val vraw : [< Raw.kind > `float ] Raw.t val filledrect2 : float -> float -> float -> float -> float -> float -> float -> float -> unit val filledrect1 : float -> float -> float -> float -> unit val filledrect : float -> float -> float -> float -> unit val linerect : float -> float -> float -> float -> unit val drawstring : int -> int -> int -> string -> unit val drawstringf : int -> int -> int -> ('a, unit, string, unit) format4 -> 'a val redisplay : bool ref val postRedisplay : string -> unit