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History

Commits on master to src/charvdev.cc24
  1. Use FreeType underline metrics when rendering a scaled fontTom Szilagyi committed 2 years ago68b9bb6
  2. Some light GLSL refactoringTom Szilagyi committed 2 years ago2b2ba82
  3. Place shader code into separate source filesTom Szilagyi committed 2 years agoae76a3f
  4. GPU performance optimization: use RGBA8 format instead of RGBA32FTom Szilagyi committed 2 years ago958887c
  5. Implement DECSCUSR (w/o blinking): block, bar & underline cursorsTom Szilagyi committed 2 years ago800303e
  6. Add support for double-width cells and ideographs (CJK symbols)Tom Szilagyi committed 5 years agobf52479
  7. Improve WM-related setup and interactionTom Szilagyi committed 5 years agoeaa36ca
  8. Minor code fixup (mostly reformatting namespace braces)Tom Szilagyi committed 5 years agoc7e5f6b
  9. Add -showWraps, useful for state visualization and debuggingTom Szilagyi committed 5 years ago7c28c66
  10. Improve latency and decrease GPU utilisationTom Szilagyi committed 5 years ago471cc60
  11. Generalized, extended font supportTom Szilagyi committed 6 years ago0a6f035
  12. Improved loggingTom Szilagyi committed 6 years ago91f13b9
  13. Refactor options support and add more options (fg,bg,rv)Tom Szilagyi committed 6 years ago1ee5183
  14. Selection (copy-paste, etc.) supportTom Szilagyi committed 6 years ago5e222c2
  15. UTF-8 decoder correctnessTom Szilagyi committed 6 years ago9445df9
  16. Cursor supportTom Szilagyi committed 6 years ago4fec1f6
  17. Add -border option (default yields pixel-identical results to xterm)Tom Szilagyi committed 6 years ago1973ed6
  18. Renderer: drive GL from a separate thread for async display updatesTom Szilagyi committed 6 years agoa5c157e
  19. Refactor: introduce CharVdev::Mapping; rearrange and reformat codeTom Szilagyi committed 6 years ago355a45e
  20. Add support for colors, plus bold, underline and inverse video attributesTom Szilagyi committed 6 years agoa7fd236
  21. Implement atlas mapping, allowing the client to write straight unicode to cell bufferTom Szilagyi committed 6 years agodee85b3
  22. Load alternate fontTom Szilagyi committed 6 years ago9c45541
  23. Implement CharVideoMem via ShaderStorageBuffer with mapped storageTom Szilagyi committed 6 years ago5d108de
  24. Refactoring and reformattingTom Szilagyi committed 6 years agofa68573

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