//****************************************************************************************************** // MessageLevel.cs - Gbtc // // Copyright © 2016, Grid Protection Alliance. All Rights Reserved. // // Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See // the NOTICE file distributed with this work for additional information regarding copyright ownership. // The GPA licenses this file to you under the Eclipse Public License -v 1.0 (the "License"); you may // not use this file except in compliance with the License. You may obtain a copy of the License at: // // http://www.opensource.org/licenses/eclipse-1.0.php // // Unless agreed to in writing, the subject software distributed under the License is distributed on an // "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the // License for the specific language governing permissions and limitations. // // Code Modification History: // ---------------------------------------------------------------------------------------------------- // 10/24/2016 - Steven E. Chisholm // Generated original version of source code. // // //****************************************************************************************************** using System; namespace GSF.Diagnostics { /// /// The level of importance of a message that is being raised. Increasing from Debug, Info, Warning, Error, Critical. /// None can be specified, but this indicates an importance level cannot be properly identified, and the message /// will be routed based on . /// public enum MessageLevel : byte { /// /// Indicates a level that cannot be generally subscribed to. In this case, /// the message can only be subscribed to if a is subscribed to. /// Example: First Chance AppDomain Exceptions could fall under here because it's impossible /// to assign the risk of this king of exception. Instead the SystemHealth flag will be raised. /// NA = 0, /// /// Indicates a message that may assist in debugging code and generally /// serves no additional purpose. /// Debug = 1, /// /// Indicates that the message is informational. No action should be taken /// for these type of messages. /// Info = 2, /// /// Indicates that something happened that might adversely affect the system's operation. /// This level can also be used for expected errors. Warnings can be precursors /// to errors in the system. /// Warning = 3, /// /// Indicates that something happened that might adversely affect the system's operation. /// This level should be reserved for errors that are not expected to occur. /// These are non-urgent failures to the system. /// Error = 4, /// /// Indicates that something happened that will render certain components useless. These /// errors can be recovered from. An example case would be one of those /// "this should never happen" errors that were likely not handled properly and thus could /// eventually make the system unstable or unusable. /// Critical = 5, } /// /// The level of importance of a message that is being raised. Increasing from Debug, Info, Warning, Error, Critical. /// None can be specified, but this indicates an importance level cannot be properly identified, and the message /// will be routed based on . /// [Flags] public enum MessageLevelFlags : byte { /// /// Indicates a level that cannot be generally subscribed to. In this case, /// the message can only be subscribed to if a is subscribed to. /// Example: First Chance AppDomain Exceptions could fall under here because it's impossible /// to assign the risk of this king of exception. Instead the SystemHealth flag will be raised. /// NA = 0, /// /// Indicates a message that may assist in debugging code and generally /// serves no additional purpose. /// Debug = 1, /// /// Indicates that the message is informational. No action should be taken /// for these type of messages. /// Info = 2, /// /// Indicates that something happened that might adversely affect the system's operation. /// This level can also be used for expected errors. Warnings can be precursors /// to errors in the system. /// Warning = 4, /// /// Indicates that something happened that might adversely affect the system's operation. /// This level should be reserved for errors that are not expected to occur. /// These are non-urgent failures to the system. /// Error = 8, /// /// Indicates that something happened that will render certain components useless. These /// errors can be recovered from. An example case would be one of those /// "this should never happen" errors that were likely not handled properly and thus could /// eventually make the system unstable or unusable. /// Critical = 16, } }