#if MONO using System; using System.Diagnostics; using System.Runtime; using System.Runtime.InteropServices; using System.Security.Permissions; namespace System.Threading { /// Provides a slimmed down version of . [__DynamicallyInvokable, DebuggerDisplay("Set = {IsSet}"), ComVisible(false)] [HostProtection(SecurityAction.LinkDemand, Synchronization = true, ExternalThreading = true)] public class ManualResetEventSlim : IDisposable { private volatile object m_lock; private volatile ManualResetEvent m_eventObj; private volatile int m_combinedState; private static Action s_cancellationTokenCallback = new Action(ManualResetEventSlim.CancellationTokenCallback); private const int DEFAULT_SPIN_SP = 1; private const int DEFAULT_SPIN_MP = 10; private const int SignalledState_BitMask = -2147483648; private const int SignalledState_ShiftCount = 31; private const int Dispose_BitMask = 1073741824; private const int SpinCountState_BitMask = 1073217536; private const int SpinCountState_ShiftCount = 19; private const int SpinCountState_MaxValue = 2047; private const int NumWaitersState_BitMask = 524287; private const int NumWaitersState_ShiftCount = 0; private const int NumWaitersState_MaxValue = 524287; /// Gets the underlying object for this . /// The underlying event object fore this . [__DynamicallyInvokable] public WaitHandle WaitHandle { [__DynamicallyInvokable] get { this.ThrowIfDisposed(); if (this.m_eventObj == null) { this.LazyInitializeEvent(); } return this.m_eventObj; } } /// Gets whether the event is set. /// true if the event has is set; otherwise, false. [__DynamicallyInvokable] public bool IsSet { [__DynamicallyInvokable] get { return 0 != ManualResetEventSlim.ExtractStatePortion(this.m_combinedState, -2147483648); } private set { this.UpdateStateAtomically((value ? 1 : 0) << 31, -2147483648); } } /// Gets the number of spin waits that will be occur before falling back to a kernel-based wait operation. /// Returns the number of spin waits that will be occur before falling back to a kernel-based wait operation. [__DynamicallyInvokable] public int SpinCount { [__DynamicallyInvokable] get { return ManualResetEventSlim.ExtractStatePortionAndShiftRight(this.m_combinedState, 1073217536, 19); } private set { this.m_combinedState = ((this.m_combinedState & -1073217537) | value << 19); } } private int Waiters { get { return ManualResetEventSlim.ExtractStatePortionAndShiftRight(this.m_combinedState, 524287, 0); } set { if (value >= 524287) { throw new InvalidOperationException("ManualResetEventSlim_ctor_TooManyWaiters"); } this.UpdateStateAtomically(value, 524287); } } /// Initializes a new instance of the class with an initial state of nonsignaled. [__DynamicallyInvokable, TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")] public ManualResetEventSlim() : this(false) { } /// Initializes a new instance of the class with a Boolean value indicating whether to set the intial state to signaled. /// true to set the initial state signaled; false to set the initial state to nonsignaled. [__DynamicallyInvokable] public ManualResetEventSlim(bool initialState) { this.Initialize(initialState, 10); } /// Initializes a new instance of the class with a Boolean value indicating whether to set the intial state to signaled and a specified spin count. /// true to set the initial state to signaled; false to set the initial state to nonsignaled. /// The number of spin waits that will occur before falling back to a kernel-based wait operation. /// /// is less than 0 or greater than the maximum allowed value. [__DynamicallyInvokable] public ManualResetEventSlim(bool initialState, int spinCount) { if (spinCount < 0) { throw new ArgumentOutOfRangeException("spinCount"); } if (spinCount > 2047) { throw new ArgumentOutOfRangeException("spinCount", "ManualResetEventSlim_ctor_SpinCountOutOfRange"); } this.Initialize(initialState, spinCount); } /// Sets the state of the event to signaled, which allows one or more threads waiting on the event to proceed. [__DynamicallyInvokable, TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")] public void Set() { this.Set(false); } private void Set(bool duringCancellation) { this.IsSet = true; if (this.Waiters > 0) { lock (this.m_lock) { Monitor.PulseAll(this.m_lock); } } ManualResetEvent eventObj = this.m_eventObj; if (eventObj != null && !duringCancellation) { lock (eventObj) { if (this.m_eventObj != null) { this.m_eventObj.Set(); } } } } /// Sets the state of the event to nonsignaled, which causes threads to block. /// The object has already been disposed. [__DynamicallyInvokable] public void Reset() { this.ThrowIfDisposed(); if (this.m_eventObj != null) { this.m_eventObj.Reset(); } this.IsSet = false; } /// Blocks the current thread until the current is set. /// The maximum number of waiters has been exceeded. /// The object has already been disposed. [__DynamicallyInvokable] public void Wait() { this.Wait(-1, default(CancellationToken)); } /// Blocks the current thread until the current receives a signal, while observing a . /// The to observe. /// The maximum number of waiters has been exceeded. /// /// was canceled. /// The object has already been disposed or the that created has been disposed. [__DynamicallyInvokable] public void Wait(CancellationToken cancellationToken) { this.Wait(-1, cancellationToken); } /// Blocks the current thread until the current is set, using a to measure the time interval. /// true if the was set; otherwise, false. /// A that represents the number of milliseconds to wait, or a that represents -1 milliseconds to wait indefinitely. /// /// is a negative number other than -1 milliseconds, which represents an infinite time-out -or- timeout is greater than . /// The maximum number of waiters has been exceeded. /// The object has already been disposed. [__DynamicallyInvokable] public bool Wait(TimeSpan timeout) { long num = (long)timeout.TotalMilliseconds; if (num < -1L || num > 2147483647L) { throw new ArgumentOutOfRangeException("timeout"); } return this.Wait((int)num, default(CancellationToken)); } /// Blocks the current thread until the current is set, using a to measure the time interval, while observing a . /// true if the was set; otherwise, false. /// A that represents the number of milliseconds to wait, or a that represents -1 milliseconds to wait indefinitely. /// The to observe. /// /// was canceled. /// /// is a negative number other than -1 milliseconds, which represents an infinite time-out -or- timeout is greater than . /// The maximum number of waiters has been exceeded. /// The object has already been disposed or the that created has been disposed. [__DynamicallyInvokable] public bool Wait(TimeSpan timeout, CancellationToken cancellationToken) { long num = (long)timeout.TotalMilliseconds; if (num < -1L || num > 2147483647L) { throw new ArgumentOutOfRangeException("timeout"); } return this.Wait((int)num, cancellationToken); } /// Blocks the current thread until the current is set, using a 32-bit signed integer to measure the time interval. /// true if the was set; otherwise, false. /// The number of milliseconds to wait, or (-1) to wait indefinitely. /// /// is a negative number other than -1, which represents an infinite time-out. /// The maximum number of waiters has been exceeded. /// The object has already been disposed. [__DynamicallyInvokable] public bool Wait(int millisecondsTimeout) { return this.Wait(millisecondsTimeout, default(CancellationToken)); } /// Blocks the current thread until the current is set, using a 32-bit signed integer to measure the time interval, while observing a . /// true if the was set; otherwise, false. /// The number of milliseconds to wait, or (-1) to wait indefinitely. /// The to observe. /// /// was canceled. /// /// is a negative number other than -1, which represents an infinite time-out. /// The maximum number of waiters has been exceeded. /// The object has already been disposed or the that created has been disposed. [__DynamicallyInvokable] public bool Wait(int millisecondsTimeout, CancellationToken cancellationToken) { this.ThrowIfDisposed(); cancellationToken.ThrowIfCancellationRequested(); if (millisecondsTimeout < -1) { throw new ArgumentOutOfRangeException("millisecondsTimeout"); } if (!this.IsSet) { if (millisecondsTimeout == 0) { return false; } uint startTime = 0u; bool flag = false; int num = millisecondsTimeout; if (millisecondsTimeout != -1) { startTime = TimeoutHelper.GetTime(); flag = true; } int num2 = 10; int num3 = 5; int num4 = 20; int spinCount = this.SpinCount; for (int i = 0; i < spinCount; i++) { if (this.IsSet) { return true; } if (i < num2) { if (i == num2 / 2) { Thread.Sleep(0); } else { Thread.SpinWait(PlatformHelper.ProcessorCount * (4 << i)); } } else { if (i % num4 == 0) { Thread.Sleep(1); } else { Thread.Sleep(0); //if (i % num3 == 0) //{ // Thread.Sleep(0); //} //else //{ // Thread.Sleep(0); //} } } if (i >= 100 && i % 10 == 0) { cancellationToken.ThrowIfCancellationRequested(); } } this.EnsureLockObjectCreated(); using (cancellationToken.InternalRegisterWithoutEC(ManualResetEventSlim.s_cancellationTokenCallback, this)) { lock (this.m_lock) { while (!this.IsSet) { cancellationToken.ThrowIfCancellationRequested(); if (flag) { num = TimeoutHelper.UpdateTimeOut(startTime, millisecondsTimeout); if (num <= 0) { bool result = false; return result; } } this.Waiters++; if (this.IsSet) { this.Waiters--; bool result = true; return result; } try { if (!Monitor.Wait(this.m_lock, num)) { bool result = false; return result; } } finally { this.Waiters--; } } } } return true; } return true; } /// Releases all resources used by the current instance of the class. [__DynamicallyInvokable] public void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); } /// When overridden in a derived class, releases the unmanaged resources used by the , and optionally releases the managed resources. /// true to release both managed and unmanaged resources; false to release only unmanaged resources. [__DynamicallyInvokable] protected virtual void Dispose(bool disposing) { if ((this.m_combinedState & 1073741824) != 0) { return; } this.m_combinedState |= 1073741824; if (disposing) { ManualResetEvent eventObj = this.m_eventObj; if (eventObj != null) { lock (eventObj) { eventObj.Close(); this.m_eventObj = null; } } } } private void Initialize(bool initialState, int spinCount) { this.m_combinedState = (initialState ? -2147483648 : 0); this.SpinCount = (PlatformHelper.IsSingleProcessor ? 1 : spinCount); } private void EnsureLockObjectCreated() { if (this.m_lock != null) { return; } object value = new object(); Interlocked.CompareExchange(ref this.m_lock, value, null); } private bool LazyInitializeEvent() { bool isSet = this.IsSet; ManualResetEvent manualResetEvent = new ManualResetEvent(isSet); if (Interlocked.CompareExchange(ref this.m_eventObj, manualResetEvent, null) != null) { manualResetEvent.Close(); return false; } bool isSet2 = this.IsSet; if (isSet2 != isSet) { lock (manualResetEvent) { if (this.m_eventObj == manualResetEvent) { manualResetEvent.Set(); } } } return true; } private void ThrowIfDisposed() { if ((this.m_combinedState & 1073741824) != 0) { throw new ObjectDisposedException("ManualResetEventSlim_Disposed"); } } private static void CancellationTokenCallback(object obj) { ManualResetEventSlim manualResetEventSlim = obj as ManualResetEventSlim; lock (manualResetEventSlim.m_lock) { Monitor.PulseAll(manualResetEventSlim.m_lock); } } private void UpdateStateAtomically(int newBits, int updateBitsMask) { SpinWait spinWait = default(SpinWait); while (true) { int combinedState = this.m_combinedState; int value = (combinedState & ~updateBitsMask) | newBits; if (Interlocked.CompareExchange(ref this.m_combinedState, value, combinedState) == combinedState) { break; } spinWait.SpinOnce(); } } private static int ExtractStatePortionAndShiftRight(int state, int mask, int rightBitShiftCount) { return (int)((uint)(state & mask) >> rightBitShiftCount); } private static int ExtractStatePortion(int state, int mask) { return state & mask; } } } #endif