//******************************************************************************************************
// SettingsCollection.cs - Gbtc
//
// Copyright © 2012, Grid Protection Alliance. All Rights Reserved.
//
// Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See
// the NOTICE file distributed with this work for additional information regarding copyright ownership.
// The GPA licenses this file to you under the MIT License (MIT), the "License"; you may
// not use this file except in compliance with the License. You may obtain a copy of the License at:
//
// http://www.opensource.org/licenses/MIT
//
// Unless agreed to in writing, the subject software distributed under the License is distributed on an
// "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the
// License for the specific language governing permissions and limitations.
//
// Code Modification History:
// ----------------------------------------------------------------------------------------------------
// 08/19/2010 - Pinal C. Patel
// Generated original version of source code.
// 12/13/2012 - Starlynn Danyelle Gilliam
// MOdified Header.
//
//******************************************************************************************************
using System;
using System.Collections.Generic;
using GSF.Validation;
namespace GSF.Collections
{
///
/// A collection of settings that can be represented as a string of key-value pairs for easy persistence and also provide built-in validation support for the settings.
///
///
/// This example shows how to use for key-value pair type settings and apply validation to them:
///
/// using System;
/// using System.Collections.Generic;
/// using GSF.Collections;
/// using GSF.Validation;
///
/// class Program
/// {
/// static void Main(string[] args)
/// {
/// // Initialize settings.
/// SettingsCollection settings = "Server=localhost;Port=5000";
/// // Add validation rules.
/// settings.Validation.AddValidation("Server", new NonNullStringValidator());
/// settings.Validation.AddValidation("Port", new NonNullStringValidator());
/// settings.Validation.AddValidation("Port", new NumericRangeValidator(1000, 2000));
///
/// // Validate settings.
/// string errors;
/// if (!settings.Validation.Validate(out errors))
/// {
/// // Show validation errors.
/// Console.WriteLine(string.Format("Settings: {0}\r\n", settings));
/// Console.WriteLine(errors);
/// }
/// else
/// {
/// // Show stored settings.
/// foreach (KeyValuePair<string, string> setting in settings)
/// {
/// Console.WriteLine(string.Format("Key={0}; Value={1}", setting.Key, setting.Value));
/// }
/// }
///
/// Console.ReadLine();
/// }
/// }
///
///
///
[Serializable]
public class SettingsCollection : Dictionary
{
#region [ Members ]
// Fields
private ValidationService m_validationService;
#endregion
#region [ Constructors ]
///
/// Initializes a new instance of the class.
///
public SettingsCollection()
: this(comparer: null)
{
}
///
/// Initializes a new instance of the class.
///
/// The to use when comparing keys or null to use the default .
public SettingsCollection(IEqualityComparer comparer)
: base(comparer)
{
Initialize();
}
///
/// Initializes a new instance of the class.
///
/// The whose elements are to be copied to this .
public SettingsCollection(IDictionary dictionary)
: this(dictionary, null)
{
}
///
/// Initializes a new instance of the class.
///
/// The whose elements are to be copied to this .
/// The to use when comparing keys or null to use the default .
public SettingsCollection(IDictionary dictionary, IEqualityComparer comparer)
: base(dictionary, comparer)
{
Initialize();
}
#endregion
#region [ Properties ]
///
/// Gets the object used to perform validation on the .
///
public ValidationService Validation
{
get
{
return m_validationService;
}
}
#endregion
#region [ Methods ]
///
/// Adds an element with the specified and if an element is not present with the specified .
///
/// The key of the element to add.
/// The value of the element to add.
/// true if an element is added; otherwise false.
public bool TryAdd(string key, string value)
{
if (base.ContainsKey(key))
return false;
else
base.Add(key, value);
return true;
}
///
/// Gets the representation of .
///
/// A that represents .
public override string ToString()
{
return this.JoinKeyValuePairs();
}
private void Initialize()
{
m_validationService = new ValidationService(Lookup);
}
private object Lookup(string source)
{
string value;
if (base.TryGetValue(source, out value))
return value;
else
return string.Empty;
}
#endregion
#region [ Operators ]
///
/// Implicitly converts to a .
///
/// The to convert.
/// A value representing the result.
public static implicit operator string(SettingsCollection value)
{
return value.ToString();
}
///
/// Implicitly converts to .
///
/// The to convert.
/// A object representing the result.
public static implicit operator SettingsCollection(string value)
{
return new SettingsCollection(value.ParseKeyValuePairs(), StringComparer.CurrentCultureIgnoreCase);
}
#endregion
}
}