/* ============================================================================== This file was auto-generated! It contains the basic framework code for a JUCE plugin processor. ==============================================================================*/#include "PluginProcessor.h"#include "PluginEditor.h"#include "UIComponent.h"#include "LEAFTest.h"//==============================================================================OopsAudioProcessorEditor::OopsAudioProcessorEditor (OopsAudioProcessor& p): AudioProcessorEditor (&p), processor (p){ // Make sure that before the constructor has finished, you've set the // editor's size to whatever you need it to be. setSize (600, 400); addAndMakeVisible(uicomponent);}OopsAudioProcessorEditor::~OopsAudioProcessorEditor(){}//==============================================================================void OopsAudioProcessorEditor::paint (Graphics& g){ g.fillAll (Colours::white);}void OopsAudioProcessorEditor::resized(){ uicomponent.setBounds(getBounds());}//==============================================================================void OopsAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock){ gain = 0.0f; timer = 0; start = false; ramp = false; LEAFTest_init(sampleRate, samplesPerBlock);}//====================================BLOCK=======================================void OopsAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages){ const int totalNumInputChannels = getTotalNumInputChannels(); const int totalNumOutputChannels = getTotalNumOutputChannels(); for (int i = totalNumInputChannels; i < totalNumOutputChannels; ++i) buffer.clear (i, 0, buffer.getNumSamples()); LEAFTest_block(); MidiMessage m; int time; for (MidiBuffer::Iterator i (midiMessages); i.getNextEvent (m, time);) { int noteNumber = m.getNoteNumber(); float velocity = m.getFloatVelocity(); if (m.isNoteOn()) { LEAFTest_noteOn(noteNumber, velocity); } else if (m.isNoteOff()) { LEAFTest_noteOff(noteNumber); } else { } } const float* inPointerL = buffer.getReadPointer (0); const float* inPointerR = buffer.getReadPointer (1); float* outPointerL = buffer.getWritePointer( 0); float* outPointerR = buffer.getWritePointer( 1); for (int samp = 0; samp < buffer.getNumSamples(); ++samp) { outPointerL[samp] = LEAFTest_tick( (inPointerL[samp] +inPointerR[samp]) * 0.5f); outPointerR[samp] = outPointerL[samp]; }}//==============================================================================OopsAudioProcessor::OopsAudioProcessor()#ifndef JucePlugin_PreferredChannelConfigurations: AudioProcessor (BusesProperties() #if ! JucePlugin_IsMidiEffect #if ! JucePlugin_IsSynth .withInput ("Input", AudioChannelSet::stereo(), true) #endif .withOutput ("Output", AudioChannelSet::stereo(), true) #endif )#endif{}OopsAudioProcessor::~OopsAudioProcessor(){}//==============================================================================const String OopsAudioProcessor::getName() const{ return JucePlugin_Name;}bool OopsAudioProcessor::acceptsMidi() const{ return true;}bool OopsAudioProcessor::producesMidi() const{ #if JucePlugin_ProducesMidiOutput return true; #else return false; #endif}double OopsAudioProcessor::getTailLengthSeconds() const{ return 0.0;}int OopsAudioProcessor::getNumPrograms(){ return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs, // so this should be at least 1, even if you're not really implementing programs.}int OopsAudioProcessor::getCurrentProgram(){ return 0;}void OopsAudioProcessor::setCurrentProgram (int index){}const String OopsAudioProcessor::getProgramName (int index){ return String();}void OopsAudioProcessor::changeProgramName (int index, const String& newName){}void OopsAudioProcessor::releaseResources(){ // When playback stops, you can use this as an opportunity to free up any // spare memory, etc. LEAFTest_end();}#ifndef JucePlugin_PreferredChannelConfigurationsbool OopsAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const{ #if JucePlugin_IsMidiEffect ignoreUnused (layouts); return true; #else // This is the place where you check if the layout is supported. // In this template code we only support mono or stereo. if (layouts.getMainOutputChannelSet() != AudioChannelSet::mono() && layouts.getMainOutputChannelSet() != AudioChannelSet::stereo()) return false; // This checks if the input layout matches the output layout #if ! JucePlugin_IsSynth if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet()) return false; #endif return true; #endif}#endif//==============================================================================bool OopsAudioProcessor::hasEditor() const{ return true; // (change this to false if you choose to not supply an editor)}AudioProcessorEditor* OopsAudioProcessor::createEditor(){ return new OopsAudioProcessorEditor (*this);}//==============================================================================void OopsAudioProcessor::getStateInformation (MemoryBlock& destData){ // You should use this method to store your parameters in the memory block. // You could do that either as raw data, or use the XML or ValueTree classes // as intermediaries to make it easy to save and load complex data.}void OopsAudioProcessor::setStateInformation (const void* data, int sizeInBytes){ // You should use this method to restore your parameters from this memory block, // whose contents will have been created by the getStateInformation() call.}//==============================================================================// This creates new instances of the plugin..AudioProcessor* JUCE_CALLTYPE createPluginFilter(){ return new OopsAudioProcessor();}
/*
==============================================================================
This file was auto-generated!
It contains the basic framework code for a JUCE plugin processor.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
#include "UIComponent.h"
#include "LEAFTest.h"
//==============================================================================
OopsAudioProcessorEditor::OopsAudioProcessorEditor (OopsAudioProcessor& p)
: AudioProcessorEditor (&p), processor (p)
{
// Make sure that before the constructor has finished, you've set the
// editor's size to whatever you need it to be.
setSize (600, 400);
addAndMakeVisible(uicomponent);
}
OopsAudioProcessorEditor::~OopsAudioProcessorEditor()
{
}
//==============================================================================
void OopsAudioProcessorEditor::paint (Graphics& g)
{
g.fillAll (Colours::white);
}
void OopsAudioProcessorEditor::resized()
{
uicomponent.setBounds(getBounds());
}
//==============================================================================
void OopsAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
gain = 0.0f;
timer = 0;
start = false;
ramp = false;
LEAFTest_init(sampleRate, samplesPerBlock);
}
//====================================BLOCK=======================================
void OopsAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages)
{
const int totalNumInputChannels = getTotalNumInputChannels();
const int totalNumOutputChannels = getTotalNumOutputChannels();
for (int i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
buffer.clear (i, 0, buffer.getNumSamples());
LEAFTest_block();
MidiMessage m;
int time;
for (MidiBuffer::Iterator i (midiMessages); i.getNextEvent (m, time);)
{
int noteNumber = m.getNoteNumber();
float velocity = m.getFloatVelocity();
if (m.isNoteOn())
{
LEAFTest_noteOn(noteNumber, velocity);
}
else if (m.isNoteOff())
{
LEAFTest_noteOff(noteNumber);
}
else
{
}
}
const float* inPointerL = buffer.getReadPointer (0);
const float* inPointerR = buffer.getReadPointer (1);
float* outPointerL = buffer.getWritePointer( 0);
float* outPointerR = buffer.getWritePointer( 1);
for (int samp = 0; samp < buffer.getNumSamples(); ++samp)
{
outPointerL[samp] = LEAFTest_tick( (inPointerL[samp] +inPointerR[samp]) * 0.5f);
outPointerR[samp] = outPointerL[samp];
}
}
//==============================================================================
OopsAudioProcessor::OopsAudioProcessor()
#ifndef JucePlugin_PreferredChannelConfigurations
: AudioProcessor (BusesProperties()
#if ! JucePlugin_IsMidiEffect
#if ! JucePlugin_IsSynth
.withInput ("Input", AudioChannelSet::stereo(), true)
#endif
.withOutput ("Output", AudioChannelSet::stereo(), true)
#endif
)
#endif
{
}
OopsAudioProcessor::~OopsAudioProcessor()
{
}
//==============================================================================
const String OopsAudioProcessor::getName() const
{
return JucePlugin_Name;
}
bool OopsAudioProcessor::acceptsMidi() const
{
return true;
}
bool OopsAudioProcessor::producesMidi() const
{
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
double OopsAudioProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int OopsAudioProcessor::getNumPrograms()
{
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int OopsAudioProcessor::getCurrentProgram()
{
return 0;
}
void OopsAudioProcessor::setCurrentProgram (int index)
{
}
const String OopsAudioProcessor::getProgramName (int index)
{
return String();
}
void OopsAudioProcessor::changeProgramName (int index, const String& newName)
{
}
void OopsAudioProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
LEAFTest_end();
}
#ifndef JucePlugin_PreferredChannelConfigurations
bool OopsAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
#if JucePlugin_IsMidiEffect
ignoreUnused (layouts);
return true;
#else
// This is the place where you check if the layout is supported.
// In this template code we only support mono or stereo.
if (layouts.getMainOutputChannelSet() != AudioChannelSet::mono()
&& layouts.getMainOutputChannelSet() != AudioChannelSet::stereo())
return false;
// This checks if the input layout matches the output layout
#if ! JucePlugin_IsSynth
if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
return false;
#endif
return true;
#endif
}
#endif
//==============================================================================
bool OopsAudioProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
AudioProcessorEditor* OopsAudioProcessor::createEditor()
{
return new OopsAudioProcessorEditor (*this);
}
//==============================================================================
void OopsAudioProcessor::getStateInformation (MemoryBlock& destData)
{
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
}
void OopsAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
}
//==============================================================================
// This creates new instances of the plugin..
AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new OopsAudioProcessor();
}