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Commits on master to src/input.c12
  1. Added wasd controlsneauoire committed 5 years ago157d8d8
  2. Cursor now has a "pressed" stateRezmason committed 5 years ago87c4187
  3. Updating the credits in the code files.Rezmason committed 5 years ago187d464
  4. unlock-all-doors is now a toggle in the debug build.Rezmason committed 5 years ago6c9cb5e
  5. Added a debug key for cycling through chaptersRezmason committed 5 years ago850b64d
  6. We've now got our own strtok_r in the util module. Turned a character array that was missing its null terminator into a straight up char pointer. The game now hides the cursor when there's a keyboard interaction, and shows it again when there's a mouse movement. Fixed a few other issues that Devine reported.Rezmason committed 5 years agoe9588da
  7. Basis and input now handle keydown and keyup events. Fixed a bunch of uninitialized character arrays. The reset and walkthrough systems are now exposed through a press-and-hold system that's visually indicated by a screen-wide tinting effect. Images that fail to load instead use a one-pixel surface to populate a texture. In debug, that surface is magenta.Rezmason committed 5 years ago05b17a5
  8. Chapter locks and the walkthrough are implemented. Changed the way seal doors work and are encoded in data, to make it easier to define a chapter lock for one of them.Rezmason committed 5 years agob5fca70
  9. oopsie, mapped the wrong debug input type to a keyRezmason committed 5 years ago2b857ae
  10. Created some debug commands to help modify the game state. Until the terminals are implemented, this doesn't help much unless the game's compiled with UNLOCK_DOORS.Rezmason committed 5 years agoa6da571
  11. The GUI can now load and display nodes and their modifiers. Separated GUI_SetActionTrigger from GUI_UpdateCursor.Rezmason committed 5 years ago9002b48
  12. Built an Input system. Cleaned up the main file a little bit.Rezmason committed 5 years ago779f1b3

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