//******************************************************************************************************
// UnitExtensions.cs - Gbtc
//
// Copyright © 2016, Grid Protection Alliance. All Rights Reserved.
//
// Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See
// the NOTICE file distributed with this work for additional information regarding copyright ownership.
// The GPA licenses this file to you under the MIT License (MIT), the "License"; you may not use this
// file except in compliance with the License. You may obtain a copy of the License at:
//
// http://opensource.org/licenses/MIT
//
// Unless agreed to in writing, the subject software distributed under the License is distributed on an
// "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the
// License for the specific language governing permissions and limitations.
//
// Code Modification History:
// ----------------------------------------------------------------------------------------------------
// 12/12/2016 - J. Ritchie Carroll
// Generated original version of source code.
//
//******************************************************************************************************
using System.Collections.Generic;
namespace GSF.Units
{
///
/// Defines extension functions related to unit structures.
///
public static class UnitExtensions
{
///
/// Unwraps a set of values so a comparable mathematical operation can be applied.
///
/// Sequence of values to unwrap.
/// Unwrapped set of values.
///
/// For Angles that wrap, e.g., between -180 and +180, this algorithm unwraps the values to make the values mathematically comparable.
///
public static IEnumerable Unwrap(this IEnumerable source)
{
return Angle.Unwrap(source);
}
///
/// Calculates an average of the specified sequence of values.
///
/// Sequence of values over which to calculate average.
/// Average of the specified sequence of values.
///
/// For Angles that wrap, e.g., between -180 and +180, this algorithm takes the wrapping into account when calculating the average.
///
public static Angle Average(this IEnumerable source)
{
return Angle.Average(source);
}
}
}