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use large/medium/similar to define scene change result

volvet committed 12 years ago

Commit c8761c01 parent 8962b7c3 files · +10 −10Browse files

Showing the changes to codec/processing/interface (1 of 3 files). Show all

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codec/processing/interface/IWelsVP.h+6−6
@@ -136,16 +136,16 @@ typedef enum { · 135 unmodified lines
136136 // Algorithm parameters define
137137 //-----------------------------------------------------------------//
138138
139−typedef struct {
140− int bSceneChangeFlag; // 0:false ; 1:true
141−} SSceneChangeResult;
142−
143139 typedef enum {
144− SIMILAR_SCENE, //similar scene
140+ SIMILAR_SCENE, //similar scene
145141 MEDIUM_CHANGED_SCENE, //medium changed scene
146− LARGE_CHANGED_SCENE, //large changed scene
142+ LARGE_CHANGED_SCENE, //large changed scene
147143 } ESceneChangeIdc;
148144
145+typedef struct {
146+ ESceneChangeIdc eSceneChangeIdc; // 0:false ; 1:true
147+} SSceneChangeResult;
148+
149149 typedef struct {
150150 unsigned char* pCurY; // Y data of current frame
151151 unsigned char* pRefY; // Y data of pRef frame for diff calc

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