//****************************************************************************************************** // BufferBlockMeasurement.cs - Gbtc // // Copyright © 2010, Grid Protection Alliance. All Rights Reserved. // // Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See // the NOTICE file distributed with this work for additional information regarding copyright ownership. // The GPA licenses this file to you under the MIT License (MIT), the "License"; you may // not use this file except in compliance with the License. You may obtain a copy of the License at: // // http://www.opensource.org/licenses/MIT // // Unless agreed to in writing, the subject software distributed under the License is distributed on an // "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the // License for the specific language governing permissions and limitations. // // Code Modification History: // ---------------------------------------------------------------------------------------------------- // 01/17/2013 - J. Ritchie Carroll // Generated original version of source code. // //****************************************************************************************************** using System; namespace GSF.TimeSeries { /// /// Represents a byte buffer that can be transported through the system as a . /// public class BufferBlockMeasurement : Measurement { #region [ Members ] // Members private byte[] m_buffer; private readonly int m_length; #endregion #region [ Constructors ] /// /// Creates a new . /// public BufferBlockMeasurement() { // Value of measurement should be indeterminate since this a buffer base.Value = double.NaN; } /// /// Creates a new from an existing buffer. /// /// is null. /// /// or is less than 0 -or- /// and will exceed length. /// public BufferBlockMeasurement(byte[] buffer, int startIndex, int length) : this() { // Validate buffer parameters buffer.ValidateParameters(startIndex, length); // We don't hold on to source buffer (we don't own it), so we instantiate a new one m_buffer = new byte[length]; // Copy buffer contents onto our local buffer System.Buffer.BlockCopy(buffer, startIndex, m_buffer, 0, length); m_length = length; } #endregion #region [ Properties ] /// /// Cached buffer image. /// public byte[] Buffer { get { return m_buffer; } } /// /// Valid length of cached buffer image. /// public int Length { get { return m_length; } } #endregion } }