typedef struct link_s { struct link_s *prev, *next; } link_t; void ClearLink (link_t *l); void RemoveLink (link_t *l); void InsertLinkBefore (link_t *l, link_t *before); void InsertLinkAfter (link_t *l, link_t *after); // (type *)STRUCT_FROM_LINK(link_t *link, type, member) // ent = STRUCT_FROM_LINK(link,entity_t,order) // FIXME: remove this mess! #define STRUCT_FROM_LINK(l,t,m) ((t *)((uint8_t *)l - (uintptr_t)&(((t *)0)->m))) //============================================================================ extern bool bigendien; extern short (*BigShort) (short l); extern short (*LittleShort) (short l); extern int (*BigLong) (int l); extern int (*LittleLong) (int l); extern float (*BigFloat) (float l); extern float (*LittleFloat) (float l); //============================================================================ void MSG_WriteChar (buf_t *sb, int c); void MSG_WriteByte (buf_t *sb, int c); void MSG_WriteShort (buf_t *sb, int c); void MSG_WriteLong (buf_t *sb, int c); void MSG_WriteFloat (buf_t *sb, float f); void MSG_WriteString (buf_t *sb, char *s); void MSG_WriteCoord (buf_t *sb, float f); void MSG_WriteAngle (buf_t *sb, float f); extern int msg_readcount; extern bool msg_badread; // set if a read goes beyond end of message void MSG_BeginReading (void); int MSG_ReadChar (void); int MSG_ReadByte (void); int MSG_ReadShort (void); int MSG_ReadLong (void); float MSG_ReadFloat (void); char *MSG_ReadString (void); float MSG_ReadCoord (void); float MSG_ReadAngle (void); //============================================================================ extern char com_token[1024]; extern bool com_eof; char *COM_Parse (char *data); extern int com_argc; extern char **com_argv; int COM_CheckParm (char *parm); void COM_Init (char *path); void COM_InitArgv (int argc, char **argv); char *COM_SkipPath (char *pathname); void COM_StripExtension (char *in, char *out); void COM_FileBase (char *in, char *out); void COM_DefaultExtension (char *path, char *extension); char *va(char *format, ...); // does a varargs printf into a temp buffer //============================================================================ extern int com_filesize; struct cache_user_s; extern char com_gamedir[MAX_OSPATH]; void COM_WriteFile (char *filename, void *data, int len); int COM_OpenFile (char *filename, int *hndl); int COM_FOpenFile (char *filename, FILE **file); void COM_CloseFile (int h); uint8_t *COM_LoadStackFile (char *path, void *buffer, int bufsize); uint8_t *COM_LoadTempFile (char *path); uint8_t *COM_LoadHunkFile (char *path); void COM_LoadCacheFile (char *path, struct cache_user_s *cu); extern struct cvar_s registered; extern bool standard_quake, rogue, hipnotic;