//****************************************************************************************************** // TextExtensions.cs - Gbtc // // Copyright © 2015, Grid Protection Alliance. All Rights Reserved. // // Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See // the NOTICE file distributed with this work for additional information regarding copyright ownership. // The GPA licenses this file to you under the MIT License (MIT), the "License"; you may not use this // file except in compliance with the License. You may obtain a copy of the License at: // // http://www.opensource.org/licenses/MIT // // Unless agreed to in writing, the subject software distributed under the License is distributed on an // "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the // License for the specific language governing permissions and limitations. // // Code Modification History: // ---------------------------------------------------------------------------------------------------- // 01/14/2012 - J. Ritchie Carroll // Generated original version of source code. // //****************************************************************************************************** using UnityEngine; // Defines extension functions for text objects // ReSharper disable once CheckNamespace public static class TextExtensions { /// /// Updates the text of a 3D Text object, even from a non-UI thread. /// /// The text mesh to update. /// The new text to apply to the mesh. public static void UpdateText(this TextMesh mesh, string text) { UIThread.Invoke(UpdateText, mesh, text); } // Text updates must occur on main UI thread private static void UpdateText(object[] args) { if ((object)args == null || args.Length < 2) return; TextMesh mesh = args[0] as TextMesh; string text = args[1] as string; if ((object)mesh != null && (object)text != null) mesh.text = text; } }