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Commits on master to ecmascript13
  1. Jeez, how long has playground been broken?Rezmason committed 5 years agoa95240f
  2. Node ck was zoned as Metamondst, but should be CircularRezmason committed 5 years ago3bfef5f
  3. Node IDs are now strings! I renamed them all to be a letter representing their zone, followed by a letter representing their position. There's now a helpful map in the data file.Rezmason committed 5 years ago2b78ed8
  4. Implemented terminals. Fixed bugs all over the place.Rezmason committed 5 years agoad10e58
  5. A few more puzzle data tweaks before implementing Data_InitRezmason committed 5 years ago14cfe5f
  6. Studio Terminal now accepts an array of seals, rather than no parametersRezmason committed 5 years ago57fdf57
  7. Fixing some misconfigured node rendersRezmason committed 5 years agoa2cc450
  8. Fixed the node data. Added IDs back into the Node and Puzzle structs, to help avoid future bugs.Rezmason committed 5 years agobd17440
  9. Amplified and trimmed silence from the sound effects so they are heard quicker. Ambience and sound effect volume are now handled by the loader in the C89 project, and in the music module in ecmascript.Rezmason committed 5 years ago4a5aebe
  10. Modifying the world node IDs in the JS version so that they're contiguous.Rezmason committed 5 years ago89f2867
  11. Okay, from here on out, we call the circular zone Circular. Because that's what the track "Circular Ambience" calls it in the OST.Rezmason committed 5 years ago48b39c7
  12. Transparent groups don't render right in nanosvg, so the clock shadow will be 100% opaque and will be faded partway in the game codeRezmason committed 5 years ago3608162
  13. Initial commit.Rezmason committed 5 years ago56b9877

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