//****************************************************************************************************** // FrameImageCollector.cs - Gbtc // // Copyright © 2012, Grid Protection Alliance. All Rights Reserved. // // Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See // the NOTICE file distributed with this work for additional information regarding copyright ownership. // The GPA licenses this file to you under the MIT License (MIT), the "License"; you may // not use this file except in compliance with the License. You may obtain a copy of the License at: // // http://www.opensource.org/licenses/MIT // // Unless agreed to in writing, the subject software distributed under the License is distributed on an // "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the // License for the specific language governing permissions and limitations. // // Code Modification History: // ---------------------------------------------------------------------------------------------------- // 12/30/2008 - J. Ritchie Carroll // Generated original version of source code. // 08/07/2009 - Josh L. Patterson // Edited Comments. // 09/15/2009 - Stephen C. Wills // Added new header and license agreement. // 12/17/2012 - Starlynn Danyelle Gilliam // Modified Header. // //****************************************************************************************************** using System; using System.IO; namespace GSF.PhasorProtocols.IEEE1344 { /// /// Collects frame images until a full IEEE 1344 frame has been received. /// public class FrameImageCollector { #region [ Members ] // Fields private readonly MemoryStream m_frameQueue; #endregion #region [ Constructors ] /// /// Creates a new . /// public FrameImageCollector() { // As an optimization in context of usage, we don't implement IDisposable for // this class just for the memory stream since its Close method (i.e., Dispose) // does nothing (reflect it and look for yourself). Additionally, we go ahead // and suppress the finalizer for this stream to reduce that overhead too. m_frameQueue = new MemoryStream(); GC.SuppressFinalize(m_frameQueue); } #endregion #region [ Properties ] /// /// Gets the combined binary image of all the collected frame images. /// public byte[] BinaryImage => m_frameQueue.ToArray(); /// /// Gets the length of the combined binary image of all the collected frame images. /// public int BinaryLength => (int)m_frameQueue.Length; /// /// Gets the total number frames appended to . /// public int Count { get; private set; } #endregion #region [ Methods ] /// /// Appends the current frame image to the frame image collection. /// /// A array to append to the collection. /// An value indicating the number of bytes to read from the . /// An value indicating the offset to read from. public void AppendFrameImage(byte[] buffer, int offset, int length) { // Validate CRC of frame image being appended if (!CommonFrameHeader.ChecksumIsValid(buffer, offset, length)) throw new InvalidOperationException("Invalid binary image detected - check sum of individual IEEE 1344 interleaved frame transmission did not match"); // Include initial header in new stream... if (m_frameQueue.Length == 0) m_frameQueue.Write(buffer, offset, CommonFrameHeader.FixedLength); // Skip past header offset += CommonFrameHeader.FixedLength; // Include frame image m_frameQueue.Write(buffer, offset, length - CommonFrameHeader.FixedLength); // Track total frame images Count++; } #endregion } }