Code

History

Commits on master to src35+
  1. wip Plan 9 portSigrid Solveig Haflínudóttir committed 5 years ago8024a89
  2. We now track whether the player used the walkthrough in the player prefs. It's ignored in debug builds. Also, debug builds now run the walkthrough 2.5 times fasterRezmason committed 5 years agoe1f2608
  3. Removed Aliceffekt from the splash, now it's just in the creditsRezmason committed 5 years ago7fee98c
  4. Jettisoning the font support.Rezmason committed 5 years agoc036448
  5. Added (but haven't populated) a CONTRIBUTORS.md file. Modified the data file and parsers so it resembles C a bit more, for no good reason.Rezmason committed 5 years agoebe7c24
  6. Implementing the credits as just a slower splash, with fading in mixed in, and click-through links to the logos' corresponding sites. Added Aliceffekt logo and the secret logo. Updated the credit trigger to only show the secret if the player has an extra fuse *and* didn't use the walkthrough.Rezmason committed 5 years ago3e1627a
  7. Remade the splash animation sequenceRezmason committed 5 years ago48e00fc
  8. Added function wrapping, to simplify passing functions into other functions that accept void *dataRezmason committed 5 years ago7aa8797
  9. Added delays moduleRezmason committed 5 years agoa5570c1
  10. Fixed a flicker bug in tween onComplete handlingRezmason committed 5 years agodb83151
  11. Whoops, rearranging the stage regions.Rezmason committed 5 years agoa296271
  12. Added splash screen.Rezmason committed 5 years agod9da5ec
  13. Added wasd controlsneauoire committed 5 years ago157d8d8
  14. Cursor now has a "pressed" stateRezmason committed 5 years ago87c4187
  15. Doing all the remaining TODOsRezmason committed 5 years ago4505475
  16. A couple tiny code improvementsRezmason committed 5 years ago138420f
  17. Adding examples for each sscanf in the data-driven modulesRezmason committed 5 years agoa7cfcc6
  18. More documentation and code cleanupRezmason committed 5 years ago8ff6c2a
  19. Adding more documentation to the code.Rezmason committed 5 years agof2d2447
  20. Beginning to document the code.Rezmason committed 5 years ago8e8d813
  21. Improved the stage regionsRezmason committed 5 years agoef25eb4
  22. When the chapter increments, the game now auto-savesRezmason committed 5 years ago84d6f14
  23. Tweens are now in their own moduleRezmason committed 5 years agoccc112c
  24. Renaming variables in GUI_ShowNode to improve the function's readabilityRezmason committed 5 years agocd181f0
  25. Renaming GUI_FadeStep to GUI_ShowMovementRezmason committed 5 years ago6f1e8c3
  26. Adding TODOCs everywhere a documentation comment belongsRezmason committed 5 years ago443b7d6
  27. Updating the credits in the code files.Rezmason committed 5 years ago187d464
  28. unlock-all-doors is now a toggle in the debug build.Rezmason committed 5 years ago6c9cb5e
  29. Small auto-reformattingRezmason committed 5 years ago1d2dbc7
  30. Added a debug key for cycling through chaptersRezmason committed 5 years ago850b64d
  31. Renaming some util functions to better represent what they do, and not collide with library functionsRezmason committed 5 years ago7dabdc2
  32. We've now got our own strtok_r in the util module. Turned a character array that was missing its null terminator into a straight up char pointer. The game now hides the cursor when there's a keyboard interaction, and shows it again when there's a mouse movement. Fixed a few other issues that Devine reported.Rezmason committed 5 years agoe9588da
  33. Basis and input now handle keydown and keyup events. Fixed a bunch of uninitialized character arrays. The reset and walkthrough systems are now exposed through a press-and-hold system that's visually indicated by a screen-wide tinting effect. Images that fail to load instead use a one-pixel surface to populate a texture. In debug, that surface is magenta.Rezmason committed 5 years ago05b17a5
  34. Adding some cool tint effects to indicate the player is resetting or initializing the autopilotRezmason committed 5 years ago41f94b0
  35. Chapter locks and the walkthrough are implemented. Changed the way seal doors work and are encoded in data, to make it easier to define a chapter lock for one of them.Rezmason committed 5 years agob5fca70

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