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////  TextRenderer.cpp//  interface/src/ui////  Created by Andrzej Kapolka on 4/24/13.//  Copyright 2013 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include <QApplication>#include <QDesktopWidget>#include <QFont>#include <QPaintEngine>#include <QtDebug>#include <QString>#include <QStringList>#include <QWindow> #include "InterfaceConfig.h"#include "TextRenderer.h" // the width/height of the cached glyph texturesconst int IMAGE_SIZE = 256; static uint qHash(const TextRenderer::Properties& key, uint seed = 0) {    // can be switched to qHash(key.font, seed) when we require Qt 5.3+    return qHash(key.font.family(), qHash(key.font.pointSize(), seed));} static bool operator==(const TextRenderer::Properties& p1, const TextRenderer::Properties& p2) {    return p1.font == p2.font && p1.effect == p2.effect && p1.effectThickness == p2.effectThickness && p1.color == p2.color;} TextRenderer* TextRenderer::getInstance(const char* family, int pointSize, int weight, bool italic,        EffectType effect, int effectThickness, const QColor& color) {    Properties properties = { QFont(family, pointSize, weight, italic), effect, effectThickness, color };    TextRenderer*& instance = _instances[properties];    if (!instance) {        instance = new TextRenderer(properties);    }    return instance;} TextRenderer::~TextRenderer() {    glDeleteTextures(_allTextureIDs.size(), _allTextureIDs.constData());} int TextRenderer::calculateHeight(const char* str) {    int maxHeight = 0;    for (const char* ch = str; *ch != 0; ch++) {        const Glyph& glyph = getGlyph(*ch);        if (glyph.textureID() == 0) {            continue;        }                if (glyph.bounds().height() > maxHeight) {            maxHeight = glyph.bounds().height();        }    }    return maxHeight;} int TextRenderer::draw(int x, int y, const char* str) {    glEnable(GL_TEXTURE_2D);            int maxHeight = 0;    for (const char* ch = str; *ch != 0; ch++) {        const Glyph& glyph = getGlyph(*ch);        if (glyph.textureID() == 0) {            x += glyph.width();            continue;        }                if (glyph.bounds().height() > maxHeight) {            maxHeight = glyph.bounds().height();        }            glBindTexture(GL_TEXTURE_2D, glyph.textureID());            int left = x + glyph.bounds().x();        int right = x + glyph.bounds().x() + glyph.bounds().width();        int bottom = y + glyph.bounds().y();        int top = y + glyph.bounds().y() + glyph.bounds().height();            float scale = QApplication::desktop()->windowHandle()->devicePixelRatio() / IMAGE_SIZE;        float ls = glyph.location().x() * scale;        float rs = (glyph.location().x() + glyph.bounds().width()) * scale;        float bt = glyph.location().y() * scale;        float tt = (glyph.location().y() + glyph.bounds().height()) * scale;            glBegin(GL_QUADS);        glTexCoord2f(ls, bt);        glVertex2f(left, bottom);        glTexCoord2f(rs, bt);        glVertex2f(right, bottom);        glTexCoord2f(rs, tt);        glVertex2f(right, top);        glTexCoord2f(ls, tt);        glVertex2f(left, top);        glEnd();            x += glyph.width();    }    glBindTexture(GL_TEXTURE_2D, 0);    glDisable(GL_TEXTURE_2D);        return maxHeight;} int TextRenderer::computeWidth(char ch){    return getGlyph(ch).width();} int TextRenderer::computeWidth(const char* str){    int width = 0;    for (const char* ch = str; *ch != 0; ch++) {        width += computeWidth(*ch);    }    return width;} TextRenderer::TextRenderer(const Properties& properties) :    _font(properties.font),    _metrics(_font),    _effectType(properties.effect),    _effectThickness(properties.effectThickness),    _x(IMAGE_SIZE),    _y(IMAGE_SIZE),    _rowHeight(0),    _color(properties.color) {        _font.setKerning(false);} const Glyph& TextRenderer::getGlyph(char c) {    Glyph& glyph = _glyphs[c];    if (glyph.isValid()) {        return glyph;    }    // we use 'J' as a representative size for the solid block character    QChar ch = (c == SOLID_BLOCK_CHAR) ? QChar('J') : QChar(c);    QRect baseBounds = _metrics.boundingRect(ch);    if (baseBounds.isEmpty()) {        glyph = Glyph(0, QPoint(), QRect(), _metrics.width(ch));        return glyph;    }    // grow the bounds to account for effect, if any    if (_effectType == SHADOW_EFFECT) {        baseBounds.adjust(-_effectThickness, 0, 0, _effectThickness);        } else if (_effectType == OUTLINE_EFFECT) {        baseBounds.adjust(-_effectThickness, -_effectThickness, _effectThickness, _effectThickness);    }        // grow the bounds to account for antialiasing    baseBounds.adjust(-1, -1, 1, 1);        // adjust bounds for device pixel scaling    float ratio = QApplication::desktop()->windowHandle()->devicePixelRatio();    QRect bounds(baseBounds.x() * ratio, baseBounds.y() * ratio, baseBounds.width() * ratio, baseBounds.height() * ratio);        if (_x + bounds.width() > IMAGE_SIZE) {        // we can't fit it on the current row; move to next        _y += _rowHeight;        _x = _rowHeight = 0;    }    if (_y + bounds.height() > IMAGE_SIZE) {        // can't fit it on current texture; make a new one        glGenTextures(1, &_currentTextureID);        _x = _y = _rowHeight = 0;                glBindTexture(GL_TEXTURE_2D, _currentTextureID);        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, IMAGE_SIZE, IMAGE_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);        _allTextureIDs.append(_currentTextureID);               } else {        glBindTexture(GL_TEXTURE_2D, _currentTextureID);    }    // render the glyph into an image and copy it into the texture    QImage image(bounds.width(), bounds.height(), QImage::Format_ARGB32);    if (c == SOLID_BLOCK_CHAR) {        image.fill(_color);        } else {        image.fill(0);        QPainter painter(&image);        QFont font = _font;        if (ratio == 1.0f) {            painter.setFont(_font);        } else {            QFont enlargedFont = _font;            enlargedFont.setPointSize(_font.pointSize() * ratio);            painter.setFont(enlargedFont);        }        if (_effectType == SHADOW_EFFECT) {            for (int i = 0; i < _effectThickness * ratio; i++) {                painter.drawText(-bounds.x() - 1 - i, -bounds.y() + 1 + i, ch);            }        } else if (_effectType == OUTLINE_EFFECT) {            QPainterPath path;            QFont font = _font;            font.setStyleStrategy(QFont::ForceOutline);            path.addText(-bounds.x() - 0.5, -bounds.y() + 0.5, font, ch);            QPen pen;            pen.setWidth(_effectThickness * ratio);            pen.setJoinStyle(Qt::RoundJoin);            pen.setCapStyle(Qt::RoundCap);            painter.setPen(pen);            painter.setRenderHint(QPainter::Antialiasing);            painter.drawPath(path);        }        painter.setPen(_color);        painter.drawText(-bounds.x(), -bounds.y(), ch);    }        glTexSubImage2D(GL_TEXTURE_2D, 0, _x, _y, bounds.width(), bounds.height(), GL_RGBA, GL_UNSIGNED_BYTE, image.constBits());           glyph = Glyph(_currentTextureID, QPoint(_x / ratio, _y / ratio), baseBounds, _metrics.width(ch));    _x += bounds.width();    _rowHeight = qMax(_rowHeight, bounds.height());        glBindTexture(GL_TEXTURE_2D, 0);    return glyph;} QHash<TextRenderer::Properties, TextRenderer*> TextRenderer::_instances; Glyph::Glyph(int textureID, const QPoint& location, const QRect& bounds, int width) :    _textureID(textureID), _location(location), _bounds(bounds), _width(width) {} 

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