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fix static block assign in scd screen

volvet committed 12 years ago

Commit 33d20521 parent c43e1c81 file · +2 −2Browse files

Showing the changes to codec/processing/src/scenechangedetection (1 of 1 file). Show all

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codec/processing/src/scenechangedetection/SceneChangeDetection.h+2−2
@@ -90,11 +90,11 @@ public: · 89 unmodified lines
9090 void operator() (uint8_t* pSrcY, int32_t iSrcStrideY, uint8_t* pRefY, int32_t iRefStrideY, uint8_t *& pStaticBlockIdc) {
9191 int32_t iSad = m_pfSad(pSrcY, iSrcStrideY, pRefY, iSrcStrideY);
9292 if( iSad == 0 ){
93− *pStaticBlockIdc ++ = NO_STATIC;
93+ *pStaticBlockIdc ++ = COLLOCATED_STATIC;
9494 } else {
9595 m_sParam.iFrameComplexity += iSad;
9696 m_sParam.iMotionBlockNum += iSad > HIGH_MOTION_BLOCK_THRESHOLD;
97− *pStaticBlockIdc ++ = COLLOCATED_STATIC;
97+ *pStaticBlockIdc ++ = NO_STATIC;
9898 }
9999 }
100100 };

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