//****************************************************************************************************** // Power.cs - Gbtc // // Copyright © 2012, Grid Protection Alliance. All Rights Reserved. // // Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See // the NOTICE file distributed with this work for additional information regarding copyright ownership. // The GPA licenses this file to you under the MIT License (MIT), the "License"; you may // not use this file except in compliance with the License. You may obtain a copy of the License at: // // http://www.opensource.org/licenses/MIT // // Unless agreed to in writing, the subject software distributed under the License is distributed on an // "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the // License for the specific language governing permissions and limitations. // // Code Modification History: // ---------------------------------------------------------------------------------------------------- // 01/25/2008 - J. Ritchie Carroll // Initial version of source generated. // 09/11/2008 - J. Ritchie Carroll // Converted to C#. // 08/10/2009 - Josh L. Patterson // Edited Comments. // 09/14/2009 - Stephen C. Wills // Added new header and license agreement. // 12/14/2012 - Starlynn Danyelle Gilliam // Modified Header. // 10/03/2017 - J. Ritchie Carroll // Added units enumeration with associated Convert method. // //****************************************************************************************************** #region [ Contributor License Agreements ] /**************************************************************************\ Copyright © 2009 - J. Ritchie Carroll All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. \**************************************************************************/ #endregion using System; using System.ComponentModel; using System.Globalization; using System.Runtime.CompilerServices; namespace GSF.Units { #region [ Enumerations ] /// /// Represents the units available for a value. /// public enum PowerUnit { /// /// Watt power units. /// Watts, /// /// Horsepower units. /// Horsepower, /// /// Metric horsepower units. /// MetricHorsepower, /// /// Boiler horsepower units. /// BoilerHorsepower, /// /// BTU per second power units. /// BTUPerSecond, /// /// Calories per second power units. /// CaloriesPerSecond, /// /// Liters atmosphere per second power units. /// LitersAtmospherePerSecond } #endregion /// /// Represents a power measurement, in watts, as a double-precision floating-point number. /// /// /// This class behaves just like a representing a power in watts; it is implicitly /// castable to and from a and therefore can be generally used "as" a double, but it /// has the advantage of handling conversions to and from other power representations, specifically /// horsepower, metric horsepower, boiler horsepower, BTU per second, calorie per second, and liter-atmosphere /// per second. Metric conversions are handled simply by applying the needed conversion factor, /// for example: /// /// Convert power in watts to megawatts: /// /// public double GetMegawatts(Power watts) /// { /// return watts / SI.Mega; /// } /// /// This example converts megawatts to mechanical horsepower: /// /// public double GetHorsepower(double megawatts) /// { /// return (new Power(megawatts * SI.Mega)).ToHorsepower(); /// } /// /// /// [Serializable] public struct Power : IComparable, IFormattable, IConvertible, IComparable, IComparable, IEquatable, IEquatable { #region [ Members ] // Constants private const double HorsepowerFactor = 745.69987158227022D; private const double MetricHorsepowerFactor = 735.49875D; private const double BoilerHorsepowerFactor = 9.810657E+3D; private const double BTUPerSecondFactor = 1.05505585262E+3D; private const double CaloriesPerSecondFactor = 4.1868D; private const double LitersAtmospherePerSecondFactor = 101.325D; // Fields private readonly double m_value; // Power value stored in watts #endregion #region [ Constructors ] /// /// Creates a new . /// /// New power value in watts. public Power(double value) { m_value = value; } #endregion #region [ Methods ] /// /// Gets the value in mechanical horsepower (Imperial). /// /// Value of in mechanical horsepower. public double ToHorsepower() { return m_value / HorsepowerFactor; } /// /// Gets the value in metric horsepower. /// /// Value of in metric horsepower. public double ToMetricHorsepower() { return m_value / MetricHorsepowerFactor; } /// /// Gets the value in boiler horsepower. /// /// Value of in boiler horsepower. public double ToBoilerHorsepower() { return m_value / BoilerHorsepowerFactor; } /// /// Gets the value in BTU (International Table) per second. /// /// Value of in BTU per second. public double ToBTUPerSecond() { return m_value / BTUPerSecondFactor; } /// /// Gets the value in calories (International Table) per second. /// /// Value of in calories per second. public double ToCaloriesPerSecond() { return m_value / CaloriesPerSecondFactor; } /// /// Gets the value in liters-atmosphere per second. /// /// Value of in liters-atmosphere per second. public double ToLitersAtmospherePerSecond() { return m_value / LitersAtmospherePerSecondFactor; } /// /// Converts the to the specified . /// /// Target units. /// converted to . public double ConvertTo(PowerUnit targetUnit) { switch (targetUnit) { case PowerUnit.Watts: return m_value; case PowerUnit.Horsepower: return ToHorsepower(); case PowerUnit.MetricHorsepower: return ToMetricHorsepower(); case PowerUnit.BoilerHorsepower: return ToBoilerHorsepower(); case PowerUnit.BTUPerSecond: return ToBTUPerSecond(); case PowerUnit.CaloriesPerSecond: return ToCaloriesPerSecond(); case PowerUnit.LitersAtmospherePerSecond: return ToLitersAtmospherePerSecond(); default: throw new ArgumentOutOfRangeException(nameof(targetUnit), targetUnit, null); } } #region [ Numeric Interface Implementations ] /// /// Compares this instance to a specified object and returns an indication of their relative values. /// /// An object to compare, or null. /// /// A signed number indicating the relative values of this instance and value. Returns less than zero /// if this instance is less than value, zero if this instance is equal to value, or greater than zero /// if this instance is greater than value. /// /// value is not a or . public int CompareTo(object value) { if (value == null) return 1; double num; if (value is double) num = (double)value; else if (value is Power) num = (Power)value; else throw new ArgumentException("Argument must be a Double or a Power"); return m_value < num ? -1 : (m_value > num ? 1 : 0); } /// /// Compares this instance to a specified and returns an indication of their /// relative values. /// /// A to compare. /// /// A signed number indicating the relative values of this instance and value. Returns less than zero /// if this instance is less than value, zero if this instance is equal to value, or greater than zero /// if this instance is greater than value. /// public int CompareTo(Power value) { return CompareTo((double)value); } /// /// Compares this instance to a specified and returns an indication of their /// relative values. /// /// A to compare. /// /// A signed number indicating the relative values of this instance and value. Returns less than zero /// if this instance is less than value, zero if this instance is equal to value, or greater than zero /// if this instance is greater than value. /// public int CompareTo(double value) { return m_value < value ? -1 : (m_value > value ? 1 : 0); } /// /// Returns a value indicating whether this instance is equal to a specified object. /// /// An object to compare, or null. /// /// True if obj is an instance of or and equals the value of this instance; /// otherwise, False. /// public override bool Equals(object obj) { if (obj is double) return Equals((double)obj); if (obj is Power) return Equals((Power)obj); return false; } /// /// Returns a value indicating whether this instance is equal to a specified value. /// /// A value to compare to this instance. /// /// True if obj has the same value as this instance; otherwise, False. /// public bool Equals(Power obj) { return Equals((double)obj); } /// /// Returns a value indicating whether this instance is equal to a specified value. /// /// A value to compare to this instance. /// /// True if obj has the same value as this instance; otherwise, False. /// public bool Equals(double obj) { return m_value == obj; } /// /// Returns the hash code for this instance. /// /// /// A 32-bit signed integer hash code. /// public override int GetHashCode() { return m_value.GetHashCode(); } /// /// Converts the numeric value of this instance to its equivalent string representation. /// /// /// The string representation of the value of this instance, consisting of a minus sign if /// the value is negative, and a sequence of digits ranging from 0 to 9 with no leading zeros. /// public override string ToString() { return m_value.ToString(); } /// /// Converts the numeric value of this instance to its equivalent string representation, using /// the specified format. /// /// A format string. /// /// The string representation of the value of this instance as specified by format. /// public string ToString(string format) { return m_value.ToString(format); } /// /// Converts the numeric value of this instance to its equivalent string representation using the /// specified culture-specific format information. /// /// /// A that supplies culture-specific formatting information. /// /// /// The string representation of the value of this instance as specified by provider. /// public string ToString(IFormatProvider provider) { return m_value.ToString(provider); } /// /// Converts the numeric value of this instance to its equivalent string representation using the /// specified format and culture-specific format information. /// /// A format specification. /// /// A that supplies culture-specific formatting information. /// /// /// The string representation of the value of this instance as specified by format and provider. /// public string ToString(string format, IFormatProvider provider) { return m_value.ToString(format, provider); } /// /// Converts the string representation of a number to its equivalent. /// /// A string containing a number to convert. /// /// A equivalent to the number contained in s. /// /// s is null. /// /// s represents a number less than or greater than . /// /// s is not in the correct format. public static Power Parse(string s) { return double.Parse(s); } /// /// Converts the string representation of a number in a specified style to its equivalent. /// /// A string containing a number to convert. /// /// A bitwise combination of System.Globalization.NumberStyles values that indicates the permitted format of s. /// /// /// A equivalent to the number contained in s. /// /// /// style is not a System.Globalization.NumberStyles value. -or- style is not a combination of /// System.Globalization.NumberStyles.AllowHexSpecifier and System.Globalization.NumberStyles.HexNumber values. /// /// s is null. /// /// s represents a number less than or greater than . /// /// s is not in a format compliant with style. public static Power Parse(string s, NumberStyles style) { return double.Parse(s, style); } /// /// Converts the string representation of a number in a specified culture-specific format to its equivalent. /// /// A string containing a number to convert. /// /// A that supplies culture-specific formatting information about s. /// /// /// A equivalent to the number contained in s. /// /// s is null. /// /// s represents a number less than or greater than . /// /// s is not in the correct format. public static Power Parse(string s, IFormatProvider provider) { return double.Parse(s, provider); } /// /// Converts the string representation of a number in a specified style and culture-specific format to its equivalent. /// /// A string containing a number to convert. /// /// A bitwise combination of System.Globalization.NumberStyles values that indicates the permitted format of s. /// /// /// A that supplies culture-specific formatting information about s. /// /// /// A equivalent to the number contained in s. /// /// /// style is not a System.Globalization.NumberStyles value. -or- style is not a combination of /// System.Globalization.NumberStyles.AllowHexSpecifier and System.Globalization.NumberStyles.HexNumber values. /// /// s is null. /// /// s represents a number less than or greater than . /// /// s is not in a format compliant with style. public static Power Parse(string s, NumberStyles style, IFormatProvider provider) { return double.Parse(s, style, provider); } /// /// Converts the string representation of a number to its equivalent. A return value /// indicates whether the conversion succeeded or failed. /// /// A string containing a number to convert. /// /// When this method returns, contains the value equivalent to the number contained in s, /// if the conversion succeeded, or zero if the conversion failed. The conversion fails if the s parameter is null, /// is not of the correct format, or represents a number less than or greater than . /// This parameter is passed uninitialized. /// /// true if s was converted successfully; otherwise, false. public static bool TryParse(string s, out Power result) { double parseResult; bool parseResponse; parseResponse = double.TryParse(s, out parseResult); result = parseResult; return parseResponse; } /// /// Converts the string representation of a number in a specified style and culture-specific format to its /// equivalent. A return value indicates whether the conversion succeeded or failed. /// /// A string containing a number to convert. /// /// A bitwise combination of System.Globalization.NumberStyles values that indicates the permitted format of s. /// /// /// When this method returns, contains the value equivalent to the number contained in s, /// if the conversion succeeded, or zero if the conversion failed. The conversion fails if the s parameter is null, /// is not in a format compliant with style, or represents a number less than or /// greater than . This parameter is passed uninitialized. /// /// /// A object that supplies culture-specific formatting information about s. /// /// true if s was converted successfully; otherwise, false. /// /// style is not a System.Globalization.NumberStyles value. -or- style is not a combination of /// System.Globalization.NumberStyles.AllowHexSpecifier and System.Globalization.NumberStyles.HexNumber values. /// public static bool TryParse(string s, NumberStyles style, IFormatProvider provider, out Power result) { double parseResult; bool parseResponse; parseResponse = double.TryParse(s, style, provider, out parseResult); result = parseResult; return parseResponse; } /// /// Returns the for value type . /// /// The enumerated constant, . public TypeCode GetTypeCode() { return TypeCode.Double; } #region [ Explicit IConvertible Implementation ] // These are explicitly implemented on the native System.Double implementations, so we do the same... bool IConvertible.ToBoolean(IFormatProvider provider) { return Convert.ToBoolean(m_value, provider); } char IConvertible.ToChar(IFormatProvider provider) { return Convert.ToChar(m_value, provider); } sbyte IConvertible.ToSByte(IFormatProvider provider) { return Convert.ToSByte(m_value, provider); } byte IConvertible.ToByte(IFormatProvider provider) { return Convert.ToByte(m_value, provider); } short IConvertible.ToInt16(IFormatProvider provider) { return Convert.ToInt16(m_value, provider); } ushort IConvertible.ToUInt16(IFormatProvider provider) { return Convert.ToUInt16(m_value, provider); } int IConvertible.ToInt32(IFormatProvider provider) { return Convert.ToInt32(m_value, provider); } uint IConvertible.ToUInt32(IFormatProvider provider) { return Convert.ToUInt32(m_value, provider); } long IConvertible.ToInt64(IFormatProvider provider) { return Convert.ToInt64(m_value, provider); } ulong IConvertible.ToUInt64(IFormatProvider provider) { return Convert.ToUInt64(m_value, provider); } float IConvertible.ToSingle(IFormatProvider provider) { return Convert.ToSingle(m_value, provider); } double IConvertible.ToDouble(IFormatProvider provider) { return m_value; } decimal IConvertible.ToDecimal(IFormatProvider provider) { return Convert.ToDecimal(m_value, provider); } DateTime IConvertible.ToDateTime(IFormatProvider provider) { return Convert.ToDateTime(m_value, provider); } object IConvertible.ToType(Type type, IFormatProvider provider) { return Convert.ChangeType(m_value, type, provider) ?? Activator.CreateInstance(type); } #endregion #endregion #endregion #region [ Operators ] #region [ Comparison Operators ] /// /// Compares the two values for equality. /// /// A object as the left hand operand. /// A object as the right hand operand. /// A as the result of the operation. public static bool operator ==(Power value1, Power value2) { return value1.Equals(value2); } /// /// Compares the two values for inequality. /// /// A object as the left hand operand. /// A object as the right hand operand. /// A as the result of the operation. public static bool operator !=(Power value1, Power value2) { return !value1.Equals(value2); } /// /// Returns true if left value is less than right value. /// /// A object as the left hand operand. /// A object as the right hand operand. /// A as the result of the operation. public static bool operator <(Power value1, Power value2) { return value1.CompareTo(value2) < 0; } /// /// Returns true if left value is less or equal to than right value. /// /// A object as the left hand operand. /// A object as the right hand operand. /// A as the result of the operation. public static bool operator <=(Power value1, Power value2) { return value1.CompareTo(value2) <= 0; } /// /// Returns true if left value is greater than right value. /// /// A object as the left hand operand. /// A object as the right hand operand. /// A as the result of the operation. public static bool operator >(Power value1, Power value2) { return value1.CompareTo(value2) > 0; } /// /// Returns true if left value is greater than or equal to right value. /// /// A object as the left hand operand. /// A object as the right hand operand. /// A as the result of the operation. public static bool operator >=(Power value1, Power value2) { return value1.CompareTo(value2) >= 0; } #endregion #region [ Type Conversion Operators ] /// /// Implicitly converts value, represented in watts, to a . /// /// A value. /// A object. public static implicit operator Power(double value) { return new Power(value); } /// /// Implicitly converts , represented in watts, to a . /// /// A object. /// A value. public static implicit operator double(Power value) { return value.m_value; } #endregion #region [ Arithmetic Operators ] /// /// Returns computed remainder after dividing first value by the second. /// /// A left hand operand. /// A right hand operand. /// A object as the result of the operation. public static Power operator %(Power value1, Power value2) { return value1.m_value % value2.m_value; } /// /// Returns computed sum of values. /// /// A left hand operand. /// A right hand operand. /// A object as the result of the operation. public static Power operator +(Power value1, Power value2) { return value1.m_value + value2.m_value; } /// /// Returns computed difference of values. /// /// A left hand operand. /// A right hand operand. /// A object as the result of the operation. public static Power operator -(Power value1, Power value2) { return value1.m_value - value2.m_value; } /// /// Returns computed product of values. /// /// A left hand operand. /// A right hand operand. /// A object as the result of the operation. public static Power operator *(Power value1, Power value2) { return value1.m_value * value2.m_value; } /// /// Returns computed division of values. /// /// A left hand operand. /// A right hand operand. /// A object as the result of the operation. public static Power operator /(Power value1, Power value2) { return value1.m_value / value2.m_value; } // C# doesn't expose an exponent operator but some other .NET languages do, // so we expose the operator via its native special IL function name /// /// Returns result of first value raised to power of second value. /// /// A left hand operand. /// A right hand operand. /// A value as the result of the operation. [EditorBrowsable(EditorBrowsableState.Advanced), SpecialName] public static double op_Exponent(Power value1, Power value2) { return Math.Pow(value1.m_value, value2.m_value); } #endregion #endregion #region [ Static ] // Static Fields /// Represents the largest possible value of an . This field is constant. public static readonly Power MaxValue = double.MaxValue; /// Represents the smallest possible value of an . This field is constant. public static readonly Power MinValue = double.MinValue; // Static Methods /// /// Creates a new value from the specified in mechanical horsepower (Imperial). /// /// New value in mechanical horsepower. /// New object from the specified in mechanical horsepower. public static Power FromHorsepower(double value) { return new Power(value * HorsepowerFactor); } /// /// Creates a new value from the specified in metric horsepower. /// /// New value in metric horsepower. /// New object from the specified in metric horsepower. public static Power FromMetricHorsepower(double value) { return new Power(value * MetricHorsepowerFactor); } /// /// Creates a new value from the specified in boiler horsepower. /// /// New value in boiler horsepower. /// New object from the specified in boiler horsepower. public static Power FromBoilerHorsepower(double value) { return new Power(value * BoilerHorsepowerFactor); } /// /// Creates a new value from the specified in BTU (International Table) per second. /// /// New value in BTU per second. /// New object from the specified in BTU per second. public static Power FromBTUPerSecond(double value) { return new Power(value * BTUPerSecondFactor); } /// /// Creates a new value from the specified in calories (International Table) per second. /// /// New value in calories per second. /// New object from the specified in calories per second. public static Power FromCaloriesPerSecond(double value) { return new Power(value * CaloriesPerSecondFactor); } /// /// Creates a new value from the specified in liters-atmosphere per second. /// /// New value in liters-atmosphere per second. /// New object from the specified in liters-atmosphere per second. public static Power FromLitersAtmospherePerSecond(double value) { return new Power(value * LitersAtmospherePerSecondFactor); } /// /// Converts the in the specified to a new in watts. /// /// Source value. /// Source value units. /// New from the specified in . public static Power ConvertFrom(double value, PowerUnit sourceUnit) { switch (sourceUnit) { case PowerUnit.Watts: return value; case PowerUnit.Horsepower: return FromHorsepower(value); case PowerUnit.MetricHorsepower: return FromMetricHorsepower(value); case PowerUnit.BoilerHorsepower: return FromBoilerHorsepower(value); case PowerUnit.BTUPerSecond: return FromBTUPerSecond(value); case PowerUnit.CaloriesPerSecond: return FromCaloriesPerSecond(value); case PowerUnit.LitersAtmospherePerSecond: return FromLitersAtmospherePerSecond(value); default: throw new ArgumentOutOfRangeException(nameof(sourceUnit), sourceUnit, null); } } #endregion } }