//******************************************************************************************************
// ProcessQueueStatistics.cs - Gbtc
//
// Copyright © 2012, Grid Protection Alliance. All Rights Reserved.
//
// Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See
// the NOTICE file distributed with this work for additional information regarding copyright ownership.
// The GPA licenses this file to you under the MIT License (MIT), the "License"; you may
// not use this file except in compliance with the License. You may obtain a copy of the License at:
//
// http://www.opensource.org/licenses/MIT
//
// Unless agreed to in writing, the subject software distributed under the License is distributed on an
// "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the
// License for the specific language governing permissions and limitations.
//
// Code Modification History:
// ----------------------------------------------------------------------------------------------------
// 11/06/2008 - J. Ritchie Carroll
// Generated original version of source code.
// 09/14/2009 - Stephen C. Wills
// Added new header and license agreement.
// 12/13/2012 - Starlynn Danyelle Gilliam
// Modified Header.
//
//******************************************************************************************************
using GSF.Units;
namespace GSF.Collections
{
///
/// Represents the statistics of a .
///
public struct ProcessQueueStatistics
{
///
/// Gets indicator that the is currently enabled.
///
public bool IsEnabled;
///
/// Gets indicator that the is actively processing items.
///
public bool IsProcessing;
///
/// Gets the interval, in milliseconds, on which new items begin processing.
///
public double ProcessingInterval;
///
/// Gets the maximum time, in milliseconds, allowed for processing an item.
///
public int ProcessTimeout;
///
/// Gets the current for the (i.e., synchronous or asynchronous).
///
public QueueThreadingMode ThreadingMode;
///
/// Gets the item for the (i.e., one at a time or many at once).
///
public QueueProcessingStyle ProcessingStyle;
///
/// Gets the total amount of time, in seconds, that the process has been active.
///
public Time RunTime;
///
/// Gets the current number of active threads.
///
public int ActiveThreads;
///
/// Gets the number of elements queued for processing in the .
///
public int QueueCount;
///
/// Gets the total number of items currently being processed.
///
public long ItemsBeingProcessed;
///
/// Gets the total number of items processed so far.
///
public long TotalProcessedItems;
}
}