#ifndef _mazes_h_ #define _mazes_h_ #include "datatypes.h" /* Copyright (c) 2013-2021 Devine Lu Linvega 2018 web port by rezmason 2021 C89 port by rezmason Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE. */ /* Compared to the nodes, doors and terminals, mazes are pretty straightforward: the player passes through them, and they either allow the player to exit or they modify their state. The exit is open when the maze's "goal" is reached. In the meantime, the maze can direct the player left, right or straight to lead them out. */ int Mazes_Init(char *data); void Mazes_Quit(void); void Mazes_Reset(GameState *state); void Mazes_Setup(MazeSubject *subject, GameState *state); NodeSubject *Mazes_Action(MazeSubject *subject, GameState *state); MazeInstruction Mazes_GetInstruction(MazeAxis axis, GameState *state); #endif