#ifndef _loader_h_ #define _loader_h_ #include #include #include /* Copyright (c) 2013-2021 Devine Lu Linvega 2018 web port by rezmason 2021 C89 port by rezmason Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE. */ /* The loader module is a utility for creating and destroying assets, and separately, for loading and unloading their data from disk. It encapsulates SDL calls to load and process these assets. Most of these assets are created when the game initializes, but some are so large, and are presented so infrequently, that they are loaded only when needed. These different load policies are represented by the LoadType enum. */ typedef enum { LOADTYPE_MANUAL, LOADTYPE_LAZY, LOADTYPE_LAZIER } LoadType; typedef struct { int w, h; char *filePath; SDL_Texture *texture; LoadType loadType; } Image; typedef struct { char *path; Mix_Chunk *chunk; float volume; } Sound; void Loader_Init(SDL_Renderer *renderer); void Loader_Quit(void); Image *Loader_CreateImage(Image **ptr, LoadType loadType, char *path); int Loader_LoadImage(Image *image); void Loader_UnloadImage(Image *image); void Loader_DestroyImage(Image *image); Sound *Loader_CreateSound(Sound **ptr, char *path, float volume); int Loader_LoadSound(Sound *sound); void Loader_UnloadSound(Sound *sound); void Loader_DestroySound(Sound *sound); int Loader_LoadText(char **ptr, char *path); int Loader_LoadCursor(SDL_Cursor **ptr, char *path); #endif