// Privacy provider interface. // Copyright (C) 2008-2010 Malcolm Crowe, Lex Li, and other contributors. // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; namespace GSF.Net.Snmp.Security { /// /// Privacy provider interface. /// public interface IPrivacyProvider { /// /// Encrypts the specified scope. /// /// The scope data. /// The parameters. /// ISnmpData Encrypt(ISnmpData data, SecurityParameters parameters); /// /// Gets the salt. /// /// The salt. OctetString Salt { get; } /// /// Decrypts the specified data. /// /// The data. /// The parameters. /// ISnmpData Decrypt(ISnmpData data, SecurityParameters parameters); /// /// Corresponding . /// IAuthenticationProvider AuthenticationProvider { get; } [Obsolete("Use EngineIds instead.")] OctetString EngineId { get; } /// /// Engine IDs. /// /// This is an optional field, and only used by TRAP v2 authentication. ICollection EngineIds { get; } /// /// Passwords to key. /// /// The secret. /// The engine identifier. /// byte[] PasswordToKey(byte[] secret, byte[] engineId); } }