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use large/medium/similar to define scene change result

volvet committed 12 years ago

Commit c8761c01 parent 8962b7c3 files · +10 −10Browse files

Showing the changes to codec/processing/interface (1 of 3 files). Show all

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codec/processing/interface/IWelsVP.h+6−6
@@ -136,16 +136,16 @@ typedef enum { · 135 unmodified lines
136// Algorithm parameters define136// Algorithm parameters define
137//-----------------------------------------------------------------//137//-----------------------------------------------------------------//
138 138
139typedef struct {
140 int bSceneChangeFlag; // 0:false ; 1:true
141} SSceneChangeResult;
142
143typedef enum {139typedef enum {
144 SIMILAR_SCENE, //similar scene140 SIMILAR_SCENE, //similar scene
145 MEDIUM_CHANGED_SCENE, //medium changed scene141 MEDIUM_CHANGED_SCENE, //medium changed scene
146 LARGE_CHANGED_SCENE, //large changed scene142 LARGE_CHANGED_SCENE, //large changed scene
147} ESceneChangeIdc;143} ESceneChangeIdc;
148 144
145typedef struct {
146 ESceneChangeIdc eSceneChangeIdc; // 0:false ; 1:true
147} SSceneChangeResult;
148
149typedef struct {149typedef struct {
150 unsigned char* pCurY; // Y data of current frame150 unsigned char* pCurY; // Y data of current frame
151 unsigned char* pRefY; // Y data of pRef frame for diff calc151 unsigned char* pRefY; // Y data of pRef frame for diff calc

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