// Privacy provider interface.
// Copyright (C) 2008-2010 Malcolm Crowe, Lex Li, and other contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
namespace GSF.Net.Snmp.Security
{
///
/// Privacy provider interface.
///
public interface IPrivacyProvider
{
///
/// Encrypts the specified scope.
///
/// The scope data.
/// The parameters.
///
ISnmpData Encrypt(ISnmpData data, SecurityParameters parameters);
///
/// Gets the salt.
///
/// The salt.
OctetString Salt { get; }
///
/// Decrypts the specified data.
///
/// The data.
/// The parameters.
///
ISnmpData Decrypt(ISnmpData data, SecurityParameters parameters);
///
/// Corresponding .
///
IAuthenticationProvider AuthenticationProvider { get; }
[Obsolete("Use EngineIds instead.")]
OctetString EngineId { get; }
///
/// Engine IDs.
///
/// This is an optional field, and only used by TRAP v2 authentication.
ICollection EngineIds { get; }
///
/// Passwords to key.
///
/// The secret.
/// The engine identifier.
///
byte[] PasswordToKey(byte[] secret, byte[] engineId);
}
}