'use strict' class StudioDoor extends Door { constructor (id, fadeDuration) { super(id, fadeDuration) } setup () { super.setup() hiversaires.interface.flashVignette() hiversaires.music.playEffect('action_DoorInit') if (this.isUnlocked) { hiversaires.setModifier('open') } } get isUnlocked () { return hiversaires.game.puzzleState.studio } }