//****************************************************************************************************** // UnitExtensions.cs - Gbtc // // Copyright © 2016, Grid Protection Alliance. All Rights Reserved. // // Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See // the NOTICE file distributed with this work for additional information regarding copyright ownership. // The GPA licenses this file to you under the MIT License (MIT), the "License"; you may not use this // file except in compliance with the License. You may obtain a copy of the License at: // // http://opensource.org/licenses/MIT // // Unless agreed to in writing, the subject software distributed under the License is distributed on an // "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the // License for the specific language governing permissions and limitations. // // Code Modification History: // ---------------------------------------------------------------------------------------------------- // 12/12/2016 - J. Ritchie Carroll // Generated original version of source code. // //****************************************************************************************************** using System.Collections.Generic; namespace GSF.Units { /// /// Defines extension functions related to unit structures. /// public static class UnitExtensions { /// /// Unwraps a set of values so a comparable mathematical operation can be applied. /// /// Sequence of values to unwrap. /// Unwrapped set of values. /// /// For Angles that wrap, e.g., between -180 and +180, this algorithm unwraps the values to make the values mathematically comparable. /// public static IEnumerable Unwrap(this IEnumerable source) { return Angle.Unwrap(source); } /// /// Calculates an average of the specified sequence of values. /// /// Sequence of values over which to calculate average. /// Average of the specified sequence of values. /// /// For Angles that wrap, e.g., between -180 and +180, this algorithm takes the wrapping into account when calculating the average. /// public static Angle Average(this IEnumerable source) { return Angle.Average(source); } } }