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//******************************************************************************************************//  ThreadContainerDedicated.cs - Gbtc////  Copyright © 2014, Grid Protection Alliance.  All Rights Reserved.////  Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See//  the NOTICE file distributed with this work for additional information regarding copyright ownership.//  The GPA licenses this file to you under the MIT License (MIT), the "License"; you may//  not use this file except in compliance with the License. You may obtain a copy of the License at:////      http://www.opensource.org/licenses/MIT////  Unless agreed to in writing, the subject software distributed under the License is distributed on an//  "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the//  License for the specific language governing permissions and limitations.////  Code Modification History://  ----------------------------------------------------------------------------------------------------//  3/8/2014 - Steven E. Chisholm//       Generated original version of source code. //       //****************************************************************************************************** using System.Diagnostics.CodeAnalysis;using System.Threading; namespace GSF.Threading{    [SuppressMessage("Microsoft.Design", "CA1001:TypesThatOwnDisposableFieldsShouldBeDisposable")]    internal class ThreadContainerDedicated        : ThreadContainerBase    {        volatile bool m_shouldReRunImmediately;        volatile bool m_shouldReRunAfterDelay;        volatile int m_shouldReRunAfterDelayValue;         private volatile bool m_shouldQuit;        private Thread m_thread;        private ManualResetEvent m_threadPausedWaitHandler;        private ManualResetEvent m_threadSleepWaitHandler;        private volatile int m_sleepTime;         public ThreadContainerDedicated(WeakAction<CallbackArgs> callback, bool isBackground, ThreadPriority priority)            : base(callback)        {            m_shouldReRunImmediately = false;            m_shouldReRunAfterDelay = false;            m_threadPausedWaitHandler = new ManualResetEvent(false);            m_threadSleepWaitHandler = new ManualResetEvent(false);            m_thread = new Thread(ThreadLoop);            m_thread.IsBackground = isBackground;            m_thread.Priority = priority;            m_thread.Start();        }         void ThreadLoop()        {            while (true)            {                if (m_shouldQuit)                {                    Quit();                    return;                }                else if (m_shouldReRunImmediately)                {                    m_shouldReRunImmediately = false;                     OnRunning();                }                else if (m_shouldReRunAfterDelay)                {                    m_shouldReRunAfterDelay = false;                     if (m_shouldReRunAfterDelayValue != 0)                        m_threadSleepWaitHandler.WaitOne(m_shouldReRunAfterDelayValue);                     OnRunning();                }                else                {                    m_threadPausedWaitHandler.WaitOne(-1);                     if (m_sleepTime != 0)                        m_threadSleepWaitHandler.WaitOne(m_sleepTime);                     OnRunning();                }            }        }         void Quit()        {            m_threadPausedWaitHandler.Dispose();            m_threadPausedWaitHandler = null;            m_threadSleepWaitHandler.Dispose();            m_threadSleepWaitHandler = null;            m_thread = null;        }         protected override void InternalStart()        {            m_sleepTime = 0;            m_threadSleepWaitHandler.Set();            m_threadPausedWaitHandler.Set();        }         protected override void InternalStart_FromWorkerThread()        {            m_shouldReRunImmediately = true;        }         protected override void InternalStart(int delay)        {            m_sleepTime = delay;            m_threadPausedWaitHandler.Set();        }         protected override void InternalStart_FromWorkerThread(int delay)        {            m_shouldReRunAfterDelay = true;            m_shouldReRunAfterDelayValue = delay;            m_threadSleepWaitHandler.Reset();        }         protected override void InternalCancelTimer()        {            m_sleepTime = 0;            m_threadSleepWaitHandler.Set();            m_threadPausedWaitHandler.Set();        }         protected override void InternalDoNothing_FromWorkerThread()        {            m_sleepTime = 0;            m_threadPausedWaitHandler.Reset();            m_threadSleepWaitHandler.Reset();        }         protected override void InternalDispose_FromWorkerThread()        {            m_shouldQuit = true;        }       }}

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