#include "quakedef.h" int current_skill; bool noclip_anglehack; extern void M_Menu_Quit_f(cmd_t *c); void Host_Quit_f(cmd_t *c) { USED(c); if(key_dest != key_console && cls.state != ca_dedicated) { M_Menu_Quit_f(c); return; } CL_Disconnect(); Host_ShutdownServer(false); game_shutdown(); } static void Host_Status_f(cmd_t *c) { client_t *client; int seconds, minutes, hours, j; void (*print)(const char *fmt, ...) format_printf(1, 2); USED(c); if(cmd_source == src_command) { if(!sv.active) { Cmd_ForwardToServer(nil); return; } print = Con_Printf; } else print = SV_ClientPrintf; print("host: %s\n", Cvar_VariableString("hostname")); print("version: %4.2f\n", VERSION); print("map: %s\n", sv.name); print("players: %d active (%d max)\n\n", net_activeconnections, svs.maxclients); for(j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if(!client->active) continue; seconds = (int)(net_time - client->netconnection->connecttime); minutes = seconds / 60; if(minutes) { seconds -= minutes * 60; hours = minutes / 60; if(hours) minutes -= hours * 60; } else hours = 0; print( "#%-2ud %-16.16s %3d %2d:%02d:%02d\n", j + 1, client->name, (int)client->edict->v.frags, hours, minutes, seconds ); print(" %s\n", client->netconnection->address); } } static void Host_God_f(cmd_t *c) { USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } if(sv.pr->global_struct->deathmatch) return; sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE; if(!((int)sv_player->v.flags & FL_GODMODE)) SV_ClientPrintf("godmode OFF\n"); else SV_ClientPrintf("godmode ON\n"); } static void Host_Notarget_f(cmd_t *c) { USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } if(sv.pr->global_struct->deathmatch) return; sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET; if(!((int)sv_player->v.flags & FL_NOTARGET)) SV_ClientPrintf("notarget OFF\n"); else SV_ClientPrintf("notarget ON\n"); } static void Host_Noclip_f(cmd_t *c) { USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } if(sv.pr->global_struct->deathmatch) return; if(sv_player->v.movetype != MOVETYPE_NOCLIP) { noclip_anglehack = true; sv_player->v.movetype = MOVETYPE_NOCLIP; SV_ClientPrintf("noclip ON\n"); } else { noclip_anglehack = false; sv_player->v.movetype = MOVETYPE_WALK; SV_ClientPrintf("noclip OFF\n"); } } static void Host_Fly_f(cmd_t *c) { USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } if(sv.pr->global_struct->deathmatch) return; if(sv_player->v.movetype != MOVETYPE_FLY) { sv_player->v.movetype = MOVETYPE_FLY; SV_ClientPrintf("flymode ON\n"); } else { sv_player->v.movetype = MOVETYPE_WALK; SV_ClientPrintf("flymode OFF\n"); } } static void Host_Ping_f(cmd_t *c) { int i, j; float total; client_t *client; USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } SV_ClientPrintf("Client ping times:\n"); for(i = 0, client = svs.clients; i < svs.maxclients; i++, client++) { if(!client->active) continue; total = 0; for(j = 0; j < NUM_PING_TIMES; j++) total += client->ping_times[j]; total /= NUM_PING_TIMES; SV_ClientPrintf("%4d %s\n", (int)(total * 1000), client->name); } } /* handle a "map " command from the console. Active clients are kicked off. */ static void Host_Map_f(cmd_t *c) { int i; char name[Npath]; if(Cmd_Argc() < 2) { if(cls.state != ca_disconnected) Con_Printf("%s\n", cls.mapstring); return; } USED(c); if(cmd_source != src_command) return; cls.demonum = -1; // stop demo loop in case this fails CL_Disconnect(); Host_ShutdownServer(false); key_dest = key_game; // remove console or menu SCR_BeginLoadingPlaque(); cls.mapstring[0] = 0; for(i = 0; i < Cmd_Argc(); i++) { strcat(cls.mapstring, Cmd_Argv(i)); strcat(cls.mapstring, " "); } strcat(cls.mapstring, "\n"); svs.serverflags = 0; // haven't completed an episode yet strcpy(name, Cmd_Argv(1)); SV_SpawnServer(name); if(!sv.active) return; if(cls.state != ca_dedicated) { strcpy(cls.spawnparms, ""); for(i = 2; i < Cmd_Argc(); i++) { strcat(cls.spawnparms, Cmd_Argv(i)); strcat(cls.spawnparms, " "); } Cmd_ExecuteString("connect local", src_command); } } /* Goes to a new map, taking all clients along */ static void Host_Changelevel_f(cmd_t *c) { char level[Npath]; USED(c); if(Cmd_Argc() != 2) { Con_Printf("changelevel : continue game on a new level\n"); return; } if(!sv.active || cls.demoplayback) { Con_Printf("Only the server may changelevel\n"); return; } SV_SaveSpawnparms(); strcpy(level, Cmd_Argv(1)); SV_SpawnServer(level); } /* Restarts the current server for a dead player */ static void Host_Restart_f(cmd_t *c) { char mapname[Npath]; USED(c); if(cls.demoplayback || !sv.active) return; if(cmd_source != src_command) return; strcpy(mapname, sv.name); // must copy out, because it gets cleared in sv_spawnserver SV_SpawnServer(mapname); } /* wait for signon messages; sent before server level change */ static void reconnect(cmd_t *c) { USED(c); SCR_BeginLoadingPlaque(); cls.signon = 0; } /* User command to connect to server */ static void Host_Connect_f(cmd_t *c) { char name[Npath]; USED(c); cls.demonum = -1; // stop demo loop in case this fails if(cls.demoplayback) { abortdemo(); CL_Disconnect(); } strcpy(name, Cmd_Argv(1)); CL_EstablishConnection(name); reconnect(c); } static void Host_Name_f(cmd_t *c) { char newName[16]; USED(c); if(Cmd_Argc() == 1) { Con_Printf("\"name\" is \"%s\"\n", cl_name.string); return; } if(Cmd_Argc() == 2) strncpy(newName, Cmd_Argv(1), sizeof(newName)); else strncpy(newName, Cmd_Args(), sizeof(newName)); newName[sizeof(newName) - 1] = 0; if(cmd_source == src_command) { if(strcmp(cl_name.string, newName) == 0) return; setcvar("_cl_name", newName); if(cls.state == ca_connected) Cmd_ForwardToServer(nil); return; } if(host_client->name[0] && strcmp(host_client->name, "unconnected") != 0) { if(strcmp(host_client->name, newName) != 0) Con_Printf("%s renamed to %s\n", host_client->name, newName); } strcpy(host_client->name, newName); host_client->edict->v.netname = PR_SetStr(sv.pr, host_client->name); // send notification to all clients MSG_WriteByte(&sv.reliable_datagram, svc_updatename); MSG_WriteByte(&sv.reliable_datagram, host_client - svs.clients); MSG_WriteString(&sv.reliable_datagram, host_client->name); } static void Host_Version_f(cmd_t *c) { USED(c); Con_Printf("Version %4.2f\n", VERSION); Con_Printf("Exe: \n"); } static void Host_Say(bool teamonly) { bool fromServer = false, quoted = false; client_t *client, *save; const char *p; char *text; int j, n; if(cmd_source == src_command) { if(cls.state == ca_dedicated) { fromServer = true; teamonly = false; } else { Cmd_ForwardToServer(nil); return; } } if(Cmd_Argc() < 2) return; save = host_client; p = Cmd_Args(); quoted = *p == '"' && p[strlen(p) - 1] == '"'; if(quoted) p++; // turn on color set 1 if(fromServer) text = va("%c<%s> %s", 1, hostname.string, p); else text = va("%c%s: %s", 1, save->name, p); n = strlen(text); if(quoted) n--; text[n++] = '\n'; text[n++] = 0; for(j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if(!client || !client->active || !client->spawned) continue; if(teamplay.value && teamonly && client->edict->v.team != save->edict->v.team) continue; host_client = client; SV_ClientPrintf("%s", text); } host_client = save; Con_DPrintf("%s", text + 1); } static void Host_Say_f(cmd_t *c) { USED(c); Host_Say(false); } static void Host_Say_Team_f(cmd_t *c) { USED(c); Host_Say(true); } static void Host_Tell_f(cmd_t *c) { client_t *client, *save; bool quoted = false; const char *p; char *text; int j, n; USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } if(Cmd_Argc() < 3) return; p = Cmd_Args(); quoted = *p == '"' && p[strlen(p) - 1] == '"'; if(quoted) p++; text = va("%s: %s", host_client->name, p); n = strlen(text); if(quoted) n--; text[n++] = '\n'; text[n++] = 0; save = host_client; for(j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if(!client->active || !client->spawned) continue; if(cistrcmp(client->name, Cmd_Argv(1)) != 0) continue; host_client = client; SV_ClientPrintf("%s", text); break; } host_client = save; } static void Host_Color_f(cmd_t *c) { int top, bottom, playercolor; USED(c); if(Cmd_Argc() == 1) { Con_Printf( "\"color\" is \"%d %d\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f ); Con_Printf("color <0-13> [0-13]\n"); return; } if(Cmd_Argc() == 2) top = bottom = atoi(Cmd_Argv(1)); else { top = atoi(Cmd_Argv(1)); bottom = atoi(Cmd_Argv(2)); } top &= 15; if(top > 13) top = 13; bottom &= 15; if(bottom > 13) bottom = 13; playercolor = top * 16 + bottom; if(cmd_source == src_command) { setcvarv("_cl_color", playercolor); if(cls.state == ca_connected) Cmd_ForwardToServer(nil); return; } host_client->colors = playercolor; host_client->edict->v.team = bottom + 1; // send notification to all clients MSG_WriteByte(&sv.reliable_datagram, svc_updatecolors); MSG_WriteByte(&sv.reliable_datagram, host_client - svs.clients); MSG_WriteByte(&sv.reliable_datagram, host_client->colors); } static void Host_Kill_f(cmd_t *c) { USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } if(sv_player->v.health <= 0) { SV_ClientPrintf("Can't suicide -- already dead!\n"); return; } sv.pr->global_struct->time = sv.time; sv.pr->global_struct->self = EDICT_TO_PROG(sv.pr, sv_player); PR_ExecuteProgram(sv.pr, sv.pr->global_struct->ClientKill); } static void Host_Pause_f(cmd_t *c) { USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } if(!pausable.value) SV_ClientPrintf("Pause not allowed.\n"); else { sv.paused ^= 1; if(sv.paused) SV_BroadcastPrintf("%s paused the game\n", PR_Str(sv.pr, sv_player->v.netname)); else SV_BroadcastPrintf("%s unpaused the game\n", PR_Str(sv.pr, sv_player->v.netname)); // send notification to all clients MSG_WriteByte(&sv.reliable_datagram, svc_setpause); MSG_WriteByte(&sv.reliable_datagram, sv.paused); } } static void Host_PreSpawn_f(cmd_t *c) { USED(c); if(cmd_source == src_command) { Con_Printf("prespawn is not valid from the console\n"); return; } if(host_client->spawned) { Con_Printf("prespawn not valid -- already spawned\n"); return; } host_client->signon.state = SIGNON_SENDING; host_client->signon.id = 0; } static void Host_Spawn_f(cmd_t *c) { int i; client_t *client; edict_t *ent; float *a; USED(c); if(cmd_source == src_command) { Con_Printf("spawn is not valid from the console\n"); return; } if(host_client->spawned) { Con_Printf("Spawn not valid -- already spawned\n"); return; } // run the entrance script if(sv.loadgame) { // loaded games are fully inited already // if this is the last client to be connected, unpause sv.paused = false; } else { // set up the edict ent = host_client->edict; memset(&ent->v, 0, sv.pr->entityfields * 4); ent->v.colormap = NUM_FOR_EDICT(sv.pr, ent); ent->v.team = (host_client->colors & 15) + 1; ent->v.netname = PR_SetStr(sv.pr, host_client->name); // copy spawn parms out of the client_t for(i = 0; i < Nparms; i++) (&sv.pr->global_struct->parm1)[i] = host_client->spawn_parms[i]; // call the spawn function sv.pr->global_struct->time = sv.time; sv.pr->global_struct->self = EDICT_TO_PROG(sv.pr, sv_player); PR_ExecuteProgram(sv.pr, sv.pr->global_struct->ClientConnect); if((dtime() - host_client->netconnection->connecttime) <= sv.time) Con_DPrintf("%s entered the game\n", host_client->name); PR_ExecuteProgram(sv.pr, sv.pr->global_struct->PutClientInServer); } // send all current names, colors, and frag counts SZ_Clear(&host_client->message); // send time of update MSG_WriteByte(&host_client->message, svc_time); MSG_WriteFloat(&host_client->message, sv.time); for(i = 0, client = svs.clients; i < svs.maxclients; i++, client++) { MSG_WriteByte(&host_client->message, svc_updatename); MSG_WriteByte(&host_client->message, i); MSG_WriteString(&host_client->message, client->name); MSG_WriteByte(&host_client->message, svc_updatefrags); MSG_WriteByte(&host_client->message, i); MSG_WriteShort(&host_client->message, client->old_frags); MSG_WriteByte(&host_client->message, svc_updatecolors); MSG_WriteByte(&host_client->message, i); MSG_WriteByte(&host_client->message, client->colors); } // send all current light styles for(i = 0; i < Nlights; i++) { MSG_WriteByte(&host_client->message, svc_lightstyle); MSG_WriteByte(&host_client->message, (char)i); MSG_WriteString(&host_client->message, sv.lightstyles[i]); } // send some stats MSG_WriteByte(&host_client->message, svc_updatestat); MSG_WriteByte(&host_client->message, STAT_TOTALSECRETS); MSG_WriteLong(&host_client->message, sv.pr->global_struct->total_secrets); MSG_WriteByte(&host_client->message, svc_updatestat); MSG_WriteByte(&host_client->message, STAT_TOTALMONSTERS); MSG_WriteLong(&host_client->message, sv.pr->global_struct->total_monsters); MSG_WriteByte(&host_client->message, svc_updatestat); MSG_WriteByte(&host_client->message, STAT_SECRETS); MSG_WriteLong(&host_client->message, sv.pr->global_struct->found_secrets); MSG_WriteByte(&host_client->message, svc_updatestat); MSG_WriteByte(&host_client->message, STAT_MONSTERS); MSG_WriteLong(&host_client->message, sv.pr->global_struct->killed_monsters); // send a fixangle // Never send a roll angle, because savegames can catch the server // in a state where it is expecting the client to correct the angle // and it won't happen if the game was just loaded, so you wind up // with a permanent head tilt ent = EDICT_NUM(sv.pr, 1 + (host_client - svs.clients)); MSG_WriteByte(&host_client->message, svc_setangle); a = sv.loadgame ? ent->v.v_angle : ent->v.angles; for(i = 0; i < 2; i++) sv.protocol->MSG_WriteAngle(&host_client->message, a[i]); sv.protocol->MSG_WriteAngle(&host_client->message, 0); SV_WriteClientdataToMessage(sv_player, &host_client->message); MSG_WriteByte(&host_client->message, svc_signonnum); MSG_WriteByte(&host_client->message, 3); host_client->signon.state = SIGNON_KICK; } static void Host_Begin_f(cmd_t *c) { USED(c); if(cmd_source == src_command) { Con_Printf("begin is not valid from the console\n"); return; } host_client->spawned = true; } static void savecomment(char *cm) { char *s, *p, *e; s = cm; e = cm + Nsavcm - 1; memset(s, '_', e - s); p = seprint(s, e + 1, "%s", cl.levelname); if(p < e) *p = '_'; while(p >= s) { if(*p == ' ') *p = '_'; /* because scanf */ p--; } p = seprint( s + 22, e + 1, "kills:%3d/%3d", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS] ); if(p < e) *p = '_'; *e = 0; } static void savegame(cmd_t *cmd) { char *s, cm[Nsavcm]; const char *a; client_t *c, *e; USED(cmd); if(cmd_source != src_command) return; else if(!sv.active) { Con_Printf("savegame: not a local game\n"); return; } else if(cl.intermission) { Con_Printf("savegame: intermission in progress\n"); return; } else if(svs.maxclients != 1) { Con_Printf("savegame: multiplayer game in progress\n"); return; } else if(Cmd_Argc() != 2) { Con_Printf("save : save a game\n"); return; } else if(strstr(Cmd_Argv(1), "..") != nil) { Con_Printf("savegame: invalid path\n"); return; } c = svs.clients; e = c + svs.maxclients; while(c < e) { if(c->active && c->edict->v.health <= 0) { Con_Printf("savegame: extant dead client\n"); return; } c++; } a = Cmd_Argv(1); s = va("%s/%s%s", fsdir, a, ext(a, ".sav")); Con_Printf("Writing game to %s\n", s); savecomment(cm); if(dumpsav(s, cm) < 0) Con_Printf("savegame: %s\n", lerr()); } static void loadgame(cmd_t *c) { const char *a; char *s; if(cmd_source != src_command) return; if(Cmd_Argc() != 2) { Con_Printf("load : load a game\n"); return; } cls.demonum = -1; a = Cmd_Argv(1); s = va("%s/%s%s", fsdir, a, ext(a, ".sav")); /* Can't call SCR_BeginLoadingPlaque, because too much stack space has * been used. The menu calls it before stuffing loadgame command */ SCR_BeginLoadingPlaque(); Con_DPrintf("loadgame: reading from %s", s); if(loadsav(s) < 0) { Con_Printf("loadgame: %s\n", lerr()); return; } if(cls.state != ca_dedicated) { CL_EstablishConnection("local"); reconnect(c); } } static void Host_Kick_f(cmd_t *c) { const char *who, *message = nil; bool byNumber = false; client_t *save; int i; USED(c); if(cmd_source == src_command) { if(!sv.active) { Cmd_ForwardToServer(nil); return; } } else if(sv.pr->global_struct->deathmatch) return; save = host_client; if(Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0) { i = atof(Cmd_Argv(2)) - 1; if(i < 0 || i >= svs.maxclients) return; if(!svs.clients[i].active) return; host_client = &svs.clients[i]; byNumber = true; } else { for(i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) { if(!host_client->active) continue; if(cistrcmp(host_client->name, Cmd_Argv(1)) == 0) break; } } if(i < svs.maxclients) { if(cmd_source == src_command) if(cls.state == ca_dedicated) who = "Console"; else who = cl_name.string; else who = save->name; // can't kick yourself! if(host_client == save) return; if(Cmd_Argc() > 2) { message = COM_Parse(Cmd_Args()); if(byNumber) { message++; // skip the # while(*message == ' ') // skip white space message++; message += strlen(Cmd_Argv(2)); // skip the number } while(*message && *message == ' ') message++; } if(message) SV_ClientPrintf("Kicked by %s: %s\n", who, message); else SV_ClientPrintf("Kicked by %s\n", who); SV_DropClient(false); } host_client = save; } static void Host_Give_f(cmd_t *c) { const char *t; int v; eval_t *val; USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } if(sv.pr->global_struct->deathmatch) return; t = Cmd_Argv(1); v = atoi(Cmd_Argv(2)); switch(t[0]) { case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': // MED 01/04/97 added hipnotic give stuff if(hipnotic) { if(t[0] == '6') { if(t[1] == 'a') sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN; else sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER; } else if(t[0] == '9') sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON; else if(t[0] == '0') sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR; else if(t[0] >= '2') sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2')); } else { if(t[0] >= '2') sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2')); } break; case 's': if(rogue) { val = GetEdictFieldValue(sv.pr, sv_player, ammo_shells1); if(val) val->_float = v; } sv_player->v.ammo_shells = v; break; case 'n': if(rogue) { val = GetEdictFieldValue(sv.pr, sv_player, ammo_nails1); if(val) { val->_float = v; if(sv_player->v.weapon <= IT_LIGHTNING) sv_player->v.ammo_nails = v; } } else { sv_player->v.ammo_nails = v; } break; case 'l': if(rogue) { val = GetEdictFieldValue(sv.pr, sv_player, ammo_lava_nails); if(val) { val->_float = v; if(sv_player->v.weapon > IT_LIGHTNING) sv_player->v.ammo_nails = v; } } break; case 'r': if(rogue) { val = GetEdictFieldValue(sv.pr, sv_player, ammo_rockets1); if(val) { val->_float = v; if(sv_player->v.weapon <= IT_LIGHTNING) sv_player->v.ammo_rockets = v; } } else { sv_player->v.ammo_rockets = v; } break; case 'm': if(rogue) { val = GetEdictFieldValue(sv.pr, sv_player, ammo_multi_rockets); if(val) { val->_float = v; if(sv_player->v.weapon > IT_LIGHTNING) sv_player->v.ammo_rockets = v; } } break; case 'h': sv_player->v.health = v; break; case 'c': if(rogue) { val = GetEdictFieldValue(sv.pr, sv_player, ammo_cells1); if(val) { val->_float = v; if(sv_player->v.weapon <= IT_LIGHTNING) sv_player->v.ammo_cells = v; } } else { sv_player->v.ammo_cells = v; } break; case 'p': if(rogue) { val = GetEdictFieldValue(sv.pr, sv_player, ammo_plasma); if(val) { val->_float = v; if(sv_player->v.weapon > IT_LIGHTNING) sv_player->v.ammo_cells = v; } } break; } } static edict_t * FindViewthing(void) { int i; edict_t *e; for(i = 0; i < sv.pr->num_edicts; i++) { e = EDICT_NUM(sv.pr, i); if(strcmp(PR_Str(sv.pr, e->v.classname), "viewthing") == 0) return e; } Con_Printf("No viewthing on map\n"); return nil; } static void Host_Viewmodel_f(cmd_t *c) { edict_t *e; model_t *m; USED(c); e = FindViewthing(); if(!e) return; m = Mod_ForName(Cmd_Argv(1), false); if(!m) { Con_Printf("Can't load %s\n", Cmd_Argv(1)); return; } e->v.frame = 0; cl.model_precache[(int)e->v.modelindex] = m; } static void Host_Viewframe_f(cmd_t *c) { model_t *m; edict_t *e; int f; USED(c); e = FindViewthing(); if(!e) return; m = cl.model_precache[(int)e->v.modelindex]; f = atoi(Cmd_Argv(1)); if(f >= m->numframes) f = m->numframes - 1; e->v.frame = f; } static void PrintFrameName(model_t *m, int frame) { aliashdr_t *hdr; maliasframedesc_t *pframedesc; hdr = (aliashdr_t *)Mod_Extradata(m); if(!hdr) return; pframedesc = &hdr->frames[frame]; Con_Printf("frame %d: %s\n", frame, pframedesc->name); } static void Host_Viewnext_f(cmd_t *c) { edict_t *e; model_t *m; USED(c); e = FindViewthing(); if(!e) return; m = cl.model_precache[(int)e->v.modelindex]; e->v.frame = e->v.frame + 1; if(e->v.frame >= m->numframes) e->v.frame = m->numframes - 1; PrintFrameName(m, e->v.frame); } static void Host_Viewprev_f(cmd_t *c) { edict_t *e; model_t *m; USED(c); e = FindViewthing(); if(!e) return; m = cl.model_precache[(int)e->v.modelindex]; e->v.frame = e->v.frame - 1; if(e->v.frame < 0) e->v.frame = 0; PrintFrameName(m, e->v.frame); } static void Host_Startdemos_f(cmd_t *cmd) { int i, c; USED(cmd); if(cls.state == ca_dedicated) { if(!sv.active) Cbuf_AddText("map start\n"); return; } c = Cmd_Argc() - 1; if(c > MAX_DEMOS) { Con_Printf("Max %d demos in demoloop\n", MAX_DEMOS); c = MAX_DEMOS; } Con_Printf("%d demo(s) in loop\n", c); for(i = 1; i < c + 1; i++) strncpy(cls.demos[i - 1], Cmd_Argv(i), sizeof(cls.demos[0]) - 1); if(!sv.active && cls.demonum != -1 && !cls.demoplayback) { cls.demonum = 0; CL_NextDemo(); } else cls.demonum = -1; } /* Return to looping demos */ static void Host_Demos_f(cmd_t *c) { USED(c); if(cls.state == ca_dedicated) return; if(cls.demonum == -1) cls.demonum = 1; CL_Disconnect_f(nil); CL_NextDemo(); } static void Host_Stopdemo_f(cmd_t *c) { USED(c); if(cls.state == ca_dedicated) return; if(!cls.demoplayback) return; abortdemo(); CL_Disconnect(); } void Host_InitCommands(void) { Cmd_AddCommand("status", Host_Status_f); Cmd_AddCommand("quit", Host_Quit_f); Cmd_AddCommand("god", Host_God_f); Cmd_AddCommand("notarget", Host_Notarget_f); Cmd_AddCommand("fly", Host_Fly_f); Cmd_AddCommand("map", Host_Map_f); Cmd_AddCommand("restart", Host_Restart_f); Cmd_AddCommand("changelevel", Host_Changelevel_f); Cmd_AddCommand("connect", Host_Connect_f); Cmd_AddCommand("reconnect", reconnect); Cmd_AddCommand("name", Host_Name_f); Cmd_AddCommand("noclip", Host_Noclip_f); Cmd_AddCommand("version", Host_Version_f); Cmd_AddCommand("say", Host_Say_f); Cmd_AddCommand("say_team", Host_Say_Team_f); Cmd_AddCommand("tell", Host_Tell_f); Cmd_AddCommand("color", Host_Color_f); Cmd_AddCommand("kill", Host_Kill_f); Cmd_AddCommand("pause", Host_Pause_f); Cmd_AddCommand("spawn", Host_Spawn_f); Cmd_AddCommand("begin", Host_Begin_f); Cmd_AddCommand("prespawn", Host_PreSpawn_f); Cmd_AddCommand("kick", Host_Kick_f); Cmd_AddCommand("ping", Host_Ping_f); Cmd_AddCommand("load", loadgame); Cmd_AddCommand("save", savegame); Cmd_AddCommand("give", Host_Give_f); Cmd_AddCommand("startdemos", Host_Startdemos_f); Cmd_AddCommand("demos", Host_Demos_f); Cmd_AddCommand("stopdemo", Host_Stopdemo_f); Cmd_AddCommand("viewmodel", Host_Viewmodel_f); Cmd_AddCommand("viewframe", Host_Viewframe_f); Cmd_AddCommand("viewnext", Host_Viewnext_f); Cmd_AddCommand("viewprev", Host_Viewprev_f); Cmd_AddCommand("mcache", Mod_Print_f); }