//******************************************************************************************************
// LogSuppressionEngine.cs - Gbtc
//
// Copyright © 2016, Grid Protection Alliance. All Rights Reserved.
//
// Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See
// the NOTICE file distributed with this work for additional information regarding copyright ownership.
// The GPA licenses this file to you under the Eclipse Public License -v 1.0 (the "License"); you may
// not use this file except in compliance with the License. You may obtain a copy of the License at:
//
// http://www.opensource.org/licenses/eclipse-1.0.php
//
// Unless agreed to in writing, the subject software distributed under the License is distributed on an
// "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the
// License for the specific language governing permissions and limitations.
//
// Code Modification History:
// ----------------------------------------------------------------------------------------------------
// 10/24/2016 - Steven E. Chisholm
// Generated original version of source code.
//
//
//******************************************************************************************************
using System;
using GSF.Threading;
namespace GSF.Diagnostics
{
///
/// The suppression engine associated with an individual .
///
internal class LogSuppressionEngine
{
private readonly object m_syncRoot;
private RateLimiter m_normal;
private RateLimiter m_low;
private RateLimiter m_med;
private double m_messagesPerSecond;
private int m_burstLimit;
///
///
///
/// The number of messages per second that can be generated. Must be greater than zero and less than 1 billion
/// The maximum number of messages that can be burst at one time.
public LogSuppressionEngine(double messagesPerSecond, int burstLimit)
{
m_syncRoot = new object();
m_normal = new RateLimiter();
m_low = new RateLimiter();
m_med = new RateLimiter();
if (Math.Abs(m_messagesPerSecond - messagesPerSecond) > 0.00001 || m_burstLimit != burstLimit)
{
m_messagesPerSecond = messagesPerSecond;
m_burstLimit = burstLimit;
m_normal.UpdateLimits(messagesPerSecond, burstLimit);
m_low.UpdateLimits(messagesPerSecond * 2, burstLimit * 2);
m_med.UpdateLimits(messagesPerSecond * 4, burstLimit * 4);
}
}
///
/// Increments the publish count for this type of message.
///
/// The suppression code assigned to this message.
public MessageSuppression IncrementPublishCount()
{
lock (m_syncRoot)
{
if (m_normal.TryTakeToken())
return MessageSuppression.None;
if (m_low.TryTakeToken())
return MessageSuppression.Standard;
if (m_med.TryTakeToken())
return MessageSuppression.Heavy;
return MessageSuppression.Severe;
}
}
}
}