// cl_parse.c -- parse a message received from the server #include #include #include "quakedef.h" static const char *svc_strings[] = { "svc_bad", "svc_nop", "svc_disconnect", "svc_updatestat", "svc_version", // [long] server version "svc_setview", // [short] entity number "svc_sound", // "svc_time", // [float] server time "svc_print", // [string] null terminated string "svc_stufftext", // [string] stuffed into client's console buffer // the string should be \n terminated "svc_setangle", // [vec3] set the view angle to this absolute value "svc_serverinfo", // [long] version // [string] signon string // [string]..[0]model cache [string]...[0]sounds cache // [string]..[0]item cache "svc_lightstyle", // [byte] [string] "svc_updatename", // [byte] [string] "svc_updatefrags", // [byte] [short] "svc_clientdata", // "svc_stopsound", // "svc_updatecolors", // [byte] [byte] "svc_particle", // [vec3] "svc_damage", // [byte] impact [byte] blood [vec3] from "svc_spawnstatic", "OBSOLETE svc_spawnbinary", "svc_spawnbaseline", "svc_temp_entity", // "svc_setpause", "svc_signonnum", "svc_centerprint", "svc_killedmonster", "svc_foundsecret", "svc_spawnstaticsound", "svc_intermission", "svc_finale", // [string] music [string] text "svc_cdtrack", // [byte] track [byte] looptrack "svc_sellscreen", "svc_cutscene" }; entity_t * CL_EntityNum(int num) { if (num >= cl.num_entities) { if (num >= MAX_EDICTS) Host_Error("CL_EntityNum: %i is an invalid number",num); while (cl.num_entities <= num) { cl_entities[cl.num_entities].colormap = vid.colormap; cl.num_entities++; } } return &cl_entities[num]; } void CL_ParseStartSoundPacket(void) { vec3_t pos; int channel, ent; int sound_num; int volume; int field_mask; float attenuation; int i; field_mask = MSG_ReadByte(); if (field_mask & SND_VOLUME) volume = MSG_ReadByte(); else volume = DEFAULT_SOUND_PACKET_VOLUME; if (field_mask & SND_ATTENUATION) attenuation = MSG_ReadByte() / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; channel = MSG_ReadShort(); sound_num = MSG_ReadByte(); ent = channel >> 3; channel &= 7; if (ent > MAX_EDICTS) Host_Error("CL_ParseStartSoundPacket: ent = %i", ent); for (i = 0; i < 3; i++) pos[i] = MSG_ReadCoord(); S_StartSound(ent, channel, cl.sounds[sound_num], pos, volume/255.0, attenuation); } void CL_KeepaliveMessage (void) { float time; static float lastmsg; int ret; sizebuf_t old; uint8_t olddata[8192]; if (sv.active) return; // no need if server is local if (cls.demoplayback) return; // read messages from server, should just be nops old = net_message; memmove(olddata, net_message.data, net_message.cursize); do { ret = CL_GetMessage(); switch (ret) { default: Host_Error("CL_KeepaliveMessage: CL_GetMessage failed"); case 0: break; // nothing waiting case 1: Host_Error("CL_KeepaliveMessage: received a message"); break; case 2: if (MSG_ReadByte() != svc_nop) Host_Error("CL_KeepaliveMessage: datagram wasn't a nop"); break; } } while (ret); net_message = old; memmove(net_message.data, olddata, net_message.cursize); // check time time = Sys_FloatTime(); if (time - lastmsg < 5) return; lastmsg = time; // write out a nop Con_Printf("--> client to server keepalive\n"); MSG_WriteByte(&cls.message, clc_nop); NET_SendMessage(cls.netcon, &cls.message); SZ_Clear(&cls.message); } int CL_ParseServerInfo(void) { char *str; int i; Con_DPrintf("Serverinfo packet received.\n"); // wipe the client_state_t struct CL_ClearState(); // parse protocol version number if ((i = MSG_ReadLong()) != PROTOCOL_VERSION) { Con_Printf("Server returned version %d, not %d", i, PROTOCOL_VERSION); return -1; } // parse maxclients if ((cl.maxclients = MSG_ReadByte()) < 1) { Con_Printf("Bad maxclients (%d) from server\n", cl.maxclients); return -1; } cl.scores = mem_alloc(&cl.pool, cl.maxclients*sizeof(*cl.scores)); memset(cl.scores, 0, cl.maxclients*sizeof(*cl.scores)); // parse gametype cl.gametype = MSG_ReadByte(); // parse signon message str = MSG_ReadString(); strncpy(cl.levelname, str, sizeof(cl.levelname)-1); // seperate the printfs so the server message can have a color Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); Con_Printf("%c%s\n", 2, str); // first we go through and touch all of the precache data that still // happens to be in the cache, so precaching something else doesn't // needlessly purge it // precache models for (cl.num_models = 1;; cl.num_models++) { str = MSG_ReadString(); if (!str[0]) break; Mod_TouchModel(str); cl.models = mem_realloc_pow2(&cl.pool, cl.models, sizeof(*cl.models), cl.num_models); cl.models[cl.num_models] = Mod_ForName(str, false); CL_KeepaliveMessage(); } // precache sounds for (cl.num_sounds = 1;; cl.num_sounds++) { str = MSG_ReadString(); if (!str[0]) break; S_TouchSound(str); cl.sounds = mem_realloc_pow2(&cl.pool, cl.sounds, sizeof(*cl.sounds), cl.num_sounds); cl.sounds[cl.num_sounds] = S_PrecacheSound(str); CL_KeepaliveMessage(); } // local state cl_entities[0].model = cl.worldmodel = cl.models[1]; R_NewMap(); noclip_anglehack = false; // noclip is turned off at start return 0; } /* * Parse an entity update message from the server * If an entities model or origin changes from frame to frame, it must be * relinked. Other attributes can change without relinking. */ int CL_ParseUpdate(int bits) { model_t *model; entity_t *ent; int i, num, modnum; bool forcelink; if (cls.signon == SIGNONS - 1) { // first update is the final signon stage cls.signon = SIGNONS; CL_SignonReply(); } if (bits & U_MOREBITS) { i = MSG_ReadByte(); bits |= i<<8; } num = (bits & U_LONGENTITY) ? MSG_ReadShort() : MSG_ReadByte(); ent = CL_EntityNum(num); forcelink = ent->msgtime != cl.mtime[1]; // no previous frame to lerp from ent->msgtime = cl.mtime[0]; if (bits & U_MODEL) { modnum = MSG_ReadByte(); if (modnum >= cl.num_models) { Con_Printf("CL_ParseUpdate: bad modnum %d >= %d", modnum, cl.num_models); return -1; } } else { modnum = ent->baseline.modelindex; } model = cl.models[modnum]; if (model != ent->model) { ent->model = model; // automatic animation (torches, etc) can be either all together // or randomized if (model) ent->syncbase = model->synctype == ST_RAND ? (float)(rand()&0x7fff) / 0x7fff : 0.0; else forcelink = true; // hack to make null model players work } ent->frame = (bits & U_FRAME) ? MSG_ReadByte() : ent->baseline.frame; i = (bits & U_COLORMAP) ? MSG_ReadByte() : ent->baseline.colormap; if (!i) { ent->colormap = vid.colormap; } else { if (i > cl.maxclients) Sys_Error("i >= cl.maxclients"); ent->colormap = cl.scores[i-1].translations; } ent->skinnum = (bits & U_SKIN) ? MSG_ReadByte() : ent->baseline.skin; ent->effects = (bits & U_EFFECTS) ? MSG_ReadByte() : ent->baseline.effects; // shift the known values for interpolation VectorCopy(ent->msg_origins[0], ent->msg_origins[1]); VectorCopy(ent->msg_angles[0], ent->msg_angles[1]); ent->msg_origins[0][0] = (bits & U_ORIGIN1) ? MSG_ReadCoord() : ent->baseline.origin[0]; ent->msg_angles[0][0] = (bits & U_ANGLE1) ? MSG_ReadAngle() : ent->baseline.angles[0]; ent->msg_origins[0][1] = (bits & U_ORIGIN2) ? MSG_ReadCoord() : ent->baseline.origin[1]; ent->msg_angles[0][1] = (bits & U_ANGLE2) ? MSG_ReadAngle() : ent->baseline.angles[1]; ent->msg_origins[0][2] = (bits & U_ORIGIN3) ? MSG_ReadCoord() : ent->baseline.origin[2]; ent->msg_angles[0][2] = (bits & U_ANGLE3) ? MSG_ReadAngle() : ent->baseline.angles[2]; if (bits & U_NOLERP) ent->forcelink = true; if (forcelink) { // didn't have an update last message VectorCopy(ent->msg_origins[0], ent->msg_origins[1]); VectorCopy(ent->msg_origins[0], ent->origin); VectorCopy(ent->msg_angles[0], ent->msg_angles[1]); VectorCopy(ent->msg_angles[0], ent->angles); ent->forcelink = true; } return 0; } void CL_ParseBaseline(entity_t *ent) { int i; ent->baseline.modelindex = MSG_ReadByte(); ent->baseline.frame = MSG_ReadByte(); ent->baseline.colormap = MSG_ReadByte(); ent->baseline.skin = MSG_ReadByte(); for (i = 0; i < 3; i++) { ent->baseline.origin[i] = MSG_ReadCoord(); ent->baseline.angles[i] = MSG_ReadAngle(); } } void CL_ParseClientdata(int bits) { int i, j; cl.viewheight = (bits & SU_VIEWHEIGHT) ? MSG_ReadChar() : DEFAULT_VIEWHEIGHT; cl.idealpitch = (bits & SU_IDEALPITCH) ? MSG_ReadChar() : 0; VectorCopy(cl.mvelocity[0], cl.mvelocity[1]); for (i = 0; i < 3; i++) { cl.punchangle[i] = (bits & (SU_PUNCH1< cl.maxclients) Sys_Error("CL_NewTranslation: slot > cl.maxclients"); dest = cl.scores[slot].translations; source = vid.colormap; memmove(dest, vid.colormap, sizeof(cl.scores[slot].translations)); top = cl.scores[slot].colors & 0xf0; bottom = (cl.scores[slot].colors &15)<<4; for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) { if (top < 128) // the artists made some backwards ranges. sigh. memmove(dest + TOP_RANGE, source + top, 16); else for (j = 0; j < 16; j++) dest[TOP_RANGE+j] = source[top+15-j]; if (bottom < 128) memmove(dest + BOTTOM_RANGE, source + bottom, 16); else for (j = 0; j < 16; j++) dest[BOTTOM_RANGE+j] = source[bottom+15-j]; } } void CL_ParseStatic(void) { entity_t *ent; int i; i = cl.num_statics; if (i >= MAX_STATIC_ENTITIES) Host_Error("Too many static entities"); ent = &cl_static_entities[i]; cl.num_statics++; CL_ParseBaseline(ent); // copy it to the current state ent->model = cl.models[ent->baseline.modelindex]; ent->frame = ent->baseline.frame; ent->colormap = vid.colormap; ent->skinnum = ent->baseline.skin; ent->effects = ent->baseline.effects; VectorCopy(ent->baseline.origin, ent->origin); VectorCopy(ent->baseline.angles, ent->angles); R_AddEfrags(ent); } void CL_ParseStaticSound (void) { vec3_t org; int sound_num, vol, atten; int i; for (i = 0; i < 3; i++) org[i] = MSG_ReadCoord(); sound_num = MSG_ReadByte(); vol = MSG_ReadByte(); atten = MSG_ReadByte(); S_StaticSound(cl.sounds[sound_num], org, vol, atten); } #define SHOWNET(x) if (cl_shownet.value == 2) Con_Printf("%3i:%s\n", msg_readcount-1, x); void CL_ParseServerMessage(void) { int cmd, i; // if recording demos, copy the message out if (cl_shownet.value == 1) Con_Printf("%i ",net_message.cursize); else if (cl_shownet.value == 2) Con_Printf("------------------\n"); cl.onground = false; // unless the server says otherwise // parse the message MSG_BeginReading(); for (;;) { if (msg_badread) Host_Error("CL_ParseServerMessage: Bad server message"); cmd = MSG_ReadByte(); if (cmd == -1) { SHOWNET("END OF MESSAGE"); return; } // if the high bit of the command byte is set, it is a fast update if (cmd & 0x80) { SHOWNET("fast update"); CL_ParseUpdate(cmd & 0x7f); continue; } SHOWNET(svc_strings[cmd]); // other commands switch (cmd) { default: Host_Error("CL_ParseServerMessage: Illegible server message\n"); break; case svc_nop: // Con_Printf("svc_nop\n"); break; case svc_time: cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = MSG_ReadFloat(); break; case svc_clientdata: i = MSG_ReadShort(); CL_ParseClientdata(i); break; case svc_version: i = MSG_ReadLong(); if (i != PROTOCOL_VERSION) Host_Error("CL_ParseServerMessage: Server is protocol %i instead of %i\n", i, PROTOCOL_VERSION); break; case svc_disconnect: Host_EndGame("Server disconnected\n"); break; case svc_print: Con_Printf("%s", MSG_ReadString()); break; case svc_centerprint: SCR_CenterPrint(MSG_ReadString()); break; case svc_stufftext: Cbuf_AddText(MSG_ReadString()); break; case svc_damage: V_ParseDamage(); break; case svc_serverinfo: CL_ParseServerInfo(); vid.recalc_refdef = true; // leave intermission full screen break; case svc_setangle: for (i = 0; i < 3; i++) cl.viewangles[i] = MSG_ReadAngle(); break; case svc_setview: cl.viewentity = MSG_ReadShort(); break; case svc_lightstyle: i = MSG_ReadByte(); if (i >= MAX_LIGHTSTYLES) Sys_Error("svc_lightstyle > MAX_LIGHTSTYLES"); strcpy(cl_lightstyle[i].map, MSG_ReadString()); cl_lightstyle[i].length = strlen(cl_lightstyle[i].map); break; case svc_sound: CL_ParseStartSoundPacket(); break; case svc_stopsound: i = MSG_ReadShort(); S_StopSound(i>>3, i&7); break; case svc_updatename: Sbar_Changed(); i = MSG_ReadByte(); if (i >= cl.maxclients) Host_Error("CL_ParseServerMessage: svc_updatename > MAX_SCOREBOARD"); mem_free(cl.scores[i].name); cl.scores[i].name = mem_strdup(&cl.pool, MSG_ReadString()); break; case svc_updatefrags: Sbar_Changed(); i = MSG_ReadByte(); if (i >= cl.maxclients) Host_Error("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD"); cl.scores[i].frags = MSG_ReadShort(); break; case svc_updatecolors: Sbar_Changed(); i = MSG_ReadByte(); if (i >= cl.maxclients) Host_Error("CL_ParseServerMessage: svc_updatecolors > MAX_SCOREBOARD"); cl.scores[i].colors = MSG_ReadByte(); CL_NewTranslation(i); break; case svc_particle: R_ParseParticleEffect(); break; case svc_spawnbaseline: i = MSG_ReadShort(); // must use CL_EntityNum() to force cl.num_entities up CL_ParseBaseline(CL_EntityNum(i)); break; case svc_spawnstatic: CL_ParseStatic(); break; case svc_temp_entity: CL_ParseTEnt(); break; case svc_setpause: cl.paused = MSG_ReadByte(); if (cl.paused) CDAudio_Pause(); else CDAudio_Resume(); break; case svc_signonnum: i = MSG_ReadByte(); if (i <= cls.signon) Host_Error("Received signon %i when at %i", i, cls.signon); cls.signon = i; CL_SignonReply(); break; case svc_killedmonster: cl.stats[STAT_MONSTERS]++; break; case svc_foundsecret: cl.stats[STAT_SECRETS]++; break; case svc_updatestat: i = MSG_ReadByte(); if (i < 0 || i >= MAX_CL_STATS) Sys_Error("svc_updatestat: %i is invalid", i); cl.stats[i] = MSG_ReadLong(); break; case svc_spawnstaticsound: CL_ParseStaticSound(); break; case svc_cdtrack: cl.cdtrack = MSG_ReadByte(); cl.looptrack = MSG_ReadByte(); if ((cls.demoplayback || cls.demorecording) && cls.forcetrack != -1) CDAudio_Play(cls.forcetrack, true); else CDAudio_Play(cl.cdtrack, true); break; case svc_intermission: cl.intermission = 1; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen break; case svc_finale: cl.intermission = 2; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint(MSG_ReadString()); break; case svc_cutscene: cl.intermission = 3; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint(MSG_ReadString()); break; case svc_sellscreen: Cmd_ExecuteString("help", src_command); break; } } }