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[Processing/x86] Add an SSSE3 implementation of GeneralBilinearFastDownsample

Keep track of relative pixel offsets and utilize pshufb to efficiently extract relevant pixels for horizontal scaling ratios <= 4. Fall back to a generic approach for ratios > 4. Note that the generic approach can be backported to SSE2. The implementation assumes that data beyond the end of each line, before the next line begins, can be dirtied; which AFAICT is safe with the current usage of these routines. Speedup is ~6.67x/~3.26x (32-bit/64-bit) for horizontal ratios <= 2, ~6.24x/~3.00x for ratios within (2, 4], and ~4.89x/~2.17x for ratios > 4 when not memory-bound on Haswell as compared with the current SSE2 implementation.

Sindre Aamås committed 10 years ago

Commit 1995e031 parent cbaf0876 files · +535 −0Browse files

Showing the changes to codec/processing/src/downsample/downsamplefuncs.cpp (1 of 6 files). Show all

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codec/processing/src/downsample/downsamplefuncs.cpp+1−0
@@ -282,6 +282,7 @@ static void GeneralBilinearDownsamplerWrap (uint8_t* pDst, const int32_t kiDstSt · 281 unmodified lines
282282 #ifdef X86_ASM
283283 DEFINE_GENERAL_BILINEAR_FAST_DOWNSAMPLER_WRAP (sse2)
284284 DEFINE_GENERAL_BILINEAR_ACCURATE_DOWNSAMPLER_WRAP (sse2)
285+DEFINE_GENERAL_BILINEAR_FAST_DOWNSAMPLER_WRAP (ssse3)
285286 #endif //X86_ASM
286287
287288 #ifdef HAVE_NEON

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