The actual float and double data types are defined in C89 and are usable as such without any extra typedefs. Removing the extra typedefs simplifies the compatibility typedef headers, simplifies portability and makes the code base easier to work with for people new to the library.
Showing the changes to codec/processing/src/adaptivequantization/AdaptiveQuantization.cpp (1 of 4 files). Show all
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| @@ -69,12 +69,12 @@ EResult CAdaptiveQuantization::Process (int32_t iType, SPixMap* pSrcPixMap, SPix · 68 unmodified lines | |||
| 69 | SVAACalcResult* pVaaCalcResults = NULL; | 69 | SVAACalcResult* pVaaCalcResults = NULL; |
| 70 | int8_t iMotionTextureIndexToDeltaQp = 0; | 70 | int8_t iMotionTextureIndexToDeltaQp = 0; |
| 71 | int32_t iAverMotionTextureIndexToDeltaQp = 0; // double to uint32 | 71 | int32_t iAverMotionTextureIndexToDeltaQp = 0; // double to uint32 |
| 72 | double_t dAverageMotionIndex = 0.0; // double to float | 72 | double dAverageMotionIndex = 0.0; // double to float |
| 73 | double_t dAverageTextureIndex = 0.0; | 73 | double dAverageTextureIndex = 0.0; |
| 74 | 74 | ||
| 75 | double_t dQStep = 0.0; | 75 | double dQStep = 0.0; |
| 76 | double_t dLumaMotionDeltaQp = 0; | 76 | double dLumaMotionDeltaQp = 0; |
| 77 | double_t dLumaTextureDeltaQp = 0; | 77 | double dLumaTextureDeltaQp = 0; |
| 78 | 78 | ||
| 79 | uint8_t* pRefFrameY = NULL, *pCurFrameY = NULL; | 79 | uint8_t* pRefFrameY = NULL, *pCurFrameY = NULL; |
| 80 | int32_t iRefStride = 0, iCurStride = 0; | 80 | int32_t iRefStride = 0, iCurStride = 0; |
| @@ -170,7 +170,7 @@ EResult CAdaptiveQuantization::Process (int32_t iType, SPixMap* pSrcPixMap, SPix · 89 unmodified lines | |||
| 170 | pMotionTexture = m_sAdaptiveQuantParam.pMotionTextureUnit; | 170 | pMotionTexture = m_sAdaptiveQuantParam.pMotionTextureUnit; |
| 171 | for (j = 0; j < iMbHeight; j ++) { | 171 | for (j = 0; j < iMbHeight; j ++) { |
| 172 | for (i = 0; i < iMbWidth; i++) { | 172 | for (i = 0; i < iMbWidth; i++) { |
| 173 | double_t a = pMotionTexture->uiTextureIndex / dAverageTextureIndex; | 173 | double a = pMotionTexture->uiTextureIndex / dAverageTextureIndex; |
| 174 | dQStep = (a - 1) / (a + MODEL_ALPHA); | 174 | dQStep = (a - 1) / (a + MODEL_ALPHA); |
| 175 | dLumaTextureDeltaQp = MODEL_TIME * dQStep;// range +- 6 | 175 | dLumaTextureDeltaQp = MODEL_TIME * dQStep;// range +- 6 |
| 176 | 176 | ||