Delay(1000 / VBLANK_HZ); // accuracy is not important here
641641
642642 okBoxData.type = type;
643643 okBoxData.headline = headline;
@@ -645,7 +645,7 @@ int16_t okBoxThreadSafe(int16_t type, const char *headline, const char *text) · 1 unmodified line
645645 okBoxData.active = true;
646646
647647 while (okBoxData.active)
648− SDL_Delay(1000 / VBLANK_HZ);
648+ SDL_Delay(1000 / VBLANK_HZ); // accuracy is not important here
649649
650650 return okBoxData.returnData;
651651 }
src/ft2_textboxes.c+32−29
@@ -515,45 +515,48 @@ void drawTextBox(uint16_t textBoxID) · 514 unmodified lines
515515 if (t->textPtr == NULL)
516516 return;
517517
518− // draw text mark background
519− if (textIsMarked())
518+ // draw text mark background (if this is the textbox we last interacted with)
519+ if (mouse.lastEditBox == textBoxID)
520520 {
521− hideSprite(SPRITE_TEXT_CURSOR);
521+ if (textIsMarked())
522+ {
523+ hideSprite(SPRITE_TEXT_CURSOR);
522524
523− int32_t start = getTextMarkStart();
524− int32_t end = getTextMarkEnd();
525+ int32_t start = getTextMarkStart();
526+ int32_t end = getTextMarkEnd();
525527
526− assert(start < t->maxChars && end <= t->maxChars);
528+ assert(start < t->maxChars && end <= t->maxChars);
527529
528− // find pixel start/length from markX1 and markX2
530+ // find pixel start/length from markX1 and markX2
529531
530− int32_t x1 = 0;
531− int32_t x2 = 0;
532+ int32_t x1 = 0;
533+ int32_t x2 = 0;
532534
533− for (int32_t i = 0; i < end; i++)
534− {
535− const char ch = t->textPtr[i];
536− if (ch == '\0')
537− break;
535+ for (int32_t i = 0; i < end; i++)
536+ {
537+ const char ch = t->textPtr[i];
538+ if (ch == '\0')
539+ break;
538540
539− cw = charWidth(ch);
540− if (i < start)
541− x1 += cw;
541+ cw = charWidth(ch);
542+ if (i < start)
543+ x1 += cw;
542544
543− x2 += cw;
544− }
545+ x2 += cw;
546+ }
545547
546− // render text mark background
547− if (x1 != x2)
548− {
549− start = x1;
550− const int32_t length = x2 - x1;
548+ // render text mark background
549+ if (x1 != x2)
550+ {
551+ start = x1;
552+ const int32_t length = x2 - x1;
551553
552− assert(start+length <= t->renderBufW);
554+ assert(start+length <= t->renderBufW);
553555
554− uint8_t *ptr32 = &t->renderBuf[start];
555− for (uint16_t y = 0; y < t->renderBufH; y++, ptr32 += t->renderBufW)
556− memset(ptr32, PAL_TEXTMRK, length);
556+ uint8_t *ptr32 = &t->renderBuf[start];
557+ for (uint16_t y = 0; y < t->renderBufH; y++, ptr32 += t->renderBufW)
558+ memset(ptr32, PAL_TEXTMRK, length);
559+ }
557560 }
558561 }
559562
@@ -893,7 +896,7 @@ void handleTextEditControl(SDL_Keycode keycode) · 333 unmodified lines
893896 {
894897 // ALT+ENTER = toggle fullscreen, even while text editing
895898 if (keyb.leftAltPressed)
896− toggleFullScreen();
899+ toggleFullscreen();
897900 else
898901 exitTextEditing();
899902 }
src/ft2_video.c+125−93
@@ -48,19 +48,19 @@ video_t video; // globalized · 47 unmodified lines
4848
4949 static bool songIsModified;
5050 static char wndTitle[256];
51−static uint64_t timeNext64, timeNext64Frac;
5251 static sprite_t sprites[SPRITE_NUM];
5352
5453 // for FPS counter
54+#define FPS_LINES 15
5555 #define FPS_SCAN_FRAMES 60
5656 #define FPS_RENDER_W 285
57−#define FPS_RENDER_H (((FONT1_CHAR_H + 1) * 8) + 1)
57+#define FPS_RENDER_H (((FONT1_CHAR_H + 1) * FPS_LINES) + 1)
5858 #define FPS_RENDER_X 2
5959 #define FPS_RENDER_Y 2
6060
6161 static char fpsTextBuf[1024];
6262 static uint64_t frameStartTime;
63−static double dRunningFPS, dFrameTime, dAvgFPS;
63+static double dRunningFrameDuration, dAvgFPS;
6464 // ------------------
6565
6666 static void drawReplayerData(void);
@@ -69,8 +69,7 @@ void resetFPSCounter(void) · 2 unmodified lines
6969 {
7070 editor.framesPassed = 0;
7171 fpsTextBuf[0] = '\0';
72− dRunningFPS = VBLANK_HZ;
73− dFrameTime = 1000.0 / VBLANK_HZ;
72+ dRunningFrameDuration = 1000.0 / VBLANK_HZ;
7473 }
7574
7675 void beginFPSCounter(void)
@@ -81,13 +80,17 @@ void beginFPSCounter(void) · 4 unmodified lines
8180
8281 static void drawFPSCounter(void)
8382 {
83+ SDL_version SDLVer;
84+
85+ SDL_GetVersion(&SDLVer);
86+
8487 if (editor.framesPassed >= FPS_SCAN_FRAMES && (editor.framesPassed % FPS_SCAN_FRAMES) == 0)
8588 {
86− dAvgFPS = dRunningFPS * (1.0 / FPS_SCAN_FRAMES);
89+ dAvgFPS = 1000.0 / (dRunningFrameDuration / FPS_SCAN_FRAMES);
8790 if (dAvgFPS < 0.0 || dAvgFPS > 99999999.9999)
8891 dAvgFPS = 99999999.9999; // prevent number from overflowing text box
8992
90− dRunningFPS = 0.0;
93+ dRunningFrameDuration = 0.0;
9194 }
9295
9396 clearRect(FPS_RENDER_X+2, FPS_RENDER_Y+2, FPS_RENDER_W, FPS_RENDER_H);
@@ -96,10 +99,12 @@ static void drawFPSCounter(void) · 2 unmodified lines
9699 hLineDouble(FPS_RENDER_X+1, FPS_RENDER_Y, FPS_RENDER_W, PAL_FORGRND);
97100 hLineDouble(FPS_RENDER_X+1, FPS_RENDER_Y+FPS_RENDER_H+2, FPS_RENDER_W, PAL_FORGRND);
98101
99− // test if enough data is collected yet
102+ // if enough frame data isn't collected yet, show a message
100103 if (editor.framesPassed < FPS_SCAN_FRAMES)
101104 {
102− textOut(FPS_RENDER_X+53, FPS_RENDER_Y+39, PAL_FORGRND, "Collecting frame information...");
105+ const char *text = "Gathering frame information...";
106+ const uint16_t textW = textWidth(text);
107+ textOut(FPS_RENDER_X+((FPS_RENDER_W/2)-(textW/2)), FPS_RENDER_Y+((FPS_RENDER_H/2)-(FONT1_CHAR_H/2)), PAL_FORGRND, text);
103108 return;
104109 }
105110
@@ -111,20 +116,36 @@ static void drawFPSCounter(void) · 5 unmodified lines
111116 if (dAudLatency < 0.0 || dAudLatency > 999999999.9999)
112117 dAudLatency = 999999999.9999; // prevent number from overflowing text box
113118
114− sprintf(fpsTextBuf, "Frames per second: %.4f\n" \
119+ sprintf(fpsTextBuf,
120+ "SDL version: %u.%u.%u\n" \
121+ "Frames per second: %.3f\n" \
115122 "Monitor refresh rate: %.1fHz (+/-)\n" \
116123 "59..61Hz GPU VSync used: %s\n" \
117124 "Audio frequency: %.1fkHz (expected %.1fkHz)\n" \
118125 "Audio buffer samples: %d (expected %d)\n" \
119126 "Audio channels: %d (expected %d)\n" \
120127 "Audio latency: %.1fms (expected %.1fms)\n" \
128+ "Render size: %dx%d (offset %d,%d)\n" \
129+ "Disp. size: %dx%d (window: %dx%d)\n" \
130+ "Render scaling: x=%.2f, y=%.2f\n" \
131+ "Mouse to render space muls: x=%.2f, y=%.2f\n" \
132+ "Relative mouse coords: %d,%d\n" \
133+ "Absolute mouse coords: %d,%d\n" \
121134 "Press CTRL+SHIFT+F to close this box.\n",
122− dAvgFPS, dRefreshRate,
135+ SDLVer.major, SDLVer.minor, SDLVer.patch,
136+ dAvgFPS,
137+ dRefreshRate,
123138 video.vsync60HzPresent ? "yes" : "no",
124139 audio.haveFreq * (1.0 / 1000.0), audio.wantFreq * (1.0 / 1000.0),
125140 audio.haveSamples, audio.wantSamples,
126141 audio.haveChannels, audio.wantChannels,
127− dAudLatency, ((audio.wantSamples * 1000.0) / audio.wantFreq));
142+ dAudLatency, ((audio.wantSamples * 1000.0) / audio.wantFreq),
143+ video.renderW, video.renderH, video.renderX, video.renderY,
144+ video.displayW, video.displayH, video.windowW, video.windowH,
145+ video.renderW / (float)SCREEN_W, video.renderH / (float)SCREEN_H,
146+ video.fMouseXMul, video.fMouseYMul,
147+ mouse.x, mouse.y,
148+ mouse.absX, mouse.absY);
128149
129150 // draw text
130151
@@ -138,22 +159,35 @@ static void drawFPSCounter(void) · 7 unmodified lines
138159 if (ch == '\n')
139160 {
140161 yPos += FONT1_CHAR_H+1;
141− xPos = FPS_RENDER_X + 3;
162+ xPos = FPS_RENDER_X+3;
142163 continue;
143164 }
144165
145166 charOut(xPos, yPos, PAL_FORGRND, ch);
146167 xPos += charWidth(ch);
147168 }
169+
170+ // draw framerate tester symbol
171+
172+ const uint16_t symbolEnd = 115;
173+
174+ // ping-pong movement
175+ uint16_t x = editor.framesPassed % (symbolEnd * 2);
176+ if (x >= symbolEnd)
177+ x = (symbolEnd * 2) - x;
178+
179+ charOut(164 + x, 16, PAL_FORGRND, '*');
148180 }
149181
150182 void endFPSCounter(void)
151183 {
152184 if (video.showFPSCounter && frameStartTime > 0)
153185 {
154− const uint64_t frameTimeDiff = SDL_GetPerformanceCounter() - frameStartTime;
155− const double dHz = 1000.0 / (frameTimeDiff * editor.dPerfFreqMulMs);
156− dRunningFPS += dHz;
186+ uint64_t frameTimeDiff64 = SDL_GetPerformanceCounter() - frameStartTime;
187+ if (frameTimeDiff64 > INT32_MAX)
188+ frameTimeDiff64 = INT32_MAX;
189+
190+ dRunningFrameDuration += (int32_t)frameTimeDiff64 * hpcFreq.dFreqMulMs;
157191 }
158192 }
159193
@@ -180,7 +214,8 @@ void flipFrame(void) · 20 unmodified lines
180214
181215 if (!video.vsync60HzPresent)
182216 {
183− waitVBL(); // we have no VSync, do crude thread sleeping to sync to ~60Hz
217+ // we have no VSync, do crude thread sleeping to sync to ~60Hz
218+ hpc_Wait(&video.vblankHpc);
184219 }
185220 else
186221 {
@@ -190,14 +225,14 @@ void flipFrame(void) · 3 unmodified lines
190225 #ifdef __APPLE__
191226 // macOS: VSync gets disabled if the window is 100% covered by another window. Let's add a (crude) fix:
192227 if (minimized || !(windowFlags & SDL_WINDOW_INPUT_FOCUS))
193− waitVBL();
228+ hpc_Wait(&video.vblankHpc);
194229 #elif __unix__
195230 // *NIX: VSync gets disabled in fullscreen mode (at least on some distros/systems). Let's add a fix:
196231 if (minimized || video.fullscreen)
197− waitVBL();
232+ hpc_Wait(&video.vblankHpc);
198233 #else
199234 if (minimized)
200− waitVBL();
235+ hpc_Wait(&video.vblankHpc);
201236 #endif
202237 }
203238
@@ -238,6 +273,8 @@ static void updateRenderSizeVars(void) · 34 unmodified lines
238273 SDL_GetWindowSize(video.window, &video.displayW, &video.displayH);
239274 }
240275
276+ SDL_GetWindowSize(video.window, &video.windowW, &video.windowH);
277+
241278 if (video.fullscreen)
242279 {
243280 if (config.specialFlags2 & STRETCH_IMAGE)
@@ -271,8 +308,8 @@ static void updateRenderSizeVars(void) · 27 unmodified lines
271308 if (dXUpscale != 0.0) video.renderW = (int32_t)(video.renderW / dXUpscale);
272309 if (dYUpscale != 0.0) video.renderH = (int32_t)(video.renderH / dYUpscale);
273310
274− video.renderX = (video.displayW - video.renderW) >> 1;
275− video.renderY = (video.displayH - video.renderH) >> 1;
311+ video.renderX = (video.displayW - video.renderW) / 2;
312+ video.renderY = (video.displayH - video.renderH) / 2;
276313 }
277314 }
278315 else
@@ -284,19 +321,26 @@ static void updateRenderSizeVars(void) · 5 unmodified lines
284321 }
285322
286323 // for mouse cursor creation
287− video.xScale = (uint32_t)round(video.renderW * (1.0 / SCREEN_W));
288− video.yScale = (uint32_t)round(video.renderH * (1.0 / SCREEN_H));
324+ video.xScale = (uint32_t)round(video.renderW / (double)SCREEN_W);
325+ video.yScale = (uint32_t)round(video.renderH / (double)SCREEN_H);
289326
290327 createMouseCursors();
291328 }
292329
293330 void enterFullscreen(void)
294331 {
295− SDL_DisplayMode dm;
332+ SDL_SetWindowFullscreen(video.window, SDL_WINDOW_FULLSCREEN_DESKTOP);
296333
297334 if (config.specialFlags2 & STRETCH_IMAGE)
298335 {
299− SDL_GetDesktopDisplayMode(0, &dm);
336+ SDL_DisplayMode dm;
337+
338+ int32_t di = SDL_GetWindowDisplayIndex(video.window);
339+ if (di < 0)
340+ di = 0; // return display index 0 (default) on error
341+
342+ SDL_GetDesktopDisplayMode(di, &dm);
343+
300344 SDL_RenderSetLogicalSize(video.renderer, dm.w, dm.h);
301345 }
302346 else
@@ -305,15 +349,17 @@ void enterFullscreen(void) · 2 unmodified lines
305349 }
306350
307351 SDL_SetWindowSize(video.window, SCREEN_W, SCREEN_H);
308− SDL_SetWindowFullscreen(video.window, SDL_WINDOW_FULLSCREEN_DESKTOP);
352+
353+#ifndef __unix__ // can be severely buggy on Linux... (at least when used like this)
309354 SDL_SetWindowGrab(video.window, SDL_TRUE);
355+#endif
310356
311357 updateRenderSizeVars();
312358 updateMouseScaling();
313359 setMousePosToCenter();
314360 }
315361
316−void leaveFullScreen(void)
362+void leaveFullscreen(void)
317363 {
318364 SDL_SetWindowFullscreen(video.window, 0);
319365 SDL_RenderSetLogicalSize(video.renderer, SCREEN_W, SCREEN_H);
@@ -321,21 +367,28 @@ void leaveFullScreen(void) · 1 unmodified line
321367 setWindowSizeFromConfig(false);
322368
323369 SDL_SetWindowSize(video.window, SCREEN_W * video.upscaleFactor, SCREEN_H * video.upscaleFactor);
370+
371+#ifndef __unix__
324372 SDL_SetWindowGrab(video.window, SDL_FALSE);
373+#endif
325374
326375 updateRenderSizeVars();
327376 updateMouseScaling();
328377 setMousePosToCenter();
378+
379+#ifdef __unix__ // can be required on Linux... (or else the window keeps moving down every time you leave fullscreen)
380+ SDL_SetWindowPosition(video.window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
381+#endif
329382 }
330383
331−void toggleFullScreen(void)
384+void toggleFullscreen(void)
332385 {
333386 video.fullscreen ^= 1;
334387
335388 if (video.fullscreen)
336389 enterFullscreen();
337390 else
338− leaveFullScreen();
391+ leaveFullscreen();
339392 }
340393
341394 bool setupSprites(void)
@@ -722,44 +775,6 @@ void renderLoopPins(void) · 380 unmodified lines
722775 }
723776 }
724777
725−void setupWaitVBL(void)
726−{
727− // set next frame time
728− timeNext64 = SDL_GetPerformanceCounter() + video.vblankTimeLen;
729− timeNext64Frac = video.vblankTimeLenFrac;
730−}
731−
732−void waitVBL(void)
733−{
734− // this routine almost never delays if we have 60Hz vsync, but it's still needed in some occasions
735−
736− uint64_t time64 = SDL_GetPerformanceCounter();
737− if (time64 < timeNext64)
738− {
739− time64 = timeNext64 - time64;
740− if (time64 > INT32_MAX)
741− time64 = INT32_MAX;
742−
743− const int32_t diff32 = (int32_t)time64;
744−
745− // convert and round to microseconds
746− const int32_t time32 = (int32_t)((diff32 * editor.dPerfFreqMulMicro) + 0.5);
747−
748− // delay until we have reached the next frame
749− if (time32 > 0)
750− usleep(time32);
751− }
752−
753− // update next frame time
754− timeNext64 += video.vblankTimeLen;
755− timeNext64Frac += video.vblankTimeLenFrac;
756− if (timeNext64Frac > UINT32_MAX)
757− {
758− timeNext64Frac &= UINT32_MAX;
759− timeNext64++;
760− }
761−}
762−
763778 void closeVideo(void)
764779 {
765780 if (video.texture != NULL)
@@ -780,13 +795,11 @@ void closeVideo(void) · 14 unmodified lines
780795 video.window = NULL;
781796 }
782797
783− if (video.frameBufferUnaligned != NULL)
798+ if (video.frameBuffer != NULL)
784799 {
785− free(video.frameBufferUnaligned);
786− video.frameBufferUnaligned = NULL;
800+ free(video.frameBuffer);
801+ video.frameBuffer = NULL;
787802 }
788−
789− video.frameBuffer = NULL;
790803 }
791804
792805 void setWindowSizeFromConfig(bool updateRenderer)
@@ -811,8 +824,12 @@ void setWindowSizeFromConfig(bool updateRenderer) · 18 unmodified lines
811824 uint8_t oldUpscaleFactor = video.upscaleFactor;
812825 if (config.windowFlags & WINSIZE_AUTO)
813826 {
827+ int32_t di = SDL_GetWindowDisplayIndex(video.window);
828+ if (di < 0)
829+ di = 0; // return display index 0 (default) on error
830+
814831 // find out which upscaling factor is the biggest to fit on screen
815− if (SDL_GetDesktopDisplayMode(0, &dm) == 0)
832+ if (SDL_GetDesktopDisplayMode(di, &dm) == 0)
816833 {
817834 for (i = MAX_UPSCALE_FACTOR; i >= 1; i--)
818835 {
@@ -869,17 +886,31 @@ void updateWindowTitle(bool forceUpdate) · 50 unmodified lines
869886 strncpy(songTitleTrunc, songTitle, sizeof (songTitleTrunc)-1);
870887 songTitleTrunc[sizeof (songTitleTrunc)-1] = '\0';
871888
872− if (song.isModified)
873− sprintf(wndTitle, "Fasttracker II clone v%s (%d-bit) - \"%s\" (unsaved)", PROG_VER_STR, CPU_BITS, songTitleTrunc);
874− else
875− sprintf(wndTitle, "Fasttracker II clone v%s (%d-bit) - \"%s\"", PROG_VER_STR, CPU_BITS, songTitleTrunc);
889+#if CPU_BITS==32
890+ if (song.isModified)
891+ sprintf(wndTitle, "Fasttracker II clone v%s (32-bit) - \"%s\" (unsaved)", PROG_VER_STR, songTitleTrunc);
892+ else
893+ sprintf(wndTitle, "Fasttracker II clone v%s (32-bit) - \"%s\"", PROG_VER_STR, songTitleTrunc);
894+#else
895+ if (song.isModified)
896+ sprintf(wndTitle, "Fasttracker II clone v%s - \"%s\" (unsaved)", PROG_VER_STR, songTitleTrunc);
897+ else
898+ sprintf(wndTitle, "Fasttracker II clone v%s - \"%s\"", PROG_VER_STR, songTitleTrunc);
899+#endif
876900 }
877901 else
878902 {
903+#if CPU_BITS==32
879904 if (song.isModified)
880− sprintf(wndTitle, "Fasttracker II clone v%s (%d-bit) - \"untitled\" (unsaved)", PROG_VER_STR, CPU_BITS);
905+ sprintf(wndTitle, "Fasttracker II clone v%s (32-bit) - \"untitled\" (unsaved)", PROG_VER_STR);
881906 else
882− sprintf(wndTitle, "Fasttracker II clone v%s (%d-bit) - \"untitled\"", PROG_VER_STR, CPU_BITS);
907+ sprintf(wndTitle, "Fasttracker II clone v%s (32-bit) - \"untitled\"", PROG_VER_STR);
908+#else
909+ if (song.isModified)
910+ sprintf(wndTitle, "Fasttracker II clone v%s - \"untitled\" (unsaved)", PROG_VER_STR);
911+ else
912+ sprintf(wndTitle, "Fasttracker II clone v%s - \"untitled\"", PROG_VER_STR);
913+#endif
883914 }
884915
885916 SDL_SetWindowTitle(video.window, wndTitle);
@@ -923,7 +954,11 @@ bool setupWindow(void) · 37 unmodified lines
923954
924955 setWindowSizeFromConfig(false);
925956
926− SDL_GetDesktopDisplayMode(0, &dm);
957+ int32_t di = SDL_GetWindowDisplayIndex(video.window);
958+ if (di < 0)
959+ di = 0; // return display index 0 (default) on error
960+
961+ SDL_GetDesktopDisplayMode(di, &dm);
927962 video.dMonitorRefreshRate = (double)dm.refresh_rate;
928963
929964 if (dm.refresh_rate >= 59 && dm.refresh_rate <= 61)
@@ -979,7 +1014,7 @@ bool setupRenderer(void) · 49 unmodified lines
9791014
9801015 SDL_RenderSetLogicalSize(video.renderer, SCREEN_W, SCREEN_H);
9811016
982−#if SDL_PATCHLEVEL >= 5
1017+#if SDL_MINOR_VERSION >= 24 || (SDL_MINOR_VERSION == 0 && SDL_PATCHLEVEL >= 5)
9831018 SDL_RenderSetIntegerScale(video.renderer, SDL_TRUE);
9841019 #endif
9851020
@@ -993,19 +1028,22 @@ bool setupRenderer(void) · 7 unmodified lines
9931028 }
9941029
9951030 // framebuffer used by SDL (for texture)
996− video.frameBufferUnaligned = (uint32_t *)MALLOC_PAD(SCREEN_W * SCREEN_H * sizeof (int32_t), 256);
997− if (video.frameBufferUnaligned == NULL)
1031+ video.frameBuffer = (uint32_t *)malloc(SCREEN_W * SCREEN_H * sizeof (int32_t));
1032+ if (video.frameBuffer == NULL)
9981033 {
9991034 showErrorMsgBox("Not enough memory!");
10001035 return false;
10011036 }
10021037
1003− // we want an aligned pointer
1004− video.frameBuffer = (uint32_t *)ALIGN_PTR(video.frameBufferUnaligned, 256);
1005−
10061038 if (!setupSprites())
10071039 return false;
10081040
1041+ // Workaround: SDL_GetGlobalMouseState() doesn't work with KMSDRM/Wayland
1042+ video.useDesktopMouseCoords = true;
1043+ const char *videoDriver = SDL_GetCurrentVideoDriver();
1044+ if (videoDriver != NULL && (strcmp("KMSDRM", videoDriver) == 0 || strcmp("wayland", videoDriver) == 0))
1045+ video.useDesktopMouseCoords = false;
1046+
10091047 updateRenderSizeVars();
10101048 updateMouseScaling();
10111049
@@ -1014,12 +1052,6 @@ bool setupRenderer(void) · 2 unmodified lines
10141052 else
10151053 SDL_ShowCursor(SDL_FALSE);
10161054
1017− // Workaround: SDL_GetGlobalMouseState() doesn't work with KMSDRM/Wayland
1018− video.useDesktopMouseCoords = true;
1019− const char *videoDriver = SDL_GetCurrentVideoDriver();
1020− if (videoDriver != NULL && (strcmp("KMSDRM", videoDriver) == 0 || strcmp("wayland", videoDriver) == 0))
1021− video.useDesktopMouseCoords = false;
1022−
10231055 SDL_SetRenderDrawColor(video.renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
10241056 return true;
10251057 }
src/ft2_video.h+6−7
@@ -5,6 +5,7 @@ · 4 unmodified lines
55 #include "ft2_header.h"
66 #include "ft2_palette.h"
77 #include "ft2_audio.h"
8+#include "ft2_hpc.h"
89
910 enum
1011 {
@@ -20,17 +21,17 @@ typedef struct video_t · 9 unmodified lines
2021 {
2122 bool fullscreen, showFPSCounter, useDesktopMouseCoords;
2223 uint32_t xScale, yScale;
23− uint32_t *frameBuffer, palette[PAL_NUM], vblankTimeLen, vblankTimeLenFrac;
24+ uint32_t *frameBuffer, palette[PAL_NUM];
2425 #ifdef _WIN32
2526 HWND hWnd;
2627 #endif
28+ hpc_t vblankHpc;
2729 SDL_Window *window;
2830 double dMonitorRefreshRate;
2931 float fMouseXMul, fMouseYMul;
3032 uint8_t upscaleFactor;
3133 bool vsync60HzPresent, windowHidden;
32− int32_t renderX, renderY, renderW, renderH, displayW, displayH;
33− uint32_t *frameBufferUnaligned;
34+ int32_t renderX, renderY, renderW, renderH, displayW, displayH, windowW, windowH;
3435 SDL_Renderer *renderer;
3536 SDL_Texture *texture;
3637 SDL_Surface *iconSurface;
@@ -70,9 +71,7 @@ void changeSpriteData(int32_t sprite, const uint8_t *data); · 33 unmodified lines
7071 void hideSprite(int32_t sprite);
7172 void handleRedrawing(void);
7273 void enterFullscreen(void);
73−void leaveFullScreen(void);
74+void leaveFullscreen(void);
7475 void setWindowSizeFromConfig(bool updateRenderer);
7576 bool recreateTexture(void);
76−void toggleFullScreen(void);
77−void setupWaitVBL(void);
78−void waitVBL(void);
77+void toggleFullscreen(void);
src/ft2_wav_renderer.c+37−30
@@ -20,6 +20,7 @@ · 19 unmodified lines
2020 #include "ft2_wav_renderer.h"
2121 #include "ft2_structs.h"
2222
23+#define UPDATE_VISUALS_AT_TICK 4
2324 #define TICKS_PER_RENDER_CHUNK 64
2425
2526 enum
@@ -37,9 +38,10 @@ typedef struct wavHeader_t · 11 unmodified lines
3738 uint32_t subchunk2ID, subchunk2Size;
3839 } wavHeader_t;
3940
41+static bool useLegacyBPM = false;
4042 static uint8_t WDBitDepth = 16, WDStartPos, WDStopPos, *wavRenderBuffer;
4143 static int16_t WDAmp;
42−static uint32_t WDFrequency = DEFAULT_AUDIO_FREQ;
44+static uint32_t WDFrequency = 44100;
4345 static SDL_Thread *thread;
4446
4547 static void updateWavRenderer(void)
@@ -58,22 +60,9 @@ static void updateWavRenderer(void) · 12 unmodified lines
5860 hexOut(237, 158, PAL_FORGRND, WDStopPos, 2);
5961 }
6062
61−void setWavRenderFrequency(int32_t freq)
63+void cbToggleWavRenderBPMMode(void)
6264 {
63− WDFrequency = CLAMP(freq, MIN_WAV_RENDER_FREQ, MAX_WAV_RENDER_FREQ);
64− if (ui.wavRendererShown)
65− updateWavRenderer();
66−}
67−
68−void setWavRenderBitDepth(uint8_t bitDepth)
69−{
70− if (bitDepth == 16)
71− WDBitDepth = 16;
72− else if (bitDepth == 32)
73− WDBitDepth = 32;
74−
75− if (ui.wavRendererShown)
76− updateWavRenderer();
65+ useLegacyBPM ^= 1;
7766 }
7867
7968 void updateWavRendererSettings(void) // called when changing config.boostLevel
@@ -91,6 +80,9 @@ void drawWavRenderer(void) · 11 unmodified lines
9180 textOutShadow(156, 96, PAL_FORGRND, PAL_DSKTOP2, "16-bit");
9281 textOutShadow(221, 96, PAL_FORGRND, PAL_DSKTOP2, "32-bit float");
9382
83+ textOutShadow(19, 114, PAL_FORGRND, PAL_DSKTOP2, "Imprecise");
84+ textOutShadow(4, 127, PAL_FORGRND, PAL_DSKTOP2, "BPM (FT2)");
85+
9486 textOutShadow(85, 116, PAL_FORGRND, PAL_DSKTOP2, "Frequency");
9587 textOutShadow(85, 130, PAL_FORGRND, PAL_DSKTOP2, "Amplification");
9688 textOutShadow(85, 144, PAL_FORGRND, PAL_DSKTOP2, "Start song position");
@@ -107,6 +99,8 @@ void drawWavRenderer(void) · 10 unmodified lines
10799 showPushButton(PB_WAV_END_UP);
108100 showPushButton(PB_WAV_END_DOWN);
109101
102+ showCheckBox(CB_WAV_BPM_MODE);
103+
110104 // bitdepth radiobuttons
111105
112106 radioButtons[RB_WAV_RENDER_BITDEPTH16].state = RADIOBUTTON_UNCHECKED;
@@ -162,6 +156,7 @@ void hideWavRenderer(void) · 49 unmodified lines
162156 hidePushButton(PB_WAV_START_DOWN);
163157 hidePushButton(PB_WAV_END_UP);
164158 hidePushButton(PB_WAV_END_DOWN);
159+ hideCheckBox(CB_WAV_BPM_MODE);
165160 hideRadioButtonGroup(RB_GROUP_WAV_RENDER_BITDEPTH);
166161
167162 ui.scopesShown = true;
@@ -325,7 +320,7 @@ static int32_t SDLCALL renderWavThread(void *ptr) · 157 unmodified lines
325320
326321 uint32_t sampleCounter = 0;
327322 bool overflow = false, renderDone = false;
328− uint8_t tickCounter = 4;
323+ uint8_t tickCounter = UPDATE_VISUALS_AT_TICK;
329324 int64_t tickSampleCounter64 = 0;
330325
331326 uint64_t bytesInFile = sizeof (wavHeader_t);
@@ -345,31 +340,43 @@ static int32_t SDLCALL renderWavThread(void *ptr) · 13 unmodified lines
345340 break;
346341 }
347342
348− if (tickSampleCounter64 <= 0) // new replayer tick
343+ int32_t tickSamples;
344+
345+ if (useLegacyBPM)
349346 {
350347 dump_TickReplayer();
351− tickSampleCounter64 += audio.samplesPerTick64;
348+ tickSamples = audio.samplesPerTick64 >> 32; // truncate
349+ }
350+ else
351+ {
352+ if (tickSampleCounter64 <= 0) // new replayer tick
353+ {
354+ dump_TickReplayer();
355+ tickSampleCounter64 += audio.samplesPerTick64;
356+ }
357+
358+ tickSamples = (tickSampleCounter64 + UINT32_MAX) >> 32; // ceil (rounded upwards)
352359 }
353360
354− int32_t remainingTick = (tickSampleCounter64 + UINT32_MAX) >> 32; // ceil (rounded upwards)
361+ mixReplayerTickToBuffer(tickSamples, ptr8, WDBitDepth);
355362
356− mixReplayerTickToBuffer(remainingTick, ptr8, WDBitDepth);
357− tickSampleCounter64 -= (int64_t)remainingTick << 32;
363+ if (!useLegacyBPM)
364+ tickSampleCounter64 -= (int64_t)tickSamples << 32;
358365
359− remainingTick *= 2; // stereo
360− samplesInChunk += remainingTick;
361− sampleCounter += remainingTick;
366+ tickSamples *= 2; // stereo
367+ samplesInChunk += tickSamples;
368+ sampleCounter += tickSamples;
362369
363370 // increase buffer pointer
364371 if (WDBitDepth == 16)
365372 {
366− ptr8 += remainingTick * sizeof (int16_t);
367− bytesInFile += remainingTick * sizeof (int16_t);
373+ ptr8 += tickSamples * sizeof (int16_t);
374+ bytesInFile += tickSamples * sizeof (int16_t);
368375 }
369376 else
370377 {
371− ptr8 += remainingTick * sizeof (float);
372− bytesInFile += remainingTick * sizeof (float);
378+ ptr8 += tickSamples * sizeof (float);
379+ bytesInFile += tickSamples * sizeof (float);
373380 }
374381
375382 if (bytesInFile >= INT32_MAX)
@@ -379,7 +386,7 @@ static int32_t SDLCALL renderWavThread(void *ptr) · 3 unmodified lines
379386 break;
380387 }
381388
382− if (++tickCounter >= 4)
389+ if (++tickCounter >= UPDATE_VISUALS_AT_TICK)
383390 {
384391 tickCounter = 0;
385392 updateVisuals();
src/ft2_wav_renderer.h+1−2
@@ -14,8 +14,7 @@ · 13 unmodified lines
1414
1515 #define MAX_WAV_RENDER_SAMPLES_PER_TICK (((MAX_WAV_RENDER_FREQ * 5) / 2) / MIN_BPM)
1616
17−void setWavRenderFrequency(int32_t freq);
18−void setWavRenderBitDepth(uint8_t bitDepth);
17+void cbToggleWavRenderBPMMode(void);
1918 void updateWavRendererSettings(void);
2019 void drawWavRenderer(void);
2120 void showWavRenderer(void);
src/helpdata/FT2.HLP+11−7
@@ -782,6 +782,15 @@ changed with respect to the resampling rate. · 781 unmodified lines
782782 By pressing the right mouse button in the sample window, you can
783783 draw your waveforms manually.
784784
785+@X020@C001WAV export:
786+>
787+>@X040@C001Imprecise BPM (FT2):
788+>@X060@C002
789+The BPM precision in original FT2 is not exact. Tick this box to use
790+the same (poor) BPM precision that original FT2 uses. It will be
791+a fraction off, but the WAV output will be the same length as from FT2.
792+This settings only affects WAV export, and not tracker playback.
793+
785794 @X020@C001Configuration:
786795 >
787796 >@X040@C001Auto save:
@@ -922,11 +931,6 @@ END · 134 unmodified lines
922931 ;***************************************************************************
923932 @LKnown bugs
924933 >
925−>@X010@C001Sample recording on Mac:
926−>
927−>@X010@C002- Sample recording doesn't work on macOS Mojave and later, because of an
928−>@X021issue in SDL2 where it doesn't ask for permission to use the audio input device.
929−>
930934 >@X010@C001WAV exporting (rendering song to WAV):
931935 >
932936 >@X010@C002- Songs that jump back to a previous pattern will render forever and ever,
@@ -936,7 +940,7 @@ END · 3 unmodified lines
936940 >@X010@C001Video:
937941 >@C002
938942 >@X010- Fullscreen mode can be unbearably slow on a Raspberry Pi (even on RPi 4)
939−>@X010- Not a bug, but if your monitor's refresh rate is not set to 60Hz (or 59Hz)
940−>@X021you may experience visual stuttering because VSync will not be used.
943+>@X010- Fullscreen mode can have several problems on multi-monitor systems
944+>@X010- Fullscreen mode can have several problems on some Linux systems
941945
942946 END
src/helpdata/ft2_help_data.h+542−532
@@ -3,9 +3,9 @@ · 2 unmodified lines
33
44 #include <stdint.h>
55
6−#define HELP_DATA_LEN 27766
6+#define HELP_DATA_LEN 27884
77
8−const uint8_t helpData[27766] =
8+const uint8_t helpData[27884] =
99 {
1010 0x4C,0x3B,0x2A,0x2A,0x2A,0x2A,0x2A,0x2A,0x2A,0x2A,0x2A,0x2A,
1111 0x2A,0x2A,0x2A,0x2A,0x2A,0x2A,0x2A,0x2A,0x2A,0x2A,0x2A,0x2A,
@@ -1789,538 +1789,548 @@ const uint8_t helpData[27766] = · 1777 unmodified lines
17891789 0x2C,0x20,0x79,0x6F,0x75,0x20,0x63,0x61,0x6E,0x1D,0x64,0x72,
17901790 0x61,0x77,0x20,0x79,0x6F,0x75,0x72,0x20,0x77,0x61,0x76,0x65,
17911791 0x66,0x6F,0x72,0x6D,0x73,0x20,0x6D,0x61,0x6E,0x75,0x61,0x6C,
1792− 0x6C,0x79,0x2E,0x00,0x18,0x40,0x58,0x30,0x32,0x30,0x40,0x43,
1793− 0x30,0x30,0x31,0x43,0x6F,0x6E,0x66,0x69,0x67,0x75,0x72,0x61,
1794− 0x74,0x69,0x6F,0x6E,0x3A,0x01,0x3E,0x15,0x3E,0x40,0x58,0x30,
1795− 0x34,0x30,0x40,0x43,0x30,0x30,0x31,0x41,0x75,0x74,0x6F,0x20,
1796− 0x73,0x61,0x76,0x65,0x3A,0x0B,0x3E,0x40,0x58,0x30,0x36,0x30,
1797− 0x40,0x43,0x30,0x30,0x32,0x43,0x49,0x66,0x20,0x74,0x68,0x65,
1798− 0x20,0x61,0x75,0x74,0x6F,0x20,0x73,0x61,0x76,0x65,0x20,0x69,
1799− 0x73,0x20,0x6F,0x6E,0x2C,0x20,0x46,0x54,0x32,0x20,0x77,0x69,
1800− 0x6C,0x6C,0x20,0x75,0x70,0x64,0x61,0x74,0x65,0x20,0x74,0x68,
1801− 0x65,0x20,0x63,0x6F,0x6E,0x66,0x69,0x67,0x75,0x72,0x61,0x74,
1802− 0x69,0x6F,0x6E,0x20,0x66,0x69,0x6C,0x65,0x20,0x77,0x68,0x65,
1803− 0x6E,0x15,0x79,0x6F,0x75,0x20,0x65,0x78,0x69,0x74,0x20,0x74,
1804− 0x68,0x65,0x20,0x70,0x72,0x6F,0x67,0x72,0x61,0x6D,0x2E,0x00,
1805− 0x25,0x40,0x58,0x30,0x32,0x30,0x40,0x43,0x30,0x30,0x31,0x43,
1806− 0x6F,0x6E,0x66,0x69,0x67,0x75,0x72,0x61,0x74,0x69,0x6F,0x6E,
1807− 0x2C,0x20,0x49,0x2F,0x4F,0x20,0x64,0x65,0x76,0x69,0x63,0x65,
1808− 0x73,0x3A,0x01,0x3E,0x19,0x3E,0x40,0x58,0x30,0x34,0x30,0x40,
1809− 0x43,0x30,0x30,0x31,0x49,0x6E,0x74,0x65,0x72,0x70,0x6F,0x6C,
1810− 0x61,0x74,0x69,0x6F,0x6E,0x3A,0x0B,0x3E,0x40,0x58,0x30,0x36,
1811− 0x30,0x40,0x43,0x30,0x30,0x32,0x35,0x53,0x65,0x6C,0x65,0x63,
1812− 0x74,0x73,0x20,0x77,0x68,0x61,0x74,0x20,0x74,0x79,0x70,0x65,
1813− 0x20,0x6F,0x66,0x20,0x72,0x65,0x73,0x61,0x6D,0x70,0x6C,0x69,
1814− 0x6E,0x67,0x20,0x69,0x6E,0x74,0x65,0x72,0x70,0x6F,0x6C,0x61,
1815− 0x74,0x69,0x6F,0x6E,0x20,0x74,0x6F,0x20,0x75,0x73,0x65,0x2E,
1816− 0x45,0x22,0x4E,0x6F,0x6E,0x65,0x22,0x20,0x75,0x73,0x65,0x73,
1817− 0x20,0x6E,0x6F,0x20,0x69,0x6E,0x74,0x65,0x72,0x70,0x6F,0x6C,
1818− 0x61,0x74,0x69,0x6F,0x6E,0x20,0x28,0x6E,0x65,0x61,0x72,0x65,
1819− 0x73,0x74,0x20,0x6E,0x65,0x69,0x67,0x68,0x62,0x6F,0x72,0x29,
1820− 0x2C,0x20,0x77,0x68,0x69,0x63,0x68,0x20,0x77,0x69,0x6C,0x6C,
1821− 0x20,0x72,0x65,0x73,0x75,0x6C,0x74,0x20,0x69,0x6E,0x49,0x61,
1822− 0x6C,0x69,0x61,0x73,0x69,0x6E,0x67,0x20,0x28,0x6E,0x6F,0x69,
1823− 0x73,0x65,0x29,0x20,0x69,0x6E,0x20,0x74,0x68,0x65,0x20,0x73,
1824− 0x6F,0x75,0x6E,0x64,0x2E,0x20,0x22,0x4C,0x69,0x6E,0x65,0x61,
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2303+ 0x6E,0x64,0x20,0x65,0x76,0x65,0x72,0x2C,0x4D,0x3E,0x40,0x58,
2304+ 0x30,0x32,0x31,0x61,0x6E,0x64,0x20,0x79,0x6F,0x75,0x20,0x6E,
2305+ 0x65,0x65,0x64,0x20,0x74,0x6F,0x20,0x70,0x72,0x65,0x73,0x73,
2306+ 0x20,0x61,0x20,0x6B,0x65,0x79,0x20,0x6F,0x72,0x20,0x63,0x6C,
2307+ 0x69,0x63,0x6B,0x20,0x74,0x68,0x65,0x20,0x6D,0x6F,0x75,0x73,
2308+ 0x65,0x20,0x74,0x6F,0x20,0x61,0x62,0x6F,0x72,0x74,0x20,0x74,
2309+ 0x68,0x65,0x20,0x72,0x65,0x6E,0x64,0x65,0x72,0x20,0x77,0x68,
2310+ 0x65,0x6E,0x15,0x3E,0x40,0x58,0x30,0x32,0x31,0x79,0x6F,0x75,
2311+ 0x20,0x77,0x61,0x6E,0x74,0x20,0x69,0x74,0x20,0x74,0x6F,0x2E,
2312+ 0x01,0x3E,0x11,0x3E,0x40,0x58,0x30,0x31,0x30,0x40,0x43,0x30,
2313+ 0x30,0x31,0x56,0x69,0x64,0x65,0x6F,0x3A,0x06,0x3E,0x40,0x43,
2314+ 0x30,0x30,0x32,0x50,0x3E,0x40,0x58,0x30,0x31,0x30,0x2D,0x20,
2315+ 0x46,0x75,0x6C,0x6C,0x73,0x63,0x72,0x65,0x65,0x6E,0x20,0x6D,
2316+ 0x6F,0x64,0x65,0x20,0x63,0x61,0x6E,0x20,0x62,0x65,0x20,0x75,
2317+ 0x6E,0x62,0x65,0x61,0x72,0x61,0x62,0x6C,0x79,0x20,0x73,0x6C,
2318+ 0x6F,0x77,0x20,0x6F,0x6E,0x20,0x61,0x20,0x52,0x61,0x73,0x70,
2319+ 0x62,0x65,0x72,0x72,0x79,0x20,0x50,0x69,0x20,0x28,0x65,0x76,
2320+ 0x65,0x6E,0x20,0x6F,0x6E,0x20,0x52,0x50,0x69,0x20,0x34,0x29,
2321+ 0x4A,0x3E,0x40,0x58,0x30,0x31,0x30,0x2D,0x20,0x46,0x75,0x6C,
2322+ 0x6C,0x73,0x63,0x72,0x65,0x65,0x6E,0x20,0x6D,0x6F,0x64,0x65,
2323+ 0x20,0x63,0x61,0x6E,0x20,0x68,0x61,0x76,0x65,0x20,0x73,0x65,
2324+ 0x76,0x65,0x72,0x61,0x6C,0x20,0x70,0x72,0x6F,0x62,0x6C,0x65,
2325+ 0x6D,0x73,0x20,0x6F,0x6E,0x20,0x6D,0x75,0x6C,0x74,0x69,0x2D,
2326+ 0x6D,0x6F,0x6E,0x69,0x74,0x6F,0x72,0x20,0x73,0x79,0x73,0x74,
2327+ 0x65,0x6D,0x73,0x47,0x3E,0x40,0x58,0x30,0x31,0x30,0x2D,0x20,
2328+ 0x46,0x75,0x6C,0x6C,0x73,0x63,0x72,0x65,0x65,0x6E,0x20,0x6D,
2329+ 0x6F,0x64,0x65,0x20,0x63,0x61,0x6E,0x20,0x68,0x61,0x76,0x65,
2330+ 0x20,0x73,0x65,0x76,0x65,0x72,0x61,0x6C,0x20,0x70,0x72,0x6F,
2331+ 0x62,0x6C,0x65,0x6D,0x73,0x20,0x6F,0x6E,0x20,0x73,0x6F,0x6D,
2332+ 0x65,0x20,0x4C,0x69,0x6E,0x75,0x78,0x20,0x73,0x79,0x73,0x74,
2333+ 0x65,0x6D,0x73,0x00,0x03,0x45,0x4E,0x44
23242334 };
23252335
23262336 #endif
src/mixer/ft2_mix_macros.h+69−0
@@ -168,6 +168,9 @@ · 167 unmodified lines
168168 **
169169 */
170170
171+#if SINC_TAPS==8
172+
173+#if SINC_FSHIFT>=0
171174 #define WINDOWED_SINC_INTERPOLATION(s, f, scale) \
172175 { \
173176 const float *t = v->fSincLUT + (((uint32_t)(f) >> SINC_FSHIFT) & SINC_FMASK); \
@@ -180,6 +183,72 @@ · 6 unmodified lines
180183 ( s[3] * t[6]) + \
181184 ( s[4] * t[7])) * (1.0f / scale); \
182185 }
186+#else
187+#define WINDOWED_SINC_INTERPOLATION(s, f, scale) \
188+{ \
189+ const float *t = v->fSincLUT + (((uint32_t)(f) << -SINC_FSHIFT) & SINC_FMASK); \
190+ fSample = ((s[-3] * t[0]) + \
191+ (s[-2] * t[1]) + \
192+ (s[-1] * t[2]) + \
193+ ( s[0] * t[3]) + \
194+ ( s[1] * t[4]) + \
195+ ( s[2] * t[5]) + \
196+ ( s[3] * t[6]) + \
197+ ( s[4] * t[7])) * (1.0f / scale); \
198+}
199+#endif
200+
201+#elif SINC_TAPS==16
202+
203+#if SINC_FSHIFT>=0
204+#define WINDOWED_SINC_INTERPOLATION(s, f, scale) \
205+{ \
206+ const float *t = v->fSincLUT + (((uint32_t)(f) >> SINC_FSHIFT) & SINC_FMASK); \
207+ fSample = ((s[-7] * t[0]) + \
208+ (s[-6] * t[1]) + \
209+ (s[-5] * t[2]) + \
210+ (s[-4] * t[3]) + \
211+ (s[-3] * t[4]) + \
212+ (s[-2] * t[5]) + \
213+ (s[-1] * t[6]) + \
214+ ( s[0] * t[7]) + \
215+ ( s[1] * t[8]) + \
216+ ( s[2] * t[9]) + \
217+ ( s[3] * t[10]) + \
218+ ( s[4] * t[11]) + \
219+ ( s[5] * t[12]) + \
220+ ( s[6] * t[13]) + \
221+ ( s[7] * t[14]) + \
222+ ( s[8] * t[15])) * (1.0f / scale); \
223+}
224+#else
225+#define WINDOWED_SINC_INTERPOLATION(s, f, scale) \
226+{ \
227+ const float *t = v->fSincLUT + (((uint32_t)(f) << -SINC_FSHIFT) & SINC_FMASK); \
228+ fSample = ((s[-7] * t[0]) + \
229+ (s[-6] * t[1]) + \
230+ (s[-5] * t[2]) + \
231+ (s[-4] * t[3]) + \
232+ (s[-3] * t[4]) + \
233+ (s[-2] * t[5]) + \
234+ (s[-1] * t[6]) + \
235+ ( s[0] * t[7]) + \
236+ ( s[1] * t[8]) + \
237+ ( s[2] * t[9]) + \
238+ ( s[3] * t[10]) + \
239+ ( s[4] * t[11]) + \
240+ ( s[5] * t[12]) + \
241+ ( s[6] * t[13]) + \
242+ ( s[7] * t[14]) + \
243+ ( s[8] * t[15])) * (1.0f / scale); \
244+}
245+#endif
246+
247+#else
248+
249+#error mixer/ft2_mix_macros.h: The SINC_TAPS definition is invalid! Valid values: 8 or 16
250+
251+#endif
183252
184253 #define RENDER_8BIT_SMP_SINTRP \
185254 WINDOWED_SINC_INTERPOLATION(smpPtr, positionFrac, 128) \
src/mixer/ft2_windowed_sinc.c+4−7
@@ -1,5 +1,5 @@
1−/* Code taken from the OpenMPT project, which has a BSD
2−** license which is compatible with this project.
1+/* Code taken from the OpenMPT project, which has a BSD license which is
2+** compatible with this project.
33 **
44 ** The code has been slightly modified.
55 */
@@ -10,10 +10,7 @@ · 4 unmodified lines
1010 #include <math.h>
1111 #include "ft2_windowed_sinc.h"
1212
13−// globalized
14−float *fKaiserSinc = NULL;
15−float *fDownSample1 = NULL;
16−float *fDownSample2 = NULL;
13+float *fKaiserSinc = NULL, *fDownSample1 = NULL, *fDownSample2 = NULL; // globalized
1714
1815 static double Izero(double y) // Compute Bessel function Izero(y) using a series approximation
1916 {
@@ -71,7 +68,7 @@ bool calcWindowedSincTables(void) · 51 unmodified lines
7168
7269 getSinc(fKaiserSinc, 9.6377, 0.97);
7370 getSinc(fDownSample1, 8.5, 0.5);
74− getSinc(fDownSample2, 2.7625, 0.425);
71+ getSinc(fDownSample2, 7.3, 0.425);
7572
7673 return true;
7774 }
src/mixer/ft2_windowed_sinc.h+9−8
@@ -4,14 +4,17 @@ · 3 unmodified lines
44 #include <stdbool.h>
55 #include "ft2_mix.h"
66
7−// if you change this, also change SINC_PHASES_BITS (>8192 gives very little improvement)
7+// 8 or 16. 8 allows more unwanted frequencies, which may be preferred for lo-fi samples
8+#define SINC_TAPS 8
9+
10+// log2(SINC_TAPS)
11+#define SINC_TAPS_BITS 3
12+
813 #define SINC_PHASES 8192
9−#define SINC_PHASES_BITS 13 /* log2(SINC_PHASES) */
1014
11−// don't change these!
15+// log2(SINC_PHASES)
16+#define SINC_PHASES_BITS 13
1217
13−#define SINC_TAPS 8
14−#define SINC_TAPS_BITS 3
1518 #define SINC_LUT_LEN (SINC_TAPS * SINC_PHASES)
1619 #define SINC_FSHIFT (MIXER_FRAC_BITS-(SINC_PHASES_BITS+SINC_TAPS_BITS))
1720 #define SINC_FMASK ((SINC_TAPS*SINC_PHASES)-SINC_TAPS)
@@ -23,9 +26,7 @@ · 5 unmodified lines
2326 // for LUT calculation
2427 #define SINC_MID_TAP ((SINC_TAPS/2)*SINC_PHASES)
2528
26−extern float *fKaiserSinc;
27−extern float *fDownSample1;
28−extern float *fDownSample2;
29+extern float *fKaiserSinc, *fDownSample1, *fDownSample2;
2930
3031 bool calcWindowedSincTables(void);
3132 void freeWindowedSincTables(void);
src/modloaders/ft2_load_digi.c+1−1
@@ -83,7 +83,7 @@ bool loadDIGI(FILE *f, uint32_t filesize) · 82 unmodified lines
8383 }
8484
8585 memcpy(songTmp.orders, hdr.orders, 128);
86−
86+ memcpy(songTmp.name, hdr.name, 20);
8787 songTmp.numChannels = hdr.numChannels;
8888 songTmp.songLength = hdr.numOrders;
8989 songTmp.BPM = 125;
src/modloaders/ft2_load_mod.c+0−3
@@ -314,9 +314,6 @@ bool loadMOD(FILE *f, uint32_t filesize) · 313 unmodified lines
314314 s->loopStart = 2 * SWAP16(hdr.smp[a].loopStart);
315315 s->loopLength = 2 * SWAP16(hdr.smp[a].loopLength);
316316
317− if (s->loopLength < 2)
318− s->loopLength = 2;
319−
320317 // fix for poorly converted STK (< v2.5) -> PT/NT modules
321318 if (s->loopLength > 2 && s->loopStart+s->loopLength > s->length)
322319 {
src/scopes/ft2_scopes.c+5−42
@@ -20,12 +20,12 @@ · 19 unmodified lines
2020 #include "../ft2_video.h"
2121 #include "../ft2_tables.h"
2222 #include "../ft2_structs.h"
23+#include "../ft2_hpc.h"
2324 #include "ft2_scopes.h"
2425 #include "ft2_scopedraw.h"
2526
2627 static volatile bool scopesUpdatingFlag, scopesDisplayingFlag;
27−static uint32_t scopeTimeLen, scopeTimeLenFrac;
28−static uint64_t timeNext64, timeNext64Frac;
28+static hpc_t scopeHpc;
2929 static volatile scope_t scope[MAX_CHANNELS];
3030 static SDL_Thread *scopeThread;
3131
@@ -520,9 +520,8 @@ static int32_t SDLCALL scopeThreadFunc(void *ptr) · 488 unmodified lines
520520 // this is needed for scope stability (confirmed)
521521 SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
522522
523− // set next frame time
524− timeNext64 = SDL_GetPerformanceCounter() + scopeTimeLen;
525− timeNext64Frac = scopeTimeLenFrac;
523+ hpc_SetDurationInHz(&scopeHpc, SCOPE_HZ);
524+ hpc_ResetCounters(&scopeHpc);
526525
527526 while (editor.programRunning)
528527 {
@@ -530,31 +529,7 @@ static int32_t SDLCALL scopeThreadFunc(void *ptr) · 1 unmodified line
530529 updateScopes();
531530 editor.scopeThreadBusy = false;
532531
533− uint64_t time64 = SDL_GetPerformanceCounter();
534− if (time64 < timeNext64)
535− {
536− time64 = timeNext64 - time64;
537− if (time64 > INT32_MAX)
538− time64 = INT32_MAX;
539−
540− const int32_t diff32 = (int32_t)time64;
541−
542− // convert and round to microseconds
543− const int32_t time32 = (int32_t)((diff32 * editor.dPerfFreqMulMicro) + 0.5);
544−
545− // delay until we have reached the next frame
546− if (time32 > 0)
547− usleep(time32);
548− }
549−
550− // update next tick time
551− timeNext64 += scopeTimeLen;
552− timeNext64Frac += scopeTimeLenFrac;
553− if (timeNext64Frac > UINT32_MAX)
554− {
555− timeNext64Frac &= UINT32_MAX;
556− timeNext64++;
557− }
532+ hpc_Wait(&scopeHpc);
558533 }
559534
560535 (void)ptr;
@@ -563,18 +538,6 @@ static int32_t SDLCALL scopeThreadFunc(void *ptr) · 2 unmodified lines
563538
564539 bool initScopes(void)
565540 {
566− double dInt;
567−
568− // calculate scope time for performance counters and split into int/frac
569− double dFrac = modf(editor.dPerfFreq / SCOPE_HZ, &dInt);
570−
571− // integer part
572− scopeTimeLen = (int32_t)dInt;
573−
574− // fractional part (scaled to 0..2^32-1)
575− dFrac *= UINT32_MAX+1.0;
576− scopeTimeLenFrac = (uint32_t)dFrac;
577−
578541 scopeThread = SDL_CreateThread(scopeThreadFunc, NULL, NULL);
579542 if (scopeThread == NULL)
580543 {
vs2019_project/ft2-clone/SDL2.dll+0−0

Binary file not shown.

vs2019_project/ft2-clone/ft2-clone.vcxproj+2−0
@@ -299,6 +299,7 @@ · 298 unmodified lines
299299 <ClCompile Include="..\..\src\ft2_events.c" />
300300 <ClCompile Include="..\..\src\ft2_gui.c" />
301301 <ClCompile Include="..\..\src\ft2_help.c" />
302+ <ClCompile Include="..\..\src\ft2_hpc.c" />
302303 <ClCompile Include="..\..\src\ft2_inst_ed.c" />
303304 <ClCompile Include="..\..\src\ft2_keyboard.c" />
304305 <ClCompile Include="..\..\src\ft2_main.c" />
@@ -394,6 +395,7 @@ · 89 unmodified lines
394395 <ClInclude Include="..\..\src\ft2_gui.h" />
395396 <ClInclude Include="..\..\src\ft2_header.h" />
396397 <ClInclude Include="..\..\src\ft2_help.h" />
398+ <ClInclude Include="..\..\src\ft2_hpc.h" />
397399 <ClInclude Include="..\..\src\ft2_inst_ed.h" />
398400 <ClInclude Include="..\..\src\ft2_keyboard.h" />
399401 <ClInclude Include="..\..\src\ft2_midi.h" />
vs2019_project/ft2-clone/ft2-clone.vcxproj.filters+4−0
@@ -163,6 +163,7 @@ · 162 unmodified lines
163163 <ClCompile Include="..\..\src\scopes\ft2_scopes.c">
164164 <Filter>scopes</Filter>
165165 </ClCompile>
166+ <ClCompile Include="..\..\src\ft2_hpc.c" />
166167 </ItemGroup>
167168 <ItemGroup>
168169 <ClInclude Include="..\..\src\rtmidi\RtMidi.h">
@@ -321,6 +322,9 @@ · 152 unmodified lines
321322 <ClInclude Include="..\..\src\ft2_cpu.h">
322323 <Filter>headers</Filter>
323324 </ClInclude>
325+ <ClInclude Include="..\..\src\ft2_hpc.h">
326+ <Filter>headers</Filter>
327+ </ClInclude>
324328 </ItemGroup>
325329 <ItemGroup>
326330 <Filter Include="headers">
vs2019_project/ft2-clone/sdl/include/SDL2/SDL.h+1−0
@@ -41,6 +41,7 @@ · 40 unmodified lines
4141 #include "SDL_events.h"
4242 #include "SDL_filesystem.h"
4343 #include "SDL_gamecontroller.h"
44+#include "SDL_guid.h"
4445 #include "SDL_haptic.h"
4546 #include "SDL_hidapi.h"
4647 #include "SDL_hints.h"
vs2019_project/ft2-clone/sdl/include/SDL2/SDL_assert.h+4−2
@@ -22,7 +22,7 @@ · 21 unmodified lines
2222 #ifndef SDL_assert_h_
2323 #define SDL_assert_h_
2424
25−#include "SDL_config.h"
25+#include "SDL_stdinc.h"
2626
2727 #include "begin_code.h"
2828 /* Set up for C function definitions, even when using C++ */
@@ -51,6 +51,8 @@ assert can have unique static variables associated with it. · 22 unmodified lines
5151 /* Don't include intrin.h here because it contains C++ code */
5252 extern void __cdecl __debugbreak(void);
5353 #define SDL_TriggerBreakpoint() __debugbreak()
54+#elif _SDL_HAS_BUILTIN(__builtin_debugtrap)
55+ #define SDL_TriggerBreakpoint() __builtin_debugtrap()
5456 #elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
5557 #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
5658 #elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
@@ -69,7 +71,7 @@ assert can have unique static variables associated with it. · 12 unmodified lines
6971
7072 #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
7173 # define SDL_FUNCTION __func__
72−#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__))
74+#elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__))
7375 # define SDL_FUNCTION __FUNCTION__
7476 #else
7577 # define SDL_FUNCTION "???"
vs2019_project/ft2-clone/sdl/include/SDL2/SDL_atomic.h+20−0
@@ -237,6 +237,26 @@ typedef void (*SDL_KernelMemoryBarrierFunc)(); · 236 unmodified lines
237237 #endif
238238 #endif
239239
240+/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */
241+#if (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
242+ #define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */
243+#elif (defined(__arm__) && __ARM_ARCH >= 7) || defined(__aarch64__)
244+ #define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory")
245+#elif (defined(__powerpc__) || defined(__powerpc64__))
246+ #define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27");
247+#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
248+ #define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */
249+#elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64))
250+ #define SDL_CPUPauseInstruction() __yield()
251+#elif defined(__WATCOMC__) && defined(__386__)
252+ /* watcom assembler rejects PAUSE if CPU < i686, and it refuses REP NOP as an invalid combination. Hardcode the bytes. */
253+ extern __inline void SDL_CPUPauseInstruction(void);
254+ #pragma aux SDL_CPUPauseInstruction = "db 0f3h,90h"
255+#else
256+ #define SDL_CPUPauseInstruction()
257+#endif
258+
259+
240260 /**
241261 * \brief A type representing an atomic integer value. It is a struct
242262 * so people don't accidentally use numeric operations on it.
vs2019_project/ft2-clone/sdl/include/SDL2/SDL_audio.h+40−4
@@ -172,7 +172,7 @@ typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, · 171 unmodified lines
172172 * 2: FL FR (stereo)
173173 * 3: FL FR LFE (2.1 surround)
174174 * 4: FL FR BL BR (quad)
175− * 5: FL FR FC BL BR (quad + center)
175+ * 5: FL FR LFE BL BR (4.1 surround)
176176 * 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
177177 * 7: FL FR FC LFE BC SL SR (6.1 surround)
178178 * 8: FL FR FC LFE BL BR SL SR (7.1 surround)
@@ -487,6 +487,7 @@ extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); · 308 unmodified lines
487487 * \since This function is available since SDL 2.0.0.
488488 *
489489 * \sa SDL_GetNumAudioDevices
490+ * \sa SDL_GetDefaultAudioInfo
490491 */
491492 extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
492493 int iscapture);
@@ -500,9 +501,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, · 7 unmodified lines
500501 * hardware.
501502 *
502503 * `spec` will be filled with the sample rate, sample format, and channel
503− * count. All other values in the structure are filled with 0. When the
504− * supported struct members are 0, SDL was unable to get the property from the
505− * backend.
504+ * count.
506505 *
507506 * \param index the index of the audio device; valid values range from 0 to
508507 * SDL_GetNumAudioDevices() - 1
@@ -514,12 +513,48 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, · 5 unmodified lines
514513 * \since This function is available since SDL 2.0.16.
515514 *
516515 * \sa SDL_GetNumAudioDevices
516+ * \sa SDL_GetDefaultAudioInfo
517517 */
518518 extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
519519 int iscapture,
520520 SDL_AudioSpec *spec);
521521
522522
523+/**
524+ * Get the name and preferred format of the default audio device.
525+ *
526+ * Some (but not all!) platforms have an isolated mechanism to get information
527+ * about the "default" device. This can actually be a completely different
528+ * device that's not in the list you get from SDL_GetAudioDeviceSpec(). It can
529+ * even be a network address! (This is discussed in SDL_OpenAudioDevice().)
530+ *
531+ * As a result, this call is not guaranteed to be performant, as it can query
532+ * the sound server directly every time, unlike the other query functions. You
533+ * should call this function sparingly!
534+ *
535+ * `spec` will be filled with the sample rate, sample format, and channel
536+ * count, if a default device exists on the system. If `name` is provided,
537+ * will be filled with either a dynamically-allocated UTF-8 string or NULL.
538+ *
539+ * \param name A pointer to be filled with the name of the default device (can
540+ * be NULL). Please call SDL_free() when you are done with this
541+ * pointer!
542+ * \param spec The SDL_AudioSpec to be initialized by this function.
543+ * \param iscapture non-zero to query the default recording device, zero to
544+ * query the default output device.
545+ * \returns 0 on success, nonzero on error
546+ *
547+ * \since This function is available since SDL 2.24.0.
548+ *
549+ * \sa SDL_GetAudioDeviceName
550+ * \sa SDL_GetAudioDeviceSpec
551+ * \sa SDL_OpenAudioDevice
552+ */
553+extern DECLSPEC int SDLCALL SDL_GetDefaultAudioInfo(char **name,
554+ SDL_AudioSpec *spec,
555+ int iscapture);
556+
557+
523558 /**
524559 * Open a specific audio device.
525560 *
@@ -586,6 +621,7 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index, · 60 unmodified lines
586621 * - `SDL_AUDIO_ALLOW_FREQUENCY_CHANGE`
587622 * - `SDL_AUDIO_ALLOW_FORMAT_CHANGE`
588623 * - `SDL_AUDIO_ALLOW_CHANNELS_CHANGE`
624+ * - `SDL_AUDIO_ALLOW_SAMPLES_CHANGE`
589625 * - `SDL_AUDIO_ALLOW_ANY_CHANGE`
590626 *
591627 * These flags specify how SDL should behave when a device cannot offer a
vs2019_project/ft2-clone/sdl/include/SDL2/SDL_blendmode.h+4−6
@@ -67,9 +67,8 @@ typedef enum · 66 unmodified lines
6767 SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
6868 SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
6969 SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
70− SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */
71− SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */
72−
70+ SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */
71+ SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */
7372 } SDL_BlendOperation;
7473
7574 /**
@@ -87,7 +86,6 @@ typedef enum · 11 unmodified lines
8786 SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
8887 SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
8988 SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
90−
9189 } SDL_BlendFactor;
9290
9391 /**
@@ -135,10 +133,10 @@ typedef enum · 41 unmodified lines
135133 * SDL 2.0.6. All renderers support the four blend modes listed in the
136134 * SDL_BlendMode enumeration.
137135 *
138− * - **direct3d**: Supports `SDL_BLENDOPERATION_ADD` with all factors.
139− * - **direct3d11**: Supports all operations with all factors. However, some
136+ * - **direct3d**: Supports all operations with all factors. However, some
140137 * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
141138 * `SDL_BLENDOPERATION_MAXIMUM`.
139+ * - **direct3d11**: Same as Direct3D 9.
142140 * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
143141 * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL
144142 * 2.0.6.
vs2019_project/ft2-clone/sdl/include/SDL2/SDL_clipboard.h+47−0
@@ -82,6 +82,53 @@ extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void); · 81 unmodified lines
8282 */
8383 extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
8484
85+/**
86+ * Put UTF-8 text into the primary selection.
87+ *
88+ * \param text the text to store in the primary selection
89+ * \returns 0 on success or a negative error code on failure; call
90+ * SDL_GetError() for more information.
91+ *
92+ * \since This function is available since SDL 2.26.0.
93+ *
94+ * \sa SDL_GetPrimarySelectionText
95+ * \sa SDL_HasPrimarySelectionText
96+ */
97+extern DECLSPEC int SDLCALL SDL_SetPrimarySelectionText(const char *text);
98+
99+/**
100+ * Get UTF-8 text from the primary selection, which must be freed with
101+ * SDL_free().
102+ *
103+ * This functions returns empty string if there was not enough memory left for
104+ * a copy of the primary selection's content.
105+ *
106+ * \returns the primary selection text on success or an empty string on
107+ * failure; call SDL_GetError() for more information. Caller must
108+ * call SDL_free() on the returned pointer when done with it (even if
109+ * there was an error).
110+ *
111+ * \since This function is available since SDL 2.26.0.
112+ *
113+ * \sa SDL_HasPrimarySelectionText
114+ * \sa SDL_SetPrimarySelectionText
115+ */
116+extern DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void);
117+
118+/**
119+ * Query whether the primary selection exists and contains a non-empty text
120+ * string.
121+ *
122+ * \returns SDL_TRUE if the primary selection has text, or SDL_FALSE if it
123+ * does not.
124+ *
125+ * \since This function is available since SDL 2.26.0.
126+ *
127+ * \sa SDL_GetPrimarySelectionText
128+ * \sa SDL_SetPrimarySelectionText
129+ */
130+extern DECLSPEC SDL_bool SDLCALL SDL_HasPrimarySelectionText(void);
131+
85132
86133 /* Ends C function definitions when using C++ */
87134 #ifdef __cplusplus
vs2019_project/ft2-clone/sdl/include/SDL2/SDL_config.h+72−46
@@ -38,12 +38,23 @@ · 37 unmodified lines
3838 #include <winsdkver.h>
3939 #endif
4040
41+/* sdkddkver.h defines more specific SDK version numbers. This is needed because older versions of the
42+ * Windows 10 SDK have broken declarations for the C API for DirectX 12. */
43+#if !defined(HAVE_SDKDDKVER_H) && defined(__has_include)
44+#if __has_include(<sdkddkver.h>)
45+#define HAVE_SDKDDKVER_H 1
46+#endif
47+#endif
48+
49+#ifdef HAVE_SDKDDKVER_H
50+#include <sdkddkver.h>
51+#endif
52+
4153 /* This is a set of defines to configure the SDL features */
4254
43−#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
44−#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__clang__) || defined(__BORLANDC__) || defined(__CODEGEARC__)
45−#define HAVE_STDINT_H 1
46−#elif defined(_MSC_VER)
55+#if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_)
56+/* Most everything except Visual Studio 2008 and earlier has stdint.h now */
57+#if defined(_MSC_VER) && (_MSC_VER < 1600)
4758 typedef signed __int8 int8_t;
4859 typedef unsigned __int8 uint8_t;
4960 typedef signed __int16 int16_t;
@@ -60,28 +71,9 @@ typedef unsigned int uintptr_t; · 10 unmodified lines
6071 #endif
6172 #define _UINTPTR_T_DEFINED
6273 #endif
63−/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
64−#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
65−#define DWORD_PTR DWORD
66−#endif
67−#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
68−#define LONG_PTR LONG
69−#endif
70−#else /* !__GNUC__ && !_MSC_VER */
71−typedef signed char int8_t;
72−typedef unsigned char uint8_t;
73−typedef signed short int16_t;
74−typedef unsigned short uint16_t;
75−typedef signed int int32_t;
76−typedef unsigned int uint32_t;
77−typedef signed long long int64_t;
78−typedef unsigned long long uint64_t;
79−#ifndef _SIZE_T_DEFINED_
80−#define _SIZE_T_DEFINED_
81−typedef unsigned int size_t;
82−#endif
83−typedef unsigned int uintptr_t;
84−#endif /* __GNUC__ || _MSC_VER */
74+#else
75+#define HAVE_STDINT_H 1
76+#endif /* Visual Studio 2008 */
8577 #endif /* !_STDINT_H_ && !HAVE_STDINT_H */
8678
8779 #ifdef _WIN64
@@ -90,9 +82,14 @@ typedef unsigned int uintptr_t; · 2 unmodified lines
9082 # define SIZEOF_VOIDP 4
9183 #endif
9284
85+#ifdef __clang__
86+# define HAVE_GCC_ATOMICS 1
87+#endif
88+
9389 #define HAVE_DDRAW_H 1
9490 #define HAVE_DINPUT_H 1
9591 #define HAVE_DSOUND_H 1
92+#ifndef __WATCOMC__
9693 #define HAVE_DXGI_H 1
9794 #define HAVE_XINPUT_H 1
9895 #if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */
@@ -100,11 +97,19 @@ typedef unsigned int uintptr_t; · 1 unmodified line
10097 #endif
10198 #if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602 /* Windows 8 SDK */
10299 #define HAVE_D3D11_H 1
100+#define HAVE_ROAPI_H 1
101+#endif
102+#if defined(WDK_NTDDI_VERSION) && WDK_NTDDI_VERSION > 0x0A000008 /* 10.0.19041.0 */
103+#define HAVE_D3D12_H 1
104+#endif
105+#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0603 /* Windows 8.1 SDK */
106+#define HAVE_SHELLSCALINGAPI_H 1
103107 #endif
104108 #define HAVE_MMDEVICEAPI_H 1
105109 #define HAVE_AUDIOCLIENT_H 1
106110 #define HAVE_TPCSHRD_H 1
107111 #define HAVE_SENSORSAPI_H 1
112+#endif
108113 #if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
109114 #define HAVE_IMMINTRIN_H 1
110115 #elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
@@ -131,7 +136,11 @@ typedef unsigned int uintptr_t; · 20 unmodified lines
131136 #define HAVE_REALLOC 1
132137 #define HAVE_FREE 1
133138 #define HAVE_ALLOCA 1
139+/* OpenWatcom requires specific calling conventions for qsort and bsearch */
140+#ifndef __WATCOMC__
134141 #define HAVE_QSORT 1
142+#define HAVE_BSEARCH 1
143+#endif
135144 #define HAVE_ABS 1
136145 #define HAVE_MEMSET 1
137146 #define HAVE_MEMCPY 1
@@ -162,37 +171,40 @@ typedef unsigned int uintptr_t; · 24 unmodified lines
162171 #define HAVE__WCSNICMP 1
163172 #define HAVE__WCSDUP 1
164173 #define HAVE_ACOS 1
165−#define HAVE_ACOSF 1
166174 #define HAVE_ASIN 1
167−#define HAVE_ASINF 1
168175 #define HAVE_ATAN 1
169−#define HAVE_ATANF 1
170176 #define HAVE_ATAN2 1
177+#define HAVE_CEIL 1
178+#define HAVE_COS 1
179+#define HAVE_EXP 1
180+#define HAVE_FABS 1
181+#define HAVE_FLOOR 1
182+#define HAVE_FMOD 1
183+#define HAVE_LOG 1
184+#define HAVE_LOG10 1
185+#define HAVE_POW 1
186+#define HAVE_SIN 1
187+#define HAVE_SQRT 1
188+#define HAVE_TAN 1
189+#ifndef __WATCOMC__
190+#define HAVE_ACOSF 1
191+#define HAVE_ASINF 1
192+#define HAVE_ATANF 1
171193 #define HAVE_ATAN2F 1
172194 #define HAVE_CEILF 1
173195 #define HAVE__COPYSIGN 1
174−#define HAVE_COS 1
175196 #define HAVE_COSF 1
176−#define HAVE_EXP 1
177197 #define HAVE_EXPF 1
178−#define HAVE_FABS 1
179198 #define HAVE_FABSF 1
180−#define HAVE_FLOOR 1
181199 #define HAVE_FLOORF 1
182−#define HAVE_FMOD 1
183200 #define HAVE_FMODF 1
184−#define HAVE_LOG 1
185201 #define HAVE_LOGF 1
186−#define HAVE_LOG10 1
187202 #define HAVE_LOG10F 1
188−#define HAVE_POW 1
189203 #define HAVE_POWF 1
190−#define HAVE_SIN 1
191204 #define HAVE_SINF 1
192−#define HAVE_SQRT 1
193205 #define HAVE_SQRTF 1
194−#define HAVE_TAN 1
195206 #define HAVE_TANF 1
207+#endif
196208 #if defined(_MSC_VER)
197209 /* These functions were added with the VC++ 2013 C runtime library */
198210 #if _MSC_VER >= 1800
@@ -212,8 +224,18 @@ typedef unsigned int uintptr_t; · 13 unmodified lines
212224 #if _MSC_VER >= 1400
213225 #define HAVE__FSEEKI64 1
214226 #endif
227+#ifdef _USE_MATH_DEFINES
228+#define HAVE_M_PI 1
215229 #endif
216−#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES)
230+#elif defined(__WATCOMC__)
231+#define HAVE__FSEEKI64 1
232+#define HAVE_STRTOLL 1
233+#define HAVE_STRTOULL 1
234+#define HAVE_VSSCANF 1
235+#define HAVE_ROUND 1
236+#define HAVE_SCALBN 1
237+#define HAVE_TRUNC 1
238+#else
217239 #define HAVE_M_PI 1
218240 #endif
219241 #else
@@ -222,7 +244,9 @@ typedef unsigned int uintptr_t; · 2 unmodified lines
222244 #endif
223245
224246 /* Enable various audio drivers */
247+#if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
225248 #define SDL_AUDIO_DRIVER_WASAPI 1
249+#endif
226250 #define SDL_AUDIO_DRIVER_DSOUND 1
227251 #define SDL_AUDIO_DRIVER_WINMM 1
228252 #define SDL_AUDIO_DRIVER_DISK 1
@@ -243,7 +267,11 @@ typedef unsigned int uintptr_t; · 14 unmodified lines
243267 #define SDL_HAPTIC_XINPUT 1
244268
245269 /* Enable the sensor driver */
270+#ifdef HAVE_SENSORSAPI_H
246271 #define SDL_SENSOR_WINDOWS 1
272+#else
273+#define SDL_SENSOR_DUMMY 1
274+#endif
247275
248276 /* Enable various shared object loading systems */
249277 #define SDL_LOADSO_WINDOWS 1
@@ -265,6 +293,9 @@ typedef unsigned int uintptr_t; · 15 unmodified lines
265293 #if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
266294 #define SDL_VIDEO_RENDER_D3D11 1
267295 #endif
296+#if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H)
297+#define SDL_VIDEO_RENDER_D3D12 1
298+#endif
268299
269300 /* Enable OpenGL support */
270301 #ifndef SDL_VIDEO_OPENGL
@@ -295,11 +326,6 @@ typedef unsigned int uintptr_t; · 24 unmodified lines
295326 /* Enable filesystem support */
296327 #define SDL_FILESYSTEM_WINDOWS 1
297328
298−/* Enable assembly routines (Win64 doesn't have inline asm) */
299−#ifndef _WIN64
300−#define SDL_ASSEMBLY_ROUTINES 1
301−#endif
302−
303329 #endif /* SDL_config_windows_h_ */
304330
305331 /* vi: set ts=4 sw=4 expandtab: */
vs2019_project/ft2-clone/sdl/include/SDL2/SDL_cpuinfo.h+39−4
@@ -79,7 +79,7 @@ _m_prefetch(void *__P) · 78 unmodified lines
7979 #if !defined(SDL_DISABLE_ARM_NEON_H)
8080 # if defined(__ARM_NEON)
8181 # include <arm_neon.h>
82−# elif defined(__WINDOWS__) || defined(__WINRT__)
82+# elif defined(__WINDOWS__) || defined(__WINRT__) || defined(__GDK__)
8383 /* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */
8484 # if defined(_M_ARM)
8585 # include <armintr.h>
@@ -90,6 +90,7 @@ _m_prefetch(void *__P) · 4 unmodified lines
9090 # include <arm64intr.h>
9191 # include <arm64_neon.h>
9292 # define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
93+# define __ARM_ARCH 8
9394 # endif
9495 # endif
9596 #endif
@@ -98,6 +99,14 @@ _m_prefetch(void *__P) · 2 unmodified lines
9899 #if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H)
99100 #include <mm3dnow.h>
100101 #endif
102+#if defined(__loongarch_sx) && !defined(SDL_DISABLE_LSX_H)
103+#include <lsxintrin.h>
104+#define __LSX__
105+#endif
106+#if defined(__loongarch_asx) && !defined(SDL_DISABLE_LASX_H)
107+#include <lasxintrin.h>
108+#define __LASX__
109+#endif
101110 #if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H)
102111 #include <immintrin.h>
103112 #else
@@ -433,10 +442,36 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void); · 329 unmodified lines
433442 */
434443 extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
435444
445+/**
446+ * Determine whether the CPU has LSX (LOONGARCH SIMD) features.
447+ *
448+ * This always returns false on CPUs that aren't using LOONGARCH instruction
449+ * sets.
450+ *
451+ * \returns SDL_TRUE if the CPU has LOONGARCH LSX features or SDL_FALSE if
452+ * not.
453+ *
454+ * \since This function is available since SDL 2.24.0.
455+ */
456+extern DECLSPEC SDL_bool SDLCALL SDL_HasLSX(void);
457+
458+/**
459+ * Determine whether the CPU has LASX (LOONGARCH SIMD) features.
460+ *
461+ * This always returns false on CPUs that aren't using LOONGARCH instruction
462+ * sets.
463+ *
464+ * \returns SDL_TRUE if the CPU has LOONGARCH LASX features or SDL_FALSE if
465+ * not.
466+ *
467+ * \since This function is available since SDL 2.24.0.
468+ */
469+extern DECLSPEC SDL_bool SDLCALL SDL_HasLASX(void);
470+
436471 /**
437472 * Get the amount of RAM configured in the system.
438473 *
439− * \returns the amount of RAM configured in the system in MB.
474+ * \returns the amount of RAM configured in the system in MiB.
440475 *
441476 * \since This function is available since SDL 2.0.1.
442477 */
@@ -494,7 +529,7 @@ extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void); · 51 unmodified lines
494529 *
495530 * \since This function is available since SDL 2.0.10.
496531 *
497− * \sa SDL_SIMDAlignment
532+ * \sa SDL_SIMDGetAlignment
498533 * \sa SDL_SIMDRealloc
499534 * \sa SDL_SIMDFree
500535 */
@@ -518,7 +553,7 @@ extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len); · 17 unmodified lines
518553 *
519554 * \since This function is available since SDL 2.0.14.
520555 *
521− * \sa SDL_SIMDAlignment
556+ * \sa SDL_SIMDGetAlignment
522557 * \sa SDL_SIMDAlloc
523558 * \sa SDL_SIMDFree
524559 */
vs2019_project/ft2-clone/sdl/include/SDL2/SDL_egl.h+59−9
@@ -192,6 +192,20 @@ typedef int64_t khronos_int64_t; · 191 unmodified lines
192192 typedef uint64_t khronos_uint64_t;
193193 #define KHRONOS_SUPPORT_INT64 1
194194 #define KHRONOS_SUPPORT_FLOAT 1
195+/*
196+ * To support platform where unsigned long cannot be used interchangeably with
197+ * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
198+ * Ideally, we could just use (u)intptr_t everywhere, but this could result in
199+ * ABI breakage if khronos_uintptr_t is changed from unsigned long to
200+ * unsigned long long or similar (this results in different C++ name mangling).
201+ * To avoid changes for existing platforms, we restrict usage of intptr_t to
202+ * platforms where the size of a pointer is larger than the size of long.
203+ */
204+#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
205+#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
206+#define KHRONOS_USE_INTPTR_T
207+#endif
208+#endif
195209
196210 #elif defined(__VMS ) || defined(__sgi)
197211
@@ -274,14 +288,21 @@ typedef unsigned short int khronos_uint16_t; · 76 unmodified lines
274288 * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
275289 * to be the only LLP64 architecture in current use.
276290 */
277−#ifdef _WIN64
291+#ifdef KHRONOS_USE_INTPTR_T
292+typedef intptr_t khronos_intptr_t;
293+typedef uintptr_t khronos_uintptr_t;
294+#elif defined(_WIN64)
278295 typedef signed long long int khronos_intptr_t;
279296 typedef unsigned long long int khronos_uintptr_t;
280−typedef signed long long int khronos_ssize_t;
281−typedef unsigned long long int khronos_usize_t;
282297 #else
283298 typedef signed long int khronos_intptr_t;
284299 typedef unsigned long int khronos_uintptr_t;
300+#endif
301+
302+#if defined(_WIN64)
303+typedef signed long long int khronos_ssize_t;
304+typedef unsigned long long int khronos_usize_t;
305+#else
285306 typedef signed long int khronos_ssize_t;
286307 typedef unsigned long int khronos_usize_t;
287308 #endif
@@ -516,7 +537,7 @@ extern "C" { · 228 unmodified lines
516537 ** used to make the header, and the header can be found at
517538 ** http://www.khronos.org/registry/egl
518539 **
519−** Khronos $Git commit SHA1: b35e89ca9a $ on $Git commit date: 2021-09-01 09:34:00 +0530 $
540+** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $
520541 */
521542
522543 /*#include <EGL/eglplatform.h>*/
@@ -525,7 +546,7 @@ extern "C" { · 2 unmodified lines
525546 #define EGL_EGL_PROTOTYPES 1
526547 #endif
527548
528−/* Generated on date 20210901 */
549+/* Generated on date 20220525 */
529550
530551 /* Generated C header for:
531552 * API: egl
@@ -860,12 +881,12 @@ extern "C" { · 328 unmodified lines
860881 ** used to make the header, and the header can be found at
861882 ** http://www.khronos.org/registry/egl
862883 **
863−** Khronos $Git commit SHA1: b35e89ca9a $ on $Git commit date: 2021-09-01 09:34:00 +0530 $
884+** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $
864885 */
865886
866887 /*#include <EGL/eglplatform.h>*/
867888
868−#define EGL_EGLEXT_VERSION 20210901
889+#define EGL_EGLEXT_VERSION 20220525
869890
870891 /* Generated C header for:
871892 * API: egl
@@ -1569,6 +1590,10 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceBinaryEXT (EGLDeviceEXT device, EGLi · 697 unmodified lines
15691590 #define EGL_RENDERER_EXT 0x335F
15701591 #endif /* EGL_EXT_device_query_name */
15711592
1593+#ifndef EGL_EXT_explicit_device
1594+#define EGL_EXT_explicit_device 1
1595+#endif /* EGL_EXT_explicit_device */
1596+
15721597 #ifndef EGL_EXT_gl_colorspace_bt2020_linear
15731598 #define EGL_EXT_gl_colorspace_bt2020_linear 1
15741599 #define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F
@@ -1794,6 +1819,31 @@ EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStr · 219 unmodified lines
17941819 #define EGL_METADATA_SCALING_EXT 50000
17951820 #endif /* EGL_EXT_surface_SMPTE2086_metadata */
17961821
1822+#ifndef EGL_EXT_surface_compression
1823+#define EGL_EXT_surface_compression 1
1824+#define EGL_SURFACE_COMPRESSION_EXT 0x34B0
1825+#define EGL_SURFACE_COMPRESSION_PLANE1_EXT 0x328E
1826+#define EGL_SURFACE_COMPRESSION_PLANE2_EXT 0x328F
1827+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x34B1
1828+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x34B2
1829+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x34B4
1830+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x34B5
1831+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x34B6
1832+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x34B7
1833+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x34B8
1834+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x34B9
1835+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x34BA
1836+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x34BB
1837+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x34BC
1838+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x34BD
1839+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x34BE
1840+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x34BF
1841+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC) (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates);
1842+#ifdef EGL_EGLEXT_PROTOTYPES
1843+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySupportedCompressionRatesEXT (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates);
1844+#endif
1845+#endif /* EGL_EXT_surface_compression */
1846+
17971847 #ifndef EGL_EXT_swap_buffers_with_damage
17981848 #define EGL_EXT_swap_buffers_with_damage 1
17991849 typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects);
@@ -2028,12 +2078,12 @@ EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface sur · 228 unmodified lines
20282078 #define EGL_STREAM_IMAGE_ADD_NV 0x3374
20292079 #define EGL_STREAM_IMAGE_REMOVE_NV 0x3375
20302080 #define EGL_STREAM_IMAGE_AVAILABLE_NV 0x3376
2031−typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, EGLuint64KHR *modifiers, EGLAttrib *attrib_list);
2081+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list);
20322082 typedef EGLint (EGLAPIENTRYP PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux);
20332083 typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMACQUIREIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync);
20342084 typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMRELEASEIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync);
20352085 #ifdef EGL_EGLEXT_PROTOTYPES
2036−EGLAPI EGLBoolean EGLAPIENTRY eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, EGLuint64KHR *modifiers, EGLAttrib *attrib_list);
2086+EGLAPI EGLBoolean EGLAPIENTRY eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list);
20372087 EGLAPI EGLint EGLAPIENTRY eglQueryStreamConsumerEventNV (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux);
20382088 EGLAPI EGLBoolean EGLAPIENTRY eglStreamAcquireImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync);
20392089 EGLAPI EGLBoolean EGLAPIENTRY eglStreamReleaseImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync);
vs2019_project/ft2-clone/sdl/include/SDL2/SDL_endian.h+34−3
@@ -39,7 +39,7 @@ · 38 unmodified lines
3939 static __inline__ void __attribute__((__always_inline__, __nodebug__))
4040 _m_prefetch(void *__P)
4141 {
42− __builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */);
42+ __builtin_prefetch(__P, 0, 3 /* _MM_HINT_T0 */);
4343 }
4444 #endif /* __PRFCHWINTRIN_H */
4545 #endif /* __clang__ */
@@ -59,17 +59,26 @@ _m_prefetch(void *__P) · 13 unmodified lines
5959 #ifdef __linux__
6060 #include <endian.h>
6161 #define SDL_BYTEORDER __BYTE_ORDER
62−#elif defined(__OpenBSD__)
62+#elif defined(__OpenBSD__) || defined(__DragonFly__)
6363 #include <endian.h>
6464 #define SDL_BYTEORDER BYTE_ORDER
6565 #elif defined(__FreeBSD__) || defined(__NetBSD__)
6666 #include <sys/endian.h>
6767 #define SDL_BYTEORDER BYTE_ORDER
68+/* predefs from newer gcc and clang versions: */
69+#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__BYTE_ORDER__)
70+#if (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__)
71+#define SDL_BYTEORDER SDL_LIL_ENDIAN
72+#elif (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
73+#define SDL_BYTEORDER SDL_BIG_ENDIAN
74+#else
75+#error Unsupported endianness
76+#endif /**/
6877 #else
6978 #if defined(__hppa__) || \
7079 defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
7180 (defined(__MIPS__) && defined(__MIPSEB__)) || \
72− defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
81+ defined(__ppc__) || defined(__POWERPC__) || defined(__powerpc__) || defined(__PPC__) || \
7382 defined(__sparc__)
7483 #define SDL_BYTEORDER SDL_BIG_ENDIAN
7584 #else
@@ -78,6 +87,28 @@ _m_prefetch(void *__P) · 2 unmodified lines
7887 #endif /* __linux__ */
7988 #endif /* !SDL_BYTEORDER */
8089
90+#ifndef SDL_FLOATWORDORDER /* Not defined in SDL_config.h? */
91+/* predefs from newer gcc versions: */
92+#if defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__FLOAT_WORD_ORDER__)
93+#if (__FLOAT_WORD_ORDER__ == __ORDER_LITTLE_ENDIAN__)
94+#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN
95+#elif (__FLOAT_WORD_ORDER__ == __ORDER_BIG_ENDIAN__)
96+#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN
97+#else
98+#error Unsupported endianness
99+#endif /**/
100+#elif defined(__MAVERICK__)
101+/* For Maverick, float words are always little-endian. */
102+#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN
103+#elif (defined(__arm__) || defined(__thumb__)) && !defined(__VFP_FP__) && !defined(__ARM_EABI__)
104+/* For FPA, float words are always big-endian. */
105+#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN
106+#else
107+/* By default, assume that floats words follow the memory system mode. */
108+#define SDL_FLOATWORDORDER SDL_BYTEORDER
109+#endif /* __FLOAT_WORD_ORDER__ */
110+#endif /* !SDL_FLOATWORDORDER */
111+
81112
82113 #include "begin_code.h"
83114 /* Set up for C function definitions, even when using C++ */
vs2019_project/ft2-clone/sdl/include/SDL2/SDL_events.h+32−1
@@ -102,6 +102,7 @@ typedef enum · 101 unmodified lines
102102 SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an
103103 input language or keyboard layout change.
104104 */
105+ SDL_TEXTEDITING_EXT, /**< Extended keyboard text editing (composition) */
105106
106107 /* Mouse events */
107108 SDL_MOUSEMOTION = 0x400, /**< Mouse moved */
@@ -117,6 +118,7 @@ typedef enum · 9 unmodified lines
117118 SDL_JOYBUTTONUP, /**< Joystick button released */
118119 SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */
119120 SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */
121+ SDL_JOYBATTERYUPDATED, /**< Joystick battery level change */
120122
121123 /* Game controller events */
122124 SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */
@@ -141,7 +143,7 @@ typedef enum · 18 unmodified lines
141143 SDL_MULTIGESTURE,
142144
143145 /* Clipboard events */
144− SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
146+ SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard or primary selection changed */
145147
146148 /* Drag and drop events */
147149 SDL_DROPFILE = 0x1000, /**< The system requests a file open */
@@ -243,6 +245,19 @@ typedef struct SDL_TextEditingEvent · 95 unmodified lines
243245 Sint32 length; /**< The length of selected editing text */
244246 } SDL_TextEditingEvent;
245247
248+/**
249+ * \brief Extended keyboard text editing event structure (event.editExt.*) when text would be
250+ * truncated if stored in the text buffer SDL_TextEditingEvent
251+ */
252+typedef struct SDL_TextEditingExtEvent
253+{
254+ Uint32 type; /**< ::SDL_TEXTEDITING_EXT */
255+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
256+ Uint32 windowID; /**< The window with keyboard focus, if any */
257+ char* text; /**< The editing text, which should be freed with SDL_free(), and will not be NULL */
258+ Sint32 start; /**< The start cursor of selected editing text */
259+ Sint32 length; /**< The length of selected editing text */
260+} SDL_TextEditingExtEvent;
246261
247262 #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
248263 /**
@@ -303,6 +318,8 @@ typedef struct SDL_MouseWheelEvent · 54 unmodified lines
303318 Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
304319 float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */
305320 float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */
321+ Sint32 mouseX; /**< X coordinate, relative to window (added in 2.26.0) */
322+ Sint32 mouseY; /**< Y coordinate, relative to window (added in 2.26.0) */
306323 } SDL_MouseWheelEvent;
307324
308325 /**
@@ -381,6 +398,16 @@ typedef struct SDL_JoyDeviceEvent · 72 unmodified lines
381398 Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
382399 } SDL_JoyDeviceEvent;
383400
401+/**
402+ * \brief Joysick battery level change event structure (event.jbattery.*)
403+ */
404+typedef struct SDL_JoyBatteryEvent
405+{
406+ Uint32 type; /**< ::SDL_JOYBATTERYUPDATED */
407+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
408+ SDL_JoystickID which; /**< The joystick instance id */
409+ SDL_JoystickPowerLevel level; /**< The joystick battery level */
410+} SDL_JoyBatteryEvent;
384411
385412 /**
386413 * \brief Game controller axis motion event structure (event.caxis.*)
@@ -449,6 +476,7 @@ typedef struct SDL_ControllerSensorEvent · 62 unmodified lines
449476 SDL_JoystickID which; /**< The joystick instance id */
450477 Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */
451478 float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
479+ Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */
452480 } SDL_ControllerSensorEvent;
453481
454482 /**
@@ -540,6 +568,7 @@ typedef struct SDL_SensorEvent · 85 unmodified lines
540568 Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
541569 Sint32 which; /**< The instance ID of the sensor */
542570 float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */
571+ Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */
543572 } SDL_SensorEvent;
544573
545574 /**
@@ -601,6 +630,7 @@ typedef union SDL_Event · 55 unmodified lines
601630 SDL_WindowEvent window; /**< Window event data */
602631 SDL_KeyboardEvent key; /**< Keyboard event data */
603632 SDL_TextEditingEvent edit; /**< Text editing event data */
633+ SDL_TextEditingExtEvent editExt; /**< Extended text editing event data */
604634 SDL_TextInputEvent text; /**< Text input event data */
605635 SDL_MouseMotionEvent motion; /**< Mouse motion event data */
606636 SDL_MouseButtonEvent button; /**< Mouse button event data */
@@ -610,6 +640,7 @@ typedef union SDL_Event · 3 unmodified lines
610640 SDL_JoyHatEvent jhat; /**< Joystick hat event data */
611641 SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
612642 SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
643+ SDL_JoyBatteryEvent jbattery; /**< Joystick battery event data */
613644 SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
614645 SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
615646 SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
vs2019_project/ft2-clone/sdl/include/SDL2/SDL_filesystem.h+5−1
@@ -60,6 +60,10 @@ extern "C" { · 59 unmodified lines
6060 * - `parent`: the containing directory of the bundle. For example:
6161 * `/Applications/SDLApp/`
6262 *
63+ * **Nintendo 3DS Specific Functionality**: This function returns "romfs"
64+ * directory of the application as it is uncommon to store resources outside
65+ * the executable. As such it is not a writable directory.
66+ *
6367 * The returned path is guaranteed to end with a path separator ('\' on
6468 * Windows, '/' on most other platforms).
6569 *
@@ -92,7 +96,7 @@ extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); · 26 unmodified lines
9296 *
9397 * `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\`
9498 *
95− * On Linux, the string might look like"
99+ * On Linux, the string might look like:
96100 *
97101 * `/home/bob/.local/share/My Program Name/`
98102 *
vs2019_project/ft2-clone/sdl/include/SDL2/SDL_gamecontroller.h+78−5
@@ -69,7 +69,11 @@ typedef enum · 68 unmodified lines
6969 SDL_CONTROLLER_TYPE_VIRTUAL,
7070 SDL_CONTROLLER_TYPE_PS5,
7171 SDL_CONTROLLER_TYPE_AMAZON_LUNA,
72− SDL_CONTROLLER_TYPE_GOOGLE_STADIA
72+ SDL_CONTROLLER_TYPE_GOOGLE_STADIA,
73+ SDL_CONTROLLER_TYPE_NVIDIA_SHIELD,
74+ SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT,
75+ SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT,
76+ SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
7377 } SDL_GameControllerType;
7478
7579 typedef enum
@@ -289,6 +293,25 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); · 213 unmodified lines
289293 */
290294 extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
291295
296+/**
297+ * Get the implementation dependent path for the game controller.
298+ *
299+ * This function can be called before any controllers are opened.
300+ *
301+ * `joystick_index` is the same as the `device_index` passed to
302+ * SDL_JoystickOpen().
303+ *
304+ * \param joystick_index the device_index of a device, from zero to
305+ * SDL_NumJoysticks()-1
306+ * \returns the implementation-dependent path for the game controller, or NULL
307+ * if there is no path or the index is invalid.
308+ *
309+ * \since This function is available since SDL 2.24.0.
310+ *
311+ * \sa SDL_GameControllerPath
312+ */
313+extern DECLSPEC const char *SDLCALL SDL_GameControllerPathForIndex(int joystick_index);
314+
292315 /**
293316 * Get the type of a game controller.
294317 *
@@ -386,6 +409,23 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromPlayerIndex(in · 91 unmodified lines
386409 */
387410 extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
388411
412+/**
413+ * Get the implementation-dependent path for an opened game controller.
414+ *
415+ * This is the same path as returned by SDL_GameControllerNameForIndex(), but
416+ * it takes a controller identifier instead of the (unstable) device index.
417+ *
418+ * \param gamecontroller a game controller identifier previously returned by
419+ * SDL_GameControllerOpen()
420+ * \returns the implementation dependent path for the game controller, or NULL
421+ * if there is no path or the identifier passed is invalid.
422+ *
423+ * \since This function is available since SDL 2.24.0.
424+ *
425+ * \sa SDL_GameControllerPathForIndex
426+ */
427+extern DECLSPEC const char *SDLCALL SDL_GameControllerPath(SDL_GameController *gamecontroller);
428+
389429 /**
390430 * Get the type of this currently opened controller
391431 *
@@ -415,7 +455,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController · 23 unmodified lines
415455 * Set the player index of an opened game controller.
416456 *
417457 * \param gamecontroller the game controller object to adjust.
418− * \param player_index Player index to assign to this controller.
458+ * \param player_index Player index to assign to this controller, or -1 to
459+ * clear the player index and turn off player LEDs.
419460 *
420461 * \since This function is available since SDL 2.0.12.
421462 */
@@ -457,6 +498,18 @@ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * · 35 unmodified lines
457498 */
458499 extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller);
459500
501+/**
502+ * Get the firmware version of an opened controller, if available.
503+ *
504+ * If the firmware version isn't available this function returns 0.
505+ *
506+ * \param gamecontroller the game controller object to query.
507+ * \return the controller firmware version, or zero if unavailable.
508+ *
509+ * \since This function is available since SDL 2.24.0.
510+ */
511+extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetFirmwareVersion(SDL_GameController *gamecontroller);
512+
460513 /**
461514 * Get the serial number of an opened controller, if available.
462515 *
@@ -701,7 +754,7 @@ extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFrom · 238 unmodified lines
701754 * The caller should not SDL_free() the returned string.
702755 *
703756 * \param button an enum value for a given SDL_GameControllerButton
704− * \returns a string for the given button, or NULL if an invalid axis is
757+ * \returns a string for the given button, or NULL if an invalid button is
705758 * specified. The string returned is of the format used by
706759 * SDL_GameController mapping strings.
707760 *
@@ -842,6 +895,25 @@ extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameContro · 134 unmodified lines
842895 */
843896 extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values);
844897
898+/**
899+ * Get the current state of a game controller sensor with the timestamp of the
900+ * last update.
901+ *
902+ * The number of values and interpretation of the data is sensor dependent.
903+ * See SDL_sensor.h for the details for each type of sensor.
904+ *
905+ * \param gamecontroller The controller to query
906+ * \param type The type of sensor to query
907+ * \param timestamp A pointer filled with the timestamp in microseconds of the
908+ * current sensor reading if available, or 0 if not
909+ * \param data A pointer filled with the current sensor state
910+ * \param num_values The number of values to write to data
911+ * \return 0 or -1 if an error occurred.
912+ *
913+ * \since This function is available since SDL 2.26.0.
914+ */
915+extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values);
916+
845917 /**
846918 * Start a rumble effect on a game controller.
847919 *
@@ -869,8 +941,9 @@ extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecon · 21 unmodified lines
869941 * calling it with 0 intensity stops any rumbling.
870942 *
871943 * Note that this is rumbling of the _triggers_ and not the game controller as
872− * a whole. The first controller to offer this feature was the PlayStation 5's
873− * DualShock 5.
944+ * a whole. This is currently only supported on Xbox One controllers. If you
945+ * want the (more common) whole-controller rumble, use
946+ * SDL_GameControllerRumble() instead.
874947 *
875948 * \param gamecontroller The controller to vibrate
876949 * \param left_rumble The intensity of the left trigger rumble motor, from 0
vs2019_project/ft2-clone/sdl/include/SDL2/SDL_guid.h+100−0
@@ -0,0 +1,100 @@
1+/*
2+ Simple DirectMedia Layer
3+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4+
5+ This software is provided 'as-is', without any express or implied
6+ warranty. In no event will the authors be held liable for any damages
7+ arising from the use of this software.
8+
9+ Permission is granted to anyone to use this software for any purpose,
10+ including commercial applications, and to alter it and redistribute it
11+ freely, subject to the following restrictions:
12+
13+ 1. The origin of this software must not be misrepresented; you must not
14+ claim that you wrote the original software. If you use this software
15+ in a product, an acknowledgment in the product documentation would be
16+ appreciated but is not required.
17+ 2. Altered source versions must be plainly marked as such, and must not be
18+ misrepresented as being the original software.
19+ 3. This notice may not be removed or altered from any source distribution.
20+*/

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vs2019_project/ft2-clone/sdl/include/SDL2/SDL_syswm.h+2−0

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vs2019_project/ft2-clone/sdl/include/SDL2/SDL_test_font.h+90−3

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vs2019_project/ft2-clone/sdl/include/SDL2/SDL_video.h+71−9

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