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Remove accidental double semicolons

Martin Storsjö committed 11 years ago

Commit a3063531 parent fb5c60b8 files · +10 −10Browse files

Showing the changes to test/api/encode_decode_api_test.cpp (1 of 8 files). Show all

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test/api/encode_decode_api_test.cpp+2−2
@@ -3023,7 +3023,7 @@ TEST_F (EncodeDecodeTestAPI, ParameterSetStrategy_SPS_PPS_LISTING3) { · 3022 unmodified lines
3023 3023
3024TEST_F (EncodeDecodeTestAPI, SimulcastSVC) {3024TEST_F (EncodeDecodeTestAPI, SimulcastSVC) {
3025#define LAYER_NUM (4)3025#define LAYER_NUM (4)
3026 int iSpatialLayerNum = WelsClip3 ((rand() % LAYER_NUM), 2, LAYER_NUM);;3026 int iSpatialLayerNum = WelsClip3 ((rand() % LAYER_NUM), 2, LAYER_NUM);
3027 int iWidth = WelsClip3 ((((rand() % MAX_WIDTH) >> 1) + 1) << 1, 1 << iSpatialLayerNum, MAX_WIDTH);3027 int iWidth = WelsClip3 ((((rand() % MAX_WIDTH) >> 1) + 1) << 1, 1 << iSpatialLayerNum, MAX_WIDTH);
3028 int iHeight = WelsClip3 ((((rand() % MAX_HEIGHT) >> 1) + 1) << 1, 1 << iSpatialLayerNum, MAX_HEIGHT);3028 int iHeight = WelsClip3 ((((rand() % MAX_HEIGHT) >> 1) + 1) << 1, 1 << iSpatialLayerNum, MAX_HEIGHT);
3029 float fFrameRate = rand() + 0.5f;3029 float fFrameRate = rand() + 0.5f;
@@ -3137,7 +3137,7 @@ TEST_F (EncodeDecodeTestAPI, SimulcastSVC) { · 107 unmodified lines
3137TEST_F (EncodeDecodeTestAPI, SimulcastAVC) {3137TEST_F (EncodeDecodeTestAPI, SimulcastAVC) {
3138//#define DEBUG_FILE_SAVE33138//#define DEBUG_FILE_SAVE3
3139#define LAYER_NUM (4)3139#define LAYER_NUM (4)
3140 int iSpatialLayerNum = WelsClip3 ((rand() % LAYER_NUM), 2, LAYER_NUM);;3140 int iSpatialLayerNum = WelsClip3 ((rand() % LAYER_NUM), 2, LAYER_NUM);
3141 int iWidth = WelsClip3 ((((rand() % MAX_WIDTH) >> 1) + 1) << 1, 1 << iSpatialLayerNum, MAX_WIDTH);3141 int iWidth = WelsClip3 ((((rand() % MAX_WIDTH) >> 1) + 1) << 1, 1 << iSpatialLayerNum, MAX_WIDTH);
3142 int iHeight = WelsClip3 ((((rand() % MAX_HEIGHT) >> 1) + 1) << 1, 1 << iSpatialLayerNum, MAX_HEIGHT);3142 int iHeight = WelsClip3 ((((rand() % MAX_HEIGHT) >> 1) + 1) << 1, 1 << iSpatialLayerNum, MAX_HEIGHT);
3143 float fFrameRate = rand() + 0.5f;3143 float fFrameRate = rand() + 0.5f;

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