#ifndef _nodes_h_ #define _nodes_h_ #include "datatypes.h" /* Copyright (c) 2013-2021 Devine Lu Linvega 2018 web port by rezmason 2021 C89 port by rezmason Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE. */ /* The concept of a node, meaning a distinct place that connects to other places, is ubiquitous throughout the adventure game genre. Node data makes up the majority of the data file; there are a few shorthand expressions to try and make it less verbose. */ int Nodes_Init(char *data); void Nodes_Quit(void); void Nodes_Reset(GameState *state); Node *Nodes_Get(char *name); #endif