//******************************************************************************************************
// NullableWeakReference.cs - Gbtc
//
// Copyright © 2017, Grid Protection Alliance. All Rights Reserved.
//
// Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See
// the NOTICE file distributed with this work for additional information regarding copyright ownership.
// The GPA licenses this file to you under the MIT License (MIT), the "License"; you may
// not use this file except in compliance with the License. You may obtain a copy of the License at:
//
// http://www.opensource.org/licenses/MIT
//
// Unless agreed to in writing, the subject software distributed under the License is distributed on an
// "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the
// License for the specific language governing permissions and limitations.
//
// Code Modification History:
// ----------------------------------------------------------------------------------------------------
// 02/14/2017 - Steven E. Chisholm
// Generated original version of source code.
//
//******************************************************************************************************
using System;
namespace GSF
{
///
/// A implementation that can have the object set to null.
/// Natively, setting to null will throw an ,
///
[Serializable]
public class NullableWeakReference : WeakReference
{
private bool m_cleared;
///
/// Creates a
///
/// the object to maintain the weak reference to. Cannot be null.
public NullableWeakReference(object target)
: base(target)
{
if (target == null)
throw new ArgumentNullException(nameof(target));
}
///
/// Gets an indication whether the object referenced by the current object has been cleared or garbage collected.
///
///
/// true if the object referenced by the current object has not been garbage collected or cleared
/// and is still accessible; otherwise, false.
///
/// 2
public override bool IsAlive => !m_cleared && base.IsAlive;
///
/// Gets the object (the target) referenced by the current object.
/// Set will only accept null.
///
///
/// null if the object referenced by the current object has been garbage collected or cleared;
/// otherwise, a reference to the object referenced by the current object.
///
/// If setting this property to anything other than null
/// 2
public override object Target
{
get
{
if (m_cleared)
return null;
return base.Target;
}
set
{
if (value == null)
{
Clear();
}
else
{
throw new InvalidOperationException("This target must be set in the constructor.");
}
}
}
///
/// Sets to null so subsequent calls to returns null
///
public virtual void Clear()
{
m_cleared = true;
}
}
}