/* This is a slightly modified https://github.com/ccxvii/snippets/blob/master/glfont.c by Tor Andersson */ /* * A very simple font cache and rasterizer that uses freetype * to draw fonts from a single OpenGL texture. The code uses * a linear-probe hashtable, and writes new glyphs into * the texture using glTexSubImage2D. When the texture fills * up, or the hash table gets too crowded, everything is wiped. * * This is designed to be used for horizontal text only, * and draws unhinted text with subpixel accurate metrics * and kerning. As such, you should always call the drawing * function with an identity transform that maps units * to pixels accurately. * * If you wish to use it to draw arbitrarily transformed * text, change the min and mag filters to GL_LINEAR and * add a pixel of padding between glyphs and rows, and * make sure to clear the texture when wiping the cache. */ #include FT_ADVANCES_H typedef int Rune; /* 32 bits */ #define PADDING 1 /* set to 0 to save some space but disallow arbitrary transforms */ #define MAXGLYPHS 4093 /* prime number for hash table goodness */ #define CACHESIZE 256 #define XPRECISION 4 #define YPRECISION 1 struct key { FT_Face face; short size; short gid; short subx; short suby; }; struct glyph { signed char lsb, top, w, h; short s, t; float advance; }; struct table { struct key key; struct glyph glyph; }; static FT_Library g_freetype_lib = NULL; static struct table g_table[MAXGLYPHS]; static int g_table_load = 0; static unsigned int g_cache_tex = 0; static int g_cache_w = CACHESIZE; static int g_cache_h = CACHESIZE; static int g_cache_row_y = 0; static int g_cache_row_x = 0; static int g_cache_row_h = 0; static int g_use_kern = 0; static void init_font_cache(void) { int code; code = FT_Init_FreeType(&g_freetype_lib); if (code) errx(1, "cannot initialize freetype"); glGenTextures(1, &g_cache_tex); glBindTexture(GL_TEXTURE_2D, g_cache_tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, g_cache_w, g_cache_h, 0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL); } static void clear_font_cache(void) { #if PADDING > 0 unsigned char *zero = calloc(g_cache_w, g_cache_h); if (!zero) err(1, errno, "malloc zero (%u bytes failed)", g_cache_w * g_cache_h); glBindTexture(GL_TEXTURE_2D, g_cache_tex); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, g_cache_w, g_cache_h, GL_ALPHA, GL_UNSIGNED_BYTE, zero); free(zero); #endif memset(g_table, 0, sizeof(g_table)); g_table_load = 0; g_cache_row_y = PADDING; g_cache_row_x = PADDING; g_cache_row_h = 0; } static void *filecontents (const char *path, int *len) { int ret, fd; void *res; struct stat st; ssize_t nread; ret = stat(path, &st); if (ret) err(1, errno, "failed to stat `%s'", path); if (st.st_size > INT_MAX) errx(1, "font `%s' is too big", path); res = malloc(st.st_size); if (!res) err(1, errno, "failed to allocate %llu bytes for `%s'", st.st_size+0ull, path); fd = open(path, O_RDONLY); if (fd < 0) err(1, errno, "failed to open `%s'", path); nread = read(fd, res, st.st_size); if (nread - st.st_size) err(1, errno, "read %llu failed, ret=%zd", st.st_size+0llu, nread); *len = (int) st.st_size; return res; } static FT_Face load_font(const char *fontname) { FT_Face face; int code, len; void *base; if (g_freetype_lib == NULL) { init_font_cache(); clear_font_cache(); } base = filecontents(fontname, &len); code = FT_New_Memory_Face(g_freetype_lib, base, len, 0, &face); if (code) { errx(1, "FT_New_Memory_Face for `%s' failed: %d", fontname, code); } FT_Select_Charmap(face, ft_encoding_unicode); return face; } static FT_Face load_builtin_font(const void *base, int len) { FT_Face face; int code; if (g_freetype_lib == NULL) { init_font_cache(); clear_font_cache(); } code = FT_New_Memory_Face(g_freetype_lib, base, len, 0, &face); if (code) { errx (1, "failed to load builtin font: %d\n", code); return NULL; } FT_Select_Charmap(face, ft_encoding_unicode); return face; } static void UNUSED_ATTR free_font(FT_Face face) { clear_font_cache(); FT_Done_Face(face); } static unsigned int hashfunc(struct key *key) { unsigned char *buf = (unsigned char *)key; unsigned int len = sizeof(struct key); unsigned int h = 0; while (len--) h = *buf++ + (h << 6) + (h << 16) - h; return h; } static unsigned int lookup_table(struct key *key) { unsigned int pos = hashfunc(key) % MAXGLYPHS; while (1) { if (!g_table[pos].key.face) /* empty slot */ return pos; if (!memcmp(key, &g_table[pos].key, sizeof(struct key))) /* matching slot */ return pos; pos = (pos + 1) % MAXGLYPHS; } } static struct glyph * lookup_glyph(FT_Face face, int size, int gid, int subx, int suby) { FT_Vector subv; struct key key; unsigned int pos; int code; int w, h; /* * Look it up in the table */ key.face = face; key.size = size; key.gid = gid; key.subx = subx; key.suby = suby; pos = lookup_table(&key); if (g_table[pos].key.face) return &g_table[pos].glyph; /* * Render the bitmap */ subv.x = subx; subv.y = suby; FT_Set_Transform(face, NULL, &subv); code = FT_Load_Glyph(face, gid, FT_LOAD_NO_BITMAP | FT_LOAD_NO_HINTING); if (code < 0) return NULL; code = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_LIGHT); if (code < 0) return NULL; w = face->glyph->bitmap.width; h = face->glyph->bitmap.rows; /* * Find an empty slot in the texture */ if (g_table_load == (MAXGLYPHS * 3) / 4) { clear_font_cache(); pos = lookup_table(&key); } if (h + PADDING > g_cache_h || w + PADDING > g_cache_w) errx(1, "rendered glyph exceeds cache dimensions"); if (g_cache_row_x + w + PADDING > g_cache_w) { g_cache_row_y += g_cache_row_h + PADDING; g_cache_row_x = PADDING; g_cache_row_h = 0; } if (g_cache_row_y + h + PADDING > g_cache_h) { clear_font_cache(); pos = lookup_table(&key); } /* * Copy bitmap into texture */ memcpy(&g_table[pos].key, &key, sizeof(struct key)); g_table[pos].glyph.w = face->glyph->bitmap.width; g_table[pos].glyph.h = face->glyph->bitmap.rows; g_table[pos].glyph.lsb = face->glyph->bitmap_left; g_table[pos].glyph.top = face->glyph->bitmap_top; g_table[pos].glyph.s = g_cache_row_x; g_table[pos].glyph.t = g_cache_row_y; g_table[pos].glyph.advance = face->glyph->advance.x / 64.0; g_table_load ++; glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glPixelStorei(GL_UNPACK_ROW_LENGTH, face->glyph->bitmap.pitch); glTexSubImage2D(GL_TEXTURE_2D, 0, g_cache_row_x, g_cache_row_y, w, h, GL_ALPHA, GL_UNSIGNED_BYTE, face->glyph->bitmap.buffer); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); g_cache_row_x += w + PADDING; if (g_cache_row_h < h + PADDING) g_cache_row_h = h + PADDING; return &g_table[pos].glyph; } static float draw_glyph(FT_Face face, int size, int gid, float x, float y) { struct glyph *glyph; int subx = (x - floor(x)) * XPRECISION; int suby = (y - floor(y)) * YPRECISION; GLfloat *t = state.texcoords; GLfloat *v = state.vertices; float s0, t0, s1, t1, xc, yc; subx = (subx * 64) / XPRECISION; suby = (suby * 64) / YPRECISION; glyph = lookup_glyph(face, size, gid, subx, suby); if (!glyph) return 0.0; s0 = (float) glyph->s / g_cache_w; t0 = (float) glyph->t / g_cache_h; s1 = (float) (glyph->s + glyph->w) / g_cache_w; t1 = (float) (glyph->t + glyph->h) / g_cache_h; xc = floor(x) + glyph->lsb; yc = floor(y) - glyph->top + glyph->h; t[0] = s0; t[1] = t0; v[0] = xc; v[1] = yc - glyph->h; t[2] = s1; t[3] = t0; v[2] = xc + glyph->w; v[3] = yc - glyph->h; t[4] = s0; t[5] = t1; v[4] = xc; v[5] = yc; t[6] = s1; t[7] = t1; v[6] = xc + glyph->w; v[7] = yc; glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); return glyph->advance; } static float measure_string(FT_Face face, float fsize, const char *str) { int size = fsize * 64; FT_Fixed advance; Rune ucs, gid; float w = 0.0; int left = 0; FT_Set_Char_Size(face, size, size, 72, 72); while (*str) { str += fz_chartorune(&ucs, str); gid = FT_Get_Char_Index(face, ucs); FT_Get_Advance(face, gid, FT_LOAD_NO_BITMAP | FT_LOAD_NO_HINTING, &advance); w += advance / 65536.0; if (g_use_kern) { FT_Vector kern; FT_Get_Kerning(face, left, gid, FT_KERNING_UNFITTED, &kern); w += kern.x / 64.0; } left = gid; } return w; } static float draw_string(FT_Face face, float fsize, float x, float y, const char *str) { int size = fsize * 64; Rune ucs, gid; int left = 0; FT_Set_Char_Size(face, size, size, 72, 72); glBindTexture(GL_TEXTURE_2D, g_cache_tex); glVertexPointer(2, GL_FLOAT, 0, state.vertices); glTexCoordPointer(2, GL_FLOAT, 0, state.texcoords); while (*str) { str += fz_chartorune(&ucs, str); gid = FT_Get_Char_Index(face, ucs); x += draw_glyph(face, size, gid, x, y); if (g_use_kern) { FT_Vector kern; FT_Get_Kerning(face, left, gid, FT_KERNING_UNFITTED, &kern); x += kern.x / 64.0; } left = gid; } return x; } /* Local Variables: c-file-style: "linux" End: */